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Size: 100
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Commander

Qty: 1 Price: $17.99
Minn, Wily Illusionist
Whenever you draw your second card each turn, create a 1/1 blue Illusion creature token with "This token gets +1/+0 for each other Illusion you control."
Whenever an Illusion you control dies, you may put a permanent card with mana value less than or equal to that creature's power from your hand onto the battlefield.
Legendary Creature - Wizard Gnome
Minn, Wily Illusionist (afc) 16

Commander

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Artifact

Qty: 7 Price: $33.95
Arcane Encyclopedia
,
: Draw a card.
Artifact - Book
Arcane Encyclopedia (m19) 227
Coat of Arms
Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)
Artifact
Coat of Arms (plst) DDS-58
Heraldic Banner
As this artifact enters, choose a color.
Creatures you control of the chosen color get +1/+0.
: Add one mana of the chosen color.
Artifact
Heraldic Banner (eld) 222
Mysterious Tome
,
: Draw a card. Transform this artifact.
Artifact - Book
Mysterious Tome // Chilling Chronicle (mid) 63Mysterious Tome // Chilling Chronicle (mid) 63
Semblance Anvil
Imprint — When this artifact enters, you may exile a nonland card from your hand.
Spells you cast that share a card type with the exiled card cost
less to cast.
Artifact
Semblance Anvil (som) 201
Sky Diamond
This artifact enters tapped.
: Add
.
Artifact
Sky Diamond (clb) 449
Sol Ring
: Add
.
Artifact
Sol Ring (c16) 272

Artifact

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Creature

Qty: 24 Price: $33.70
Blind Phantasm
Creature - Illusion
Blind Phantasm (fut) 49
Brass Herald
As this creature enters, choose a creature type.
When this creature enters, reveal the top four cards of your library. Put all creature cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order.
Creatures of the chosen type get +1/+1.
Creature Artifact - Golem
Brass Herald (cmr) 301
Haunting Figment
Vigilance
This creature can't be blocked as long as you've cast an instant or sorcery spell this turn.
Creature - Illusion
Haunting Figment (dmu) 53
Illusionary Servant
Flying
When this creature becomes the target of a spell or ability, sacrifice it.
Creature - Illusion
Illusionary Servant (m10) 57
Illusory Ambusher
Flash (You may cast this spell any time you could cast an instant.)
Whenever this creature is dealt damage, draw that many cards.
Creature - Cat Illusion
Illusory Ambusher (ima) 58
Illusory Angel
Cast this spell only if you've cast another spell this turn.
Flying
Creature - Angel Illusion
Illusory Angel (ima) 59
Jace's Phantasm
Flying
This creature gets +4/+4 as long as an opponent has ten or more cards in their graveyard.
Creature - Illusion
Jace's Phantasm (ddm) 3
Krovikan Mist
Flying
Krovikan Mist's power and toughness are each equal to the number of Illusions on the battlefield.
Creature - Illusion
Krovikan Mist (ddm) 8
Lord of the Unreal
Illusion creatures you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.)
Creature - Human Wizard
Lord of the Unreal (m12) 62
Meloku the Clouded Mirror
Flying
, Return a land you control to its owner's hand: Create a 1/1 blue Illusion creature token with flying.
Legendary Creature - Wizard Moonfolk
Meloku the Clouded Mirror (cmr) 399
Mesmerizing Benthid
When this creature enters, create two 0/2 blue Illusion creature tokens with "Whenever this token blocks a creature, that creature doesn't untap during its controller's next untap step."
This creature has hexproof as long as you control an Illusion.
Creature - Octopus
Mesmerizing Benthid (rna) 43
Mirror Image
You may have this creature enter as a copy of a creature you control.
Creature - Shapeshifter
Mirror Image (m19) 61
Narcomoeba
Flying
When this card is put into your graveyard from your library, you may put it onto the battlefield.
Creature - Illusion
Narcomoeba (mma) 55
Phantasmal Abomination
Defender
When this creature becomes the target of a spell or ability, sacrifice it.
Creature - Illusion
Phantasmal Abomination (roe) 80
Phantasmal Bear
When this creature becomes the target of a spell or ability, sacrifice it.
Creature - Illusion Bear
Phantasmal Bear (m12) 70
Phantasmal Dragon
Flying
When this creature becomes the target of a spell or ability, sacrifice it.
Creature - Dragon Illusion
Phantasmal Dragon (plst) DDM-14
Phantasmal Dreadmaw
Trample
When this creature becomes the target of a spell or ability, sacrifice it.
Creature - Dinosaur Illusion
Phantasmal Dreadmaw (mh2) 339
Phantasmal Image
You may have this creature enter as a copy of any creature on the battlefield, except it's an Illusion in addition to its other types and it has "When this creature becomes the target of a spell or ability, sacrifice it."
Creature - Illusion
Phantasmal Image (afc) 89
Phantom Ninja
This creature can't be blocked.
Creature - Illusion Ninja
Phantom Ninja (mh1) 62
Phantom Steed
Flash
When this creature enters, exile another target creature you control until this creature leaves the battlefield.
Whenever this creature attacks, create a tapped and attacking token that's a copy of the exiled card, except it's an Illusion in addition to its other types. Sacrifice that token at end of combat.
Creature - Illusion Horse
Phantom Steed (afc) 18
Phantom Warrior
This creature can't be blocked.
Creature - Warrior Illusion
Phantom Warrior (10e) 96
Spark Double
You may have this creature enter as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary.
Creature - Illusion
Spark Double (war) 68
Unblinking Bleb
Morph
(You may cast this card face down as a 2/2 creature for
. Turn it face up any time for its morph cost.)
Whenever this creature or another permanent is turned face up, you may scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Creature - Illusion
Unblinking Bleb (fut) 45
Zuran Spellcaster
: This creature deals 1 damage to any target.
Creature - Human Wizard
Zuran Spellcaster (ice) 112

