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Custom
Size: 91
No deck tags
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Anthem

Qty: 6 Price: $1.89
Chieftain en-Dal
Whenever this creature attacks, attacking creatures gain first strike until end of turn.
Creature - Human Knight
Chieftain en-Dal (nem) 4
Crusade
White creatures get +1/+1.
Enchantment
Divine Sacrament
White creatures get +1/+1.
Threshold — White creatures get an additional +1/+1 as long as there are seven or more cards in your graveyard.
Enchantment
Divine Sacrament (dmr) 262
Fortified Area
Wall creatures you control get +1/+0 and have banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Enchantment
Fortified Area (4ed) 26
Juniper Order Advocate
As long as this creature is untapped, green creatures you control get +1/+1.
Creature - Human Knight
Juniper Order Advocate (all) 6
Knighthood
Creatures you control have first strike.
Enchantment
Knighthood (7ed) 25

Anthem

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Artifact

Qty: 1 Price: $0.35
Jabari's Banner
,
: Target creature gains flanking until end of turn. (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Artifact
Jabari's Banner (wth) 150

Artifact

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Creature

Qty: 27 Price: $32.97
Alaborn Cavalier
Whenever this creature attacks, you may tap target creature.
Creature - Human Knight
Alaborn Cavalier (ddg) 18
Alaborn Veteran
: Target creature gets +2/+2 until end of turn. Activate only during your turn, before attackers are declared.
Creature - Human Knight
Alaborn Veteran (p02) 5
Asmira, Holy Avenger
Flying
At the beginning of each end step, put a +1/+1 counter on Asmira for each creature put into your graveyard from the battlefield this turn.
Legendary Creature - Human Cleric
Asmira, Holy Avenger (mir) 256
Aysen Crusader
Aysen Crusader's power and toughness are each equal to 2 plus the number of Soldiers and Warriors you control.
Creature - Human Knight
Aysen Crusader (hml) 4
Benalish Knight
Flash (You may cast this spell any time you could cast an instant.)
First strike (This creature deals combat damage before creatures without first strike.)
Creature - Human Knight
Benalish Knight (10e) 11
Capashen Knight
First strike (This creature deals combat damage before creatures without first strike.)
: This creature gets +1/+0 until end of turn.
Creature - Human Knight
Capashen Knight (m14) 11
Capashen Templar
: This creature gets +0/+1 until end of turn.
Creature - Human Knight
Capashen Templar (uds) 5
Champion Lancer
Prevent all damage that would be dealt to this creature by creatures.
Creature - Human Knight
Champion Lancer (s99) 11
Charging Paladin
Whenever this creature attacks, it gets +0/+3 until end of turn.
Creature - Human Knight
Charging Paladin (dvd) 4
Defender of Law
Flash
Protection from red
Creature - Human Knight
Defender of Law (ulg) 5
Galina's Knight
Protection from red
Creature - Knight Merfolk
Galina's Knight (inv) 248
General Jarkeld
: Choose two target blocked attacking creatures. If each of those creatures could be blocked by all creatures that the other is blocked by, each creature that's blocking exactly one of those attacking creatures stops blocking it and is blocking the other attacking creature. Activate only during the declare blockers step.
Legendary Creature - Human Soldier
General Jarkeld (ice) 27
Kjeldoran Knight
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
: This creature gets +1/+0 until end of turn.
: This creature gets +0/+2 until end of turn.
Creature - Human Knight
Kjeldoran Knight (ice) 36
Knight Errant
Creature - Human Knight
Knight Errant (7ed) 24
Knight of the Holy Nimbus
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
If this creature would be destroyed, regenerate it. (Tap it, remove it from combat, and heal all damage on it.)
: This creature can't be regenerated this turn. Only your opponents may activate this ability.
Creature - Human Knight Rebel
Knight of the Holy Nimbus (tsr) 23
Knight of Valor
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
: Each creature without flanking blocking this creature gets -1/-1 until end of turn. Activate only once each turn.
Creature - Human Knight
Knight of Valor (vis) 11
Knights of Thorn
Protection from red; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Creature - Human Knight
Knights of Thorn (drk) 11
Lost Order of Jarkeld
As this creature enters, choose an opponent.
Lost Order of Jarkeld's power and toughness are each equal to 1 plus the number of creatures the chosen player controls.
Creature - Human Knight
Lost Order of Jarkeld (ice) 43
Moorish Cavalry
Trample
Creature - Human Knight
Moorish Cavalry (arn) 7
Order of the White Shield
Protection from black
: This creature gains first strike until end of turn.
: This creature gets +1/+0 until end of turn.
Creature - Human Knight
Order of the White Shield (5ed) 49
Sacred Knight
This creature can't be blocked by black and/or red creatures.
Creature - Human Knight
Sacred Knight (por) 24
Serra Paladin
: Prevent the next 1 damage that would be dealt to any target this turn.
,
: Target creature gains vigilance until end of turn.
Creature - Human Knight
Serra Paladin (5ed) 61
Sidar Jabari
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Whenever Sidar Jabari attacks, tap target creature defending player controls.
Legendary Creature - Human Knight
Sidar Jabari (mir) 39
Youthful Knight
First strike
Creature - Human Knight
Youthful Knight (plst) MM3-29
Zhalfirin Commander
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
: Target Knight creature gets +1/+1 until end of turn.
Creature - Human Knight
Zhalfirin Commander (ddg) 13
Zhalfirin Crusader
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
: The next 1 damage that would be dealt to this creature this turn is dealt to any target instead.
Creature - Human Knight
Zhalfirin Crusader (vis) 25
Zhalfirin Knight
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
: This creature gains first strike until end of turn.
Creature - Human Knight
Zhalfirin Knight (mir) 50

