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Size: 269
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01 White

Qty: 39 Price: $70.75
Armament Master
Other Kor creatures you control get +2/+2 for each Equipment attached to this creature.
Creature - Soldier Kor
Armament Master (zen) 1
Arrow Volley Trap
If four or more creatures are attacking, you may pay
rather than pay this spell's mana cost.
Arrow Volley Trap deals 5 damage divided as you choose among any number of target attacking creatures.
Instant - Trap
Arrow Volley Trap (zen) 2
Bold Defense
Kicker
(You may pay an additional
as you cast this spell.)
Creatures you control get +1/+1 until end of turn. If this spell was kicked, instead creatures you control get +2/+2 and gain first strike until end of turn.
Instant
Bold Defense (zen) 3
Brave the Elements
Choose a color. White creatures you control gain protection from the chosen color until end of turn.
Instant
Brave the Elements (zen) 4
Caravan Hurda
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Creature - Giant
Caravan Hurda (zen) 5
Celestial Mantle
Enchant creature
Enchanted creature gets +3/+3.
Whenever enchanted creature deals combat damage to a player, double its controller's life total.
Enchantment - Aura
Celestial Mantle (zen) 6
Cliff Threader
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
Creature - Scout Kor
Cliff Threader (zen) 7
Conqueror's Pledge
Kicker
(You may pay an additional
as you cast this spell.)
Create six 1/1 white Kor Soldier creature tokens. If this spell was kicked, create twelve of those tokens instead.
Sorcery
Conqueror's Pledge (zen) 8
Day of Judgment
Destroy all creatures.
Sorcery
Day of Judgment (zen) 9
Devout Lightcaster
Protection from black
When this creature enters, exile target black permanent.
Creature - Cleric Kor
Devout Lightcaster (zen) 10
Emeria Angel
Flying
Landfall — Whenever a land you control enters, you may create a 1/1 white Bird creature token with flying.
Creature - Angel
Emeria Angel (zen) 11
Felidar Sovereign
Vigilance (Attacking doesn't cause this creature to tap.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
At the beginning of your upkeep, if you have 40 or more life, you win the game.
Creature - Beast Cat
Felidar Sovereign (zen) 12
Iona, Shield of Emeria
Flying
As Iona enters, choose a color.
Your opponents can't cast spells of the chosen color.
Legendary Creature - Angel
Iona, Shield of Emeria (zen) 13
Journey to Nowhere
When this enchantment enters, exile target creature.
When this enchantment leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Enchantment
Journey to Nowhere (zen) 14
Kabira Evangel
Whenever this creature or another Ally you control enters, you may choose a color. If you do, Allies you control gain protection from the chosen color until end of turn.
Creature - Human Cleric Ally
Kabira Evangel (zen) 15
Kazandu Blademaster
First strike, vigilance
Whenever this creature or another Ally you control enters, you may put a +1/+1 counter on this creature.
Creature - Human Soldier Ally
Kazandu Blademaster (zen) 16
Kor Aeronaut
Kicker
(You may pay an additional
as you cast this spell.)
Flying
When this creature enters, if it was kicked, target creature gains flying until end of turn.
Creature - Soldier Kor
Kor Aeronaut (zen) 17
Kor Cartographer
When this creature enters, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
Creature - Scout Kor
Kor Cartographer (zen) 18
Kor Duelist
As long as this creature is equipped, it has double strike. (It deals both first-strike and regular combat damage.)
Creature - Soldier Kor
Kor Duelist (zen) 19
Kor Hookmaster
When this creature enters, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
Creature - Soldier Kor
Kor Hookmaster (zen) 20
Kor Outfitter
When this creature enters, you may attach target Equipment you control to target creature you control.
Creature - Soldier Kor
Kor Outfitter (zen) 21
Kor Sanctifiers
Kicker
(You may pay an additional
as you cast this spell.)
When this creature enters, if it was kicked, destroy target artifact or enchantment.
Creature - Cleric Kor
Kor Sanctifiers (zen) 22
Kor Skyfisher
Flying
When this creature enters, return a permanent you control to its owner's hand.
Creature - Soldier Kor
Kor Skyfisher (zen) 23
Landbind Ritual
You gain 2 life for each Plains you control.
Sorcery
Landbind Ritual (zen) 24
Luminarch Ascension
At the beginning of each opponent's end step, if you didn't lose life this turn, you may put a quest counter on this enchantment. (Damage causes loss of life.)
: Create a 4/4 white Angel creature token with flying. Activate only if this enchantment has four or more quest counters on it.
Enchantment
Luminarch Ascension (zen) 25
Makindi Shieldmate
Defender
Whenever this creature or another Ally you control enters, you may put a +1/+1 counter on this creature.
Creature - Soldier Kor Ally
Makindi Shieldmate (zen) 26
Narrow Escape
Return target permanent you control to its owner's hand. You gain 4 life.
Instant
Narrow Escape (zen) 27
Nimbus Wings
Enchant creature
Enchanted creature gets +1/+2 and has flying.
Enchantment - Aura
Nimbus Wings (zen) 28
Noble Vestige
Flying
: Prevent the next 1 damage that would be dealt to target player or planeswalker this turn.
Creature - Spirit
Noble Vestige (zen) 29
Ondu Cleric
Whenever this creature or another Ally you control enters, you may gain life equal to the number of Allies you control.
Creature - Cleric Kor Ally
Ondu Cleric (zen) 30
Pillarfield Ox
Creature - Ox
Pillarfield Ox (zen) 31
Pitfall Trap
If exactly one creature is attacking, you may pay
rather than pay this spell's mana cost.
Destroy target attacking creature without flying.
Instant - Trap
Pitfall Trap (zen) 32
Quest for the Holy Relic
Whenever you cast a creature spell, you may put a quest counter on this enchantment.
Remove five quest counters from this enchantment and sacrifice it: Search your library for an Equipment card, put it onto the battlefield, attach it to a creature you control, then shuffle.
Enchantment
Quest for the Holy Relic (zen) 33
Shepherd of the Lost
Flying, first strike, vigilance
Creature - Angel
Shepherd of the Lost (zen) 34
Shieldmate's Blessing
Prevent the next 3 damage that would be dealt to any target this turn.
Instant
Shieldmate's Blessing (zen) 35
Steppe Lynx
Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.
Creature - Cat
Steppe Lynx (zen) 36
Sunspring Expedition
Landfall — Whenever a land you control enters, you may put a quest counter on this enchantment.
Remove three quest counters from this enchantment and sacrifice it: You gain 8 life.
Enchantment
Sunspring Expedition (zen) 37
Windborne Charge
Two target creatures you control each get +2/+2 and gain flying until end of turn.
Sorcery
Windborne Charge (zen) 38
World Queller
At the beginning of your upkeep, you may choose a card type. If you do, each player sacrifices a permanent of their choice of that type.
Creature - Avatar
World Queller (zen) 39

