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Custom
Size: 100
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Commander

Qty: 1 Price: $5.99
Ruxa, Patient Professor
Whenever Ruxa enters or attacks, return target creature card with no abilities from your graveyard to your hand.
Creatures you control with no abilities get +1/+1.
For each creature you control with no abilities, you may have that creature assign its combat damage as though it weren't blocked.
Legendary Creature - Druid Bear
Ruxa, Patient Professor (c21) 66

Commander

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1 Ramp

Qty: 10 Price: $11.46
Cultivate
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery
Cultivate (c19) 159
Explosive Vegetation
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Sorcery
Explosive Vegetation (dsc) 177
Far Wanderings
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Threshold — If there are seven or more cards in your graveyard, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.
Sorcery
Far Wanderings (tor) 125
Harrow
As an additional cost to cast this spell, sacrifice a land.
Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
Instant
Harrow (zen) 165
Kodama's Reach
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery - Arcane
Kodama's Reach (cmr) 429
Map the Frontier
Search your library for up to two basic land cards and/or Desert cards, put them onto the battlefield tapped, then shuffle.
Sorcery
Map the Frontier (otj) 170
Migration Path
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Cycling
(
, Discard this card: Draw a card.)
Sorcery
Migration Path (iko) 164
Nissa's Pilgrimage
Search your library for up to two basic Forest cards, reveal those cards, and put one onto the battlefield tapped and the rest into your hand. Then shuffle.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, search your library for up to three basic Forest cards instead of two.
Sorcery
Nissa's Pilgrimage (ori) 190
One with Nature
Enchant creature
Whenever enchanted creature deals combat damage to a player, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Enchantment - Aura
One with Nature (scg) 125
Rampant Growth
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Sorcery
Rampant Growth (7ed) 262

1 Ramp

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2 Draw

Qty: 10 Price: $16.16
Bequeathal
Enchant creature
When enchanted creature dies, you draw two cards.
Enchantment - Aura
Bequeathal (exo) 106
Elemental Bond
Whenever a creature you control with power 3 or greater enters, draw a card.
Enchantment
Elemental Bond (ori) 174
Garruk's Packleader
Whenever another creature you control with power 3 or greater enters, you may draw a card.
Creature - Beast
Garruk's Packleader (m11) 177
Harmonize
Draw three cards.
Sorcery
Harmonize (scd) 187
Lead the Stampede
Look at the top five cards of your library. You may reveal any number of creature cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.
Sorcery
Lead the Stampede (mbs) 82
Lifecrafter's Bestiary
At the beginning of your upkeep, scry 1.
Whenever you cast a creature spell, you may pay
. If you do, draw a card.
Artifact
Lifecrafter's Bestiary (lcc) 307
Mask of Memory
Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Mask of Memory (c14) 249
Return of the Wildspeaker
Choose one —
• Draw cards equal to the greatest power among non-Human creatures you control.
• Non-Human creatures you control get +3/+3 until end of turn.
Instant
Return of the Wildspeaker (mkc) 181
Rogue's Gloves
Whenever equipped creature deals combat damage to a player, you may draw a card.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Rogue's Gloves (m19) 243
Shamanic Revelation
Draw a card for each creature you control.
Ferocious — You gain 4 life for each creature you control with power 4 or greater.
Sorcery
Shamanic Revelation (2xm) 179

2 Draw

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3 Target

Qty: 8 Price: $3.98
Bite Down
Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.
Instant
Bite Down (fdn) 212
Crossbow Ambush
Creatures you control gain reach until end of turn. (They can block creatures with flying.)
Instant
Crossbow Ambush (sth) 105
Hard-Hitting Question
Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.
Sorcery
Hard-Hitting Question (mkm) 164
Horrific Assault
Target creature you control deals damage equal to its power to target creature or planeswalker you don't control. If you control an Eldrazi, you gain 3 life.
Sorcery
Horrific Assault (mh3) 157
Rabid Bite
Target creature you control deals damage equal to its power to target creature you don't control.
Sorcery
Rabid Bite (znr) 199
Return to Nature
Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Exile target card from a graveyard.
Instant
Return to Nature (war) 175
Sundering Vitae
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Destroy target artifact or enchantment.
Instant
Sundering Vitae (mm2) 163
Vitalize
Untap all creatures you control.
Instant
Vitalize (6ed) 265

