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Commander

Qty: 1 Price: $0.00
Marath, Will of the Wild
Marath enters with a number of +1/+1 counters on it equal to the amount of mana spent to cast it.
, Remove X +1/+1 counters from Marath: Choose one —
• Put X +1/+1 counters on target creature. X can't be 0.
• Marath deals X damage to any target. X can't be 0.
• Create an X/X green Elemental creature token. X can't be 0.
Legendary Creature - Beast Elemental
Marath, Will of the Wild (cmr) 527

Commander

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Boars

Qty: 10 Price: $37.50
Archetype of Endurance
Creatures you control have hexproof.
Creatures your opponents control lose hexproof and can't have or gain hexproof.
Creature Enchantment - Boar
Archetype of Endurance (bng) 116
Creeping Corrosion
Destroy all artifacts.
Sorcery
Creeping Corrosion (mbs) 78
Decimator of the Provinces
Emerge
(You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)
When you cast this spell, creatures you control get +2/+2 and gain trample until end of turn.
Trample, haste
Creature - Boar Eldrazi
Decimator of the Provinces (emn) 2
Eldritch Evolution
As an additional cost to cast this spell, sacrifice a creature.
Search your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution.
Sorcery
Eldritch Evolution (plst) EMN-155
End-Raze Forerunners
Vigilance, trample, haste
When this creature enters, other creatures you control get +2/+2 and gain vigilance and trample until end of turn.
Creature - Boar
End-Raze Forerunners (clb) 822
Ilharg, the Raze-Boar
Trample
Whenever Ilharg attacks, you may put a creature card from your hand onto the battlefield tapped and attacking. Return that creature to your hand at the beginning of the next end step.
When Ilharg dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
Legendary Creature - Boar God
Ilharg, the Raze-Boar (war) 133
Migration Path
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Cycling
(
, Discard this card: Draw a card.)
Sorcery
Migration Path (lcc) 246
Overwhelming Stampede
Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control.
Sorcery
Overwhelming Stampede (c19) 175
Rhythm of the Wild
Creature spells you control can't be countered.
Nontoken creatures you control have riot. (They enter with your choice of a +1/+1 counter or haste.)
Enchantment
Rhythm of the Wild (lcc) 287
Selvala's Stampede
Council's dilemma — Starting with you, each player votes for wild or free. Reveal cards from the top of your library until you reveal a creature card for each wild vote. Put those creature cards onto the battlefield, then shuffle the rest into your library. You may put a permanent card from your hand onto the battlefield for each free vote.
Sorcery
Selvala's Stampede (cn2) 71

Boars

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Emishi

Qty: 10 Price: $31.50
Beast Within
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Instant
Beast Within (lcc) 233
Bow of Nylea
Attacking creatures you control have deathtouch.
,
: Choose one —
• Put a +1/+1 counter on target creature.
• Bow of Nylea deals 2 damage to target creature with flying.
• You gain 3 life.
• Put up to four target cards from your graveyard on the bottom of your library in any order.
Legendary Artifact Enchantment
Bow of Nylea (plst) THS-153
Dawntreader Elk
, Sacrifice this creature: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Creature - Elk
Dawntreader Elk (jmp) 387
Farseek
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Sorcery
Farseek (ltc) 244
Fyndhorn Elder
: Add
.
Creature - Elf Druid
Fyndhorn Elder (8ed) 251★
Halana, Kessig Ranger
Reach
Whenever another creature you control enters, you may pay
. When you do, that creature deals damage equal to its power to target creature.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Human Archer Ranger
Halana, Kessig Ranger (cmr) 231
Heroic Intervention
Permanents you control gain hexproof and indestructible until end of turn.
Instant
Heroic Intervention (cmm) 295
Krosan Grip
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Destroy target artifact or enchantment.
Instant
Krosan Grip (c21) 198
Miraculous Recovery
Return target creature card from your graveyard to the battlefield. Put a +1/+1 counter on it.
Instant
Miraculous Recovery (vis) 13
Three Visits
Search your library for a Forest card, put it onto the battlefield, then shuffle.
Sorcery
Three Visits (me3) 135

