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Custom
Size: 100
No deck tags
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Commander

Qty: 1 Price: $0.49
Winter Soldier, Icy Assassin
Vigilance, menace
Winter Soldier gets +2/+0 for each Equipment attached to him.
: Return this card from your graveyard to the battlefield with a finality counter on him. Then you may attach an Equipment you control to him. (If a creature with a finality counter on it would die, exile it instead.)
Legendary Creature - Human Assassin Villain
Winter Soldier, Icy Assassin (msh) 239

Commander

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Artifact

Qty: 6 Price: $30.16
Captain America's Shield
Indestructible
Equipped creature gets +0/+8 and has vigilance.
Whenever equipped creature attacks, tap target creature defending player controls.
Equip
Legendary Artifact - Equipment
Captain America's Shield (msh) 244
Iron Man Armor
When this Equipment enters, attach it to target creature you control.
Equipped creature gets +2/+1 and has flying.
: If this Equipment isn't a creature, it becomes a 0/0 Construct Hero artifact creature with flying and "This creature gets +1/+1 for each artifact you control" until end of turn.
Equip
Artifact - Equipment
Iron Man Armor (msh) 248
Panther Habit
If equipped creature would be dealt damage, prevent that damage and put that many +1/+1 counters on it.
Equip
Artifact - Equipment
Panther Habit (msc) 112
S.H.I.E.L.D. Spy Kit
Equipped creature gets +1/+1.
Whenever equipped creature attacks alone, untap it and scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
S.H.I.E.L.D. Spy Kit (msh) 36
Swordsman's Steel
When this Equipment enters, draw a card for each Equipment you control.
Equipped creature gets +2/+2 for each Equipment you control.
Equip
Artifact - Equipment
Swordsman's Steel (msc) 752
Voltaic Whip
Equipped creature gets +2/+0 and has "Whenever this creature attacks alone, you draw a card and lose 1 life."
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Voltaic Whip (msc) 675

Artifact

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Creature

Qty: 13 Price: $15.19
Agent 13, Sharon Carter
Whenever a creature you control attacks alone, investigate. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Legendary Creature - Human Spy Hero
Agent 13, Sharon Carter (msh) 1
Agent Phil Coulson
Vigilance
: Put a +1/+1 counter on each other Hero you control.
Legendary Creature - Human Spy Hero
Agent Phil Coulson (msh) 4
Agents of S.H.I.E.L.D.
Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.
Creature - Human Spy Hero
Agents of S.H.I.E.L.D. (msh) 5
Black Widow, Double Agent
Deathtouch
Whenever a creature you control attacks alone, it gains first strike and menace until end of turn. (It can't be blocked except by two or more creatures.)
Legendary Creature - Human Villain Hero
Black Widow, Double Agent (msh) 208
Black Widow, Super Spy
Menace
Whenever Black Widow deals combat damage to a player, that player exiles cards from the top of their library until they exile a nonland card. You may put a +1/+1 counter on Black Widow. If you don't, you may cast the exiled nonland card until end of turn and mana of any type can be spent to cast that spell.
Legendary Creature - Human Spy Hero
Black Widow, Super Spy (msh) 89
Bucky Barnes, Eager Ally
Vigilance
When Bucky Barnes dies, look at the top four cards of your library. You may reveal an Equipment, Hero, or Soldier card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Legendary Creature - Human Soldier Hero
Bucky Barnes, Eager Ally (msc) 586
Captain America, Super-Soldier
First strike
Captain America enters with a shield counter on him. (If he would be dealt damage or destroyed, remove a shield counter from him instead.)
As long as Captain America has a shield counter on him, you and other Heroes you control have hexproof.
Legendary Creature - Human Soldier Hero
Captain America, Super-Soldier (msh) 9
Night Nurse, Healer of Heroes
Flash
Lifelink
When Night Nurse enters, choose target permanent card in your graveyard that was put there from anywhere this turn. Return it to your hand.
Legendary Creature - Human Hero Doctor
Night Nurse, Healer of Heroes (msh) 26
Peggy Carter, Secret Agent
Whenever a creature you control attacks alone, it gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Legendary Creature - Human Spy Hero
Peggy Carter, Secret Agent (msc) 523
Ronin, Shadow Stalker
Pay 2 life: Add two mana of any one color. Spend this mana only to cast Equipment spells or activate equip abilities. Activate only once each turn.
, Sacrifice an Equipment attached to Ronin: Target creature gets -4/-4 until end of turn. Activate only as a sorcery.
Legendary Creature - Human Rogue Hero
Ronin, Shadow Stalker (msh) 112
Swordsman, Sharp Scoundrel
Whenever another Villain you control enters, attach up to one target Equipment you control to target creature you control.
Whenever an equipped creature you control attacks, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Legendary Creature - Human Villain Hero
Swordsman, Sharp Scoundrel (msh) 116
Winter Soldier, Bucky Barnes
Winter Soldier enters tapped.
Legendary Creature - Human Soldier Hero
Winter Soldier, Bucky Barnes (msc) 845
Zarda, the Power Princess
Flying
Other Heroes you control have exalted. (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents you control.)
Legendary Creature - Human Warrior Hero
Zarda, the Power Princess (msc) 615

