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Custom
Size: 155Est cost: $386.55
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0 viewsNaN secs ago
Custom
Size: 155Est cost: $386.55
No deck tags
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Commander

Qty: 1 Price: $2.99
Zethi, Arcane Blademaster
Multikicker

When Zethi, Arcane Blademaster enters, exile up to X target instant cards from your graveyard, where X is the number of times Zethi was kicked. Put a kick counter on each of them.
Whenever Zethi attacks, copy each exiled card you own with a kick counter on it. You may cast the copies.
Legendary Creature - Human Soldier
Zethi, Arcane Blademaster (slx) 17

Commander

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Artifact

Qty: 10 Price: $20.20
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (onc) 125
Azorius Signet
,
: Add
.
Artifact
Azorius Signet (scd) 259
Decanter of Endless Water
You have no maximum hand size.
: Add one mana of any color.
Artifact
Decanter of Endless Water (clb) 309
Fellwar Stone
: Add one mana of any color that a land an opponent controls could produce.
Artifact
Fellwar Stone (onc) 130
Gilded Lotus
: Add three mana of any one color.
Artifact
Gilded Lotus (40k) 239
Marble Diamond
This artifact enters tapped.
: Add
.
Artifact
Marble Diamond (clb) 320
Quicksilver Fountain
At the beginning of each player's upkeep, that player puts a flood counter on target non-Island land they control of their choice. That land is an Island for as long as it has a flood counter on it.
At the beginning of each end step, if all lands on the battlefield are Islands, remove all flood counters from them.
Artifact
Quicksilver Fountain (mrd) 233
Sky Diamond
This artifact enters tapped.
: Add
.
Artifact
Sky Diamond (scd) 273
Sol Ring
: Add
.
Artifact
Sol Ring (onc) 140
Talisman of Progress
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Progress (scd) 283

Artifact

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Creature

Qty: 15 Price: $52.99
Angry Mob
Trample
During your turn, Angry Mob's power and toughness are each equal to 2 plus the number of Swamps your opponents control. During turns other than yours, Angry Mob's power and toughness are each 2.
Creature - Human
Angry Mob (5ed) 4
Crusading Knight
Protection from black
This creature gets +1/+1 for each Swamp your opponents control.
Creature - Human Knight
Crusading Knight (inv) 12
Glasspool Mimic
You may have this creature enter as a copy of a creature you control, except it's a Shapeshifter Rogue in addition to its other types.
Creature - Rogue Shapeshifter
Glasspool Mimic // Glasspool Shore (znr) 60Glasspool Mimic // Glasspool Shore (znr) 60
Grand Arbiter Augustin IV
White spells you cast cost
less to cast.
Blue spells you cast cost
less to cast.
Spells your opponents cast cost
more to cast.
Legendary Creature - Human Advisor
Grand Arbiter Augustin IV (2x2) 221
King Crab
,
: Put target green creature on top of its owner's library.
Creature - Crab
King Crab (ulg) 34
Llawan, Cephalid Empress
When Llawan enters, return all blue creatures your opponents control to their owners' hands.
Your opponents can't cast blue creature spells.
Legendary Creature - Octopus Noble
Llawan, Cephalid Empress (plst) TOR-42
Micromancer
When this creature enters, you may search your library for an instant or sorcery card with mana value 1, reveal it, put it into your hand, then shuffle.
Creature - Human Wizard
Micromancer (dmu) 57
Northern Paladin
,
: Destroy target black permanent.
Creature - Human Knight
Northern Paladin (7ed) 28
Order of the Sacred Torch
, Pay 1 life: Counter target black spell.
Creature - Human Knight
Order of the Sacred Torch (6ed) 32
Sanctifier en-Vec
Protection from black and from red
When this creature enters, exile all cards that are black or red from all graveyards.
If a black or red permanent, spell, or card not on the battlefield would be put into a graveyard, exile it instead.
Creature - Human Cleric
Sanctifier en-Vec (mh2) 27
Southern Paladin
,
: Destroy target red permanent.
Creature - Human Knight
Southern Paladin (7ed) 46
Stern Judge
: Each player loses 1 life for each Swamp they control.
Creature - Human Cleric
Stern Judge (tor) 16
Stormscape Familiar
Flying
White spells and black spells you cast cost
less to cast.
Creature - Bird
Stormscape Familiar (pls) 36
Sunscape Familiar
Defender (This creature can't attack.)
Green spells and blue spells you cast cost
less to cast.
Creature - Wall
Sunscape Familiar (pls) 17
Thada Adel, Acquisitor
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Whenever Thada Adel deals combat damage to a player, search that player's library for an artifact card and exile it. Then that player shuffles. Until end of turn, you may play that card.
Legendary Creature - Merfolk Rogue
Thada Adel, Acquisitor (wwk) 40

