Drop to import an external card...

Automatic
Maybeboard
Sideboard
Chosen category
Choose category
New category
0 viewsNaN secs ago
Custom
Size: 20
No deck tags
 avatar
0 viewsNaN secs ago
Custom
Size: 20
No deck tags
You have full use of the deck editor! However, as long as you remain in sandbox mode, you will be unable to save your changes.

Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.

Commander

Qty: 12 Price: $215.12
Bard the Bowman
Reach
Whenever you draw your second card each turn, put a +1/+1 counter on target creature. It gains lifelink until end of turn.
Legendary Creature - Human Archer
Bard the Bowman (hob) 145
Bard, Heir of Girion
Reach, vigilance
Other creatures you control get +1/+1.
Whenever you attack, draw a card.
Legendary Creature - Human Archer
Bard, Heir of Girion (hoc) 101
Bard, King of Dale
Reach, vigilance
If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
Legendary Creature - Human Archer Noble
Bard, King of Dale (hob) 144
Bolg of the North
When Bolg enters, you may sacrifice another creature. When you do, Bolg deals damage equal to that creature's power to another target creature. If excess damage was dealt this way, amass Goblins X, where X is that excess damage. (Put X +1/+1 counters on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.)
Legendary Creature - Goblin Soldier
Bolg of the North (hob) 148
Bolg, Erebor's Reckoning
Trample
At the beginning of each combat, other Goblins and Orcs you control get +2/+2 until end of turn. Creatures your opponents control get -1/-1 until end of turn.
Legendary Creature - Goblin Soldier
Bolg, Erebor's Reckoning (hoc) 102
Chief of the Wilds
Menace
Whenever another Wolf you control enters, put two +1/+1 counters on Chief of the Wilds.
If a triggered ability of another Wolf or battle you control triggers, that ability triggers an additional time.
Legendary Creature - Wolf
Chief of the Wilds (hoc) 103
Dáin Ironfoot
When Dáin enters, create a colorless Equipment artifact token named Axe with "Equipped creature gets +1/+0" and equip
. When you do, attach it to target creature you control.
Whenever Dáin attacks, each equipped attacking creature gains double strike until end of turn.
Legendary Creature - Warrior Dwarf
Dáin Ironfoot (hob) 302
Dáin of the Ancient Halls
Vigilance, haste
Whenever Dáin attacks, he deals damage equal to the number of Dwarves you control to each opponent.
Legendary Creature - Dwarf Noble
Dáin of the Ancient Halls (hoc) 104
Dáin, Lord of the Iron Hills
Vigilance
Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.)
As long as you have an enduring story, creatures can't attack you unless their controller pays
for each of those creatures.
Legendary Creature - Dwarf Noble
Dáin, Lord of the Iron Hills (hob) 8
The Chief Warg
Menace (This creature can't be blocked except by two or more creatures.)
Ferocious — Whenever you attack while you control a creature with power 4 or greater, you draw a card and lose 1 life.
Legendary Creature - Wolf
The Chief Warg (hob) 150
Thranduil the Strategist
Other Elves you control have "
: Add
or
."
Landfall — Whenever a land you control enters, create a 1/1 green Elf creature token.
Legendary Creature - Elf Noble
Thranduil the Strategist (hoc) 106
Thranduil, the Elvenking
Thranduil has all activated abilities of all Elf cards in your graveyard.
Whenever another legendary Elf you control enters, draw two cards, then discard a card.
Legendary Creature - Elf Noble
Thranduil, the Elvenking (hob) 167

Commander

(CTRL to add secondary)

Creature

Qty: 6 Price: $8.90
Bard's Company
You may cast this spell as though it had flash if you control a Human.
Other creatures you control get +1/+1.
Whenever this creature enters or attacks, recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.)
Creature - Human Citizen
Bard's Company (hob) 210
Bolg's Company
This creature has haste as long as you control another Goblin.
, Sacrifice another Goblin: Add
.
Creature - Goblin Soldier
Bolg's Company (hob) 211
Chief Warg's Company
Trample
This creature can't attack unless you control two or more other Wolves.
At the beginning of your upkeep, create a 2/2 green Wolf creature token.
Creature - Wolf
Chief Warg's Company (hob) 208
Dáin's Company
This creature has lifelink as long as you control another Dwarf.
When this creature enters, look at the top four cards of your library. You may reveal a Dwarf or Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Creature - Warrior Dwarf
Dáin's Company (hob) 212
Dreaded Bat-Cloud
This spell costs
less to cast if a creature died this turn.
Flying, deathtouch
Creature - Bat
Dreaded Bat-Cloud (hob) 206
Thranduil's Company
As long as you control another Elf, you may play an additional land on each of your turns.
Landfall — Whenever a land you control enters, put two +1/+1 counters on target creature you control. It gains vigilance until end of turn.
Creature - Soldier Elf
Thranduil's Company (hob) 213

Creature

(CTRL to add secondary)

Instant

Qty: 1 Price: $2.99
The Eagles Are Coming!
Kicker
(You may pay an additional
as you cast this spell.)
Choose target creature you own. If this spell was kicked, instead choose any number of target creatures you own. Return each chosen creature to your hand. At the beginning of the next upkeep, create a 4/4 white Bird Soldier creature token with flying for each creature returned to your hand this way.
Instant
The Eagles Are Coming! (hob) 205

Instant

(CTRL to add secondary)

Land

Qty: 1 Price: $4.99
The Lonely Mountain
(
: Add
.)
This land enters tapped unless you control an Equipment.
,
: Create a 2/2 red Dwarf creature token. This ability costs
less to activate for each Equipment you control. Activate only as a sorcery.
Land - Mountain
The Lonely Mountain (hob) 207

Land

(CTRL to add secondary)

Deck Info

Deck stats

8 pips - 8 cards
0 mana - 0 cards
7 pips - 7 cards
1 mana - 1 card
8 pips - 8 cards
1 mana - 1 card
6 pips - 6 cards
2 mana - 2 cards
6 pips - 6 cards
1 mana - 1 card
0 pips - 0 cards
0 mana - 0 cards
Card NameQtyOdds
Click charts to focus on cards
Deck extras (0)
AutoNew CategoryMaybeboardSideboardPinned Cards