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Commander

Qty: 1 Price: $0.99
Bruna, Light of Alabaster
Flying, vigilance
Whenever Bruna attacks or blocks, you may attach to it any number of Auras on the battlefield and you may put onto the battlefield attached to it any number of Aura cards that could enchant it from your graveyard and/or hand.
Legendary Creature - Angel
Bruna, Light of Alabaster (c18) 170

Commander

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Creature

Qty: 6 Price: $4.80
Alloy Myr
: Add one mana of any color.
Creature Artifact - Myr
Alloy Myr (plst) MM2-201
Gold Myr
: Add
.
Creature Artifact - Myr
Gold Myr (som) 157
Hedron Crawler
: Add
. (
represents colorless mana.)
Creature Artifact - Construct
Hedron Crawler (ogw) 164
Manakin
: Add
.
Creature Artifact - Construct
Manakin (ima) 218
Millikin
, Mill a card: Add
. (To mill a card, put the top card of your library into your graveyard.)
Creature Artifact - Construct
Millikin (plst) EMA-226
Silver Myr
: Add
.
Creature Artifact - Myr
Silver Myr (som) 202

Creature

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Draw

Qty: 5 Price: $5.43
Azor's Gateway
,
: Draw a card, then exile a card from your hand. If cards with five or more different mana values are exiled with Azor's Gateway, you gain 5 life, untap Azor's Gateway, and transform it.
Legendary Artifact
Azor's Gateway // Sanctum of the Sun (rix) 176Azor's Gateway // Sanctum of the Sun (rix) 176
Compulsive Research
Target player draws three cards. Then that player discards two cards unless they discard a land card.
Sorcery
Compulsive Research (e01) 23
Contingency Plan
Surveil 5. (Look at the top five cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Sorcery
Contingency Plan (plst) EMN-52
Sage's Reverie
Enchant creature
When this Aura enters, draw a card for each Aura you control that's attached to a creature.
Enchanted creature gets +1/+1 for each Aura you control that's attached to a creature.
Enchantment - Aura
Sage's Reverie (c18) 72
Thirst for Meaning
Draw three cards. Then discard two cards unless you discard an enchantment card.
Instant
Thirst for Meaning (thb) 74

Draw

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Enchantment

Qty: 2 Price: $2.34
Eldrazi Conscription
Enchant creature
Enchanted creature gets +10/+10 and has trample and annihilator 2. (Whenever it attacks, defending player sacrifices two permanents of their choice.)
Enchantment Kindred - Aura Eldrazi
Eldrazi Conscription (uma) 3
Serra's Boon
Enchant creature
Enchanted creature gets +1/+2 as long as it's white. Otherwise, it gets -2/-1.
Enchantment - Aura
Serra's Boon (dvd) 18

Enchantment

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Evasion

Qty: 5 Price: $6.03
Griffin Guide
Enchant creature
Enchanted creature gets +2/+2 and has flying.
When enchanted creature dies, create a 2/2 white Griffin creature token with flying.
Enchantment - Aura
Griffin Guide (ddl) 28
Jeskai Runemark
Enchant creature
Enchanted creature gets +2/+2.
Enchanted creature has flying as long as you control a red or white permanent.
Enchantment - Aura
Jeskai Runemark (frf) 37
Serra's Embrace
Enchant creature
Enchanted creature gets +2/+2 and has flying and vigilance. (Attacking doesn't cause it to tap.)
Enchantment - Aura
Serra's Embrace (dvd) 21
Steel of the Godhead
Enchant creature
As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
As long as enchanted creature is blue, it gets +1/+1 and can't be blocked.
Enchantment - Aura
Steel of the Godhead (ddi) 30
Tricks of the Trade
Enchant creature
Enchanted creature gets +2/+0 and can't be blocked.
Enchantment - Aura
Tricks of the Trade (w17) 14

Evasion

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Land

Qty: 37 Price: $46.93
Island
(
: Add
.)
Basic Land - Island
Island (und) 90
Plains
(
: Add
.)
Basic Land - Plains
Plains (und) 87

Land

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Lifegain

Qty: 1 Price: $10.99
Celestial Mantle
Enchant creature
Enchanted creature gets +3/+3.
Whenever enchanted creature deals combat damage to a player, double its controller's life total.
Enchantment - Aura
Celestial Mantle (zen) 6