01 White

(CTRL to add secondary)

02 Blue

Qty: 39 Price: $75.95
Aether Figment
Kicker
(You may pay an additional
as you cast this spell.)
If this creature was kicked, it enters with two +1/+1 counters on it.
This creature can't be blocked.
Creature - Illusion
Aether Figment (zen) 40
Archive Trap
If an opponent searched their library this turn, you may pay
rather than pay this spell's mana cost.
Target opponent mills thirteen cards.
Instant - Trap
Archive Trap (zen) 41
Archmage Ascension
At the beginning of each end step, if you drew two or more cards this turn, you may put a quest counter on this enchantment.
As long as this enchantment has six or more quest counters on it, if you would draw a card, you may instead search your library for a card, put that card into your hand, then shuffle.
Enchantment
Archmage Ascension (zen) 42
Caller of Gales
,
: Target creature gains flying until end of turn.
Creature - Wizard Merfolk
Caller of Gales (zen) 43
Cancel
Counter target spell.
Instant
Cancel (zen) 44
Cosi's Trickster
Whenever an opponent shuffles their library, you may put a +1/+1 counter on this creature.
Creature - Wizard Merfolk
Cosi's Trickster (zen) 45
Gomazoa
Defender, flying
: Put this creature and each creature it's blocking on top of their owners' libraries, then those players shuffle.
Creature - Jellyfish
Gomazoa (zen) 46
Hedron Crab
Landfall — Whenever a land you control enters, target player mills three cards. (They put the top three cards of their library into their graveyard.)
Creature - Crab
Hedron Crab (zen) 47
Into the Roil
Kicker
(You may pay an additional
as you cast this spell.)
Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.
Instant
Into the Roil (zen) 48
Ior Ruin Expedition
Landfall — Whenever a land you control enters, you may put a quest counter on this enchantment.
Remove three quest counters from this enchantment and sacrifice it: Draw two cards.
Enchantment
Ior Ruin Expedition (zen) 49
Kraken Hatchling
Creature - Kraken
Kraken Hatchling (zen) 50
Lethargy Trap
If three or more creatures are attacking, you may pay
rather than pay this spell's mana cost.
Attacking creatures get -3/-0 until end of turn.
Instant - Trap
Lethargy Trap (zen) 51
Living Tsunami
Flying
At the beginning of your upkeep, sacrifice this creature unless you return a land you control to its owner's hand.
Creature - Elemental
Living Tsunami (zen) 52
Lorthos, the Tidemaker
Whenever Lorthos attacks, you may pay
. If you do, tap up to eight target permanents. Those permanents don't untap during their controllers' next untap steps.
Legendary Creature - Octopus
Lorthos, the Tidemaker (zen) 53
Lullmage Mentor
Whenever a spell or ability you control counters a spell, you may create a 1/1 blue Merfolk creature token.
Tap seven untapped Merfolk you control: Counter target spell.
Creature - Wizard Merfolk
Lullmage Mentor (zen) 54
Merfolk Seastalkers
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
: Tap target creature without flying.
Creature - Scout Merfolk
Merfolk Seastalkers (zen) 55
Merfolk Wayfinder
Flying
When this creature enters, reveal the top three cards of your library. Put all Island cards revealed this way into your hand and the rest on the bottom of your library in any order.
Creature - Scout Merfolk
Merfolk Wayfinder (zen) 56
Mindbreak Trap
If an opponent cast three or more spells this turn, you may pay
rather than pay this spell's mana cost.
Exile any number of target spells.
Instant - Trap
Mindbreak Trap (zen) 57
Paralyzing Grasp
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
Enchantment - Aura
Paralyzing Grasp (zen) 58
Quest for Ancient Secrets
Whenever a card is put into your graveyard from anywhere, you may put a quest counter on this enchantment.
Remove five quest counters from this enchantment and sacrifice it: Target player shuffles their graveyard into their library.
Enchantment
Quest for Ancient Secrets (zen) 59
Reckless Scholar
: Target player draws a card, then discards a card.
Creature - Human Wizard
Reckless Scholar (zen) 60
Rite of Replication
Kicker
(You may pay an additional
as you cast this spell.)
Create a token that's a copy of target creature. If this spell was kicked, create five of those tokens instead.
Sorcery
Rite of Replication (zen) 61
Roil Elemental
Flying
Landfall — Whenever a land you control enters, you may gain control of target creature for as long as you control this creature.
Creature - Elemental
Roil Elemental (zen) 62
Sea Gate Loremaster
: Draw a card for each Ally you control.
Creature - Wizard Merfolk Ally
Sea Gate Loremaster (zen) 63
Seascape Aerialist
Whenever this creature or another Ally you control enters, you may have Ally creatures you control gain flying until end of turn.
Creature - Wizard Merfolk Ally
Seascape Aerialist (zen) 64
Shoal Serpent
Defender
Landfall — Whenever a land you control enters, this creature loses defender until end of turn.
Creature - Serpent
Shoal Serpent (zen) 65
Sky Ruin Drake
Flying
Creature - Drake
Sky Ruin Drake (zen) 66
Spell Pierce
Counter target noncreature spell unless its controller pays
.
Instant
Spell Pierce (zen) 67
Sphinx of Jwar Isle
Flying
Shroud (This creature can't be the target of spells or abilities.)
You may look at the top card of your library any time.
Creature - Sphinx
Sphinx of Jwar Isle (zen) 68
Sphinx of Lost Truths
Kicker
(You may pay an additional
as you cast this spell.)
Flying
When this creature enters, draw three cards. Then if it wasn't kicked, discard three cards.
Creature - Sphinx
Sphinx of Lost Truths (zen) 69
Spreading Seas
Enchant land
When this Aura enters, draw a card.
Enchanted land is an Island.
Enchantment - Aura
Spreading Seas (zen) 70
Summoner's Bane
Counter target creature spell. Create a 2/2 blue Illusion creature token.
Instant
Summoner's Bane (zen) 71
Tempest Owl
Kicker
(You may pay an additional
as you cast this spell.)
Flying
When this creature enters, if it was kicked, tap up to three target permanents.
Creature - Bird
Tempest Owl (zen) 72
Trapfinder's Trick
Target player reveals their hand and discards all Trap cards.
Sorcery
Trapfinder's Trick (zen) 73
Trapmaker's Snare
Search your library for a Trap card, reveal it, put it into your hand, then shuffle.
Instant
Trapmaker's Snare (zen) 74
Umara Raptor
Flying
Whenever this creature or another Ally you control enters, you may put a +1/+1 counter on this creature.
Creature - Bird Ally
Umara Raptor (zen) 75
Welkin Tern
Flying (This creature can't be blocked except by creatures with flying or reach.)
This creature can block only creatures with flying.
Creature - Bird
Welkin Tern (zen) 76
Whiplash Trap
If an opponent had two or more creatures enter the battlefield under their control this turn, you may pay
rather than pay this spell's mana cost.
Return two target creatures to their owners' hands.
Instant - Trap
Whiplash Trap (zen) 77
Windrider Eel
Flying
Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.
Creature - Fish
Windrider Eel (zen) 78

