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Custom
Size: 79
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Seb Art

Qty: 79 Price: $267.20
Answered Prayers
Whenever a creature you control enters, you gain 1 life. If this enchantment isn't a creature, it becomes a 3/3 Angel creature with flying in addition to its other types until end of turn.
Enchantment
Answered Prayers (mh1) 2
Answered Prayers
Card
Answered Prayers // Answered Prayers (amh1) 30Answered Prayers // Answered Prayers (amh1) 30
Archfiend of Ifnir
Flying
Whenever you cycle or discard another card, put a -1/-1 counter on each creature your opponents control.
Cycling
(
, Discard this card: Draw a card.)
Creature - Demon
Archfiend of Ifnir (ecc) 70
Assassin's Trophy
Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
Instant
Assassin's Trophy (2x2) 175
Attended Knight
First strike
When this creature enters, create a 1/1 white Soldier creature token.
Creature - Human Knight
Attended Knight (mm3) 1
Bankrupt in Blood
As an additional cost to cast this spell, sacrifice two creatures.
Draw three cards.
Sorcery
Bankrupt in Blood (rna) 62
Bedevil
Destroy target artifact, creature, or planeswalker.
Instant
Bedevil (dmc) 144
Blind Obedience
Extort (Whenever you cast a spell, you may pay
. If you do, each opponent loses 1 life and you gain that much life.)
Artifacts and creatures your opponents control enter tapped.
Enchantment
Blind Obedience (rvr) 9
Blood Crypt
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Swamp Mountain
Blood Crypt (sld) 125
Blood for Bones
As an additional cost to cast this spell, sacrifice a creature.
Return a creature card from your graveyard to the battlefield, then return another creature card from your graveyard to your hand.
Sorcery
Blood for Bones (m20) 89
Chalice of the Void
This artifact enters with X charge counters on it.
Whenever a player casts a spell with mana value equal to the number of charge counters on this artifact, counter that spell.
Artifact
Chalice of the Void (j19) 7
Chronostutter
Put target creature into its owner's library second from the top.
Instant
Chronostutter (m15) 48
Conclave Tribunal
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Enchantment
Conclave Tribunal (clu) 56
Cuombajj Witches
: This creature deals 1 damage to any target and 1 damage to any target of an opponent's choice.
Creature - Human Wizard
Cuombajj Witches (cmr) 116
Damnation
Destroy all creatures. They can't be regenerated.
Sorcery
Damnation (sld) 121
Deathsprout
Destroy target creature. Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Instant
Deathsprout (c20) 208
Debt to the Deathless
Each opponent loses two times X life. You gain life equal to the life lost this way.
Sorcery
Debt to the Deathless (rvr) 176
Deliver Unto Evil
Choose up to four target cards in your graveyard. If you control a Bolas planeswalker, return those cards to your hand. Otherwise, an opponent chooses two of them. Leave the chosen cards in your graveyard and put the rest into your hand.
Exile Deliver Unto Evil.
Sorcery
Deliver Unto Evil (war) 85
Demon
Flying, trample
At the beginning of your upkeep, sacrifice another creature. If you can't, this creature deals 6 damage to you.
Creature Token - Demon
Demon (tmoc) 18
Dirge of Dread
All creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)
Cycling
(
, Discard this card: Draw a card.)
When you cycle this card, you may have target creature gain fear until end of turn.
Sorcery
Dirge of Dread (a25) 86
Displacement Wave
Return all nonland permanents with mana value X or less to their owners' hands.
Sorcery
Displacement Wave (ori) 55
Duskborne Skymarcher
Flying
,
: Target attacking Vampire gets +1/+1 until end of turn.
Creature - Vampire Cleric
Duskborne Skymarcher (xln) 9
Eidolon of Blossoms
Constellation — Whenever this creature or another enchantment you control enters, draw a card.
Creature Enchantment - Spirit
Eidolon of Blossoms (pjou) 122★
Enchanted Evening
All permanents are enchantments in addition to their other types.
Enchantment
Enchanted Evening (sld) 122
Essence Flux
Exile target creature you control, then return that card to the battlefield under its owner's control. If it's a Spirit, put a +1/+1 counter on it.
Instant
Essence Flux (inr) 64
Farewell
Choose one or more —
• Exile all artifacts.
• Exile all creatures.
• Exile all enchantments.
• Exile all graveyards.
Sorcery
Farewell (mkc) 64
Feast of Succession
All creatures get -4/-4 until end of turn. You become the monarch.
