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Commander

Qty: 1 Price: $1.79
Olivia, Mobilized for War
Flying
Whenever another creature you control enters, you may discard a card. If you do, put a +1/+1 counter on that creature, it gains haste until end of turn, and it becomes a Vampire in addition to its other types.
Legendary Creature - Knight Vampire
Olivia, Mobilized for War (soi) 248

Commander

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Anthem

Qty: 1 Price: $0.99
Markov Baron
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Lifelink
Other Vampires you control get +1/+1.
Madness
(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Creature - Vampire Noble
Markov Baron (mat) 14

Anthem

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Counters

Qty: 4 Price: $2.58
Bloodcrazed Neonate
This creature attacks each combat if able.
Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.
Creature - Vampire
Bloodcrazed Neonate (isd) 131
Bloodmad Vampire
Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.
Madness
(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Creature - Vampire Berserker
Bloodmad Vampire (inr) 145
Markov Blademaster
Double strike (This creature deals both first-strike and regular combat damage.)
Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.
Creature - Vampire Warrior
Markov Blademaster (dka) 96
Necropolis Regent
Flying
Whenever a creature you control deals combat damage to a player, put that many +1/+1 counters on it.
Creature - Vampire
Necropolis Regent (voc) 132

Counters

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Discard

Qty: 12 Price: $8.94
Alms of the Vein
Target opponent loses 3 life and you gain 3 life.
Madness
(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Sorcery
Alms of the Vein (soi) 98
Containment Construct
Whenever you discard a card, you may exile that card from your graveyard. If you do, you may play that card this turn.
Creature Artifact - Construct
Containment Construct (soc) 344
Falkenrath Gorger
Each Vampire creature card you own that isn't on the battlefield has madness. The madness cost is equal to its mana cost. (If you discard a card with madness, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Creature - Vampire Berserker
Falkenrath Gorger (inr) 152
Furyblade Vampire
Trample
At the beginning of combat on your turn, you may discard a card. If you do, this creature gets +3/+0 until end of turn.
Creature - Vampire Berserker
Furyblade Vampire (inr) 155
Hell Mongrel
Discard a card: This creature gets +1/+1 until end of turn.
Madness
(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Creature - Nightmare Dog
Hell Mongrel (mh2) 88
Ivora, Insatiable Heir
Trample
When Ivora enters and whenever it deals combat damage to a player, create a Blood token. (It's an artifact with "
,
, Discard a card, Sacrifice this token: Draw a card.")
Whenever you discard a card, put a +1/+1 counter on Ivora.
Legendary Creature - Vampire Warrior
Ivora, Insatiable Heir (j25) 50
Kitchen Imp
Flying, haste
Madness
(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Creature - Imp
Kitchen Imp (mh2) 89
Marauding Mako
Whenever you discard one or more cards, put that many +1/+1 counters on this creature.
Cycling
(
, Discard this card: Draw a card.)
Creature - Pirate Shark
Marauding Mako (dft) 138
Mind Rake
Target player discards two cards.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery
Mind Rake (mh1) 96
Moonstone, Harsh Mistress
Flying
Whenever you discard a card, you may exile that card from your graveyard. If you do, until the end of your next turn, you may play that card.
Legendary Creature - Human Villain Doctor
Moonstone, Harsh Mistress (msh) 107
Neheb, Dreadhorde Champion
Trample
Whenever Neheb deals combat damage to a player or planeswalker, you may discard any number of cards. If you do, draw that many cards and add that much
. Until end of turn, you don't lose this mana as steps and phases end.
Legendary Creature - Warrior Minotaur Zombie
Neheb, Dreadhorde Champion (dmc) 125
Olivia's Dragoon
Discard a card: This creature gains flying until end of turn.
Creature - Vampire Berserker
Olivia's Dragoon (inr) 127