02 Blue

(CTRL to add secondary)

03 Black

Qty: 39 Price: $77.53
Bala Ged Thief
Whenever this creature or another Ally you control enters, target player reveals a number of cards from their hand equal to the number of Allies you control. You choose one of them. That player discards that card.
Creature - Human Rogue Ally
Bala Ged Thief (zen) 79
Blood Seeker
Whenever a creature an opponent controls enters, you may have that player lose 1 life.
Creature - Vampire Shaman
Blood Seeker (zen) 80
Blood Tribute
Kicker—Tap an untapped Vampire you control. (You may tap a Vampire you control in addition to any other costs as you cast this spell.)
Target opponent loses half their life, rounded up. If this spell was kicked, you gain life equal to the life lost this way.
Sorcery
Blood Tribute (zen) 81
Bloodchief Ascension
At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on this enchantment. (Damage causes loss of life.)
Whenever a card is put into an opponent's graveyard from anywhere, if this enchantment has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
Enchantment
Bloodchief Ascension (zen) 82
Bloodghast
This creature can't block.
This creature has haste as long as an opponent has 10 or less life.
Landfall — Whenever a land you control enters, you may return this card from your graveyard to the battlefield.
Creature - Vampire Spirit
Bloodghast (zen) 83
Bog Tatters
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Creature - Wraith
Bog Tatters (zen) 84
Crypt Ripper
Haste
: This creature gets +1/+1 until end of turn.
Creature - Shade
Crypt Ripper (zen) 85
Desecrated Earth
Destroy target land. Its controller discards a card.
Sorcery
Desecrated Earth (zen) 86
Disfigure
Target creature gets -2/-2 until end of turn.
Instant
Disfigure (zen) 87
Feast of Blood
Cast this spell only if you control two or more Vampires.
Destroy target creature. You gain 4 life.
Sorcery
Feast of Blood (zen) 88
Gatekeeper of Malakir
Kicker
(You may pay an additional
as you cast this spell.)
When this creature enters, if it was kicked, target player sacrifices a creature of their choice.
Creature - Vampire Warrior
Gatekeeper of Malakir (zen) 89
Giant Scorpion
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Creature - Scorpion
Giant Scorpion (zen) 90
Grim Discovery
Choose one or both —
• Return target creature card from your graveyard to your hand.
• Return target land card from your graveyard to your hand.
Sorcery
Grim Discovery (zen) 91
Guul Draz Specter
Flying
This creature gets +3/+3 as long as an opponent has no cards in hand.
Whenever this creature deals combat damage to a player, that player discards a card.
Creature - Specter
Guul Draz Specter (zen) 92
Guul Draz Vampire
As long as an opponent has 10 or less life, this creature gets +2/+1 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Creature - Vampire Rogue
Guul Draz Vampire (zen) 93
Hagra Crocodile
This creature can't block.
Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.
Creature - Crocodile
Hagra Crocodile (zen) 94
Hagra Diabolist
Whenever this creature or another Ally you control enters, you may have target player lose life equal to the number of Allies you control.
Creature - Shaman Ally Ogre
Hagra Diabolist (zen) 95
Halo Hunter
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
When this creature enters, destroy target Angel.
Creature - Demon
Halo Hunter (zen) 96
Heartstabber Mosquito
Kicker
(You may pay an additional
as you cast this spell.)
Flying
When this creature enters, if it was kicked, destroy target creature.
Creature - Insect
Heartstabber Mosquito (zen) 97
Hideous End
Destroy target nonblack creature. Its controller loses 2 life.
Instant
Hideous End (zen) 98
Kalitas, Bloodchief of Ghet
,
: Destroy target creature. If that creature dies this way, create a black Vampire creature token. Its power is equal to that creature's power and its toughness is equal to that creature's toughness.