Emishi

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Enchantment

Qty: 1 Price: $0.99
Fires of Yavimaya
Creatures you control have haste.
Sacrifice this enchantment: Target creature gets +2/+2 until end of turn.
Enchantment
Fires of Yavimaya (scd) 228

Enchantment

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Forest Spirit

Qty: 16 Price: $36.82
Anger of the Gods
Anger of the Gods deals 3 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.
Sorcery
Anger of the Gods (ima) 116
Dawnglade Regent
When this creature enters, you become the monarch.
As long as you're the monarch, permanents you control have hexproof.
Creature - Elk
Dawnglade Regent (cmr) 222
Deus of Calamity
Trample
Whenever this creature deals 6 or more damage to an opponent, destroy target land that player controls.
Creature - Avatar Spirit
Deus of Calamity (ddl) 54
Elemental Bond
Whenever a creature you control with power 3 or greater enters, draw a card.
Enchantment
Elemental Bond (scd) 180
Explosive Vegetation
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Sorcery
Explosive Vegetation (dmc) 132
Fracturing Gust
Destroy all artifacts and enchantments. You gain 2 life for each permanent destroyed this way.
Instant
Fracturing Gust (shm) 227
Garruk's Packleader
Whenever another creature you control with power 3 or greater enters, you may draw a card.
Creature - Beast
Garruk's Packleader (c19) 168
Gift of Paradise
Enchant land
When this Aura enters, you gain 3 life.
Enchanted land has "
: Add two mana of any one color."
Enchantment - Aura
Gift of Paradise (c21) 191
Greater Good
Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards.
Enchantment
Greater Good (afc) 160
Harmonize
Draw three cards.
Sorcery
Harmonize (plst) C20-173
Kami of Whispered Hopes
If one or more +1/+1 counters would be put on a permanent you control, that many plus one +1/+1 counters are put on that permanent instead.
: Add X mana of any one color, where X is this creature's power.
Creature - Spirit
Kami of Whispered Hopes (mom) 196
Kodama of the East Tree
Reach
Whenever another permanent you control enters, if it wasn't put onto the battlefield with this ability, you may put a permanent card with equal or lesser mana value from your hand onto the battlefield.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Spirit
Kodama of the East Tree (cmr) 239
Kodama's Reach
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery - Arcane
Kodama's Reach (cmm) 300
Liege of the Tangle
Trample
Whenever this creature deals combat damage to a player, you may choose any number of target lands you control and put an awakening counter on each of them. Each of those lands is an 8/8 green Elemental creature for as long as it has an awakening counter on it. They're still lands.
Creature - Elemental
Liege of the Tangle (2xm) 174
Life's Legacy
As an additional cost to cast this spell, sacrifice a creature.
Draw cards equal to the sacrificed creature's power.
Sorcery
Life's Legacy (ncc) 300
Rampant Growth
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Sorcery
Rampant Growth (lcc) 248

Forest Spirit

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Iron Town

Qty: 9 Price: $6.79
Abu Ja'far
When this creature dies, destroy all creatures blocking or blocked by it. They can't be regenerated.
Creature - Human
Abu Ja'far (chr) 1
Burrenton Forge-Tender
Protection from red
Sacrifice this creature: Prevent all damage a red source of your choice would deal this turn.
Creature - Wizard Kithkin
Burrenton Forge-Tender (ima) 14
Deicide
Exile target enchantment. If the exiled card is a God card, search its controller's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles.
Instant
Deicide (jou) 7
Duskwatch Recruiter
: Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
Creature - Human Warrior Werewolf
Duskwatch Recruiter // Krallenhorde Howler (soi) 203Duskwatch Recruiter // Krallenhorde Howler (soi) 203
Hanweir Garrison
Whenever this creature attacks, create two 1/1 red Human creature tokens that are tapped and attacking.
(Melds with Hanweir Battlements.)
Creature - Human Soldier
Hanweir Garrison (emn) 130
Leinore, Autumn Sovereign
Coven — At the beginning of combat on your turn, put a +1/+1 counter on up to one target creature you control. Then if you control three or more creatures with different powers, draw a card.
Legendary Creature - Human Noble
Leinore, Autumn Sovereign (mic) 1
Skyshroud Claim
Search your library for up to two Forest cards, put them onto the battlefield, then shuffle.
Sorcery
Skyshroud Claim (bbd) 213
Vance's Blasting Cannons
At the beginning of your upkeep, exile the top card of your library. If it's a nonland card, you may cast that card this turn.
Whenever you cast your third spell in a turn, you may transform Vance's Blasting Cannons.
Legendary Enchantment
Vance's Blasting Cannons // Spitfire Bastion (xln) 173Vance's Blasting Cannons // Spitfire Bastion (xln) 173
Vengeance
Destroy target tapped creature.
Sorcery
Vengeance (p02) 27