Discard

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Draw

Qty: 14 Price: $10.58
Amber Gristle O'Maul
Haste
Whenever Amber Gristle O'Maul attacks, you may discard your hand. If you do, draw a card for each player being attacked.
Choose a Background (You can have a Background as a second commander.)
Legendary Creature - Cleric Dwarf
Amber Gristle O'Maul (clb) 159
Anje's Ravager
This creature attacks each combat if able.
Whenever this creature attacks, discard your hand, then draw three cards.
Madness
(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Creature - Vampire Berserker
Anje's Ravager (voc) 141
Bag of Holding
Whenever you discard a card, exile that card from your graveyard.
,
: Draw a card, then discard a card.
,
, Sacrifice this artifact: Return all cards exiled with this artifact to their owner's hand.
Artifact
Bag of Holding (clb) 299
Blood Scrivener
If you would draw a card while you have no cards in hand, instead you draw two cards and you lose 1 life.
Creature - Wizard Zombie
Blood Scrivener (dgm) 22
Cathartic Reunion
As an additional cost to cast this spell, discard two cards.
Draw three cards.
Sorcery
Cathartic Reunion (ecc) 91
Change of Fortune
Discard your hand, then draw a card for each card you've discarded this turn.
Sorcery
Change of Fortune (vow) 150
Chaos Channeler
Wild Magic Surge — Whenever this creature attacks, roll a d20.
1—9 | Exile the top card of your library. You may play it this turn.
10—19 | Exile the top two cards of your library. You may play them this turn.
20 | Exile the top three cards of your library. You may play them this turn.
Creature - Human Shaman
Chaos Channeler (afr) 136
Connecting the Dots
Whenever a creature you control attacks, exile the top card of your library face down. (You can't look at it.)
, Discard your hand, Sacrifice this enchantment: Put all cards exiled with this enchantment into their owners' hands.
Enchantment
Connecting the Dots (mkm) 118
Faithless Looting
Draw two cards, then discard two cards.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Faithless Looting (soc) 244
Inti, Seneschal of the Sun
Whenever you attack, you may discard a card. When you do, put a +1/+1 counter on target attacking creature. It gains trample until end of turn.
Whenever you discard one or more cards, exile the top card of your library. You may play that card until your next end step.
Legendary Creature - Human Knight
Inti, Seneschal of the Sun (lci) 156
Invasion of Kaldheim
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, exile all cards from your hand, then draw that many cards. Until the end of your next turn, you may play cards exiled this way.
Battle - Siege
Invasion of Kaldheim // Pyre of the World Tree (mom) 145Invasion of Kaldheim // Pyre of the World Tree (mom) 145
Light Up the Stage
Spectacle
(You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)
Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
Sorcery
Light Up the Stage (dsc) 166
Ogre-Head Helm
Equipped creature gets +2/+2.
Whenever this creature or equipped creature deals combat damage to a player, you may sacrifice it. If you do, discard your hand, then draw three cards.
Reconfigure
(
: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Creature Artifact - Equipment Ogre
Ogre-Head Helm (neo) 155
Stromkirk Occultist
Trample
Whenever this creature deals combat damage to a player, exile the top card of your library. Until end of turn, you may play that card.
Madness
(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Creature - Vampire Horror
Stromkirk Occultist (inr) 173

Draw

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Evasion

Qty: 4 Price: $3.82
Bloodcrusher of Khorne
Trample
Devastating Charge — Other creatures you control have trample.
Creature - Knight Demon
Bloodcrusher of Khorne (40k) 72
Crash Through
Creatures you control gain trample until end of turn. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Draw a card.
Sorcery
Crash Through (fdn) 620
Demonic Ruckus
Enchant creature
Enchanted creature gets +1/+1 and has menace and trample.
When this Aura is put into a graveyard from the battlefield, draw a card.
Plot
(You may pay
and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Enchantment - Aura
Demonic Ruckus (otj) 120
Wedding Invitation
When this artifact enters, draw a card.
, Sacrifice this artifact: Target creature can't be blocked this turn. If it's a Vampire, it also gains lifelink until end of turn.
Artifact
Wedding Invitation (vow) 260

Evasion

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Land

Qty: 36 Price: $7.76
Bloodfell Caves
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Bloodfell Caves (tdm) 250
Boiling Rock Prison
This land enters tapped.
: Add
or
.
,
, Sacrifice this land: Draw a card.
Land
Boiling Rock Prison (tla) 267
Canyon Slough
(
: Add
or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Swamp Mountain
Canyon Slough (msc) 228
Cinder Barrens
This land enters tapped.
: Add
or
.
Land
Cinder Barrens (c19) 235
Dragonskull Summit
This land enters tapped unless you control a Swamp or a Mountain.
: Add
or
.
Land
Dragonskull Summit (msc) 238
Drownyard Temple
: Add
.
: Return this card from your graveyard to the battlefield tapped.
Land
Drownyard Temple (tdc) 359
Foreboding Ruins
As this land enters, you may reveal a Swamp or Mountain card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Foreboding Ruins (msc) 244
Geothermal Bog
(
: Add
or
.)
This land enters tapped.
Land - Swamp Mountain
Geothermal Bog (dsc) 278
Goblin-town
This land enters tapped.
: Add
or
.
,
, Sacrifice this land: Put two +1/+1 counters on target Goblin or Orc you control. Activate only as a sorcery.
Land
Goblin-town (hob) 183
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (trk) 323
Smoldering Marsh
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Swamp Mountain
Smoldering Marsh (msc) 266
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (trk) 321
Tainted Peak
: Add
.
: Add
or
. Activate only if you control a Swamp.
Land
Tainted Peak (dsc) 304
Temple of Malice
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Malice (fdn) 701
Voldaren Estate
: Add
.
, Pay 1 life: Add one mana of any color. Spend this mana only to cast a Vampire spell.
,
: Create a Blood token. This ability costs
less to activate for each Vampire you control. (It's an artifact with "
,
, Discard a card, Sacrifice this token: Draw a card.")
Land
Voldaren Estate (lcc) 369

Land

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Protection

Qty: 1 Price: $0.35
Muck Drubb
Flash
When this creature enters, change the target of target spell that targets only a single creature to this creature.
Madness
(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Creature - Beast
Muck Drubb (tsr) 126

Protection

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Pump

Qty: 2 Price: $0.70
Barge In
Target attacking creature gets +2/+2 until end of turn. Each attacking non-Human creature gains trample until end of turn.
Instant
Barge In (eld) 112
Distemper of the Blood
Target creature gets +2/+2 and gains trample until end of turn.
Madness
(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Sorcery
Distemper of the Blood (emn) 126