Creature

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Draw

Qty: 3 Price: $61.63
Buster Sword
Equipped creature gets +3/+2.
Whenever equipped creature deals combat damage to a player, draw a card, then you may cast a spell from your hand with mana value less than or equal to that damage without paying its mana cost.
Equip
Artifact - Equipment
Buster Sword (fin) 255
Puresteel Paladin
Whenever an Equipment you control enters, you may draw a card.
Metalcraft — Equipment you control have equip
as long as you control three or more artifacts.
Creature - Human Knight
Puresteel Paladin (fic) 250
Weapons Vendor
When this creature enters, draw a card.
At the beginning of combat on your turn, if you control an Equipment, you may pay
. When you do, attach target Equipment you control to target creature you control.
Creature - Human Artificer
Weapons Vendor (fin) 40

Draw

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Enchantment

Qty: 3 Price: $1.39
HYDRA Infiltration
When this enchantment enters, target opponent discards two cards.
Whenever a creature you control attacks alone, target opponent loses 1 life and you gain 1 life.
Enchantment
HYDRA Infiltration (msh) 100
Strategic Intervention
Whenever a creature you control attacks alone, it gets +1/+1 until end of turn. Tap up to one target creature defending player controls.
Enchantment
Strategic Intervention (msc) 609
Super-Soldier Serum
Enchant creature
Enchanted creature gets +2/+2, has first strike and vigilance, and is a legendary Soldier in addition to its other types.
Whenever enchanted creature attacks or blocks, attach any number of target Equipment you control to it.
Enchantment - Aura
Super-Soldier Serum (msh) 38

Enchantment

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Evasion

Qty: 1 Price: $2.79
Trailblazer's Boots
Equipped creature has nonbasic landwalk. (It can't be blocked as long as defending player controls a nonbasic land.)
Equip
Artifact - Equipment
Trailblazer's Boots (fic) 370

Evasion

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Finisher

Qty: 2 Price: $16.98
Genji Glove
Equipped creature has double strike.
Whenever equipped creature attacks, if it's the first combat phase of the turn, untap it. After this phase, there is an additional combat phase.
Equip
Artifact - Equipment
Genji Glove (fin) 258
Vorpal Sword
Equipped creature gets +2/+0 and has deathtouch.
: Until end of turn, this Equipment gains "Whenever equipped creature deals combat damage to a player, that player loses the game."
Equip
Artifact - Equipment
Vorpal Sword (afr) 124

