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Size: 100
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Commander

Qty: 1 Price: $3.49
Merrow Harbinger
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
When this creature enters, you may search your library for a Merfolk card, reveal it, then shuffle and put that card on top.
Creature - Wizard Merfolk
Merrow Harbinger (lrw) 73

Commander

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Artifact

Qty: 4 Price: $2.34
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (onc) 125
Courier's Capsule
,
, Sacrifice this artifact: Draw two cards.
Artifact
Courier's Capsule (ala) 37
Mantle of Tides
Equipped creature gets +1/+2.
Whenever you draw your second card each turn, attach this Equipment to target creature you control.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Mantle of Tides (j22) 318
Witching Well
When this artifact enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
, Sacrifice this artifact: Draw two cards.
Artifact
Witching Well (eld) 74

Artifact

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Creature

Qty: 26 Price: $9.92
Arctic Merfolk
Kicker—Return a creature you control to its owner's hand. (You may return a creature you control to its owner's hand in addition to any other costs as you cast this spell.)
If this creature was kicked, it enters with a +1/+1 counter on it.
Creature - Merfolk
Arctic Merfolk (pls) 21
Armguard Familiar
Ward
(Whenever this permanent becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Equipped creature gets +2/+1 and has ward
.
Reconfigure
(
: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Creature Artifact - Beast Equipment
Armguard Familiar (neo) 46
Augur of Bolas
When this creature enters, look at the top three cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Creature - Wizard Merfolk
Augur of Bolas (war) 41
Coral Commando
Creature - Warrior Merfolk
Coral Commando (rna) 36
Coral Merfolk
Creature - Merfolk
Coral Merfolk (m14) 49
Deeptread Merrow
: This creature gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.)
Creature - Merfolk Rogue
Deeptread Merrow (lrw) 57
Dream Thrush
Flying
: Target land becomes the basic land type of your choice until end of turn.
Creature - Bird
Dream Thrush (inv) 53
Harbor Serpent
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
This creature can't attack unless there are five or more Islands on the battlefield.
Creature - Serpent
Harbor Serpent (m13) 53
Inkfathom Divers
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
When this creature enters, look at the top four cards of your library, then put them back in any order.
Creature - Soldier Merfolk
Inkfathom Divers (plst) DDT-8
Merfolk Observer
When this creature enters, look at the top card of target player's library.
Creature - Merfolk Rogue
Merfolk Observer (roe) 76
Merfolk Spy
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Whenever this creature deals combat damage to a player, that player reveals a card at random from their hand.
Creature - Merfolk Rogue
Merfolk Spy (m14) 62
Phantasmal Terrain
Enchant land
As this Aura enters, choose a basic land type.
Enchanted land is the chosen type.
Enchantment - Aura
Phantasmal Terrain (inv) 65
Reef Shaman
: Target land becomes the basic land type of your choice until end of turn.
Creature - Merfolk Shaman
Reef Shaman (apc) 29
Rootwater Commando
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Creature - Merfolk
Rootwater Commando (10e) 102
Rootwater Hunter
: This creature deals 1 damage to any target.
Creature - Merfolk
Rootwater Hunter (ddt) 16
Rootwater Mystic
: Look at the top card of target player's library.
Creature - Wizard Merfolk
Rootwater Mystic (exo) 44
Salvager of Secrets
When this creature enters, return target instant or sorcery card from your graveyard to your hand.
Creature - Wizard Merfolk
Salvager of Secrets (m19) 70
Scroll Thief
Whenever this creature deals combat damage to a player, draw a card.
Creature - Merfolk Rogue
Scroll Thief (plst) DDT-17
Sea's Claim
Enchant land (Target a land as you cast this. This card enters attached to that land.)
Enchanted land is an Island.
Enchantment - Aura
Sea's Claim (9ed) 97
Stonybrook Banneret
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Merfolk spells and Wizard spells you cast cost
less to cast.
Creature - Wizard Merfolk
Stonybrook Banneret (plst) MOR-51
Streambed Aquitects
: Target Merfolk creature gets +1/+1 and gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.)
: Target land becomes an Island until end of turn.
Creature - Scout Merfolk
Streambed Aquitects (ddt) 18
Thassa's Devourer
Constellation — Whenever this creature or another enchantment you control enters, target player mills two cards.
Creature Enchantment - Elemental
Thassa's Devourer (jou) 53
Tidal Warrior
: Target land becomes an Island until end of turn.
Creature - Warrior Merfolk
Tidal Warrior (plst) DDT-20
Tideshaper Mystic
: Target land becomes the basic land type of your choice until end of turn. Activate only during your turn.
Creature - Wizard Merfolk
Tideshaper Mystic (lrw) 93
Umara Entangler
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Creature - Merfolk Rogue Ally
Umara Entangler (ogw) 65
Vodalian Arcanist
: Add
. Spend this mana only to cast an instant or sorcery spell.
Creature - Wizard Merfolk
Vodalian Arcanist (m21) 83

