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Artifact

Qty: 25 Price: $733505.25
Avacyn's Collar, the Symbol of Her Church
Equipped creature can't attack, block, or transform, and its activated abilities can't be activated.
Shackle
(
: Attach to target creature you don't control. Shackle only as a sorcery.)
Artifact - Equipment
Avacyn's Collar, the Symbol of Her Church (mb2) 509
Black Lotus
, Sacrifice this artifact: Add three mana of any one color.
Artifact
Black Lotus (lea) 232
Microscope
: Surveil 1.
: Target permanent card in a graveyard becomes a 0/0 black Germ creature in addition to its other colors and types until end of turn. (This effect ends if it leaves the graveyard.)
Artifact
Microscope (mb2) 607
Mirrored Lotus
Reflect
(As this enters, each opponent may pay
. When they do, they create a token copy of this except it lacks this ability.)
, Exile Mirrored Lotus: Add three mana of any one color.
Artifact
Mirrored Lotus (cmb2) 107
Mox Emerald
: Add
.
Artifact
Mox Emerald (lea) 261
Mox Jet
: Add
.
Artifact
Mox Jet (lea) 262
Mox Pearl
: Add
.
Artifact
Mox Pearl (lea) 263
Mox Poison
: Add one mana of any color. You get two poison counters.
Artifact
Mox Poison (mb2) 608
Mox Ruby
: Add
.
Artifact
Mox Ruby (lea) 264
Mox Sapphire
: Add
.
Artifact
Mox Sapphire (lea) 265
Orb of Origin
: Add one mana of any color.
Other noncreature artifacts are mono and continuous. (Each activated ability of mono artifacts costs an additional
to activate if its cost doesn't already include
. As long as a continuous artifact is tapped, it loses all abilities.)
Artifact Poly
Orb of Origin (mb2) 609
Time Vault
This artifact enters tapped.
This artifact doesn't untap during your untap step.
If you would begin your turn while this artifact is tapped, you may skip that turn instead. If you do, untap this artifact.
: Take an extra turn after this one.
Artifact
Time Vault (lea) 274
Winter Orb
As long as this artifact is untapped, players can't untap more than one land during their untap steps.
Artifact
Winter Orb (lea) 275

Artifact

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Conspiracy

Qty: 11 Price: $6.31
Backup Plan
(Start the game with this conspiracy face up in the command zone.)
Draw an additional hand of seven cards as the game begins. Before taking mulligans, shuffle all but one of your hands into your library.
Conspiracy
Backup Plan (cns) 2
Emissary's Ploy
(Start the game with this conspiracy face up in the command zone.)
Before drawing your opening hand, choose 1, 2, or 3.
You may spend mana as though it were mana of any color to cast creature spells with mana value equal to the chosen number.
Conspiracy
Emissary's Ploy (cn2) 4
Hold the Perimeter
(Start the game with this conspiracy face up in the command zone.)
At the beginning of your first upkeep, create a 1/2 white Soldier creature token with defender.
At the beginning of each other player's first upkeep, that player creates a 1/1 red Goblin creature token with "This token can't block."
Conspiracy
Hold the Perimeter (cn2) 6
Hymn of the Wilds
(Start the game with this conspiracy face up in the command zone.)
The first creature spell you cast each turn costs
less to cast.
You can't cast instant or sorcery spells.
Conspiracy
Hymn of the Wilds (cn2) 7
Marchesa's Surprise Party
(Start the game with this conspiracy face up in the command zone. Before the game, secretly choose one of the following. During your end step, if you meet the condition, you may reveal your choice and turn this card face down. When you do, collect the reward.)
• You've cast three or more spells this turn.
• An opponent lost 6 or more life this turn.
• There are nine or more cards in your graveyard.
Reward — Draw a card.
Conspiracy - Secret Mission
Marchesa's Surprise Party (mb2) 503
Power Play
(Start the game with this conspiracy face up in the command zone.)
You are the starting player. If multiple players would be the starting player, one of those players is chosen at random.
Conspiracy
Power Play (cns) 8
Rule with an Even Hand
(Start the game with this conspiracy face up in the command zone.)
You can't attack with an odd number of creatures.
Whenever you attack, double target creature's power until end of turn.
Conspiracy
Rule with an Even Hand (mb2) 505
Sentinel Dispatch
(Start the game with this conspiracy face up in the command zone.)
At the beginning of the first upkeep, create a 1/1 colorless Construct artifact creature token with defender.
Conspiracy
Sentinel Dispatch (cns) 11
Sovereign's Realm
(Start the game with this conspiracy face up in the command zone.)
Your starting deck can't have basic land cards and your starting hand size is five.
Exile a card from your hand: This turn, you may play basic lands from outside the game.
Basic lands you control have "
: Add one mana of any color."
Conspiracy
Sovereign's Realm (cn2) 10
Weight Advantage
(Start the game with this conspiracy face up in the command zone.)
Each creature you control assigns combat damage equal to its toughness rather than its power.
Conspiracy
Weight Advantage (cn2) 12
Worldknit
(Start the game with this conspiracy face up in the command zone.)
As long as every card in your card pool started the game in your library or in the command zone, lands you control have "
: Add one mana of any color."
Conspiracy
Worldknit (cns) 13

