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Custom
Size: 100Est cost: $414.62
No deck tags
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0 viewsNaN secs ago
Custom
Size: 100Est cost: $414.62
No deck tags
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Commander

Qty: 1 Price: $0.99
Sygg, River Guide
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
: Target Merfolk you control gains protection from the color of your choice until end of turn.
Legendary Creature - Wizard Merfolk
Sygg, River Guide (lrw) 251

Commander

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Artifact

Qty: 10 Price: $93.26
Coat of Arms
Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)
Artifact
Coat of Arms (exo) 131
Darksteel Ingot
Indestructible (Effects that say "destroy" don't destroy this artifact.)
: Add one mana of any color.
Artifact
Darksteel Ingot (dst) 112
Door of Destinies
As this artifact enters, choose a creature type.
Whenever you cast a spell of the chosen type, put a charge counter on this artifact.
Creatures you control of the chosen type get +1/+1 for each charge counter on this artifact.
Artifact
Door of Destinies (mor) 143
Fellwar Stone
: Add one mana of any color that a land an opponent controls could produce.
Artifact
Fellwar Stone (drk) 102
Marble Diamond
This artifact enters tapped.
: Add
.
Artifact
Marble Diamond (mir) 310
Mind Stone
: Add
.
,
, Sacrifice this artifact: Draw a card.
Artifact
Mind Stone (wth) 153
Mind's Eye
Whenever an opponent draws a card, you may pay
. If you do, draw a card.
Artifact
Mind's Eye (mrd) 205
Pristine Talisman
: Add
. You gain 1 life.
Artifact
Pristine Talisman (brr) 106
Sky Diamond
This artifact enters tapped.
: Add
.
Artifact
Sky Diamond (mir) 319
Sol Ring
: Add
.
Artifact
Sol Ring (3ed) 274