Creature

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Enchantment

Qty: 7 Price: $2.59
Bonds of Quicksilver
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
Enchantment - Aura
Bonds of Quicksilver (cn2) 102
Bubble Snare
Kicker
(You may pay an additional
as you cast this spell.)
Enchant creature
When this Aura enters, if it was kicked, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Enchantment - Aura
Bubble Snare (znr) 47
Convincing Mirage
Enchant land
As this Aura enters, choose a basic land type.
Enchanted land is the chosen type.
Enchantment - Aura
Convincing Mirage (m10) 46
Eel Umbra
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature gets +1/+1.
Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Enchantment - Aura
Eel Umbra (2x2) 48
Flight of Fancy
Enchant creature
When this Aura enters, draw two cards.
Enchanted creature has flying.
Enchantment - Aura
Flight of Fancy (uma) 54
Inertia Bubble
Enchant artifact
Enchanted artifact doesn't untap during its controller's untap step.
Enchantment - Aura
Inertia Bubble (mrd) 37
Spreading Seas
Enchant land
When this Aura enters, draw a card.
Enchanted land is an Island.
Enchantment - Aura
Spreading Seas (zen) 70

Enchantment

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Instant

Qty: 12 Price: $15.14
Alchemist's Retrieval
Cleave
(You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)
Return target nonland permanent [you control] to its owner's hand.
Instant
Alchemist's Retrieval (vow) 47
Annul
Counter target artifact or enchantment spell.
Instant
Annul (khm) 42
Arcane Denial
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.
Instant
Arcane Denial (voc) 102
Aura Finesse
Attach target Aura you control to target creature.
Draw a card.
Instant
Aura Finesse (roe) 54
Brainstorm
Draw three cards, then put two cards from your hand on top of your library in any order.
Instant
Brainstorm (40k) 192
Counterspell
Counter target spell.
Instant
Counterspell (dmr) 45
Disrupt
Counter target instant or sorcery spell unless its controller pays
.
Draw a card.
Instant
Disrupt (inv) 51
Mordenkainen's Polymorph
Until end of turn, target creature becomes a Dragon with base power and toughness 4/4 and gains flying. (It loses all other creature types.)
Instant
Mordenkainen's Polymorph (afr) 65
Negate
Counter target noncreature spell.
Instant
Negate (scd) 58
Otherworldly Gaze
Surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Otherworldly Gaze (mid) 67
Startling Development
Until end of turn, target creature becomes a blue Serpent with base power and toughness 4/4.
Cycling
(
, Discard this card: Draw a card.)
Instant
Startling Development (j22) 350
Unsummon
Return target creature to its owner's hand.
Instant
Unsummon (m20) 78

Instant

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Land

Qty: 40 Price: $22.84
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (40k) 271
Crystal Grotto
When this land enters, scry 1.
: Add
.
,
: Add one mana of any color.
Land
Crystal Grotto (dmu) 246
Halimar Depths
This land enters tapped.
When this land enters, look at the top three cards of your library, then put them back in any order.
: Add
.
Land
Halimar Depths (afc) 244
Island
(
: Add
.)
Basic Land - Island
Island (scd) 339
Mystic Sanctuary
(
: Add
.)
This land enters tapped unless you control three or more other Islands.
When this land enters untapped, you may put target instant or sorcery card from your graveyard on top of your library.
Land - Island
Mystic Sanctuary (eld) 247
Opal Palace
: Add
.
,
: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.
Land
Opal Palace (40k) 286
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Path of Ancestry (onc) 161
Remote Isle
This land enters tapped.
: Add
.
Cycling
(
, Discard this card: Draw a card.)
Land
Remote Isle (dmr) 254
Skyline Cascade
This land enters tapped.
When this land enters, target creature an opponent controls doesn't untap during its controller's next untap step.
: Add
.
Land
Skyline Cascade (bfz) 246
Soaring Seacliff
This land enters tapped.
When this land enters, target creature gains flying until end of turn.
: Add
.
Land
Soaring Seacliff (c20) 315
Terramorphic Expanse
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Terramorphic Expanse (one) 261

Land

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Sorcery

Qty: 10 Price: $7.76
Aquitect's Will
Put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. If you control a Merfolk, draw a card.
Sorcery Kindred - Merfolk
Aquitect's Will (ddt) 2
Counsel of the Soratami
Draw two cards.
Sorcery
Counsel of the Soratami (10e) 76
Distant Melody
Choose a creature type. Draw a card for each permanent you control of that type.
Sorcery
Distant Melody (scd) 48
Divination
Draw two cards.
Sorcery
Divination (plst) M19-51
Flood of Recollection
Return target instant or sorcery card from your graveyard to your hand. Exile Flood of Recollection.
Sorcery
Flood of Recollection (cmr) 61
Ghostform
Up to two target creatures can't be blocked this turn.
Sorcery
Ghostform (m19) 58
Preordain
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Sorcery
Preordain (j22) 63
Serum Visions
Draw a card. Scry 2.
Sorcery
Serum Visions (j22) 345
Shimmer of Possibility
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order.
Sorcery
Shimmer of Possibility (rna) 51
Void Snare
Return target nonland permanent to its owner's hand.
Sorcery
Void Snare (m15) 82

Sorcery

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Deck Info

Deck stats

0 pips - 0 cards
5 mana - 5 cards
66 pips - 59 cards
40 mana - 40 cards
0 pips - 0 cards
5 mana - 5 cards
0 pips - 0 cards
5 mana - 5 cards
0 pips - 0 cards
5 mana - 5 cards
0 pips - 0 cards
3 mana - 3 cards
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