Conspiracy

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Creature

Qty: 60 Price: $230.56
A Girl and Her Dogs
When A Girl and Her Dogs enters the battlefield and at the beginning of your upkeep, create a 1/1 white legendary Dog creature token and name it.
Whenever A Girl and Her Dogs attacks, it gets +1/+1 until end of turn for each legendary creature you control.
Creature - Human
A Girl and Her Dogs (mb2) 515
Abbot of the Sacred Meeple
Sinecure (This creature can occupy a space two spaces higher on the Monk Track than its power.)
Once on each of your odd-numbered (beige) production phases, you may spend two additional sheep when constructing a building. If you do, you may activate the lesser production ability of any building of prestige 5 or lower you control. Exceptions: Apiary, Cobbler (but not Shoemaker), Wainwright.
Creature - Human Monk
Abbot of the Sacred Meeple (mb2) 507
Agent of Acquisitions
Draft this card face up.
Instead of drafting a card from a booster pack, you may draft each card in that booster pack, one at a time. If you do, turn this card face down and you can't draft cards for the rest of this draft round. (You may look at booster packs passed to you.)
Creature Artifact - Construct
Agent of Acquisitions (plst) CNS-54
Anax and Cymede & Kynaios and Tiro
First strike, vigilance
Heroic — Whenever you cast a spell that targets Anax and Cymede & Kynaios and Tiro, draw a card. Each player may put a land card from their hand onto the battlefield, then each opponent who didn't draws a card.
Legendary Creature - Human Soldier
Anax and Cymede & Kynaios and Tiro (mb2) 589
Archdemon of Paliano
Draft this card face up.
As long as this card is face up during the draft, you can't look at booster packs and must draft cards at random. After you draft three cards this way, turn this card face down. (You may look at cards as you draft them.)
Flying
Creature - Demon
Archdemon of Paliano (cn2) 39
Barbflare Gremlin
First strike, haste
Whenever a player taps a land for mana, if this creature is tapped, that player adds one mana of any type that land produced. Then that land deals 1 damage to that player.
Creature - Gremlin
Barbflare Gremlin (dsc) 26
Brigid, Who's Seen Some Stuff
Vigilance
Nimble (This creature can't be blocked by creatures with power 3 or greater.)
Kithkin you control have thoughtweft. (A creature with thoughtweft has all printed keyword abilities of other creatures you control with thoughtweft.)
Legendary Creature - Archer Kithkin
Brigid, Who's Seen Some Stuff (mb2) 510
Built Bear
Legacy (During deckbuilding, circle any number of the following. You can spend 1 point for free. For every 2 points spent beyond that, increase this card's mana cost by
.)
1 point each → Flash; deathtouch; reach; vigilance; or ward

