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Size: 10915
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Commander

Qty: 1 Price: $0.00
Whtz, the Bibliophile
Rulebreaker — A deck with this commander has no maximum deck size.
,
: You draw a card and gain 1 life. This ability costs
less to activate if you had 200 or more cards in your starting deck.
Legendary Creature - Homunculus
Whtz, the Bibliophile (mbc) 57

Commander

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Anthem

Qty: 1033 Price: $6540.11
Aang, Air Nomad
Flying (This creature can't be blocked except by creatures with flying or reach.)
Vigilance (Attacking doesn't cause this creature to tap.)
Other creatures you control have vigilance.
Legendary Creature - Human Avatar Ally
Aang, Air Nomad (tle) 210
Accorder Paladin
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
Creature - Human Knight
Accorder Paladin (plst) MBS-1
Adaptive Automaton
As this creature enters, choose a creature type.
This creature is the chosen type in addition to its other types.
Other creatures you control of the chosen type get +1/+1.
Creature Artifact - Construct
Adaptive Automaton (fdn) 723
Air Nomad Legacy
When this enchantment enters, create a Clue token. (It's an artifact with "
, Sacrifice this token: Draw a card.")
Creatures you control with flying get +1/+1.
Enchantment
Air Nomad Legacy (tla) 206
Akroma's Devoted
Cleric creatures have vigilance.
Creature - Human Cleric
Akroma's Devoted (lgn) 2
Alacrian Armory
Creatures you control get +0/+1 and have vigilance.
At the beginning of combat on your turn, choose up to one target Mount or Vehicle you control. Until end of turn, that permanent becomes saddled if it's a Mount and becomes an artifact creature if it's a Vehicle.
Artifact
Alacrian Armory (dft) 2
Allied Teamwork
When this enchantment enters, create a 1/1 white Ally creature token.
Allies you control get +1/+1.
Enchantment
Allied Teamwork (tle) 213
Always Watching
Nontoken creatures you control get +1/+1 and have vigilance.
Enchantment
Always Watching (plst) SOI-1
Amazing Alliance
Creatures you control get +1/+1.
Whenever you attack with one or more legendary creatures, you gain that much life.
Enchantment
Amazing Alliance (spe) 2
Ambush Paratrooper
Flash
Flying
: Creatures you control get +1/+1 until end of turn.
Creature - Human Soldier
Ambush Paratrooper (bro) 3
Angelic Field Marshal
Flying
Lieutenant — As long as you control your commander, this creature gets +2/+2 and creatures you control have vigilance.
Creature - Angel
Angelic Field Marshal (cmm) 13
Angelic Voices
Creatures you control get +1/+1 as long as you control no nonartifact, nonwhite creatures.
Enchantment
Angelic Voices (chr) 3
Appa, the Vigilant
Flying, vigilance
Whenever Appa or another Ally you control enters, creatures you control get +1/+1 and gain flying and vigilance until end of turn.
Legendary Creature - Ally Bison
Appa, the Vigilant (tle) 62
Arahbo, the First Fang
Other Cats you control get +1/+1.
Whenever Arahbo or another nontoken Cat you control enters, create a 1/1 white Cat creature token.
Legendary Creature - Avatar Cat
Arahbo, the First Fang (fdn) 2
Archangel of Strife
Flying
As this creature enters, each player chooses war or peace.
Creatures controlled by players who chose war get +3/+0.
Creatures controlled by players who chose peace get +0/+3.
Creature - Angel
Archangel of Strife (cma) 5
Archetype of Courage
Creatures you control have first strike.
Creatures your opponents control lose first strike and can't have or gain first strike.
Creature Enchantment - Human Soldier
Archetype of Courage (bng) 4
Armament Master
Other Kor creatures you control get +2/+2 for each Equipment attached to this creature.
Creature - Soldier Kor
Armament Master (zen) 1
Aven Brigadier
Flying
Other Bird creatures get +1/+1.
Other Soldier creatures get +1/+1.
Creature - Soldier Bird
Aven Brigadier (ons) 7
Battershield Warrior
Boast —
: Creatures you control get +1/+1 until end of turn. (Activate only if this creature attacked this turn and only once each turn.)
Creature - Human Warrior
Battershield Warrior (khm) 2
Bearer of Glory
During your turn, this creature has first strike.
: Creatures you control get +1/+1 until end of turn.
Creature - Human Soldier
Bearer of Glory (tdm) 4
Beckoning Will-o'-Wisp
Flying
Lure the Unwary — At the beginning of combat on your turn, choose an opponent.
Creatures attacking the last chosen player get +1/+0.
Creature - Spirit
Beckoning Will-o'-Wisp (clb) 10
Benalish Marshal
Other creatures you control get +1/+1.
Creature - Human Knight
Benalish Marshal (dom) 6
Beregond of the Guard
Whenever Beregond or another Human you control enters, creatures you control get +1/+1 and gain vigilance until end of turn.
Legendary Creature - Human Soldier
Beregond of the Guard (ltc) 9
Blessed Orator
Other creatures you control get +0/+1.
Creature - Human Cleric
Blessed Orator (9ed) 6
Boon of the Spirit Realm
Constellation — Whenever this enchantment or another enchantment you control enters, put a blessing counter on this enchantment.
Creatures you control get +1/+1 for each blessing counter on this enchantment.
Enchantment
Boon of the Spirit Realm (cmm) 720
Call for Unity
Revolt — At the beginning of your end step, if a permanent left the battlefield under your control this turn, put a unity counter on this enchantment.
Creatures you control get +1/+1 for each unity counter on this enchantment.
Enchantment
Call for Unity (ltc) 163
Call to Arms
As this enchantment enters, choose a color and an opponent.
White creatures get +1/+1 as long as the chosen color is the most common color among nontoken permanents the chosen player controls but isn't tied for most common.
When the chosen color isn't the most common color among nontoken permanents the chosen player controls or is tied for most common, sacrifice this enchantment.
Enchantment
Call to Arms (ice) 10
Castle
Untapped creatures you control get +0/+2.
Enchantment
Castle (7ed) 5
Cavalry Pegasus
Flying
Whenever this creature attacks, each attacking Human gains flying until end of turn.
Creature - Pegasus
Cavalry Pegasus (c20) 81
Celestial Ancient
Flying
Whenever you cast an enchantment spell, put a +1/+1 counter on each creature you control.
Creature - Elemental
Celestial Ancient (plst) DIS-7
Celestial Crusader
Flash
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Flying
Other white creatures get +1/+1.
Creature - Spirit
Celestial Crusader (tsr) 13
Charge
Creatures you control get +1/+1 until end of turn.
Instant
Charge (plst) DOM-10
Charismatic Vanguard
: Creatures you control get +1/+1 until end of turn.
Creature - Soldier Dwarf
Charismatic Vanguard (dmu) 10
Cid, Timeless Artificer
Artifact creatures and Heroes you control get +1/+1 for each Artificer you control and each Artificer card in your graveyard.
A deck can have any number of cards named Cid, Timeless Artificer.
Cycling
(
, Discard this card: Draw a card.)
Legendary Creature - Human Artificer
Cid, Timeless Artificer (fin) 216

Anthem

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Artifact

Qty: 3 Price: $1.39
Acidic Dagger
,
: Whenever target creature deals combat damage to a non-Wall creature this turn, destroy that non-Wall creature. When the targeted creature leaves the battlefield this turn, sacrifice this artifact. Activate only before blockers are declared.
Artifact
Acidic Dagger (mir) 291
Bark of Doran
Equipped creature gets +0/+1.
As long as equipped creature's toughness is greater than its power, it assigns combat damage equal to its toughness rather than its power.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Bark of Doran (ecl) 6
Bride's Gown
Equipped creature gets +2/+0. It gets an additional +0/+2 and has first strike as long as an Equipment named Groom's Finery is attached to a creature you control.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Bride's Gown (vow) 4

Artifact

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Bounce

Qty: 3 Price: $1.83
Aviary Mechanic
When this creature enters, you may return another permanent you control to its owner's hand.
Creature - Artificer Dwarf
Aviary Mechanic (kld) 6
Blinking Spirit
: Return this creature to its owner's hand.
Creature - Spirit
Blinking Spirit (9ed) 8
Brightling
: This creature gains vigilance until end of turn.
: This creature gains lifelink until end of turn.
: Return this creature to its owner's hand.
: This creature gets +1/-1 or -1/+1 until end of turn.
Creature - Shapeshifter
Brightling (plst) BBD-25

Bounce

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Copy

Qty: 6 Price: $16.26
Aboleth Spawn
Flash
Ward

Probing Telepathy — Whenever a creature entering under an opponent's control causes a triggered ability of that creature to trigger, you may copy that ability. You may choose new targets for the copy.
Creature - Horror Fish
Aboleth Spawn (clb) 662
Abstruse Archaic
Vigilance
,
: Copy target activated or triggered ability you control from a colorless source. You may choose new targets for the copy. (Mana abilities can't be targeted.)
Creature - Avatar
Abstruse Archaic (cmm) 712
Adaptive Training Post
Whenever you cast an instant or sorcery spell, if this artifact has fewer than three charge counters on it, put a charge counter on it.
Remove three charge counters from this artifact: When you next cast an instant or sorcery spell this turn, copy it and you may choose new targets for the copy.
Artifact
Adaptive Training Post (tdc) 18
Adric, Mathematical Genius
,
: Copy target activated or triggered ability you control. You may choose new targets for the copy.
Ultimate Sacrifice —
, Sacrifice Adric: Counter target activated or triggered ability.
Doctor's companion (You can have two commanders if the other is the Doctor.)
Legendary Creature - Human Artificer
Adric, Mathematical Genius (who) 33
Ballot Broker
While voting, you may vote an additional time. (The votes can be for different choices or for the same choice.)
Creature - Human Advisor
Ballot Broker (cn2) 13
Brago's Representative
While voting, you get an additional vote. (The votes can be for different choices or for the same choice.)
Creature - Human Advisor
Brago's Representative (plst) CNS-14

Copy

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Counters

Qty: 48 Price: $46.40
Abzan Battle Priest
Outlast
(
,
: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Each creature you control with a +1/+1 counter on it has lifelink.
Creature - Human Cleric
Abzan Battle Priest (moc) 164
Abzan Falconer
Outlast
(
,
: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Each creature you control with a +1/+1 counter on it has flying.
Creature - Human Soldier
Abzan Falconer (moc) 165
Abzan Skycaptain
Flying
When this creature dies, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)
Creature - Soldier Bird
Abzan Skycaptain (frf) 4
Academy Drake
Kicker
(You may pay an additional
as you cast this spell.)
Flying
If this creature was kicked, it enters with two +1/+1 counters on it.
Creature - Drake
Academy Drake (dom) 40
Acrobatic Cheerleader
Survival — At the beginning of your second main phase, if this creature is tapped, put a flying counter on it. This ability triggers only once.
Creature - Human Survivor
Acrobatic Cheerleader (dsk) 1
Adaptive Gemguard
Tap two untapped artifacts and/or creatures you control: Put a +1/+1 counter on this creature. Activate only as a sorcery.
Creature Artifact - Gnome
Adaptive Gemguard (lci) 3
Adaptive Shimmerer
Flash
This creature enters with three +1/+1 counters on it.
Creature - Insect
Adaptive Shimmerer (iko) 1
Aerie Auxiliary
Flying
When this creature enters, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)
Creature - Soldier Bird
Aerie Auxiliary (mh3) 18
Aerith Gainsborough
Lifelink
Whenever you gain life, put a +1/+1 counter on Aerith Gainsborough.
When Aerith Gainsborough dies, put X +1/+1 counters on each legendary creature you control, where X is the number of +1/+1 counters on Aerith Gainsborough.
Legendary Creature - Human Cleric
Aerith Gainsborough (fin) 4
Aeronaut Cavalry
Flying
When this creature enters, put a +1/+1 counter on another target Soldier you control.
Creature - Human Soldier
Aeronaut Cavalry (bro) 1
Aetherstorm Roc
Flying
Whenever this creature or another creature you control enters, you get
(an energy counter).
Whenever this creature attacks, you may pay
. If you do, put a +1/+1 counter on it and tap up to one target creature defending player controls.
Creature - Bird
Aetherstorm Roc (m3c) 164
Ainok Bond-Kin
Outlast
(
,
: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Each creature you control with a +1/+1 counter on it has first strike.
Creature - Soldier Dog
Ainok Bond-Kin (cmm) 7
Air Nomad Student
Flying
At the beginning of your end step, if this creature didn't attack this turn, put a +1/+1 counter on it.
Creature - Human Monk
Air Nomad Student (tle) 75
Ajani Goldmane
+1: You gain 2 life.
−1: Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.
−6: Create a white Avatar creature token. It has "This token's power and toughness are each equal to your life total."
Legendary Planeswalker - Ajani
Ajani Goldmane (m11) 1
Ajani Steadfast
+1: Until end of turn, up to one target creature gets +1/+1 and gains first strike, vigilance, and lifelink.
−2: Put a +1/+1 counter on each creature you control and a loyalty counter on each other planeswalker you control.
−7: You get an emblem with "If a source would deal damage to you or a planeswalker you control, prevent all but 1 of that damage."
Legendary Planeswalker - Ajani
Ajani Steadfast (cmm) 813
Ajani, Adversary of Tyrants
+1: Put a +1/+1 counter on each of up to two target creatures.
−2: Return target creature card with mana value 2 or less from your graveyard to the battlefield.
−7: You get an emblem with "At the beginning of your end step, create three 1/1 white Cat creature tokens with lifelink."
Legendary Planeswalker - Ajani
Ajani, Adversary of Tyrants (j25) 157
Ajani, Caller of the Pride
+1: Put a +1/+1 counter on up to one target creature.
−3: Target creature gains flying and double strike until end of turn.
−8: Create X 2/2 white Cat creature tokens, where X is your life total.
Legendary Planeswalker - Ajani
Ajani, Caller of the Pride (fdn) 134
Akroan Skyguard
Flying
Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on this creature.
Creature - Human Soldier
Akroan Skyguard (j25) 159
Anafenza, Kin-Tree Spirit
Whenever another nontoken creature you control enters, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
Legendary Creature - Soldier Spirit
Anafenza, Kin-Tree Spirit (cmm) 11
Angelic Cub
Whenever this creature becomes the target of a spell or ability for the first time each turn, put a +1/+1 counter on it.
As long as this creature has three or more +1/+1 counters on it, it has flying.
Creature - Angel Cat
Angelic Cub (j25) 163
Angelic Quartermaster
Flying
When this creature enters, put a +1/+1 counter on each of up to two other target creatures.
Creature - Soldier Angel
Angelic Quartermaster (vow) 2
Anointer of Valor
Flying
Whenever a creature attacks, you may pay
. When you do, put a +1/+1 counter on that creature.
Creature - Angel
Anointer of Valor (j22) 148
Apex Hawks
Multikicker
(You may pay an additional
any number of times as you cast this spell.)
Flying
This creature enters with a +1/+1 counter on it for each time it was kicked.
Creature - Bird
Apex Hawks (cns) 67
Arcbound Mouser
Lifelink
Modular 1 (This creature enters with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Creature Artifact - Cat
Arcbound Mouser (mh2) 3
Arcbound Prototype
Modular 2 (This creature enters with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Creature Artifact - Assembly-Worker
Arcbound Prototype (mh2) 4
Armasaur Guide
Vigilance (Attacking doesn't cause this creature to tap.)
Whenever you attack with three or more creatures, put a +1/+1 counter on target creature you control.
Creature - Dinosaur
Armasaur Guide (fdn) 3
Avatar Enthusiasts
Whenever another Ally you control enters, put a +1/+1 counter on this creature.
Creature - Human Ally Peasant
Avatar Enthusiasts (tla) 11
Aven Mimeomancer
Flying
At the beginning of your upkeep, you may put a feather counter on target creature. If you do, that creature has base power and toughness 3/1 and has flying for as long as it has a feather counter on it.
Creature - Wizard Bird
Aven Mimeomancer (ncc) 329
Aven Tactician
Flying
When this creature enters, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
Creature - Soldier Bird
Aven Tactician (dtk) 6
Avenging Huntbonder
Double strike
Whenever this creature attacks, put a double strike counter on another target attacking creature.
Creature - Human Warrior
Avenging Huntbonder (ncc) 194
Backup Agent
When this creature enters, put a +1/+1 counter on target creature.
Creature - Human Citizen
Backup Agent (snc) 2
Barbara Wright
History Teacher — Sagas you control have read ahead. (As a Saga enters, choose a chapter and start with that many lore counters. Skipped chapters don't trigger.)
Doctor's companion (You can have two commanders if the other is the Doctor.)
Legendary Creature - Human Advisor
Barbara Wright (who) 14
Basri Ket
+1: Put a +1/+1 counter on up to one target creature. It gains indestructible until end of turn.
−2: Whenever one or more nontoken creatures attack this turn, create that many 1/1 white Soldier creature tokens that are tapped and attacking.
−6: You get an emblem with "At the beginning of combat on your turn, create a 1/1 white Soldier creature token, then put a +1/+1 counter on each creature you control."
Legendary Planeswalker - Basri
Basri Ket (m21) 7
Basri, Devoted Paladin
+1: Put a +1/+1 counter on up to one target creature. It gains vigilance until end of turn.
−1: Whenever a creature attacks this turn, put a +1/+1 counter on it.
−6: Creatures you control get +2/+2 and gain flying until end of turn.
Legendary Planeswalker - Basri
Basri, Devoted Paladin (m21) 320
Basri's Acolyte
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
When this creature enters, put a +1/+1 counter on each of up to two other target creatures you control.
Creature - Cleric Cat
Basri's Acolyte (j25) 170
Basri's Solidarity
Put a +1/+1 counter on each creature you control.
Sorcery
Basri's Solidarity (j25) 172
Battlewise Hoplite
Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on this creature, then scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom.)
Creature - Human Soldier
Battlewise Hoplite (ths) 189
Bellowing Aegisaur
Enrage — Whenever this creature is dealt damage, put a +1/+1 counter on each other creature you control.
Creature - Dinosaur
Bellowing Aegisaur (lcc) 127
Blade Instructor
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Creature - Human Soldier
Blade Instructor (plst) GRN-1
Blessed Spirits
Flying
Whenever you cast an enchantment spell, put a +1/+1 counter on this creature.
Creature - Spirit
Blessed Spirits (j22) 158
Bola Slinger
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)
Whenever this creature attacks, tap target artifact or creature an opponent controls.
Creature - Soldier Cat
Bola Slinger (mom) 8
Bounding Felidar
Whenever this creature attacks while saddled, put a +1/+1 counter on each other creature you control. You gain 1 life for each of those creatures.
Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Creature - Beast Cat Mount
Bounding Felidar (otj) 5
Brightfield Mustang
Whenever this creature attacks while saddled, untap it and put a +1/+1 counter on it.
Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Creature - Horse Mount
Brightfield Mustang (dft) 5
Cathars' Crusade
Whenever a creature you control enters, put a +1/+1 counter on each creature you control.
Enchantment
Cathars' Crusade (inr) 17
Celebrity Fencer
Alliance — Whenever another creature you control enters, put a +1/+1 counter on this creature.
Creature - Elf Druid
Celebrity Fencer (snc) 7
Celestial Unicorn
Whenever you gain life, put a +1/+1 counter on this creature.
Creature - Unicorn
Celestial Unicorn (j25) 97
Cenn's Tactician
,
: Put a +1/+1 counter on target Soldier creature.
Each creature you control with a +1/+1 counter on it can block an additional creature each combat.
Creature - Soldier Kithkin
Cenn's Tactician (mor) 5
Champion of the Parish
Whenever another Human you control enters, put a +1/+1 counter on this creature.
Creature - Human Soldier
Champion of the Parish (plst) DDQ-4