Lifegain

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Mill

Qty: 2 Price: $3.84
Taigam's Scheming
Surveil 5. (Look at the top five cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Sorcery
Taigam's Scheming (ktk) 57
Tunnel Vision
Choose a card name. Target player reveals cards from the top of their library until a card with that name is revealed. If it is, that player puts the rest of the revealed cards into their graveyard and puts the card with the chosen name on top of their library. Otherwise, the player shuffles.
Sorcery
Tunnel Vision (rav) 72

Mill

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Protection

Qty: 11 Price: $7.33
Alexi's Cloak
Flash
Enchant creature
Enchanted creature has shroud. (It can't be the target of spells or abilities.)
Enchantment - Aura
Alexi's Cloak (pcy) 29
Curator's Ward
Enchant permanent
Enchanted permanent has hexproof.
When enchanted permanent leaves the battlefield, if it was historic, draw two cards. (Artifacts, legendaries, and Sagas are historic.)
Enchantment - Aura
Curator's Ward (dom) 49
Diplomatic Immunity
Enchant creature
Shroud (A permanent with shroud can't be the target of spells or abilities.)
Enchanted creature has shroud.
Enchantment - Aura
Diplomatic Immunity (mmq) 75
Holy Mantle
Enchant creature
Enchanted creature gets +2/+2 and has protection from creatures.
Enchantment - Aura
Holy Mantle (gtc) 17
Iona's Blessing
Enchant creature
Enchanted creature gets +2/+2, has vigilance, and can block an additional creature each combat.
Enchantment - Aura
Iona's Blessing (ogw) 21
Mammoth Umbra
Enchant creature
Enchanted creature gets +3/+3 and has vigilance.
Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Enchantment - Aura
Mammoth Umbra (uma) 24
Mystic Veil
You may cast this spell as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
Enchant creature
Enchanted creature has shroud. (It can't be the target of spells or abilities.)
Enchantment - Aura
Mystic Veil (vis) 38
Protective Bubble
Enchant creature
Enchanted creature can't be blocked and has shroud. (It can't be the target of spells or abilities.)
Enchantment - Aura
Protective Bubble (lrw) 80
Robe of Mirrors
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)
Enchanted creature has shroud. (It can't be the target of spells or abilities.)
Enchantment - Aura
Robe of Mirrors (10e) 101
Starlit Mantle
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature you control
When this Aura enters, enchanted creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Enchanted creature gets +1/+1.
Enchantment - Aura
Starlit Mantle (thb) 67
Zephid's Embrace
Enchant creature
Enchanted creature gets +2/+2 and has flying and shroud. (It can't be the target of spells or abilities.)
Enchantment - Aura
Zephid's Embrace (usg) 114

Protection

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Pump

Qty: 9 Price: $9.57
Auramancer's Guise
Enchant creature
Enchanted creature gets +2/+2 for each Aura attached to it and has vigilance.
Enchantment - Aura
Auramancer's Guise (plc) 34
Battle Mastery
Enchant creature
Enchanted creature has double strike. (It deals both first-strike and regular combat damage.)
Enchantment - Aura
Battle Mastery (plst) BBD-89
Daybreak Coronet
Enchant creature with another Aura attached to it
Enchanted creature gets +3/+3 and has first strike, vigilance, and lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
Enchantment - Aura
Daybreak Coronet (uma) 14
Dub
Enchant creature
Enchanted creature gets +2/+2, has first strike, and is a Knight in addition to its other types. (It deals combat damage before creatures without first strike.)
Enchantment - Aura
Dub (dom) 15
Face of Divinity
Enchant creature
Enchanted creature gets +2/+2.
As long as another Aura is attached to enchanted creature, it has first strike and lifelink.
Enchantment - Aura
Face of Divinity (mh1) 8
Illusionary Armor
Enchant creature
Enchanted creature gets +4/+4.
When enchanted creature becomes the target of a spell or ability, sacrifice this Aura.
Enchantment - Aura
Illusionary Armor (m14) 59
Improvised Armor
Enchant creature
Enchanted creature gets +2/+5.
Cycling
(
, Discard this card: Draw a card.)
Enchantment - Aura
Improvised Armor (ons) 40
Marked by Honor
Enchant creature
Enchanted creature gets +2/+2 and has vigilance. (Attacking doesn't cause it to tap.)
Enchantment - Aura
Marked by Honor (w16) 2
Siegecraft
Enchant creature
Enchanted creature gets +2/+4.
Enchantment - Aura
Siegecraft (ktk) 23