2 points →
: Add one mana of any color.
3 points each → +1/+1; or +0/+2
4 points → When this creature enters the battlefield, draw a card.
Creature - Bear
Built Bear (mb2) 572
Canal Dredger
Draft this card face up.
Each player passes the last card from each booster pack to a player who drafted a card named Canal Dredger.
: Put target card from your graveyard on the bottom of your library.
Creature Artifact - Construct
Canal Dredger (cns) 55
Chatzuk, Mighty Guitarist
Banding (Just ask around until you find someone who knows.)
Creature spells you cast with banding cost
less to cast.
Whenever two or more creatures you control attack in a band, each creature in that band gets +1/+1 until end of turn for each creature in that band.
Legendary Creature - Human Bard
Chatzuk, Mighty Guitarist (mb2) 590
Chea, Friend to Maybe Too Many
Familiar spells you cast have flash. (Bats, Birds, Cats, Dragons, Faeries, Foxes, Frogs, Imps, Lizards, and Spiders are familiars, as well as any creature with "Familiar" in its name.)
: Add X
and each opponent loses X life, where X is the number of familiars you control.
Legendary Creature - Human Wizard
Chea, Friend to Maybe Too Many (mb2) 591
Cogwork Librarian
Draft this card face up.
As you draft a card, you may draft an additional card from that booster pack. If you do, put this card into that booster pack.
Creature Artifact - Construct
Cogwork Librarian (plst) CNS-58
Control Win Condition
This spell can't be countered.
Shroud
Control Win Condition's power and toughness are each equal to the number of turns you've taken this game. (If this is in your deck, please keep track of your turns. This means you, Mark.)
Creature - Whale
Control Win Condition (cmb2) 19
Dairy Cow
Grazing type (This creature enters the battlefield with five milk counters on it for each Forest and/or Plant you control.)
Creature - Cow
Dairy Cow (mb2) 574
Defender of the Queue
Positioning (As this creature enters, lock your creatures in order from left to right for as long as you control a creature with positioning. Each time a creature enters or comes under your control, position it to the left or right of another creature you control.)
Adjacent creatures to the left and right of Defender of the Queue get +1/+1 and have vigilance.
Creature - Soldier Centaur
Defender of the Queue (mb2) 512
Dryad Arbor
(This land isn't a spell, it's affected by summoning sickness, and it has "
: Add
.")
Creature Land - Dryad Forest
Dryad Arbor (dsc) 273
Fanatic of Rhonas
: Add
.
Ferocious —
: Add
. Activate only if you control a creature with power 4 or greater.
Eternalize
(
, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Snake Druid with no mana cost. Eternalize only as a sorcery.)
Creature - Druid Snake
Fanatic of Rhonas (mh3) 152
Fludge, Gunk Guardian
Whenever Fludge, Gunk Guardian or another Slug, Ooze, Fungus, or Mutant enters the battlefield under your control, each opponent shuffles three Gunk cards into their library. (Gunk is a colorless sorcery card with no mana cost that has cycling
.)
Legendary Creature - Ooze Slug
Fludge, Gunk Guardian (mb2) 593
Frogkin Kidnapper
When Frogkin Kidnapper enters, target opponent reveals their hand. Choose a nonland card from it. Ransom that card. (Exile it. Its owner may pay
at any time to return it to their hand.)
Creature - Rogue Frog
Frogkin Kidnapper (cmb2) 42
Gobland
(Gobland isn't a spell, it's affected by summoning sickness, and it has "
: Add
.")
Gobland can't block.
Creature Land - Goblin Mountain
Gobland (mb2) 563
Gunk Slug
When Gunk Slug enters, create three Gunk token cards and shuffle them into target opponent's library. (Gunk is a colorless sorcery card with no mana cost that has cycling
.)
Creature - Slug
Gunk Slug (cmb2) 43
Hauntwoods Shrieker
Whenever this creature attacks, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
: Reveal target face-down permanent. If it's a creature card, you may turn it face up.
Creature - Beast Mutant
Hauntwoods Shrieker (dsk) 182
Jeskai Baller
When you cast this spell, create a 1/1 white Athlete creature token.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Creature - Human Athlete
Jeskai Baller (mb2) 517
Knight of Lost Causes
Vigilance
As long as you are way behind, Knight of Lost Causes gets +3/+3 and has indestructible. (You are way behind if, at any point during this turn, an opponent had 10 or more life than you, controlled at least three more creatures than you, or had at least three more cards in hand than you.)
Creature - Human Knight
Knight of Lost Causes (mb2) 518
Lifening Elemental
Lifelink
Splice onto instant or sorcery
(As you cast an instant or sorcery spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's abilities to that spell. It's still an instant or sorcery spell.)
Creature - Vampire Elemental
Lifening Elemental (mb2) 547
Lore Seeker
Reveal this card as you draft it. After you draft this card, you may add a booster pack to the draft. (Your next pick is from that booster pack. Pass it to the next player and it's drafted this draft round.)
Creature Artifact - Construct
Lore Seeker (cns) 62
Magus of the Chains
If a player would draw a card except the first one they draw in each of their draw steps, that player discards a card instead. If the player discards a card this way, they draw a card. If the player doesn't discard a card this way, they mill a card.
Creature - Human Wizard
Magus of the Chains (mb2) 549
Nadu, Winged Wisdom
Flying
Creatures you control have "Whenever this creature becomes the target of a spell or ability, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand. This ability triggers only twice each turn."
Legendary Creature - Wizard Bird
Nadu, Winged Wisdom (mh3) 193
Narod, the Beige Flower
Each creature assigns combat damage equal to its mana value rather than its power.
Legendary Creature - Rogue Plant
Narod, the Beige Flower (mb2) 599
New Master of Arms
First strike
Prevent all combat damage that would be dealt by blocking creatures that are tapped.
: Tap target creature blocking New Master of Arms.
Creature - Human Soldier
New Master of Arms (mb2) 520
Ocelot Pride
First strike, lifelink
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of your end step, if you gained life this turn, create a 1/1 white Cat creature token. Then if you have the city's blessing, for each token you control that entered this turn, create a token that's a copy of it.
Creature - Cat
Ocelot Pride (mh3) 38
Oddric, Lunar Marquis
At the beginning of each combat, creatures you control gain banding until end of turn if a creature you control has banding. The same is true for changeling, devoid, fear, flanking, horsemanship, ingest, intimidate, landwalk, shroud, tantrum, wither, and the activated ability "Sacrifice this creature: Add
."
Legendary Creature - Human Soldier
Oddric, Lunar Marquis (mb2) 551
Omnipresent Impostor
Changeling
Omnipresent Impostor has all card names.
As you search your library for one or more cards, you may choose Omnipresent Impostor as one of those cards. (For example, if you search for two land cards, you may find Omnipresent Impostor and a land card.)