Counters

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Creature

Qty: 156 Price: $128.98
_____ Bird Gets the Worm
Flying
When this creature enters, you may put a name sticker on it. You gain X life, where X is the number of unique vowels on that sticker. (The vowels are A, E, I, O, U, and Y.)
Creature - Bird Guest
_____ Bird Gets the Worm (unf) 291
Aardvark Sloth
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Creature - Beast Sloth
Aardvark Sloth (tle) 212
Abbey Gargoyles
Flying, protection from red
Creature - Gargoyle
Abbey Gargoyles (5ed) 1
Abbey Griffin
Flying, vigilance
Creature - Griffin
Abbey Griffin (isd) 1
Abbey Matron
,
: This creature gets +0/+3 until end of turn.
Creature - Human Cleric
Abbey Matron (hml) 2a
Absolving Lammasu
Flying
When this creature enters, all suspected creatures are no longer suspected.
When this creature dies, you gain 3 life and suspect up to one target creature an opponent controls. (A suspected creature has menace and can't block.)
Creature - Lammasu
Absolving Lammasu (mkm) 2
Academy Researchers
When this creature enters, you may put an Aura card from your hand onto the battlefield attached to this creature.
Creature - Human Wizard
Academy Researchers (10e) 63
Action News Crew
Vigilance
Channel —
, Discard this card: Put a +1/+1 counter on each creature you control. Draw a card.
Creature - Human Citizen
Action News Crew (tmt) 1
Adarkar Sentinel
: This creature gets +0/+1 until end of turn.
Creature Artifact - Soldier
Adarkar Sentinel (ice) 306
Adarkar Windform
Flying
: Target creature loses flying until end of turn. (
can be paid with one mana from a snow source.)
Snow Creature - Illusion
Adarkar Windform (csp) 26
Adept Watershaper
Other tapped creatures you control have indestructible.
Creature - Cleric Merfolk
Adept Watershaper (ecl) 3
Adherent of Hope
At the beginning of combat on your turn, if you control a Basri planeswalker, put a +1/+1 counter on this creature.
Creature - Human Soldier
Adherent of Hope (m21) 321
Aerial Engineer
As long as you control an artifact, this creature gets +2/+0 and has flying.
Creature - Human Artificer
Aerial Engineer (m19) 211
Aerialephant
Flying
When Aerialephant enters, you get
, then you may put a sticker on a nonland permanent you own.
Creature - Elephant Performer
Aerialephant (unf) 2
Affa Protector
Vigilance
Creature - Human Soldier Ally
Affa Protector (plst) OGW-14
Ageless Guardian
Creature - Soldier Spirit
Ageless Guardian (stx) 8
Ageless Sentinels
Defender (This creature can't attack.)
Flying
When this creature blocks, it becomes a Bird Giant, and it loses defender. (It's no longer a Wall. This effect lasts indefinitely.)
Creature - Wall
Ageless Sentinels (scg) 1
Agent 13, Sharon Carter
Whenever a creature you control attacks alone, investigate. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Legendary Creature - Human Spy Hero
Agent 13, Sharon Carter (msh) 1
Agent Bishop, Man in Black
At the beginning of combat on your turn, put a +1/+1 counter on each of up to two target creatures.
Legendary Creature - Human Soldier
Agent Bishop, Man in Black (tmt) 2
Agent Maria Hill
Whenever Agent Maria Hill becomes tapped to pay a teamwork cost, put a +1/+1 counter on her and draw a card.
Legendary Creature - Human Spy Hero
Agent Maria Hill (msh) 2
Agent of Atlas
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Creature - Human Spy Hero
Agent of Atlas (msh) 3
Agent Phil Coulson
Vigilance
: Put a +1/+1 counter on each other Hero you control.
Legendary Creature - Human Spy Hero
Agent Phil Coulson (msh) 4
Agents of S.H.I.E.L.D.
Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.
Creature - Human Spy Hero
Agents of S.H.I.E.L.D. (msh) 5
Akroan Jailer
,
: Tap target creature.
Creature - Human Soldier
Akroan Jailer (ori) 1
Akroan Mastiff
,
: Tap target creature.
Creature - Dog
Akroan Mastiff (jou) 3
Akron Legionnaire
Except for creatures named Akron Legionnaire and artifact creatures, creatures you control can't attack.
Creature - Soldier Giant
Akron Legionnaire (5ed) 2
Alabaster Dragon
Flying
When this creature dies, shuffle it into its owner's library.
Creature - Dragon
Alabaster Dragon (plst) POR-1
Alabaster Kirin
Flying, vigilance
Creature - Kirin
Alabaster Kirin (ktk) 4
Alabaster Leech
White spells you cast cost
more to cast.
Creature - Leech
Alabaster Leech (inv) 1
Alaborn Cavalier
Whenever this creature attacks, you may tap target creature.
Creature - Human Knight
Alaborn Cavalier (ddg) 18
Alaborn Grenadier
Vigilance
Creature - Human Soldier
Alaborn Grenadier (p02) 2
Alaborn Musketeer
Reach (This creature can block creatures with flying.)
Creature - Human Soldier
Alaborn Musketeer (p02) 3
Alaborn Trooper
Creature - Human Soldier
Alaborn Trooper (p02) 4
Alaborn Veteran
: Target creature gets +2/+2 until end of turn. Activate only during your turn, before attackers are declared.
Creature - Human Knight
Alaborn Veteran (p02) 5
Alert Shu Infantry
Vigilance
Creature - Human Soldier
Alert Shu Infantry (ptk) 1
Amazing Spider-Girl
Web-slinging
(You may cast this spell for
if you also return a tapped creature you control to its owner's hand.)
Flying, vigilance
Legendary Creature - Human Spider Hero
Amazing Spider-Girl (msc) 583
Angel of Fury
Flying
When this creature dies, you may shuffle it into its owner's library.
Creature - Angel
Angel of Fury (p02) 7
Angel of Light
Flying, vigilance
Creature - Angel
Angel of Light (plst) ME2-3
Angel of Retribution
Flying, first strike
Creature - Angel
Angel of Retribution (bbd) 86
Angelic Observer
Affinity for Citizens (This spell costs
less to cast for each Citizen you control.)
Flying
Creature - Angel Advisor
Angelic Observer (snc) 1
Angelic Protector
Flying
Whenever this creature becomes the target of a spell or ability, this creature gets +0/+3 until end of turn.
Creature - Angel
Angelic Protector (j22) 147
Angry Mob
Trample
During your turn, Angry Mob's power and toughness are each equal to 2 plus the number of Swamps your opponents control. During turns other than yours, Angry Mob's power and toughness are each 2.
Creature - Human
Angry Mob (5ed) 4
Ant-Man, Scott Lang
: Put a +1/+1 counter on Ant-Man.
Legendary Creature - Human Hero
Ant-Man, Scott Lang (msc) 834
April O'Neil, Kunoichi Trainee
When April O'Neil enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
April O'Neil can't be blocked by creatures with power 3 or greater.
Legendary Creature - Human Ninja
April O'Neil, Kunoichi Trainee (tmt) 3
Araba Mothrider
Flying
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
Creature - Human Samurai
Araba Mothrider (sok) 2
Archangel
Flying, vigilance
Creature - Angel
Archangel (plst) C13-5
Arctic Foxes
This creature can't be blocked by creatures with power 2 or greater as long as defending player controls a snow land.
Creature - Fox
Arctic Foxes (ice) 2
Ardent Militia
Vigilance
Creature - Human Soldier
Ardent Militia (8ed) 3
Ardent Recruit
Metalcraft — This creature gets +2/+2 as long as you control three or more artifacts.
Creature - Human Soldier
Ardent Recruit (mbs) 2
Ardent Soldier
Kicker
(You may pay an additional
as you cast this spell.)
Vigilance
If this creature was kicked, it enters with a +1/+1 counter on it.
Creature - Human Soldier
Ardent Soldier (inv) 3
Ardenvale Paladin
Adamant — If at least three white mana was spent to cast this spell, this creature enters with a +1/+1 counter on it.
Creature - Human Knight
Ardenvale Paladin (eld) 4
Argivian Blacksmith
: Prevent the next 2 damage that would be dealt to target artifact creature this turn.
Creature - Human Artificer
Argivian Blacksmith (atq) 2
Argivian Phalanx
Affinity for creatures (This spell costs
less to cast for each creature you control.)
Vigilance (Attacking doesn't cause this creature to tap.)
Creature - Human Soldier Kor
Argivian Phalanx (j25) 168
Armored Griffin
Flying, vigilance
Creature - Griffin
Armored Griffin (pca) 1
Armored Pegasus
Flying
Creature - Pegasus
Armored Pegasus (6ed) 5
Armored Warhorse
Creature - Horse
Armored Warhorse (m12) 7
Armory Guard
This creature has vigilance as long as you control a Gate.
Creature - Soldier Giant
Armory Guard (rvr) 3
Ascendant Dustspeaker
Flying
When this creature enters, put a +1/+1 counter on another target creature you control.
At the beginning of combat on your turn, exile up to one target card from a graveyard.
Creature - Cleric Orc
Ascendant Dustspeaker (sos) 8
Ascended Lawmage
Flying
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Creature - Wizard Vedalken
Ascended Lawmage (cn2) 198
Assault Griffin
Flying
Creature - Griffin
Assault Griffin (gtc) 4
Audacious Infiltrator
This creature can't be blocked by artifact creatures.
Creature - Rogue Dwarf
Audacious Infiltrator (aer) 7
Augusta, Order Returned
Flying, vigilance
Whenever Augusta attacks, each player exiles a card from their graveyard. When one or more nonland cards are exiled this way, put that many +1/+1 counters on target attacking creature.
Legendary Creature - Spirit Advisor
Augusta, Order Returned (soc) 11
Auriok Edgewright
Metalcraft — This creature has double strike as long as you control three or more artifacts.
Creature - Human Soldier
Auriok Edgewright (som) 3
Auriok Glaivemaster
As long as this creature is equipped, it gets +1/+1 and has first strike.
Creature - Human Soldier
Auriok Glaivemaster (dst) 1
Auriok Transfixer
,
: Tap target artifact.
Creature - Human Scout
Auriok Transfixer (mrd) 5
Aurora Champion
Whenever this creature attacks, if your team controls another Warrior, tap target creature.
Creature - Warrior Elf
Aurora Champion (bbd) 24
Aurora Eidolon
, Sacrifice this creature: Prevent the next 3 damage that would be dealt to any target this turn.
Whenever you cast a multicolored spell, you may return this card from your graveyard to your hand.
Creature - Spirit
Aurora Eidolon (dis) 1
Aurora Griffin
Flying
: Target permanent becomes white until end of turn.
Creature - Griffin
Aurora Griffin (pls) 2
Auspicious Ancestor
When this creature dies, you gain 3 life.
Whenever a player casts a white spell, you may pay
. If you do, you gain 1 life.
Creature - Human Cleric
Auspicious Ancestor (mir) 3
Aven Battle Priest
Flying (This creature can't be blocked except by creatures with flying or reach.)
When this creature enters, you gain 3 life.
Creature - Cleric Bird
Aven Battle Priest (plst) ORI-6
Aven Farseer
Flying
Whenever a permanent is turned face up, put a +1/+1 counter on this creature.
Creature - Soldier Bird
Aven Farseer (scg) 3
Aven Flock
Flying (This creature can't be blocked except by creatures with flying or reach.)
: This creature gets +0/+1 until end of turn.
Creature - Soldier Bird
Aven Flock (9ed) 4
Aven Sentry
Flying
Creature - Soldier Bird
Aven Sentry (plst) DOM-3
Aven Soulgazer
Flying
: Look at target face-down creature.
Creature - Cleric Bird
Aven Soulgazer (ons) 8
Aven Trailblazer
Flying
Domain — Aven Trailblazer's toughness is equal to the number of basic land types among lands you control.
Creature - Soldier Bird
Aven Trailblazer (con) 4
Aven Trooper
Flying
, Discard a card: This creature gets +1/+2 until end of turn.
Creature - Soldier Bird
Aven Trooper (tor) 2
Aven Warhawk
Amplify 1 (As this creature enters, put a +1/+1 counter on it for each Bird and/or Soldier card you reveal in your hand.)
Flying
Creature - Soldier Bird
Aven Warhawk (lgn) 4
Avenging Angel
Flying
When this creature dies, you may put it on top of its owner's library.
Creature - Angel
Avenging Angel (tmp) 7
Axgard Braggart
Boast —
: Untap this creature. Put a +1/+1 counter on it. (Activate only if this creature attacked this turn and only once each turn.)
Creature - Warrior Dwarf
Axgard Braggart (khm) 1
Ayesha Tanaka
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
: Counter target activated ability from an artifact source unless that ability's controller pays
. (Mana abilities can't be targeted.)
Legendary Creature - Human Artificer
Ayesha Tanaka (chr) 73
Aysen Bureaucrats
: Tap target creature with power 2 or less.
Creature - Human Advisor
Aysen Bureaucrats (5ed) 9
Aysen Crusader
Aysen Crusader's power and toughness are each equal to 2 plus the number of Soldiers and Warriors you control.
Creature - Human Knight
Aysen Crusader (hml) 4
Azorius First-Wing
Flying, protection from enchantments
Creature - Griffin
Azorius First-Wing (dis) 105
Ballynock Cohort
First strike
This creature gets +1/+1 as long as you control another white creature.
Creature - Soldier Kithkin
Ballynock Cohort (plst) EMA-3
Bane's Invoker
Wind Walk —
: Up to two target creatures each get +2/+2 and gain flying until end of turn.
Creature - Human Cleric
Bane's Invoker (clb) 7
Bard the Bowman
Reach
Whenever you draw your second card each turn, put a +1/+1 counter on target creature. It gains lifelink until end of turn.
Legendary Creature - Human Archer
Bard the Bowman (hob) 145
Bard, Heir of Girion
Reach, vigilance
Other creatures you control get +1/+1.
Whenever you attack, draw a card.
Legendary Creature - Human Archer
Bard, Heir of Girion (hoc) 101
Bard, King of Dale
Reach, vigilance
If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
Legendary Creature - Human Archer Noble
Bard, King of Dale (hob) 144
Bard's Company
You may cast this spell as though it had flash if you control a Human.
Other creatures you control get +1/+1.
Whenever this creature enters or attacks, recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.)
Creature - Human Citizen
Bard's Company (hob) 146
Bastion Enforcer
Creature - Soldier Dwarf
Bastion Enforcer (m20) 303
Battle Hurda
First strike
Creature - Giant
Battle Hurda (wwk) 4
Battleflight Eagle
Flying
When this creature enters, target creature gets +2/+2 and gains flying until end of turn.
Creature - Bird
Battleflight Eagle (plst) M13-7
Battlewise Aven
Flying
Threshold — As long as there are seven or more cards in your graveyard, this creature gets +1/+1 and has first strike.
Creature - Soldier Bird
Battlewise Aven (jud) 4
Bazaar Krovod
Whenever this creature attacks, another target attacking creature gets +0/+2 until end of turn. Untap that creature.
Creature - Beast
Bazaar Krovod (rtr) 7
Belladonna Took
Whenever a token you control enters, you gain 1 life if this is the first time this ability has resolved this turn. If it's the second time, draw a card. If it's the third time, put a +1/+1 counter on each creature you control.
Legendary Creature - Citizen Halfling
Belladonna Took (hob) 214
Belonging
When this creature enters, create three 1/1 colorless Shapeshifter creature tokens with changeling. (They're every creature type.)
Encore
(
, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Creature - Elemental Incarnation
Belonging (ecc) 5
Beloved Beggar
Disturb
(You may cast this card from your graveyard transformed for its disturb cost.)
Creature - Human Peasant
Beloved Beggar // Generous Soul (mid) 3Beloved Beggar // Generous Soul (mid) 3
Benalish Cavalry
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Creature - Human Knight
Benalish Cavalry (tsr) 7
Benalish Faithbonder
Vigilance
Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)
Creature - Human Cleric
Benalish Faithbonder (dmu) 7
Benalish Heralds
,
: Draw a card.
Creature - Human Soldier
Benalish Heralds (inv) 6
Benalish Honor Guard
This creature gets +1/+0 for each legendary creature you control.
Creature - Human Knight
Benalish Honor Guard (j22) 155
Benalish Infantry
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Creature - Human Soldier
Benalish Infantry (plst) WTH-8
Benalish Knight
Flash (You may cast this spell any time you could cast an instant.)
First strike (This creature deals combat damage before creatures without first strike.)
Creature - Human Knight
Benalish Knight (10e) 11
Benalish Lancer
Kicker
(You may pay an additional
as you cast this spell.)
If this creature was kicked, it enters with two +1/+1 counters on it and with first strike.
Creature - Human Knight
Benalish Lancer (ddg) 12
Benalish Trapper
,
: Tap target creature.
Creature - Human Soldier
Benalish Trapper (inv) 8
Benalish Veteran
Whenever this creature attacks, it gets +1/+1 until end of turn.
Creature - Human Soldier
Benalish Veteran (m12) 10
Bilbo, Unexpected Adventurer
Bilbo can't be blocked by creatures with power 3 or greater.
Whenever Bilbo deals combat damage to a player or battle, put up to one target nonland permanent card with mana value 3 or less from a graveyard onto the battlefield under its owner's control.
Legendary Creature - Rogue Halfling
Bilbo, Unexpected Adventurer (hoc) 98
Black Bolt, Inhuman King
Flying
Whenever you cast a noncreature spell, Black Bolt gets +2/+2 until end of turn.
Lethal Voice — Whenever Black Bolt becomes the target of a spell or ability an opponent controls, destroy target nonland permanent that player controls.
Legendary Creature - Hero Noble Inhuman
Black Bolt, Inhuman King (msc) 76
Black Panther, Claws of Bast
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Whenever a creature you control attacks alone, put a +1/+1 counter on it.
Legendary Creature - Human Warrior Hero
Black Panther, Claws of Bast (msc) 829
Black Panther, Most Dangerous
Whenever Black Panther is dealt damage, he deals that much damage to any other target.
Power-up —
: Put two +1/+1 counters on Black Panther. Other creatures you control get +2/+2 until end of turn. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Legendary Creature - Human Warrior Hero
Black Panther, Most Dangerous (msc) 584
Black Widow, Intel Expert
First strike
Whenever Black Widow deals combat damage to an opponent, you and that player each draw two cards.
Legendary Creature - Human Spy Hero
Black Widow, Intel Expert (msc) 504
Blade of the Sixth Pride
Creature - Cat Rebel
Blade of the Sixth Pride (tsr) 9
Bladed Ambassador
This creature enters with an oil counter on it.
, Remove an oil counter from this creature: This creature gains indestructible until end of turn.
Creature - Soldier Phyrexian
Bladed Ambassador (one) 5
Bofur, Reliable Guardian
Lifelink
Legendary Creature - Scout Dwarf
Bofur, Reliable Guardian // Concerted Care (hob) 215
Border Guard
Creature - Human Soldier
Border Guard (s99) 9
Border Patrol
Vigilance
Creature - Human Nomad
Border Patrol (jud) 6
Boreal Griffin
Flying
: This creature gains first strike until end of turn. (
can be paid with one mana from a snow source.)
Snow Creature - Griffin
Boreal Griffin (csp) 2
Brad Boimler, Eager Ensign
Lifelink
Whenever Brad Boimler becomes tapped, until end of turn, if one or more counters would be put on a permanent you control, that many plus one of each of those kinds of counters are put on that permanent instead.
Legendary Creature - Human Officer
Brad Boimler, Eager Ensign (trk) 5
Brave Brawler
Lifelink
Power-up —
: Put two +1/+1 counters on this creature. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.)
Creature - Human Warrior Hero
Brave Brawler (msh) 8
Brightspear Zealot
Vigilance
This creature gets +2/+0 as long as you've cast two or more spells this turn.
Creature - Human Soldier
Brightspear Zealot (eoe) 8
Bucky Barnes, Eager Ally
Vigilance
When Bucky Barnes dies, look at the top four cards of your library. You may reveal an Equipment, Hero, or Soldier card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Legendary Creature - Human Soldier Hero
Bucky Barnes, Eager Ally (msc) 586
Burdened Stoneback
This creature enters with two -1/-1 counters on it.
, Remove a counter from this creature: Target creature gains indestructible until end of turn. Activate only as a sorcery. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it still dies.)
Creature - Warrior Giant
Burdened Stoneback (ecl) 8
Burrenton Bombardier
Flying
Reinforce 2—
(
, Discard this card: Put two +1/+1 counters on target creature.)
Creature - Soldier Kithkin
Burrenton Bombardier (ddf) 11
Burrenton Shield-Bearers
Whenever this creature attacks, target creature gets +0/+3 until end of turn.
Creature - Soldier Kithkin
Burrenton Shield-Bearers (mor) 4
Bushi Tenderfoot
When a creature dealt damage by this creature this turn dies, flip this creature.
Creature - Human Soldier
Bushi Tenderfoot // Kenzo the Hardhearted (chk) 2
Calciderm
Shroud (This creature can't be the target of spells or abilities.)
Vanishing 4 (This creature enters with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Creature - Beast
Calciderm (tsr) 11
Calming Licid
,
: This creature loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay
to end this effect.
Enchanted creature can't attack.
Creature - Licid
Calming Licid (plst) STH-2
Camel
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
As long as this creature is attacking, prevent all damage Deserts would deal to this creature and to creatures banded with this creature.
Creature - Camel
Camel (arn) 3
Candlegrove Witch
Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, this creature gains flying until end of turn.
Creature - Human Warlock
Candlegrove Witch (mid) 8
Cantivore
Vigilance
Cantivore's power and toughness are each equal to the number of enchantment cards in all graveyards.
Creature - Lhurgoyf
Cantivore (ody) 13
Capashen Knight
First strike (This creature deals combat damage before creatures without first strike.)
: This creature gets +1/+0 until end of turn.
Creature - Human Knight
Capashen Knight (m14) 11
Capashen Templar
: This creature gets +0/+1 until end of turn.
Creature - Human Knight
Capashen Templar (uds) 5
Captain America, Liberator
When Captain America enters, you may search your library for an Equipment card with mana value 3 or less, put it onto the battlefield, then shuffle.
Whenever Captain America attacks, for each Equipment attached to him, create a 1/1 white Soldier creature token.
Legendary Creature - Human Soldier Hero
Captain America, Liberator (msc) 587
Captain America, Living Legend
Vigilance
Whenever a creature you control becomes tapped during your turn, if it's the first time that creature has become tapped this turn, untap it.
Legendary Creature - Human Soldier Hero
Captain America, Living Legend (msh) 210
Captain America, Skybound
Flying, vigilance
Battalion — Whenever Captain America and at least two other creatures attack, put a +1/+1 counter on each attacking creature. They gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Legendary Creature - Human Soldier Hero
Captain America, Skybound (msc) 588
Captain America, Steve Rogers
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Whenever Captain America attacks, put a +1/+1 counter on another target creature you control. That creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Legendary Creature - Human Soldier Hero
Captain America, Steve Rogers (msc) 835
Captain America, Super-Soldier
First strike
Captain America enters with a shield counter on him. (If he would be dealt damage or destroyed, remove a shield counter from him instead.)
As long as Captain America has a shield counter on him, you and other Heroes you control have hexproof.
Legendary Creature - Human Soldier Hero
Captain America, Super-Soldier (msh) 9
Captain America, Unbowed
Flash
When Captain America enters, Soldiers and Heroes you control gain indestructible until end of turn.
Legendary Creature - Human Soldier Hero
Captain America, Unbowed (msc) 505
Captain America, Wings of Freedom
Flying, first strike, ward

