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Custom
Size: 100Est cost: $144.29
No deck tags
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0 viewsNaN secs ago
Custom
Size: 100Est cost: $144.29
No deck tags
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Commander

Qty: 1 Price: $16.99
Iroas, God of Victory
Indestructible
As long as your devotion to red and white is less than seven, Iroas isn't a creature.
Creatures you control have menace.
Prevent all damage that would be dealt to attacking creatures you control.
Legendary Creature Enchantment - God
Iroas, God of Victory (c16) 205

Commander

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Artifact

Qty: 12 Price: $22.58
Angelheart Vial
Whenever you're dealt damage, you may put that many charge counters on this artifact.
,
, Remove four charge counters from this artifact: You gain 2 life and draw a card.
Artifact
Angelheart Vial (roe) 215
Blazing Sunsteel
Equipped creature gets +1/+0 for each opponent you have.
Whenever equipped creature is dealt damage, it deals that much damage to any target.
Equip
Artifact - Equipment
Blazing Sunsteel (cmr) 364
Blinding Powder
Equipped creature has "Unattach Blinding Powder: Prevent all combat damage that would be dealt to this creature this turn."
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Blinding Powder (bok) 153
Magebane Armor
Equipped creature gets +2/+4 and loses flying.
Prevent all noncombat damage that would be dealt to equipped creature.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Magebane Armor (m10) 214
Mourner's Shield
Imprint — When this artifact enters, you may exile target card from a graveyard.
,
: Prevent all damage that would be dealt this turn by a source of your choice that shares a color with the exiled card.
Artifact
Mourner's Shield (mrd) 209
Multiclass Baldric
Equipped creature has lifelink if you control a Cleric, deathtouch if you control a Rogue, haste if you control a Warrior, and flying if you control a Wizard.
As long as you have a full party, prevent all damage that would be dealt to equipped creature.
Equip
Artifact - Equipment
Multiclass Baldric (clb) 684
Orbs of Warding
You have hexproof. (You can't be the target of spells or abilities your opponents control.)
If a creature would deal damage to you, prevent 1 of that damage.
Artifact
Orbs of Warding (ori) 234
Pearl Shard
,
or
,
: Prevent the next 2 damage that would be dealt to any target this turn.
Artifact
Pearl Shard (mrd) 225
Shield of the Avatar
If a source would deal damage to equipped creature, prevent X of that damage, where X is the number of creatures you control.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Shield of the Avatar (m15) 230
Shield of the Realm
If a source would deal damage to equipped creature, prevent 2 of that damage.
Equip
Artifact - Equipment
Shield of the Realm (dom) 228
The Book of Exalted Deeds
At the beginning of your end step, if you gained 3 or more life this turn, create a 3/3 white Angel creature token with flying.
,
, Exile The Book of Exalted Deeds: Put an enlightened counter on target Angel. It gains "You can't lose the game and your opponents can't win the game." Activate only as a sorcery.
Legendary Artifact - Book
The Book of Exalted Deeds (afr) 4
Thunderstaff
As long as this artifact is untapped, if a creature would deal combat damage to you, prevent 1 of that damage.
,
: Attacking creatures get +1/+0 until end of turn.
Artifact
Thunderstaff (cma) 237

