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Size: 100
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Commander

Qty: 1 Price: $5.49
Tidus, Yuna's Guardian
At the beginning of combat on your turn, you may move a counter from target creature you control onto a second target creature you control.
Cheer — Whenever one or more creatures you control with counters on them deal combat damage to a player, you may draw a card and proliferate. Do this only once each turn.
Legendary Creature - Human Warrior
Tidus, Yuna's Guardian (fic) 5

Commander

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Artifact

Qty: 4 Price: $5.16
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (fic) 334
Blitzball Stadium
When this artifact enters, support X. (Put a +1/+1 counter on each of up to X target creatures.)
Go for the Goal! —
,
: Until end of turn, target creature gains "Whenever this creature deals combat damage to a player, draw a card for each kind of counter on it" and it can't be blocked this turn.
Artifact
Blitzball Stadium (fic) 34
Everflowing Chalice
Multikicker
(You may pay an additional
any number of times as you cast this spell.)
This artifact enters with a charge counter on it for each time it was kicked.
: Add
for each charge counter on this artifact.
Artifact
Everflowing Chalice (fic) 343
Sol Ring
: Add
.
Artifact
Sol Ring (fic) 358

Artifact

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Counters

Qty: 3 Price: $2.23
Hydra Trainer
You may exert this creature as it attacks. When you do, target creature gets +X/+X until end of turn, where X is the number of counters on permanents you control. (An exerted creature won't untap during your next untap step.)
: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)
Creature - Human Warrior
Hydra Trainer (mh3) 159
Ivy Lane Denizen
Whenever another green creature you control enters, put a +1/+1 counter on target creature.
Creature - Warrior Elf
Ivy Lane Denizen (j25) 674
Simic Ascendancy
: Put a +1/+1 counter on target creature you control.
Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on this enchantment.
At the beginning of your upkeep, if this enchantment has twenty or more growth counters on it, you win the game.
Enchantment
Simic Ascendancy (blc) 260