Creature

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Draw

Qty: 4 Price: $2.48
Conviction
Enchant creature
Enchanted creature gets +1/+3.
: Return this Aura to its owner's hand.
Enchantment - Aura
Conviction (plst) AER-12
Gallantry
Target blocking creature gets +4/+4 until end of turn.
Draw a card.
Instant
Gallantry (ody) 23
Lightning Blow
Target creature gains first strike until end of turn.
Draw a card at the beginning of the next turn's upkeep.
Instant
Lightning Blow (ice) 42
Truce
Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life.
Instant
Truce (5ed) 65

Draw

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Evasion

Qty: 1 Price: $0.35
Soltari Lancer
Shadow (This creature can block or be blocked by only creatures with shadow.)
This creature has first strike as long as it's attacking.
Creature - Knight Soltari
Soltari Lancer (tmp) 44

Evasion

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Instant

Qty: 1 Price: $0.79
Divine Retribution
Divine Retribution deals damage to target attacking creature equal to the number of attacking creatures.
Instant
Divine Retribution (mir) 12

Instant

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Land

Qty: 1 Price: $7.99
Unholy Citadel
Black legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Land
Unholy Citadel (leg) 309

Land

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Lifegain

Qty: 2 Price: $1.34
Noble Purpose
Whenever a creature you control deals combat damage, you gain that much life.
Enchantment
Noble Purpose (plst) MMQ-32
Serra Avatar
Serra Avatar's power and toughness are each equal to your life total.
When Serra Avatar is put into a graveyard from anywhere, shuffle it into its owner's library.
Creature - Avatar
Serra Avatar (dmr) 26