Finisher

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Land

Qty: 39 Price: $94.63
Abstergo Entertainment
: Add
.
,
: Add one mana of any color.
,
, Exile Abstergo Entertainment: Return up to one target historic card from your graveyard to your hand, then exile all graveyards. (Artifacts, legendaries, and Sagas are historic.)
Legendary Land
Abstergo Entertainment (acr) 79
Avengers Tower
: Add
.
: Add one mana of any color. Spend this mana only to cast a Hero spell or to activate an ability of a Hero source.
,
: Look at the top three cards of your library. You may reveal a Hero card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Land
Avengers Tower (msh) 260
Bleachbone Verge
: Add
.
: Add
. Activate only if you control a Plains or a Swamp.
Land
Bleachbone Verge (dft) 250
Brightclimb Pathway
: Add
.
Land
Brightclimb Pathway // Grimclimb Pathway (plst) ZNR-259Brightclimb Pathway // Grimclimb Pathway (plst) ZNR-259
Cathedral of War
This land enters tapped.
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
: Add
.
Land
Cathedral of War (plst) M13-221
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (msc) 233
Concealed Courtyard
This land enters tapped unless you control two or fewer other lands.
: Add
or
.
Land
Concealed Courtyard (otj) 268
Godless Shrine
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Swamp
Godless Shrine (trk) 285
Marsh Flats
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
Land
Marsh Flats (mh2) 248
Nesting Grounds
: Add
.
,
: Move a counter from target permanent you control onto a second target permanent. Activate only as a sorcery.
Land
Nesting Grounds (ecc) 155
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Path of Ancestry (msc) 254
Plains
(
: Add
.)
Basic Land - Plains
Plains (trk) 317
Shadowy Backstreet
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Plains Swamp
Shadowy Backstreet (mkm) 268
Shattered Sanctum
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Shattered Sanctum (sos) 260
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (trk) 321
Turbulent Moor
(
: Add
or
.)
This land enters tapped unless your opponents control eight or more lands.
Land - Plains Swamp
Turbulent Moor (soc) 56

Land

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Lifegain

Qty: 1 Price: $39.99
Shadowspear
Equipped creature gets +1/+1 and has trample and lifelink.
: Permanents your opponents control lose hexproof and indestructible until end of turn.
Equip
Legendary Artifact - Equipment
Shadowspear (plst) THB-236

Lifegain

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Protection

Qty: 11 Price: $128.70
Bastion Protector
Commander creatures you control get +2/+2 and have indestructible.
Creature - Human Soldier
Bastion Protector (msc) 122
Caduceus, Staff of Hermes
Equipped creature has lifelink.
As long as you have 30 or more life, equipped creature gets +5/+5 and has indestructible and "Prevent all damage that would be dealt to this creature."
Equip
Legendary Artifact - Equipment
Caduceus, Staff of Hermes (acr) 2
Celestial Armor
Flash (You may cast this spell any time you could cast an instant.)
When this Equipment enters, attach it to target creature you control. That creature gains hexproof and indestructible until end of turn.
Equipped creature gets +2/+0 and has flying.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Celestial Armor (fdn) 5
Commander's Plate
Equipped creature gets +3/+3 and has protection from each color that's not in your commander's color identity.
Equip commander

Equip
Artifact - Equipment
Commander's Plate (cmr) 305
Darksteel Plate
Indestructible
Equipped creature has indestructible.
Equip
Artifact - Equipment
Darksteel Plate (fic) 342
Halvar, God of Battle
Creatures you control that are enchanted or equipped have double strike.
At the beginning of each combat, you may attach target Aura or Equipment attached to a creature you control to target creature you control.
Legendary Creature - God
Halvar, God of Battle // Sword of the Realms (khm) 15Halvar, God of Battle // Sword of the Realms (khm) 15
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Lightning Greaves (msc) 202
Mithril Coat
Flash
Indestructible
When Mithril Coat enters, attach it to target legendary creature you control.
Equipped creature has indestructible.
Equip
Legendary Artifact - Equipment
Mithril Coat (hoc) 43
Robe of Stars
Equipped creature gets +0/+3.
Astral Projection —
: Equipped creature phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
Equip
Artifact - Equipment
Robe of Stars (afc) 11
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (msc) 216
With Great Power . . .
Enchant creature you control
Enchanted creature gets +2/+2 for each Aura and Equipment attached to it.
All damage that would be dealt to you is dealt to enchanted creature instead.
Enchantment - Aura
With Great Power . . . (spm) 24