3 Target

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4 Mass

Qty: 4 Price: $6.18
Hunter's Ambush
Prevent all combat damage that would be dealt by nongreen creatures this turn.
Instant
Hunter's Ambush (m15) 180
Primal Order
At the beginning of each player's upkeep, this enchantment deals damage to that player equal to the number of nonbasic lands they control.
Enchantment
Primal Order (5ed) 318
Vine Snare
Prevent all combat damage that would be dealt this turn by creatures with power 4 or less.
Instant
Vine Snare (ori) 205
Wrap in Vigor
Regenerate each creature you control.
Instant
Wrap in Vigor (fut) 141

4 Mass

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5 Land

Qty: 36 Price: $0.00
Forest
(
: Add
.)
Basic Land - Forest
Forest (sir) 289

5 Land

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6 Plan

Qty: 31 Price: $21.37
Alpha Tyrranax
Creature - Beast Dinosaur
Alpha Tyrranax (som) 109
Alpine Grizzly
Creature - Bear
Alpine Grizzly (ktk) 127
Axebane Stag
Creature - Elk
Axebane Stag (rtr) 116
Balduvian Bears
Creature - Bear
Balduvian Bears (ice) 226
Blanchwood Armor
Enchant creature
Enchanted creature gets +1/+1 for each Forest you control.
Enchantment - Aura
Blanchwood Armor (7ed) 232
Broodhunter Wurm
Creature - Wurm
Broodhunter Wurm (bfz) 171
Canopy Gorger
Creature - Wurm
Canopy Gorger (ogw) 129
Enormous Baloth
Creature - Beast
Enormous Baloth (lgn) 125
Giant Growth
Target creature gets +3/+3 until end of turn.
Instant
Giant Growth (m14) 174
Grizzly Bears
Creature - Bear
Grizzly Bears (por) 169
Hollowhenge Beast
Creature - Beast
Hollowhenge Beast (dka) 118
Leatherback Baloth
Creature - Beast
Leatherback Baloth (wwk) 107
Memnite
Creature Artifact - Construct
Memnite (som) 174
Moss Monster
Creature - Elemental
Moss Monster (leg) 195
Muraganda Petroglyphs
Creatures with no abilities get +2/+2.
Enchantment
Muraganda Petroglyphs (tsr) 220
Norwood Ranger
Creature - Elf Scout Ranger
Norwood Ranger (8ed) 271
Panther Warriors
Creature - Warrior Cat
Panther Warriors (por) 180
Redwood Treefolk
Creature - Treefolk
Redwood Treefolk (wth) 138
Rotted Hystrix
Creature - Beast Phyrexian
Rotted Hystrix (nph) 120
Rowan Treefolk
Creature - Treefolk
Rowan Treefolk (por) 184
Runeclaw Bear
Creature - Bear
Runeclaw Bear (m12) 193
Scytheclaw
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)
Equipped creature gets +1/+1.
Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up.
Equip
Artifact - Equipment
Scytheclaw (cmm) 408
Southern Elephant
Creature - Elephant
Southern Elephant (s99) 142
Spined Wurm
Creature - Wurm
Spined Wurm (sth) 121
Titanic Growth
Target creature gets +4/+4 until end of turn.
Instant
Titanic Growth (ori) 201
Trained Armodon
Creature - Elephant
Trained Armodon (tmp) 260
Tusked Colossodon
Creature - Beast
Tusked Colossodon (ktk) 155
Unnatural Growth
At the beginning of each combat, double the power and toughness of each creature you control until end of turn.
Enchantment
Unnatural Growth (inr) 223
Vitalizing Wind
Creatures you control get +7/+7 until end of turn.
Instant
Vitalizing Wind (pcy) 133
Whiptail Wurm
Creature - Wurm
Whiptail Wurm (s99) 149
Woodland Druid
Creature - Human Druid
Woodland Druid (ody) 284

6 Plan

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Deck Info

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74 pips - 59 cards
36 mana - 36 cards
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