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Size: 109
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Custom
Size: 109
No deck tags
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Bounce

Qty: 1 Price: $0.35
Faerie Impostor
Flying
When this creature enters, sacrifice it unless you return another creature you control to its owner's hand.
Creature - Rogue Faerie
Faerie Impostor (ddn) 43

Bounce

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Clones

Qty: 1 Price: $0.99
Cryptoplasm
At the beginning of your upkeep, you may have this creature become a copy of another target creature, except it has this ability.
Creature - Shapeshifter
Cryptoplasm (mbs) 23

Clones

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Counters

Qty: 1 Price: $0.39
Cloudfin Raptor
Flying
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Creature - Bird Mutant
Cloudfin Raptor (gtc) 32

Counters

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Creature

Qty: 3 Price: $1.19
Clinging Anemones
Defender
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Creature - Jellyfish
Clinging Anemones (gtc) 31
Sphinx of Jwar Isle
Flying
Shroud (This creature can't be the target of spells or abilities.)
You may look at the top card of your library any time.
Creature - Sphinx
Sphinx of Jwar Isle (zen) 68
Waterfall Aerialist
Flying
Ward
(Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Creature - Wizard Djinn
Waterfall Aerialist (stx) 61

Creature

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Draw

Qty: 41 Price: $37.25
Alchemist's Apprentice
Sacrifice this creature: Draw a card.
Creature - Human Wizard
Alchemist's Apprentice (avr) 42
Arbiter of the Ideal
Flying
Inspired — Whenever this creature becomes untapped, reveal the top card of your library. If it's an artifact, creature, or land card, you may put it onto the battlefield with a manifestation counter on it. That permanent is an enchantment in addition to its other types.
Creature - Sphinx
Arbiter of the Ideal (bng) 31
Arcanis the Omnipotent
: Draw three cards.
: Return Arcanis to its owner's hand.
Legendary Creature - Wizard
Arcanis the Omnipotent (ddn) 42
Archmage Emeritus
Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card.
Creature - Human Wizard
Archmage Emeritus (stx) 37
Clear the Mind
Target player shuffles their graveyard into their library.
Draw a card.
Sorcery
Clear the Mind (plst) RNA-34
Contingency Plan
Surveil 5. (Look at the top five cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Sorcery
Contingency Plan (plst) EMN-52
Crystal Ball
,
: Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Artifact
Crystal Ball (m11) 203
Culling Dais
, Sacrifice a creature: Put a charge counter on this artifact.
, Sacrifice this artifact: Draw a card for each charge counter on this artifact.
Artifact
Culling Dais (som) 148
Eidolon of Philosophy
, Sacrifice this creature: Draw three cards.
Creature Enchantment - Spirit
Eidolon of Philosophy (thb) 48
Elite Instructor
When this creature enters, draw a card, then discard a card.
Creature - Human Wizard
Elite Instructor (thb) 49
Faerie Miscreant
Flying
When this creature enters, if you control another creature named Faerie Miscreant, draw a card.
Creature - Rogue Faerie
Faerie Miscreant (ori) 57
Fathom Trawl
Reveal cards from the top of your library until you reveal three nonland cards. Put the nonland cards revealed this way into your hand, then put the rest of the revealed cards on the bottom of your library in any order.
Sorcery
Fathom Trawl (lrw) 65
Flow of Ideas
Draw a card for each Island you control.
Sorcery
Flow of Ideas (shm) 38
Graceful Adept
You have no maximum hand size.
Creature - Human Wizard
Graceful Adept (chk) 63
Impulse
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Instant
Impulse (ddn) 63
Insight
Whenever an opponent casts a green spell, you draw a card.
Enchantment
Insight (6ed) 75
Jeskai Sage
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When this creature dies, draw a card.
Creature - Human Monk
Jeskai Sage (frf) 38
Mind's Desire
Shuffle your library. Then exile the top card of your library. Until end of turn, you may play that card without paying its mana cost.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Sorcery
Mind's Desire (scg) 41
Mystic Speculation
Buyback
(You may pay an additional
as you cast this spell. If you do, put this card into your hand as it resolves.)
Scry 3. (Look at the top three cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Sorcery
Mystic Speculation (plst) FUT-41
Opt
Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Draw a card.
Instant
Opt (eld) 59
Ponder
Look at the top three cards of your library, then put them back in any order. You may shuffle.
Draw a card.
Sorcery
Ponder (m12) 73
Scroll of Origins
,
: Draw a card if you have seven or more cards in hand.
Artifact
Scroll of Origins (sok) 159
Sleight of Hand
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
Sorcery
Sleight of Hand (7ed) 98
Spellbook
You have no maximum hand size.
Artifact - Book
Spellbook (m10) 220
Take Inventory
Draw a card, then draw cards equal to the number of cards named Take Inventory in your graveyard.
Sorcery
Take Inventory (emn) 76
Tandem Lookout
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)
As long as Tandem Lookout is paired with another creature, each of those creatures has "Whenever this creature deals damage to an opponent, draw a card."
Creature - Human Scout
Tandem Lookout (avr) 80
Teachings of the Archaics
If an opponent has more cards in hand than you, draw two cards. Draw three cards instead if an opponent has at least four more cards in hand than you.
Sorcery - Lesson
Teachings of the Archaics (stx) 57
Trade Secrets
Target opponent draws two cards, then you draw up to four cards. That opponent may repeat this process as many times as they choose.
Sorcery
Trade Secrets (cmd) 64
Witching Well
When this artifact enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
, Sacrifice this artifact: Draw two cards.
Artifact
Witching Well (eld) 74