Legendary Creature - Vampire Warrior
Kalitas, Bloodchief of Ghet (zen) 99
Malakir Bloodwitch
Flying, protection from white
When this creature enters, each opponent loses life equal to the number of Vampires you control. You gain life equal to the life lost this way.
Creature - Vampire Shaman
Malakir Bloodwitch (zen) 100
Marsh Casualties
Kicker
(You may pay an additional
as you cast this spell.)
Creatures target player controls get -1/-1 until end of turn. If this spell was kicked, those creatures get -2/-2 until end of turn instead.
Sorcery
Marsh Casualties (zen) 101
Mind Sludge
Target player discards a card for each Swamp you control.
Sorcery
Mind Sludge (zen) 102
Mindless Null
This creature can't block unless you control a Vampire.
Creature - Zombie
Mindless Null (zen) 103
Mire Blight
Enchant creature
When enchanted creature is dealt damage, destroy it.
Enchantment - Aura
Mire Blight (zen) 104
Needlebite Trap
If an opponent gained life this turn, you may pay
rather than pay this spell's mana cost.
Target player loses 5 life and you gain 5 life.
Instant - Trap
Needlebite Trap (zen) 105
Nimana Sell-Sword
Whenever this creature or another Ally you control enters, you may put a +1/+1 counter on this creature.
Creature - Human Warrior Ally
Nimana Sell-Sword (zen) 106
Ob Nixilis, the Fallen
Landfall — Whenever a land you control enters, you may have target player lose 3 life. If you do, put three +1/+1 counters on Ob Nixilis.
Legendary Creature - Demon
Ob Nixilis, the Fallen (zen) 107
Quest for the Gravelord
Whenever a creature dies, you may put a quest counter on this enchantment.
Remove three quest counters from this enchantment and sacrifice it: Create a 5/5 black Zombie Giant creature token.
Enchantment
Quest for the Gravelord (zen) 108
Ravenous Trap
If an opponent had three or more cards put into their graveyard from anywhere this turn, you may pay
rather than pay this spell's mana cost.
Exile target player's graveyard.
Instant - Trap
Ravenous Trap (zen) 109
Sadistic Sacrament
Kicker
(You may pay an additional
as you cast this spell.)
Search target player's library for up to three cards, exile them, then that player shuffles. If this spell was kicked, instead search that player's library for up to fifteen cards, exile them, then that player shuffles.
Sorcery
Sadistic Sacrament (zen) 110
Sorin Markov
+2: Sorin Markov deals 2 damage to any target and you gain 2 life.
−3: Target opponent's life total becomes 10.
−7: You control target player during that player's next turn.
Legendary Planeswalker - Sorin
Sorin Markov (zen) 111
Soul Stair Expedition
Landfall — Whenever a land you control enters, you may put a quest counter on this enchantment.
Remove three quest counters from this enchantment and sacrifice it: Return up to two target creature cards from your graveyard to your hand.
Enchantment
Soul Stair Expedition (zen) 112
Surrakar Marauder
Landfall — Whenever a land you control enters, this creature gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Creature - Surrakar
Surrakar Marauder (zen) 113
Vampire Hexmage
First strike
Sacrifice this creature: Remove all counters from target permanent.
Creature - Vampire Shaman
Vampire Hexmage (zen) 114
Vampire Lacerator
At the beginning of your upkeep, you lose 1 life unless an opponent has 10 or less life.
Creature - Vampire Warrior
Vampire Lacerator (zen) 115
Vampire Nighthawk
Flying
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Creature - Vampire Shaman
Vampire Nighthawk (zen) 116
Vampire's Bite
Kicker
(You may pay an additional
as you cast this spell.)
Target creature gets +3/+0 until end of turn. If this spell was kicked, that creature gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
Instant
Vampire's Bite (zen) 117

