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Custom
Size: 452Est cost: $4160.63
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0 viewsNaN secs ago
Custom
Size: 452Est cost: $4160.63
No deck tags
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Adventure Lands

Qty: 5 Price: $13.05
Ishgard, the Holy See
This land enters tapped.
: Add
.
Land - Town
Ishgard, the Holy See // Faith & Grief (fin) 283
Jidoor, Aristocratic Capital
This land enters tapped.
: Add
.
Land - Town
Jidoor, Aristocratic Capital // Overture (fin) 284
Lindblum, Industrial Regency
This land enters tapped.
: Add
.
Land - Town
Lindblum, Industrial Regency // Mage Siege (fin) 285
Midgar, City of Mako
This land enters tapped.
: Add
.
Land - Town
Midgar, City of Mako // Reactor Raid (fin) 286
Zanarkand, Ancient Metropolis
This land enters tapped.
: Add
.
Land - Town
Zanarkand, Ancient Metropolis // Lasting Fayth (fin) 293

Adventure Lands

(CTRL to add secondary)

Any Color

Qty: 23 Price: $378.43
Ancient Ziggurat
: Add one mana of any color. Spend this mana only to cast a creature spell.
Land
Ancient Ziggurat (plst) CON-141
Cascading Cataracts
Indestructible
: Add
.
,
: Add five mana in any combination of colors.
Land
Cascading Cataracts (dmc) 202
Cavern of Souls
As this land enters, choose a creature type.
: Add
.
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
Land
Cavern of Souls (lci) 269
City of Brass
Whenever this land becomes tapped, it deals 1 damage to you.
: Add one mana of any color.
Land
City of Brass (2x2) 321
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (lcc) 325
Crystal Quarry
: Add
.
,
: Add
.
Land
Crystal Quarry (ody) 318
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (lcc) 329
Fabled Passage
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Land
Fabled Passage (m21) 246
Lazotep Quarry
: Add
.
, Sacrifice a creature: Add one mana of any color.
,
, Sacrifice a Desert: Exile target creature card with mana value X from your graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie. Activate only as a sorcery.
Land - Desert
Lazotep Quarry (m3c) 131
Lotus Field
Hexproof
This land enters tapped.
When this land enters, sacrifice two lands.
: Add three mana of any one color.
Land
Lotus Field (m20) 249
Mana Confluence
, Pay 1 life: Add one mana of any color.
Land
Mana Confluence (jou) 163
Nykthos, Shrine to Nyx
: Add
.
,
: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
Legendary Land
Nykthos, Shrine to Nyx (plst) THS-223
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Path of Ancestry (lcc) 346
Plaza of Heroes
: Add
.
: Add one mana of any color. Spend this mana only to cast a legendary spell.
: Add one mana of any color among legendary permanents you control.
,
, Exile this land: Target legendary creature gains hexproof and indestructible until end of turn.
Land
Plaza of Heroes (dmu) 252
Prismatic Vista
, Pay 1 life, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield, then shuffle.
Land
Prismatic Vista (mh1) 244
Reflecting Pool
: Add one mana of any type that a land you control could produce.
Land
Reflecting Pool (clb) 358
Secluded Courtyard
As this land enters, choose a creature type.
: Add
.
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature source of the chosen type.
Land
Secluded Courtyard (lcc) 350
Starting Town
This land enters tapped unless it's your first, second, or third turn of the game.
: Add
.
, Pay 1 life: Add one mana of any color.
Land - Town
Starting Town (fin) 289
Talon Gates of Madara
When this land enters, up to one target creature phases out.
: Add
.
,
: Add one mana of any color.
: Put this card from your hand onto the battlefield.
Land - Gate
Talon Gates of Madara (m3c) 134
The World Tree
This land enters tapped.
: Add
.
As long as you control six or more lands, lands you control have "
: Add one mana of any color."
,
, Sacrifice this land: Search your library for any number of God cards, put them onto the battlefield, then shuffle.
Land
The World Tree (khm) 275
Three Tree City
As Three Tree City enters, choose a creature type.
: Add
.
,
: Choose a color. Add an amount of mana of that color equal to the number of creatures you control of the chosen type.
Legendary Land
Three Tree City (blb) 260
Unclaimed Territory
As this land enters, choose a creature type.
: Add
.
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
Land
Unclaimed Territory (lcc) 366
Valgavoth's Lair
Hexproof
This land enters tapped. As it enters, choose a color.
: Add one mana of the chosen color.
Land Enchantment
Valgavoth's Lair (dsk) 271

Any Color

(CTRL to add secondary)

Artifact Dual

Qty: 10 Price: $7.76
Darkmoss Bridge
This land enters tapped.
Indestructible
: Add
or
.
Artifact Land
Darkmoss Bridge (mh2) 245
Drossforge Bridge
This land enters tapped.
Indestructible
: Add
or
.
Artifact Land
Drossforge Bridge (mh2) 246
Goldmire Bridge
This land enters tapped.
Indestructible
: Add
or
.
Artifact Land
Goldmire Bridge (mh2) 247
Mistvault Bridge
This land enters tapped.
Indestructible
: Add
or
.
Artifact Land
Mistvault Bridge (mh2) 249
Razortide Bridge
This land enters tapped.
Indestructible
: Add
or
.
Artifact Land
Razortide Bridge (mh2) 252
Rustvale Bridge
This land enters tapped.
Indestructible
: Add
or
.
Artifact Land
Rustvale Bridge (plst) MH2-253
Silverbluff Bridge
This land enters tapped.
Indestructible
: Add
or
.
Artifact Land
Silverbluff Bridge (mh2) 255
Slagwoods Bridge
This land enters tapped.
Indestructible
: Add
or
.
Artifact Land
Slagwoods Bridge (mh2) 256
Tanglepool Bridge
This land enters tapped.
Indestructible
: Add
or
.
Artifact Land
Tanglepool Bridge (mh2) 257
Thornglint Bridge
This land enters tapped.
Indestructible
: Add
or
.
Artifact Land
Thornglint Bridge (plst) MH2-258

Artifact Dual

(CTRL to add secondary)

Artifact Lands

Qty: 5 Price: $17.05
Ancient Den
: Add
.
Artifact Land
Ancient Den (mrd) 278
Great Furnace
: Add
.
Artifact Land
Great Furnace (mrd) 282
Seat of the Synod
: Add
.
Artifact Land
Seat of the Synod (mrd) 283
Tree of Tales
: Add
.
Artifact Land
Tree of Tales (mrd) 285
Vault of Whispers
: Add
.
Artifact Land
Vault of Whispers (mrd) 286

Artifact Lands

(CTRL to add secondary)

Basic Lands

Qty: 5 Price: $4.45
Forest
(
: Add
.)
Basic Land - Forest
Forest (usg) 347
Island
(
: Add
.)
Basic Land - Island
Island (usg) 336
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (usg) 343
Plains
(
: Add
.)
Basic Land - Plains
Plains (usg) 331
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (usg) 339

Basic Lands

(CTRL to add secondary)

Black Utility

Qty: 8 Price: $331.72
Bojuka Bog
This land enters tapped.
When this land enters, exile target player's graveyard.
: Add
.
Land
Bojuka Bog (lcc) 320
Cabal Coffers
,
: Add
for each Swamp you control.
Land
Cabal Coffers (mh2) 301
Cabal Stronghold
: Add
.
,
: Add
for each basic Swamp you control.
Land
Cabal Stronghold (dom) 238
Phyrexian Tower
: Add
.
, Sacrifice a creature: Add
.
Legendary Land
Phyrexian Tower (plst) USG-322
Shizo, Death's Storehouse
: Add
.
,
: Target legendary creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
Legendary Land
Shizo, Death's Storehouse (dmc) 233
Spymaster's Vault
This land enters tapped unless you control a Swamp.
: Add
.
,
: Target creature you control connives X, where X is the number of creatures that died this turn. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.)
Land
Spymaster's Vault (mh3) 230
Urborg, Tomb of Yawgmoth
Each land is a Swamp in addition to its other land types.
Legendary Land
Urborg, Tomb of Yawgmoth (tsr) 287
Volrath's Stronghold
: Add
.
,
: Put target creature card from your graveyard on top of your library.
Legendary Land
Volrath's Stronghold (sth) 143

Black Utility

(CTRL to add secondary)