Whenever Captain America attacks, each other Hero you control gets +X/+X until end of turn, where X is Captain America's toughness.
Legendary Creature - Human Soldier Hero
Captain America, Wings of Freedom (msh) 10
Captain Mar-Vell, Space-Born
Flying, vigilance
Cosmic Awareness — As long as an opponent has cast a spell this turn, you may cast spells as though they had flash.
Legendary Creature - Soldier Hero Kree
Captain Mar-Vell, Space-Born (msh) 12
Captain Marvel, Earth's Protector
Flash
Flying, lifelink
Power-up —
: Put a +1/+1 counter and an indestructible counter on Captain Marvel. (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.)
Legendary Creature - Human Hero Kree
Captain Marvel, Earth's Protector (msh) 11
Captain Marvel, Shooting Star
Flying
Whenever Captain Marvel enters or attacks, exile up to one target creature. That creature's controller gains life equal to its power.
Whenever a creature other than Captain Marvel is exiled from the battlefield, you gain life equal to its power.
Legendary Creature - Human Hero Kree
Captain Marvel, Shooting Star (msc) 589
Caravan Escort
Level up
(
: Put a level counter on this. Level up only as a sorcery.)
LEVEL 1-4
2/2
LEVEL 5+
5/5
First strike
Creature - Human Knight
Caravan Escort (plst) DDP-3
Caravan Hurda
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Creature - Giant
Caravan Hurda (zen) 5
Castle Raptors
Flying
As long as this creature is untapped, it gets +0/+2.
Creature - Soldier Bird
Castle Raptors (tsr) 12
Cavalry Master
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Other creatures you control with flanking have flanking. (Each instance of flanking triggers separately.)
Creature - Human Knight
Cavalry Master (tsp) 6
Celestial Enforcer
,
: Tap target creature. Activate only if you control a creature with flying.
Creature - Human Cleric
Celestial Enforcer (j25) 179
Celestus Sanctifier
If it's neither day nor night, it becomes day as this creature enters.
Whenever day becomes night or night becomes day, look at the top two cards of your library. Put one of them into your graveyard.
Creature - Human Cleric
Celestus Sanctifier (mid) 12
Cenn's Heir
Whenever this creature attacks, it gets +1/+1 until end of turn for each other attacking Kithkin.
Creature - Soldier Kithkin
Cenn's Heir (lrw) 8
Champion Lancer
Prevent all damage that would be dealt to this creature by creatures.
Creature - Human Knight
Champion Lancer (s99) 11
Champion of the Clachan
Flash
As an additional cost to cast this spell, behold a Kithkin and exile it. (Exile a Kithkin you control or a Kithkin card from your hand.)
Other Kithkin you control get +1/+1.
When this creature leaves the battlefield, return the exiled card to its owner's hand.
Creature - Knight Kithkin
Champion of the Clachan (ecl) 9
Changeling Sentinel
Changeling (This card is every creature type.)
Vigilance
Creature - Shapeshifter
Changeling Sentinel (mor) 6
Chapel Geist
Flying
Creature - Spirit
Chapel Geist (ddq) 5
Charging Griffin
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever this creature attacks, it gets +1/+1 until end of turn.
Creature - Griffin
Charging Griffin (ori) 9
Charging Paladin
Whenever this creature attacks, it gets +0/+3 until end of turn.
Creature - Human Knight
Charging Paladin (dvd) 4
Charmed Griffin
Flying
When this creature enters, each other player may put an artifact or enchantment card onto the battlefield from their hand.
Creature - Griffin
Charmed Griffin (mmq) 7

Creature

(CTRL to add secondary)

Cycling

Qty: 2 Price: $0.84
Angel of the God-Pharaoh
Flying
Cycling
(
, Discard this card: Draw a card.)
Creature - Angel
Angel of the God-Pharaoh (hou) 4
Astral Drift
Whenever you cycle this card or cycle another card while this enchantment is on the battlefield, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.
Cycling
(
, Discard this card: Draw a card.)
Enchantment
Astral Drift (c20) 76

Cycling

(CTRL to add secondary)

Draw

Qty: 1048 Price: $1102.50
Aang's Defense
Target blocking creature you control gets +2/+2 until end of turn.
Draw a card.
Instant
Aang's Defense (tle) 211
Academy Elite
This creature enters with X +1/+1 counters on it, where X is the number of instant and sorcery cards in all graveyards.
, Remove a +1/+1 counter from this creature: Draw a card, then discard a card.
Creature - Human Wizard
Academy Elite (plst) CNS-20
Academy Loremaster
At the beginning of each player's draw step, that player may draw an additional card. If they do, spells they cast this turn cost
more to cast.
Creature - Human Wizard
Academy Loremaster (dmu) 40
Academy Wall
Defender
Whenever you cast an instant or sorcery spell, you may draw a card. If you do, discard a card. This ability triggers only once each turn.
Creature - Wall
Academy Wall (dmu) 41
Acclaimed Contender
When this creature enters, if you control another Knight, look at the top five cards of your library. You may reveal a Knight, Aura, Equipment, or legendary artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Creature - Human Knight
Acclaimed Contender (moc) 166
Accumulate Wisdom
Look at the top three cards of your library. Put one of those cards into your hand and the rest on the bottom of your library in any order. Put each of those cards into your hand instead if there are three or more Lesson cards in your graveyard.
Instant - Lesson
Accumulate Wisdom (tla) 44
Accumulated Knowledge
Draw a card, then draw cards equal to the number of cards named Accumulated Knowledge in all graveyards.
Instant
Accumulated Knowledge (a25) 40
Acquisition Octopus
Whenever this creature or equipped creature deals combat damage to a player, draw a card.
Reconfigure
(
: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Creature Artifact - Equipment Octopus
Acquisition Octopus (neo) 44
Adaptive Omnitool
Equipped creature gets +1/+1 for each artifact you control.
Whenever equipped creature attacks, look at the top six cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Equip
Artifact - Equipment
Adaptive Omnitool (drc) 16
Adrestia
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Whenever Adrestia attacks, if an Assassin crewed it this turn, draw a card. Adrestia becomes an Assassin in addition to its other types until end of turn.
Crew 1
Legendary Artifact - Vehicle
Adrestia (acr) 68
Adventurer's Airship
Flying
Whenever this Vehicle attacks, draw a card, then discard a card.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle
Adventurer's Airship (fin) 252
Advice from the Fae
(
can be paid with any two mana or with
. This card's mana value is 6.)
Look at the top five cards of your library. If you control more creatures than each other player, put two of those cards into your hand. Otherwise, put one of them into your hand. Then put the rest on the bottom of your library in any order.
Sorcery
Advice from the Fae (shm) 28
Aethermage's Touch
Reveal the top four cards of your library. You may put a creature card from among them onto the battlefield. It gains "At the beginning of your end step, return this creature to its owner's hand." Then put the rest of the cards revealed this way on the bottom of your library in any order.
Instant
Aethermage's Touch (2x2) 167
Airlift Chaplain
Flying
When this creature enters, mill three cards. You may put a Plains card or a creature card with mana value 3 or less from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on this creature. (To mill a card, put the top card of your library into your graveyard.)
Creature - Human Cleric
Airlift Chaplain (bro) 2
Ajani's Influence
Put two +1/+1 counters on target creature.
Look at the top five cards of your library. You may reveal a white card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Sorcery
Ajani's Influence (m19) 282
Alms Collector
Flash
If an opponent would draw two or more cards, instead you and that player each draw a card.
Creature - Cleric Cat
Alms Collector (cmm) 10
Alquist Proft, Master Sleuth
Vigilance
When Alquist Proft enters, investigate. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
,
, Sacrifice a Clue: You draw X cards and gain X life.
Legendary Creature - Human Detective
Alquist Proft, Master Sleuth (mkm) 185
Angelic Gift
Enchant creature
When this Aura enters, draw a card.
Enchanted creature has flying.
Enchantment - Aura
Angelic Gift (j25) 165
Angelic Sleuth
Flying
Whenever another permanent you control leaves the battlefield, if it had counters on it, investigate. (Create a Clue artifact token with "
, Sacrifice this token: Draw a card.")
Creature - Angel Advisor
Angelic Sleuth (ncc) 12
Ao, the Dawn Sky
Flying, vigilance
When Ao dies, choose one —
• Look at the top seven cards of your library. Put any number of nonland permanent cards with total mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
• Put two +1/+1 counters on each permanent you control that's a creature or Vehicle.
Legendary Creature - Dragon Spirit
Ao, the Dawn Sky (soc) 135
Aradesh, the Founder
Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)
Whenever a creature you control attacks, if it enlisted a creature this combat, the creature that attacked gains double strike until end of turn. If that creature's power is 4 or greater, draw a card.
Legendary Creature - Human Soldier
Aradesh, the Founder (pip) 537
Arcade Gannon
: Draw a card, then discard a card. Put a quest counter on Arcade Gannon.
For Auld Lang Syne — Once during each of your turns, you may cast an artifact or Human spell from your graveyard with mana value less than or equal to the number of quest counters on Arcade Gannon.
Legendary Creature - Human Doctor
Arcade Gannon (pip) 620
Arcanist's Owl
Flying
When this creature enters, look at the top four cards of your library. You may reveal an artifact or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Creature Artifact - Bird
Arcanist's Owl (nec) 135
Archivist of Oghma
Flash
Whenever an opponent searches their library, you gain 1 life and draw a card.
Creature - Cleric Halfling
Archivist of Oghma (clb) 4
Armistice
: You draw a card and target opponent gains 3 life.
Enchantment
Armistice (c14) 65
Armored Skyhunter
Flying
Whenever this creature attacks, look at the top six cards of your library. You may put an Aura or Equipment card from among them onto the battlefield. If an Equipment is put onto the battlefield this way, you may attach it to a creature you control. Put the rest of those cards on the bottom of your library in a random order.
Creature - Knight Cat
Armored Skyhunter (soc) 138
Ashe, Princess of Dalmasca
Whenever Ashe attacks, look at the top five cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Legendary Creature - Human Rebel Noble
Ashe, Princess of Dalmasca (fin) 7
Assemble the Players
You may look at the top card of your library any time.
Once each turn, you may cast a creature spell with power 2 or less from the top of your library.
Enchantment
Assemble the Players (mkm) 3
Attentive Sunscribe
Whenever this creature becomes tapped, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Creature Artifact - Gnome
Attentive Sunscribe (lci) 4
Ayesha Tanaka, Armorer
Whenever Ayesha Tanaka attacks, look at the top four cards of your library. You may put any number of artifact cards with mana value less than or equal to Ayesha Tanaka's power from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.
Ayesha Tanaka can't be blocked as long as defending player controls three or more artifacts.
Legendary Creature - Human Artificer
Ayesha Tanaka, Armorer (dmc) 29
Azor, the Lawbringer
Flying
When Azor enters, each opponent can't cast instant or sorcery spells during that player's next turn.
Whenever Azor attacks, you may pay
. If you do, you gain X life and draw X cards.
Legendary Creature - Sphinx
Azor, the Lawbringer (rix) 154
Azorius Aethermage
Whenever a permanent is returned to your hand, you may pay
. If you do, draw a card.
Creature - Human Wizard
Azorius Aethermage (dis) 104
Bandage
Prevent the next 1 damage that would be dealt to any target this turn.
Draw a card.
Instant
Bandage (10e) 9
Battle Angels of Tyr
Flying, myriad
Whenever this creature deals combat damage to a player, draw a card if that player has more cards in hand than each other player. Then you create a Treasure token if that player controls more lands than each other player. Then you gain 3 life if that player has more life than each other player.
Creature - Knight Angel
Battle Angels of Tyr (clb) 9
Bennie Bracks, Zoologist
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
At the beginning of each end step, if you created a token this turn, draw a card.
Legendary Creature - Elf Druid
Bennie Bracks, Zoologist (mkc) 57
Beza, the Bounding Spring
When Beza enters, create a Treasure token if an opponent controls more lands than you. You gain 4 life if an opponent has more life than you. Create two 1/1 blue Fish creature tokens if an opponent controls more creatures than you. Draw a card if an opponent has more cards in hand than you.
Legendary Creature - Elemental Elk
Beza, the Bounding Spring (blb) 2
Biorganic Carapace
When this Equipment enters, attach it to target creature you control.
Equipped creature gets +2/+2 and has "Whenever this creature deals combat damage to a player, draw a card for each modified creature you control." (Equipment, Auras you control, and counters are modifications.)
Equip
Artifact - Equipment
Biorganic Carapace (spm) 124
Blessed Wine
You gain 1 life.
Draw a card at the beginning of the next turn's upkeep.
Instant
Blessed Wine (5ed) 11
Board the Weatherlight
Look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)
Sorcery
Board the Weatherlight (dom) 8
Boromir, Gondor's Hope
Whenever Boromir enters or attacks, look at the top six cards of your library. You may reveal a Human or artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Legendary Creature - Human Warrior
Boromir, Gondor's Hope (ltc) 49
Brigone, Soldier of Meletis
Vigilance
Heroic — Whenever you cast a spell that targets Brigone, put a +1/+1 counter on Brigone.
, Remove a +1/+1 counter from Brigone: Draw a card.
Legendary Creature - Human Soldier
Brigone, Soldier of Meletis (j25) 30
Bygone Bishop
Flying
Whenever you cast a creature spell with mana value 3 or less, investigate. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Creature - Cleric Spirit
Bygone Bishop (clb) 689
Capashen Standard
Enchant creature
Enchanted creature gets +1/+1.
, Sacrifice this Aura: Draw a card.
Enchantment - Aura
Capashen Standard (uds) 4
Caretaker's Talent
(Gain the next level as a sorcery to add its ability.)
Whenever one or more tokens you control enter, draw a card. This ability triggers only once each turn.
: Level 2
When this Class becomes level 2, create a token that's a copy of target token you control.
: Level 3
Creature tokens you control get +2/+2.
Enchantment - Class
Caretaker's Talent (blb) 6
Carom
The next 1 damage that would be dealt to target creature this turn is dealt to another target creature instead.
Draw a card.
Instant
Carom (rvr) 12
Carrier Pigeons
Flying
When this creature enters, draw a card at the beginning of the next turn's upkeep.
Creature - Bird
Carrier Pigeons (all) 1a
Case File Auditor
When this creature enters and whenever you solve a Case, look at the top six cards of your library. You may reveal an enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
You may spend mana as though it were mana of any color to cast Case spells.
Creature - Human Detective
Case File Auditor (mkm) 7
Cease-Fire
Target player can't cast creature spells this turn.
Draw a card.
Instant
Cease-Fire (ody) 14
Tempest Hawk
Flying
Whenever this creature deals combat damage to a player, you may search your library for a card named Tempest Hawk, reveal it, put it into your hand, then shuffle.
A deck can have any number of cards named Tempest Hawk.
Creature - Bird
Tempest Hawk (tdm) 31

Draw

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Enchantment

Qty: 5 Price: $4.52
An Unexpected Party
As this enchantment enters, choose a creature type.
Creatures you control of the chosen type get +2/+2.
Enchantment
An Unexpected Party // At the Door (hob) 29
Avengers Assemble!
Flash
Heroes you control get +2/+2.
At the beginning of each end step, if you attacked with a Hero this turn or a Hero entered the battlefield under your control this turn, draw a card.
Enchantment
Avengers Assemble! (msh) 6
Blur of Heroism
When this enchantment enters, draw a card.
You may cast Hero spells as though they had flash.
Enchantment
Blur of Heroism (msc) 585
Cagemail
Enchant creature
Enchanted creature gets +2/+2 and can't attack.
Enchantment - Aura
Cagemail (jud) 7
Celebrate the Mountain-king
When this enchantment enters, for each opponent, exile up to one target nonland permanent that player controls until this enchantment leaves the battlefield.
When this enchantment enters, recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.)
Enchantment
Celebrate the Mountain-king (hob) 7

Enchantment

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Evasion

Qty: 32 Price: $13.36
Advance Scout
First strike
: Target creature gains first strike until end of turn.
Creature - Human Soldier Scout
Advance Scout (tmp) 1
Aerial Modification
Enchant creature or Vehicle
As long as enchanted permanent is a Vehicle, it's a creature in addition to its other types.
Enchanted creature gets +2/+2 and has flying.
Enchantment - Aura
Aerial Modification (j22) 139
Aeronaut Admiral
Flying
Vehicles you control have flying.
Creature - Human Pilot
Aeronaut Admiral (nec) 79
Air Response Unit
Flying, vigilance
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle
Air Response Unit (dft) 1
Amrou Kithkin
This creature can't be blocked by creatures with power 3 or greater.
Creature - Kithkin
Amrou Kithkin (4ed) 2
Amrou Seekers
This creature can't be blocked except by artifact creatures and/or white creatures.
Creature - Kithkin Rebel
Amrou Seekers (tsr) 2
Angelic Curator
Flying, protection from artifacts
Creature - Angel Spirit
Angelic Curator (mh2) 262
Angelic Destiny
Enchant creature
Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types.
When enchanted creature dies, return this card to its owner's hand.
Enchantment - Aura
Angelic Destiny (soc) 134
Angelic Wall
Defender (This creature can't attack.)
Flying
Creature - Wall
Angelic Wall (m14) 4
Apostle of Invasion
Flying
Corrupted — As long as an opponent has three or more poison counters, this creature has double strike.
Creature - Angel Phyrexian
Apostle of Invasion (one) 3
Appa, Aang's Companion
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Appa attacks, another target attacking creature without flying gains flying until end of turn.
Legendary Creature - Ally Bison
Appa, Aang's Companion (tle) 214
Arborea Pegasus
Flying
When this creature enters, target creature gets +1/+1 and gains flying until end of turn.
Creature - Pegasus
Arborea Pegasus (afr) 2
Archpriest of Iona
Archpriest of Iona's power is equal to the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
At the beginning of combat on your turn, if you have a full party, target creature gets +1/+1 and gains flying until end of turn.
Creature - Human Cleric
Archpriest of Iona (clb) 686
Armored Ascension
Enchant creature
Enchanted creature gets +1/+1 for each Plains you control and has flying.
Enchantment - Aura
Armored Ascension (plst) SHM-2
Arrester's Zeal
Target creature gets +2/+2 until end of turn.
Addendum — If you cast this spell during your main phase, that creature gains flying until end of turn.
Instant
Arrester's Zeal (rvr) 4
Asha's Favor
Enchant creature
Enchanted creature has flying, first strike, and vigilance.
Enchantment - Aura
Asha's Favor (con) 2
Augur il-Vec
Shadow (This creature can block or be blocked by only creatures with shadow.)
Sacrifice this creature: You gain 4 life. Activate only during your upkeep.
Creature - Human Cleric
Augur il-Vec (fut) 2
Auriok Sunchaser
Metalcraft — As long as you control three or more artifacts, this creature gets +2/+2 and has flying.
Creature - Human Soldier
Auriok Sunchaser (som) 4
Aven Skirmisher
Flying
Creature - Warrior Bird
Aven Skirmisher (frf) 6
Aven Sunstriker
Flying
Double strike (This creature deals both first-strike and regular combat damage.)
Megamorph
(You may cast this card face down as a 2/2 creature for
. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
Creature - Warrior Bird
Aven Sunstriker (dtk) 5
Avian Changeling
Changeling (This card is every creature type.)
Flying
Creature - Shapeshifter
Avian Changeling (plst) LRW-4
Aysen Highway
White creatures have plainswalk. (They can't be blocked as long as defending player controls a Plains.)
Enchantment
Aysen Highway (hml) 5
Azorius Herald
This creature can't be blocked.
When this creature enters, you gain 4 life.
When this creature enters, sacrifice it unless
was spent to cast it.
Creature - Spirit
Azorius Herald (plst) GK2-2
Azorius Knight-Arbiter
Vigilance
This creature can't be blocked.
Creature - Human Knight
Azorius Knight-Arbiter (rna) 154
Battlefield Raptor
Flying, first strike
Creature - Bird
Battlefield Raptor (khm) 3
Befriending the Moths
(As this Saga enters and after your draw step, add a lore counter.)
I, II — Target creature you control gets +1/+1 and gains flying until end of turn.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Enchantment - Saga
Befriending the Moths // Imperial Moth (neo) 4Befriending the Moths // Imperial Moth (neo) 4
Beloved Chaplain
Protection from creatures
Creature - Human Cleric
Beloved Chaplain (plst) ODY-11
Blade-Blizzard Kitsune
Ninjutsu
(
, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Double strike
Creature - Ninja Fox
Blade-Blizzard Kitsune (neo) 5
Brightfield Glider
Vigilance
Whenever this creature attacks while saddled, it gets +1/+2 and gains flying until end of turn.
Saddle 3 (Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Creature - Mount Possum
Brightfield Glider (dft) 4
Call to Serve
Enchant nonblack creature
Enchanted creature gets +1/+2, has flying, and is an Angel in addition to its other types.
Enchantment - Aura
Call to Serve (avr) 9
Canyon Vaulter
Whenever this creature saddles a Mount or crews a Vehicle during your main phase, that Mount or Vehicle gains flying until end of turn.
Creature - Kor Pilot
Canyon Vaulter (dft) 8
Celestial Archon
Bestow
(If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)
Flying, first strike
Enchanted creature gets +4/+4 and has flying and first strike.
Creature Enchantment - Archon
Celestial Archon (woc) 63

Evasion

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Finisher

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Approach of the Second Sun
If this spell was cast from your hand and you've cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner's library seventh from the top and you gain 7 life.
Sorcery
Approach of the Second Sun (plst) AKH-4
Armed and Armored
Vehicles you control become artifact creatures until end of turn. Choose a Dwarf you control. Attach any number of Equipment you control to it.
Instant
Armed and Armored (nec) 80
Balan, Wandering Knight
First strike
Balan has double strike as long as two or more Equipment are attached to it.
: Attach all Equipment you control to Balan.
Legendary Creature - Knight Cat
Balan, Wandering Knight (cmm) 16
Barren Glory
At the beginning of your upkeep, if you control no permanents other than this enchantment and have no cards in hand, you win the game.
Enchantment
Barren Glory (fut) 3
Blinding Light
Tap all nonwhite creatures.
Sorcery
Blinding Light (inv) 9
Bond of Discipline
Tap all creatures your opponents control. Creatures you control gain lifelink until end of turn.
Sorcery
Bond of Discipline (plst) WAR-6
Celestial Convergence
This enchantment enters with seven omen counters on it.
At the beginning of your upkeep, remove an omen counter from this enchantment. If there are no omen counters on this enchantment, the player with the highest life total wins the game. If two or more players are tied for highest life total, the game is a draw.
Enchantment
Celestial Convergence (pcy) 5
Cephalopod Sentry
Flying
Cephalopod Sentry's power is equal to the number of artifacts you control.
Creature Artifact - Squid Phyrexian
Cephalopod Sentry (one) 198
Charge Across the Araba
Sweep — Return any number of Plains you control to their owner's hand. Creatures you control get +1/+1 until end of turn for each Plains returned this way.
Instant - Arcane
Charge Across the Araba (sok) 4

