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Size: 40
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Custom
Size: 40
No deck tags
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Creature

Qty: 14 Price: $9.70
Clinging Anemones
Defender
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Creature - Jellyfish
Clinging Anemones (gtc) 31
Crowned Ceratok
Trample
Each creature you control with a +1/+1 counter on it has trample.
Creature - Rhino
Crowned Ceratok (gtc) 117
Drakewing Krasis
Flying, trample
Creature - Lizard Drake
Drakewing Krasis (gtc) 157
Elusive Krasis
This creature can't be blocked.
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Creature - Mutant Fish
Elusive Krasis (gtc) 160
Experiment One
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Remove two +1/+1 counters from this creature: Regenerate it. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Creature - Human Ooze
Experiment One (gtc) 119
Fathom Mage
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Whenever a +1/+1 counter is put on this creature, you may draw a card.
Creature - Human Wizard
Fathom Mage (gtc) 162
Gyre Sage
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
: Add
for each +1/+1 counter on this creature.
Creature - Elf Druid
Gyre Sage (gtc) 123
Leyline Phantom
When this creature deals combat damage, return it to its owner's hand. (Return it only if it survived combat.)
Creature - Illusion
Leyline Phantom (gtc) 41
Master Biomancer
Each other creature you control enters with a number of additional +1/+1 counters on it equal to this creature's power and as a Mutant in addition to its other types.
Creature - Wizard Elf
Master Biomancer (gtc) 176
Sapphire Drake
Flying
Each creature you control with a +1/+1 counter on it has flying.
Creature - Drake
Sapphire Drake (gtc) 47
Simic Fluxmage
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
,
: Move a +1/+1 counter from this creature onto target creature.
Creature - Wizard Merfolk
Simic Fluxmage (gtc) 49
Zameck Guildmage
: This turn, each creature you control enters with an additional +1/+1 counter on it.
, Remove a +1/+1 counter from a creature you control: Draw a card.
Creature - Wizard Elf
Zameck Guildmage (gtc) 209

Creature

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Enchantment

Qty: 3 Price: $1.05
Verdant Haven
Enchant land
When this Aura enters, you gain 2 life.
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
Enchantment - Aura
Verdant Haven (gtc) 138

Enchantment

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Instant

Qty: 7 Price: $3.09
Aetherize
Return all attacking creatures to their owner's hand.
Instant
Aetherize (gtc) 29
Bioshift
Move any number of +1/+1 counters from target creature onto another target creature with the same controller.
Instant
Bioshift (gtc) 214
Burst of Strength
Put a +1/+1 counter on target creature and untap it.
Instant
Burst of Strength (gtc) 115
Spell Rupture
Counter target spell unless its controller pays
, where X is the greatest power among creatures you control.
Instant
Spell Rupture (gtc) 52
Totally Lost
Put target nonland permanent on top of its owner's library.
Instant
Totally Lost (gtc) 54
Wildwood Rebirth
Return target creature card from your graveyard to your hand.
Instant
Wildwood Rebirth (gtc) 140

Instant

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Land

Qty: 16 Price: $0.00
Forest
(
: Add
.)
Basic Land - Forest
Forest (trk) 325
Island
(
: Add
.)
Basic Land - Island
Island (trk) 319

Land

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Sideboard

Qty: 2 Price: $1.04
Forced Adaptation
Enchant creature
At the beginning of your upkeep, put a +1/+1 counter on enchanted creature.
Enchantment - Aura
Forced Adaptation (gtc) 120
Wasteland Viper
Deathtouch
Bloodrush —
, Discard this card: Target attacking creature gets +1/+2 and gains deathtouch until end of turn.
Creature - Snake
Wasteland Viper (gtc) 139

Sideboard

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 0 cards
15 pips - 15 cards
8 mana - 8 cards
0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
0 mana - 0 cards
16 pips - 16 cards
9 mana - 9 cards
0 pips - 0 cards
0 mana - 0 cards
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