Iron Town

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Land

Qty: 37 Price: $261.66
Arid Mesa
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
Land
Arid Mesa (mh2) 244
Battlefield Forge
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Battlefield Forge (ltc) 296
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (pip) 360
Forest
(
: Add
.)
Basic Land - Forest
Forest (who) 204
Fortified Village
As this land enters, you may reveal a Forest or Plains card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Fortified Village (who) 280
Great Furnace
: Add
.
Artifact Land
Great Furnace (brc) 187
Hanweir Battlements
: Add
.
,
: Target creature gains haste until end of turn.
,
: If you both own and control this land and a creature named Hanweir Garrison, exile them, then meld them into Hanweir, the Writhing Township.
Land
Hanweir Battlements (emn) 204
Jetmir's Garden
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Mountain Forest
Jetmir's Garden (snc) 250
Jungle Shrine
This land enters tapped.
: Add
,
, or
.
Land
Jungle Shrine (moc) 408
Kessig Wolf Run
: Add
.
,
: Target creature gets +X/+0 and gains trample until end of turn.
Land
Kessig Wolf Run (moc) 410
Misty Rainforest
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
Land
Misty Rainforest (mh2) 250
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (who) 202
Plains
(
: Add
.)
Basic Land - Plains
Plains (lci) 394
Plateau
(
: Add
or
.)
Land - Plains Mountain
Plateau (vma) 308
Sacred Foundry
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Mountain
Sacred Foundry (grn) 254
Savannah
(
: Add
or
.)
Land - Plains Forest
Savannah (vma) 311
Scalding Tarn
, Pay 1 life, Sacrifice this land: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
Land
Scalding Tarn (mh2) 254
Slayers' Stronghold
: Add
.
,
: Target creature gets +2/+0 and gains vigilance and haste until end of turn.
Land
Slayers' Stronghold (onc) 165
Stomping Ground
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Mountain Forest
Stomping Ground (rna) 259
Taiga
(
: Add
or
.)
Land - Mountain Forest
Taiga (vma) 317
Vivid Grove
This land enters tapped with two charge counters on it.
: Add
.
, Remove a charge counter from this land: Add one mana of any color.
Land
Vivid Grove (ncc) 445
Windswept Heath
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
Land
Windswept Heath (ktk) 248
Wooded Foothills
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
Land
Wooded Foothills (ktk) 249

Land

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Monkey

Qty: 4 Price: $15.82
Ancient Grudge
Destroy target artifact.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Ancient Grudge (tsr) 151
Ravenous Baboons
When this creature enters, destroy target nonbasic land.
Creature - Monkey
Ravenous Baboons (exo) 97
Silverback Elder
Whenever you cast a creature spell, choose one —
• Destroy target artifact or enchantment.
• Look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.
• You gain 4 life.
Creature - Ape Shaman
Silverback Elder (dmu) 177
Uktabi Orangutan
When this creature enters, destroy target artifact.
Creature - Ape
Uktabi Orangutan (j22) 133