Blue Utility

Qty: 7 Price: $84.03
Academy Ruins
: Add
.
,
: Put target artifact card from your graveyard on top of your library.
Legendary Land
Academy Ruins (plst) 2XM-309
Archway of Innovation
This land enters tapped unless you control an Island.
: Add
.
,
: The next spell you cast this turn has improvise. (Your artifacts can help cast that spell. Each artifact you tap after you're done activating mana abilities pays for
.)
Land
Archway of Innovation (mh3) 214
Cephalid Coliseum
: Add
. This land deals 1 damage to you.
Threshold —
,
, Sacrifice this land: Target player draws three cards, then discards three cards. Activate only if there are seven or more cards in your graveyard.
Land
Cephalid Coliseum (mh3) 300
Minamo, School at Water's Edge
: Add
.
,
: Untap target legendary permanent.
Legendary Land
Minamo, School at Water's Edge (plst) CHK-279
Mistrise Village
This land enters tapped unless you control a Mountain or a Forest.
: Add
.
,
: The next spell you cast this turn can't be countered.
Land
Mistrise Village (tdm) 261
Mystic Sanctuary
(
: Add
.)
This land enters tapped unless you control three or more other Islands.
When this land enters untapped, you may put target instant or sorcery card from your graveyard on top of your library.
Land - Island
Mystic Sanctuary (eld) 247
Sunken Palace
This land enters tapped.
: Add
.
,
, Exile seven cards from your graveyard: Add
. When you spend this mana to cast a spell or activate an ability, copy that spell or ability. You may choose new targets for the copy. (Mana abilities can't be copied.)
Land - Cave
Sunken Palace (m3c) 133

Blue Utility

(CTRL to add secondary)

Bounce Lands

Qty: 10 Price: $27.60
Azorius Chancery
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Azorius Chancery (2x2) 400
Boros Garrison
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Boros Garrison (2x2) 401
Dimir Aqueduct
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Dimir Aqueduct (2x2) 404
Golgari Rot Farm
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Golgari Rot Farm (2x2) 406
Gruul Turf
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Gruul Turf (2x2) 407
Izzet Boilerworks
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Izzet Boilerworks (2x2) 408
Orzhov Basilica
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Orzhov Basilica (2x2) 409
Rakdos Carnarium
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Rakdos Carnarium (2x2) 410
Selesnya Sanctuary
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Selesnya Sanctuary (2x2) 411
Simic Growth Chamber
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Simic Growth Chamber (2x2) 412

Bounce Lands

(CTRL to add secondary)

Budget Triple

Qty: 10 Price: $6.96
Arcane Sanctum
This land enters tapped.
: Add
,
, or
.
Land
Arcane Sanctum (moc) 390
Crumbling Necropolis
This land enters tapped.
: Add
,
, or
.
Land
Crumbling Necropolis (lcc) 326
Frontier Bivouac
This land enters tapped.
: Add
,
, or
.
Land
Frontier Bivouac (cmm) 997
Jungle Shrine
This land enters tapped.
: Add
,
, or
.
Land
Jungle Shrine (mkc) 268
Mystic Monastery
This land enters tapped.
: Add
,
, or
.
Land
Mystic Monastery (cmm) 1014
Nomad Outpost
This land enters tapped.
: Add
,
, or
.
Land
Nomad Outpost (cmm) 1016
Opulent Palace
This land enters tapped.
: Add
,
, or
.
Land
Opulent Palace (cmm) 1017
Sandsteppe Citadel
This land enters tapped.
: Add
,
, or
.
Land
Sandsteppe Citadel (cmm) 1024
Savage Lands
This land enters tapped.
: Add
,
, or
.
Land
Savage Lands (cmm) 1025
Seaside Citadel
This land enters tapped.
: Add
,
, or
.
Land
Seaside Citadel (mkc) 288

Budget Triple

(CTRL to add secondary)

Castle Lands

Qty: 5 Price: $16.95
Castle Ardenvale
This land enters tapped unless you control a Plains.
: Add
.
,
: Create a 1/1 white Human creature token.
Land
Castle Ardenvale (woc) 154
Castle Embereth
This land enters tapped unless you control a Mountain.
: Add
.
,
: Creatures you control get +1/+0 until end of turn.
Land
Castle Embereth (onc) 150
Castle Garenbrig
This land enters tapped unless you control a Forest.
: Add
.
,
: Add six
. Spend this mana only to cast creature spells or activate abilities of creatures.
Land
Castle Garenbrig (plst) ELD-240
Castle Locthwain
This land enters tapped unless you control a Swamp.
: Add
.
,
: Draw a card, then you lose life equal to the number of cards in your hand.
Land
Castle Locthwain (clb) 884
Castle Vantress
This land enters tapped unless you control an Island.
: Add
.
,
: Scry 2.
Land
Castle Vantress (clb) 885

Castle Lands

(CTRL to add secondary)

Channel Lands

Qty: 5 Price: $174.95
Boseiju, Who Endures
: Add
.
Channel —
, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Boseiju, Who Endures (neo) 412
Eiganjo, Seat of the Empire
: Add
.
Channel —
, Discard this card: It deals 4 damage to target attacking or blocking creature. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Eiganjo, Seat of the Empire (neo) 413
Otawara, Soaring City
: Add
.
Channel —
, Discard this card: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Otawara, Soaring City (neo) 414
Sokenzan, Crucible of Defiance
: Add
.
Channel —
, Discard this card: Create two 1/1 colorless Spirit creature tokens. They gain haste until end of turn. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Sokenzan, Crucible of Defiance (neo) 415
Takenuma, Abandoned Mire
: Add
.
Channel —
, Discard this card: Mill three cards, then return a creature or planeswalker card from your graveyard to your hand. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Takenuma, Abandoned Mire (neo) 416

Channel Lands

(CTRL to add secondary)

Check Lands

Qty: 10 Price: $13.20
Clifftop Retreat
This land enters tapped unless you control a Mountain or a Plains.
: Add
or
.
Land
Clifftop Retreat (dom) 239
Dragonskull Summit
This land enters tapped unless you control a Swamp or a Mountain.
: Add
or
.
Land
Dragonskull Summit (xln) 252
Drowned Catacomb
This land enters tapped unless you control an Island or a Swamp.
: Add
or
.
Land
Drowned Catacomb (xln) 253
Glacial Fortress
This land enters tapped unless you control a Plains or an Island.
: Add
or
.
Land
Glacial Fortress (xln) 255
Hinterland Harbor
This land enters tapped unless you control a Forest or an Island.
: Add
or
.
Land
Hinterland Harbor (dom) 240
Isolated Chapel
This land enters tapped unless you control a Plains or a Swamp.
: Add
or
.
Land
Isolated Chapel (dom) 241
Rootbound Crag
This land enters tapped unless you control a Mountain or a Forest.
: Add
or
.
Land
Rootbound Crag (xln) 256
Sulfur Falls
This land enters tapped unless you control an Island or a Mountain.
: Add
or
.
Land
Sulfur Falls (dom) 247
Sunpetal Grove
This land enters tapped unless you control a Forest or a Plains.
: Add
or
.
Land
Sunpetal Grove (xln) 257
Woodland Cemetery
This land enters tapped unless you control a Swamp or a Forest.
: Add
or
.
Land
Woodland Cemetery (dom) 248

Check Lands

(CTRL to add secondary)

Colorless

Qty: 12 Price: $34.84
Arid Archway
This land enters tapped.
When this land enters, return a land you control to its owner's hand. If another Desert was returned this way, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
: Add
.
Land - Desert
Arid Archway (otj) 252
Clive's Hideaway
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
: Add
.
,
: You may play the exiled card without paying its mana cost if you control four or more legendary creatures.
Land - Town
Clive's Hideaway (fin) 275
Eldrazi Temple
: Add
.
: Add
. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi.
Land
Eldrazi Temple (cmm) 992
Guildless Commons
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Guildless Commons (cmm) 1003
Muraganda Raceway
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
: Add
.
Max speed —
: Add
.
Land
Muraganda Raceway (dft) 257
Myriad Landscape
This land enters tapped.
: Add
.
,
, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
Land
Myriad Landscape (mkc) 276
Shrine of the Forsaken Gods
: Add
.
: Add
. Spend this mana only to cast colorless spells. Activate only if you control seven or more lands.
Land
Shrine of the Forsaken Gods (m3c) 376
Temple of the False God
: Add
. Activate only if you control five or more lands.
Land
Temple of the False God (lcc) 359
Ugin's Labyrinth
Imprint — When this land enters, you may exile a colorless card with mana value 7 or greater from your hand.
: Add
. If a card is exiled with this land, add
instead.
: Return the exiled card to its owner's hand.
Land
Ugin's Labyrinth (mh3) 233
Urza's Mine
: Add
. If you control an Urza's Power-Plant and an Urza's Tower, add
instead.
Land - Mine Urza's
Urza's Mine (cmm) 1051
Urza's Power Plant
: Add
. If you control an Urza's Mine and an Urza's Tower, add
instead.
Land - Power-Plant Urza's
Urza's Power Plant (cmm) 1052
Urza's Tower
: Add
. If you control an Urza's Mine and an Urza's Power-Plant, add
instead.
Land - Tower Urza's
Urza's Tower (cmm) 1053

Colorless

(CTRL to add secondary)