Basic Creature - Shapeshifter
Omnipresent Impostor (mb2) 504
Overlord of the Hauntwoods
Impending 4—
(If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.)
Whenever this permanent enters or attacks, create a tapped colorless land token named Everywhere that is every basic land type.
Creature Enchantment - Avatar Horror
Overlord of the Hauntwoods (dsk) 194
Panglacial Shinobi
Library ninjutsu
(
, Shuffle an unblocked attacker you control into its owner's library: Put this card onto the battlefield from your library tapped and attacking. Activate only while searching your library.)
Whenever Panglacial Shinobi deals combat damage to a player, draw a card.
Creature - Ninja Wurm
Panglacial Shinobi (mb2) 534
Phlage, Titan of Fire's Fury
When Phlage enters, sacrifice it unless it escaped.
Whenever Phlage enters or attacks, it deals 3 damage to any target and you gain 3 life.
Escape—
, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Legendary Creature - Elder Giant
Phlage, Titan of Fire's Fury (mh3) 197
Phyrexian Seedling
Phyrexian Seedling enters the battlefield with a +1/+1 counter on it.
Proliferatelink (Damage dealt by this creature also causes you to proliferate that many times. You proliferate before checking for lethal damage on creatures.)
Creature - Plant Phyrexian
Phyrexian Seedling (mb2) 581
Pinchy McStingbutt
Deathtouch
Whenever Pinchy McStingbutt deals combat damage to a player, conjure a card named Death of a Thousand Stings, Lethal Sting, or Stinging Shot at random into your hand and reveal it. (Treat conjured cards like cards.)
Creature - Scorpion
Pinchy McStingbutt (mb2) 552
Psychic Frog
Whenever this creature deals combat damage to a player or planeswalker, draw a card.
Discard a card: Put a +1/+1 counter on this creature.
Exile three cards from your graveyard: This creature gains flying until end of turn.
Creature - Frog
Psychic Frog (mh3) 199
Questing Cosplayer
When Questing Cosplayer enters the battlefield, create a Questing Role token and attach it to target creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature has all the abilities of Questing Beast.)
Creature - Human Bard
Questing Cosplayer (mb2) 583
Razorkin Needlehead
This creature has first strike during your turn.
Whenever an opponent draws a card, this creature deals 1 damage to them.
Creature - Human Assassin
Razorkin Needlehead (dsk) 153
Runed Terror
Instead of taking turns as normal, players take their phases sequentially. (For example, you take your beginning phase as the active player, then the next player in turn order becomes the active player and takes their beginning phase. After each player had a beginning phase, do the same for first main, combat phase, second main, ending phase, and then beginning phase again. If this creature leaves the battlefield, the active player continues their turn as normal.)
Creature Artifact - Elemental Champion
Runed Terror (mb2) 610
Screaming Nemesis
Haste
Whenever this creature is dealt damage, it deals that much damage to any other target. If a player is dealt damage this way, they can't gain life for the rest of the game.
Creature - Spirit
Screaming Nemesis (dsk) 157
Search Elemental
Whenever you search your library, scry 1.
Scryfall — Whenever you scry, put a +1/+1 counter on Search Elemental. It can't be blocked this turn.
Creature - Elemental
Search Elemental (mb2) 535
Starting Town NPC
Each creature card in your hand has a
Adventure sorcery named Fetch Herbs with "You gain 2 life." (You may cast it as the Adventure for
. Then exile it, and you may cast the creature later from exile.)
Each creature card you cast from exile enters the battlefield with an additional +1/+1 counter on it.
Creature - Human Peasant
Starting Town NPC (mb2) 585
Stone Drake
Flying
When Stone Drake enters the battlefield, choose one —
• Distract — Tap target land. Draw a card.
• Enthrall — Target player discards a card for each spell you've cast this turn.
Creature - Drake
Stone Drake (mb2) 602
Tax Taker
Whenever an opponent pays a tax from a spell or permanent you control, create a number of Treasure tokens equal to the amount of mana they paid. (This happens each time a spell you control or an ability of a permanent you control causes an opponent to pay extra mana. Cards that can tax opponents include Mana Tithe, Esper Sentinel, and Ghostly Prison.)
Creature - Rat Advisor
Tax Taker (mb2) 524
Teferi, Druid of Argoth
Flash
Creature cards you own that aren't on the battlefield have flash.
Each opponent can cast spells only any time they could cast a sorcery.
Legendary Creature - Human Druid
Teferi, Druid of Argoth (mb2) 586
The Colossal Dreadmaw
Trample
You may cast creature cards from your hand as though they were the card Colossal Dreadmaw. (They become Colossal Dreadmaws.)
Legendary Creature - Dinosaur
The Colossal Dreadmaw (mb2) 573
The Mindskinner
The Mindskinner can't be blocked.
If a source you control would deal damage to an opponent, prevent that damage and each opponent mills that many cards.
Legendary Creature Enchantment - Nightmare
The Mindskinner (dsk) 66
Toofer, Keeper of the Full Grip
Whenever a spell you control causes you to gain card advantage, each opponent loses 2 life. (You gain card advantage each time a spell you control resolves and you end up having more cards relative to your opponents than before that spell resolved. Divination, Annihilate, and Wrath of God can all be card advantage. And remember: tokens aren't cards!)
Legendary Creature - Human Gamer
Toofer, Keeper of the Full Grip (mb2) 554
Ulamog, the Defiler
When you cast this spell, target opponent exiles the top half of their library, rounded up.
Ward—Sacrifice two permanents.
Ulamog enters with a number of +1/+1 counters on it equal to the greatest mana value among cards in exile.
Ulamog has annihilator X, where X is the number of +1/+1 counters on it.
Legendary Creature - Eldrazi
Ulamog, the Defiler (mh3) 15
Valgavoth, Terror Eater
Flying, lifelink
Ward—Sacrifice three nonland permanents.
If a card you didn't control would be put into an opponent's graveyard from anywhere, exile it instead.
During your turn, you may play cards exiled with Valgavoth. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
Legendary Creature - Elder Demon
Valgavoth, Terror Eater (dsk) 120
Visitor from Planet Q
All creature cards you own with flash are instants in addition to their other types.
Whenever you cast another spell with two or more card types, you may draw a card, then discard a card.
Instant Creature - Alien
Visitor from Planet Q (cmb2) 33
Warren Soultrader
Pay 1 life, Sacrifice another creature: Create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature - Wizard Goblin Zombie
Warren Soultrader (mh3) 110
Wizened Arbiter
When Wizened Arbiter enters, you may reveal a white card you own from outside the game. If you do, exchange that card with a card in your hand.
Creature - Human Wizard Soldier
Wizened Arbiter (cmb2) 14