Finisher

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Instant

Qty: 5 Price: $7.39
A Good Day to Pie
Tap up to two target creatures.
Whenever you put a name sticker on a creature, you may return this card from your graveyard to your hand.
Instant
A Good Day to Pie (unf) 12
Ajani's Response
This spell costs
less to cast if it targets a tapped creature.
Destroy target creature.
Instant
Ajani's Response (sos) 6
Appeal to Eirdu
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
One or two target creatures each get +2/+1 until end of turn.
Instant
Appeal to Eirdu (ecl) 5
Bilbo's Gambit
Gift a Treasure (You may promise an opponent a gift as you cast this spell. If you do, they create a Treasure token before its other effects. It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Return target spell to its owner's hand. If the gift was promised, players can't cast spells this turn.
Instant
Bilbo's Gambit (hob) 285
Captain's Defense
Target blocking creature gets +2/+2 until end of turn.
Draw a card.
Instant
Captain's Defense (msc) 836

Instant

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Land

Qty: 5014 Price: $2510.04
Abandoned Air Temple
This land enters tapped unless you control a basic land.
: Add
.
,
: Put a +1/+1 counter on each creature you control.
Land
Abandoned Air Temple (tla) 263
Abandoned Campground
This land enters tapped unless a player has 13 or less life.
: Add
or
.
Land
Abandoned Campground (dsk) 255
Abandoned Outpost
This land enters tapped.
: Add
.
, Sacrifice this land: Add one mana of any color.
Land
Abandoned Outpost (ody) 312
Abstergo Entertainment
: Add
.
,
: Add one mana of any color.
,
, Exile Abstergo Entertainment: Return up to one target historic card from your graveyard to your hand, then exile all graveyards. (Artifacts, legendaries, and Sagas are historic.)
Legendary Land
Abstergo Entertainment (acr) 79
Abundant Countryside
: Add
.
: Add one mana of any color. Spend this mana only to cast a creature spell.
,
: Create a 1/1 colorless Shapeshifter creature token with changeling. (It's every creature type.)
Land
Abundant Countryside (ecc) 22
Academy Ruins
: Add
.
,
: Put target artifact card from your graveyard on top of your library.
Legendary Land
Academy Ruins (drc) 58
Access Tunnel
: Add
.
,
: Target creature with power 3 or less can't be blocked this turn.
Land
Access Tunnel (tdc) 337
Accursed Duneyard
: Add
.
,
: Regenerate target Shade, Skeleton, Specter, Spirit, Vampire, Wraith, or Zombie. (The next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Land
Accursed Duneyard (drc) 20
Adagia, Windswept Bastion
This land enters tapped.
: Add
.
Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.)
12+ |
,
: Create a token that's a copy of target artifact or enchantment you control, except it's legendary. Activate only as a sorcery.
Land - Planet
Adagia, Windswept Bastion (eoe) 250
Adarkar Wastes
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Adarkar Wastes (eoc) 147
Adventurer's Inn
When this land enters, you gain 2 life.
: Add
.
Land - Town
Adventurer's Inn (fin) 271
Adventurers' Guildhouse
Green legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Land
Adventurers' Guildhouse (leg) 300
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (msc) 233
Island
(
: Add
.)
Basic Land - Island
Island (mh2) 483
Plains
(
: Add
.)
Basic Land - Plains
Plains (mh2) 481
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (m3c) 368

Land

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Landfall

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Adventuring Gear
Landfall — Whenever a land you control enters, equipped creature gets +2/+2 until end of turn.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Adventuring Gear (fdn) 249
Canyon Jerboa
Landfall — Whenever a land you control enters, creatures you control get +1/+1 until end of turn.
Creature - Mouse
Canyon Jerboa (znr) 7

Landfall

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Lifegain

Qty: 67 Price: $176.67
Abuna's Chant
Choose one —
• You gain 5 life.
• Prevent the next 5 damage that would be dealt to target creature this turn.
Entwine
(Choose both if you pay the entwine cost.)
Instant
Abuna's Chant (5dn) 1
Adelbert Steiner
Lifelink
Adelbert Steiner gets +1/+1 for each Equipment you control.
Legendary Creature - Human Knight
Adelbert Steiner (fin) 3
Aerial Responder
Flying, vigilance, lifelink
Creature - Soldier Dwarf
Aerial Responder (plst) E01-2
Airdrop Aeronauts
Flying
Revolt — When this creature enters, if a permanent left the battlefield under your control this turn, you gain 5 life.
Creature - Scout Dwarf
Airdrop Aeronauts (aer) 5
Ajani, Wise Counselor
+2: You gain 1 life for each creature you control.
−3: Creatures you control get +2/+2 until end of turn.
−9: Put X +1/+1 counters on target creature, where X is your life total.
Legendary Planeswalker - Ajani
Ajani, Wise Counselor (m19) 281
Ajani's Mantra
At the beginning of your upkeep, you may gain 1 life.
Enchantment
Ajani's Mantra (ddh) 22
Ajani's Pridemate
Whenever you gain life, put a +1/+1 counter on this creature.
Creature - Soldier Cat
Ajani's Pridemate (fdn) 135
Ajani's Sunstriker
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Creature - Cleric Cat
Ajani's Sunstriker (cns) 66
Ajani's Welcome
Whenever a creature you control enters, you gain 1 life.
Enchantment
Ajani's Welcome (plst) M19-6
Alabaster Host Sanctifier
Lifelink
Creature - Cleric Phyrexian
Alabaster Host Sanctifier (mom) 4
Alabaster Mage
: Target creature you control gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
Creature - Human Wizard
Alabaster Mage (2xm) 2
Alabaster Potion
Choose one —
• Target player gains X life.
• Prevent the next X damage that would be dealt to any target this turn.
Instant
Alabaster Potion (5ed) 3
Amateur Hero
When this creature enters, you gain 2 life.
Creature - Human Hero
Amateur Hero (spe) 1
Ancestor Dragon
Flying
Whenever one or more creatures you control attack, you gain 1 life for each attacking creature.
Creature - Dragon
Ancestor Dragon (fdn) 489
Ancestor's Chosen
First strike (This creature deals combat damage before creatures without first strike.)
When this creature enters, you gain 1 life for each card in your graveyard.
Creature - Human Cleric
Ancestor's Chosen (uma) 9
Ancestor's Prophet
Tap five untapped Clerics you control: You gain 10 life.
Creature - Human Cleric
Ancestor's Prophet (plst) ONS-3
Ancestral Tribute
You gain 2 life for each card in your graveyard.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Ancestral Tribute (ody) 2
Angel of Destiny
Flying, double strike
Whenever a creature you control deals combat damage to a player, you and that player each gain that much life.
At the beginning of your end step, if you have at least 15 life more than your starting life total, each player this creature attacked this turn loses the game.
Creature - Cleric Angel
Angel of Destiny (plst) ZNR-2
Angel of Mercy
Flying
When this creature enters, you gain 3 life.
Creature - Angel
Angel of Mercy (j25) 161
Angel of Renewal
Flying
When this creature enters, you gain 1 life for each creature you control.
Creature - Angel Ally
Angel of Renewal (plst) BFZ-18
Angel of Vitality
Flying
If you would gain life, you gain that much life plus 1 instead.
This creature gets +2/+2 as long as you have 25 or more life.
Creature - Angel
Angel of Vitality (j25) 162
Angel's Mercy
You gain 7 life.
Instant
Angel's Mercy (m13) 3
Angelic Chorus
Whenever a creature you control enters, you gain life equal to its toughness.
Enchantment
Angelic Chorus (bbd) 87
Angelic Skirmisher
Flying
At the beginning of each combat, choose first strike, vigilance, or lifelink. Creatures you control gain that ability until end of turn.
Creature - Angel
Angelic Skirmisher (gtc) 3
Anointed Chorister
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
: This creature gets +3/+3 until end of turn.
Creature - Human Cleric
Anointed Chorister (m21) 4
Anointer Priest
Whenever a creature token you control enters, you gain 1 life.
Embalm
(
, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Cleric with no mana cost. Embalm only as a sorcery.)
Creature - Human Cleric
Anointer Priest (plst) AKH-3
Answered Prayers
Whenever a creature you control enters, you gain 1 life. If this enchantment isn't a creature, it becomes a 3/3 Angel creature with flying in addition to its other types until end of turn.
Enchantment
Answered Prayers (mh1) 2
Apothecary Geist
Flying
When this creature enters, if you control another Spirit, you gain 3 life.
Creature - Spirit
Apothecary Geist (inr) 10
Apothecary Initiate
Whenever a player casts a white spell, you may pay
. If you do, you gain 1 life.
Creature - Cleric Kithkin
Apothecary Initiate (shm) 1
Arashin Cleric
When this creature enters, you gain 3 life.
Creature - Human Cleric
Arashin Cleric (frf) 5
Arbiter of Knollridge
Vigilance
When this creature enters, each player's life total becomes the highest life total among all players.
Creature - Wizard Giant
Arbiter of Knollridge (cm2) 17
Archangel of Thune
Flying
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Whenever you gain life, put a +1/+1 counter on each creature you control.
Creature - Angel
Archangel of Thune (2xm) 5
Archon of Redemption
Flying
Whenever this creature or another creature you control with flying enters, you may gain life equal to that creature's power.
Creature - Archon
Archon of Redemption (scd) 7
Archway Angel
Flying
When this creature enters, you gain 2 life for each Gate you control.
Creature - Angel
Archway Angel (fdn) 566
Ashes of the Abhorrent
Players can't cast spells from graveyards or activate abilities of cards in graveyards.
Whenever a creature dies, you gain 1 life.
Enchantment
Ashes of the Abhorrent (xln) 2
Atalya, Samite Master
,
: Choose one —
• Prevent the next X damage that would be dealt to target creature this turn. Spend only white mana on X.
• You gain X life. Spend only white mana on X.
Legendary Creature - Human Cleric
Atalya, Samite Master (inv) 4
Aunt May
Whenever another creature you control enters, you gain 1 life. If it's a Spider, put a +1/+1 counter on it.
Legendary Creature - Human Citizen
Aunt May (msc) 768
Auriok Champion
Protection from black and from red
Whenever another creature enters, you may gain 1 life.
Creature - Human Cleric
Auriok Champion (plst) IMA-9
Authority of the Consuls
Creatures your opponents control enter tapped.
Whenever a creature an opponent controls enters, you gain 1 life.
Enchantment
Authority of the Consuls (fic) 232
Aven Gagglemaster
Flying
When this creature enters, you gain 2 life for each creature you control with flying.
Creature - Warrior Bird
Aven Gagglemaster (scd) 8
Aven of Enduring Hope
Flying
When this creature enters, you gain 3 life.
Creature - Cleric Bird
Aven of Enduring Hope (hou) 5
Aven Riftwatcher
Flying
Vanishing 3 (This creature enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When this creature enters or leaves the battlefield, you gain 2 life.
Creature - Soldier Bird Rebel
Aven Riftwatcher (tsr) 6
Aven Shrine
Whenever a player casts a spell, that player gains X life, where X is the number of cards in all graveyards with the same name as that spell.
Enchantment
Aven Shrine (ody) 9
Axis of Mortality
At the beginning of your upkeep, you may have two target players exchange life totals.
Enchantment
Axis of Mortality (xln) 3
Ballroom Brawlers
Whenever this creature attacks, this creature and up to one other target creature you control both gain your choice of first strike or lifelink until end of turn.
Creature - Human Warrior
Ballroom Brawlers (snc) 3
Baneslayer Angel
Flying, first strike, lifelink, protection from Demons and from Dragons
Creature - Angel
Baneslayer Angel (m21) 6
Bargain
Target opponent draws a card.
You gain 7 life.
Sorcery
Bargain (s99) 7
Basilica Guards
Defender
Extort (Whenever you cast a spell, you may pay
. If you do, each opponent loses 1 life and you gain that much life.)
Creature - Human Soldier
Basilica Guards (rvr) 7
Beacon of Immortality
Double target player's life total. Shuffle Beacon of Immortality into its owner's library.
Instant
Beacon of Immortality (plst) E02-1
Beloved Princess
Lifelink
This creature can't be blocked by creatures with power 3 or greater.
Creature - Human Noble
Beloved Princess (eld) 7
Benediction of Moons
You gain 1 life for each player.
Haunt (When this spell card is put into a graveyard after resolving, exile it haunting target creature.)
When the creature this card haunts dies, you gain 1 life for each player.
Sorcery
Benediction of Moons (plst) GPT-3
Bishop of Wings
Whenever an Angel you control enters, you gain 4 life.
Whenever an Angel you control dies, create a 1/1 white Spirit creature token with flying.
Creature - Human Cleric
Bishop of Wings (plst) M20-8
Bishop's Soldier
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Creature - Vampire Soldier
Bishop's Soldier (j25) 174
Blessed Reversal
You gain 3 life for each creature attacking you.
Instant
Blessed Reversal (plst) ULG-2
Boon Reflection
If you would gain life, you gain twice that much life instead.
Enchantment
Boon Reflection (2xm) 10
Boon-Bringer Valkyrie
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn.)
Flying, first strike, lifelink
Creature - Warrior Angel
Boon-Bringer Valkyrie (mom) 9
Boros Mastiff
Battalion — Whenever this creature and at least two other creatures attack, this creature gains lifelink until end of turn. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
Creature - Dog
Boros Mastiff (dgm) 1
Brightblade Stoat
First strike, lifelink
Creature - Soldier Weasel
Brightblade Stoat (blb) 4
Brightmare
When this creature enters, tap up to one target creature. You gain life equal to that creature's power.
Creature - Unicorn
Brightmare (j25) 175
Bulwark Giant
When this creature enters, you gain 5 life.
Creature - Soldier Giant
Bulwark Giant (rvr) 11
Case of the Uneaten Feast
Whenever a creature you control enters, you gain 1 life.
To solve — You've gained 5 or more life this turn. (If unsolved, solve at the beginning of your end step.)
Solved — Sacrifice this Case: Creature cards in your graveyard gain "You may cast this card from your graveyard" until end of turn.
Enchantment - Case
Case of the Uneaten Feast (mkm) 10
Cathedral Sanctifier
When this creature enters, you gain 3 life.
Creature - Human Cleric
Cathedral Sanctifier (ddq) 3
Celestial Force
At the beginning of each upkeep, you gain 3 life.
Creature - Elemental
Celestial Force (cmd) 10
Celestial Mantle
Enchant creature
Enchanted creature gets +3/+3.
Whenever enchanted creature deals combat damage to a player, double its controller's life total.
Enchantment - Aura
Celestial Mantle (jmp) 96
Champion of Arashin
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Creature - Warrior Dog
Champion of Arashin (plst) DTK-9
Chaplain's Blessing
You gain 5 life.
Sorcery
Chaplain's Blessing (soi) 10
Charmed Stray
Lifelink
When this creature enters, put a +1/+1 counter on each other creature you control named Charmed Stray.
Creature - Cat
Charmed Stray (war) 8

Lifegain

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Mill

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Aberrant Researcher
Flying
At the beginning of your upkeep, mill a card. If an instant or sorcery card was milled this way, transform this creature. (To mill a card, put the top card of your library into your graveyard.)
Creature - Human Insect
Aberrant Researcher // Perfected Form (inr) 454Aberrant Researcher // Perfected Form (inr) 454
Abhorrent Oculus
As an additional cost to cast this spell, exile six cards from your graveyard.
Flying
At the beginning of each opponent's upkeep, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
Creature - Eye
Abhorrent Oculus (dsk) 42
Persistent Petitioners
,
: Target player mills a card. (They put the top card of their library into their graveyard.)
Tap four untapped Advisors you control: Target player mills twelve cards.
A deck can have any number of cards named Persistent Petitioners.
Creature - Human Advisor
Persistent Petitioners (rvr) 316

Mill

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Pingers

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Arbalest Elite
,
: This creature deals 3 damage to target attacking or blocking creature. This creature doesn't untap during your next untap step.
Creature - Human Archer
Arbalest Elite (m12) 5
Aven Archer
Flying
,
: This creature deals 2 damage to target attacking or blocking creature.
Creature - Soldier Archer Bird
Aven Archer (ody) 6
Brigid, Hero of Kinsbaile
First strike
: Brigid deals 2 damage to each attacking or blocking creature target player controls.
Legendary Creature - Archer Kithkin
Brigid, Hero of Kinsbaile (lrw) 6

Pingers

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Planeswalker

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Ajani Resolute
Whenever you gain life, put a loyalty counter on Ajani.
0: You gain 1 life.
−4: Create a 2/2 white Cat Soldier creature token named Ajani's Pridemate with "Whenever you gain life, put a +1/+1 counter on this token."
−10: You get an emblem with "Creatures you control get +2/+2."
Legendary Planeswalker - Ajani
Ajani Resolute (fra) 195
Ajani, Outland Chaperone
+1: Create a 1/1 green and white Kithkin creature token.
−2: Ajani deals 4 damage to target tapped creature.
−8: Look at the top X cards of your library, where X is your life total. You may put any number of nonland permanent cards with mana value 3 or less from among them onto the battlefield. Then shuffle.
Legendary Planeswalker - Ajani
Ajani, Outland Chaperone (ecl) 4