Draw

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Evasion

Qty: 7 Price: $2.59
Dragon Wings
Enchant creature
Enchanted creature has flying.
Cycling
(
, Discard this card: Draw a card.)
When a creature with mana value 6 or greater enters, you may return this card from your graveyard to the battlefield attached to that creature.
Enchantment - Aura
Dragon Wings (scg) 34
Flitterstep Eidolon
Bestow
(If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)
This creature can't be blocked.
Enchanted creature gets +1/+1 and can't be blocked.
Creature Enchantment - Spirit
Flitterstep Eidolon (bng) 40
Gearseeker Serpent
Affinity for artifacts (This spell costs
less to cast for each artifact you control.)
: This creature can't be blocked this turn.
Creature - Serpent
Gearseeker Serpent (kld) 48
Leapfrog
This creature has flying as long as you've cast an instant or sorcery spell this turn.
Creature - Frog
Leapfrog (grn) 42
Sage Owl
Flying
When this creature enters, look at the top four cards of your library, then put them back in any order.
Creature - Bird
Sage Owl (6ed) 95
Tromokratis
Tromokratis has hexproof unless it's attacking or blocking.
Tromokratis can't be blocked unless all creatures defending player controls block it. (If any creature that player controls doesn't block this creature, it can't be blocked.)
Legendary Creature - Kraken
Tromokratis (bng) 55

Evasion

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Finisher

Qty: 1 Price: $4.49
Second Chance
At the beginning of your upkeep, if you have 5 or less life, sacrifice this enchantment and take an extra turn after this one.
Enchantment
Second Chance (ulg) 41

Finisher

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Land

Qty: 24 Price: $11.28
Bloodfell Caves
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Bloodfell Caves (ema) 236
Blossoming Sands
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Blossoming Sands (ema) 237
Dismal Backwater
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Dismal Backwater (ema) 238
Island
(
: Add
.)
Basic Land - Island
Island (6ed) 335
Island
(
: Add
.)
Basic Land - Island
Island (7ed) 332
Island
(
: Add
.)
Basic Land - Island
Island (ons) 335
Island
(
: Add
.)
Basic Land - Island
Island (ons) 337
Island
(
: Add
.)
Basic Land - Island
Island (m13) 234
Island
(
: Add
.)
Basic Land - Island
Island (m13) 235
Island
(
: Add
.)
Basic Land - Island
Island (m13) 236
Island
(
: Add
.)
Basic Land - Island
Island (m13) 237
Island
(
: Add
.)
Basic Land - Island
Island (rtr) 256
Island
(
: Add
.)
Basic Land - Island
Island (frf) 178
Island
(
: Add
.)
Basic Land - Island
Island (soi) 286
Island
(
: Add
.)
Basic Land - Island
Island (soi) 287
Island
(
: Add
.)
Basic Land - Island
Island (soi) 288
Jungle Hollow
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Jungle Hollow (ema) 239
Lonely Sandbar
This land enters tapped.
: Add
.
Cycling
(
, Discard this card: Draw a card.)
Land
Lonely Sandbar (ons) 320
Prismari Campus
This land enters tapped.
: Add
or
.
,
: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Prismari Campus (stx) 270
Swiftwater Cliffs
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Swiftwater Cliffs (frf) 172
Swiftwater Cliffs
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Swiftwater Cliffs (ema) 245
Tranquil Cove
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Tranquil Cove (ema) 247

Land

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Landfall

Qty: 1 Price: $0.49
Guardian of Tazeem
Flying
Landfall — Whenever a land you control enters, tap target creature an opponent controls. If that land is an Island, that creature doesn't untap during its controller's next untap step.
Creature - Sphinx
Guardian of Tazeem (bfz) 78

Landfall

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Mill

Qty: 1 Price: $0.59
Pyxis of Pandemonium
: Each player exiles the top card of their library face down.
,
, Sacrifice this artifact: Each player turns face up all cards they own exiled with this artifact, then puts all permanent cards among them onto the battlefield.
Artifact
Pyxis of Pandemonium (ths) 220

Mill

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Proliferate

Qty: 2 Price: $0.70
Kiora's Dambreaker
When this creature enters, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature - Leviathan
Kiora's Dambreaker (war) 58