Colorless Utility

Qty: 40 Price: $479.08
Access Tunnel
: Add
.
,
: Target creature with power 3 or less can't be blocked this turn.
Land
Access Tunnel (tdc) 337
Command Beacon
: Add
.
, Sacrifice this land: Put your commander into your hand from the command zone.
Land
Command Beacon (cmr) 349
Cryptic Caves
: Add
.
,
, Sacrifice this land: Draw a card. Activate only if you control five or more lands.
Land
Cryptic Caves (fdn) 686
Dark Depths
Dark Depths enters with ten ice counters on it.
: Remove an ice counter from Dark Depths.
When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.
Legendary Snow Land
Dark Depths (dmr) 244
Deserted Temple
: Add
.
,
: Untap target land.
Land
Deserted Temple (mh3) 301
Drownyard Temple
: Add
.
: Return this card from your graveyard to the battlefield tapped.
Land
Drownyard Temple (dsc) 272
Echoing Deeps
You may have this land enter tapped as a copy of any land card in a graveyard, except it's a Cave in addition to its other types.
: Add
.
Land - Cave
Echoing Deeps (lci) 271
Escape Tunnel
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
, Sacrifice this land: Target creature with power 2 or less can't be blocked this turn.
Land
Escape Tunnel (eoc) 157
Eye of Ugin
Colorless Eldrazi spells you cast cost
less to cast.
,
: Search your library for a colorless creature card, reveal it, put it into your hand, then shuffle.
Legendary Land
Eye of Ugin (wwk) 136
Field of the Dead
This land enters tapped.
: Add
.
Whenever this land or another land you control enters, if you control seven or more lands with different names, create a 2/2 black Zombie creature token.
Land
Field of the Dead (m20) 247
Fountainport
: Add
.
,
, Sacrifice a token: Draw a card.
,
, Pay 1 life: Create a 1/1 blue Fish creature token.
,
: Create a Treasure token.
Land
Fountainport (blb) 253
Geier Reach Sanitarium
: Add
.
,
: Each player draws a card, then discards a card.
Legendary Land
Geier Reach Sanitarium (lcc) 335
Ghost Quarter
: Add
.
, Sacrifice this land: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
Land
Ghost Quarter (plst) CM2-253
Ghost Town
: Add
.
: Return this land to its owner's hand. Activate only if it's not your turn.
Land
Ghost Town (tmp) 318
Glacial Chasm
Cumulative upkeep—Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When this land enters, sacrifice a land.
Creatures you control can't attack.
Prevent all damage that would be dealt to you.
Land
Glacial Chasm (ice) 353
High Market
: Add
.
, Sacrifice a creature: You gain 1 life.
Land
High Market (afc) 246
Inventors' Fair
At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life.
: Add
.
,
, Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
Legendary Land
Inventors' Fair (plst) KLD-247
Karn's Bastion
: Add
.
,
: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Land
Karn's Bastion (rvr) 464
Maze of Ith
: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
Land
Maze of Ith (dmr) 250
Miren, the Moaning Well
: Add
.
,
, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.
Legendary Land
Miren, the Moaning Well (sok) 163
Nesting Grounds
: Add
.
,
: Move a counter from target permanent you control onto a second target permanent. Activate only as a sorcery.
Land
Nesting Grounds (mh3) 302
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (lcc) 348
Rogue's Passage
: Add
.
,
: Target creature can't be blocked this turn.
Land
Rogue's Passage (lcc) 349
Sanctum of Ugin
: Add
.
Whenever you cast a colorless spell with mana value 7 or greater, you may sacrifice this land. If you do, search your library for a colorless creature card, reveal it, put it into your hand, then shuffle.
Land
Sanctum of Ugin (bfz) 242
Scavenger Grounds
: Add
.
,
, Sacrifice a Desert: Exile all graveyards.
Land - Desert
Scavenger Grounds (otc) 316
Scorched Ruins
If this land would enter, sacrifice two untapped lands instead. If you do, put this land onto the battlefield. If you don't, put it into its owner's graveyard.
: Add
.
Land
Scorched Ruins (wth) 166
Strip Mine
: Add
.
, Sacrifice this land: Destroy target land.
Land
Strip Mine (4ed) 363
Tectonic Edge
: Add
.
,
, Sacrifice this land: Destroy target nonbasic land. Activate only if an opponent controls four or more lands.
Land
Tectonic Edge (c14) 313
Thawing Glaciers
This land enters tapped.
,
: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Return this land to its owner's hand at the beginning of the next cleanup step.
Land
Thawing Glaciers (all) 144
Thespian's Stage
: Add
.
,
: This land becomes a copy of target land, except it has this ability.
Land
Thespian's Stage (plst) GTC-248
Treasure Vault
: Add
.
,
, Sacrifice this land: Create X Treasure tokens.
Artifact Land
Treasure Vault (afr) 261
Tyrite Sanctum
: Add
.
,
: Target legendary creature becomes a God in addition to its other types. Put a +1/+1 counter on it.
,
, Sacrifice this land: Put an indestructible counter on target God.
Land
Tyrite Sanctum (cmm) 1049
Urza's Cave
: Add
.
,
, Sacrifice this land: Search your library for a land card, put it onto the battlefield tapped, then shuffle.
Land - Urza's Cave
Urza's Cave (mh3) 234
Urza's Factory
: Add
.
,
: Create a 2/2 colorless Assembly-Worker artifact creature token.
Land - Urza's
Urza's Factory (j22) 828
Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains "
: Add
."
II — This Saga gains "
,
: Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost
or
, put it onto the battlefield, then shuffle.
Land Enchantment - Saga Urza's
Urza's Saga (mh2) 259
Vesuva
You may have this land enter tapped as a copy of any land on the battlefield.
Land
Vesuva (tsr) 289
Volatile Fault
: Add
.
,
, Sacrifice this land: Destroy target nonbasic land an opponent controls. That player may search their library for a basic land card, put it onto the battlefield, then shuffle. You create a Treasure token.
Land - Cave
Volatile Fault (lci) 286
Wasteland
: Add
.
, Sacrifice this land: Destroy target nonbasic land.
Land
Wasteland (ema) 248
Westvale Abbey
: Add
.
,
, Pay 1 life: Create a 1/1 white and black Human Cleric creature token.
,
, Sacrifice five creatures: Transform this land, then untap it.
Land
Westvale Abbey // Ormendahl, Profane Prince (soi) 281Westvale Abbey // Ormendahl, Profane Prince (soi) 281
Witch's Clinic
: Add
.
,
: Target commander gains lifelink until end of turn.
Land
Witch's Clinic (dsc) 325

Colorless Utility

(CTRL to add secondary)