Planeswalker

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Protection

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Abeyance
Until end of turn, target player can't cast instant or sorcery spells, and that player can't activate abilities that aren't mana abilities.
Draw a card.
Instant
Abeyance (wth) 1
Aboshan, Cephalid Emperor
Tap an untapped Octopus you control: Tap target permanent.
: Tap all creatures without flying.
Legendary Creature - Octopus Noble
Aboshan, Cephalid Emperor (plst) ODY-58
Aboshan's Desire
Enchant creature
Enchanted creature has flying.
Threshold — Enchanted creature has shroud as long as there are seven or more cards in your graveyard. (It can't be the target of spells or abilities.)
Enchantment - Aura
Aboshan's Desire (ody) 59
Absolute Grace
All creatures have protection from black.
Enchantment
Absolute Grace (usg) 1
Absolute Law
All creatures have protection from red.
Enchantment
Absolute Law (usg) 2
Absolute Virtue
This spell can't be countered.
Flying
You have protection from each of your opponents. (You can't be dealt damage, enchanted, or targeted by anything controlled by your opponents.)
Legendary Creature - Warrior Avatar
Absolute Virtue (fin) 212
Abuna Acolyte
: Prevent the next 1 damage that would be dealt to any target this turn.
: Prevent the next 2 damage that would be dealt to target artifact creature this turn.
Creature - Cleric Cat
Abuna Acolyte (som) 1
Acolyte's Reward
Prevent the next X damage that would be dealt to target creature this turn, where X is your devotion to white. If damage is prevented this way, Acolyte's Reward deals that much damage to any target. (Each
in the mana costs of permanents you control counts toward your devotion to white.)
Instant
Acolyte's Reward (bng) 1
Adamant Will
Target creature gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Instant
Adamant Will (fdn) 488
Adanto Vanguard
As long as this creature is attacking, it gets +2/+0.
Pay 4 life: This creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Creature - Vampire Soldier
Adanto Vanguard (plst) XLN-1
Advanced Hoverguard
Flying
: This creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
Creature - Drone
Advanced Hoverguard (5dn) 22
Aegis Angel
Flying (This creature can't be blocked except by creatures with flying or reach.)
When this creature enters, another target permanent gains indestructible for as long as you control this creature. (Effects that say "destroy" don't destroy it. A creature with indestructible can't be destroyed by damage.)
Creature - Angel
Aegis Angel (e01) 1
Aegis of Honor
: The next time an instant or sorcery spell would deal damage to you this turn, that spell deals that damage to its controller instead.
Enchantment
Aegis of Honor (ody) 1
Aegis of the Gods
You have hexproof. (You can't be the target of spells or abilities your opponents control.)
Creature Enchantment - Human Soldier
Aegis of the Gods (jou) 1
Aethershield Artificer
At the beginning of combat on your turn, target artifact creature you control gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Creature - Artificer Dwarf
Aethershield Artificer (j22) 140
Affa Guard Hound
Flash (You may cast this spell any time you could cast an instant.)
When this creature enters, target creature gets +0/+3 until end of turn.
Creature - Dog
Affa Guard Hound (jmp) 81
Ajani's Presence
Strive — This spell costs
more to cast for each target beyond the first.
Any number of target creatures each get +1/+1 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Instant
Ajani's Presence (jou) 2
Akroma, Angel of Wrath
Flying, first strike, vigilance, trample, haste, protection from black and from red
Legendary Creature - Angel
Akroma, Angel of Wrath (plst) DVD-1
Akroma's Blessing
Choose a color. Creatures you control gain protection from the chosen color until end of turn.
Cycling
(
, Discard this card: Draw a card.)
Instant
Akroma's Blessing (ons) 1
Akroma's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
Instant
Akroma's Will (m3c) 165
Alley Evasion
Choose one —
• Target creature you control gets +1/+2 until end of turn.
• Return target creature you control to its owner's hand.
Instant
Alley Evasion (plst) AER-6
Alms
, Exile the top card of your graveyard: Prevent the next 1 damage that would be dealt to target creature this turn.
Enchantment
Alms (wth) 3
Alpine Watchdog
Vigilance (Attacking doesn't cause this creature to tap.)
Creature - Dog
Alpine Watchdog (plst) M21-2
Alseid of Life's Bounty
Lifelink
, Sacrifice this creature: Target creature or enchantment you control gains protection from the color of your choice until end of turn.
Creature Enchantment - Nymph
Alseid of Life's Bounty (j22) 143
Ambrosia Whiteheart
Flash
When Ambrosia Whiteheart enters, you may return another permanent you control to its owner's hand.
Landfall — Whenever a land you control enters, Ambrosia Whiteheart gets +1/+0 until end of turn.
Legendary Creature - Bird
Ambrosia Whiteheart (fin) 6
And They Shall Know No Fear
Choose a creature type. Creatures you control of the chosen type get +1/+0 and gain indestructible until end of turn.
Instant
And They Shall Know No Fear (40k) 9
Angel of Grace
Flash
Flying
When this creature enters, until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
, Exile this card from your graveyard: Your life total becomes 10.
Creature - Angel
Angel of Grace (rna) 1
Angel of Salvation
Flash; convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Flying
When this creature enters, prevent the next 5 damage that would be dealt this turn to any number of targets, divided as you choose.
Creature - Angel
Angel of Salvation (moc) 170
Angel's Grace
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
Instant
Angel's Grace (tsr) 4
Angelheart Protector
When this creature enters, target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Creature - Human Cleric
Angelheart Protector (znr) 3
Angelic Guardian
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever one or more creatures you control attack, they gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Creature - Angel
Angelic Guardian (m20) 302
Angelic Intervention
Target creature or planeswalker you control gains protection from colorless or from the color of your choice until end of turn. If it's a creature, put a +1/+1 counter on it. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything with that quality.)
Instant
Angelic Intervention (mom) 5
Angelic Overseer
Flying
As long as you control a Human, this creature has hexproof and indestructible.
Creature - Angel
Angelic Overseer (isd) 3
Angelic Shield
Creatures you control get +0/+1.
Sacrifice this enchantment: Return target creature to its owner's hand.
Enchantment
Angelic Shield (plst) INV-228
Angelsong
Prevent all combat damage that would be dealt this turn.
Cycling
(
, Discard this card: Draw a card.)
Instant
Angelsong (plst) DDC-15
Anoint
Buyback
(You may pay an additional
as you cast this spell. If you do, put this card into your hand as it resolves.)
Prevent the next 3 damage that would be dealt to target creature this turn.
Instant
Anoint (tmp) 3
Appa, Steadfast Guardian
Flash
Flying
When Appa enters, airbend any number of other target nonland permanents you control. (Exile them. While each one is exiled, its owner may cast it for
rather than its mana cost.)
Whenever you cast a spell from exile, create a 1/1 white Ally creature token.
Legendary Creature - Ally Bison
Appa, Steadfast Guardian (tla) 10
Archangel of Tithes
Flying
As long as this creature is untapped, creatures can't attack you or planeswalkers you control unless their controller pays
for each of those creatures.
As long as this creature is attacking, creatures can't block unless their controller pays
for each of those creatures.
Creature - Angel
Archangel of Tithes (otj) 2
Archon of Absolution
Flying
Protection from white (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything white.)
Creatures can't attack you or planeswalkers you control unless their controller pays
for each of those creatures.
Creature - Archon
Archon of Absolution (plst) ELD-3
Archon of Coronation
Flying
When this creature enters, you become the monarch.
As long as you're the monarch, damage doesn't cause you to lose life. (When a creature deals combat damage to you, its controller still becomes the monarch.)
Creature - Archon
Archon of Coronation (ncc) 192
Armored Guardian
: Target creature you control gains protection from the color of your choice until end of turn.
: This creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
Creature - Soldier Cat
Armored Guardian (inv) 230
Artifact Ward
Enchant creature
Enchanted creature can't be blocked by artifact creatures.
Prevent all damage that would be dealt to enchanted creature by artifact sources.
Enchanted creature can't be the target of abilities from artifact sources.
Enchantment - Aura
Artifact Ward (atq) 3
Aurification
Whenever a creature deals damage to you, put a gold counter on it.
Each creature with a gold counter on it is a Wall in addition to its other creature types and has defender. (Those creatures can't attack.)
When this enchantment leaves the battlefield, remove all gold counters from all creatures.
Enchantment
Aurification (ons) 6
Avacyn, Angel of Hope
Flying, vigilance, indestructible
Other permanents you control have indestructible.
Legendary Creature - Angel
Avacyn, Angel of Hope (inr) 477
Avacyn, Guardian Angel
Flying, vigilance
: Prevent all damage that would be dealt to another target creature this turn by sources of the color of your choice.
: Prevent all damage that would be dealt to target player or planeswalker this turn by sources of the color of your choice.
Legendary Creature - Angel
Avacyn, Guardian Angel (m15) 3
Avacyn's Memorial
Indestructible
Other legendary permanents you control have indestructible.
Legendary Artifact
Avacyn's Memorial (mic) 31
Avatar of Hope
If you have 3 or less life, this spell costs
less to cast.
Flying
This creature can block any number of creatures.
Creature - Avatar
Avatar of Hope (8ed) 4
Aven Liberator
Flying
Morph
(You may cast this card face down as a 2/2 creature for
. Turn it face up any time for its morph cost.)
When this creature is turned face up, target creature you control gains protection from the color of your choice until end of turn.
Creature - Soldier Bird
Aven Liberator (plst) SCG-4
Aven Redeemer
Flying
: Prevent the next 2 damage that would be dealt to any target this turn.
Creature - Cleric Bird
Aven Redeemer (lgn) 3
Aven Warcraft
Creatures you control get +0/+2 until end of turn.
Threshold — If there are seven or more cards in your graveyard, choose a color. Creatures you control also gain protection from the chosen color until end of turn.
Instant
Aven Warcraft (jud) 2
Awe Strike
The next time target creature would deal damage this turn, prevent that damage. You gain life equal to the damage prevented this way.
Instant
Awe Strike (mrd) 6
Azorius Ploy
Prevent all combat damage target creature would deal this turn.
Prevent all combat damage that would be dealt to target creature this turn.
Instant
Azorius Ploy (dis) 106
Azorius Skyguard
Flying, first strike
Creatures your opponents control get -1/-0.
Creature - Human Knight
Azorius Skyguard (rna) 155
Baird, Steward of Argive
Vigilance
Creatures can't attack you or planeswalkers you control unless their controller pays
for each of those creatures.
Legendary Creature - Human Soldier
Baird, Steward of Argive (blc) 135
Barrenton Medic
: Prevent the next 1 damage that would be dealt to any target this turn.
Put a -1/-1 counter on this creature: Untap this creature.
Creature - Cleric Kithkin
Barrenton Medic (shm) 4
Basri, Tomorrow's Champion
,
, Exert Basri: Create a 1/1 white Cat creature token with lifelink. (An exerted creature won't untap during your next untap step.)
Cycling
(
, Discard this card: Draw a card.)
When you cycle this card, Cats you control gain hexproof and indestructible until end of turn.
Legendary Creature - Human Knight
Basri, Tomorrow's Champion (dft) 3
Bastion Protector
Commander creatures you control get +2/+2 and have indestructible.
Creature - Human Soldier
Bastion Protector (msc) 122
Bathe in Light
Radiance — Choose a color. Target creature and each other creature that shares a color with it gain protection from the chosen color until end of turn.
Instant
Bathe in Light (cma) 6
Battlefield Medic
: Prevent the next X damage that would be dealt to target creature this turn, where X is the number of Clerics on the battlefield.
Creature - Human Cleric
Battlefield Medic (ons) 9
Battletide Alchemist
If a source would deal damage to a player, you may prevent X of that damage, where X is the number of Clerics you control.
Creature - Cleric Kithkin
Battletide Alchemist (mor) 2
Beacon of Destiny
: The next time a source of your choice would deal damage to you this turn, that damage is dealt to this creature instead.
Creature - Human Cleric
Beacon of Destiny (lgn) 5
Beaming Defiance
Target creature you control gets +2/+2 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Instant
Beaming Defiance (stx) 9
Benalish Hero
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Creature - Human Soldier
Benalish Hero (5ed) 10
Benalish Missionary
,
: Prevent all combat damage that would be dealt by target blocked creature this turn.
Creature - Human Cleric
Benalish Missionary (wth) 10
Benevolent Ancestor
Defender (This creature can't attack.)
: Prevent the next 1 damage that would be dealt to any target this turn.
Creature - Spirit
Benevolent Ancestor (plst) IMA-12
Benevolent Blessing
Flash
Enchant creature
As this Aura enters, choose a color.
Enchanted creature has protection from the chosen color. This effect doesn't remove Auras and Equipment you control that are already attached to it.
Enchantment - Aura
Benevolent Blessing (cmr) 13
Benevolent Bodyguard
Sacrifice this creature: Target creature you control gains protection from the color of your choice until end of turn.
Creature - Human Cleric
Benevolent Bodyguard (plst) JUD-5
Benevolent Unicorn
If a spell would deal damage to a permanent or player, it deals that much damage minus 1 to that permanent or player instead.
Creature - Unicorn
Benevolent Unicorn (mir) 4
Besotted Knight
Creature - Human Knight
Besotted Knight // Betroth the Beast (woe) 4
Black Scarab
Enchant creature
Enchanted creature can't be blocked by black creatures.
Enchanted creature gets +2/+2 as long as an opponent controls a black permanent.
Enchantment - Aura
Black Scarab (ice) 6
Black Ward
Enchant creature
Enchanted creature has protection from black. This effect doesn't remove this Aura.
Enchantment - Aura
Black Ward (4ed) 8
Blacksmith's Skill
Target permanent gains hexproof and indestructible until end of turn. If it's an artifact creature, it gets +2/+2 until end of turn.
Instant
Blacksmith's Skill (mh2) 381
Blaze of Glory
Cast this spell only during combat before blockers are declared.
Target creature defending player controls can block any number of creatures this turn. It blocks each attacking creature this turn if able.
Instant
Blaze of Glory (2ed) 6
Blazing Archon
Flying
Creatures can't attack you.
Creature - Archon
Blazing Archon (rvr) 302
Blessed Breath
Target creature you control gains protection from the color of your choice until end of turn.
Splice onto Arcane
(As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Instant - Arcane
Blessed Breath (chk) 1
Blessed Hippogriff
Flying
Whenever this creature attacks, target attacking creature without flying gains flying until end of turn.
Creature - Hippogriff
Blessed Hippogriff // Tyr's Blessing (clb) 11
Blessed Sanctuary
Prevent all noncombat damage that would be dealt to you and creatures you control.
Whenever a nontoken creature you control enters, create a 2/2 white Unicorn creature token.
Enchantment
Blessed Sanctuary (j22) 157
Blinding Angel
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever this creature deals combat damage to a player, that player skips their next combat phase.
Creature - Angel
Blinding Angel (9ed) 7
Blood of the Martyr
Until end of turn, if damage would be dealt to any creature, you may have that damage dealt to you instead.
Instant
Blood of the Martyr (chr) 4
Blossoming Calm
You gain hexproof until your next turn. You gain 2 life.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Instant
Blossoming Calm (mh2) 7
Blue Scarab
Enchant creature
Enchanted creature can't be blocked by blue creatures.
Enchanted creature gets +2/+2 as long as an opponent controls a blue permanent.
Enchantment - Aura
Blue Scarab (ice) 9
Blue Ward
Enchant creature
Enchanted creature has protection from blue. This effect doesn't remove this Aura.
Enchantment - Aura
Blue Ward (4ed) 10
Boon of Safety
Put a shield counter on target creature. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
Scry 1.
Instant
Boon of Safety (snc) 4
Boromir, Warden of the Tower
Vigilance
Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell.
Sacrifice Boromir: Creatures you control gain indestructible until end of turn. The Ring tempts you.
Legendary Creature - Human Soldier
Boromir, Warden of the Tower (ltr) 4
Brace for Impact
Prevent all damage that would be dealt to target multicolored creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.
Instant
Brace for Impact (dis) 5
Brave the Elements
Choose a color. White creatures you control gain protection from the chosen color until end of turn.
Instant
Brave the Elements (c14) 66
Brave the Sands
Creatures you control have vigilance.
Each creature you control can block an additional creature each combat.
Enchantment
Brave the Sands (cm2) 19
Breathkeeper Seraph
Flying, soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)
As long as Breathkeeper Seraph is paired with another creature, each of those creatures has "When this creature dies, you may return it to the battlefield under its owner's control at the beginning of your next upkeep."
Creature - Angel
Breathkeeper Seraph (voc) 31
Brilliant Wings
Flash
Enchant creature you control
Enchanted creature has flying and hexproof.
Whenever a creature you control enters, you may pay
. If you do, attach this Aura to that creature.
Enchantment - Aura
Brilliant Wings (fic) 454
Bronze Guardian
Double strike
Ward
(Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Other artifacts you control have ward
.
Bronze Guardian's power is equal to the number of artifacts you control.
Creature Artifact - Golem
Bronze Guardian (fic) 234
Built to Last
Target creature gets +2/+2 until end of turn. If it's an artifact creature, it gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Instant
Built to Last (j22) 161
Bulwark Ox
Whenever this creature attacks while saddled, put a +1/+1 counter on target creature.
Sacrifice this creature: Creatures you control with counters on them gain hexproof and indestructible until end of turn.
Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Creature - Ox Mount
Bulwark Ox (dft) 7
Burrenton Forge-Tender
Protection from red
Sacrifice this creature: Prevent all damage a red source of your choice would deal this turn.
Creature - Wizard Kithkin
Burrenton Forge-Tender (plst) LRW-7
Caduceus, Staff of Hermes
Equipped creature has lifelink.
As long as you have 30 or more life, equipped creature gets +5/+5 and has indestructible and "Prevent all damage that would be dealt to this creature."
Equip
Legendary Artifact - Equipment
Caduceus, Staff of Hermes (acr) 2
Candles' Glow
Prevent the next 3 damage that would be dealt to any target this turn. You gain life equal to the damage prevented this way.
Splice onto Arcane
(As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Instant - Arcane
Candles' Glow (chk) 5
Cathar's Companion
Whenever you cast a noncreature spell, this creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Creature - Dog
Cathar's Companion (plst) SOI-9
Celestial Armor
Flash (You may cast this spell any time you could cast an instant.)
When this Equipment enters, attach it to target creature you control. That creature gains hexproof and indestructible until end of turn.
Equipped creature gets +2/+0 and has flying.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Celestial Armor (fdn) 5
Center Soul
Target creature you control gains protection from the color of your choice until end of turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Instant
Center Soul (plst) DTK-8
Chain of Silence
Prevent all damage target creature would deal this turn. That creature's controller may sacrifice a land of their choice. If the player does, they may copy this spell and may choose a new target for that copy.
Instant
Chain of Silence (ons) 12
Champions of Minas Tirith
When this creature enters, you become the monarch.
At the beginning of combat on each opponent's turn, if you're the monarch, that opponent may pay
, where X is the number of cards in their hand. If they don't, they can't attack you this combat.
Creature - Human Soldier
Champions of Minas Tirith (ltc) 10
Change of Heart
Buyback
(You may pay an additional
as you cast this spell. If you do, put this card into your hand as it resolves.)
Target creature can't attack this turn.
Instant
Change of Heart (sth) 3
Channel Harm
Prevent all damage that would be dealt to you and permanents you control this turn by sources you don't control. If damage is prevented this way, you may have Channel Harm deal that much damage to target creature.
Instant
Channel Harm (frf) 7
Chant of Vitu-Ghazi
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Prevent all damage that would be dealt by creatures this turn. You gain life equal to the damage prevented this way.
Instant
Chant of Vitu-Ghazi (moc) 177
Chaplain of Alms
First strike
Ward
(Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Disturb
(You may cast this card from your graveyard transformed for its disturb cost.)
Creature - Human Cleric
Chaplain of Alms // Chapel Shieldgeist (mid) 13Chaplain of Alms // Chapel Shieldgeist (mid) 13
Charmed Clothier
Flying
When this creature enters, create a Royal Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has ward
.)
Creature - Advisor Faerie
Charmed Clothier (woe) 6

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+2 Mace
Equipped creature gets +2/+2.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
+2 Mace (afr) 1
A Tale for the Ages
Enchanted creatures you control get +2/+2.
Enchantment
A Tale for the Ages (woe) 34
Abzan Runemark
Enchant creature
Enchanted creature gets +2/+2.
Enchanted creature has vigilance as long as you control a black or green permanent.
Enchantment - Aura
Abzan Runemark (plst) FRF-3
Accorder's Shield
Equipped creature gets +0/+3 and has vigilance. (Attacking doesn't cause it to tap.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Accorder's Shield (m14) 204
Ace's Baseball Bat
Equipped creature gets +3/+0.
As long as equipped creature is attacking, it has first strike and must be blocked by a Dalek if able.
Equip legendary creature

Equip
Legendary Artifact - Equipment
Ace's Baseball Bat (who) 170
Aegis of the Heavens
Target creature gets +1/+7 until end of turn.
Instant
Aegis of the Heavens (jmp) 79
Aerial Boost
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Target creature gets +2/+2 and gains flying until end of turn.
Instant
Aerial Boost (mom) 2
Aerial Maneuver
Target creature gets +1/+1 and gains flying and first strike until end of turn.
Instant
Aerial Maneuver (gtc) 1
Akrasan Squire
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Creature - Human Soldier
Akrasan Squire (ala) 1
Akroma, Vision of Ixidor
Flying, first strike, vigilance, trample
At the beginning of each combat, until end of turn, each other creature you control gets +1/+1 if it has flying, +1/+1 if it has first strike, and so on for double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, vigilance, and partner.
Partner
Legendary Creature - Angel
Akroma, Vision of Ixidor (cmr) 2
All That Glitters
Enchant creature
Enchanted creature gets +1/+1 for each artifact and/or enchantment you control.
Enchantment - Aura
All That Glitters (pip) 155
Allied Assault
Up to two target creatures each get +X/+X until end of turn, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Instant
Allied Assault (znr) 1
Ampryn Tactician
When this creature enters, creatures you control get +1/+1 until end of turn.
Creature - Human Soldier
Ampryn Tactician (ori) 2
Ancestral Katana
Whenever a Samurai or Warrior you control attacks alone, you may pay
. When you do, attach this Equipment to it.
Equipped creature gets +2/+1.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Ancestral Katana (neo) 1
Angel of the Dawn
Flying
When this creature enters, creatures you control get +1/+1 and gain vigilance until end of turn.
Creature - Angel
Angel of the Dawn (cmr) 6
Angelic Benediction
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Whenever a creature you control attacks alone, you may tap target creature.
Enchantment
Angelic Benediction (dvd) 19
Angelic Blessing
Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
Sorcery
Angelic Blessing (plst) POR-2
Angelic Exaltation
Whenever a creature you control attacks alone, it gets +X/+X until end of turn, where X is the number of creatures you control.
Enchantment
Angelic Exaltation (rvr) 2
Angelic Page
Flying
: Target attacking or blocking creature gets +1/+1 until end of turn.
Creature - Angel Spirit
Angelic Page (j22) 146
Animate Wall
Enchant Wall
Enchanted Wall can attack as though it didn't have defender.
Enchantment - Aura
Animate Wall (6ed) 1
Anointer of Champions
: Target attacking creature gets +1/+1 until end of turn.
Creature - Human Cleric
Anointer of Champions (e01) 3
Arashin Foremost
Double strike
Whenever this creature enters or attacks, another target Warrior creature you control gains double strike until end of turn.
Creature - Human Warrior
Arashin Foremost (dtk) 3
Archon of the Wild Rose
Flying
Other creatures you control that are enchanted by Auras you control have base power and toughness 4/4 and have flying.
Creature - Archon
Archon of the Wild Rose (woe) 1
Archon's Glory
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
Target creature gets +2/+2 until end of turn. If this spell was bargained, that creature also gains flying and lifelink until end of turn.
Instant
Archon's Glory (woe) 2
Ardent Plea
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Enchantment
Ardent Plea (plst) ARB-1
Arm the Cathars
Until end of turn, target creature gets +3/+3, up to one other target creature gets +2/+2, and up to one other target creature gets +1/+1. Those creatures gain vigilance until end of turn.
Sorcery
Arm the Cathars (vow) 3
Armed with Proof
When this enchantment enters, investigate twice. (To investigate, create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Clues you control are Equipment in addition to their other types and have "Equipped creature gets +2/+0" and equip
.
Enchantment
Armed with Proof (mkc) 9
Armor of Faith
Enchant creature
Enchanted creature gets +1/+1.
: Enchanted creature gets +0/+1 until end of turn.
Enchantment - Aura
Armor of Faith (5ed) 8
Armor Sliver
All Sliver creatures have "
: This creature gets +0/+1 until end of turn."
Creature - Sliver
Armor Sliver (tmp) 4
Armored Armadillo
Ward
(Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
: This creature gets +X/+0 until end of turn, where X is its toughness.
Creature - Armadillo
Armored Armadillo (otj) 3
Armory Mice
Celebration — This creature gets +0/+2 as long as two or more nonland permanents entered the battlefield under your control this turn.
Creature - Mouse
Armory Mice (woe) 3
Army of Allah
Attacking creatures get +2/+0 until end of turn.
Instant
Army of Allah (arn) 2
Artful Maneuver
Target creature gets +2/+2 until end of turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Instant
Artful Maneuver (plst) DTK-4
Astral Steel
Target creature gets +1/+2 until end of turn.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Instant
Astral Steel (scg) 2
Auriok Bladewarden
: Target creature gets +X/+X until end of turn, where X is this creature's power.
Creature - Human Soldier
Auriok Bladewarden (mrd) 3
Auron's Inspiration
Attacking creatures get +2/+0 until end of turn.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Auron's Inspiration (fin) 8
Auspicious Arrival
Target creature gets +2/+2 until end of turn. Investigate. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Instant
Auspicious Arrival (mkm) 5
Aven Squire
Flying
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Creature - Soldier Bird
Aven Squire (plst) CON-3
Baldin, Century Herdmaster
During your turn, each creature assigns combat damage equal to its toughness rather than its power.
Whenever Baldin attacks, up to one hundred target creatures each get +0/+X until end of turn, where X is the number of cards in your hand.
Legendary Creature - Human Warrior
Baldin, Century Herdmaster (tdc) 110
Bar the Door
Creatures you control get +0/+4 until end of turn.
Instant
Bar the Door (dka) 2
Battle Mastery
Enchant creature
Enchanted creature has double strike. (It deals both first-strike and regular combat damage.)
Enchantment - Aura
Battle Mastery (plst) BBD-89
Battlefield Improvisation
Target creature gets +2/+2 until end of turn. If that creature is attacking, you may attach any number of Equipment you control to it.
Instant
Battlefield Improvisation (acr) 276
Battlefield Promotion
Put a +1/+1 counter on target creature. That creature gains first strike until end of turn. You gain 2 life. (A creature with first strike deals combat damage before creatures without first strike.)
Instant
Battlefield Promotion (j25) 173
Battlegrace Angel
Flying
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Whenever a creature you control attacks alone, it gains lifelink until end of turn.
Creature - Angel
Battlegrace Angel (mm2) 10
Battlewise Valor
Target creature gets +2/+2 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Instant
Battlewise Valor (ths) 1
Blessed Defiance
Target creature you control gets +2/+0 and gains lifelink until end of turn. When that creature dies this turn, create a 1/1 white Spirit creature token with flying.
Instant
Blessed Defiance (j22) 156
Blessing
Enchant creature
: Enchanted creature gets +1/+1 until end of turn.
Enchantment - Aura
Blessing (m14) 8
Blessing of the Nephilim
Enchant creature
Enchanted creature gets +1/+1 for each of its colors.
Enchantment - Aura
Blessing of the Nephilim (dis) 4
Bold Defense
Kicker
(You may pay an additional
as you cast this spell.)
Creatures you control get +1/+1 until end of turn. If this spell was kicked, instead creatures you control get +2/+2 and gain first strike until end of turn.
Instant
Bold Defense (zen) 3
Bonescythe Sliver
Sliver creatures you control have double strike. (They deal both first-strike and regular combat damage.)
Creature - Sliver
Bonescythe Sliver (cmm) 815
Boros Elite
Battalion — Whenever this creature and at least two other creatures attack, this creature gets +2/+2 until end of turn.
Creature - Human Soldier
Boros Elite (rvr) 10
Borrowed Grace
Escalate
(Pay this cost for each mode chosen beyond the first.)
Choose one or both —
• Creatures you control get +2/+0 until end of turn.
• Creatures you control get +0/+2 until end of turn.
Instant
Borrowed Grace (plst) EMN-14
Brave-Kin Duo
,
: Target creature gets +1/+1 until end of turn. Activate only as a sorcery.
Creature - Rabbit Mouse
Brave-Kin Duo (blb) 3
Break of Day
Creatures you control get +1/+1 until end of turn.
Fateful hour — If you have 5 or less life, those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Instant
Break of Day (dka) 3
Brotherhood Scribe
Metalcraft —
: You get
(an energy counter). Activate only if you control three or more artifacts.
Whenever you get one or more
during your turn, creatures you control get +1/+1 until end of turn.
Creature - Human Artificer
Brotherhood Scribe (pip) 13
Builder's Blessing
Untapped creatures you control get +0/+2.
Enchantment
Builder's Blessing (avr) 8
Candlelight Vigil
Enchant creature
Enchanted creature gets +3/+2 and has vigilance.
Enchantment - Aura
Candlelight Vigil (plst) GRN-3
Cavalry Drillmaster
When this creature enters, target creature gets +2/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
Creature - Human Knight
Cavalry Drillmaster (j22) 165