Sorcery
Feast of Succession (cmm) 158
Flameshadow Conjuring
Whenever a nontoken creature you control enters, you may pay
. If you do, create a token that's a copy of that creature. That token gains haste. Exile it at the beginning of the next end step.
Enchantment
Flameshadow Conjuring (moc) 280
Force of Despair
If it's not your turn, you may exile a black card from your hand rather than pay this spell's mana cost.
Destroy all creatures that entered this turn.
Instant
Force of Despair (mh1) 92
Force of Despair
Card
Force of Despair // Force of Despair (amh1) 29Force of Despair // Force of Despair (amh1) 29
Forest
(
: Add
.)
Basic Land - Forest
Forest (dmu) 274
Forest
Card
Forest // Forest (admu) 65Forest // Forest (admu) 65
Game Plan
Assist (Another player can pay up to
of this spell's cost.)
Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Game Plan.
Sorcery
Game Plan (bbd) 35
Grim Return
Choose target creature card in a graveyard that was put there from the battlefield this turn. Put that card onto the battlefield under your control.
Instant
Grim Return (m14) 100
Growing Ranks
At the beginning of your upkeep, populate. (Create a token that's a copy of a creature token you control.)
Enchantment
Growing Ranks (c19) 193
Growth Spiral
Draw a card. You may put a land card from your hand onto the battlefield.
Instant
Growth Spiral (lcc) 270
Harness Infinity
Exchange your hand and graveyard.
Exile Harness Infinity.
Instant
Harness Infinity (stx) 191
Harness Infinity
Card
Harness Infinity // Harness Infinity (astx) 27Harness Infinity // Harness Infinity (astx) 27
Hubris
Return target creature and all Auras attached to it to their owners' hands.
Instant
Hubris (jou) 41
Infinity Elemental
(This creature has INFINITE POWER.)
Creature - Elemental
Infinity Elemental (und) 54
Island
(
: Add
.)
Basic Land - Island
Island (dmu) 265
Mire Triton
Deathtouch
When this creature enters, mill two cards and you gain 2 life. (To mill a card, put the top card of your library into your graveyard.)
Creature - Merfolk Zombie
Mire Triton (cmm) 174
Misty Rainforest
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
Land
Misty Rainforest (slu) 5
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (dmu) 272
My Forces Are Innumerable
(An ongoing scheme remains face up until it's abandoned.)
At the beginning of your end step, create a 3/3 black Horror creature token.
At the beginning of your opponents' end step, they may sacrifice two creatures of their choice. If they do, abandon this scheme.
Ongoing Scheme
My Forces Are Innumerable (oe01) 11★
Nighthowler
Bestow
(If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)
This creature and enchanted creature each get +X/+X, where X is the number of creature cards in all graveyards.
Creature Enchantment - Horror
Nighthowler (pths) 98
Odunos River Trawler
When this creature enters, return target enchantment creature card from your graveyard to your hand.
, Sacrifice this creature: Return target enchantment creature card from your graveyard to your hand.
Creature - Zombie
Odunos River Trawler (bng) 79
Opal Lake Gatekeepers
When this creature enters, if you control two or more Gates, you may draw a card.
Creature - Soldier Vedalken
Opal Lake Gatekeepers (dgm) 16
Order of Midnight
Flying
This creature can't block.
Creature - Human Knight
Order of Midnight // Alter Fate (eld) 288
Pale Rider of Trostad
Skulk (This creature can't be blocked by creatures with greater power.)
When this creature enters, discard a card.
Creature - Spirit
Pale Rider of Trostad (soi) 128
Phantom Tiger
This creature enters with two +1/+1 counters on it.
If damage would be dealt to this creature, prevent that damage. Remove a +1/+1 counter from this creature.
Creature - Spirit Cat
Phantom Tiger (ima) 181
Plains
(
: Add
.)
Basic Land - Plains
Plains (dmu) 263
Promise of Tomorrow
Whenever a creature you control dies, exile it.
At the beginning of each end step, if you control no creatures, sacrifice this enchantment and return all cards exiled with it to the battlefield under your control.
Enchantment
Promise of Tomorrow (cmr) 39
Returned Phalanx
Defender
: This creature can attack this turn as though it didn't have defender.
Creature - Soldier Zombie
Returned Phalanx (a25) 106
Rite of the Serpent
Destroy target creature. If that creature had a +1/+1 counter on it, create a 1/1 green Snake creature token.