Creature

(CTRL to add secondary)

Enchantment

Qty: 9 Price: $11.77
Heart of a Duelist
You may draw cards from anywhere in your library. (You don't get to look at them or reorder them while doing so.)
When Heart of a Duelist enters the battlefield, draw a card.
Enchantment
Heart of a Duelist (mb2) 530
Intangible Vibes
All creatures are tokens. (They're considered tokens for spells and abilities. After a creature leaves the battlefield, it ceases to exist.)
Enchantment
Intangible Vibes (mb2) 516
Liliana's Other Contract
When Liliana's Other Contract enters the battlefield, you draw three cards and you lose 3 life.
If you would lose the game, instead exile Liliana's Other Contract, then return it to the battlefield transformed under your control.
Enchantment
Liliana's Other Contract // Liliana's Undead Minion (mb2) 548Liliana's Other Contract // Liliana's Undead Minion (mb2) 548
Maddening Hex
Enchant player
Whenever enchanted player casts a noncreature spell, roll a d6. This Aura deals damage to that player equal to the result. Then attach this Aura to another one of your opponents chosen at random.
Enchantment - Aura Curse
Maddening Hex (mb2) 195
Meandered Towershell
Enchant creature
Enchanted creature has islandwalk and "Whenever this creature attacks, exile it and Meandered Towershell. Return it to the battlefield under your control tapped and attacking at the beginning of the declare attackers step on your next turn, then return Meandered Towershell to the battlefield under its owner's control attached to that creature."
Enchantment - Aura
Meandered Towershell (mb2) 578
Meathook Massacre II
When Meathook Massacre II enters, each player sacrifices X creatures of their choice.
Whenever a creature you control dies, you may pay 3 life. If you do, return that card under your control with a finality counter on it.
Whenever a creature an opponent controls dies, they may pay 3 life. If they don't, return that card under your control with a finality counter on it.
Legendary Enchantment
Meathook Massacre II (dsk) 293
Stack of Paperwork
When Stack of Paperwork enters, draw a card.
Combat damage uses the stack. (Combat damage assignment can be responded to before damage is dealt. You know, like it used to.)
Enchantment
Stack of Paperwork (cmb2) 13
Toddler's Rage
Flash
Enchant creature
Enchanted creature gets +2/+1 and has tantrum. (It's like trample but for blocking.)
Enchantment - Aura
Toddler's Rage (mb2) 568
Wisedrafter's Will
Your opponents play with their hands revealed.
, Sacrifice Wisedrafter's Will: Draw a card.
, Sacrifice Wisedrafter's Will: Counter target spell.
Enchantment
Wisedrafter's Will (mb2) 539

Enchantment

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Instant

Qty: 19 Price: $66372.53
Ancestral Recall
Target player draws three cards.
Instant
Ancestral Recall (lea) 47
Can't Quite Recall
Forbidden (This card can't be in your starting deck. Yes, you read that right. You need to figure out a way to get it into the game without it being in your deck.)
Target player draws three cards.
Instant
Can't Quite Recall (mb2) 527
Command the Chaff
Look at target opponent's sideboard. You may cast a card from that sideboard without paying its mana cost.
Exile Command the Chaff.
Instant
Command the Chaff (cmb2) 18
Daze
You may return an Island you control to its owner's hand rather than pay this spell's mana cost.
Counter target spell unless its controller pays
.
Instant
Daze (mp2) 12
Do-Over
Restart the turn, except with Do-Over in exile. (First, return all cards to where they were as the turn began. For information from hidden zones like the hand, reconstruct as best you can, and do the rest at random.)
Instant
Do-Over (cmb2) 20
Flare of Denial
You may sacrifice a nontoken blue creature rather than pay this spell's mana cost.
Counter target spell.
Instant
Flare of Denial (mh3) 62
Flare of Duplication
You may sacrifice a nontoken red creature rather than pay this spell's mana cost.
Copy target instant or sorcery spell. You may choose new targets for the copy.
Instant
Flare of Duplication (mh3) 119
Flare of Fortitude
You may sacrifice a nontoken white creature rather than pay this spell's mana cost.
Until end of turn, your life total can't change, and permanents you control gain hexproof and indestructible.
Instant
Flare of Fortitude (mh3) 26
Flare of Malice
You may sacrifice a nontoken black creature rather than pay this spell's mana cost.
Each opponent sacrifices a creature or planeswalker with the greatest mana value among creatures and planeswalkers they control.
Instant
Flare of Malice (mh3) 95
Force of Will
You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.
Counter target spell.
Instant
Force of Will (dmr) 50
One with Death
You lose the game.
Instant
One with Death (cmb2) 45
Pyrokinesis
You may exile a red card from your hand rather than pay this spell's mana cost.
Pyrokinesis deals 4 damage divided as you choose among any number of target creatures.
Instant
Pyrokinesis (plst) DDL-32
Soul Spike
You may exile two black cards from your hand rather than pay this spell's mana cost.
Soul Spike deals 4 damage to any target and you gain 4 life.
Instant
Soul Spike (csp) 70
Strix Serenade
Counter target artifact, creature, or planeswalker spell. Its controller creates a 2/2 blue Bird creature token with flying.
Instant
Strix Serenade (mh3) 71
The Grand Tour
Exile target permanent, then put it into its owner's hand. That player discards that card, then puts it on top of their library. Then they put it onto the battlefield.
Instant
The Grand Tour (cmb2) 30
Ugin's Binding
Devoid (This card has no color.)
Return target nonland permanent you don't control to its owner's hand.
Whenever you cast a colorless spell with mana value 7 or greater, you may exile this card from your graveyard. When you do, return each nonland permanent you don't control to its owner's hand.
Instant
Ugin's Binding (mh3) 76
Unwanted Remake
Destroy target creature. Its controller manifests dread. (That player looks at the top two cards of their library, then puts one onto the battlefield face down as a 2/2 creature and the other into their graveyard. If it's a creature card, it can be turned face up any time for its mana cost.)
Instant
Unwanted Remake (dsk) 39