Creature

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Enchantment

Qty: 35 Price: $33.57
Absolute Grace
All creatures have protection from black.
Enchantment
Absolute Grace (usg) 1
Absolute Law
All creatures have protection from red.
Enchantment
Absolute Law (usg) 2
Aysen Highway
White creatures have plainswalk. (They can't be blocked as long as defending player controls a Plains.)
Enchantment
Aysen Highway (hml) 5
Breath of Dreams
Cumulative upkeep
(At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Green creatures have "Cumulative upkeep
."
Enchantment
Breath of Dreams (ice) 62
Chill
Red spells cost
more to cast.
Enchantment
Chill (6ed) 60
Circle of Protection: Black
: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
Enchantment
Circle of Protection: Black (9ed) 10
Circle of Protection: Blue
: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
Enchantment
Circle of Protection: Blue (8ed) 11
Circle of Protection: Green
: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
Enchantment
Circle of Protection: Green (8ed) 12
Circle of Protection: Red
: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
Enchantment
Circle of Protection: Red (9ed) 11
Circle of Protection: White
: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
Enchantment
Circle of Protection: White (8ed) 14
Conversion
At the beginning of your upkeep, sacrifice this enchantment unless you pay
.
All Mountains are Plains.
Enchantment
Conversion (4ed) 19
Douse
: Counter target red spell.
Enchantment
Douse (usg) 70
Dream Tides
Creatures don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player may choose any number of tapped nongreen creatures they control and pay
for each creature chosen this way. If the player does, untap those creatures.
Enchantment
Dream Tides (vis) 31
Drought
At the beginning of your upkeep, sacrifice this enchantment unless you pay
.
Spells cost an additional "Sacrifice a Swamp" to cast for each black mana symbol in their mana costs.
Activated abilities cost an additional "Sacrifice a Swamp" to activate for each black mana symbol in their activation costs.
Enchantment
Drought (ice) 21
Font of Magic
Instant and sorcery spells you cast cost
less to cast for each time you've cast a commander from the command zone this game.
Enchantment
Font of Magic (clb) 71
Glaciers
At the beginning of your upkeep, sacrifice this enchantment unless you pay
.
All Mountains are Plains.
Enchantment
Glaciers (ice) 294
High Seas
Red creature spells and green creature spells cost
more to cast.
Enchantment
High Seas (mmq) 83
Insight
Whenever an opponent casts a green spell, you draw a card.
Enchantment
Insight (6ed) 75
Island Sanctuary
If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk.
Enchantment
Island Sanctuary (5ed) 39
Justice
At the beginning of your upkeep, sacrifice this enchantment unless you pay
.
Whenever a red creature or spell deals damage, this enchantment deals that much damage to that creature's or spell's controller.
Enchantment
Justice (5ed) 41
Karma
At the beginning of each player's upkeep, this enchantment deals damage to that player equal to the number of Swamps they control.
Enchantment
Karma (8ed) 28
Lifetap
Whenever a Forest an opponent controls becomes tapped, you gain 1 life.
Enchantment
Lifetap (5ed) 99
Light of Day
Black creatures can't attack or block.
Enchantment
Light of Day (plst) TMP-27
Royal Decree
Cumulative upkeep
(At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever a Swamp, Mountain, black permanent, or red permanent becomes tapped, this enchantment deals 1 damage to that permanent's controller.
Enchantment
Royal Decree (all) 14
Sanctimony
Whenever an opponent taps a Mountain for mana, you may gain 1 life.
Enchantment
Sanctimony (8ed) 42
Search for Azcanta
At the beginning of your upkeep, surveil 1. Then if you have seven or more cards in your graveyard, you may transform Search for Azcanta. (Look at the top card of your library. You may put that card into your graveyard.)
Legendary Enchantment
Search for Azcanta // Azcanta, the Sunken Ruin (xln) 74Search for Azcanta // Azcanta, the Sunken Ruin (xln) 74
Sphere of Duty
If a green source would deal damage to you, prevent 2 of that damage.
Enchantment
Sphere of Duty (ody) 48
Sphere of Grace
If a black source would deal damage to you, prevent 2 of that damage.
Enchantment
Sphere of Grace (ody) 49
Sphere of Law
If a red source would deal damage to you, prevent 2 of that damage.
Enchantment
Sphere of Law (ody) 50
Sphere of Reason
If a blue source would deal damage to you, prevent 2 of that damage.
Enchantment
Sphere of Reason (ody) 51
Sphere of Truth
If a white source would deal damage to you, prevent 2 of that damage.
Enchantment
Sphere of Truth (ody) 52
Spreading Seas
Enchant land
When this Aura enters, draw a card.
Enchanted land is an Island.
Enchantment - Aura
Spreading Seas (zen) 70
Tidal Control
Cumulative upkeep
(At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Pay 2 life or
: Counter target red or green spell. Any player may activate this ability.
Enchantment
Tidal Control (all) 40
Warmth
Whenever an opponent casts a red spell, you gain 2 life.
Enchantment
Warmth (6ed) 52
Wrath of Marit Lage
When this enchantment enters, tap all red creatures.
Red creatures don't untap during their controllers' untap steps.
Enchantment
Wrath of Marit Lage (8ed) 115