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Aang's Journey
Kicker
(You may pay an additional
as you cast this spell.)
Search your library for a basic land card. If this spell was kicked, instead search your library for a basic land card and a Shrine card. Reveal those cards, put them into your hand, then shuffle.
You gain 2 life.
Sorcery - Lesson
Aang's Journey (tla) 1
Aarakocra Sneak
Flying
When this creature enters, you take the initiative.
Creature - Bird Rogue
Aarakocra Sneak (clb) 54
Adarkar Unicorn
: Add
or
. Spend this mana only to pay cumulative upkeep costs.
Creature - Unicorn
Adarkar Unicorn (ice) 1
Aerial Surveyor
Flying
Whenever this Vehicle attacks, if defending player controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
Crew 2
Artifact - Vehicle
Aerial Surveyor (nec) 5
Alisaie Leveilleur
Partner with Alphinaud Leveilleur (When this creature enters, target player may put Alphinaud Leveilleur into their hand from their library, then shuffle.)
First strike
Dualcast — The second spell you cast each turn costs
less to cast.
Legendary Creature - Wizard Elf
Alisaie Leveilleur (fic) 9
Ambitious Farmhand
When this creature enters, you may search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.
Coven —
: Transform this creature. Activate only if you control three or more creatures with different powers.
Creature - Human Peasant
Ambitious Farmhand // Seasoned Cathar (inr) 448Ambitious Farmhand // Seasoned Cathar (inr) 448
Archaeomancer's Map
When this artifact enters, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle.
Whenever a land an opponent controls enters, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.
Artifact
Archaeomancer's Map (soc) 136
Ardenn, Intrepid Archaeologist
At the beginning of combat on your turn, you may attach any number of Auras and Equipment you control to target permanent or player.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Scout Kor
Ardenn, Intrepid Archaeologist (cmr) 10
Auriok Steelshaper
Equip costs you pay cost
less.
As long as this creature is equipped, each creature you control that's a Soldier or a Knight gets +1/+1.
Creature - Human Soldier
Auriok Steelshaper (mrd) 4
Auriok Windwalker
Flying
: Attach target Equipment you control to target creature you control.
Creature - Human Wizard
Auriok Windwalker (5dn) 5
Ballyrush Banneret
Kithkin spells and Soldier spells you cast cost
less to cast.
Creature - Soldier Kithkin
Ballyrush Banneret (fdn) 567
Beatrix, Loyal General
Vigilance (Attacking doesn't cause this creature to tap.)
At the beginning of combat on your turn, you may attach any number of Equipment you control to target creature you control.
Legendary Creature - Human Soldier
Beatrix, Loyal General (fin) 554
Boreas Charger
Flying
When this creature leaves the battlefield, choose an opponent who controls more lands than you. Search your library for a number of Plains cards equal to the difference, reveal those cards, put one of them onto the battlefield tapped and the rest into your hand, then shuffle.
Creature - Pegasus
Boreas Charger (voc) 79
Cartographer's Hawk
Flying
When this creature deals combat damage to a player who controls more lands than you, return it to its owner's hand. If you do, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
Creature - Bird
Cartographer's Hawk (cmm) 18
Celestial Dawn
Lands you control are Plains.
Nonland permanents you control are white. The same is true for spells you control and nonland cards you own that aren't on the battlefield.
You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana.
Enchantment
Celestial Dawn (plst) TSB-3
Charitable Levy
Noncreature spells cost
more to cast.
Whenever a player casts a noncreature spell, put a collection counter on this enchantment. Then if there are three or more collection counters on it, sacrifice it. If you do, draw a card, then you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
Enchantment
Charitable Levy (mh3) 21

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Abandoned Sarcophagus
You may cast spells that have a cycling ability from your graveyard.
If a card that has a cycling ability would be put into your graveyard from anywhere and it wasn't cycled, exile it instead.
Artifact
Abandoned Sarcophagus (c20) 236
Aberrant Mind Sorcerer
Psionic Spells — When this creature enters, choose target instant or sorcery card in your graveyard, then roll a d20.
1—9 | You may put that card on top of your library.
10—20 | Return that card to your hand.
Creature - Human Elf Shaman Sorcerer
Aberrant Mind Sorcerer (afr) 44
Abiding Grace
At the beginning of your end step, choose one —
• You gain 1 life.
• Return target creature card with mana value 1 from your graveyard to the battlefield.
Enchantment
Abiding Grace (h2r) 1
Abuelo's Awakening
Return target artifact or non-Aura enchantment card from your graveyard to the battlefield with X additional +1/+1 counters on it. It's a 1/1 Spirit creature with flying in addition to its other types.
Sorcery
Abuelo's Awakening (lci) 1
Adarkar Valkyrie
Flying, vigilance
: When target creature other than this creature dies this turn, return that card to the battlefield under your control.
Snow Creature - Angel
Adarkar Valkyrie (plst) CSP-1
Advanced Stitchwing
Flying
, Discard two cards: Return this card from your graveyard to the battlefield tapped.
Creature - Horror Zombie
Advanced Stitchwing (2x2) 36
Angel of Flight Alabaster
Flying
At the beginning of your upkeep, return target Spirit card from your graveyard to your hand.
Creature - Angel
Angel of Flight Alabaster (j22) 144
Angel of Glory's Rise
Flying
When this creature enters, exile all Zombies, then return all Human creature cards from your graveyard to the battlefield.
Creature - Angel
Angel of Glory's Rise (mic) 79
Angel of Indemnity
Flying, lifelink
When this creature enters, return target permanent card with mana value 4 or less from your graveyard to the battlefield.
Encore
(
, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Creature - Warrior Angel
Angel of Indemnity (soc) 133
Angelic Renewal
Whenever a creature is put into your graveyard from the battlefield, you may sacrifice this enchantment. If you do, return that card to the battlefield.
Enchantment
Angelic Renewal (uma) 10
Anti-Venom, Horrifying Healer
When Anti-Venom enters, if he was cast, return target creature card from your graveyard to the battlefield.
If damage would be dealt to Anti-Venom, prevent that damage and put that many +1/+1 counters on him.
Legendary Creature - Hero Symbiote
Anti-Venom, Horrifying Healer (spm) 1
Archangel's Light
You gain 2 life for each card in your graveyard, then shuffle your graveyard into your library.
Sorcery
Archangel's Light (dka) 1
Archon of Falling Stars
Flying
When this creature dies, you may return target enchantment card from your graveyard to the battlefield.
Creature - Archon
Archon of Falling Stars (j25) 166
Arden Angel
Flying
At the beginning of your upkeep, if Arden Angel is in your graveyard, roll a four-sided die. If the result is 1, return Arden Angel from your graveyard to the battlefield.
Creature - Angel
Arden Angel (sld) 1344
Argivian Archaeologist
,
: Return target artifact card from your graveyard to your hand.
Creature - Human Artificer
Argivian Archaeologist (atq) 1
Argivian Find
Return target artifact or enchantment card from your graveyard to your hand.
Instant
Argivian Find (plst) WTH-6
Ascend from Avernus
Return all creature and planeswalker cards with mana value X or less from your graveyard to the battlefield. Exile Ascend from Avernus.
Sorcery
Ascend from Avernus (clb) 5
Astelli Reclaimer
Flying
When this creature enters, return target noncreature, nonland permanent card with mana value X or less from your graveyard to the battlefield, where X is the amount of mana spent to cast this creature.
Warp
Creature - Warrior Angel
Astelli Reclaimer (eoe) 4
Auramancer
When this creature enters, you may return target enchantment card from your graveyard to your hand.
Creature - Human Wizard
Auramancer (dsc) 97
Auriok Salvagers
: Return target artifact card with mana value 1 or less from your graveyard to your hand.
Creature - Human Soldier
Auriok Salvagers (2xm) 6
Auriok Survivors
When this creature enters, you may return target Equipment card from your graveyard to the battlefield. If you do, you may attach it to this creature.
Creature - Human Soldier
Auriok Survivors (nph) 3
Battle of Hoover Dam
As this enchantment enters, choose NCR or Legion.
• NCR — At the beginning of your end step, return target creature card with mana value 3 or less from your graveyard to the battlefield with a finality counter on it.
• Legion — Whenever a creature you control dies, put two +1/+1 counters on target creature you control.
Enchantment
Battle of Hoover Dam (pip) 11
Bereaved Survivor
When another creature you control dies, transform this creature.
Creature - Human Peasant
Bereaved Survivor // Dauntless Avenger (mid) 4Bereaved Survivor // Dauntless Avenger (mid) 4
Bishop of Rebirth
Vigilance
Whenever this creature attacks, you may return target creature card with mana value 3 or less from your graveyard to the battlefield.
Creature - Vampire Cleric
Bishop of Rebirth (xln) 5
Breath of Life
Return target creature card from your graveyard to the battlefield.
Sorcery
Breath of Life (plst) POR-10
Brilliant Halo
Enchant creature
Enchanted creature gets +1/+2.
When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
Enchantment - Aura
Brilliant Halo (usg) 5
Brilliant Restoration
Return all artifact and enchantment cards from your graveyard to the battlefield.
Sorcery
Brilliant Restoration (neo) 7
Brotherhood Outcast
When this creature enters, choose one —
• Return target Aura or Equipment card with mana value 3 or less from your graveyard to the battlefield.
• Put a shield counter on target creature. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
Creature - Human Soldier
Brotherhood Outcast (pip) 12
Brought Back
Choose up to two target permanent cards in your graveyard that were put there from the battlefield this turn. Return them to the battlefield tapped.
Instant
Brought Back (plst) M20-9
Bruna, Light of Alabaster
Flying, vigilance
Whenever Bruna attacks or blocks, you may attach to it any number of Auras on the battlefield and you may put onto the battlefield attached to it any number of Aura cards that could enchant it from your graveyard and/or hand.
Legendary Creature - Angel
Bruna, Light of Alabaster (c18) 170
Bruna, the Fading Light
When you cast this spell, you may return target Angel or Human creature card from your graveyard to the battlefield.
Flying, vigilance
(Melds with Gisela, the Broken Blade.)
Legendary Creature - Angel Horror
Bruna, the Fading Light (inr) 14
Builder's Talent
(Gain the next level as a sorcery to add its ability.)
When this Class enters, create a 0/4 white Wall creature token with defender.
: Level 2
Whenever one or more noncreature, nonland permanents you control enter, put a +1/+1 counter on target creature you control.
: Level 3
When this Class becomes level 3, return target noncreature, nonland permanent card from your graveyard to the battlefield.
Enchantment - Class
Builder's Talent (blb) 5
Call a Surprise Witness
Return target creature card with mana value 3 or less from your graveyard to the battlefield. Put a flying counter on it. It's a Spirit in addition to its other types.
Sorcery
Call a Surprise Witness (mkm) 6
Celestial Gatekeeper
Flying
When this creature dies, exile it, then return up to two target Bird and/or Cleric permanent cards from your graveyard to the battlefield.
Creature - Cleric Bird
Celestial Gatekeeper (lgn) 6
Celestine, the Living Saint
Flying, lifelink
Healing Tears — At the beginning of your end step, return target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of life you gained this turn.
Legendary Creature - Human Warrior
Celestine, the Living Saint (40k) 10

Recursion

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Removal

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Aang, Swift Savior
Flash
Flying
When Aang enters, airbend up to one other target creature or spell. (Exile it. While it's exiled, its owner may cast it for
rather than its mana cost.)
Waterbend
: Transform Aang.
Legendary Creature - Human Avatar Ally
Aang, Swift Savior // Aang and La, Ocean's Fury (tla) 204Aang, Swift Savior // Aang and La, Ocean's Fury (tla) 204
Aang's Iceberg
Flash
When this enchantment enters, exile up to one other target nonland permanent until this enchantment leaves the battlefield.
Waterbend
: Sacrifice this enchantment. If you do, scry 2. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for
.)
Enchantment
Aang's Iceberg (tla) 5
Abduction
Enchant creature
When this Aura enters, untap enchanted creature.
You control enchanted creature.
When enchanted creature dies, return that card to the battlefield under its owner's control.
Enchantment - Aura
Abduction (6ed) 55
Abjure
As an additional cost to cast this spell, sacrifice a blue permanent.
Counter target spell.
Instant
Abjure (wth) 31
Abolish
You may discard a Plains card rather than pay this spell's mana cost.
Destroy target artifact or enchantment.
Instant
Abolish (plst) PCY-1
Absolver Thrull
Haunt (When this creature dies, exile it haunting target creature.)
When this creature enters or the creature it haunts dies, destroy target enchantment.
Creature - Cleric Thrull
Absolver Thrull (gpt) 1
Absorb
Counter target spell. You gain 3 life.
Instant
Absorb (dmr) 186
Absorb Identity
Return target creature to its owner's hand. You may have Shapeshifters you control become copies of that creature until end of turn.
Instant
Absorb Identity (khm) 383
Abstruse Interference
Devoid (This card has no color.)
Counter target spell unless its controller pays
. You create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this token: Add
." (
represents colorless mana.)
Instant
Abstruse Interference (ogw) 40
Abu Ja'far
When this creature dies, destroy all creatures blocking or blocked by it. They can't be regenerated.
Creature - Human
Abu Ja'far (chr) 1
Abzan Advantage
Target player sacrifices an enchantment of their choice. Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
Instant
Abzan Advantage (frf) 2
Academy Journeymage
This spell costs
less to cast if you control a Wizard.
When this creature enters, return target creature an opponent controls to its owner's hand.
Creature - Human Wizard
Academy Journeymage (j25) 281
Access Denied
Counter target spell. Create X 1/1 colorless Thopter artifact creature tokens with flying, where X is that spell's mana value.
Instant
Access Denied (nec) 11
Act of Authority
When this enchantment enters, you may exile target artifact or enchantment.
At the beginning of your upkeep, you may exile target artifact or enchantment. If you do, its controller gains control of this enchantment.
Enchantment
Act of Authority (c13) 1
Admiral's Order
Raid — If you attacked this turn, you may pay
rather than pay this spell's mana cost.
Counter target spell.
Instant
Admiral's Order (rix) 31
Admonition Angel
Flying
Landfall — Whenever a land you control enters, you may exile target nonland permanent other than this creature.
When this creature leaves the battlefield, return all cards exiled with it to the battlefield under their owners' control.
Creature - Angel
Admonition Angel (znc) 10
Aerial Assault
Destroy target tapped creature. You gain 1 life for each creature you control with flying.
Sorcery
Aerial Assault (jmp) 80
Aerial Extortionist
Flying
Whenever this creature enters or deals combat damage to a player, exile up to one target nonland permanent. For as long as that card remains exiled, its owner may cast it.
Whenever another player casts a spell from anywhere other than their hand, draw a card.
Creature - Soldier Bird
Aerial Extortionist (mkc) 54
Aether Shockwave
Choose one —
• Tap all Spirits.
• Tap all non-Spirit creatures.
Instant
Aether Shockwave (sok) 1
Afterlife
Destroy target creature. It can't be regenerated. Its controller creates a 1/1 white Spirit creature token with flying.
Instant
Afterlife (plst) MIR-1
Airbender's Reversal
Choose one —
• Destroy target attacking creature.
• Airbend target creature you control. (Exile it. While it's exiled, its owner may cast it for
rather than its mana cost.)
Instant - Lesson
Airbender's Reversal (tla) 7
Airbending Lesson
Airbend target nonland permanent. (Exile it. While it's exiled, its owner may cast it for
rather than its mana cost.)
Draw a card.
Instant - Lesson
Airbending Lesson (tla) 8
Ajani Fells the Godsire
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Exile target creature an opponent controls with power 3 or greater.
II — Create a 2/1 white Cat Warrior creature token, then put a vigilance counter on a creature you control.
III — Target creature you control gains double strike until end of turn.
Enchantment - Saga
Ajani Fells the Godsire (mh3) 19
Ajani, Inspiring Leader
+2: You gain 2 life. Put two +1/+1 counters on up to one target creature.
−3: Exile target creature. Its controller gains 2 life.
−10: Creatures you control gain flying and double strike until end of turn.
Legendary Planeswalker - Ajani
Ajani, Inspiring Leader (m20) 282
Ajani, Strength of the Pride
+1: You gain life equal to the number of creatures you control plus the number of planeswalkers you control.
−2: Create a 2/2 white Cat Soldier creature token named Ajani's Pridemate with "Whenever you gain life, put a +1/+1 counter on this token."
0: If you have at least 15 life more than your starting life total, exile Ajani and each artifact and creature your opponents control.
Legendary Planeswalker - Ajani
Ajani, Strength of the Pride (j22) 141
Akroma's Vengeance
Destroy all artifacts, creatures, and enchantments.
Cycling
(
, Discard this card: Draw a card.)
Sorcery
Akroma's Vengeance (c20) 74
Alabaster Host Intercessor
When this creature enters, exile target creature an opponent controls until this creature leaves the battlefield.
Plainscycling
(
, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
Creature - Samurai Phyrexian
Alabaster Host Intercessor (mom) 3
Alaborn Zealot
When this creature blocks a creature, destroy both creatures.
Creature - Human Soldier
Alaborn Zealot (p02) 6
Allay
Buyback
(You may pay an additional
as you cast this spell. If you do, put this card into your hand as it resolves.)
Destroy target enchantment.
Instant
Allay (exo) 1
Altar's Light
Exile target artifact or enchantment.
Instant
Altar's Light (mrd) 1
Angel of Deliverance
Flying
Delirium — Whenever this creature deals damage, if there are four or more card types among cards in your graveyard, exile target creature an opponent controls.
Creature - Angel
Angel of Deliverance (soi) 2
Angel of Finality
Flying
When this creature enters, exile target player's graveyard.
Creature - Angel
Angel of Finality (fdn) 136
Angel of Sanctions
Flying
When this creature enters, you may exile target nonland permanent an opponent controls until this creature leaves the battlefield.
Embalm
(
, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Angel with no mana cost. Embalm only as a sorcery.)
Creature - Angel
Angel of Sanctions (drc) 62
Angel of Serenity
Flying
When this creature enters, you may exile up to three other target creatures from the battlefield and/or creature cards from graveyards.
When this creature leaves the battlefield, return the exiled cards to their owners' hands.
Creature - Angel
Angel of Serenity (c21) 83
Angel of the Dire Hour
Flash
Flying
When this creature enters, if you cast it from your hand, exile all attacking creatures.
Creature - Angel
Angel of the Dire Hour (plst) C14-1
Angel of the Ruins
Flying
When this creature enters, exile up to two target artifacts and/or enchantments.
Plainscycling
(
, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
Creature Artifact - Angel
Angel of the Ruins (eoc) 63
Angelic Ascension
Exile target creature or planeswalker. Its controller creates a 4/4 white Angel creature token with flying.
Instant
Angelic Ascension (m21) 3
Angelic Edict
Exile target creature or enchantment.
Sorcery
Angelic Edict (j25) 164
Angelic Purge
As an additional cost to cast this spell, sacrifice a permanent.
Exile target artifact, creature, or enchantment.
Sorcery
Angelic Purge (inr) 333
Annex Sentry
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)
When this creature enters, exile target artifact or creature an opponent controls with mana value 3 or less until this creature leaves the battlefield.
Creature Artifact - Cleric Phyrexian
Annex Sentry (one) 2
Apostle of Purifying Light
Protection from black (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything black.)
: Exile target card from a graveyard.
Creature - Human Cleric
Apostle of Purifying Light (m20) 6
Arashin Sunshield
When this creature enters, exile up to two target cards from a single graveyard.
,
: Tap target creature.
Creature - Human Warrior
Arashin Sunshield (tdm) 3
Arcbound Javelineer
, Remove X +1/+1 counters from this creature: It deals X damage to target attacking or blocking creature.
Modular 1 (This creature enters with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Creature Artifact - Soldier
Arcbound Javelineer (mh2) 2
Archery Training
Enchant creature
At the beginning of your upkeep, you may put an arrow counter on this Aura.
Enchanted creature has "
: This creature deals X damage to target attacking or blocking creature, where X is the number of arrow counters on Archery Training."
Enchantment - Aura
Archery Training (uds) 2
Archon of Justice
Flying
When this creature dies, exile target permanent.
Creature - Archon
Archon of Justice (j22) 150
Archon of the Triumvirate
Flying
Whenever this creature attacks, detain up to two target nonland permanents your opponents control. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.)
Creature - Archon
Archon of the Triumvirate (rtr) 142
Ardenvale Tactician
Flying
Creature - Human Knight
Ardenvale Tactician // Dizzying Swoop (eld) 5
Arenson's Aura
, Sacrifice an enchantment: Destroy target enchantment.
: Counter target enchantment spell.
Enchantment
Arenson's Aura (5ed) 6
Argent Dais
This artifact enters with two oil counters on it.
Whenever two or more creatures attack, put an oil counter on this artifact.
,
, Remove two oil counters from this artifact: Exile another target nonland permanent. Its controller draws two cards.
Artifact
Argent Dais (mh3) 20
Armament of Nyx
Enchant creature
Enchanted creature has double strike as long as it's an enchantment. Otherwise, prevent all damage that would be dealt by enchanted creature. (A creature with double strike deals both first-strike and regular combat damage.)
Enchantment - Aura
Armament of Nyx (jou) 4
Armed Response
Armed Response deals damage to target attacking creature equal to the number of Equipment you control.
Instant
Armed Response (5dn) 2
Arrest
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
Enchantment - Aura
Arrest (j22) 52
Arrow Volley Trap
If four or more creatures are attacking, you may pay
rather than pay this spell's mana cost.
Arrow Volley Trap deals 5 damage divided as you choose among any number of target attacking creatures.
Instant - Trap
Arrow Volley Trap (ddn) 71
Artillery Blast
Domain — Artillery Blast deals X damage to target tapped creature, where X is 1 plus the number of basic land types among lands you control.
Instant
Artillery Blast (dmu) 6
Assimilation Aegis
When this Equipment enters, exile up to one target creature until this Equipment leaves the battlefield.
Whenever this Equipment becomes attached to a creature, for as long as this Equipment remains attached to it, that creature becomes a copy of a creature card exiled with this Equipment.
Equip
Artifact - Equipment
Assimilation Aegis (otj) 192
Astral Confrontation
This spell costs
less to cast for each opponent you're attacking.
Exile target creature.
Instant
Astral Confrontation (clb) 6
Atraxi Warden
Flying
When this creature enters, exile up to one target tapped creature.
Suspend 5—
(Rather than cast this card from your hand, you may pay
and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
Creature - Eye Alien
Atraxi Warden (who) 12
Aura Blast
Destroy target enchantment.
Draw a card.
Instant
Aura Blast (pls) 1
Aura Extraction
Put target enchantment on top of its owner's library.
Cycling
(
, Discard this card: Draw a card.)
Instant
Aura Extraction (ons) 5
Aura Fracture
Sacrifice a land: Destroy target enchantment.
Enchantment
Aura Fracture (pcy) 2
Aura of Silence
Artifact and enchantment spells your opponents cast cost
more to cast.
Sacrifice this enchantment: Destroy target artifact or enchantment.
Enchantment
Aura of Silence (plst) C15-60
Aurelia's Vindicator
Flying, lifelink, ward

