Drop to import an external card...

Automatic
Maybeboard
Sideboard
Chosen category
Choose category
New category
0 viewsNaN secs ago
Custom
Size: 100
No deck tags
 avatar
0 viewsNaN secs ago
Custom
Size: 100
No deck tags
You have full use of the deck editor! However, as long as you remain in sandbox mode, you will be unable to save your changes.

Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.

Commander

Qty: 1 Price: $0.49
Vadrik, Astral Archmage
If it's neither day nor night, it becomes day as Vadrik enters.
Instant and sorcery spells you cast cost
less to cast, where X is Vadrik's power.
Whenever day becomes night or night becomes day, put a +1/+1 counter on Vadrik.
Legendary Creature - Human Wizard
Vadrik, Astral Archmage (mid) 248

Commander

(CTRL to add secondary)

Buff

Qty: 9 Price: $4.81
Contentious Plan
Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Draw a card.
Sorcery
Contentious Plan (war) 46
Expanded Anatomy
Put two +1/+1 counters on target creature. It gains vigilance until end of turn.
Sorcery - Lesson
Expanded Anatomy (stx) 2
Experimental Augury
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Instant
Experimental Augury (eoc) 73
Kick in the Door
Put a +1/+1 counter on target creature. That creature gains haste until end of turn and can't be blocked by Walls this turn. Venture into the dungeon. (Enter the first room or advance to the next room.)
Sorcery
Kick in the Door (afr) 153
Lunar Frenzy
Target creature you control gets +X/+0 and gains first strike and trample until end of turn.
Instant
Lunar Frenzy (mid) 147
Steady Progress
Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Draw a card.
Instant
Steady Progress (plst) MM2-58
Stealth Mission
Put two +1/+1 counters on target creature you control. That creature can't be blocked this turn.
Sorcery
Stealth Mission (war) 70
Unity of Purpose
Support 2. (Put a +1/+1 counter on each of up to two target creatures.)
Untap each creature you control with a +1/+1 counter on it.
Instant
Unity of Purpose (ogw) 66
Unleash Fury
Double the power of target creature until end of turn.
Instant
Unleash Fury (j25) 608

Buff

(CTRL to add secondary)

Burn

Qty: 3 Price: $9.63
Bottle-Cap Blast
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for
.)
Bottle-Cap Blast deals 5 damage to any target. If excess damage was dealt to a permanent this way, create that many tapped Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Instant
Bottle-Cap Blast (pip) 55
Hell to Pay
Hell to Pay deals X damage to target creature. Create a number of tapped Treasure tokens equal to the amount of excess damage dealt to that creature this way.
Sorcery
Hell to Pay (otj) 126
Volt Charge
Volt Charge deals 3 damage to any target. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Instant
Volt Charge (one) 155

Burn

(CTRL to add secondary)

Defence

Qty: 2 Price: $1.34
Mascot Exhibition
Create a 2/1 white and black Inkling creature token with flying, a 3/2 red and white Spirit creature token, and a 4/4 blue and red Elemental creature token.
Sorcery - Lesson
Mascot Exhibition (stx) 5
Serpentine Curve
Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is one plus the total number of instant and sorcery cards you own in exile and in your graveyard.
Sorcery
Serpentine Curve (stx) 52

Defence

(CTRL to add secondary)