Enchantment

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Instant

Qty: 45 Price: $151.85
Alter Reality
Change the text of target spell or permanent by replacing all instances of one color word with another. (This effect lasts indefinitely.)
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Alter Reality (tor) 22
An Offer You Can't Refuse
Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Instant
An Offer You Can't Refuse (snc) 51
Astral Steel
Target creature gets +1/+2 until end of turn.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Instant
Astral Steel (scg) 2
Cerulean Wisps
Target creature becomes blue until end of turn. Untap that creature.
Draw a card.
Instant
Cerulean Wisps (shm) 31
Consider
Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Draw a card.
Instant
Consider (mid) 44
Consign to Dream
Return target permanent to its owner's hand. If that permanent is red or green, put it on top of its owner's library instead.
Instant
Consign to Dream (shm) 32
Crystal Spray
Change the text of target spell or permanent by replacing all instances of one color word with another or one basic land type with another until end of turn.
Draw a card.
Instant
Crystal Spray (inv) 50
Curate
Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Draw a card.
Instant
Curate (bro) 44
Divine Smite
Target creature or planeswalker an opponent controls phases out. If that permanent is black, exile it instead. (If it phases out, treat it and anything attached to it as though they don't exist until its controller's next turn.)
Instant
Divine Smite (afr) 12
Ether Well
Put target creature on top of its owner's library. If that creature is red, you may put it on the bottom of its owner's library instead.
Instant
Ether Well (mir) 65
Fading Hope
Return target creature to its owner's hand. If its mana value was 3 or less, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Instant
Fading Hope (mid) 51
Faithful Mending
You gain 2 life, draw two cards, then discard two cards.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Faithful Mending (mid) 221
Frantic Search
Draw two cards, then discard two cards. Untap up to three lands.
Instant
Frantic Search (dmr) 51
Generous Gift
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
Instant
Generous Gift (onc) 70
Glamerdye
Change the text of target spell or permanent by replacing all instances of one color word with another.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Instant
Glamerdye (eve) 21
Heaven's Gate
One or more target creatures become white until end of turn.
Instant
Heaven's Gate (leg) 19
Hibernation
Return all green permanents to their owners' hands.
Instant
Hibernation (8ed) 82
Hydroblast
Choose one —
• Counter target spell if it's red.
• Destroy target permanent if it's red.
Instant
Hydroblast (ema) 55
Leap
Target creature gains flying until end of turn.
Draw a card.
Instant
Leap (sth) 35
Loran's Escape
Target artifact or creature gains hexproof and indestructible until end of turn. Scry 1.
Instant
Loran's Escape (bro) 14
Magical Hack
Change the text of target spell or permanent by replacing all instances of one basic land type with another. (For example, you may change "swampwalk" to "plainswalk." This effect lasts indefinitely.)
Instant
Magical Hack (5ed) 101
Mental Note
Mill two cards.
Draw a card.
Instant
Mental Note (jud) 46
Mind Bend
Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another. (For example, you may change "nonblack creature" to "nongreen creature" or "forestwalk" to "islandwalk." This effect lasts indefinitely.)
Instant
Mind Bend (10e) 93