Creature Lands

Qty: 42 Price: $52.74
Cave of the Frost Dragon
If you control two or more other lands, this land enters tapped.
: Add
.
: This land becomes a 3/4 white Dragon creature with flying until end of turn. It's still a land.
Land
Cave of the Frost Dragon (afr) 253
Cavernous Maw
: Add
.
: This land becomes a 3/3 Elemental creature until end of turn. It's still a Cave land. Activate only if the number of other Caves you control plus the number of Cave cards in your graveyard is three or greater.
Land - Cave
Cavernous Maw (lci) 270
Celestial Colonnade
This land enters tapped.
: Add
or
.
: Until end of turn, this land becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.
Land
Celestial Colonnade (uma) 238
Creeping Tar Pit
This land enters tapped.
: Add
or
.
: Until end of turn, this land becomes a 3/2 blue and black Elemental creature. It's still a land. It can't be blocked this turn.
Land
Creeping Tar Pit (clb) 888
Den of the Bugbear
If you control two or more other lands, this land enters tapped.
: Add
.
: Until end of turn, this land becomes a 3/2 red Goblin creature with "Whenever this creature attacks, create a 1/1 red Goblin creature token that's tapped and attacking." It's still a land.
Land
Den of the Bugbear (afr) 254
Dread Statuary
: Add
.
: This land becomes a 4/2 Golem artifact creature until end of turn. It's still a land.
Land
Dread Statuary (cn2) 217
Faceless Haven
: Add
.
: This land becomes a 4/3 creature with vigilance and all creature types until end of turn. It's still a land. (
can be paid with one mana from a snow source.)
Snow Land
Faceless Haven (khm) 255
Faerie Conclave
This land enters tapped.
: Add
.
: This land becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land.
Land
Faerie Conclave (cma) 248
Forbidding Watchtower
This land enters tapped.
: Add
.
: This land becomes a 1/5 white Soldier creature until end of turn. It's still a land.
Land
Forbidding Watchtower (10e) 352
Frostwalk Bastion
: Add
.
: Until end of turn, this land becomes a 2/3 Construct artifact creature. It's still a land. (
can be paid with one mana from a snow source.)
Whenever this land deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
Snow Land
Frostwalk Bastion (mh1) 240
Ghitu Encampment
This land enters tapped.
: Add
.
: This land becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land. (It deals combat damage before creatures without first strike.)
Land
Ghitu Encampment (ddn) 33
Hall of Storm Giants
If you control two or more other lands, this land enters tapped.
: Add
.
: Until end of turn, this land becomes a 7/7 blue Giant creature with ward
. It's still a land. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Land
Hall of Storm Giants (afr) 257
Hissing Quagmire
This land enters tapped.
: Add
or
.
: Until end of turn, this land becomes a 2/2 black and green Elemental creature with deathtouch. It's still a land.
Land
Hissing Quagmire (ogw) 171
Hive of the Eye Tyrant
If you control two or more other lands, this land enters tapped.
: Add
.
: Until end of turn, this land becomes a 3/3 black Beholder creature with menace and "Whenever this creature attacks, exile target card from defending player's graveyard." It's still a land.
Land
Hive of the Eye Tyrant (afr) 258
Hostile Desert
: Add
.
, Exile a land card from your graveyard: This land becomes a 3/4 Elemental creature until end of turn. It's still a land.
Land - Desert
Hostile Desert (mkc) 266
Inkmoth Nexus
: Add
.
: This land becomes a 1/1 Phyrexian Blinkmoth artifact creature with flying and infect until end of turn. It's still a land. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Land
Inkmoth Nexus (mbs) 145
Lavaclaw Reaches
This land enters tapped.
: Add
or
.
: Until end of turn, this land becomes a 2/2 black and red Elemental creature with "
: This creature gets +X/+0 until end of turn." It's still a land.
Land
Lavaclaw Reaches (uma) 245
Lumbering Falls
This land enters tapped.
: Add
or
.
: Until end of turn, this land becomes a 3/3 green and blue Elemental creature with hexproof. It's still a land.
Land
Lumbering Falls (afc) 247
Mishra's Factory
: Add
.
: This land becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.
: Target Assembly-Worker creature gets +1/+1 until end of turn.
Land
Mishra's Factory (dmr) 251
Mobilized District
: Add
.
: This land becomes a 3/3 Citizen creature with vigilance until end of turn. It's still a land. This ability costs
less to activate for each legendary creature and planeswalker you control.
Land
Mobilized District (cmm) 1011
Mutavault
: Add
.
: This land becomes a 2/2 creature with all creature types until end of turn. It's still a land.
Land
Mutavault (clb) 903
Nantuko Monastery
: Add
.
Threshold —
: This land becomes a 4/4 green and white Insect Monk creature with first strike until end of turn. It's still a land. Activate only if there are seven or more cards in your graveyard.
Land
Nantuko Monastery (dmr) 252
Needle Spires
This land enters tapped.
: Add
or
.
: Until end of turn, this land becomes a 2/1 red and white Elemental creature with double strike. It's still a land.
Land
Needle Spires (mkc) 278
Raging Ravine
This land enters tapped.
: Add
or
.
: Until end of turn, this land becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land.
Land
Raging Ravine (clb) 910
Restless Anchorage
This land enters tapped.
: Add
or
.
: Until end of turn, this land becomes a 2/3 white and blue Bird creature with flying. It's still a land.
Whenever this land attacks, create a Map token.
Land
Restless Anchorage (lci) 280
Restless Bivouac
This land enters tapped.
: Add
or
.
: This land becomes a 2/2 red and white Ox creature until end of turn. It's still a land.
Whenever this land attacks, put a +1/+1 counter on target creature you control.
Land
Restless Bivouac (woe) 257
Restless Cottage
This land enters tapped.
: Add
or
.
: This land becomes a 4/4 black and green Horror creature until end of turn. It's still a land.
Whenever this land attacks, create a Food token and exile up to one target card from a graveyard.
Land
Restless Cottage (woe) 258
Restless Fortress
This land enters tapped.
: Add
or
.
: This land becomes a 1/4 white and black Nightmare creature until end of turn. It's still a land.
Whenever this land attacks, defending player loses 2 life and you gain 2 life.
Land
Restless Fortress (woe) 259
Restless Prairie
This land enters tapped.
: Add
or
.
: This land becomes a 3/3 green and white Llama creature until end of turn. It's still a land.
Whenever this land attacks, other creatures you control get +1/+1 until end of turn.
Land
Restless Prairie (lci) 281
Restless Reef
This land enters tapped.
: Add
or
.
: Until end of turn, this land becomes a 4/4 blue and black Shark creature with deathtouch. It's still a land.
Whenever this land attacks, target player mills four cards.
Land
Restless Reef (lci) 282
Restless Ridgeline
This land enters tapped.
: Add
or
.
: This land becomes a 3/4 red and green Dinosaur creature until end of turn. It's still a land.
Whenever this land attacks, another target attacking creature gets +2/+0 until end of turn. Untap that creature.
Land
Restless Ridgeline (lci) 283
Restless Spire
This land enters tapped.
: Add
or
.
: Until end of turn, this land becomes a 2/1 blue and red Elemental creature with "During your turn, this creature has first strike." It's still a land.
Whenever this land attacks, scry 1.
Land
Restless Spire (woe) 260
Restless Vents
This land enters tapped.
: Add
or
.
: Until end of turn, this land becomes a 2/3 black and red Insect creature with menace. It's still a land.
Whenever this land attacks, you may discard a card. If you do, draw a card.
Land
Restless Vents (lci) 284
Restless Vinestalk
This land enters tapped.
: Add
or
.
: Until end of turn, this land becomes a 5/5 green and blue Plant creature with trample. It's still a land.
Whenever this land attacks, up to one other target creature has base power and toughness 3/3 until end of turn.
Land
Restless Vinestalk (woe) 261
Shambling Vent
This land enters tapped.
: Add
or
.
: Until end of turn, this land becomes a 2/3 white and black Elemental creature with lifelink. It's still a land.
Land
Shambling Vent (clb) 914
Soulstone Sanctuary
: Add
.
: This land becomes a 3/3 creature with vigilance and all creature types. It's still a land.
Land
Soulstone Sanctuary (fdn) 133
Spawning Pool
This land enters tapped.
: Add
.
: This land becomes a 1/1 black Skeleton creature with "
: Regenerate this creature" until end of turn. It's still a land. (If it regenerates, the next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Land
Spawning Pool (10e) 358
Stalking Stones
: Add
.
: This land becomes a 3/3 Elemental artifact creature that's still a land. (This effect lasts indefinitely.)
Land
Stalking Stones (ddf) 75
Stirring Wildwood
This land enters tapped.
: Add
or
.
: Until end of turn, this land becomes a 3/4 green and white Elemental creature with reach. It's still a land.
Land
Stirring Wildwood (uma) 251
Svogthos, the Restless Tomb
: Add
.
: Until end of turn, this land becomes a black and green Plant Zombie creature with "This creature's power and toughness are each equal to the number of creature cards in your graveyard." It's still a land.
Land
Svogthos, the Restless Tomb (cm2) 270
Treetop Village
This land enters tapped.
: Add
.
: This land becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Land
Treetop Village (ddu) 30
Wandering Fumarole
This land enters tapped.
: Add
or
.
: Until end of turn, this land becomes a 1/4 blue and red Elemental creature with "
: Switch this creature's power and toughness until end of turn." It's still a land.
Land
Wandering Fumarole (clb) 928

Creature Lands

(CTRL to add secondary)

Crime Lands

Qty: 10 Price: $4.74
Abraded Bluffs
This land enters tapped.
When this land enters, it deals 1 damage to target opponent.
: Add
or
.
Land - Desert
Abraded Bluffs (otj) 251
Bristling Backwoods
This land enters tapped.
When this land enters, it deals 1 damage to target opponent.
: Add
or
.
Land - Desert
Bristling Backwoods (otj) 253
Creosote Heath
This land enters tapped.
When this land enters, it deals 1 damage to target opponent.
: Add
or
.
Land - Desert
Creosote Heath (otj) 255
Eroded Canyon
This land enters tapped.
When this land enters, it deals 1 damage to target opponent.
: Add
or
.
Land - Desert
Eroded Canyon (otj) 256
Festering Gulch
This land enters tapped.
When this land enters, it deals 1 damage to target opponent.
: Add
or
.
Land - Desert
Festering Gulch (otj) 257
Forlorn Flats
This land enters tapped.
When this land enters, it deals 1 damage to target opponent.
: Add
or
.
Land - Desert
Forlorn Flats (otj) 258
Jagged Barrens
This land enters tapped.
When this land enters, it deals 1 damage to target opponent.
: Add
or
.
Land - Desert
Jagged Barrens (otj) 259
Lonely Arroyo
This land enters tapped.
When this land enters, it deals 1 damage to target opponent.
: Add
or
.
Land - Desert
Lonely Arroyo (otj) 260
Lush Oasis
This land enters tapped.
When this land enters, it deals 1 damage to target opponent.
: Add
or
.
Land - Desert
Lush Oasis (otj) 261
Soured Springs
This land enters tapped.
When this land enters, it deals 1 damage to target opponent.
: Add
or
.
Land - Desert
Soured Springs (otj) 264

Crime Lands

(CTRL to add secondary)

Crowd Lands

Qty: 10 Price: $267.90
Bountiful Promenade
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Bountiful Promenade (clb) 601
Luxury Suite
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Luxury Suite (clb) 602
Morphic Pool
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Morphic Pool (clb) 603
Rejuvenating Springs
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Rejuvenating Springs (cmm) 662
Sea of Clouds
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Sea of Clouds (clb) 605
Spectator Seating
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Spectator Seating (cmm) 664
Spire Garden
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Spire Garden (clb) 606
Training Center
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Training Center (cmm) 665
Undergrowth Stadium
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Undergrowth Stadium (cmm) 666
Vault of Champions
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Vault of Champions (cmm) 667

Crowd Lands

(CTRL to add secondary)