Creature

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Enchantment

Qty: 16 Price: $9.00
Aura of Dominion
Enchant creature
, Tap an untapped creature you control: Untap enchanted creature.
Enchantment - Aura
Aura of Dominion (chk) 51
Bind the Monster
Enchant creature
When this Aura enters, tap enchanted creature. It deals damage to you equal to its power.
Enchanted creature doesn't untap during its controller's untap step.
Enchantment - Aura
Bind the Monster (khm) 48
Cunning Evasion
Whenever a creature you control becomes blocked, you may return it to its owner's hand.
Enchantment
Cunning Evasion (mh1) 45
Deep Freeze
Enchant creature
Enchanted creature has base power and toughness 0/4, has defender, loses all other abilities, and is a blue Wall in addition to its other colors and types.
Enchantment - Aura
Deep Freeze (plst) DOM-50
Dismiss into Dream
Each creature your opponents control is an Illusion in addition to its other types and has "When this creature becomes the target of a spell or ability, sacrifice it."
Enchantment
Dismiss into Dream (m14) 50
Frogify
Enchant creature
Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1. (It loses all other card types and creature types.)
Enchantment - Aura
Frogify (eld) 47
Ice Cage
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
When enchanted creature becomes the target of a spell or ability, destroy this Aura.
Enchantment - Aura
Ice Cage (m11) 57
Ichthyomorphosis
Enchant creature
Enchanted creature loses all abilities and is a blue Fish with base power and toughness 0/1.
Enchantment - Aura
Ichthyomorphosis (thb) 51
Infinite Reflection
Enchant creature
When this Aura enters attached to a creature, each other nontoken creature you control becomes a copy of that creature.
Nontoken creatures you control enter as a copy of enchanted creature.
Enchantment - Aura
Infinite Reflection (c14) 114
Kasmina's Transmutation
Enchant creature
Enchanted creature loses all abilities and has base power and toughness 1/1.
Enchantment - Aura
Kasmina's Transmutation (war) 57
Narcolepsy
Enchant creature
At the beginning of each upkeep, if enchanted creature is untapped, tap it.
Enchantment - Aura
Narcolepsy (roe) 79
Paralyzing Grasp
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
Enchantment - Aura
Paralyzing Grasp (rtr) 46
So Shiny
Enchant creature
When this Aura enters, if you control a token, tap enchanted creature, then scry 2.
Enchanted creature doesn't untap during its controller's untap step.
Enchantment - Aura
So Shiny (mh2) 63
Spectral Prison
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
When enchanted creature becomes the target of a spell, sacrifice this Aura.
Enchantment - Aura
Spectral Prison (avr) 75
Volition Reins
Enchant permanent
When this Aura enters, if enchanted permanent is tapped, untap it.
You control enchanted permanent.
Enchantment - Aura
Volition Reins (som) 53
Volrath's Curse
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated. That creature's controller may sacrifice a permanent of their choice for that player to ignore this effect until end of turn.
: Return this Aura to its owner's hand.
Enchantment - Aura
Volrath's Curse (tmp) 101