Mystical Tutor
Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.
Instant
Mystical Tutor (dmr) 60
Niveous Wisps
Target creature becomes white until end of turn. Tap that creature.
Draw a card.
Instant
Niveous Wisps (shm) 15
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Instant
Path to Exile (onc) 84
Piracy Charm
Choose one —
• Target creature gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.)
• Target creature gets +2/-1 until end of turn.
• Target player discards a card.
Instant
Piracy Charm (tsr) 78
Purelace
Target spell or permanent becomes white. (Mana symbols on that permanent remain unchanged.)
Instant
Purelace (4ed) 43
Reality Shift
Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)
Instant
Reality Shift (nec) 95
Riptide
Tap all blue creatures.
Instant
Riptide (drk) 35
Run Away Together
Choose two target creatures controlled by different players. Return those creatures to their owners' hands.
Instant
Run Away Together (clb) 92
Sea Kings' Blessing
One or more target creatures become blue until end of turn.
Instant
Sea Kings' Blessing (leg) 75
Shadow Rift
Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
Draw a card.
Instant
Shadow Rift (tmp) 86
Shelter
Target creature you control gains protection from the color of your choice until end of turn.
Draw a card.
Instant
Shelter (mh1) 28
Show of Confidence
When you cast this spell, copy it for each other instant and sorcery spell you've cast this turn. You may choose new targets for the copies.
Put a +1/+1 counter on target creature. It gains vigilance until end of turn.
Instant
Show of Confidence (stx) 28
Sleight of Mind
Change the text of target spell or permanent by replacing all instances of one color word with another. (For example, you may change "target black spell" to "target blue spell." This effect lasts indefinitely.)
Instant
Sleight of Mind (5ed) 124
Slip Out the Back
Put a +1/+1 counter on target creature. It phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
Instant
Slip Out the Back (snc) 62
Snap
Return target creature to its owner's hand. Untap up to two lands.
Instant
Snap (dmr) 66
Spectral Shift
Choose one —
• Change the text of target spell or permanent by replacing all instances of one basic land type with another. (This effect lasts indefinitely.)
• Change the text of target spell or permanent by replacing all instances of one color word with another. (This effect lasts indefinitely.)
Entwine
(Choose both if you pay the entwine cost.)
Instant
Spectral Shift (5dn) 37
Suspend
Exile target creature and put two time counters on it. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may play it without paying its mana cost. If it's a creature, it has haste.)
Instant
Suspend (mh2) 68
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (onc) 89
Thought Scour
Target player mills two cards.
Draw a card.
Instant
Thought Scour (2x2) 65
Thoughtlace
Target spell or permanent becomes blue. (Mana symbols on that permanent remain unchanged.)
Instant
Thoughtlace (4ed) 107
Turnabout
Choose artifact, creature, or land. Tap all untapped permanents of the chosen type target player controls, or untap all tapped permanents of that type that player controls.
Instant
Turnabout (dmr) 70
Whim of Volrath
Buyback
(You may pay an additional
as you cast this spell. If you do, put this card into your hand as it resolves.)
Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another until end of turn. (For example, you may change "nonred creature" to "nongreen creature" or "plainswalk" to "swampwalk.")
Instant
Whim of Volrath (tmp) 102