Draw

Qty: 21 Price: $33.17
Apex of Power
Exile the top seven cards of your library. Until end of turn, you may cast spells from among them.
If this spell was cast from your hand, add ten mana of any one color.
Sorcery
Apex of Power (afc) 114
Arcane Endeavor
Roll two d8 and choose one result. Draw cards equal to that result. Then you may cast an instant or sorcery spell with mana value less than or equal to the other result from your hand without paying its mana cost.
Sorcery
Arcane Endeavor (afc) 14
Ashling's Command
Choose two —
• Create a token that's a copy of target Elemental you control.
• Target player draws two cards.
• Ashling's Command deals 2 damage to each creature target player controls.
• Target player creates two Treasure tokens.
Instant Kindred - Elemental
Ashling's Command (ecl) 205
Braingeyser
Target player draws X cards.
Sorcery
Braingeyser (3ed) 50
Breakthrough
Draw four cards, then choose X cards in your hand and discard the rest.
Sorcery
Breakthrough (2x2) 41
Combat Tutorial
Target player draws two cards. Put a +1/+1 counter on up to one target creature you control.
Sorcery
Combat Tutorial (fin) 48
Concentrate
Draw three cards.
Sorcery
Concentrate (j25) 301
Dig Through Time
Delve (Each card you exile from your graveyard while casting this spell pays for
.)
Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.
Instant
Dig Through Time (soc) 195
Finale of Revelation
Draw X cards. If X is 10 or more, instead shuffle your graveyard into your library, draw X cards, untap up to five lands, and you have no maximum hand size for the rest of the game.
Exile Finale of Revelation.
Sorcery
Finale of Revelation (fdn) 589
Flick a Coin
Flick a Coin deals 1 damage to any target. You create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Draw a card.
Instant
Flick a Coin (woe) 128
Here Comes a New Hero!
Target player draws X cards. Create a token that's a copy of up to one target creature with mana value X or less.
Sorcery
Here Comes a New Hero! (tmc) 11
Introduction to Prophecy
Scry 2, then draw a card.
Sorcery - Lesson
Introduction to Prophecy (stx) 4
Mathemagics
Target player draws 2ˣ cards. (2⁰ = 1, 2¹ = 2, 2² = 4, 2³ = 8, 2⁴ = 16, 2⁵ = 32, and so on.)
Sorcery
Mathemagics (sos) 58
Mind Spring
Draw X cards.
Sorcery
Mind Spring (blb) 389
Pull from Tomorrow
Draw X cards, then discard a card.
Instant
Pull from Tomorrow (soc) 116
Recurring Insight
Draw cards equal to the number of cards in target opponent's hand.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Sorcery
Recurring Insight (msc) 154
Season of the Bold
Choose up to five
worth of modes. You may choose the same mode more than once.
— Create a tapped Treasure token.
— Exile the top two cards of your library. Until the end of your next turn, you may play them.
— Until the end of your next turn, whenever you cast a spell, Season of the Bold deals 2 damage to up to one target creature.
Sorcery
Season of the Bold (blb) 152
Silver Scrutiny
You may cast this spell as though it had flash if X is 3 or less.
Draw X cards.
Sorcery
Silver Scrutiny (dmu) 65
Tezzeret's Gambit
(
can be paid with either
or 2 life.)
Draw two cards, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Sorcery
Tezzeret's Gambit (eoc) 47
Vivisurgeon's Insight
Draw three cards. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Sorcery
Vivisurgeon's Insight (one) 77
Will of the Temur
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Create a token that's a copy of target permanent, except it's a 4/4 Dragon creature with flying in addition to its other types.
• Target player draws cards equal to the greatest mana value among permanents you control.
Sorcery
Will of the Temur (tdc) 24

Draw

(CTRL to add secondary)

Finishers

Qty: 7 Price: $32.43
Clone Legion
For each creature target player controls, create a token that's a copy of that creature.
Sorcery
Clone Legion (ncc) 215
Comet Storm
Multikicker
(You may pay an additional
any number of times as you cast this spell.)
Choose any target, then choose another target for each time this spell was kicked. Comet Storm deals X damage to each of them.
Instant
Comet Storm (cmr) 411
Crackle with Power
Crackle with Power deals five times X damage to each of up to X targets.
Sorcery
Crackle with Power (stx) 95
Jaya's Immolating Inferno
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)
Jaya's Immolating Inferno deals X damage to each of up to three targets.
Legendary Sorcery
Jaya's Immolating Inferno (cmr) 415
Song of Totentanz
Create X 1/1 black Rat creature tokens with "This token can't block." Creatures you control gain haste until end of turn.
Sorcery
Song of Totentanz (woe) 150
Special Move
Choose two —
• Jump Kick — Destroy target artifact.
• Dash Attack — Put two +1/+1 counters on target attacking or blocking creature you control.
• Foot Toss — Target creature you control deals damage equal to its power to any other target. Then sacrifice it.
Instant
Special Move (tmc) 26
Storm King's Thunder
When you next cast an instant or sorcery spell this turn, copy that spell X times. You may choose new targets for the copies.
Instant
Storm King's Thunder (clb) 196

Finishers

(CTRL to add secondary)

Land

Qty: 29 Price: $18.01
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (msc) 234
Frostboil Snarl
As this land enters, you may reveal an Island or Mountain card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Frostboil Snarl (msc) 246
Island
(
: Add
.)
Basic Land - Island
Island (hob) 190
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (hob) 192
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Path of Ancestry (msc) 254
Stormcarved Coast
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Stormcarved Coast (sos) 263
Sulfur Falls
This land enters tapped unless you control an Island or a Mountain.
: Add
or
.
Land
Sulfur Falls (msc) 269

Land

(CTRL to add secondary)