03 Black

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04 Red

Qty: 38 Price: $52.88
Bladetusk Boar
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Creature - Boar
Bladetusk Boar (zen) 118
Burst Lightning
Kicker
(You may pay an additional
as you cast this spell.)
Burst Lightning deals 2 damage to any target. If this spell was kicked, it deals 4 damage instead.
Instant
Burst Lightning (zen) 119
Chandra Ablaze
+1: Discard a card. If a red card is discarded this way, Chandra deals 4 damage to any target.
−2: Each player discards their hand, then draws three cards.
−7: Cast any number of red instant and/or sorcery cards from your graveyard without paying their mana costs.
Legendary Planeswalker - Chandra
Chandra Ablaze (zen) 120
Demolish
Destroy target artifact or land.
Sorcery
Demolish (zen) 121
Electropotence
Whenever a creature you control enters, you may pay
. If you do, that creature deals damage equal to its power to any target.
Enchantment
Electropotence (zen) 122
Elemental Appeal
Kicker
(You may pay an additional
as you cast this spell.)
Create a 7/1 red Elemental creature token with trample and haste. Exile it at the beginning of the next end step. If this spell was kicked, that creature gets +7/+0 until end of turn.
Sorcery
Elemental Appeal (zen) 123
Geyser Glider
Landfall — Whenever a land you control enters, this creature gains flying until end of turn.
Creature - Beast Elemental
Geyser Glider (zen) 124
Goblin Bushwhacker
Kicker
(You may pay an additional
as you cast this spell.)
When this creature enters, if it was kicked, creatures you control get +1/+0 and gain haste until end of turn.
Creature - Goblin Warrior
Goblin Bushwhacker (zen) 125
Goblin Guide
Haste
Whenever this creature attacks, defending player reveals the top card of their library. If it's a land card, that player puts it into their hand.
Creature - Goblin Scout
Goblin Guide (zen) 126
Goblin Ruinblaster
Kicker
(You may pay an additional
as you cast this spell.)
Haste
When this creature enters, if it was kicked, destroy target nonbasic land.
Creature - Goblin Shaman
Goblin Ruinblaster (zen) 127
Goblin Shortcutter
When this creature enters, target creature can't block this turn.
Creature - Goblin Scout
Goblin Shortcutter (zen) 128
Goblin War Paint
Enchant creature
Enchanted creature gets +2/+2 and has haste.
Enchantment - Aura
Goblin War Paint (zen) 129
Hellfire Mongrel
At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, this creature deals 2 damage to that player.
Creature - Elemental Dog
Hellfire Mongrel (zen) 130
Hellkite Charger
Flying, haste
Whenever this creature attacks, you may pay
. If you do, untap all attacking creatures and after this phase, there is an additional combat phase.
Creature - Dragon
Hellkite Charger (zen) 131
Highland Berserker
Whenever this creature or another Ally you control enters, you may have Ally creatures you control gain first strike until end of turn.
Creature - Human Ally Berserker
Highland Berserker (zen) 132
Inferno Trap
If you've been dealt damage by two or more creatures this turn, you may pay
rather than pay this spell's mana cost.
Inferno Trap deals 4 damage to target creature.
Instant - Trap
Inferno Trap (zen) 133
Kazuul Warlord
Whenever this creature or another Ally you control enters, you may put a +1/+1 counter on each Ally creature you control.
Creature - Warrior Minotaur Ally
Kazuul Warlord (zen) 134
Lavaball Trap
If an opponent had two or more lands enter the battlefield under their control this turn, you may pay
rather than pay this spell's mana cost.
Destroy two target lands. Lavaball Trap deals 4 damage to each creature.
Instant - Trap
Lavaball Trap (zen) 135
Magma Rift
As an additional cost to cast this spell, sacrifice a land.
Magma Rift deals 5 damage to target creature.
Sorcery
Magma Rift (zen) 136
Mark of Mutiny
Gain control of target creature until end of turn. Put a +1/+1 counter on it and untap it. That creature gains haste until end of turn. (It can attack and