Instant

(CTRL to add secondary)

Land

Qty: 46 (47 w/ MDFC)Price: $109.88
Abandoned Outpost
This land enters tapped.
: Add
.
, Sacrifice this land: Add one mana of any color.
Land
Abandoned Outpost (ody) 312
Access Tunnel
: Add
.
,
: Target creature with power 3 or less can't be blocked this turn.
Land
Access Tunnel (stx) 262
Adarkar Wastes
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Adarkar Wastes (dmu) 243
Azorius Chancery
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Azorius Chancery (brc) 175
Azorius Guildgate
This land enters tapped.
: Add
or
.
Land - Gate
Azorius Guildgate (khc) 107
Beyeen Veil
Creatures your opponents control get -2/-0 until end of turn.
Instant
Beyeen Veil // Beyeen Coast (znr) 46Beyeen Veil // Beyeen Coast (znr) 46
Boreal Shelf
This land enters tapped.
: Add
or
.
Snow Land
Boreal Shelf (csp) 144
Castle Ardenvale
This land enters tapped unless you control a Plains.
: Add
.
,
: Create a 1/1 white Human creature token.
Land
Castle Ardenvale (onc) 149
Castle Vantress
This land enters tapped unless you control an Island.
: Add
.
,
: Scry 2.
Land
Castle Vantress (clb) 885
Cave of the Frost Dragon
If you control two or more other lands, this land enters tapped.
: Add
.
: This land becomes a 3/4 white Dragon creature with flying until end of turn. It's still a land.
Land
Cave of the Frost Dragon (afr) 253
Celestial Colonnade
This land enters tapped.
: Add
or
.
: Until end of turn, this land becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.
Land
Celestial Colonnade (uma) 238
Coastal Tower
This land enters tapped.
: Add
or
.
Land
Coastal Tower (scd) 296
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (onc) 151
Desert of the Mindful
This land enters tapped.
: Add
.
Cycling
(
, Discard this card: Draw a card.)
Land - Desert
Desert of the Mindful (j22) 812
Desert of the True
This land enters tapped.
: Add
.
Cycling
(
, Discard this card: Draw a card.)
Land - Desert
Desert of the True (c20) 268
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (onc) 152
Fortified Beachhead
As this land enters, you may reveal a Soldier card from your hand. This land enters tapped unless you revealed a Soldier card this way or you control a Soldier.
: Add
or
.
,
: Soldiers you control get +1/+1 until end of turn.
Land
Fortified Beachhead (bro) 262
Gates of Istfell
This land enters tapped.
: Add
.
,
, Sacrifice this land: You gain 2 life and draw two cards.
Land
Gates of Istfell (khm) 256
Halimar Depths
This land enters tapped.
When this land enters, look at the top three cards of your library, then put them back in any order.
: Add
.
Land
Halimar Depths (afc) 244
Hall of Heliod's Generosity
: Add
.
,
: Put target enchantment card from your graveyard on top of your library.
Legendary Land
Hall of Heliod's Generosity (mh1) 241
Hall of Storm Giants
If you control two or more other lands, this land enters tapped.
: Add
.
: Until end of turn, this land becomes a 7/7 blue Giant creature with ward
. It's still a land. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Land
Hall of Storm Giants (afr) 257
Hengegate Pathway
: Add
.
Land
Hengegate Pathway // Mistgate Pathway (khm) 260Hengegate Pathway // Mistgate Pathway (khm) 260
Ipnu Rivulet
: Add
.
, Pay 1 life: Add
.
,
, Sacrifice a Desert: Target player mills four cards. (They put the top four cards of their library into their graveyard.)
Land - Desert
Ipnu Rivulet (hou) 180
Jwari Disruption
Counter target spell unless its controller pays
.
Instant
Jwari Disruption // Jwari Ruins (znr) 64Jwari Disruption // Jwari Ruins (znr) 64
Kabira Takedown
Kabira Takedown deals damage equal to the number of creatures you control to target creature or planeswalker.