Cycle Lands

Qty: 5 Price: $2.95
Canyon Slough
(
: Add
or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Swamp Mountain
Canyon Slough (akh) 239
Fetid Pools
(
: Add
or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Island Swamp
Fetid Pools (akh) 243
Irrigated Farmland
(
: Add
or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Island
Irrigated Farmland (cmm) 1005
Scattered Groves
(
: Add
or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Forest
Scattered Groves (cmm) 1026
Sheltered Thicket
(
: Add
or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Mountain Forest
Sheltered Thicket (cmm) 1032

Cycle Lands

(CTRL to add secondary)

Fetch Lands

Qty: 10 Price: $541.90
Arid Mesa
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
Land
Arid Mesa (spg) 109
Bloodstained Mire
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
Land
Bloodstained Mire (mh3) 352
Flooded Strand
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
Land
Flooded Strand (mh3) 353
Marsh Flats
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
Land
Marsh Flats (spg) 110
Misty Rainforest
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
Land
Misty Rainforest (spg) 111
Polluted Delta
, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
Land
Polluted Delta (mh3) 356
Scalding Tarn
, Pay 1 life, Sacrifice this land: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
Land
Scalding Tarn (spg) 112
Verdant Catacombs
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
Land
Verdant Catacombs (spg) 113
Windswept Heath
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
Land
Windswept Heath (mh3) 360
Wooded Foothills
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
Land
Wooded Foothills (mh3) 361

Fetch Lands

(CTRL to add secondary)

Fetchable Tapped

Qty: 10 Price: $4.46
Contaminated Aquifer
(
: Add
or
.)
This land enters tapped.
Land - Island Swamp
Contaminated Aquifer (dmu) 245
Geothermal Bog
(
: Add
or
.)
This land enters tapped.
Land - Swamp Mountain
Geothermal Bog (dmu) 247
Haunted Mire
(
: Add
or
.)
This land enters tapped.
Land - Swamp Forest
Haunted Mire (dmu) 248
Idyllic Beachfront
(
: Add
or
.)
This land enters tapped.
Land - Plains Island
Idyllic Beachfront (dmu) 249
Molten Tributary
(
: Add
or
.)
This land enters tapped.
Land - Island Mountain
Molten Tributary (dmu) 251
Radiant Grove
(
: Add
or
.)
This land enters tapped.
Land - Plains Forest
Radiant Grove (dmu) 253
Sacred Peaks
(
: Add
or
.)
This land enters tapped.
Land - Plains Mountain
Sacred Peaks (dmu) 254
Sunlit Marsh
(
: Add
or
.)
This land enters tapped.
Land - Plains Swamp
Sunlit Marsh (dmu) 257
Tangled Islet
(
: Add
or
.)
This land enters tapped.
Land - Island Forest
Tangled Islet (dmu) 258
Wooded Ridgeline
(
: Add
or
.)
This land enters tapped.
Land - Mountain Forest
Wooded Ridgeline (dmu) 260

Fetchable Tapped

(CTRL to add secondary)

Filter Lands

Qty: 10 Price: $59.70
Cascade Bluffs
: Add
.
,
: Add
,
, or
.
Land
Cascade Bluffs (2xm) 313
Fetid Heath
: Add
.
,
: Add
,
, or
.
Land
Fetid Heath (2xm) 316
Fire-Lit Thicket
: Add
.
,
: Add
,
, or
.
Land
Fire-Lit Thicket (2xm) 317
Flooded Grove
: Add
.
,
: Add
,
, or
.
Land
Flooded Grove (2xm) 318
Graven Cairns
: Add
.
,
: Add
,
, or
.
Land
Graven Cairns (2xm) 320
Mystic Gate
: Add
.
,
: Add
,
, or
.
Land
Mystic Gate (2xm) 324
Rugged Prairie
: Add
.
,
: Add
,
, or
.
Land
Rugged Prairie (2xm) 325
Sunken Ruins
: Add
.
,
: Add
,
, or
.
Land
Sunken Ruins (2xm) 326
Twilight Mire
: Add
.
,
: Add
,
, or
.
Land
Twilight Mire (2xm) 328
Wooded Bastion
: Add
.
,
: Add
,
, or
.
Land
Wooded Bastion (plst) 2XM-332

Filter Lands

(CTRL to add secondary)

Green Utility

Qty: 4 Price: $32.06
Lair of the Hydra
If you control two or more other lands, this land enters tapped.
: Add
.
: Until end of turn, this land becomes an X/X green Hydra creature. It's still a land. X can't be 0.
Land
Lair of the Hydra (afr) 259
Oran-Rief, the Vastwood
This land enters tapped.
: Add
.
: Put a +1/+1 counter on each green creature that entered this turn.
Land
Oran-Rief, the Vastwood (nec) 173
Shifting Woodland
This land enters tapped unless you control a Forest.
: Add
.
Delirium —
: This land becomes a copy of target permanent card in your graveyard until end of turn. Activate only if there are four or more card types among cards in your graveyard.
Land
Shifting Woodland (mh3) 228
Yavimaya, Cradle of Growth
Each land is a Forest in addition to its other land types.
Legendary Land
Yavimaya, Cradle of Growth (mh2) 261

Green Utility

(CTRL to add secondary)

Hideaway Lands

Qty: 5 Price: $5.45
Howltooth Hollow
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add
.
,
: You may play the exiled card without paying its mana cost if each player has no cards in hand.
Land
Howltooth Hollow (lrw) 269
Mosswort Bridge
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add
.
,
: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
Land
Mosswort Bridge (lcc) 342
Shelldock Isle
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add
.
,
: You may play the exiled card without paying its mana cost if a library has twenty or fewer cards in it.
Land
Shelldock Isle (plst) LRW-272
Spinerock Knoll
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add
.
,
: You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn.
Land
Spinerock Knoll (clb) 916
Windbrisk Heights
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add
.
,
: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
Land
Windbrisk Heights (lcc) 370

Hideaway Lands

(CTRL to add secondary)

MDFC Black

Qty: 8 Price: $70.10
Agadeem's Awakening
Return from your graveyard to the battlefield any number of target creature cards that each have a different mana value X or less.
Sorcery
Agadeem's Awakening // Agadeem, the Undercrypt (znr) 90Agadeem's Awakening // Agadeem, the Undercrypt (znr) 90
Blackbloom Rogue
Menace (This creature can't be blocked except by two or more creatures.)
This creature gets +3/+0 as long as an opponent has eight or more cards in their graveyard.
Creature - Human Rogue
Blackbloom Rogue // Blackbloom Bog (znr) 91Blackbloom Rogue // Blackbloom Bog (znr) 91
Boggart Trawler
When this creature enters, exile target player's graveyard.
Creature - Goblin
Boggart Trawler // Boggart Bog (mh3) 243Boggart Trawler // Boggart Bog (mh3) 243
Fell the Profane
Destroy target creature or planeswalker.
Instant
Fell the Profane // Fell Mire (mh3) 244Fell the Profane // Fell Mire (mh3) 244
Hagra Mauling
This spell costs
less to cast if an opponent controls no basic lands.
Destroy target creature.
Instant
Hagra Mauling // Hagra Broodpit (znr) 106Hagra Mauling // Hagra Broodpit (znr) 106
Malakir Rebirth
Choose target creature. You lose 2 life. Until end of turn, that creature gains "When this creature dies, return it to the battlefield tapped under its owner's control."
Instant
Malakir Rebirth // Malakir Mire (znr) 111Malakir Rebirth // Malakir Mire (znr) 111
Pelakka Predation
Target opponent reveals their hand. You choose a card from it with mana value 3 or greater. That player discards that card.
Sorcery
Pelakka Predation // Pelakka Caverns (znr) 120Pelakka Predation // Pelakka Caverns (znr) 120
Zof Consumption
Each opponent loses 4 life and you gain 4 life.
Sorcery
Zof Consumption // Zof Bloodbog (znr) 132Zof Consumption // Zof Bloodbog (znr) 132

MDFC Black

(CTRL to add secondary)

MDFC Blue

Qty: 8 Price: $77.44
Beyeen Veil
Creatures your opponents control get -2/-0 until end of turn.
Instant
Beyeen Veil // Beyeen Coast (znr) 46Beyeen Veil // Beyeen Coast (znr) 46
Glasspool Mimic
You may have this creature enter as a copy of a creature you control, except it's a Shapeshifter Rogue in addition to its other types.
Creature - Rogue Shapeshifter
Glasspool Mimic // Glasspool Shore (znr) 60Glasspool Mimic // Glasspool Shore (znr) 60
Hydroelectric Specimen
Flash
When this creature enters, you may change the target of target instant or sorcery spell with a single target to this creature.
Creature - Weird
Hydroelectric Specimen // Hydroelectric Laboratory (mh3) 240Hydroelectric Specimen // Hydroelectric Laboratory (mh3) 240
Jwari Disruption
Counter target spell unless its controller pays
.
Instant
Jwari Disruption // Jwari Ruins (znr) 64Jwari Disruption // Jwari Ruins (znr) 64
Sea Gate Restoration
Draw cards equal to the number of cards in your hand plus one. You have no maximum hand size for the rest of the game.
Sorcery
Sea Gate Restoration // Sea Gate, Reborn (znr) 76Sea Gate Restoration // Sea Gate, Reborn (znr) 76
Silundi Vision
Look at the top six cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Instant
Silundi Vision // Silundi Isle (znr) 80Silundi Vision // Silundi Isle (znr) 80
Sink into Stupor
Return target spell or nonland permanent an opponent controls to its owner's hand.
Instant
Sink into Stupor // Soporific Springs (mh3) 241Sink into Stupor // Soporific Springs (mh3) 241
Umara Wizard
Whenever you cast an instant, sorcery, or Wizard spell, this creature gains flying until end of turn.
Creature - Wizard Merfolk
Umara Wizard // Umara Skyfalls (znr) 86Umara Wizard // Umara Skyfalls (znr) 86