this turn.)
Sorcery
Mark of Mutiny (zen) 137
Molten Ravager
: This creature gets +1/+0 until end of turn.
Creature - Elemental
Molten Ravager (zen) 138
Murasa Pyromancer
Whenever this creature or another Ally you control enters, you may have this creature deal damage to target creature equal to the number of Allies you control.
Creature - Human Shaman Ally
Murasa Pyromancer (zen) 139
Obsidian Fireheart
: Put a blaze counter on target land without a blaze counter on it. For as long as that land has a blaze counter on it, it has "At the beginning of your upkeep, this land deals 1 damage to you." (The land continues to burn after this creature has left the battlefield.)
Creature - Elemental
Obsidian Fireheart (zen) 140
Plated Geopede
First strike
Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.
Creature - Insect
Plated Geopede (zen) 141
Punishing Fire
Punishing Fire deals 2 damage to any target.
Whenever an opponent gains life, you may pay
. If you do, return this card from your graveyard to your hand.
Instant
Punishing Fire (zen) 142
Pyromancer Ascension
Whenever you cast an instant or sorcery spell that has the same name as a card in your graveyard, you may put a quest counter on this enchantment.
Whenever you cast an instant or sorcery spell while this enchantment has two or more quest counters on it, you may copy that spell. You may choose new targets for the copy.
Enchantment
Pyromancer Ascension (zen) 143
Quest for Pure Flame
Whenever a source you control deals damage to an opponent, you may put a quest counter on this enchantment.
Remove four quest counters from this enchantment and sacrifice it: If any source you control would deal damage to a permanent or player this turn, it deals double that damage to that permanent or player instead.
Enchantment
Quest for Pure Flame (zen) 144
Ruinous Minotaur
Whenever this creature deals damage to an opponent, sacrifice a land.
Creature - Warrior Minotaur
Ruinous Minotaur (zen) 145
Runeflare Trap
If an opponent drew three or more cards this turn, you may pay
rather than pay this spell's mana cost.
Runeflare Trap deals damage to target player equal to the number of cards in that player's hand.
Instant - Trap
Runeflare Trap (zen) 146
Seismic Shudder
Seismic Shudder deals 1 damage to each creature without flying.
Instant
Seismic Shudder (zen) 147
Shatterskull Giant
Creature - Warrior Giant
Shatterskull Giant (zen) 148
Slaughter Cry
Target creature gets +3/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
Instant
Slaughter Cry (zen) 149
Spire Barrage
Spire Barrage deals damage to any target equal to the number of Mountains you control.
Sorcery
Spire Barrage (zen) 150
Torch Slinger
Kicker
(You may pay an additional
as you cast this spell.)
When this creature enters, if it was kicked, it deals 2 damage to target creature.
Creature - Goblin Shaman
Torch Slinger (zen) 151
Tuktuk Grunts
Haste
Whenever this creature or another Ally you control enters, you may put a +1/+1 counter on this creature.
Creature - Goblin Warrior Ally
Tuktuk Grunts (zen) 152
Unstable Footing
Kicker
(You may pay an additional
as you cast this spell.)
Damage can't be prevented this turn. If this spell was kicked, it deals 5 damage to target player or planeswalker.
Instant
Unstable Footing (zen) 153
Warren Instigator
Double strike
Whenever this creature deals damage to an opponent, you may put a Goblin creature card from your hand onto the battlefield.
Creature - Goblin Berserker
Warren Instigator (zen) 154
Zektar Shrine Expedition
Landfall — Whenever a land you control enters, you may put a quest counter on this enchantment.
Remove three quest counters from this enchantment and sacrifice it: Create a 7/1 red Elemental creature token with trample and haste. Exile it at the beginning of the next end step.
Enchantment
Zektar Shrine Expedition (zen) 155