Pump

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Ramp

Qty: 6 Price: $32.00
Beamtown Beatstick
Equipped creature gets +1/+0 and has menace. (It can't be blocked except by two or more creatures.)
Whenever equipped creature deals combat damage to a player or battle, create a Treasure token.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Beamtown Beatstick (mom) 131
Currency Converter
Whenever you discard a card, you may exile that card from your graveyard.
,
: Draw a card, then discard a card.
: Put a card exiled with this artifact into its owner's graveyard. If it's a land card, create a Treasure token. If it's a nonland card, create a 2/2 black Rogue creature token.
Artifact
Currency Converter (msc) 197
Decadent Dragon
Flying, trample
Whenever this creature attacks, create a Treasure token.
Creature - Dragon
Decadent Dragon // Expensive Taste (woe) 223
Hoarding Ogre
Whenever this creature attacks, roll a d20.
1—9 | Create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
10—19 | Create two Treasure tokens.
20 | Create three Treasure tokens.
Creature - Ogre
Hoarding Ogre (clb) 181
Marshland Bloodcaster
Flying
,
: Rather than pay the mana cost of the next spell you cast this turn, you may pay life equal to that spell's mana value.
Creature - Vampire Warlock
Marshland Bloodcaster (otc) 139
Surly Badgersaur
Whenever you discard a creature card, put a +1/+1 counter on this creature.
Whenever you discard a land card, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Whenever you discard a noncreature, nonland card, this creature fights up to one target creature you don't control.
Creature - Dinosaur Badger
Surly Badgersaur (c20) 57

Ramp

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Recursion

Qty: 8 Price: $16.36
Call to the Netherworld
Return target black creature card from your graveyard to your hand.
Madness
(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Sorcery
Call to the Netherworld (c19) 108
Drana, the Last Bloodchief
Flying
Whenever Drana attacks, defending player chooses a nonlegendary creature card in your graveyard. You return that card to the battlefield with an additional +1/+1 counter on it. The creature is a Vampire in addition to its other types.
Legendary Creature - Vampire Cleric
Drana, the Last Bloodchief (znr) 98
Edgar's Awakening
Return target creature card from your graveyard to the battlefield.
When you discard this card, you may pay
. When you do, return target creature card from your graveyard to your hand.
Sorcery
Edgar's Awakening (inr) 108
Olivia, Crimson Bride
Flying, haste
Whenever Olivia attacks, return target creature card from your graveyard to the battlefield tapped and attacking. It gains "When you don't control a legendary Vampire, exile this creature."
Legendary Creature - Vampire Noble
Olivia, Crimson Bride (vow) 245
Prison Break
Return target creature card from your graveyard to the battlefield with an additional +1/+1 counter on it.
Mayhem
(You may cast this card from your graveyard for
if you discarded it this turn. Timing rules still apply.)
Sorcery
Prison Break (spm) 61
Queen's Bay Paladin
Whenever this creature enters or attacks, return up to one target Vampire card from your graveyard to the battlefield with a finality counter on it. You lose life equal to its mana value. (If a creature with a finality counter on it would die, exile it instead.)
Creature - Knight Vampire
Queen's Bay Paladin (lci) 115
Restless Dreams
As an additional cost to cast this spell, discard X cards.
Return X target creature cards from your graveyard to your hand.
Sorcery
Restless Dreams (tor) 79
Squee, Goblin Nabob
At the beginning of your upkeep, you may return this card from your graveyard to your hand.
Legendary Creature - Goblin
Squee, Goblin Nabob (soc) 254

Recursion

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Removal

Qty: 10 Price: $4.76
Archfiend of Ifnir
Flying
Whenever you cycle or discard another card, put a -1/-1 counter on each creature your opponents control.
Cycling
(
, Discard this card: Draw a card.)
Creature - Demon
Archfiend of Ifnir (ecc) 70
Big Game Hunter
When this creature enters, destroy target creature with power 4 or greater. It can't be regenerated.
Madness
(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Creature - Human Assassin Rebel
Big Game Hunter (tsr) 102
Dark Withering
Destroy target nonblack creature.
Madness
(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Instant
Dark Withering (dmr) 301
Falkenrath Exterminator
Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.
: This creature deals damage to target creature equal to the number of +1/+1 counters on this creature.
Creature - Vampire Archer
Falkenrath Exterminator (moc) 276
Feast of Blood
Cast this spell only if you control two or more Vampires.
Destroy target creature. You gain 4 life.
Sorcery
Feast of Blood (zen) 88
Gift of Fangs
Enchant creature
Enchanted creature gets +2/+2 as long as it's a Vampire. Otherwise, it gets -2/-2.
Enchantment - Aura
Gift of Fangs (vow) 113
Gorgon Recluse
Whenever this creature blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat.
Madness
(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Creature - Gorgon
Gorgon Recluse (tsr) 117
Lightning Axe
As an additional cost to cast this spell, discard a card or pay
.
Lightning Axe deals 5 damage to target creature.
Instant
Lightning Axe (inr) 162
Sadistic Slash
Target creature gets -5/-5 until end of turn.
Mayhem
(You may cast this card from your graveyard for
if you discarded it this turn.)
Instant
Sadistic Slash (msc) 666
Terminal Agony
Destroy target creature.
Madness
(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Sorcery
Terminal Agony (mh2) 215