Counters

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Creature

Qty: 23 Price: $31.93
Ambitious Augmenter
Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.)
When this creature dies, if it had one or more counters on it, create a 0/0 green and blue Fractal creature token, then put this creature's counters on that token.
Creature - Wizard Turtle
Ambitious Augmenter (sos) 140
Chasm Skulker
Whenever you draw a card, put a +1/+1 counter on this creature.
When this creature dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on this creature. (They can't be blocked as long as defending player controls an Island.)
Creature - Horror Squid
Chasm Skulker (fic) 262
Chocobo Knights
Whenever you attack, creatures you control with counters on them gain double strike until end of turn.
Creature - Human Knight
Chocobo Knights (fic) 12
Doc Samson, Super Psychiatrist
If you would put one or more counters on a permanent you control, put that many plus one of each of those kinds of counters on that permanent instead.
: Add X mana of any one color, where X is Doc Samson's power.
Legendary Creature - Hero Doctor Gamma
Doc Samson, Super Psychiatrist (msh) 164
Duskshell Crawler
When this creature enters, put a +1/+1 counter on target creature.
Each creature you control with a +1/+1 counter on it has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Creature - Insect
Duskshell Crawler (fic) 301
Fathom Mage
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Whenever a +1/+1 counter is put on this creature, you may draw a card.
Creature - Human Wizard
Fathom Mage (fic) 325
Forgotten Ancient
Whenever a player casts a spell, you may put a +1/+1 counter on this creature.
At the beginning of your upkeep, you may move any number of +1/+1 counters from this creature onto other creatures.
Creature - Elemental
Forgotten Ancient (fic) 304
Gatta and Luzzu
Flash
When Gatta and Luzzu enters, choose target creature you control. If damage would be dealt to that creature this turn, prevent that damage and put that many +1/+1 counters on it.
Legendary Creature - Human Soldier
Gatta and Luzzu (fic) 19
Glen Elendra Guardian
Flash
Flying
This creature enters with a -1/-1 counter on it.
, Remove a counter from this creature: Counter target noncreature spell. Its controller draws a card.
Creature - Wizard Faerie
Glen Elendra Guardian (ecl) 51
Gyre Sage
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
: Add
for each +1/+1 counter on this creature.
Creature - Elf Druid
Gyre Sage (fic) 306
Incubation Druid
: Add one mana of any type that a land you control could produce. If this creature has a +1/+1 counter on it, add three mana of that type instead.
: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)
Creature - Elf Druid
Incubation Druid (fic) 309
Leatherhead, Swamp Stalker
Trample
Leatherhead enters with a hexproof counter on her.
Whenever Leatherhead deals combat damage to a player, you may remove a counter from her. When you do, destroy target artifact or enchantment that player controls.
Legendary Creature - Rogue Mutant Crocodile
Leatherhead, Swamp Stalker (tmt) 117
Lord Jyscal Guado
Flying
At the beginning of each end step, if you put a counter on a creature this turn, investigate. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Legendary Creature - Cleric Spirit
Lord Jyscal Guado (fic) 23
Lulu, Stern Guardian
Whenever an opponent attacks you, choose target creature attacking you. Put a stun counter on that creature.
: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Legendary Creature - Human Wizard
Lulu, Stern Guardian (fic) 38
Luminous Broodmoth
Flying
Whenever a creature you control without flying dies, return it to the battlefield under its owner's control with a flying counter on it.
Creature - Insect
Luminous Broodmoth (fic) 246
Maester Seymour
At the beginning of combat on your turn, put a number of +1/+1 counters equal to Maester Seymour's power on another target creature you control.
: Monstrosity X, where X is the number of counters among creatures you control. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.)
Legendary Creature - Human Cleric Elf
Maester Seymour (fic) 68
Rikku, Resourceful Guardian
Whenever you put one or more counters on a creature, until end of turn, that creature can't be blocked by creatures your opponents control.
Steal —
,
: Move a counter from target creature an opponent controls onto target creature you control. Activate only as a sorcery.
Legendary Creature - Human Artificer
Rikku, Resourceful Guardian (fic) 41
Shelinda, Yevon Acolyte
Lifelink
Whenever another creature you control enters, put a +1/+1 counter on that creature if its power is less than Shelinda's power. Otherwise, put a +1/+1 counter on Shelinda.
Legendary Creature - Human Cleric
Shelinda, Yevon Acolyte (fic) 94
Tromell, Seymour's Butler
Each other nontoken creature you control enters with an additional +1/+1 counter on it.
,
: Proliferate X times, where X is the number of nontoken creatures you control that entered this turn. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there.)
Legendary Creature - Elf Advisor
Tromell, Seymour's Butler (fic) 73
Wakka, Devoted Guardian
Reach, trample
Whenever Wakka deals combat damage to a player, destroy up to one target artifact that player controls and put a +1/+1 counter on Wakka.
Blitzball Captain — At the beginning of your end step, if a counter was put on Wakka this turn, put a +1/+1 counter on each other creature you control.
Legendary Creature - Human Warrior
Wakka, Devoted Guardian (fic) 97
Walking Ballista
This creature enters with X +1/+1 counters on it.
: Put a +1/+1 counter on this creature.
Remove a +1/+1 counter from this creature: It deals 1 damage to any target.
Creature Artifact - Construct
Walking Ballista (fic) 371
Wildgrowth Archaic
Reach, trample
Converge — This creature enters with a +1/+1 counter on it for each color of mana spent to cast it.
Whenever you cast a creature spell, that creature enters with X additional +1/+1 counters on it, where X is the number of colors of mana spent to cast it.
Creature - Avatar
Wildgrowth Archaic (sos) 168
Yuna, Grand Summoner
Grand Summon —
: Add one mana of any color. When you next cast a creature spell this turn, that creature enters with two additional +1/+1 counters on it.
Whenever another permanent you control is put into a graveyard from the battlefield, if it had one or more counters on it, you may put that number of +1/+1 counters on target creature.
Legendary Creature - Human Cleric
Yuna, Grand Summoner (fic) 8

Creature

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Draw

Qty: 3 Price: $1.99
Armorcraft Judge
When this creature enters, draw a card for each creature you control with a +1/+1 counter on it.
Creature - Elf Artificer
Armorcraft Judge (j25) 629
Bred for the Hunt
Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, you may draw a card.
Enchantment
Bred for the Hunt (fic) 321
Ezuri, Stalker of Spheres
When Ezuri enters, you may pay
. If you do, proliferate twice.
Whenever you proliferate, draw a card.
Legendary Creature - Warrior Elf Phyrexian
Ezuri, Stalker of Spheres (one) 201