Artifact

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Creature

Qty: 32 Price: $88.03
Coralhelm Commander
Level up
(
: Put a level counter on this. Level up only as a sorcery.)
LEVEL 2-3
3/3
Flying
LEVEL 4+
4/4
Flying
Other Merfolk creatures you control get +1/+1.
Creature - Soldier Merfolk
Coralhelm Commander (roe) 57
Deepchannel Mentor
Blue creatures you control can't be blocked.
Creature - Merfolk Rogue
Deepchannel Mentor (shm) 35
Empress Galina
,
: Gain control of target legendary permanent. (This effect lasts indefinitely.)
Legendary Creature - Merfolk Noble
Empress Galina (inv) 54
Enclave Cryptologist
Level up
(
: Put a level counter on this. Level up only as a sorcery.)
LEVEL 1-2
0/1
: Draw a card, then discard a card.
LEVEL 3+
0/1
: Draw a card.
Creature - Wizard Merfolk
Enclave Cryptologist (plst) ROE-66
Fallowsage
Whenever this creature becomes tapped, you may draw a card.
Creature - Wizard Merfolk
Fallowsage (lrw) 63
Harpoon Sniper
,
: This creature deals X damage to target attacking or blocking creature, where X is the number of Merfolk you control.
Creature - Archer Merfolk
Harpoon Sniper (lrw) 19
Judge of Currents
Whenever a Merfolk you control becomes tapped, you may gain 1 life.
Creature - Wizard Merfolk
Judge of Currents (lrw) 22
Lord of Atlantis
Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)
Creature - Merfolk
Lord of Atlantis (fbb) 64
Lullmage Mentor
Whenever a spell or ability you control counters a spell, you may create a 1/1 blue Merfolk creature token.
Tap seven untapped Merfolk you control: Counter target spell.
Creature - Wizard Merfolk
Lullmage Mentor (zen) 54
Merfolk Sovereign
Other Merfolk creatures you control get +1/+1.
: Target Merfolk creature can't be blocked this turn.
Creature - Merfolk Noble
Merfolk Sovereign (m11) 65
Merrow Harbinger
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
When this creature enters, you may search your library for a Merfolk card, reveal it, then shuffle and put that card on top.
Creature - Wizard Merfolk
Merrow Harbinger (lrw) 73
Merrow Reejerey
Other Merfolk creatures you control get +1/+1.
Whenever you cast a Merfolk spell, you may tap or untap target permanent.
Creature - Soldier Merfolk
Merrow Reejerey (lrw) 74
Mirror Entity
Changeling (This card is every creature type.)
: Until end of turn, creatures you control have base power and toughness X/X and gain all creature types.
Creature - Shapeshifter
Mirror Entity (lrw) 31
Reef Shaman
: Target land becomes the basic land type of your choice until end of turn.
Creature - Merfolk Shaman
Reef Shaman (apc) 29
Rootwater Matriarch
: Gain control of target creature for as long as that creature is enchanted.
Creature - Merfolk
Rootwater Matriarch (tmp) 83
Rootwater Thief
: This creature gains flying until end of turn.
Whenever this creature deals combat damage to a player, you may pay
. If you do, search that player's library for a card and exile it, then the player shuffles.
Creature - Merfolk Rogue
Rootwater Thief (nem) 40
Sage of Fables
Each other Wizard creature you control enters with an additional +1/+1 counter on it.
, Remove a +1/+1 counter from a creature you control: Draw a card.
Creature - Wizard Merfolk
Sage of Fables (mor) 47
Scroll Thief
Whenever this creature deals combat damage to a player, draw a card.
Creature - Merfolk Rogue
Scroll Thief (m11) 72
Seahunter
,
: Search your library for a Merfolk permanent card, put it onto the battlefield, then shuffle.
Creature - Human Mercenary
Seahunter (nem) 41
Seasinger
When you control no Islands, sacrifice this creature.
You may choose not to untap this creature during your untap step.
: Gain control of target creature whose controller controls an Island for as long as you control this creature and this creature remains tapped.
Creature - Merfolk
Seasinger (fem) 25
Sigil Tracer
, Tap two untapped Wizards you control: Copy target instant or sorcery spell. You may choose new targets for the copy.
Creature - Wizard Merfolk
Sigil Tracer (mor) 49
Silvergill Adept
As an additional cost to cast this spell, reveal a Merfolk card from your hand or pay
.
When this creature enters, draw a card.
Creature - Wizard Merfolk
Silvergill Adept (lrw) 86
Silvergill Douser
: Target creature gets -X/-0 until end of turn, where X is the number of Merfolk and/or Faeries you control.
Creature - Wizard Merfolk
Silvergill Douser (lrw) 87
Stonybrook Banneret
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Merfolk spells and Wizard spells you cast cost
less to cast.
Creature - Wizard Merfolk
Stonybrook Banneret (mor) 51
Stonybrook Schoolmaster
Whenever this creature becomes tapped, you may create a 1/1 blue Merfolk Wizard creature token.
Creature - Wizard Merfolk
Stonybrook Schoolmaster (mor) 25
Stormtide Leviathan
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
All lands are Islands in addition to their other types.
Creatures without flying or islandwalk can't attack.
Creature - Leviathan
Stormtide Leviathan (m11) 74
Streambed Aquitects
: Target Merfolk creature gets +1/+1 and gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.)
: Target land becomes an Island until end of turn.
Creature - Scout Merfolk
Streambed Aquitects (lrw) 91
Surgespanner
Whenever this creature becomes tapped, you may pay
. If you do, return target permanent to its owner's hand.
Creature - Wizard Merfolk
Surgespanner (lrw) 92
Thada Adel, Acquisitor
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Whenever Thada Adel deals combat damage to a player, search that player's library for an artifact card and exile it. Then that player shuffles. Until end of turn, you may play that card.
Legendary Creature - Merfolk Rogue
Thada Adel, Acquisitor (wwk) 40
Vedalken Aethermage
Flash (You may cast this spell any time you could cast an instant.)
When this creature enters, return target Sliver to its owner's hand.
Wizardcycling
(
, Discard this card: Search your library for a Wizard card, reveal it, put it into your hand, then shuffle.)
Creature - Wizard Vedalken
Vedalken Aethermage (fut) 61
Wanderwine Prophets
Champion a Merfolk (When this enters, sacrifice it unless you exile another Merfolk you control. When this leaves the battlefield, that card returns to the battlefield.)
Whenever this creature deals combat damage to a player, you may sacrifice a Merfolk. If you do, take an extra turn after this one.
Creature - Wizard Merfolk
Wanderwine Prophets (lrw) 95
Waterfront Bouncer
,
, Discard a card: Return target creature to its owner's hand.
Creature - Merfolk Spellshaper
Waterfront Bouncer (mmq) 114