Removal

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Tokens

Qty: 1 Price: $0.49
Bloodvial Purveyor
Flying, trample
Whenever an opponent casts a spell, that player creates a Blood token. (It's an artifact with "
,
, Discard a card, Sacrifice this token: Draw a card.")
Whenever this creature attacks, it gets +1/+0 until end of turn for each Blood token defending player controls.
Creature - Vampire
Bloodvial Purveyor (vow) 98

Tokens

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Maybeboard

Qty: 116 Price: $205.38
Act on Impulse
Exile the top three cards of your library. Until end of turn, you may play those cards. (If you cast a spell this way, you still pay its costs. You can play a land this way only if you have an available land play remaining.)
Sorcery
Act on Impulse (m15) 126
Agent of the Shadow Thieves
Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, put a +1/+1 counter on this creature. It gains deathtouch and indestructible until end of turn."
Legendary Enchantment - Background
Agent of the Shadow Thieves (clb) 108
Alluring Suitor
When you attack with exactly two creatures, transform this creature.
Creature - Vampire
Alluring Suitor // Deadly Dancer (vow) 141Alluring Suitor // Deadly Dancer (vow) 141
Ancestors' Aid
Target creature gets +2/+0 and gains first strike until end of turn.
Create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Instant
Ancestors' Aid (lci) 132
Ancestral Anger
Target creature gains trample and gets +X/+0 until end of turn, where X is 1 plus the number of cards named Ancestral Anger in your graveyard.
Draw a card.
Sorcery
Ancestral Anger (sos) 106
Arbiter of Woe
As an additional cost to cast this spell, sacrifice a creature.
Flying
When this creature enters, each opponent discards a card and loses 2 life. You draw a card and gain 2 life.
Creature - Demon
Arbiter of Woe (fdn) 55
Archetype of Aggression
Creatures you control have trample.
Creatures your opponents control lose trample and can't have or gain trample.
Creature Enchantment - Human Warrior
Archetype of Aggression (bng) 88
Asylum Visitor
At the beginning of each player's upkeep, if that player has no cards in hand, you draw a card and you lose 1 life.
Madness
(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Creature - Wizard Vampire
Asylum Visitor (inr) 96
Atsushi, the Blazing Sky
Flying, trample
When Atsushi dies, choose one —
• Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
• Create three Treasure tokens.
Legendary Creature - Dragon Spirit
Atsushi, the Blazing Sky (soc) 236
Azra Oddsmaker
At the beginning of combat on your turn, you may discard a card. If you do, choose a creature. Whenever that creature deals combat damage to a player this turn, you draw two cards.
Creature - Warrior Azra
Azra Oddsmaker (bbd) 75
Backdraft Hellkite
Flying
Whenever this creature attacks, each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
Creature - Dragon
Backdraft Hellkite (2x2) 103
Battle Hymn
Add
for each creature you control.
Instant
Battle Hymn (avr) 128
Bedlam Reveler
This spell costs
less to cast for each instant and sorcery card in your graveyard.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When this creature enters, discard your hand, then draw three cards.
Creature - Horror Devil
Bedlam Reveler (inr) 142
Biting Rain
All creatures get -2/-2 until end of turn.
Madness
(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Sorcery
Biting Rain (soi) 102
Bitter Triumph
As an additional cost to cast this spell, discard a card or pay 3 life.
Destroy target creature or planeswalker.
Instant
Bitter Triumph (tdc) 173
Blazing Firesinger
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Dwarf Bard
Blazing Firesinger // Seething Song (sos) 109
Blazing Rootwalla
: This creature gets +2/+0 until end of turn. Activate only once each turn.
Madness
(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Creature - Lizard
Blazing Rootwalla (mh2) 115
Blood Burglar
During your turn, this creature has lifelink.(Damage dealt by this creature also causes you to gain that much life.)
Creature - Vampire Rogue
Blood Burglar (m20) 88
Blood Petal Celebrant
This creature has first strike as long as it's attacking.
When this creature dies, create a Blood token. (It's an artifact with "
,
, Discard a card, Sacrifice this token: Draw a card.")
Creature - Vampire
Blood Petal Celebrant (inr) 144
Bloodhall Priest
Whenever this creature enters or attacks, if you have no cards in hand, this creature deals 2 damage to any target.
Madness
(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Creature - Vampire Cleric
Bloodhall Priest (inr) 232
Bloodline Keeper
Flying
: Create a 2/2 black Vampire creature token with flying.
: Transform this creature. Activate only if you control five or more Vampires.
Creature - Vampire
Bloodline Keeper // Lord of Lineage (inr) 98Bloodline Keeper // Lord of Lineage (inr) 98
Bloodline Necromancer
Lifelink
When this creature enters, you may return target Vampire or Wizard creature card from your graveyard to the battlefield.
Creature - Wizard Vampire
Bloodline Necromancer (lcc) 185
Bloodsworn Squire
, Discard a card: This creature gains indestructible until end of turn. Tap it. Then if there are four or more creature cards in your graveyard, transform this creature. (Damage and effects that say "destroy" don't destroy it.)
Creature - Vampire Soldier
Bloodsworn Squire // Bloodsworn Knight (vow) 97Bloodsworn Squire // Bloodsworn Knight (vow) 97