Sorcery
Rite of the Serpent (ktk) 86
Scheming Symmetry
Choose two target players. Each of them searches their library for a card, then shuffles and puts that card on top.
Sorcery
Scheming Symmetry (m20) 113
Silent Clearing
, Pay 1 life: Add
or
.
,
, Sacrifice this land: Draw a card.
Land
Silent Clearing (mh1) 246
Silent Clearing
Card
Silent Clearing // Silent Clearing (amh1) 51Silent Clearing // Silent Clearing (amh1) 51
Soldier
Creature Token - Soldier
Soldier (tths) 2
Soulherder
Whenever a creature is exiled from the battlefield, put a +1/+1 counter on this creature.
At the beginning of your end step, you may exile another target creature you control, then return that card to the battlefield under its owner's control.
Creature - Spirit
Soulherder (khc) 93
Soulherder
Card
Soulherder // Soulherder (amh1) 28Soulherder // Soulherder (amh1) 28
Sower of Temptation
Flying
When this creature enters, gain control of target creature for as long as this creature remains on the battlefield.
Creature - Wizard Faerie
Sower of Temptation (sld) 120
Sterling Grove
Other enchantments you control have shroud. (They can't be the targets of spells or abilities.)
, Sacrifice this enchantment: Search your library for an enchantment card, reveal it, then shuffle and put that card on top.
Enchantment
Sterling Grove (mh2) 293
Stream of Thought
Target player mills four cards. You shuffle up to four cards from your graveyard into your library.
Replicate
(When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Sorcery
Stream of Thought (mh1) 71
String of Disappearances
Return target creature to its owner's hand. Then that creature's controller may pay
. If the player does, they may copy this spell and may choose a new target for that copy.
Instant
String of Disappearances (mh1) 72
Svyelun of Sea and Sky
Svyelun has indestructible as long as you control at least two other Merfolk.
Whenever Svyelun attacks, draw a card.
Other Merfolk you control have ward
. (Whenever another Merfolk you control becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Legendary Creature - Merfolk God
Svyelun of Sea and Sky (lcc) 175
Svyelun of Sea and Sky
Card
Svyelun of Sea and Sky // Svyelun of Sea and Sky (amh2) 25Svyelun of Sea and Sky // Svyelun of Sea and Sky (amh2) 25
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (dmu) 268
Swamp
Card
Swamp // Swamp (admu) 64Swamp // Swamp (admu) 64
Sylvan Reclamation
Exile up to two target artifacts and/or enchantments.
Basic landcycling
(
, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Instant
Sylvan Reclamation (dmc) 170
The Prismatic Piper
If The Prismatic Piper is your commander, choose a color before the game begins. The Prismatic Piper is the chosen color.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Shapeshifter
The Prismatic Piper (cmm) 1
Tower Defense
Creatures you control get +0/+5 and gain reach until end of turn.
Instant
Tower Defense (gtc) 137
Twilight Prophet
Flying
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's mana value.
Creature - Vampire Cleric
Twilight Prophet (lcc) 211
Unholy Indenture
Enchant creature
When enchanted creature dies, return that card to the battlefield under your control with a +1/+1 counter on it.
Enchantment - Aura
Unholy Indenture (m20) 119
Vaporkin
Flying
This creature can block only creatures with flying.
Creature - Elemental
Vaporkin (cn2) 124
Vengeful Rebirth
Return target card from your graveyard to your hand. If you return a nonland card to your hand this way, Vengeful Rebirth deals damage equal to that card's mana value to any target.
Exile Vengeful Rebirth.
Sorcery
Vengeful Rebirth (uma) 209
Vryn Wingmare
Flying
Noncreature spells cost
more to cast.
Creature - Pegasus
Vryn Wingmare (m21) 43
Wander in Death
Return up to two target creature cards from your graveyard to your hand.
Cycling
(
, Discard this card: Draw a card.)
Sorcery
Wander in Death (akh) 115
Whims of the Fates
Starting with you, each player separates all permanents they control into three piles. Then each player chooses one of their piles at random and sacrifices those permanents. (Piles can be empty.)
Sorcery
Whims of the Fates (c16) 139

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Deck Info

Deck stats

19 pips - 14 cards
2 mana - 2 cards
18 pips - 14 cards
1 mana - 1 card
40 pips - 26 cards
3 mana - 3 cards
7 pips - 5 cards
2 mana - 2 cards
15 pips - 11 cards
1 mana - 1 card
0 pips - 0 cards
0 mana - 0 cards
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