Pump

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Ramp

Qty: 7 Price: $5.13
Commander's Sphere
: Add one mana of any color in your commander's color identity.
Sacrifice this artifact: Draw a card.
Artifact
Commander's Sphere (c19) 212
Marble Diamond
This artifact enters tapped.
: Add
.
Artifact
Marble Diamond (dvd) 24
Mind Stone
: Add
.
,
, Sacrifice this artifact: Draw a card.
Artifact
Mind Stone (plst) C18-210
Prismatic Lens
: Add
.
,
: Add one mana of any color.
Artifact
Prismatic Lens (uma) 234
Sky Diamond
This artifact enters tapped.
: Add
.
Artifact
Sky Diamond (c14) 269
Star Compass
This artifact enters tapped.
: Add one mana of any color that a basic land you control could produce.
Artifact
Star Compass (ima) 229
Worn Powerstone
This artifact enters tapped.
: Add
.
Artifact
Worn Powerstone (c18) 230

Ramp

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Removal

Qty: 5 Price: $4.89
Delay
Counter target spell. If the spell is countered this way, exile it with three time counters on it instead of putting it into its owner's graveyard. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may play it without paying its mana cost. If it's a creature, it has haste.)
Instant
Delay (fut) 35
Faith Unbroken
Enchant creature you control
When this Aura enters, exile target creature an opponent controls until this Aura leaves the battlefield.
Enchanted creature gets +2/+2.
Enchantment - Aura
Faith Unbroken (emn) 24
Tattoo Ward
Enchant creature
Enchanted creature gets +1/+1 and has protection from enchantments. This effect doesn't remove this Aura.
Sacrifice this Aura: Destroy target enchantment.
Enchantment - Aura
Tattoo Ward (ody) 54
Vow of Duty
Enchant creature
Enchanted creature gets +2/+2, has vigilance, and can't attack you or planeswalkers you control.
Enchantment - Aura
Vow of Duty (e02) 6
Vow of Flight
Enchant creature
Enchanted creature gets +2/+2, has flying, and can't attack you or planeswalkers you control.
Enchantment - Aura
Vow of Flight (c18) 110

Removal

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Tokens

Qty: 3 Price: $1.05
Commanding Presence
Enchant creature
Enchanted creature gets +2/+2 and has first strike and "Whenever this creature deals combat damage to a player, create a 1/1 white Human Soldier creature token."
Enchantment - Aura
Commanding Presence (thb) 7
Knightly Valor
Enchant creature
When this Aura enters, create a 2/2 white Knight creature token with vigilance. (Attacking doesn't cause it to tap.)
Enchanted creature gets +2/+2 and has vigilance.
Enchantment - Aura
Knightly Valor (m19) 20
Squire's Devotion
Enchant creature
Enchanted creature gets +1/+1 and has lifelink.
When this Aura enters, create a 1/1 white Vampire creature token with lifelink.
Enchantment - Aura
Squire's Devotion (rix) 25

Tokens

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Tutor

Qty: 6 Price: $503.92
Auratouched Mage
When this creature enters, search your library for an Aura card that could enchant it. If this creature is still on the battlefield, put that Aura card onto the battlefield attached to it. Otherwise, reveal the Aura card and put it into your hand. Then shuffle.
Creature - Human Wizard
Auratouched Mage (pca) 3
Boonweaver Giant
When this creature enters, you may search your graveyard, hand, and/or library for an Aura card and put it onto the battlefield attached to this creature. If you search your library this way, shuffle.
Creature - Monk Giant
Boonweaver Giant (m15) 5
Heliod's Pilgrim
When this creature enters, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle.
Creature - Human Cleric
Heliod's Pilgrim (thb) 20
Intuition
Search your library for three cards and reveal them. Target opponent chooses one. Put that card into your hand and the rest into your graveyard. Then shuffle.
Instant
Intuition (tmp) 70
Three Dreams
Search your library for up to three Aura cards with different names, reveal them, put them into your hand, then shuffle.
Sorcery
Three Dreams (pca) 13
Totem-Guide Hartebeest
When this creature enters, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle.
Creature - Antelope
Totem-Guide Hartebeest (ori) 37

Tutor

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Deck Info

Deck stats

34 pips - 28 cards
28 mana - 28 cards
24 pips - 22 cards
23 mana - 23 cards
0 pips - 0 cards
5 mana - 5 cards
0 pips - 0 cards
5 mana - 5 cards
0 pips - 0 cards
5 mana - 5 cards
0 pips - 0 cards
7 mana - 6 cards
Card NameQtyOdds
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