Bloodthirsty Adversary
Haste
When this creature enters, you may pay
any number of times. When you pay this cost one or more times, put that many +1/+1 counters on this creature, then exile up to that many target instant and/or sorcery cards with mana value 3 or less from your graveyard and copy them. You may cast any number of the copies without paying their mana costs.
Creature - Vampire
Bloodthirsty Adversary (otc) 157
Bloodtracker
Flying
, Pay 2 life: Put a +1/+1 counter on this creature.
When this creature leaves the battlefield, draw a card for each +1/+1 counter on it.
Creature - Wizard Vampire
Bloodtracker (lcc) 186
Bone Miser
Whenever you discard a creature card, create a 2/2 black Zombie creature token.
Whenever you discard a land card, add
.
Whenever you discard a noncreature, nonland card, draw a card.
Creature - Wizard Zombie
Bone Miser (c19) 15
Bone Shards
As an additional cost to cast this spell, sacrifice a creature or discard a card.
Destroy target creature or planeswalker.
Sorcery
Bone Shards (mh2) 76
Brass's Tunnel-Grinder
When Brass's Tunnel-Grinder enters, discard any number of cards, then draw that many cards plus one.
At the beginning of your end step, if you descended this turn, put a bore counter on Brass's Tunnel-Grinder. Then if there are three or more bore counters on it, remove those counters and transform it. (You descended if a permanent card was put into your graveyard from anywhere.)
Legendary Artifact
Brass's Tunnel-Grinder // Tecutlan, the Searing Rift (lci) 135Brass's Tunnel-Grinder // Tecutlan, the Searing Rift (lci) 135
Brute Strength
Target creature gets +3/+1 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Instant
Brute Strength (gn2) 37
Burn, Burn, Tree and Fern
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I — This Saga deals 6 damage to target creature an opponent controls.
II — Destroy target artifact an opponent controls.
III, IV — Add
.
Enchantment - Saga
Burn, Burn, Tree and Fern (hob) 90
Call the Bloodline
, Discard a card: Create a 1/1 black Vampire Knight creature token with lifelink. Activate only once each turn.
Enchantment
Call the Bloodline (plst) SOI-103
Canonized in Blood
At the beginning of your end step, if you descended this turn, put a +1/+1 counter on target creature you control. (You descended if a permanent card was put into your graveyard from anywhere.)
, Sacrifice this enchantment: Create a 4/3 white and black Vampire Demon creature token with flying.
Enchantment
Canonized in Blood (lci) 96
Carnage, Crimson Chaos
Trample
When Carnage enters, return target creature card with mana value 3 or less from your graveyard to the battlefield. It gains "This creature attacks each combat if able" and "When this creature deals combat damage to a player, sacrifice it."
Mayhem
Legendary Creature - Villain Symbiote
Carnage, Crimson Chaos (spm) 125
Case of the Burning Masks
When this Case enters, it deals 3 damage to target creature an opponent controls.
To solve — Three or more sources you controlled dealt damage this turn. (If unsolved, solve at the beginning of your end step.)
Solved — Sacrifice this Case: Exile the top three cards of your library. Choose one of them. You may play that card this turn.
Enchantment - Case
Case of the Burning Masks (mkm) 113
Chainer, Nightmare Adept
Discard a card: You may cast a creature spell from your graveyard this turn. Activate only once each turn.
Whenever a nontoken creature you control enters, if you didn't cast it from your hand, it gains haste until your next turn.
Legendary Creature - Human Minion
Chainer, Nightmare Adept (mh2) 289
Champion of Dusk
When this creature enters, you draw X cards and you lose X life, where X is the number of Vampires you control.
Creature - Knight Vampire
Champion of Dusk (lcc) 188
Charred Foyer
At the beginning of your upkeep, exile the top card of your library. You may play it this turn.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Enchantment - Room
Charred Foyer // Warped Space (dsk) 129
Conspiracy Theorist
Whenever this creature attacks, you may pay
and discard a card. If you do, draw a card.
Whenever you discard one or more nonland cards, you may exile one of them from your graveyard. If you do, you may cast it this turn.
Creature - Human Shaman
Conspiracy Theorist (soc) 240
Cool but Rude
(Gain the next level as a sorcery to add its ability.)
Whenever you attack, you may discard a card. If you do, draw a card.
: Level 2
Whenever you discard a card, this Class deals 2 damage to each opponent.
: Level 3
When this Class becomes level 3, search your library for a card, put it into your hand, shuffle, then discard a card at random.
Enchantment - Class
Cool but Rude (tmt) 89
Corpse Augur
When this creature dies, you draw X cards and you lose X life, where X is the number of creature cards in target player's graveyard.
Creature - Wizard Zombie
Corpse Augur (cmm) 145
Count on Luck
At the beginning of your upkeep, exile the top card of your library. You may play that card this turn.
Enchantment
Count on Luck (dft) 118
Criminal Past
Commander creatures you own have menace and "This creature gets +X/+0, where X is the number of creature cards in your graveyard." (A creature with menace can't be blocked except by two or more creatures.)
Legendary Enchantment - Background
Criminal Past (clb) 122
Crossway Troublemakers