MDFC Blue

(CTRL to add secondary)

MDFC Dual

Qty: 10 Price: $7.58
Bloodsoaked Insight
This spell costs
less to cast for each 1 life your opponents have lost this turn.
Target opponent exiles the top three cards of their library. Until the end of your next turn, you may play those cards. If you cast a spell this way, mana of any type can be spent to cast it.
Sorcery
Bloodsoaked Insight // Sanguine Morass (mh3) 252Bloodsoaked Insight // Sanguine Morass (mh3) 252
Drowner of Truth
Devoid (This card has no color.)
When you cast this spell, if
was spent to cast it, create two 0/1 colorless Eldrazi Spawn creature tokens with "Sacrifice this token: Add
."
Creature - Eldrazi
Drowner of Truth // Drowned Jungle (mh3) 253Drowner of Truth // Drowned Jungle (mh3) 253
Glasswing Grace
Enchant creature
Enchanted creature gets +2/+2 and has flying and lifelink.
Enchantment - Aura
Glasswing Grace // Age-Graced Chapel (mh3) 254Glasswing Grace // Age-Graced Chapel (mh3) 254
Legion Leadership
Until end of turn, double target creature's power and it gains first strike.
Instant
Legion Leadership // Legion Stronghold (mh3) 255Legion Leadership // Legion Stronghold (mh3) 255
Revitalizing Repast
Put a +1/+1 counter on target creature. It gains indestructible until end of turn.
Instant
Revitalizing Repast // Old-Growth Grove (mh3) 256Revitalizing Repast // Old-Growth Grove (mh3) 256
Rush of Inspiration
Draw two cards. Then discard a card at random unless you pay
(two energy counters).
Instant
Rush of Inspiration // Crackling Falls (mh3) 257Rush of Inspiration // Crackling Falls (mh3) 257
Strength of the Harvest
Enchant creature
Enchanted creature gets +1/+1 for each creature and/or enchantment you control.
Enchantment - Aura
Strength of the Harvest // Haven of the Harvest (mh3) 258Strength of the Harvest // Haven of the Harvest (mh3) 258
Stump Stomp
Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.
Sorcery
Stump Stomp // Burnwillow Clearing (mh3) 259Stump Stomp // Burnwillow Clearing (mh3) 259
Suppression Ray
Tap all creatures target player controls. You may pay any amount of
. If you do, choose up to that many creatures tapped this way. Put a stun counter on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Sorcery
Suppression Ray // Orderly Plaza (mh3) 260Suppression Ray // Orderly Plaza (mh3) 260
Waterlogged Teachings
Search your library for an instant card or a card with flash, reveal it, put it into your hand, then shuffle.
Instant
Waterlogged Teachings // Inundated Archive (mh3) 261Waterlogged Teachings // Inundated Archive (mh3) 261

MDFC Dual

(CTRL to add secondary)

MDFC Green

Qty: 8 Price: $22.44
Bala Ged Recovery
Return target card from your graveyard to your hand.
Sorcery
Bala Ged Recovery // Bala Ged Sanctuary (znr) 180Bala Ged Recovery // Bala Ged Sanctuary (znr) 180
Bridgeworks Battle
Target creature you control gets +2/+2 until end of turn. It fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
Sorcery
Bridgeworks Battle // Tanglespan Bridgeworks (mh3) 249Bridgeworks Battle // Tanglespan Bridgeworks (mh3) 249
Disciple of Freyalise
When this creature enters, you may sacrifice another creature. If you do, you gain X life and draw X cards, where X is that creature's power.
Creature - Elf Druid
Disciple of Freyalise // Garden of Freyalise (mh3) 250Disciple of Freyalise // Garden of Freyalise (mh3) 250
Kazandu Mammoth
Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.
Creature - Elephant
Kazandu Mammoth // Kazandu Valley (znr) 189Kazandu Mammoth // Kazandu Valley (znr) 189
Khalni Ambush
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
Instant
Khalni Ambush // Khalni Territory (znr) 192Khalni Ambush // Khalni Territory (znr) 192
Tangled Florahedron
: Add
.
Creature - Elemental
Tangled Florahedron // Tangled Vale (znr) 211Tangled Florahedron // Tangled Vale (znr) 211
Turntimber Symbiosis
Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. If that card has mana value 3 or less, it enters with three additional +1/+1 counters on it. Put the rest on the bottom of your library in a random order.
Sorcery
Turntimber Symbiosis // Turntimber, Serpentine Wood (znr) 215Turntimber Symbiosis // Turntimber, Serpentine Wood (znr) 215
Vastwood Fortification
Put a +1/+1 counter on target creature.
Instant
Vastwood Fortification // Vastwood Thicket (znr) 216Vastwood Fortification // Vastwood Thicket (znr) 216

MDFC Green

(CTRL to add secondary)

MDFC Red

Qty: 8 Price: $43.14
Akoum Warrior
Trample
Creature - Warrior Minotaur
Akoum Warrior // Akoum Teeth (znr) 134Akoum Warrior // Akoum Teeth (znr) 134
Kazuul's Fury
As an additional cost to cast this spell, sacrifice a creature.
Kazuul's Fury deals damage equal to the sacrificed creature's power to any target.
Instant
Kazuul's Fury // Kazuul's Cliffs (znr) 146Kazuul's Fury // Kazuul's Cliffs (znr) 146
Pinnacle Monk
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When this creature enters, return target instant or sorcery card from your graveyard to your hand.
Creature - Djinn Monk
Pinnacle Monk // Mystic Peak (mh3) 246Pinnacle Monk // Mystic Peak (mh3) 246
Shatterskull Smashing
Shatterskull Smashing deals X damage divided as you choose among up to two target creatures and/or planeswalkers. If X is 6 or more, Shatterskull Smashing deals twice X damage divided as you choose among them instead.
Sorcery
Shatterskull Smashing // Shatterskull, the Hammer Pass (znr) 161Shatterskull Smashing // Shatterskull, the Hammer Pass (znr) 161
Song-Mad Treachery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Sorcery
Song-Mad Treachery // Song-Mad Ruins (znr) 165Song-Mad Treachery // Song-Mad Ruins (znr) 165
Spikefield Hazard
Spikefield Hazard deals 1 damage to any target. If a permanent dealt damage this way would die this turn, exile it instead.
Instant
Spikefield Hazard // Spikefield Cave (znr) 166Spikefield Hazard // Spikefield Cave (znr) 166
Sundering Eruption
Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle. Creatures without flying can't block this turn.
Sorcery
Sundering Eruption // Volcanic Fissure (mh3) 248Sundering Eruption // Volcanic Fissure (mh3) 248
Valakut Awakening
Put any number of cards from your hand on the bottom of your library, then draw that many cards plus one.
Instant
Valakut Awakening // Valakut Stoneforge (znr) 174Valakut Awakening // Valakut Stoneforge (znr) 174

MDFC Red

(CTRL to add secondary)

MDFC White

Qty: 8 Price: $19.30
Emeria's Call
Create two 4/4 white Angel Warrior creature tokens with flying. Non-Angel creatures you control gain indestructible until your next turn.
Sorcery
Emeria's Call // Emeria, Shattered Skyclave (znr) 12Emeria's Call // Emeria, Shattered Skyclave (znr) 12
Kabira Takedown
Kabira Takedown deals damage equal to the number of creatures you control to target creature or planeswalker.
Instant
Kabira Takedown // Kabira Plateau (znr) 19Kabira Takedown // Kabira Plateau (znr) 19
Makindi Stampede
Creatures you control get +2/+2 until end of turn.
Sorcery
Makindi Stampede // Makindi Mesas (znr) 26Makindi Stampede // Makindi Mesas (znr) 26
Ondu Inversion
Destroy all nonland permanents.
Sorcery
Ondu Inversion // Ondu Skyruins (znr) 30Ondu Inversion // Ondu Skyruins (znr) 30
Razorgrass Ambush
Razorgrass Ambush deals 3 damage to target attacking or blocking creature.
Instant
Razorgrass Ambush // Razorgrass Field (mh3) 238Razorgrass Ambush // Razorgrass Field (mh3) 238
Sejiri Shelter
Target creature you control gains protection from the color of your choice until end of turn.
Instant
Sejiri Shelter // Sejiri Glacier (znr) 37Sejiri Shelter // Sejiri Glacier (znr) 37
Skyclave Cleric
When this creature enters, you gain 2 life.
Creature - Cleric Kor
Skyclave Cleric // Skyclave Basilica (znr) 40Skyclave Cleric // Skyclave Basilica (znr) 40
Witch Enchanter
When this creature enters, destroy target artifact or enchantment an opponent controls.
Creature - Human Warlock
Witch Enchanter // Witch-Blessed Meadow (mh3) 239Witch Enchanter // Witch-Blessed Meadow (mh3) 239