Creature

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Enchantment

Qty: 4 Price: $34.12
Back to Basics
Nonbasic lands don't untap during their controllers' untap steps.
Enchantment
Back to Basics (usg) 62
Coastal Piracy
Whenever a creature you control deals combat damage to an opponent, you may draw a card.
Enchantment
Coastal Piracy (mmq) 68
Merrow Commerce
At the beginning of your end step, untap all Merfolk you control.
Enchantment Kindred - Merfolk
Merrow Commerce (lrw) 72
Spreading Seas
Enchant land
When this Aura enters, draw a card.
Enchanted land is an Island.
Enchantment - Aura
Spreading Seas (zen) 70

Enchantment

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Instant

Qty: 10 Price: $115.73
Counterspell
Counter target spell.
Instant
Counterspell (tmp) 57
Dissipate
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Instant
Dissipate (mir) 61
Force of Will
You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.
Counter target spell.
Instant
Force of Will (all) 28
Muddle the Mixture
Counter target instant or sorcery spell.
Transmute
(
, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Instant
Muddle the Mixture (rav) 60
Negate
Counter target noncreature spell.
Instant
Negate (mor) 43
Oona's Grace
Target player draws a card.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Instant
Oona's Grace (eve) 27
Opt
Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Draw a card.
Instant
Opt (inv) 64
Overwhelming Intellect
Counter target creature spell. Draw cards equal to that spell's mana value.
Instant
Overwhelming Intellect (sok) 51
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Instant
Path to Exile (con) 15
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (fbb) 41

Instant

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Land

Qty: 36 Price: $51.00
Azorius Chancery
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Azorius Chancery (dis) 170
Hallowed Fountain
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Island
Hallowed Fountain (dis) 174
Island
(
: Add
.)
Basic Land - Island
Island (zen) 234
Lonely Sandbar
This land enters tapped.
: Add
.
Cycling
(
, Discard this card: Draw a card.)
Land
Lonely Sandbar (ons) 320
Plains
(
: Add
.)
Basic Land - Plains
Plains (zen) 230
Riptide Laboratory
: Add
.
,
: Return target Wizard you control to its owner's hand.
Land
Riptide Laboratory (ons) 322
Sejiri Refuge
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Sejiri Refuge (zen) 224

Land

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Sorcery

Qty: 7 Price: $31.49
Aquitect's Will
Put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. If you control a Merfolk, draw a card.
Sorcery Kindred - Merfolk
Aquitect's Will (lrw) 52
Austere Command
Choose two —
• Destroy all artifacts.
• Destroy all enchantments.
• Destroy all creatures with mana value 3 or less.
• Destroy all creatures with mana value 4 or greater.
Sorcery
Austere Command (lrw) 3
Distant Melody
Choose a creature type. Draw a card for each permanent you control of that type.
Sorcery
Distant Melody (h09) 27
Preordain
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Sorcery
Preordain (brc) 92
Serum Visions
Draw a card. Scry 2.
Sorcery
Serum Visions (5dn) 36
Sleight of Hand
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
Sorcery
Sleight of Hand (p02) 46
Summon the School
Create two 1/1 blue Merfolk Wizard creature tokens.
Tap four untapped Merfolk you control: Return this card from your graveyard to your hand.
Sorcery Kindred - Merfolk
Summon the School (lrw) 42

Sorcery

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Deck Info

Deck stats

10 pips - 9 cards
14 mana - 14 cards
67 pips - 46 cards
30 mana - 30 cards
0 pips - 0 cards
2 mana - 2 cards
0 pips - 0 cards
2 mana - 2 cards
0 pips - 0 cards
2 mana - 2 cards
0 pips - 0 cards
5 mana - 4 cards
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