Instant

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Land

Qty: 38 Price: $197818.98
Badlands
(
: Add
or
.)
Land - Swamp Mountain
Badlands (lea) 277
Bayou
(
: Add
or
.)
Land - Swamp Forest
Bayou (lea) 278
Fetching Garden
(
: Add
or
.)
Fetching Garden enters the battlefield tapped if it was played from your hand.
Land - Plains Forest
Fetching Garden (mb2) 611
Horizon of Progress
, Pay 1 life: Add one mana of any type that a land you control could produce.
,
: You may put a land card from your hand onto the battlefield tapped.
,
, Sacrifice this land: Draw a card.
Land
Horizon of Progress (m3c) 130
Lazotep Archway
Lazotep Archway enters the battlefield tapped.
: Add
or
.
Eternalize
(
, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie creature and loses all other card types. Eternalize only as a sorcery. And don't forget it still enters tapped!)
Land
Lazotep Archway (mb2) 613
Lazotep Quarry
: Add
.
, Sacrifice a creature: Add one mana of any color.
,
, Sacrifice a Desert: Exile target creature card with mana value X from your graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie. Activate only as a sorcery.
Land - Desert
Lazotep Quarry (m3c) 131
Maestros' Totally Safe Hideout
Land casualty 2 (As this land enters, you may sacrifice a creature with power 2 or greater. If you do, create a token that's a copy of this land.)
Maestros' Totally Safe Hideout enters the battlefield tapped.
: Add
,
, or
.
Land
Maestros' Totally Safe Hideout (mb2) 615
Plateau
(
: Add
or
.)
Land - Plains Mountain
Plateau (lea) 279
Rift
Before drawing your hand, you may start the game with Rift in your opening hand. If you do, draw one fewer card. (Mulligans continue as normal.)
Rift enters tapped.
: Add
.
Legendary Land
Rift (cmb2) 119
Savannah
(
: Add
or
.)
Land - Plains Forest
Savannah (lea) 280
Scrubland
(
: Add
or
.)
Land - Plains Swamp
Scrubland (lea) 281
Shifting Woodland
This land enters tapped unless you control a Forest.
: Add
.
Delirium —
: This land becomes a copy of target permanent card in your graveyard until end of turn. Activate only if there are four or more card types among cards in your graveyard.
Land
Shifting Woodland (mh3) 228
Talon Gates of Madara
When this land enters, up to one target creature phases out.
: Add
.
,
: Add one mana of any color.
: Put this card from your hand onto the battlefield.
Land - Gate
Talon Gates of Madara (m3c) 134
The Heron Moon
: Add
.
,
: Exile the bottom card of target opponent's library.
Whenever one or more cards an opponent owns are put into exile, put a release counter on The Heron Moon. Then if it has thirteen or more release counters on it, sacrifice it and create a copy of Emrakul, the Promised End. Cast it without paying its mana cost.
Legendary Land
The Heron Moon (mb2) 612
Three Tree City
As Three Tree City enters, choose a creature type.
: Add
.
,
: Choose a color. Add an amount of mana of that color equal to the number of creatures you control of the chosen type.
Legendary Land
Three Tree City (blb) 260
Tropical Island
(
: Add
or
.)
Land - Island Forest
Tropical Island (lea) 283
Tundra
(
: Add
or
.)
Land - Plains Island
Tundra (lea) 284
Ugin's Labyrinth
Imprint — When this land enters, you may exile a colorless card with mana value 7 or greater from your hand.
: Add
. If a card is exiled with this land, add
instead.
: Return the exiled card to its owner's hand.
Land
Ugin's Labyrinth (mh3) 233
Under-Construction Skyscraper
Level up
(
: Put a level counter on this. Level up only as a sorcery.)
: Add
.
LEVEL 1-7
: Add
,
,
, or
.
LEVEL 8+
: Add
,
,
, or
. Scry 1.
Land
Under-Construction Skyscraper (mb2) 620
Underground Sea
(
: Add
or
.)
Land - Island Swamp
Underground Sea (lea) 285
Valgavoth's Lair
Hexproof
This land enters tapped. As it enters, choose a color.
: Add one mana of the chosen color.
Land Enchantment
Valgavoth's Lair (dsk) 271
Waste Land
: Add
.
, Sacrifice Waste Land: Destroy target nonbasic land. That land's controller creates a Wastes token. (It's a land with
: Add
.)
Land
Waste Land (cmb2) 121

Land

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Planeswalker

Qty: 6 Price: $12.50
Dack Fayden
+1: Target player draws two cards, then discards two cards.
−2: Gain control of target artifact.
−6: You get an emblem with "Whenever you cast a spell that targets one or more permanents, gain control of those permanents."
Legendary Planeswalker - Dack
Dack Fayden (mb2) 80
Grist, the Hunger Tide
As long as Grist isn't on the battlefield, it's a 1/1 Insect creature in addition to its other types.
+1: Create a 1/1 black and green Insect creature token, then mill a card. If an Insect card was milled this way, put a loyalty counter on Grist and repeat this process.
−2: You may sacrifice a creature. When you do, destroy target creature or planeswalker.
−5: Each opponent loses life equal to the number of creature cards in your graveyard.
Legendary Planeswalker - Grist
Grist, the Hunger Tide (m3c) 264
Kaya, Ghost Haunter
0: Exile Kaya, Ghost Haunter haunting target creature for as long as that creature remains on the battlefield.
−1: You get an emblem with, "At the beginning of your upkeep, this emblem deals 3 damage to the owner of target haunted creature."
−2: You get an emblem with, "At the beginning of your upkeep, gain control of target haunted creature for as long as it remains haunted."
Legendary Planeswalker - Kaya
Kaya, Ghost Haunter (cmb2) 94
Minsc & Boo, Timeless Heroes
When Minsc & Boo enters and at the beginning of your upkeep, you may create Boo, a legendary 1/1 red Hamster creature token with trample and haste.
+1: Put three +1/+1 counters on up to one target creature with trample or haste.
−2: Sacrifice a creature. When you do, Minsc & Boo deals X damage to any target, where X is that creature's power. If the sacrificed creature was a Hamster, draw X cards.
Minsc & Boo, Timeless Heroes can be your commander.
Legendary Planeswalker - Minsc
Minsc & Boo, Timeless Heroes (mb2) 88
Personal Decoy
Personal Decoy enters with a number of loyalty counters on it equal to your life total. If it would leave the battlefield, exile it instead of putting it anywhere else. You can't be attacked.
+1: You gain 1 life.
−4: Draw a card.
Planeswalker - Duck
Personal Decoy (cmb2) 96
Teferi, Hero of Dominaria
+1: Draw a card. At the beginning of the next end step, untap up to two lands.
−3: Put target nonland permanent into its owner's library third from the top.
−8: You get an emblem with "Whenever you draw a card, exile target permanent an opponent controls."
Legendary Planeswalker - Teferi
Teferi, Hero of Dominaria (mb2) 90