Protection

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Pump

Qty: 15 Price: $51.31
Akrasan Squire
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Creature - Human Soldier
Akrasan Squire (ala) 1
All That Glitters
Enchant creature
Enchanted creature gets +1/+1 for each artifact and/or enchantment you control.
Enchantment - Aura
All That Glitters (pip) 155
Aven Squire
Flying
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Creature - Soldier Bird
Aven Squire (plst) CON-3
Battlegrace Angel
Flying
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Whenever a creature you control attacks alone, it gains lifelink until end of turn.
Creature - Angel
Battlegrace Angel (mm2) 10
Colossus Hammer
Equipped creature gets +10/+10 and loses flying.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Colossus Hammer (fic) 338
Cranial Plating
Equipped creature gets +1/+0 for each artifact you control.
: Attach this Equipment to target creature you control.
Equip
Artifact - Equipment
Cranial Plating (brc) 136
Duty-Bound Dead
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Creature - Skeleton
Duty-Bound Dead (m13) 92
Excalibur, Sword of Eden
This spell costs
less to cast, where X is the total mana value of historic permanents you control. (Artifacts, legendaries, and Sagas are historic.)
Equipped creature gets +10/+0 and has vigilance.
Equip legendary creature
Legendary Artifact - Equipment
Excalibur, Sword of Eden (acr) 72
Hero's Blade
Equipped creature gets +3/+2.
Whenever a legendary creature you control enters, you may attach this Equipment to it.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Hero's Blade (msc) 201
Idolized
Enchant creature
Enchanted creature has "Whenever this creature attacks alone, it gets +X/+X until end of turn, where X is the number of nonland permanents you control."
Enchantment - Aura
Idolized (pip) 17
Knight of Glory
Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Creature - Human Knight
Knight of Glory (m13) 21
Knight of Infamy
Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Creature - Human Knight
Knight of Infamy (m13) 96
Leyline Axe
If this card is in your opening hand, you may begin the game with it on the battlefield.
Equipped creature gets +1/+1 and has double strike and trample.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Leyline Axe (fdn) 129
Nettlecyst
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)
Equipped creature gets +1/+1 for each artifact and/or enchantment you control.
Equip
Artifact - Equipment
Nettlecyst (mkc) 233
Sublime Archangel
Flying
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Other creatures you control have exalted. (If a creature has multiple instances of exalted, each triggers separately.)
Creature - Angel
Sublime Archangel (uma) 38

Pump

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Ramp

Qty: 3 Price: $34.07
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (msc) 191
Sigarda's Aid
You may cast Aura and Equipment spells as though they had flash.
Whenever an Equipment you control enters, you may attach it to target creature you control.
Enchantment
Sigarda's Aid (cmr) 384
Sol Ring
: Add
.
Artifact
Sol Ring (msc) 211

Ramp

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Recursion

Qty: 2 Price: $7.28
Forge Anew
When this enchantment enters, return target Equipment card from your graveyard to the battlefield.
During your turn, you may activate equip abilities any time you could cast an instant.
You may pay
rather than pay the equip cost of the first equip ability you activate during each of your turns.
Enchantment
Forge Anew (ltr) 17
Squall, SeeD Mercenary
Rough Divide — Whenever a creature you control attacks alone, it gains double strike until end of turn.
Whenever Squall deals combat damage to a player, return target permanent card with mana value 3 or less from your graveyard to the battlefield.
Legendary Creature - Human Knight Mercenary
Squall, SeeD Mercenary (fin) 243

Recursion

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Deck Info

Deck stats

38 pips - 32 cards
32 mana - 31 cards
0 pips - 0 cards
7 mana - 6 cards
11 pips - 11 cards
21 mana - 20 cards
0 pips - 0 cards
7 mana - 6 cards
0 pips - 0 cards
7 mana - 6 cards
0 pips - 0 cards
6 mana - 5 cards
Card NameQtyOdds
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