Artifact

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Creature

Qty: 31 Price: $36.85
Abuna Acolyte
: Prevent the next 1 damage that would be dealt to any target this turn.
: Prevent the next 2 damage that would be dealt to target artifact creature this turn.
Creature - Cleric Cat
Abuna Acolyte (som) 1
Alabaster Wall
Defender (This creature can't attack.)
: Prevent the next 1 damage that would be dealt to any target this turn.
Creature - Wall
Alabaster Wall (mmq) 2
Angel of Vitality
Flying
If you would gain life, you gain that much life plus 1 instead.
This creature gets +2/+2 as long as you have 25 or more life.
Creature - Angel
Angel of Vitality (m20) 4
Angelic Field Marshal
Flying
Lieutenant — As long as you control your commander, this creature gets +2/+2 and creatures you control have vigilance.
Creature - Angel
Angelic Field Marshal (c14) 2
Armored Transport
Prevent all combat damage that would be dealt to this creature by creatures blocking it.
Creature Artifact - Construct
Armored Transport (gtc) 226
Auriok Replica
, Sacrifice this creature: Prevent all damage a source of your choice would deal to you this turn.
Creature Artifact - Cleric
Auriok Replica (som) 138
Avacyn, Guardian Angel
Flying, vigilance
: Prevent all damage that would be dealt to another target creature this turn by sources of the color of your choice.
: Prevent all damage that would be dealt to target player or planeswalker this turn by sources of the color of your choice.
Legendary Creature - Angel
Avacyn, Guardian Angel (m15) 3
Balduvian Hydra
This creature enters with X +1/+0 counters on it.
Remove a +1/+0 counter from this creature: Prevent the next 1 damage that would be dealt to it this turn.
: Put a +1/+0 counter on this creature. Activate only during your upkeep.
Creature - Hydra
Balduvian Hydra (me2) 118
Battletide Alchemist
If a source would deal damage to a player, you may prevent X of that damage, where X is the number of Clerics you control.
Creature - Cleric Kithkin
Battletide Alchemist (mor) 2
Brash Taunter
Indestructible
Whenever this creature is dealt damage, it deals that much damage to target opponent.
,
: This creature fights another target creature.
Creature - Goblin
Brash Taunter (clb) 782
Caregiver
, Sacrifice a creature: Prevent the next 1 damage that would be dealt to any target this turn.
Creature - Human Cleric
Caregiver (rav) 6
Cho-Manno, Revolutionary
Prevent all damage that would be dealt to Cho-Manno.
Legendary Creature - Human Rebel
Cho-Manno, Revolutionary (10e) 12
Clergy en-Vec
: Prevent the next 1 damage that would be dealt to any target this turn.
Creature - Human Cleric
Clergy en-Vec (tmp) 14
Cloudsteel Kirin
Flying
Equipped creature has flying and "You can't lose the game and your opponents can't win the game."
Reconfigure
(
: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Creature Artifact - Equipment Kirin
Cloudsteel Kirin (neo) 8
D'Avenant Healer
: This creature deals 1 damage to target attacking or blocking creature.
: Prevent the next 1 damage that would be dealt to any target this turn.
Creature - Human Cleric Archer
D'Avenant Healer (tsp) 11
Daunting Defender
If a source would deal damage to a Cleric creature you control, prevent 1 of that damage.
Creature - Human Cleric
Daunting Defender (ons) 21
Dawnfluke
Flash
When this creature enters, prevent the next 3 damage that would be dealt to any target this turn.
Evoke
(You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Creature - Elemental
Dawnfluke (lrw) 12
Enduring Angel
Flying, double strike
You have hexproof.
If your life total would be reduced to 0 or less, instead transform this creature and your life total becomes 3. Then if this creature didn't transform this way, you lose the game.
Creature - Angel
Enduring Angel // Angelic Enforcer (mid) 17Enduring Angel // Angelic Enforcer (mid) 17
Everdawn Champion
Prevent all combat damage that would be dealt to this creature.
Creature - Human Soldier
Everdawn Champion (gnt) 11
Guardian Seraph
Flying
If a source an opponent controls would deal damage to you, prevent 1 of that damage.
Creature - Angel
Guardian Seraph (m10) 13
Hedron-Field Purists
Level up
(
: Put a level counter on this. Level up only as a sorcery.)
LEVEL 1-4
1/4
If a source would deal damage to you or a creature you control, prevent 1 of that damage.
LEVEL 5+
2/5
If a source would deal damage to you or a creature you control, prevent 2 of that damage.
Creature - Human Cleric
Hedron-Field Purists (roe) 25
Hostility
Haste
If a spell you control would deal damage to an opponent, prevent that damage. Create a 3/1 red Elemental Shaman creature token with haste for each 1 damage prevented this way.
When Hostility is put into a graveyard from anywhere, shuffle it into its owner's library.
Creature - Elemental Incarnation
Hostility (cm2) 105
Kitsune Bonesetter
: Prevent the next 3 damage that would be dealt to target creature this turn. Activate only if you have more cards in hand than each opponent.
Creature - Cleric Fox
Kitsune Bonesetter (sok) 15
Master Apothecary
Tap an untapped Cleric you control: Prevent the next 2 damage that would be dealt to any target this turn.
Creature - Human Cleric
Master Apothecary (ody) 32
Orim, Samite Healer
: Prevent the next 3 damage that would be dealt to any target this turn.
Legendary Creature - Human Cleric
Orim, Samite Healer (tpr) 21
Plated Pegasus
Flash (You may cast this spell any time you could cast an instant.)
Flying
If a spell would deal damage to a permanent or player, prevent 1 damage that spell would deal to that permanent or player.
Creature - Pegasus
Plated Pegasus (tsp) 34
Platinum Angel
Flying
You can't lose the game and your opponents can't win the game.
Creature Artifact - Angel
Platinum Angel (cn2) 214
Stormwild Capridor
Flying
If noncombat damage would be dealt to this creature, prevent that damage. Put a +1/+1 counter on this creature for each 1 damage prevented this way.
Creature - Bird Goat
Stormwild Capridor (iko) 34
Tajic, Legion's Edge
Haste
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Prevent all noncombat damage that would be dealt to other creatures you control.
: Tajic gains first strike until end of turn.
Legendary Creature - Human Soldier
Tajic, Legion's Edge (grn) 204
Wall of Hope
Defender (This creature can't attack.)
Whenever this creature is dealt damage, you gain that much life.
Creature - Wall
Wall of Hope (lgn) 24
Woolly Razorback
This creature enters with three ice counters on it.
As long as this creature has an ice counter on it, prevent all combat damage it would deal and it has defender.
Whenever this creature blocks, remove an ice counter from it.
Creature - Beast Boar
Woolly Razorback (csp) 25