Disguise

When this creature is turned face up, exile up to X other target creatures from the battlefield and/or creature cards from graveyards.
When this creature leaves the battlefield, return the exiled cards to their owners' hands.
Creature - Angel
Aurelia's Vindicator (mkm) 4
Auron, Venerated Guardian
Vigilance
Shooting Star — Whenever Auron attacks, put a +1/+1 counter on it. When you do, exile target creature defending player controls with power less than Auron's power until Auron leaves the battlefield.
Legendary Creature - Human Spirit Samurai
Auron, Venerated Guardian (fic) 10
Austere Command
Choose two —
• Destroy all artifacts.
• Destroy all enchantments.
• Destroy all creatures with mana value 3 or less.
• Destroy all creatures with mana value 4 or greater.
Sorcery
Austere Command (msc) 121
Avacynian Missionaries
At the beginning of your end step, if this creature is equipped, transform it.
Creature - Human Cleric
Avacynian Missionaries // Lunarch Inquisitors (soi) 6Avacynian Missionaries // Lunarch Inquisitors (soi) 6
Avacynian Priest
,
: Tap target non-Human creature.
Creature - Human Cleric
Avacynian Priest (inr) 12
Avatar's Wrath
Choose up to one target creature, then airbend all other creatures. (Exile them. While each one is exiled, its owner may cast it for
rather than its mana cost.)
Until your next turn, your opponents can't cast spells from anywhere other than their hands.
Exile Avatar's Wrath.
Sorcery
Avatar's Wrath (tla) 12
Aven Cloudchaser
Flying (This creature can't be blocked except by creatures with flying or reach.)
When this creature enters, destroy target enchantment.
Creature - Soldier Bird
Aven Cloudchaser (10e) 7
Aven Interrupter
Flash
Flying
When this creature enters, exile target spell. It becomes plotted. (Its owner may cast it as a sorcery on a later turn without paying its mana cost.)
Spells your opponents cast from graveyards or from exile cost
more to cast.
Creature - Bird Rogue
Aven Interrupter (otj) 4
Avenger en-Dal
,
, Discard a card: Exile target attacking creature. Its controller gains life equal to its toughness.
Creature - Human Spellshaper
Avenger en-Dal (nem) 2
Avenging Arrow
Destroy target creature that dealt damage this turn.
Instant
Avenging Arrow (rtr) 4
Azorius Arrester
When this creature enters, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
Creature - Human Soldier
Azorius Arrester (clu) 54
Azorius Charm
Choose one —
• Creatures you control gain lifelink until end of turn.
• Draw a card.
• Put target attacking or blocking creature on top of its owner's library.
Instant
Azorius Charm (plst) IMA-192
Azorius Justiciar
When this creature enters, detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.)
Creature - Human Wizard
Azorius Justiciar (clu) 55
Baffling End
When this enchantment enters, exile target creature an opponent controls with mana value 3 or less.
When this enchantment leaves the battlefield, target opponent creates a 3/3 green Dinosaur creature token with trample.
Enchantment
Baffling End (plst) RIX-1
Balancing Act
Each player chooses a number of permanents they control equal to the number of permanents controlled by the player who controls the fewest, then sacrifices the rest. Each player discards cards the same way.
Sorcery
Balancing Act (ody) 10
Ballista Squad
,
: This creature deals X damage to target attacking or blocking creature.
Creature - Human Rebel
Ballista Squad (10e) 8
Ballynock Trapper
: Tap target creature.
Whenever you cast a white spell, you may untap this creature.
Creature - Soldier Kithkin
Ballynock Trapper (eve) 2
Banish from Edoras
This spell costs
less to cast if it targets a tapped creature.
Exile target creature.
Sorcery
Banish from Edoras (ltr) 1
Banish into Fable
When you cast this spell from your hand, copy it if you control an artifact, then copy it if you control an enchantment. You may choose new targets for the copies.
Return target nonland permanent to its owner's hand. You create a 2/2 white Knight creature token with vigilance.
Instant
Banish into Fable (eld) 325
Banish to Another Universe
Affinity for historic permanents (This spell costs
less to cast for each artifact, legendary, and/or Saga permanent you control.)
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Enchantment
Banish to Another Universe (who) 13
Banisher Priest
When this creature enters, exile target creature an opponent controls until this creature leaves the battlefield.
Creature - Human Cleric
Banisher Priest (j25) 169
Banishing Light
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Enchantment
Banishing Light (hoc) 161
Banishing Slash
Destroy up to one target artifact, enchantment, or tapped creature. Then if you control an artifact and an enchantment, create a 2/2 white Samurai creature token with vigilance.
Sorcery
Banishing Slash (neo) 3
Banishing Stroke
Put target artifact, creature, or enchantment on the bottom of its owner's library.
Miracle
(You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Instant
Banishing Stroke (plst) AVR-7
Banishment
Flash
When this enchantment enters, exile target nonland permanent an opponent controls and all other nonland permanents your opponents control with the same name as that permanent until this enchantment leaves the battlefield.
Enchantment
Banishment (clb) 8
Banishment Decree
Put target artifact, creature, or enchantment on top of its owner's library.
Instant
Banishment Decree (mbs) 3
Battle at the Helvault
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — For each player, exile up to one target non-Saga, nonland permanent that player controls until this Saga leaves the battlefield.
III — Create Avacyn, a legendary 8/8 white Angel creature token with flying, vigilance, and indestructible.
Enchantment - Saga
Battle at the Helvault (cmm) 719
Battle Menu
Choose one —
• Attack — Create a 2/2 white Knight creature token.
• Ability — Target creature gets +0/+4 until end of turn.
• Magic — Destroy target creature with power 4 or greater.
• Item — You gain 4 life.
Instant
Battle Menu (fin) 9
Beyond the Quiet
Exile all creatures and Spacecraft.
Sorcery
Beyond the Quiet (eoe) 7
Binding Mummy
Whenever another Zombie you control enters, you may tap target artifact or creature.
Creature - Zombie
Binding Mummy (drc) 63
Bishop of Binding
When this creature enters, exile target creature an opponent controls until this creature leaves the battlefield.
Whenever this creature attacks, target Vampire gets +X/+X until end of turn, where X is the power of the exiled card.
Creature - Vampire Cleric
Bishop of Binding (rix) 2
Blade Banish
Exile target creature with power 4 or greater.
Instant
Blade Banish (iko) 4
Blazing Hope
Exile target creature with power greater than or equal to your life total.
Instant
Blazing Hope (rix) 3
Blessed Alliance
Escalate
(Pay this cost for each mode chosen beyond the first.)
Choose one or more —
• Target player gains 4 life.
• Untap up to two target creatures.
• Target opponent sacrifices an attacking creature of their choice.
Instant
Blessed Alliance (emn) 13
Blessed Light
Exile target creature or enchantment.
Instant
Blessed Light (dom) 7
Blinding Beam
Choose one —
• Tap two target creatures.
• Creatures don't untap during target player's next untap step.
Entwine
(Choose both if you pay the entwine cost.)
Instant
Blinding Beam (mma) 7
Blinding Mage
,
: Tap target creature.
Creature - Human Wizard
Blinding Mage (ima) 13
Bonds of Faith
Enchant creature
Enchanted creature gets +2/+2 as long as it's a Human. Otherwise, it can't attack or block.
Enchantment - Aura
Bonds of Faith (plst) DDQ-2
Borrowed Time
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Enchantment
Borrowed Time (mid) 6
Bound by Moonsilver
Enchant creature
Enchanted creature can't attack, block, or transform.
Sacrifice another permanent: Attach this Aura to target creature. Activate only as a sorcery and only once each turn.
Enchantment - Aura
Bound by Moonsilver (inr) 13
Bound in Gold
Enchant permanent
Enchanted permanent can't attack, block, or crew Vehicles, and its activated abilities can't be activated unless they're mana abilities.
Enchantment - Aura
Bound in Gold (khm) 5
Bound in Silence
Enchant creature
Enchanted creature can't attack or block.
Enchantment Kindred - Aura Rebel
Bound in Silence (tsr) 10
Bounty Agent
Vigilance
, Sacrifice this creature: Destroy target legendary permanent that's an artifact, creature, or enchantment.
Creature - Human Soldier
Bounty Agent (c20) 78
Bovine Intervention
Destroy target artifact or creature. Its controller creates a 2/2 white Ox creature token.
Instant
Bovine Intervention (msc) 123
Brainwash
Enchant creature
Enchanted creature can't attack unless its controller pays
.
Enchantment - Aura
Brainwash (5ed) 13
Break the Spell
Destroy target enchantment. If a permanent you controlled or a token was destroyed this way, draw a card.
Instant
Break the Spell (woe) 5
Break Ties
Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Exile target card from a graveyard.
Reinforce 1—
(
, Discard this card: Put a +1/+1 counter on target creature.)
Instant
Break Ties (mh2) 8
Bright Reprisal
Destroy target attacking creature.
Draw a card.
Instant
Bright Reprisal (xln) 7
Bring Down
Assist (Another player can pay up to
of this spell's cost.)
Destroy target creature with power 4 or greater.
Sorcery
Bring Down (bbd) 26
Bring to Trial
Exile target creature with power 4 or greater.
Sorcery
Bring to Trial (j22) 160
Bronzebeak Foragers
When this creature enters, for each opponent, exile up to one target nonland permanent that player controls until this creature leaves the battlefield.
: Put target card with mana value X exiled with this creature into its owner's graveyard. You gain X life.
Creature - Dinosaur
Bronzebeak Foragers (lcc) 69
Burden of Guilt
Enchant creature
: Tap enchanted creature.
Enchantment - Aura
Burden of Guilt (plst) DKA-4
Buy Your Silence
Exile target nonland permanent. Its controller creates a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Sorcery
Buy Your Silence (snc) 6
By Invitation Only
Choose a number between 0 and 13. Each player sacrifices that many creatures of their choice.
Sorcery
By Invitation Only (vow) 5
Cage of Hands
Enchant creature
Enchanted creature can't attack or block.
: Return this Aura to its owner's hand.
Enchantment - Aura
Cage of Hands (j25) 176
Calamity's Wake
Exile all graveyards. Players can't cast noncreature spells this turn. Exile Calamity's Wake.
Instant
Calamity's Wake (bro) 4
Candletrap
Enchant creature
Enchanted creature has defender.
Prevent all combat damage that would be dealt by enchanted creature.
Coven —
, Sacrifice this Aura: Exile enchanted creature. Activate only if you control three or more creatures with different powers.
Enchantment - Aura
Candletrap (mid) 9
Capashen Unicorn
,
, Sacrifice this creature: Destroy target artifact or enchantment.
Creature - Unicorn
Capashen Unicorn (inv) 10
Captivating Unicorn
Constellation — Whenever an enchantment you control enters, tap target creature an opponent controls.
Creature - Unicorn
Captivating Unicorn (j25) 177
Captured by the Consulate
Enchant creature you don't control
Enchanted creature can't attack.
Whenever an opponent casts a spell, if it has a single target, change the target to enchanted creature if able.
Enchantment - Aura
Captured by the Consulate (kld) 8
Case of the Gateway Express
When this Case enters, choose target creature you don't control. Each creature you control deals 1 damage to that creature.
To solve — Three or more creatures attacked this turn. (If unsolved, solve at the beginning of your end step.)
Solved — Creatures you control get +1/+0.
Enchantment - Case
Case of the Gateway Express (mkm) 8
Cast Out
Flash
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Cycling
(
, Discard this card: Draw a card.)
Enchantment
Cast Out (drc) 64
Cataclysmic Gearhulk
Vigilance
When this creature enters, each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents they control, then sacrifices the rest.
Creature Artifact - Construct
Cataclysmic Gearhulk (moc) 176
Catapult Master
Tap five untapped Soldiers you control: Exile target creature.
Creature - Human Soldier
Catapult Master (ddf) 18
Catapult Squad
Tap two untapped Soldiers you control: This creature deals 2 damage to target attacking or blocking creature.
Creature - Human Soldier
Catapult Squad (ons) 11
Cathar Commando
Flash
, Sacrifice this creature: Destroy target artifact or enchantment.
Creature - Human Soldier
Cathar Commando (inr) 15
Caught in the Brights
Enchant creature
Enchanted creature can't attack or block.
When a Vehicle you control attacks, exile enchanted creature.
Enchantment - Aura
Caught in the Brights (j22) 164
Cavalier of Dawn
Vigilance
When this creature enters, destroy up to one target nonland permanent. Its controller creates a 3/3 colorless Golem artifact creature token.
When this creature dies, return target artifact or enchantment card from your graveyard to your hand.
Creature - Knight Elemental
Cavalier of Dawn (m20) 10
Celestial Flare
Target player sacrifices an attacking or blocking creature of their choice.
Instant
Celestial Flare (plst) ORI-8
Celestial Judgment
For each different power among creatures on the battlefield, choose a creature with that power. Destroy each creature not chosen this way.
Sorcery
Celestial Judgment (mic) 5
Celestial Kirin
Flying
Whenever you cast a Spirit or Arcane spell, destroy all permanents with that spell's mana value.
Legendary Creature - Spirit Kirin
Celestial Kirin (plst) SOK-3
Celestial Purge
Exile target black or red permanent.
Instant
Celestial Purge (mm2) 11
Celestial Regulator
Flying
When this creature enters, choose target creature you don't control and tap it. If you control a creature with a counter on it, the chosen creature doesn't untap during its controller's next untap step.
Creature - Angel Advisor
Celestial Regulator (snc) 174
Cessation
Enchant creature
Enchanted creature can't attack.
When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
Enchantment - Aura
Cessation (ulg) 4
Chained to the Rocks
Enchant Mountain you control
When this Aura enters, exile target creature an opponent controls until this Aura leaves the battlefield. (That creature returns under its owner's control.)
Enchantment - Aura
Chained to the Rocks (ths) 4
Chains of Custody
Enchant creature you control
When this Aura enters, exile target nonland permanent an opponent controls until this Aura leaves the battlefield.
Enchanted creature has ward
. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Enchantment - Aura
Chains of Custody (soc) 139
Charge of the Mites
Choose one —
• Charge of the Mites deals damage equal to the number of creatures you control to target creature or planeswalker.
• Create two 1/1 colorless Phyrexian Mite artifact creature tokens with toxic 1 and "This token can't block." (Players dealt combat damage by them also get a poison counter.)
Instant
Charge of the Mites (one) 6

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Animal Boneyard
Enchant land
Enchanted land has "
, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness."
Enchantment - Aura
Animal Boneyard (ody) 4
Auratog
Sacrifice an enchantment: This creature gets +2/+2 until end of turn.
Creature - Atog
Auratog (tmp) 6
Caprichrome
Flash
Vigilance
Devour artifact 1 (As this creature enters, you may sacrifice any number of artifacts. It enters with that many +1/+1 counters on it.)
Creature Artifact - Goat
Caprichrome (mh2) 9
Caregiver
, Sacrifice a creature: Prevent the next 1 damage that would be dealt to any target this turn.
Creature - Human Cleric
Caregiver (rav) 6

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Sorcery

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Abstract Performance
Exile the top four cards of your library in a face-down pile, then exile the top four cards of your library in a face-up pile. An opponent chooses one of those piles. Put that pile into your graveyard. Look at the cards in the other pile. You may cast a spell from among them without paying its mana cost. Put the rest into your hand.
Sorcery
Abstract Performance (soc) 17
Academic Probation
Choose one —
• Choose a nonland card name. Opponents can't cast spells with the chosen name until your next turn.
• Choose target nonland permanent. Until your next turn, it can't attack or block, and its activated abilities can't be activated.
Sorcery - Lesson
Academic Probation (stx) 7
Antiquities on the Loose
Create two 2/2 red and white Spirit creature tokens. Then if this spell was cast from anywhere other than your hand, put a +1/+1 counter on each Spirit you control.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Antiquities on the Loose (sos) 7
Avenge
This spell costs
less to cast if a player attacked you during their last turn.
Destroy all creatures. You gain 1 life for each creature destroyed this way.
Sorcery
Avenge (msc) 11
Basri's Aegis
Put a +1/+1 counter on each of up to two target creatures. You may search your library and/or graveyard for a card named Basri, Devoted Paladin, reveal it, and put it into your hand. If you search your library this way, shuffle.
Sorcery
Basri's Aegis (m21) 322
Blessed Wind
Target player's life total becomes 20.
Sorcery
Blessed Wind (pcy) 4
Borough Backup
Create two 3/2 white Hero creature tokens with vigilance.
Basic landcycling
(
, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Sorcery
Borough Backup (msh) 7
Ceaseless Conflict
Destroy all creatures. Then create a 3/2 red and white Spirit creature token for each nontoken creature you controlled that was destroyed this way.
Sorcery
Ceaseless Conflict (soc) 12