Instant
Kabira Takedown // Kabira Plateau (znr) 19Kabira Takedown // Kabira Plateau (znr) 19
Meandering River
This land enters tapped.
: Add
or
.
Land
Meandering River (scd) 308
Memorial to Genius
This land enters tapped.
: Add
.
,
, Sacrifice this land: Draw two cards.
Land
Memorial to Genius (j22) 815
Mystic Gate
: Add
.
,
: Add
,
, or
.
Land
Mystic Gate (2xm) 324
New Benalia
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
.
Land
New Benalia (plst) C18-270
Ondu Inversion
Destroy all nonland permanents.
Sorcery
Ondu Inversion // Ondu Skyruins (znr) 30Ondu Inversion // Ondu Skyruins (znr) 30
Port Town
As this land enters, you may reveal a Plains or Island card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Port Town (scd) 313
Razortide Bridge
This land enters tapped.
Indestructible
: Add
or
.
Artifact Land
Razortide Bridge (brc) 195
Sanctum of Eternity
: Add
.
,
: Return target commander you own from the battlefield to your hand. Activate only during your turn.
Land
Sanctum of Eternity (c19) 59
Sea of Clouds
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Sea of Clouds (clb) 360
Seachrome Coast
This land enters tapped unless you control two or fewer other lands.
: Add
or
.
Land
Seachrome Coast (one) 258
Sejiri Refuge
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Sejiri Refuge (scd) 317
Sejiri Shelter
Target creature you control gains protection from the color of your choice until end of turn.
Instant
Sejiri Shelter // Sejiri Glacier (znr) 37Sejiri Shelter // Sejiri Glacier (znr) 37
Sejiri Steppe
This land enters tapped.
When this land enters, target creature you control gains protection from the color of your choice until end of turn.
: Add
.
Land
Sejiri Steppe (ddg) 36
Shefet Dunes
: Add
.
, Pay 1 life: Add
.
,
, Sacrifice a Desert: Creatures you control get +1/+1 until end of turn. Activate only as a sorcery.
Land - Desert
Shefet Dunes (hou) 183
Silundi Vision
Look at the top six cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Instant
Silundi Vision // Silundi Isle (znr) 80Silundi Vision // Silundi Isle (znr) 80
Skybridge Towers
This land enters tapped.
: Add
or
.
,
, Sacrifice this land: Draw a card.
Land
Skybridge Towers (snc) 256
Skycloud Expanse
,
: Add
.
Land
Skycloud Expanse (brc) 201
Temple of Enlightenment
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Enlightenment (scd) 325
Tranquil Cove
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Tranquil Cove (scd) 329
Wanderwine Hub
As this land enters, you may reveal a Merfolk card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Wanderwine Hub (lrw) 280
Yavimaya, Cradle of Growth
Each land is a Forest in addition to its other land types.
Legendary Land
Yavimaya, Cradle of Growth (mh2) 261

Land

(CTRL to add secondary)

Sorcery

Qty: 3 Price: $15.07
Merchant Scroll
Search your library for a blue instant card, reveal that card, put it into your hand, then shuffle.
Sorcery
Merchant Scroll (8ed) 91
Solve the Equation
Search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle.
Sorcery
Solve the Equation (stx) 54
Trait Doctoring
Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another until end of turn.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Sorcery
Trait Doctoring (dgm) 18

Sorcery

(CTRL to add secondary)

Deck Info

Deck stats

62 pips - 48 cards
46 mana - 41 cards
69 pips - 61 cards
46 mana - 42 cards
0 pips - 0 cards
10 mana - 8 cards
0 pips - 0 cards
10 mana - 8 cards
0 pips - 0 cards
10 mana - 8 cards
0 pips - 0 cards
10 mana - 9 cards
Card NameQtyOdds
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