Planeswalker

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Scheme

Qty: 20 Price: $136.70
All in Good Time
When you set this scheme in motion, take an extra turn after this one. Schemes can't be set in motion that turn.
Scheme
All in Good Time (oarc) 1★
All Shall Smolder in My Wake
When you set this scheme in motion, destroy up to one target artifact, up to one target enchantment, and up to one target nonbasic land.
Scheme
All Shall Smolder in My Wake (oarc) 2★
Approach My Molten Realm
When you set this scheme in motion, until your next turn, if a source would deal damage, it deals double that damage instead.
Scheme
Approach My Molten Realm (oarc) 3★
Behold the Power of Destruction
When you set this scheme in motion, destroy all nonland permanents target opponent controls.
Scheme
Behold the Power of Destruction (oarc) 4★
Embrace My Diabolical Vision
When you set this scheme in motion, each player shuffles their hand and graveyard into their library. You draw seven cards, then each other player draws four cards.
Scheme
Embrace My Diabolical Vision (oarc) 9★
Feed the Machine
When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, the player sacrifices two creatures of their choice. If the player chooses others, each of your other opponents sacrifices a creature of their choice.
Scheme
Feed the Machine (oarc) 14★
I Bask in Your Silent Awe
(An ongoing scheme remains face up until it's abandoned.)
Each opponent can't cast more than one spell each turn.
At the beginning of your upkeep, if no opponent cast a spell since your last turn ended, abandon this scheme.
Ongoing Scheme
I Bask in Your Silent Awe (oarc) 15★
I Know All, I See All
(An ongoing scheme remains face up until it's abandoned.)
Untap all permanents you control during each opponent's untap step.
At the beginning of each end step, if three or more cards were put into your graveyard this turn from anywhere, abandon this scheme.
Ongoing Scheme
I Know All, I See All (oarc) 18★
Ignite the Cloneforge!
When you set this scheme in motion, create a token that's a copy of target permanent an opponent controls.
Scheme
Ignite the Cloneforge! (oarc) 19★
Introductions Are in Order
When you set this scheme in motion, choose one —
• Search your library for a creature card, reveal it, put it into your hand, then shuffle.
• You may put a creature card from your hand onto the battlefield.
Scheme
Introductions Are in Order (oarc) 21★
May Civilization Collapse
When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, that player sacrifices two lands of their choice. If the player chooses others, each of your other opponents sacrifices a land of their choice.
Scheme
May Civilization Collapse (oarc) 25★
Mortal Flesh Is Weak
When you set this scheme in motion, each opponent's life total becomes the lowest life total among your opponents.
Scheme
Mortal Flesh Is Weak (oarc) 26★
My Undead Horde Awakens
(An ongoing scheme remains face up until it's abandoned.)
At the beginning of your end step, you may put target creature card from an opponent's graveyard onto the battlefield under your control.
When a creature put onto the battlefield with this scheme dies, abandon this scheme.
Ongoing Scheme
My Undead Horde Awakens (oarc) 29★
My Wish Is Your Command
When you set this scheme in motion, each opponent reveals their hand. You may choose a noncreature, nonland card revealed this way and cast it without paying its mana cost.
Scheme
My Wish Is Your Command (oarc) 30★
Nature Shields Its Own
(An ongoing scheme remains face up until it's abandoned.)
Whenever a creature attacks and isn't blocked, if you're the defending player, create a 0/1 green Plant creature token that's blocking that creature.
When four or more creatures attack you, abandon this scheme at end of combat.
Ongoing Scheme
Nature Shields Its Own (oarc) 32★
Nothing Can Stop Me Now
(An ongoing scheme remains face up until it's abandoned.)
If a source an opponent controls would deal damage to you, prevent 1 of that damage.
At the beginning of each end step, if you've been dealt 5 or more damage this turn, abandon this scheme.
Ongoing Scheme
Nothing Can Stop Me Now (oarc) 33★
Surrender Your Thoughts
When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, that player discards four cards. If the player chooses others, each of your other opponents discards two cards.
Scheme
Surrender Your Thoughts (oarc) 39★
The Dead Shall Serve
When you set this scheme in motion, for each opponent, put up to one target creature card from that player's graveyard onto the battlefield under your control. Each of those creatures attacks its owner each combat if able.
Scheme
The Dead Shall Serve (oarc) 7★
The Fate of the Flammable
When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, this scheme deals 6 damage to that player. If the player chooses others, this scheme deals 3 damage to each of your other opponents.
Scheme
The Fate of the Flammable (oarc) 13★
Your Fate Is Thrice Sealed
When you set this scheme in motion, reveal the top three cards of your library. Put all land cards revealed this way onto the battlefield and the rest into your hand.
Scheme
Your Fate Is Thrice Sealed (oarc) 43★