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Angel of Jubilation
Flying
Other nonblack creatures you control get +1/+1.
Players can't pay life or sacrifice creatures to cast spells or activate abilities.
Creature - Angel
Angel of Jubilation (avr) 2
Angelic Arbiter
Flying
Each opponent who cast a spell this turn can't attack with creatures.
Each opponent who attacked with a creature this turn can't cast spells.
Creature - Angel
Angelic Arbiter (jmp) 86
Anointed Peacekeeper
Vigilance
As this creature enters, look at an opponent's hand, then choose any card name.
Spells your opponents cast with the chosen name cost
more to cast.
Activated abilities of sources with the chosen name cost
more to activate unless they're mana abilities.
Creature - Human Cleric
Anointed Peacekeeper (dmu) 2
Arachne, Psionic Weaver
Web-slinging
(You may cast this spell for
if you also return a tapped creature you control to its owner's hand.)
As Arachne enters, look at an opponent's hand, then choose a card type other than creature.
Spells of the chosen type cost
more to cast.
Legendary Creature - Human Spider Hero
Arachne, Psionic Weaver (spm) 2
Archon of Emeria
Flying
Each player can't cast more than one spell each turn.
Nonbasic lands your opponents control enter tapped.
Creature - Archon
Archon of Emeria (znr) 4
Aven Mindcensor
Flash
Flying
If an opponent would search a library, that player searches the top four cards of that library instead.
Creature - Wizard Bird
Aven Mindcensor (clb) 688
Blind Obedience
Extort (Whenever you cast a spell, you may pay
. If you do, each opponent loses 1 life and you gain that much life.)
Artifacts and creatures your opponents control enter tapped.
Enchantment
Blind Obedience (rvr) 303
Chancellor of the Annex
You may reveal this card from your opening hand. If you do, when each opponent casts their first spell of the game, counter that spell unless that player pays
.
Flying
Whenever an opponent casts a spell, counter it unless that player pays
.
Creature - Angel Phyrexian
Chancellor of the Annex (plst) NPH-6

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Acquire
Search target opponent's library for an artifact card and put that card onto the battlefield under your control. Then that player shuffles.
Sorcery
Acquire (5dn) 21

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Aang, Airbending Master
When Aang enters, airbend another target creature. (Exile it. While it's exiled, its owner may cast it for
rather than its mana cost.)
Whenever one or more creatures you control leave the battlefield without dying, you get an experience counter.
At the beginning of your upkeep, create a 1/1 white Ally creature token for each experience counter you have.
Legendary Creature - Human Avatar Ally
Aang, Airbending Master (tle) 74
Academy Manufactor
If you would create a Clue, Food, or Treasure token, instead create one of each.
Creature Artifact - Assembly-Worker
Academy Manufactor (blc) 264
Accomplished Automaton
Fabricate 1 (When this creature enters, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)
Creature Artifact - Construct
Accomplished Automaton (2xm) 230
Acorn Catapult
,
: This artifact deals 1 damage to any target. That permanent's controller or that player creates a 1/1 green Squirrel creature token.
Artifact
Acorn Catapult (plst) CMD-241
Adeline, Resplendent Cathar
Vigilance
Adeline's power is equal to the number of creatures you control.
Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control.
Legendary Creature - Human Knight
Adeline, Resplendent Cathar (tdc) 108
Adipose Offspring
Emerge
(You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)
When this creature enters, create a 2/2 white Alien creature token. If this creature's emerge cost was paid, instead create X of those tokens, where X is the sacrificed creature's toughness.
Creature - Alien
Adipose Offspring (who) 10
Adorned Pouncer
Double strike
Eternalize
(
, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Cat with no mana cost. Eternalize only as a sorcery.)
Creature - Cat
Adorned Pouncer (plst) HOU-2
Adverse Conditions
Devoid (This card has no color.)
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. Create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this token: Add
."
Instant
Adverse Conditions (bfz) 54
Aerith Rescue Mission
Choose one —
• Take the Elevator — Create three 1/1 colorless Hero creature tokens.
• Take 59 Flights of Stairs — Tap up to three target creatures. Put a stun counter on one of them. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Sorcery
Aerith Rescue Mission (fin) 5
Aether Inspector
Vigilance
When this creature enters, you get
(two energy counters).
Whenever this creature attacks, you may pay
. If you do, create a 1/1 colorless Servo artifact creature token.
Creature - Artificer Dwarf
Aether Inspector (aer) 3
Ainok Strike Leader
Whenever you attack with this creature and/or your commander, for each opponent, create a 1/1 red Goblin creature token that's tapped and attacking that player.
Sacrifice this creature: Creature tokens you control gain indestructible until end of turn.
Creature - Warrior Dog
Ainok Strike Leader (tdc) 11
Ajani's Chosen
Whenever an enchantment you control enters, create a 2/2 white Cat creature token. If that enchantment is an Aura, you may attach it to the token.
Creature - Soldier Cat
Ajani's Chosen (soc) 132
Ajani's Last Stand
Whenever a creature or planeswalker you control dies, you may sacrifice this enchantment. If you do, create a 4/4 white Avatar creature token with flying.
When a spell or ability an opponent controls causes you to discard this card, if you control a Plains, create a 4/4 white Avatar creature token with flying.
Enchantment
Ajani's Last Stand (plst) M19-4
Alharu, Solemn Ritualist
When Alharu enters, put a +1/+1 counter on each of up to two other target creatures.
Whenever a nontoken creature you control with a +1/+1 counter on it dies, create a 1/1 white Spirit creature token with flying.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Human Monk
Alharu, Solemn Ritualist (cmm) 8
Aligned Heart
Flurry — Whenever you cast your second spell each turn, put a rally counter on this enchantment. Then create a 1/1 white Monk creature token with prowess for each rally counter on it. (Whenever you cast a noncreature spell, the token gets +1/+1 until end of turn.)
Enchantment
Aligned Heart (tdc) 12
Alliance of Arms
Join forces — Starting with you, each player may pay any amount of mana. Each player creates X 1/1 white Soldier creature tokens, where X is the total amount of mana paid this way.
Sorcery
Alliance of Arms (plst) CMD-4
Allied Reinforcements
Create two 2/2 white Knight Ally creature tokens.
Sorcery
Allied Reinforcements (ogw) 15
Anafenza, Unyielding Lineage
Flash
First strike
Whenever another nontoken creature you control dies, Anafenza endures 2. (Put two +1/+1 counters on it or create a 2/2 white Spirit creature token.)
Legendary Creature - Soldier Spirit
Anafenza, Unyielding Lineage (tdm) 2
Ancestral Blade
When this Equipment enters, create a 1/1 white Soldier creature token, then attach this Equipment to it.
Equipped creature gets +1/+1.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Ancestral Blade (j25) 160
Ancient Gold Dragon
Flying
Whenever this creature deals combat damage to a player, roll a d20. You create a number of 1/1 blue Faerie Dragon creature tokens with flying equal to the result.
Creature - Elder Dragon
Ancient Gold Dragon (clb) 3
Angel of Invention
Flying, vigilance, lifelink
Fabricate 2 (When this creature enters, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.)
Other creatures you control get +1/+1.
Creature - Angel
Angel of Invention (tdc) 109
Angelic Aberration
Devoid (This card has no color.)
Flying, vigilance
When this creature enters, sacrifice any number of creatures each with base power or toughness 1 or less. Create that many 4/4 colorless Eldrazi Angel creature tokens with flying and vigilance.
Creature - Angel Eldrazi
Angelic Aberration (m3c) 39
Angelic Accord
At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying.
Enchantment
Angelic Accord (plst) M14-3
Angelic Favor
If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost.
Cast this spell only during combat.
Create a 4/4 white Angel creature token with flying. Exile it at the beginning of the next end step.
Instant
Angelic Favor (plst) NEM-1
Angelic Sell-Sword
Flying, vigilance
Whenever this creature or another nontoken creature you control enters, create a 1/1 red Mercenary creature token with "
: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Whenever this creature attacks, if its power is 6 or greater, draw a card.
Creature - Angel Mercenary
Angelic Sell-Sword (otc) 10
Anointed Procession
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
Enchantment
Anointed Procession (plst) AKH-2
Apothecary White
Vigilance
Whenever you attack, you create a Food token for each player being attacked. (It's an artifact with "
,
, Sacrifice this token: You gain 3 life.")
,
, Tap X untapped Foods you control: Create X 1/1 white Human creature tokens.
Legendary Creature - Human Cleric
Apothecary White (clu) 1
Archangel Elspeth
+1: Create a 1/1 white Soldier creature token with lifelink.
−2: Put two +1/+1 counters on target creature. It becomes an Angel in addition to its other types and gains flying.
−6: Return all nonland permanent cards with mana value 3 or less from your graveyard to the battlefield.
Legendary Planeswalker - Elspeth
Archangel Elspeth (mom) 6
Archon of Sun's Grace
Flying
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Pegasus creatures you control have lifelink.
Constellation — Whenever an enchantment you control enters, create a 2/2 white Pegasus creature token with flying.
Creature - Archon
Archon of Sun's Grace (soc) 137
Argivian Cavalier
Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)
When this creature enters, create a 1/1 white Soldier creature token.
Creature - Knight Orc
Argivian Cavalier (dmu) 4
Astrid Peth
Whenever Astrid Peth enters or attacks, create a Food token.
Brand-new Sky — Whenever you sacrifice a Clue or Food, Astrid Peth explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Legendary Creature - Human
Astrid Peth (who) 11
Attended Healer
Whenever you gain life for the first time each turn, create a 1/1 white Cat creature token.
: Another target Cleric gains lifelink until end of turn.
Creature - Cleric Kor
Attended Healer (j22) 152
Attended Knight
First strike
When this creature enters, create a 1/1 white Soldier creature token.
Creature - Human Knight
Attended Knight (mm3) 1
Attentive Skywarden
Flying
Whenever this creature deals combat damage to a player or battle, transform up to one target Incubator token you control.
Creature - Kor Phyrexian
Attentive Skywarden (mom) 7
Automated Assembly Line
Whenever one or more artifact creatures you control deal combat damage to a player, you get
(an energy counter).
Pay
: Create a tapped 3/3 colorless Robot artifact creature token.
Artifact
Automated Assembly Line (pip) 10
Auxiliary Boosters
When this Equipment enters, create a 2/2 colorless Robot artifact creature token and attach this Equipment to it.
Equipped creature gets +1/+2 and has flying.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Auxiliary Boosters (eoe) 5
Aven Wind Guide
Flying, vigilance
Creature tokens you control have flying and vigilance.
Embalm
(
, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Bird Warrior with no mana cost. Embalm only as a sorcery.)
Creature - Warrior Bird
Aven Wind Guide (akh) 195
Barbed Spike
When this Equipment enters, create a 1/1 colorless Thopter artifact creature token with flying, then attach this Equipment to it.
Equipped creature gets +1/+0.
Equip
Artifact - Equipment
Barbed Spike (mh2) 5
Bartered Cow
When this creature dies and when you discard this card, create a Food token. (It's an artifact with "
,
, Sacrifice this token: You gain 3 life.")
Creature - Ox
Bartered Cow (plst) ELD-6
Basilica Shepherd
Flying
When this creature enters, create two 1/1 colorless Phyrexian Mite artifact creature tokens with toxic 1 and "This token can't block." (Players dealt combat damage by them also get a poison counter.)
Creature - Angel Phyrexian
Basilica Shepherd (one) 4
Basri's Lieutenant
Vigilance, protection from multicolored
When this creature enters, put a +1/+1 counter on target creature you control.
Whenever this creature or another creature you control dies, if it had a +1/+1 counter on it, create a 2/2 white Knight creature token with vigilance.
Creature - Human Knight
Basri's Lieutenant (j25) 171
Bat Colony
When this enchantment enters, create a 1/1 black Bat creature token with flying for each mana from a Cave spent to cast it.
Whenever a Cave you control enters, put a +1/+1 counter on target creature you control.
Enchantment
Bat Colony (lci) 5
Battle Screech
Create two 1/1 white Bird creature tokens with flying.
Flashback—Tap three untapped white creatures you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Battle Screech (cmm) 17
Belfry Spirit
Flying
Haunt (When this creature dies, exile it haunting target creature.)
When this creature enters or the creature it haunts dies, create two 1/1 black Bat creature tokens with flying.
Creature - Spirit
Belfry Spirit (plst) GK2-29
Belisarius Cawl
Ultima Founding —
, Tap two untapped artifacts you control: Create a 2/2 white Astartes Warrior creature token with vigilance.
Master of Machines —
, Tap X untapped creatures you control: Look at the top X cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Legendary Creature Artifact - Human
Belisarius Cawl (40k) 106
Benalish Commander
Benalish Commander's power and toughness are each equal to the number of Soldiers you control.
Suspend X—
. X can't be 0.
Whenever a time counter is removed from this card while it's exiled, create a 1/1 white Soldier creature token.
Creature - Human Soldier
Benalish Commander (tsr) 8
Benevolent Offering
Choose an opponent. You and that player each create three 1/1 white Spirit creature tokens with flying.
Choose an opponent. You gain 2 life for each creature you control and that player gains 2 life for each creature they control.
Instant
Benevolent Offering (voc) 78
Beskir Shieldmate
When this creature dies, create a 1/1 white Human Warrior creature token.
Creature - Human Warrior
Beskir Shieldmate (khm) 4
Bill the Pony
When Bill the Pony enters, create two Food tokens. (They're artifacts with "
,
, Sacrifice this token: You gain 3 life.")
Sacrifice a Food: Until end of turn, target creature you control assigns combat damage equal to its toughness rather than its power.
Legendary Creature - Horse
Bill the Pony (ltr) 3
Blade Splicer
When this creature enters, create a 3/3 colorless Phyrexian Golem artifact creature token.
Golems you control have first strike.
Creature - Human Artificer Phyrexian
Blade Splicer (blc) 136
Blaring Recruiter
Partner with Blaring Captain (When this creature enters, target player may put Blaring Captain into their hand from their library, then shuffle.)
: Create a 1/1 white Warrior creature token.
Creature - Warrior Elf
Blaring Recruiter (bbd) 13
Born to Drive
Enchant artifact or creature
As long as enchanted permanent is a creature, it gets +1/+1 for each creature and/or Vehicle you control.
Channel —
, Discard this card: Create two 1/1 colorless Pilot creature tokens with "This token crews Vehicles as though its power were 2 greater."
Enchantment - Aura
Born to Drive (neo) 6
Boss's Chauffeur
This creature enters with a number of +1/+1 counters on it equal to one plus the number of other creatures you control.
Alliance — Whenever another creature you control enters, put a +1/+1 counter on this creature.
When this creature dies, create a 1/1 green and white Citizen creature token for each +1/+1 counter on it.
Creature - Elf Citizen
Boss's Chauffeur (blc) 137
Bridled Bighorn
Vigilance
Whenever this creature attacks while saddled, create a 1/1 white Sheep creature token.
Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Creature - Sheep Mount
Bridled Bighorn (otj) 7
Brimaz, King of Oreskos
Vigilance
Whenever Brimaz attacks, create a 1/1 white Cat Soldier creature token with vigilance that's attacking.
Whenever Brimaz blocks a creature, create a 1/1 white Cat Soldier creature token with vigilance that's blocking that creature.
Legendary Creature - Soldier Cat
Brimaz, King of Oreskos (j25) 58
Brine Comber
Whenever this creature enters or becomes the target of an Aura spell, create a 1/1 white Spirit creature token with flying.
Disturb
(You may cast this card from your graveyard transformed for its disturb cost.)
Creature - Spirit
Brine Comber // Brinebound Gift (vow) 233Brine Comber // Brinebound Gift (vow) 233
Broadcast Rambler
When this Vehicle enters, create a 1/1 colorless Thopter artifact creature token with flying.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle
Broadcast Rambler (dft) 6
Call the Cavalry
Create two 2/2 white Knight creature tokens with vigilance.
Sorcery
Call the Cavalry (dom) 9
Call the Coppercoats
Strive — This spell costs
more to cast for each target beyond the first.
Choose any number of target opponents. Create X 1/1 white Human Soldier creature tokens, where X is the number of creatures those opponents control.
Instant
Call the Coppercoats (onc) 60
Captain of the Watch
Vigilance (Attacking doesn't cause this creature to tap.)
Other Soldier creatures you control get +1/+1 and have vigilance.
When this creature enters, create three 1/1 white Soldier creature tokens.
Creature - Human Soldier
Captain of the Watch (pip) 157
Captain's Call
Create three 1/1 white Soldier creature tokens.
Sorcery
Captain's Call (dmu) 9
Caribou Range
Enchant land you control
Enchanted land has "
,
: Create a 0/1 white Caribou creature token."
Sacrifice a Caribou token: You gain 1 life.
Enchantment - Aura
Caribou Range (5ed) 14
Carrot Cake
When this artifact enters and when you sacrifice it, create a 1/1 white Rabbit creature token and scry 1. (Look at the top card of your library. You may put that card on the bottom.)
,
, Sacrifice this artifact: You gain 3 life.
Artifact - Food
Carrot Cake (blb) 7
Cartouche of Solidarity
Enchant creature you control
When this Aura enters, create a 1/1 white Warrior creature token with vigilance.
Enchanted creature gets +1/+1 and has first strike. (It deals combat damage before creatures without first strike.)
Enchantment - Aura Cartouche
Cartouche of Solidarity (j25) 178
Case of the Pilfered Proof
Whenever a Detective you control enters or is turned face up, put a +1/+1 counter on it.
To solve — You control three or more Detectives. (If unsolved, solve at the beginning of your end step.)
Solved — If one or more tokens would be created under your control, those tokens plus a Clue token are created instead. (It's an artifact with "
, Sacrifice this token: Draw a card.")
Enchantment - Case
Case of the Pilfered Proof (mkm) 9
Cat Collector
When this creature enters, create a Food token. (It's an artifact with "
,
, Sacrifice this token: You gain 3 life.")
Whenever you gain life for the first time during each of your turns, create a 1/1 white Cat creature token.
Creature - Human Citizen
Cat Collector (fdn) 4
Cathar's Call
Enchant creature
Enchanted creature has vigilance and "At the beginning of your end step, create a 1/1 white Human creature token."
Enchantment - Aura
Cathar's Call (inr) 16
Cemetery Protector
Flash
When this creature enters, exile a card from a graveyard.
Whenever you play a land or cast a spell, if it shares a card type with the exiled card, create a 1/1 white Human creature token.
Creature - Human Soldier
Cemetery Protector (vow) 6
Cenn's Enlistment
Create two 1/1 white Kithkin Soldier creature tokens.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Sorcery
Cenn's Enlistment (plst) EVE-3
Champions from Beyond
When this enchantment enters, create X 1/1 colorless Hero creature tokens.
Light Party — Whenever you attack with four or more creatures, scry 2, then draw a card.
Full Party — Whenever you attack with eight or more creatures, those creatures get +4/+4 until end of turn.
Enchantment
Champions from Beyond (fic) 11
Charismatic Conqueror
Vigilance
Whenever an artifact or creature an opponent controls enters untapped, they may tap that permanent. If they don't, you create a 1/1 white Vampire creature token with lifelink.
Creature - Vampire Soldier
Charismatic Conqueror (lcc) 70
Hare Apparent
When this creature enters, create a number of 1/1 white Rabbit creature tokens equal to the number of other creatures you control named Hare Apparent.
A deck can have any number of cards named Hare Apparent.
Creature - Rabbit Noble
Hare Apparent (fdn) 15

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Academy Rector
When this creature dies, you may exile it. If you do, search your library for an enchantment card, put that card onto the battlefield, then shuffle.
Creature - Human Cleric
Academy Rector (uds) 1
Amrou Scout
,
: Search your library for a Rebel permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
Creature - Scout Kithkin Rebel
Amrou Scout (tsr) 1
Angel's Herald
,
, Sacrifice a green creature, a white creature, and a blue creature: Search your library for a card named Empyrial Archangel, put it onto the battlefield, then shuffle.
Creature - Human Cleric
Angel's Herald (ala) 2
Arena Rector
When this creature dies, you may exile it. If you do, search your library for a planeswalker card, put it onto the battlefield, then shuffle.
Creature - Human Cleric
Arena Rector (bbd) 23
Auratouched Mage
When this creature enters, search your library for an Aura card that could enchant it. If this creature is still on the battlefield, put that Aura card onto the battlefield attached to it. Otherwise, reveal the Aura card and put it into your hand. Then shuffle.
Creature - Human Wizard
Auratouched Mage (pca) 3
Boonweaver Giant
When this creature enters, you may search your graveyard, hand, and/or library for an Aura card and put it onto the battlefield attached to this creature. If you search your library this way, shuffle.
Creature - Monk Giant
Boonweaver Giant (plst) M15-5
Call the Gatewatch
Search your library for a planeswalker card, reveal it, put it into your hand, then shuffle.
Sorcery
Call the Gatewatch (ogw) 16
Templar Knight
Vigilance
, Tap five untapped attacking creatures you control named Templar Knight: Search your library for a legendary artifact card, put it onto the battlefield, then shuffle.
A deck can have any number of cards named Templar Knight.
Creature - Human Knight
Templar Knight (acr) 10

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Acrobatic Leap
Target creature gets +1/+3 and gains flying until end of turn. Untap it.
Instant
Acrobatic Leap (tle) 151
Act of Heroism
Untap target creature. It gets +2/+2 until end of turn and can block an additional creature this turn.
Instant
Act of Heroism (a25) 1
Alarum
Untap target nonattacking creature. It gets +1/+3 until end of turn.
Instant
Alarum (mir) 2
Battle Cry
Untap all white creatures you control.
Whenever a creature blocks this turn, it gets +0/+1 until end of turn.
Instant
Battle Cry (ice) 5
Beacon Hawk
Flying
Whenever this creature deals combat damage to a player, you may untap target creature.
: This creature gets +0/+1 until end of turn.
Creature - Bird
Beacon Hawk (dis) 3
Burst of Energy
Untap target permanent.
Instant
Burst of Energy (ulg) 3
Call to Glory
Untap all creatures you control. Samurai creatures you control get +1/+1 until end of turn.
Instant
Call to Glory (chk) 4

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Deck Info

Deck stats

5100 pips - 4854 cards
2511 mana - 2510 cards
2091 pips - 2075 cards
2510 mana - 2509 cards
0 pips - 0 cards
6 mana - 6 cards
0 pips - 0 cards
6 mana - 6 cards
0 pips - 0 cards
6 mana - 6 cards
0 pips - 0 cards
11 mana - 11 cards
Card NameQtyOdds
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