MDFC White

(CTRL to add secondary)

MH1 Sac Land

Qty: 5 Price: $35.45
Fiery Islet
, Pay 1 life: Add
or
.
,
, Sacrifice this land: Draw a card.
Land
Fiery Islet (mh1) 238
Nurturing Peatland
, Pay 1 life: Add
or
.
,
, Sacrifice this land: Draw a card.
Land
Nurturing Peatland (mh1) 243
Silent Clearing
, Pay 1 life: Add
or
.
,
, Sacrifice this land: Draw a card.
Land
Silent Clearing (mh1) 246
Sunbaked Canyon
, Pay 1 life: Add
or
.
,
, Sacrifice this land: Draw a card.
Land
Sunbaked Canyon (mh1) 247
Waterlogged Grove
, Pay 1 life: Add
or
.
,
, Sacrifice this land: Draw a card.
Land
Waterlogged Grove (mh1) 249

MH1 Sac Land

(CTRL to add secondary)

Multicolor Utility

Qty: 5 Price: $12.61
Gavony Township
: Add
.
,
: Put a +1/+1 counter on each creature you control.
Land
Gavony Township (moc) 406
Kessig Wolf Run
: Add
.
,
: Target creature gets +X/+0 and gains trample until end of turn.
Land
Kessig Wolf Run (lcc) 340
Krosan Verge
This land enters tapped.
: Add
.
,
, Sacrifice this land: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle.
Land
Krosan Verge (mkc) 271
Riftstone Portal
: Add
.
As long as this card is in your graveyard, lands you control have "
: Add
or
."
Land
Riftstone Portal (jud) 143
Vault of the Archangel
: Add
.
,
: Creatures you control gain deathtouch and lifelink until end of turn.
Land
Vault of the Archangel (lcc) 367

Multicolor Utility

(CTRL to add secondary)

Pain Lands

Qty: 10 Price: $15.20
Adarkar Wastes
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Adarkar Wastes (dmu) 243
Battlefield Forge
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Battlefield Forge (bro) 257
Brushland
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Brushland (bro) 259
Caves of Koilos
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Caves of Koilos (dmu) 244
Karplusan Forest
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Karplusan Forest (dmu) 250
Llanowar Wastes
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Llanowar Wastes (bro) 264
Shivan Reef
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Shivan Reef (dmu) 255
Sulfurous Springs
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Sulfurous Springs (dmu) 256
Underground River
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Underground River (bro) 267
Yavimaya Coast
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Yavimaya Coast (dmu) 261

Pain Lands

(CTRL to add secondary)

Pathway Lands

Qty: 10 Price: $62.90
Barkchannel Pathway
: Add
.
Land
Barkchannel Pathway // Tidechannel Pathway (plst) KHM-251Barkchannel Pathway // Tidechannel Pathway (plst) KHM-251
Blightstep Pathway
: Add
.
Land
Blightstep Pathway // Searstep Pathway (plst) KHM-252Blightstep Pathway // Searstep Pathway (plst) KHM-252
Branchloft Pathway
: Add
.
Land
Branchloft Pathway // Boulderloft Pathway (plst) ZNR-258Branchloft Pathway // Boulderloft Pathway (plst) ZNR-258
Brightclimb Pathway
: Add
.
Land
Brightclimb Pathway // Grimclimb Pathway (plst) ZNR-259Brightclimb Pathway // Grimclimb Pathway (plst) ZNR-259
Clearwater Pathway
: Add
.
Land
Clearwater Pathway // Murkwater Pathway (plst) ZNR-260Clearwater Pathway // Murkwater Pathway (plst) ZNR-260
Cragcrown Pathway
: Add
.
Land
Cragcrown Pathway // Timbercrown Pathway (plst) ZNR-261Cragcrown Pathway // Timbercrown Pathway (plst) ZNR-261
Darkbore Pathway
: Add
.
Land
Darkbore Pathway // Slitherbore Pathway (plst) KHM-254Darkbore Pathway // Slitherbore Pathway (plst) KHM-254
Hengegate Pathway
: Add
.
Land
Hengegate Pathway // Mistgate Pathway (plst) KHM-260Hengegate Pathway // Mistgate Pathway (plst) KHM-260
Needleverge Pathway
: Add
.
Land
Needleverge Pathway // Pillarverge Pathway (plst) ZNR-263Needleverge Pathway // Pillarverge Pathway (plst) ZNR-263
Riverglide Pathway
: Add
.
Land
Riverglide Pathway // Lavaglide Pathway (plst) ZNR-264Riverglide Pathway // Lavaglide Pathway (plst) ZNR-264

Pathway Lands

(CTRL to add secondary)

Red Utility

Qty: 2 Price: $33.98
Arena of Glory
This land enters tapped unless you control a Mountain.
: Add
.
,
, Exert this land: Add
. If that mana is spent on a creature spell, it gains haste until end of turn. (An exerted permanent won't untap during your next untap step.)
Land
Arena of Glory (mh3) 215
Valakut, the Molten Pinnacle
This land enters tapped.
Whenever a Mountain you control enters, if you control at least five other Mountains, you may have this land deal 3 damage to any target.
: Add
.
Land
Valakut, the Molten Pinnacle (zen) 228

Red Utility

(CTRL to add secondary)

Scry Lands

Qty: 10 Price: $5.20
Temple of Abandon
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Abandon (fdn) 696
Temple of Deceit
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Deceit (fdn) 697
Temple of Enlightenment
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Enlightenment (fdn) 698
Temple of Epiphany
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Epiphany (fdn) 699
Temple of Malady
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Malady (fdn) 700
Temple of Malice
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Malice (fdn) 701
Temple of Mystery
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Mystery (fdn) 702
Temple of Plenty
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Plenty (fdn) 703
Temple of Silence
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Silence (fdn) 704
Temple of Triumph
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Triumph (fdn) 705

Scry Lands

(CTRL to add secondary)

Shock Lands

Qty: 10 Price: $268.90
Blood Crypt
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Swamp Mountain
Blood Crypt (rvr) 292
Breeding Pool
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Forest
Breeding Pool (rvr) 293
Godless Shrine
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Swamp
Godless Shrine (rvr) 294
Hallowed Fountain
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Island
Hallowed Fountain (rvr) 295
Overgrown Tomb
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Swamp Forest
Overgrown Tomb (rvr) 296
Sacred Foundry
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Mountain
Sacred Foundry (rvr) 297
Steam Vents
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Mountain
Steam Vents (rvr) 298
Stomping Ground
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Mountain Forest
Stomping Ground (rvr) 299
Temple Garden
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Forest
Temple Garden (rvr) 300
Watery Grave
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Swamp
Watery Grave (rvr) 301

Shock Lands

(CTRL to add secondary)

Signet Land

Qty: 10 Price: $39.00
Darkwater Catacombs
,
: Add
.
Land
Darkwater Catacombs (ody) 319
Desolate Mire
,
: Add
.
Land
Desolate Mire (pip) 146
Ferrous Lake
,
: Add
.
Land
Ferrous Lake (pip) 148
Mossfire Valley
,
: Add
.
Land
Mossfire Valley (ody) 321
Overflowing Basin
,
: Add
.
Land
Overflowing Basin (pip) 444
Shadowblood Ridge
,
: Add
.
Land
Shadowblood Ridge (ody) 326
Skycloud Expanse
,
: Add
.
Land
Skycloud Expanse (ody) 327
Sungrass Prairie
,
: Add
.
Land
Sungrass Prairie (ody) 328
Sunscorched Divide
,
: Add
.
Land
Sunscorched Divide (pip) 445
Viridescent Bog
,
: Add
.
Land
Viridescent Bog (pip) 154

Signet Land

(CTRL to add secondary)

Slow Fetch Lands

Qty: 5 Price: $4.75
Bad River
This land enters tapped.
, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
Land
Bad River (mir) 324
Flood Plain
This land enters tapped.
, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
Land
Flood Plain (mir) 326
Grasslands
This land enters tapped.
, Sacrifice this land: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
Land
Grasslands (mir) 327
Mountain Valley
This land enters tapped.
, Sacrifice this land: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
Land
Mountain Valley (mir) 328
Rocky Tar Pit
This land enters tapped.
, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
Land
Rocky Tar Pit (mir) 329

Slow Fetch Lands

(CTRL to add secondary)