Protection

Qty: 11 Price: $26.87
Condescend
Counter target spell unless its controller pays
. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Instant
Condescend (j22) 282
Fuel for the Cause
Counter target spell, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Instant
Fuel for the Cause (mbs) 25
Hornswoggle
Counter target creature spell. You create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Instant
Hornswoggle (rix) 39
Not of This World
Counter target spell or ability that targets a permanent you control.
This spell costs
less to cast if it targets a spell or ability that targets a creature you control with power 7 or greater.
Instant Kindred - Eldrazi
Not of This World (cmm) 807
Overwhelming Intellect
Counter target creature spell. Draw cards equal to that spell's mana value.
Instant
Overwhelming Intellect (ddj) 28
Power Sink
Counter target spell unless its controller pays
. If that player doesn't, they tap all lands with mana abilities they control and lose all unspent mana.
Instant
Power Sink (plst) MIR-83
Ripples of Potential
Proliferate, then choose any number of permanents you control that had a counter put on them this way. Those permanents phase out. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.)
Instant
Ripples of Potential (eoc) 77
Slip Out the Back
Put a +1/+1 counter on target creature. It phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
Instant
Slip Out the Back (clu) 99
Spell Burst
Buyback
(You may pay an additional
as you cast this spell. If you do, put this card into your hand as it resolves.)
Counter target spell with mana value X.
Instant
Spell Burst (tsr) 88
Spell Swindle
Counter target spell. Create X Treasure tokens, where X is that spell's mana value. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Instant
Spell Swindle (moc) 237
Time Stop
End the turn. (Exile all spells and abilities, including this spell. The player whose turn it is discards down to their maximum hand size. Damage heals and "this turn" and "until end of turn" effects end.)
Instant
Time Stop (fdn) 166

Protection

(CTRL to add secondary)

Ramp

Qty: 12 Price: $21.06
Big Score
As an additional cost to cast this spell, discard a card.
Draw two cards and create two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Instant
Big Score (msc) 802
Brass's Bounty
For each land you control, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Sorcery
Brass's Bounty (fdn) 190
Explosive Welcome
Explosive Welcome deals 5 damage to any target and 3 damage to any other target. Add
.
Instant
Explosive Welcome (stx) 100
Hit the Mother Lode
Discover 10. If the discovered card's mana value is less than 10, create a number of tapped Treasure tokens equal to the difference. (To discover 10, exile cards from the top of your library until you exile a nonland card with mana value 10 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Sorcery
Hit the Mother Lode (lci) 153
Inner Fire
Add
for each card in your hand.
Sorcery
Inner Fire (sok) 105
Inspired Tinkering
Exile the top three cards of your library. Until the end of your next turn, you may play those cards.
Create three Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Sorcery
Inspired Tinkering (clb) 183
Mana Geyser
Add
for each tapped land your opponents control.
Sorcery
Mana Geyser (soc) 247
Pirate's Pillage
As an additional cost to cast this spell, discard a card.
Draw two cards and create two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Sorcery
Pirate's Pillage (2x2) 120
Pirate's Prize
Draw two cards. Create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Sorcery
Pirate's Prize (plst) XLN-68
Rapturous Moment
Draw three cards, then discard two cards. Add
.
Sorcery
Rapturous Moment (sos) 219
Rousing Refrain
Add
for each card in target opponent's hand. Until end of turn, you don't lose this mana as steps and phases end. Exile Rousing Refrain with three time counters on it.
Suspend 3—
(Rather than cast this card from your hand, you may pay
and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Sorcery
Rousing Refrain (soc) 253
Unexpected Windfall
As an additional cost to cast this spell, discard a card.
Draw two cards and create two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Instant
Unexpected Windfall (pip) 193

Ramp

(CTRL to add secondary)

Stax

Qty: 5 Price: $18.77
Explosive Entry
Destroy up to one target artifact. Put a +1/+1 counter on up to one target creature.
Sorcery
Explosive Entry (neo) 139
Jailbreak Scheme
Spree (Choose one or more additional costs.)
+
— Put a +1/+1 counter on target creature. It can't be blocked this turn.
+
— Target artifact or creature's owner puts it on their choice of the top or bottom of their library.
Sorcery
Jailbreak Scheme (otj) 53
Megaton's Fate
Choose one —
• Disarm — Destroy target artifact. Create four Treasure tokens.
• Detonate — Megaton's Fate deals 8 damage to each creature. Each player gets four rad counters.
Sorcery
Megaton's Fate (pip) 61
Reckless Endeavor
Roll two d12 and choose one result. Reckless Endeavor deals damage equal to that result to each creature. Then create a number of Treasure tokens equal to the other result.
Sorcery
Reckless Endeavor (afc) 33
Spiteful Repossession
Spiteful Repossession deals damage to each opponent who controls more lands than you equal to the difference. Then create a number of Treasure tokens equal to the damage dealt this way.
Sorcery
Spiteful Repossession (ncc) 90

Stax

(CTRL to add secondary)

Deck Info

Deck stats

0 pips - 0 cards
13 mana - 13 cards
54 pips - 38 cards
30 mana - 29 cards
0 pips - 0 cards
13 mana - 13 cards
46 pips - 32 cards
37 mana - 33 cards
0 pips - 0 cards
13 mana - 13 cards
0 pips - 0 cards
0 mana - 0 cards
Card NameQtyOdds
Click charts to focus on cards
Deck extras (0)
AutoNew CategoryMaybeboardSideboardPinned Cards