Proliferate

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Protection

Qty: 6 Price: $3.24
Coast Watcher
Flying, protection from green
Creature - Soldier Bird
Coast Watcher (scg) 30
Glacial Wall
Defender (This creature can't attack.)
Creature - Wall
Glacial Wall (ema) 53
Gridlock
Tap X target nonland permanents.
Instant
Gridlock (gtc) 36
Stormtide Leviathan
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
All lands are Islands in addition to their other types.
Creatures without flying or islandwalk can't attack.
Creature - Leviathan
Stormtide Leviathan (m15) 80
Wall of Frost
Defender
Whenever this creature blocks a creature, that creature doesn't untap during its controller's next untap step.
Creature - Wall
Wall of Frost (m15) 83

Protection

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Ramp

Qty: 3 Price: $8.97
Chief Engineer
Artifact spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting an artifact spell pays for
or one mana of that creature's color.)
Creature - Artificer Vedalken
Chief Engineer (m15) 47
Mercadian Lift
,
: Put a winch counter on this artifact.
, Remove X winch counters from this artifact: You may put a creature card with mana value X from your hand onto the battlefield.
Artifact
Mercadian Lift (mmq) 306
Quest for Ula's Temple
At the beginning of your upkeep, you may look at the top card of your library. If it's a creature card, you may reveal it and put a quest counter on this enchantment.
At the beginning of each end step, if there are three or more quest counters on this enchantment, you may put a Kraken, Leviathan, Octopus, or Serpent creature card from your hand onto the battlefield.
Enchantment
Quest for Ula's Temple (wwk) 35

Ramp

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Recursion

Qty: 2 Price: $0.98
Archaeomancer
When this creature enters, return target instant or sorcery card from your graveyard to your hand.
Creature - Human Wizard
Archaeomancer (m13) 41
The Mirari Conjecture
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Return target instant card from your graveyard to your hand.
II — Return target sorcery card from your graveyard to your hand.
III — Until end of turn, whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy.
Enchantment - Saga
The Mirari Conjecture (plst) DOM-57

Recursion

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Removal

Qty: 10 Price: $12.00
Aethersquall Ancient
Flying
At the beginning of your upkeep, you get
(three energy counters).
Pay eight
: Return all other creatures to their owners' hands. Activate only as a sorcery.
Creature - Leviathan
Aethersquall Ancient (pkld) 39s
Colossal Whale
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Whenever this creature attacks, you may exile target creature defending player controls until this creature leaves the battlefield. (That creature returns under its owner's control.)
Creature - Whale
Colossal Whale (m14) 48
Devious Cover-Up
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may shuffle up to four target cards from your graveyard into your library.
Instant
Devious Cover-Up (grn) 35
Frost Lynx
When this creature enters, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
Creature - Elemental Cat
Frost Lynx (m15) 55
Scourge of Fleets
When this creature enters, return each creature your opponents control with toughness X or less to its owner's hand, where X is the number of Islands you control.
Creature - Kraken
Scourge of Fleets (znc) 35
Select for Inspection
Return target tapped creature to its owner's hand. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Instant
Select for Inspection (kld) 63
Voyage's End
Return target creature to its owner's hand. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Instant
Voyage's End (ths) 73
Whelming Wave
Return all creatures to their owners' hands except for Krakens, Leviathans, Octopuses, and Serpents.
Sorcery
Whelming Wave (ddo) 44
Willbreaker
Whenever a creature an opponent controls becomes the target of a spell or ability you control, gain control of that creature for as long as you control this creature.
Creature - Human Wizard
Willbreaker (ori) 84

Removal

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Sac Outlet

Qty: 1 Price: $0.49
Jalira, Master Polymorphist
,
, Sacrifice another creature: Reveal cards from the top of your library until you reveal a nonlegendary creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
Legendary Creature - Human Wizard
Jalira, Master Polymorphist (m15) 64

Sac Outlet

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Tokens

Qty: 2 Price: $1.34
Chasm Skulker
Whenever you draw a card, put a +1/+1 counter on this creature.
When this creature dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on this creature. (They can't be blocked as long as defending player controls an Island.)
Creature - Horror Squid
Chasm Skulker (m15) 46
Rise of Eagles
Create two 2/2 blue Bird enchantment creature tokens with flying. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Sorcery
Rise of Eagles (jou) 49

Tokens

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Tutor

Qty: 2 Price: $11.48
Archmage Ascension
At the beginning of each end step, if you drew two or more cards this turn, you may put a quest counter on this enchantment.
As long as this enchantment has six or more quest counters on it, if you would draw a card, you may instead search your library for a card, put that card into your hand, then shuffle.
Enchantment
Archmage Ascension (zen) 42
Solve the Equation
Search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle.
Sorcery
Solve the Equation (stx) 54

Tutor

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Deck Info

Deck stats

0 pips - 0 cards
2 mana - 2 cards
102 pips - 78 cards
21 mana - 21 cards
0 pips - 0 cards
3 mana - 3 cards
0 pips - 0 cards
4 mana - 4 cards
0 pips - 0 cards
2 mana - 2 cards
0 pips - 0 cards
0 mana - 0 cards
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