Enchantment

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Instant

Qty: 16 Price: $10.92
Blink of an Eye
Kicker
(You may pay an additional
as you cast this spell.)
Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.
Instant
Blink of an Eye (dom) 46
Counterspell
Counter target spell.
Instant
Counterspell (mh2) 267
Dissipate
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Instant
Dissipate (mid) 49
Dramatic Reversal
Untap all nonland permanents you control.
Instant
Dramatic Reversal (kld) 44
Frost Breath
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
Instant
Frost Breath (m14) 56
Mizzium Skin
Target creature you control gets +0/+1 and gains hexproof until end of turn.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Instant
Mizzium Skin (rtr) 45
Negate
Counter target noncreature spell.
Instant
Negate (cn2) 117
Opt
Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Draw a card.
Instant
Opt (eld) 59
Ray of Command
Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it.
Instant
Ray of Command (mir) 86
Reach Through Mists
Draw a card.
Instant - Arcane
Reach Through Mists (dds) 7
Repeal
Return target nonland permanent with mana value X to its owner's hand.
Draw a card.
Instant
Repeal (ima) 70
Sapphire Charm
Choose one —
• Target player draws a card at the beginning of the next turn's upkeep.
• Target creature gains flying until end of turn.
• Target creature an opponent controls phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)
Instant
Sapphire Charm (plst) MIR-89
Summoner's Bane
Counter target creature spell. Create a 2/2 blue Illusion creature token.
Instant
Summoner's Bane (ddm) 31
Thirst for Discovery
Draw three cards. Then discard two cards unless you discard a basic land card.
Instant
Thirst for Discovery (vow) 85
Turn to Frog
Until end of turn, target creature loses all abilities and becomes a blue Frog with base power and toughness 1/1.
Instant
Turn to Frog (m12) 78
You See a Guard Approach
Choose one —
• Distract the Guard — Tap target creature.
• Hide — Target creature you control gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Instant
You See a Guard Approach (afr) 85

Instant

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Land

Qty: 31 Price: $15.45
Evolving Wilds
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Evolving Wilds (mid) 261
Halimar Depths
This land enters tapped.
When this land enters, look at the top three cards of your library, then put them back in any order.
: Add
.
Land
Halimar Depths (wwk) 137
Island
(
: Add
.)
Basic Land - Island
Island (shm) 287
Island
(
: Add
.)
Basic Land - Island
Island (m11) 235
Island
(
: Add
.)
Basic Land - Island
Island (m11) 235
Island
(
: Add
.)
Basic Land - Island
Island (m11) 237
Island
(
: Add
.)
Basic Land - Island
Island (m12) 236
Island
(
: Add
.)
Basic Land - Island
Island (ddi) 42
Island
(
: Add
.)
Basic Land - Island
Island (ddj) 37
Island
(
: Add
.)
Basic Land - Island
Island (ddj) 37
Island
(
: Add
.)
Basic Land - Island
Island (ddm) 40
Island
(
: Add
.)
Basic Land - Island
Island (ddm) 40
Island
(
: Add
.)
Basic Land - Island
Island (m15) 257
Island
(
: Add
.)
Basic Land - Island
Island (frf) 179
Island
(
: Add
.)
Basic Land - Island
Island (frf) 179
Island
(
: Add
.)
Basic Land - Island
Island (frf) 179
Island
(
: Add
.)
Basic Land - Island
Island (frf) 179
Island
(
: Add
.)
Basic Land - Island
Island (frf) 179
Island
(
: Add
.)
Basic Land - Island
Island (ddq) 71
Island
(
: Add
.)
Basic Land - Island
Island (c18) 298
Island
(
: Add
.)
Basic Land - Island
Island (stx) 368
Island
(
: Add
.)
Basic Land - Island
Island (stx) 368
Island
(
: Add
.)
Basic Land - Island
Island (stx) 368
Island
(
: Add
.)
Basic Land - Island
Island (stx) 368
Island
(
: Add
.)
Basic Land - Island
Island (stx) 369
Island
(
: Add
.)
Basic Land - Island
Island (stx) 369
Island
(
: Add
.)
Basic Land - Island
Island (stx) 369
Island
(
: Add
.)
Basic Land - Island
Island (stx) 369
Island
(
: Add
.)
Basic Land - Island
Island (stx) 369
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Path of Ancestry (cmr) 353

Land

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Sorcery

Qty: 5 Price: $3.97
Arm with Aether
Until end of turn, creatures you control gain "Whenever this creature deals damage to an opponent, you may return target creature that player controls to its owner's hand."
Sorcery
Arm with Aether (nph) 28
Distant Melody
Choose a creature type. Draw a card for each permanent you control of that type.
Sorcery
Distant Melody (voc) 103
Preordain
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Sorcery
Preordain (m11) 70
See Beyond
Draw two cards, then shuffle a card from your hand into your library.
Sorcery
See Beyond (roe) 86
Temporal Fissure
Return target permanent to its owner's hand.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Sorcery
Temporal Fissure (plst) DDS-12

Sorcery

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Maybeboard

Qty: 2 Price: $1.64
Murmuring Mystic
Whenever you cast an instant or sorcery spell, create a 1/1 blue Bird Illusion creature token with flying.
Creature - Human Wizard
Murmuring Mystic (grn) 45
Tetsuko Umezawa, Fugitive
Creatures you control with power or toughness 1 or less can't be blocked.
Legendary Creature - Human Rogue
Tetsuko Umezawa, Fugitive (dom) 69

Maybeboard

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Deck Info

Deck stats

0 pips - 0 cards
2 mana - 2 cards
77 pips - 62 cards
32 mana - 32 cards
0 pips - 0 cards
2 mana - 2 cards
0 pips - 0 cards
2 mana - 2 cards
0 pips - 0 cards
2 mana - 2 cards
0 pips - 0 cards
2 mana - 1 card
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