Draw

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Enchantment

Qty: 5 Price: $18.15
Fight Rigging
Hideaway 5 (When this enchantment enters, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if you control a creature with power 7 or greater, you may play the exiled card without paying its mana cost.
Enchantment
Fight Rigging (fic) 303
Hardened Scales
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
Enchantment
Hardened Scales (fic) 307
Path of Discovery
Whenever a creature you control enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
Enchantment
Path of Discovery (fic) 312
Resourceful Defense
Whenever a permanent you control leaves the battlefield, if it had counters on it, put those counters on target permanent you control.
: Move any number of counters from target permanent you control onto a second target permanent you control.
Enchantment
Resourceful Defense (fic) 251
Sphere Grid
Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on that creature.
Unlock Ability — Creatures you control with +1/+1 counters on them have reach and trample.
Enchantment
Sphere Grid (fic) 70

Enchantment

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Instant

Qty: 7 Price: $10.39
An Offer You Can't Refuse
Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Instant
An Offer You Can't Refuse (fic) 267
Destroy Evil
Choose one —
• Destroy target creature with toughness 4 or greater.
• Destroy target enchantment.
Instant
Destroy Evil (fic) 240
Endless Detour
The owner of target spell, nonland permanent, or card in a graveyard puts it on their choice of the top or bottom of their library.
Instant
Endless Detour (fic) 324
Inspiring Call
Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Instant
Inspiring Call (fic) 310
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Instant
Path to Exile (fic) 248
Protection Magic
Put a shield counter on each of up to three target creatures. (If a creature with a shield counter would be dealt damage or destroyed, remove a shield counter from it instead.)
Instant
Protection Magic (fic) 24
Yuna's Whistle
Reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order. When you reveal a creature card this way, put X +1/+1 counters on target creature you control, where X is the mana value of that card.
Instant
Yuna's Whistle (fic) 75

Instant

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Land

Qty: 34 Price: $27.58
Ash Barrens
: Add
.
Basic landcycling
(
, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Land
Ash Barrens (fic) 374
Brushland
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Brushland (fic) 377
Canopy Vista
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Plains Forest
Canopy Vista (fic) 378
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (fic) 486
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (fic) 390
Flooded Grove
: Add
.
,
: Add
,
, or
.
Land
Flooded Grove (fic) 393
Forest
(
: Add
.)
Basic Land - Forest
Forest (fin) 306
Forge of Heroes
: Add
.
: Choose target commander that entered this turn. Put a +1/+1 counter on it if it's a creature and a loyalty counter on it if it's a planeswalker.
Land
Forge of Heroes (fic) 395
Fortified Village
As this land enters, you may reveal a Forest or Plains card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Fortified Village (fic) 396
Glacial Fortress
This land enters tapped unless you control a Plains or an Island.
: Add
or
.
Land
Glacial Fortress (fic) 400
Hinterland Harbor
This land enters tapped unless you control a Forest or an Island.
: Add
or
.
Land
Hinterland Harbor (fic) 403
Island
(
: Add
.)
Basic Land - Island
Island (fin) 298
Karn's Bastion
: Add
.
,
: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Land
Karn's Bastion (eoc) 163
Nesting Grounds
: Add
.
,
: Move a counter from target permanent you control onto a second target permanent. Activate only as a sorcery.
Land
Nesting Grounds (fic) 408
Overflowing Basin
,
: Add
.
Land
Overflowing Basin (fic) 410
Plains
(
: Add
.)
Basic Land - Plains
Plains (fin) 294
Port Town
As this land enters, you may reveal a Plains or Island card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Port Town (fic) 412
Prairie Stream
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Plains Island
Prairie Stream (fic) 413
Seaside Citadel
This land enters tapped.
: Add
,
, or
.
Land
Seaside Citadel (fic) 420
Simic Growth Chamber
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Simic Growth Chamber (dsc) 298
Skycloud Expanse
,
: Add
.
Land
Skycloud Expanse (fic) 423
Sungrass Prairie
,
: Add
.
Land
Sungrass Prairie (fic) 428
Sunpetal Grove
This land enters tapped unless you control a Forest or a Plains.
: Add
or
.
Land
Sunpetal Grove (fic) 432
Vineglimmer Snarl
As this land enters, you may reveal a Forest or Island card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Vineglimmer Snarl (fic) 440
Yavimaya Coast
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Yavimaya Coast (soc) 425