Scheme

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Sorcery

Qty: 18 Price: $131433.84
Aggressive Biomancy
Create X tokens that are copies of target creature you control, except they have "When this token enters, it fights up to one target creature you don't control."
Sorcery
Aggressive Biomancy (m3c) 121
Bombardment
Until end of turn, cards you own that aren't on the battlefield lose all card types, costs, names, and abilities and become red sorceries named Missile that cost
with "Missile deals 2 damage to any target."
Sorcery
Bombardment (cmb2) 53
Contract from Below
Remove this card from your deck before playing if you're not playing for ante.
Discard your hand, ante the top card of your library, then draw seven cards.
Sorcery
Contract from Below (lea) 96
Flare of Cultivation
You may sacrifice a nontoken green creature rather than pay this spell's mana cost.
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery
Flare of Cultivation (mh3) 154
Fury of the Horde
You may exile two red cards from your hand rather than pay this spell's mana cost.
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
Sorcery
Fury of the Horde (ddn) 30
Grab the Prize
As an additional cost to cast this spell, discard a card.
Draw two cards. If the discarded card wasn't a land card, Grab the Prize deals 2 damage to each opponent.
Sorcery
Grab the Prize (dsk) 138
How to Keep an Izzet Mage Busy
Return How to Keep an Izzet Mage Busy to its owner's hand.
Sorcery
How to Keep an Izzet Mage Busy (cmb2) 93
Indicate
Target permanent.
Sorcery
Indicate (mb2) 501
Jund 'Em Out
Retrace (Sorry, no room for reminder text.)
Choose one at random. Create a copy of the chosen card. You may cast the copy without paying its mana cost.
• Abrupt Decay
• Blightning
• Bloodbraid Elf
• Lightning Bolt
• Liliana of the Veil
• Tarmogoyf
Sorcery
Jund 'Em Out (mb2) 596
Memory Bank
Draw a card.
Bank (If you cast Memory Bank from your hand, exile it until the end of the match. You may cast it from exile during another game this match. It still counts toward your deck minimum.)
Sorcery
Memory Bank (cmb2) 27
Time Walk
Take an extra turn after this one.
Sorcery
Time Walk (lea) 83
Timetwister
Each player shuffles their hand and graveyard into their library, then draws seven cards. (Then put Timetwister into its owner's graveyard.)
Sorcery
Timetwister (lea) 84
Unmask
You may exile a black card from your hand rather than pay this spell's mana cost.
Target player reveals their hand. You choose a nonland card from it. That player discards that card.
Sorcery
Unmask (plst) MMQ-168
Wrath of Sod
Put a manabond counter on all creatures. (They lose all other abilities and become lands with "
: Add one mana of this card's color.")
Sorcery
Wrath of Sod (cmb2) 103

Sorcery

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Vanguard

Qty: 14 Price: $401.36
Ashnod
Whenever a creature deals damage to you, destroy it.
Vanguard
Ashnod (pvan) 401
Eladamri
: The next 1 damage that would be dealt to target creature you control is dealt to you instead.
Vanguard
Eladamri (pvan) 301
Gix
: Return target creature card from your graveyard to your hand.
Vanguard
Gix (pvan) 402
Karn
Each noncreature artifact you control is an artifact creature with power and toughness each equal to its mana value.
Vanguard
Karn (pvan) 103
Mirri
If a basic land you control is tapped for mana, it produces mana of a color of your choice instead of any other type.
Vanguard
Mirri (pvan) 105
Mishra
If a creature you control would deal damage, it deals double that damage instead.
Vanguard
Mishra (pvan) 403
Multani
Creatures you control get +X/+0, where X is the number of cards in your hand.
Vanguard
Multani (pvan) 303
Selenia
Creatures you control have vigilance.
Vanguard
Selenia (pvan) 206
Sliver Queen, Brood Mother
: Create a 1/1 colorless Sliver creature token.
Vanguard
Sliver Queen, Brood Mother (pvan) 307
Squee
Your opponents play with their hands revealed.
Vanguard
Squee (pvan) 107
Tawnos
You may cast artifact, creature, and enchantment spells as though they had flash.
Vanguard
Tawnos (pvan) 405
Titania
You may play an additional land on each of your turns.
Vanguard
Titania (pvan) 406
Urza
: Urza deals 1 damage to any target.
Vanguard
Urza (pvan) 407
Volrath
Whenever a creature you control is put into your graveyard from the battlefield, you may put it on top of your library.
Vanguard
Volrath (pvan) 208

Vanguard

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Tokens & Extras

Qty: 1 Price: $2.79
Boo
Trample, haste
Legendary Creature Token - Hamster
Boo (tclb) 9

Tokens & Extras

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Deck Info

Deck stats

28 pips - 24 cards
42 mana - 33 cards
42 pips - 36 cards
36 mana - 28 cards
33 pips - 25 cards
42 mana - 33 cards
21 pips - 16 cards
34 mana - 26 cards
28 pips - 22 cards
50 mana - 37 cards
0 pips - 0 cards
14 mana - 9 cards
Card NameQtyOdds
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