Monkey

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Samurai

Qty: 6 Price: $572.90
Akki Battle Squad
Whenever one or more modified creatures you control attack, untap all modified creatures you control. After this phase, there is an additional combat phase. This ability triggers only once each turn. (Equipment, Auras you control, and counters are modifications.)
Creature - Goblin Samurai
Akki Battle Squad (nec) 18
Cathars' Crusade
Whenever a creature you control enters, put a +1/+1 counter on each creature you control.
Enchantment
Cathars' Crusade (jmp) 95
Grenzo, Havoc Raiser
Whenever a creature you control deals combat damage to a player, choose one —
• Goad target creature that player controls.
• Exile the top card of that player's library. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.
Legendary Creature - Goblin Rogue
Grenzo, Havoc Raiser (cmm) 228
Riding the Dilu Horse
Target creature gets +2/+2 and gains horsemanship. (It can't be blocked except by creatures with horsemanship. This effect lasts indefinitely.)
Sorcery
Riding the Dilu Horse (ptk) 144
Selfless Samurai
Whenever a Samurai or Warrior you control attacks alone, it gains lifelink until end of turn.
Sacrifice this creature: Another target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Creature - Fox Samurai
Selfless Samurai (neo) 35
The Wandering Emperor
Flash
As long as The Wandering Emperor entered this turn, you may activate her loyalty abilities any time you could cast an instant.
+1: Put a +1/+1 counter on up to one target creature. It gains first strike until end of turn.
−1: Create a 2/2 white Samurai creature token with vigilance.
−2: Exile target tapped creature. You gain 2 life.
Legendary Planeswalker
The Wandering Emperor (neo) 42

Samurai

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Wolves

Qty: 6 Price: $11.70
Assembled Alphas
Whenever this creature blocks or becomes blocked by a creature, this creature deals 3 damage to that creature and 3 damage to that creature's controller.
Creature - Wolf
Assembled Alphas (emn) 117
Haunted Cloak
Equipped creature has vigilance, trample, and haste.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Haunted Cloak (cmm) 389
Nightpack Ambusher
Flash
Other Wolves and Werewolves you control get +1/+1.
At the beginning of your end step, if you didn't cast a spell this turn, create a 2/2 green Wolf creature token.
Creature - Wolf
Nightpack Ambusher (j22) 696
Selvala, Heart of the Wilds
Whenever another creature enters, its controller may draw a card if its power is greater than each other creature's power.
,
: Add X mana in any combination of colors, where X is the greatest power among creatures you control.
Legendary Creature - Elf Scout
Selvala, Heart of the Wilds (cmm) 320
Tolsimir Wolfblood
Other green creatures you control get +1/+1.
Other white creatures you control get +1/+1.
: Create Voja, a legendary 2/2 green and white Wolf creature token.
Legendary Creature - Warrior Elf
Tolsimir Wolfblood (gk1) 121
Wolfwillow Haven
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional
.
, Sacrifice this Aura: Create a 2/2 green Wolf creature token. Activate only during your turn.
Enchantment - Aura
Wolfwillow Haven (j22) 742

Wolves

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Maybeboard

Qty: 3 Price: $3.63
Curse of the Forsaken
Enchant player
Whenever a creature attacks enchanted player, its controller gains 1 life.
Enchantment - Aura Curse
Curse of the Forsaken (c13) 8
From the Ashes
Destroy all nonbasic lands. For each land destroyed this way, its controller may search their library for a basic land card and put it onto the battlefield. Then each player who searched their library this way shuffles.
Sorcery
From the Ashes (c13) 108
Hoofprints of the Stag
Whenever you draw a card, you may put a hoofprint counter on this enchantment.
, Remove four hoofprint counters from this enchantment: Create a 4/4 white Elemental creature token with flying. Activate only during your turn.
Enchantment Kindred - Elemental
Hoofprints of the Stag (ncc) 203

Maybeboard

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Deck Info

Deck stats

16 pips - 12 cards
17 mana - 16 cards
0 pips - 0 cards
6 mana - 5 cards
0 pips - 0 cards
6 mana - 5 cards
20 pips - 13 cards
19 mana - 18 cards
67 pips - 44 cards
24 mana - 21 cards
0 pips - 0 cards
4 mana - 4 cards
Card NameQtyOdds
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