Creature

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Enchantment

Qty: 11 Price: $7.51
Angelic Destiny
Enchant creature
Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types.
When enchanted creature dies, return this card to its owner's hand.
Enchantment - Aura
Angelic Destiny (m12) 3
Answered Prayers
Whenever a creature you control enters, you gain 1 life. If this enchantment isn't a creature, it becomes a 3/3 Angel creature with flying in addition to its other types until end of turn.
Enchantment
Answered Prayers (mh1) 2
Armament of Nyx
Enchant creature
Enchanted creature has double strike as long as it's an enchantment. Otherwise, prevent all damage that would be dealt by enchanted creature. (A creature with double strike deals both first-strike and regular combat damage.)
Enchantment - Aura
Armament of Nyx (jou) 4
Candletrap
Enchant creature
Enchanted creature has defender.
Prevent all combat damage that would be dealt by enchanted creature.
Coven —
, Sacrifice this Aura: Exile enchanted creature. Activate only if you control three or more creatures with different powers.
Enchantment - Aura
Candletrap (mid) 9
Defang
Enchant creature
Prevent all damage that would be dealt by enchanted creature.
Enchantment - Aura
Defang (avr) 15
Ghostly Possession
Enchant creature
Enchanted creature has flying.
Prevent all combat damage that would be dealt to and dealt by enchanted creature.
Enchantment - Aura
Ghostly Possession (cn2) 85
Light of Sanction
Prevent all damage that would be dealt to creatures you control by sources you control.
Enchantment
Light of Sanction (rav) 24
Muzzle
Enchant creature
Prevent all damage that would be dealt by enchanted creature.
Enchantment - Aura
Muzzle (mmq) 30
Personal Sanctuary
During your turn, prevent all damage that would be dealt to you.
Enchantment
Personal Sanctuary (m12) 30
Protection of the Hekma
If a source an opponent controls would deal damage to you, prevent 1 of that damage.
Enchantment
Protection of the Hekma (akh) 23
Sphere of Law
If a red source would deal damage to you, prevent 2 of that damage.
Enchantment
Sphere of Law (ody) 50

Enchantment

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Instant

Qty: 14 Price: $25.75
Abuna's Chant
Choose one —
• You gain 5 life.
• Prevent the next 5 damage that would be dealt to target creature this turn.
Entwine
(Choose both if you pay the entwine cost.)
Instant
Abuna's Chant (5dn) 1
Acolyte's Reward
Prevent the next X damage that would be dealt to target creature this turn, where X is your devotion to white. If damage is prevented this way, Acolyte's Reward deals that much damage to any target. (Each
in the mana costs of permanents you control counts toward your devotion to white.)
Instant
Acolyte's Reward (bng) 1
Angelsong
Prevent all combat damage that would be dealt this turn.
Cycling
(
, Discard this card: Draw a card.)
Instant
Angelsong (dvd) 15
Bandage
Prevent the next 1 damage that would be dealt to any target this turn.
Draw a card.
Instant
Bandage (tpr) 7
Call In a Professional
Players can't gain life this turn. Damage can't be prevented this turn. Call In a Professional deals 3 damage to any target. (Shield counters don't prevent this damage as they're removed.)
Instant
Call In a Professional (snc) 103
Dawn Charm
Choose one —
• Prevent all combat damage that would be dealt this turn.
• Regenerate target creature.
• Counter target spell that targets you.
Instant
Dawn Charm (cmr) 371
Dazzling Reflection
You gain life equal to target creature's power. The next time that creature would deal damage this turn, prevent that damage.
Instant
Dazzling Reflection (ogw) 17
Endure
Prevent all damage that would be dealt to you and permanents you control this turn.
Instant
Endure (eve) 5
Ethereal Haze
Prevent all damage that would be dealt by creatures this turn.
Instant - Arcane
Ethereal Haze (chk) 9
Intervention Pact
The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.
At the beginning of your next upkeep, pay
. If you don't, you lose the game.
Instant
Intervention Pact (fut) 8
Invulnerability
Buyback
(You may pay an additional
as you cast this spell. If you do, put this card into your hand as it resolves.)
The next time a source of your choice would deal damage to you this turn, prevent that damage.
Instant
Invulnerability (tmp) 25
Prismatic Strands
Prevent all damage that sources of the color of your choice would deal this turn.
Flashback—Tap an untapped white creature you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Prismatic Strands (c19) 69
Safe Passage
Prevent all damage that would be dealt to you and creatures you control this turn.
Instant
Safe Passage (m13) 30
Shielded Passage
Prevent all damage that would be dealt to target creature this turn.
Instant
Shielded Passage (gtc) 24