Attacking Vampires you control have deathtouch and lifelink. (Any amount of damage they deal to a creature is enough to destroy it. Damage dealt by those creatures also causes their controller to gain that much life.)
Whenever a Vampire you control dies, you may pay 2 life. If you do, draw a card.
Creature - Vampire
Crossway Troublemakers (lcc) 190
Crossway Troublemakers
Attacking Vampires you control have deathtouch and lifelink. (Any amount of damage they deal to a creature is enough to destroy it. Damage dealt by those creatures also causes their controller to gain that much life.)
Whenever a Vampire you control dies, you may pay 2 life. If you do, draw a card.
Creature - Vampire
Crossway Troublemakers (j25) 417
Crossway Vampire
When this creature enters, target creature can't block this turn.
Creature - Vampire
Crossway Vampire (isd) 135
Deviant Glee
Enchant creature
Enchanted creature gets +2/+1 and has "
: This creature gains trample until end of turn."
Enchantment - Aura
Deviant Glee (rtr) 65
Drana, Liberator of Malakir
Flying, first strike
Whenever Drana deals combat damage to a player, put a +1/+1 counter on each attacking creature you control.
Legendary Creature - Vampire Ally
Drana, Liberator of Malakir (lcc) 193
Dream Pillager
Flying
Whenever this creature deals combat damage to a player, exile that many cards from the top of your library. Until end of turn, you may cast spells from among those exiled cards.
Creature - Dragon
Dream Pillager (clb) 791
Echo of Dusk
Descend 4 — As long as there are four or more permanent cards in your graveyard, this creature gets +1/+1 and has lifelink.
Creature - Vampire Spirit
Echo of Dusk (lci) 104
Efreet Flamepainter
Double strike
Whenever this creature deals combat damage to a player, you may cast target instant or sorcery card from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
Creature - Shaman Efreet
Efreet Flamepainter (stx) 98
Electric Revelation
As an additional cost to cast this spell, discard a card.
Draw two cards.
Flashback
(You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.)
Instant
Electric Revelation (otc) 163
Electroduplicate
Create a token that's a copy of target creature you control, except it has haste and "At the beginning of the end step, sacrifice this token."
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Electroduplicate (fdn) 85
Embrace the Unknown
Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Sorcery
Embrace the Unknown (otc) 28
Etali, Primal Storm
Whenever Etali attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs.
Legendary Creature - Elder Dinosaur
Etali, Primal Storm (fdn) 194
Expedite
Target creature gains haste until end of turn.
Draw a card.
Instant
Expedite (cmr) 413
Faith of the Devoted
Whenever you cycle or discard a card, you may pay
. If you do, each opponent loses 2 life and you gain 2 life.
Enchantment
Faith of the Devoted (c19) 112
Falkenrath Marauders
Flying
Haste (This creature can attack and
as soon as it comes under your control.)
Whenever this creature deals combat damage to a player, put two +1/+1 counters on it.
Creature - Vampire Warrior
Falkenrath Marauders (isd) 141
Famished Foragers
When this creature enters, if an opponent lost life this turn, add
.
, Discard a card: Draw a card.
Creature - Vampire
Famished Foragers (mid) 138
Feast of Sanity
Whenever you discard a card, this enchantment deals 1 damage to any target and you gain 1 life.
Enchantment
Feast of Sanity (mh2) 84
Ferocity of the Wilds
Attacking non-Human creatures you control get +1/+0 and have trample.
Enchantment
Ferocity of the Wilds (eld) 123
Fiery Temper
Fiery Temper deals 3 damage to any target.
Madness
(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Instant
Fiery Temper (inr) 154
Florian, Voldaren Scion
First strike
At the beginning of each of your postcombat main phases, look at the top X cards of your library, where X is the total amount of life your opponents lost this turn. Exile one of those cards and put the rest on the bottom of your library in a random order. You may play the exiled card this turn.
Legendary Creature - Vampire Noble
Florian, Voldaren Scion (dsc) 217
Footfall Crater
Enchant land
Enchanted land has "
: Target creature gains trample and haste until end of turn."
Cycling
(
, Discard this card: Draw a card.)
Enchantment - Aura
Footfall Crater (iko) 118
Forebear's Blade
Equipped creature gets +3/+0 and has vigilance and trample.
Whenever equipped creature dies, attach this Equipment to target creature you control.
Equip
Artifact - Equipment
Forebear's Blade (cmm) 384
Forever Young
Put any number of target creature cards from your graveyard on top of your library.
Draw a card.
Sorcery
Forever Young (eld) 89
Gibbering Descent
At the beginning of each player's upkeep, that player loses 1 life and discards a card.
Hellbent — Skip your upkeep step if you have no cards in hand.
Madness
(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Enchantment
Gibbering Descent (fut) 66
Grab the Prize
As an additional cost to cast this spell, discard a card.
Draw two cards. If the discarded card wasn't a land card, Grab the Prize deals 2 damage to each opponent.
Sorcery
Grab the Prize (dsk) 138
Grave Scrabbler
Madness
(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
When this creature enters, if its madness cost was paid, you may return target creature card from a graveyard to its owner's hand.
Creature - Zombie
Grave Scrabbler (tsr) 118
Heir of Falkenrath