Land

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Proliferate

Qty: 6 Price: $10.86
Contentious Plan
Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Draw a card.
Sorcery
Contentious Plan (war) 46
Evolution Sage
Landfall — Whenever a land you control enters, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature - Elf Druid
Evolution Sage (ecc) 105
Experimental Augury
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Instant
Experimental Augury (eoc) 73
Flux Channeler
Whenever you cast a noncreature spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature - Human Wizard
Flux Channeler (cmm) 847
Pollenbright Druid
When this creature enters, choose one —
• Put a +1/+1 counter on target creature.
• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature - Elf Druid
Pollenbright Druid (cmm) 312
Thrummingbird
Flying
Whenever this creature deals combat damage to a player, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature - Bird Horror Phyrexian
Thrummingbird (eoc) 80

Proliferate

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Protection

Qty: 1 Price: $0.39
Snakeskin Veil
Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Instant
Snakeskin Veil (tdm) 159

Protection

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Ramp

Qty: 3 Price: $6.57
Kami of Whispered Hopes
If one or more +1/+1 counters would be put on a permanent you control, that many plus one +1/+1 counters are put on that permanent instead.
: Add X mana of any one color, where X is this creature's power.
Creature - Spirit
Kami of Whispered Hopes (soc) 273
Rishkar, Peema Renegade
When Rishkar enters, put a +1/+1 counter on each of up to two target creatures.
Each creature you control with a counter on it has "
: Add
."
Legendary Creature - Elf Druid
Rishkar, Peema Renegade (j25) 708
Simic Signet
,
: Add
.
Artifact
Simic Signet (dsc) 252

Ramp

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Recursion

Qty: 1 Price: $0.99
Evolution Witness
: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)
Whenever one or more +1/+1 counters are put on this creature, return target permanent card from your graveyard to your hand.
Creature - Elf Shaman Mutant
Evolution Witness (mh3) 151

Recursion

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Removal

Qty: 1 Price: $0.79
Cankerbloom
, Sacrifice this creature: Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature - Fungus Phyrexian
Cankerbloom (one) 161

Removal

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Sorcery

Qty: 7 Price: $32.29
Collective Effort
Escalate—Tap an untapped creature you control. (Pay this cost for each mode chosen beyond the first.)
Choose one or more —
• Destroy target creature with power 4 or greater.
• Destroy target enchantment.
• Put a +1/+1 counter on each creature target player controls.
Sorcery
Collective Effort (fic) 237
Damning Verdict
Destroy all creatures with no counters on them.
Sorcery
Damning Verdict (fic) 239
Farewell
Choose one or more —
• Exile all artifacts.
• Exile all creatures.
• Exile all enchantments.
• Exile all graveyards.
Sorcery
Farewell (fic) 242
Farseek
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Sorcery
Farseek (fic) 302
Germination Practicum
Put two +1/+1 counters on each creature you control.
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Sorcery - Lesson
Germination Practicum (sos) 149
Growth Curve
Put a +1/+1 counter on target creature you control, then double the number of +1/+1 counters on that creature.
Sorcery
Growth Curve (sos) 193
Three Visits
Search your library for a Forest card, put it onto the battlefield, then shuffle.
Sorcery
Three Visits (fic) 315

Sorcery

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Tokens

Qty: 1 Price: $0.99
Herd Baloth
Whenever one or more +1/+1 counters are put on this creature, you may create a 4/4 green Beast creature token.
Creature - Beast
Herd Baloth (mh2) 165

Tokens

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Deck Info

Deck stats

20 pips - 16 cards
24 mana - 21 cards
18 pips - 18 cards
30 mana - 25 cards
0 pips - 0 cards
11 mana - 8 cards
0 pips - 0 cards
11 mana - 8 cards
45 pips - 40 cards
32 mana - 27 cards
0 pips - 0 cards
10 mana - 9 cards
Card NameQtyOdds
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