Lifegain

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Protection

Qty: 23 Price: $40.85
Angelic Shield
Creatures you control get +0/+1.
Sacrifice this enchantment: Return target creature to its owner's hand.
Enchantment
Angelic Shield (plst) INV-228
Baton of Morale
: Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Artifact
Baton of Morale (ice) 313
Crusading Knight
Protection from black
This creature gets +1/+1 for each Swamp your opponents control.
Creature - Human Knight
Crusading Knight (inv) 12
Divine Light
Prevent all damage that would be dealt this turn to creatures you control.
Sorcery
Divine Light (apc) 8
Divine Presence
If a source would deal 4 or more damage to a permanent or player, that source deals 3 damage to that permanent or player instead.
Enchantment
Divine Presence (inv) 15
Empty City Ruse
Target opponent skips all combat phases of their next turn.
Sorcery
Empty City Ruse (ptk) 3
Eye for an Eye
The next time a source of your choice would deal damage to you this turn, instead that source deals that much damage to you and Eye for an Eye deals that much damage to that source's controller.
Instant
Eye for an Eye (5ed) 30
High Ground
Each creature you control can block an additional creature each combat.
Enchantment
High Ground (plst) 10E-20
Holy Day
Prevent all combat damage that would be dealt this turn.
Instant
Holy Day (10e) 21
Holy Mantle
Enchant creature
Enchanted creature gets +2/+2 and has protection from creatures.
Enchantment - Aura
Holy Mantle (gtc) 17
Knight of Dawn
First strike
: This creature gains protection from the color of your choice until end of turn.
Creature - Human Knight
Knight of Dawn (plst) TMP-26
Light of Day
Black creatures can't attack or block.
Enchantment
Light of Day (plst) TMP-27
Martyrdom
Until end of turn, target creature you control gains "
: The next 1 damage that would be dealt to target creature, planeswalker, or player this turn is dealt to this creature instead." Only you may activate this ability.
Instant
Martyrdom (all) 10a
Paladin en-Vec
First strike, protection from black and from red (This creature deals combat damage before creatures without first strike. It can't be blocked, targeted, dealt damage, or enchanted by anything black or red.)
Creature - Human Knight
Paladin en-Vec (plst) 10E-32
Righteous Aura
, Pay 2 life: The next time a source of your choice would deal damage to you this turn, prevent that damage.
Enchantment
Righteous Aura (mmq) 45
Sacred Boon
Prevent the next 3 damage that would be dealt to target creature this turn. At the beginning of the next end step, put a +0/+1 counter on that creature for each 1 damage prevented this way.
Instant
Sacred Boon (5ed) 57
Serra's Hymn
At the beginning of your upkeep, you may put a verse counter on this enchantment.
Sacrifice this enchantment: Prevent the next X damage that would be dealt this turn to any number of targets, divided as you choose, where X is the number of verse counters on this enchantment.
Enchantment
Serra's Hymn (usg) 48
Soul Echo
This enchantment enters with X echo counters on it.
You don't lose the game for having 0 or less life.
At the beginning of your upkeep, sacrifice this enchantment if there are no echo counters on it. Otherwise, target opponent may choose that for each 1 damage that would be dealt to you until your next upkeep, you remove an echo counter from this enchantment instead.
Enchantment
Soul Echo (mir) 40
Temper
Prevent the next X damage that would be dealt to target creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.
Instant
Temper (sth) 20
Ultimate Magic: Holy
Permanents you control gain indestructible until end of turn. If this spell was cast from exile, prevent all damage that would be dealt to you this turn.
Foretell
(During your turn, you may pay
and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Instant
Ultimate Magic: Holy (fic) 32
Ward of Lights
You may cast this spell as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
Enchant creature
As this Aura enters, choose a color.
Enchanted creature has protection from the chosen color. This effect doesn't remove this Aura.
Enchantment - Aura
Ward of Lights (mir) 47
White Knight
First strike (This creature deals combat damage before creatures without first strike.)
Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)
Creature - Human Knight
White Knight (plst) M10-41
Worship
If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead.
Enchantment
Worship (9ed) 55

Protection

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Pump

Qty: 8 Price: $31.52
Armor of Faith
Enchant creature
Enchanted creature gets +1/+1.
: Enchanted creature gets +0/+1 until end of turn.
Enchantment - Aura
Armor of Faith (5ed) 8
Army of Allah
Attacking creatures get +2/+0 until end of turn.
Instant
Army of Allah (arn) 2
Hero's Resolve
Enchant creature
Enchanted creature gets +1/+5.
Enchantment - Aura
Hero's Resolve (6ed) 24
Holy Armor
Enchant creature
Enchanted creature gets +0/+2.
: Enchanted creature gets +0/+1 until end of turn.
Enchantment - Aura
Holy Armor (4ed) 29
Holy Avenger
Equipped creature has double strike.
Whenever equipped creature deals combat damage, you may put an Aura card from your hand onto the battlefield attached to it.
Equip
Artifact - Equipment
Holy Avenger (afc) 6
Holy Strength
Enchant creature
Enchanted creature gets +1/+2.
Enchantment - Aura
Holy Strength (m11) 16
Nightmare Lash
Equipped creature gets +1/+1 for each Swamp you control.
Equip—Pay 3 life. (Pay 3 life: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Nightmare Lash (mrd) 219
Unholy Strength
Enchant creature
Enchanted creature gets +2/+1.
Enchantment - Aura
Unholy Strength (dvd) 47