Discard a card: Transform this creature. Activate only once each turn.
Creature - Vampire
Heir of Falkenrath // Heir to the Night (soi) 116Heir of Falkenrath // Heir to the Night (soi) 116
Ignite the Future
Exile the top three cards of your library. Until the end of your next turn, you may play those cards. If this spell was cast from a graveyard, you may play cards this way without paying their mana costs.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Ignite the Future (clb) 797
Immersturm Predator
Flying
Whenever this creature becomes tapped, exile up to one target card from a graveyard and put a +1/+1 counter on this creature.
Sacrifice another creature: This creature gains indestructible until end of turn. Tap it.
Creature - Vampire Dragon
Immersturm Predator (fdn) 660
Incorrigible Youths
Haste (This creature can attack and
as soon as it comes under your control.)
Madness
(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Creature - Vampire
Incorrigible Youths (j25) 564
Jocasta, Automaton Avenger
Flying
Whenever your commander deals combat damage to a player, put a +1/+1 counter on Jocasta.
Whenever you attack with your commander, if this card is in your graveyard, you may return it to the battlefield tapped and attacking.
Legendary Creature Artifact - Hero Robot
Jocasta, Automaton Avenger (msc) 108
Krovikan Vampire
At the beginning of each end step, if a creature dealt damage by this creature this turn died, put that card onto the battlefield under your control. Sacrifice it when you lose control of this creature.
Creature - Vampire
Krovikan Vampire (ice) 141
Lightning Spear
Equipped creature gets +1/+0 and has trample.
, Sacrifice this Equipment: It deals 3 damage to any target.
Equip
Artifact - Equipment
Lightning Spear (mh2) 134
Misty Knight, Hero for Hire
,
, Discard a card: Draw a card for each card you've discarded this turn.
Legendary Creature - Human Hero Detective
Misty Knight, Hero for Hire (msh) 145
Monument to Endurance
Whenever you discard a card, choose one that hasn't been chosen this turn —
• Draw a card.
• Create a Treasure token.
• Each opponent loses 3 life.
Artifact
Monument to Endurance (dft) 237
Neonate's Rush
This spell costs
less to cast if you control a Vampire.
Neonate's Rush deals 1 damage to target creature and 1 damage to its controller. Draw a card.
Instant
Neonate's Rush (inr) 166
Nihilistic Glee
, Discard a card: Target opponent loses 1 life and you gain 1 life.
Hellbent —
, Pay 2 life: Draw a card. Activate only if you have no cards in hand.
Enchantment
Nihilistic Glee (dis) 50
Nirkana Revenant
Whenever you tap a Swamp for mana, add an additional
.
: This creature gets +1/+1 until end of turn.
Creature - Vampire Shade
Nirkana Revenant (voc) 134
Nullpriest of Oblivion
Kicker
(You may pay an additional
as you cast this spell.)
Lifelink
Menace (This creature can't be blocked except by two or more creatures.)
When this creature enters, if it was kicked, return target creature card from your graveyard to the battlefield.
Creature - Vampire Cleric
Nullpriest of Oblivion (fdn) 611
Olivia's Bloodsworn
Flying
This creature can't block.
: Target Vampire gains haste until end of turn.
Creature - Vampire Soldier
Olivia's Bloodsworn (soi) 127
Olivia's Wrath
Each non-Vampire creature gets -X/-X until end of turn, where X is the number of Vampires you control.
Sorcery
Olivia's Wrath (lcc) 205
Phial of Galadriel
If you would draw a card while you have no cards in hand, draw two cards instead.
If you would gain life while you have 5 or less life, you gain twice that much life instead.
: Add one mana of any color.
Legendary Artifact
Phial of Galadriel (ltr) 248
Qarsi Revenant
Flying, deathtouch, lifelink
Renew —
, Exile this card from your graveyard: Put a flying counter, a deathtouch counter, and a lifelink counter on target creature. Activate only as a sorcery.
Creature - Vampire
Qarsi Revenant (tdm) 86
Rage into the Valley
You draw a card and lose 1 life.
Amass Goblins 2. (Put two +1/+1 counters on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.)
Sorcery
Rage into the Valley (hob) 79
Rakish Heir
Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it.
Creature - Vampire
Rakish Heir (voc) 149
Rubble Rouser
When this creature enters, you may discard a card. If you do, draw a card.
, Exile a card from your graveyard: Add
. When you do, this creature deals 1 damage to each opponent.
Creature - Dwarf Sorcerer
Rubble Rouser (sos) 128
Sanguine Spy
Menace, lifelink
, Sacrifice another creature: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
At the beginning of your end step, if there are five or more mana values among cards in your graveyard, you may pay 2 life. If you do, draw a card.
Creature - Vampire Rogue
Sanguine Spy (snc) 93
Savage Gorger
Flying
At the beginning of your end step, if an opponent lost life this turn, put a +1/+1 counter on this creature. (Damage causes loss of life.)
Creature - Vampire
Savage Gorger (m20) 291
Scheming Silvertongue
Flying, lifelink
At the beginning of your second main phase, if you gained 2 or more life this turn, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Vampire Warlock
Scheming Silvertongue // Sign in Blood (sos) 99
Scurrilous Sentry
Menace
Whenever this creature enters or attacks, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Creature - Human Knight Rogue
Scurrilous Sentry (mh3) 108
Shadow of the Goblin
Unreliable Visions — At the beginning of your first main phase, discard a card. If you do, draw a card.