Slow Lands

Qty: 10 Price: $85.41
Deathcap Glade
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Deathcap Glade (vow) 281
Deserted Beach
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Deserted Beach (mid) 281
Dreamroot Cascade
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Dreamroot Cascade (vow) 282
Haunted Ridge
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Haunted Ridge (mid) 282
Overgrown Farmland
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Overgrown Farmland (mid) 283
Rockfall Vale
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Rockfall Vale (mid) 284
Shattered Sanctum
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Shattered Sanctum (prm) 95453
Shipwreck Marsh
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Shipwreck Marsh (mid) 285
Stormcarved Coast
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Stormcarved Coast (vow) 284
Sundown Pass
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Sundown Pass (vow) 285

Slow Lands

(CTRL to add secondary)

Snow Basic

Qty: 5 Price: $7.85
Snow-Covered Forest
(
: Add
.)
Basic Snow Land - Forest
Snow-Covered Forest (khm) 284
Snow-Covered Island
(
: Add
.)
Basic Snow Land - Island
Snow-Covered Island (j22) 833
Snow-Covered Mountain
(
: Add
.)
Basic Snow Land - Mountain
Snow-Covered Mountain (khm) 283
Snow-Covered Plains
(
: Add
.)
Basic Snow Land - Plains
Snow-Covered Plains (khm) 276
Snow-Covered Swamp
(
: Add
.)
Basic Snow Land - Swamp
Snow-Covered Swamp (khm) 280

Snow Basic

(CTRL to add secondary)

Snow Dual

Qty: 10 Price: $9.40
Alpine Meadow
(
: Add
or
.)
This land enters tapped.
Snow Land - Plains Mountain
Alpine Meadow (khm) 248
Arctic Treeline
(
: Add
or
.)
This land enters tapped.
Snow Land - Plains Forest
Arctic Treeline (khm) 249
Glacial Floodplain
(
: Add
or
.)
This land enters tapped.
Snow Land - Plains Island
Glacial Floodplain (khm) 257
Highland Forest
(
: Add
or
.)
This land enters tapped.
Snow Land - Mountain Forest
Highland Forest (khm) 261
Ice Tunnel
(
: Add
or
.)
This land enters tapped.
Snow Land - Island Swamp
Ice Tunnel (khm) 262
Rimewood Falls
(
: Add
or
.)
This land enters tapped.
Snow Land - Island Forest
Rimewood Falls (plst) KHM-266
Snowfield Sinkhole
(
: Add
or
.)
This land enters tapped.
Snow Land - Plains Swamp
Snowfield Sinkhole (khm) 269
Sulfurous Mire
(
: Add
or
.)
This land enters tapped.
Snow Land - Swamp Mountain
Sulfurous Mire (khm) 270
Volatile Fjord
(
: Add
or
.)
This land enters tapped.
Snow Land - Island Mountain
Volatile Fjord (khm) 273
Woodland Chasm
(
: Add
or
.)
This land enters tapped.
Snow Land - Swamp Forest
Woodland Chasm (plst) KHM-274

Snow Dual

(CTRL to add secondary)

Surveil Lands

Qty: 10 Price: $224.90
Commercial District
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Mountain Forest
Commercial District (mkm) 324
Elegant Parlor
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Plains Mountain
Elegant Parlor (mkm) 325
Hedge Maze
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Island Forest
Hedge Maze (mkm) 326
Lush Portico
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Plains Forest
Lush Portico (mkm) 327
Meticulous Archive
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Plains Island
Meticulous Archive (mkm) 328
Raucous Theater
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Swamp Mountain
Raucous Theater (mkm) 329
Shadowy Backstreet
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Plains Swamp
Shadowy Backstreet (mkm) 330
Thundering Falls
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Island Mountain
Thundering Falls (mkm) 331
Undercity Sewers
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Island Swamp
Undercity Sewers (mkm) 332
Underground Mortuary
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Swamp Forest
Underground Mortuary (mkm) 333

Surveil Lands

(CTRL to add secondary)

Tango Lands

Qty: 10 Price: $15.90
Canopy Vista
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Plains Forest
Canopy Vista (lcc) 321
Cinder Glade
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Mountain Forest
Cinder Glade (lcc) 323
Eclipsed Steppe
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Plains Swamp
Eclipsed Steppe (soc) 53
Prairie Stream
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Plains Island
Prairie Stream (cmm) 1020
Radiant Summit
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Plains Mountain
Radiant Summit (eoc) 23
Scorched Geyser
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Island Mountain
Scorched Geyser (soc) 54
Smoldering Marsh
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Swamp Mountain
Smoldering Marsh (lcc) 353
Sodden Verdure
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Island Forest
Sodden Verdure (soc) 406
Sunken Hollow
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Island Swamp
Sunken Hollow (lcc) 355
Vernal Fen
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Swamp Forest
Vernal Fen (eoc) 24

Tango Lands

(CTRL to add secondary)

Tri-Cycle Lands

Qty: 10 Price: $264.90
Indatha Triome
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Swamp Forest
Indatha Triome (iko) 309
Jetmir's Garden
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Mountain Forest
Jetmir's Garden (snc) 291
Ketria Triome
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Island Mountain Forest
Ketria Triome (iko) 310
Raffine's Tower
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Island Swamp
Raffine's Tower (snc) 292
Raugrin Triome
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Island Mountain
Raugrin Triome (iko) 311
Savai Triome
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Swamp Mountain
Savai Triome (iko) 312
Spara's Headquarters
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Island Forest
Spara's Headquarters (snc) 293
Xander's Lounge
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Island Swamp Mountain
Xander's Lounge (snc) 294
Zagoth Triome
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Island Swamp Forest
Zagoth Triome (iko) 313
Ziatora's Proving Ground
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Swamp Mountain Forest
Ziatora's Proving Ground (snc) 295

Tri-Cycle Lands

(CTRL to add secondary)

Turbulent Lands

Qty: 5 Price: $52.45
Turbulent Fen
(
: Add
or
.)
This land enters tapped unless your opponents control eight or more lands.
Land - Swamp Forest
Turbulent Fen (soc) 55
Turbulent Moor
(
: Add
or
.)
This land enters tapped unless your opponents control eight or more lands.
Land - Plains Swamp
Turbulent Moor (soc) 56
Turbulent Springs
(
: Add
or
.)
This land enters tapped unless your opponents control eight or more lands.
Land - Island Mountain
Turbulent Springs (soc) 57
Turbulent Steppe
(
: Add
or
.)
This land enters tapped unless your opponents control eight or more lands.
Land - Plains Mountain
Turbulent Steppe (soc) 58
Turbulent Wilderness
(
: Add
or
.)
This land enters tapped unless your opponents control eight or more lands.
Land - Island Forest
Turbulent Wilderness (soc) 59

Turbulent Lands

(CTRL to add secondary)

Verge Land

Qty: 10 Price: $180.40
Blazemire Verge
: Add
.
: Add
. Activate only if you control a Swamp or a Mountain.
Land
Blazemire Verge (dsk) 329
Bleachbone Verge
: Add
.
: Add
. Activate only if you control a Plains or a Swamp.
Land
Bleachbone Verge (dft) 371
Floodfarm Verge
: Add
.
: Add
. Activate only if you control a Plains or an Island.
Land
Floodfarm Verge (dsk) 330
Gloomlake Verge
: Add
.
: Add
. Activate only if you control an Island or a Swamp.
Land
Gloomlake Verge (dsk) 331
Hushwood Verge
: Add
.
: Add
. Activate only if you control a Forest or a Plains.
Land
Hushwood Verge (dsk) 332
Riverpyre Verge
: Add
.
: Add
. Activate only if you control an Island or a Mountain.
Land
Riverpyre Verge (dft) 372
Sunbillow Verge
: Add
.
: Add
. Activate only if you control a Mountain or a Plains.
Land
Sunbillow Verge (dft) 373
Thornspire Verge
: Add
.
: Add
. Activate only if you control a Mountain or a Forest.
Land
Thornspire Verge (dsk) 333
Wastewood Verge
: Add
.
: Add
. Activate only if you control a Swamp or a Forest.
Land
Wastewood Verge (dft) 374
Willowrush Verge
: Add
.
: Add
. Activate only if you control a Forest or an Island.
Land
Willowrush Verge (dft) 375

Verge Land

(CTRL to add secondary)

White Utility

Qty: 4 Price: $39.46
Emeria, the Sky Ruin
This land enters tapped.
At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield.
: Add
.
Land
Emeria, the Sky Ruin (plst) ZEN-213
Hall of Heliod's Generosity
: Add
.
,
: Put target enchantment card from your graveyard on top of your library.
Legendary Land
Hall of Heliod's Generosity (woc) 162
Karoo
This land enters tapped.
When this land enters, sacrifice it unless you return an untapped Plains you control to its owner's hand.
: Add
.
Land
Karoo (plst) VIS-165
Monumental Henge
This land enters tapped unless you control a Plains.
: Add
.
,
: Look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)
Land
Monumental Henge (mh3) 222

White Utility

(CTRL to add secondary)

Deck Info

Deck stats

20 pips - 13 cards
153 mana - 138 cards
20 pips - 13 cards
156 mana - 140 cards
20 pips - 13 cards
156 mana - 140 cards
18 pips - 13 cards
153 mana - 136 cards
20 pips - 13 cards
155 mana - 137 cards
0 pips - 0 cards
122 mana - 101 cards
Card NameQtyOdds
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