Pump

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Ramp

Qty: 2 Price: $1.04
Celestial Dawn
Lands you control are Plains.
Nonland permanents you control are white. The same is true for spells you control and nonland cards you own that aren't on the battlefield.
You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana.
Enchantment
Celestial Dawn (plst) TSB-3
Trade Caravan
At the beginning of your upkeep, put a currency counter on this creature.
Remove two currency counters from this creature: Untap target basic land. Activate only during an opponent's upkeep.
Creature - Human Nomad
Trade Caravan (hml) 19a

Ramp

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Recursion

Qty: 6 Price: $62.50
Angelic Renewal
Whenever a creature is put into your graveyard from the battlefield, you may sacrifice this enchantment. If you do, return that card to the battlefield.
Enchantment
Angelic Renewal (uma) 10
Breath of Life
Return target creature card from your graveyard to the battlefield.
Sorcery
Breath of Life (plst) POR-10
Brilliant Halo
Enchant creature
Enchanted creature gets +1/+2.
When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
Enchantment - Aura
Brilliant Halo (usg) 5
Death or Glory
Separate all creature cards in your graveyard into two piles. Exile the pile of an opponent's choice and return the other to the battlefield.
Sorcery
Death or Glory (plst) INV-13
False Defeat
Return target creature card from your graveyard to the battlefield.
Sorcery
False Defeat (ptk) 4
Lifeline
Whenever a creature dies, if another creature is on the battlefield, return the first card to the battlefield under its owner's control at the beginning of the next end step.
Artifact
Lifeline (usg) 299

Recursion

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Removal

Qty: 7 Price: $168.19
Abu Ja'far
When this creature dies, destroy all creatures blocking or blocked by it. They can't be regenerated.
Creature - Human
Abu Ja'far (chr) 1
Holy Light
Nonwhite creatures get -1/-1 until end of turn.
Instant
Holy Light (drk) 10
King Suleiman
: Destroy target Djinn or Efreet.
Creature - Human Noble
King Suleiman (arn) 6
Northern Paladin
,
: Destroy target black permanent.
Creature - Human Knight
Northern Paladin (7ed) 28
Order of the Sacred Torch
, Pay 1 life: Counter target black spell.
Creature - Human Knight
Order of the Sacred Torch (6ed) 32
Serra's Liturgy
At the beginning of your upkeep, you may put a verse counter on this enchantment.
, Sacrifice this enchantment: Destroy up to X target artifacts and/or enchantments, where X is the number of verse counters on this enchantment.
Enchantment
Serra's Liturgy (usg) 49
Southern Paladin
,
: Destroy target red permanent.
Creature - Human Knight
Southern Paladin (7ed) 46

Removal

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Tokens

Qty: 1 Price: $0.35
Errand of Duty
Create a 1/1 white Knight creature token with banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Instant
Errand of Duty (all) 2a

Tokens

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Tutor

Qty: 1 Price: $0.35
Quest for the Holy Relic
Whenever you cast a creature spell, you may put a quest counter on this enchantment.
Remove five quest counters from this enchantment and sacrifice it: Search your library for an Equipment card, put it onto the battlefield, attach it to a creature you control, then shuffle.
Enchantment
Quest for the Holy Relic (plst) ZEN-33

Tutor

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Deck Info

Deck stats

117 pips - 85 cards
0 mana - 0 cards
2 pips - 2 cards
0 mana - 0 cards
1 pip - 1 card
0 mana - 0 cards
0 pips - 0 cards
0 mana - 0 cards
1 pip - 1 card
0 mana - 0 cards
0 pips - 0 cards
0 mana - 0 cards
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