Instant

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Land

Qty: 23 Price: $14.67
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (moc) 396
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (woe) 265
Plains
(
: Add
.)
Basic Land - Plains
Plains (woe) 262

Land

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Planeswalker

Qty: 7 Price: $19.59
Ajani Steadfast
+1: Until end of turn, up to one target creature gets +1/+1 and gains first strike, vigilance, and lifelink.
−2: Put a +1/+1 counter on each creature you control and a loyalty counter on each other planeswalker you control.
−7: You get an emblem with "If a source would deal damage to you or a planeswalker you control, prevent all but 1 of that damage."
Legendary Planeswalker - Ajani
Ajani Steadfast (m15) 1
Archangel Elspeth
+1: Create a 1/1 white Soldier creature token with lifelink.
−2: Put two +1/+1 counters on target creature. It becomes an Angel in addition to its other types and gains flying.
−6: Return all nonland permanent cards with mana value 3 or less from your graveyard to the battlefield.
Legendary Planeswalker - Elspeth
Archangel Elspeth (mom) 6
Elspeth Resplendent
+1: Choose up to one target creature. Put a +1/+1 counter and a counter from among flying, first strike, lifelink, or vigilance on it.
−3: Look at the top seven cards of your library. You may put a permanent card with mana value 3 or less from among them onto the battlefield with a shield counter on it. Put the rest on the bottom of your library in a random order.
−7: Create five 3/3 white Angel creature tokens with flying.
Legendary Planeswalker - Elspeth
Elspeth Resplendent (snc) 11
Gideon Blackblade
During your turn, Gideon Blackblade is a 4/4 Human Soldier creature with indestructible that's still a planeswalker.
Prevent all damage that would be dealt to Gideon Blackblade during your turn.
+1: Up to one other target creature you control gains your choice of vigilance, lifelink, or indestructible until end of turn.
−6: Exile target nonland permanent.
Legendary Planeswalker - Gideon
Gideon Blackblade (war) 13
Gideon of the Trials
+1: Until your next turn, prevent all damage target permanent would deal.
0: Until end of turn, Gideon becomes a 4/4 Human Soldier creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn.
0: You get an emblem with "As long as you control a Gideon planeswalker, you can't lose the game and your opponents can't win the game."
Legendary Planeswalker - Gideon
Gideon of the Trials (akh) 14
Gideon, Ally of Zendikar
+1: Until end of turn, Gideon becomes a 5/5 Human Soldier Ally creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn.
0: Create a 2/2 white Knight Ally creature token.
−4: You get an emblem with "Creatures you control get +1/+1."
Legendary Planeswalker - Gideon
Gideon, Ally of Zendikar (bfz) 29
The Wanderer
Prevent all noncombat damage that would be dealt to you and other permanents you control.
−2: Exile target creature with power 4 or greater.
Legendary Planeswalker
The Wanderer (war) 37

Planeswalker

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Sorcery

Qty: 1 Price: $0.35
Divine Light
Prevent all damage that would be dealt this turn to creatures you control.
Sorcery
Divine Light (apc) 8

Sorcery

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Deck Info

Deck stats

83 pips - 58 cards
17 mana - 17 cards
0 pips - 0 cards
1 mana - 1 card
0 pips - 0 cards
1 mana - 1 card
10 pips - 7 cards
7 mana - 7 cards
0 pips - 0 cards
1 mana - 1 card
0 pips - 0 cards
0 mana - 0 cards
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