Undying Vengeance — Whenever you play a land or cast a spell from anywhere other than your hand, this enchantment deals 1 damage to each opponent.
Enchantment
Shadow of the Goblin (spm) 87
Snort
Each player may discard their hand and draw five cards. Then Snort deals 5 damage to each opponent who discarded their hand this way.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Snort (fic) 58
Stensia Banquet
Stensia Banquet deals damage to target opponent or planeswalker equal to the number of Vampires you control.
Draw a card.
Sorcery
Stensia Banquet (emn) 144
Stensia Masquerade
Attacking creatures you control have first strike.
Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it.
Madness
(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Enchantment
Stensia Masquerade (inr) 172
Stromkirk Bloodthief
At the beginning of your end step, if an opponent lost life this turn, put a +1/+1 counter on target Vampire you control.
Creature - Vampire Rogue
Stromkirk Bloodthief (fdn) 185
Stromkirk Captain
First strike
Other Vampire creatures you control get +1/+1 and have first strike.
Creature - Vampire Soldier
Stromkirk Captain (voc) 157
Stromkirk Condemned
Discard a card: Vampires you control get +1/+1 until end of turn. Activate only once each turn.
Creature - Vampire Horror
Stromkirk Condemned (voc) 137
Tarrian's Journal
, Sacrifice another artifact or creature: Draw a card. Activate only as a sorcery.
,
, Discard your hand: Transform Tarrian's Journal.
Legendary Artifact - Book
Tarrian's Journal // The Tomb of Aclazotz (lci) 126Tarrian's Journal // The Tomb of Aclazotz (lci) 126
Tectonic Giant
Whenever this creature attacks or becomes the target of a spell an opponent controls, choose one —
• This creature deals 3 damage to each opponent.
• Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card.
Creature - Elemental Giant
Tectonic Giant (dsc) 168
The Ten Rings
Your maximum hand size is ten.
At the beginning of your end step, if you have fewer than ten cards in hand, draw cards equal to the difference.
Legendary Artifact
The Ten Rings (msh) 251
Thirsting Bloodlord
Other Vampires you control get +1/+1.
Creature - Vampire
Thirsting Bloodlord (m20) 293
Threefold Thunderhulk
This creature enters with three +1/+1 counters on it.
Whenever this creature enters or attacks, create a number of 1/1 colorless Gnome artifact creature tokens equal to its power.
, Sacrifice another artifact: Put a +1/+1 counter on this creature.
Creature Artifact - Gnome
Threefold Thunderhulk (eoc) 145
Twilight Prophet
Flying
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's mana value.
Creature - Vampire Cleric
Twilight Prophet (mkc) 143
Ultimate Green Goblin
At the beginning of your upkeep, discard a card, then create a Treasure token.
Mayhem
(You may cast this card from your graveyard for
if you discarded it this turn. Timing rules still apply.)
Legendary Creature - Goblin Villain
Ultimate Green Goblin (spm) 157
Unearth
Return target creature card with mana value 3 or less from your graveyard to the battlefield.
Cycling
(
, Discard this card: Draw a card.)
Sorcery
Unearth (2x2) 96
Urborg Scavengers
Whenever this creature enters or attacks, exile target card from a graveyard. Put a +1/+1 counter on this creature.
This creature has flying as long as a card exiled with it has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
Creature - Spirit
Urborg Scavengers (mat) 15
Vampire Nighthawk
Flying
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Creature - Vampire Shaman
Vampire Nighthawk (fdn) 757
Vampire of the Dire Moon
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Creature - Vampire
Vampire of the Dire Moon (m20) 120
Vampire Socialite
Menace (This creature can't be blocked except by two or more creatures.)
When this creature enters, if an opponent lost life this turn, put a +1/+1 counter on each other Vampire you control.
As long as an opponent lost life this turn, each other Vampire you control enters with an additional +1/+1 counter on it.
Creature - Vampire Noble
Vampire Socialite (mid) 249
Vampiric Fury
Vampire creatures you control get +2/+0 and gain first strike until end of turn. (They deal combat damage before creatures without first strike.)
Instant
Vampiric Fury (isd) 167
Voracious Vampire
Menace
When this creature enters, target Vampire you control gets +1/+1 and gains menace until end of turn.
Creature - Knight Vampire
Voracious Vampire (rix) 91
Weirded Vampire
Madness
(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Creature - Vampire Horror
Weirded Vampire (emn) 113
Westgate Regent
Flying
Ward—Discard a card. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player discards a card.)
Whenever this creature deals combat damage to a player, put that many +1/+1 counters on it.
Creature - Vampire
Westgate Regent (afr) 126
Yathan Tombguard
Menace (This creature can't be blocked except by two or more creatures.)
Whenever a creature you control with a counter on it deals combat damage to a player, you draw a card and you lose 1 life.
Creature - Human Warrior
Yathan Tombguard (tdm) 100

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0 pips - 0 cards
3 mana - 3 cards
0 pips - 0 cards
3 mana - 3 cards
40 pips - 29 cards
28 mana - 28 cards
39 pips - 35 cards
24 mana - 24 cards
0 pips - 0 cards
3 mana - 3 cards
0 pips - 0 cards
3 mana - 3 cards
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