04 Red

(CTRL to add secondary)

05 Green

Qty: 39 Price: $46.45
Baloth Cage Trap
If an opponent had an artifact enter the battlefield under their control this turn, you may pay
rather than pay this spell's mana cost.
Create a 4/4 green Beast creature token.
Instant - Trap
Baloth Cage Trap (zen) 156
Baloth Woodcrasher
Landfall — Whenever a land you control enters, this creature gets +4/+4 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Creature - Beast
Baloth Woodcrasher (zen) 157
Beast Hunt
Reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard.
Sorcery
Beast Hunt (zen) 158
Beastmaster Ascension
Whenever a creature you control attacks, you may put a quest counter on this enchantment.
As long as this enchantment has seven or more quest counters on it, creatures you control get +5/+5.
Enchantment
Beastmaster Ascension (zen) 159
Cobra Trap
If a noncreature permanent under your control was destroyed this turn by a spell or ability an opponent controlled, you may pay
rather than pay this spell's mana cost.
Create four 1/1 green Snake creature tokens.
Instant - Trap
Cobra Trap (zen) 160
Frontier Guide
,
: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Creature - Elf Scout
Frontier Guide (zen) 161
Gigantiform
Kicker

Enchant creature
Enchanted creature has base power and toughness 8/8 and has trample.
When this Aura enters, if it was kicked, you may search your library for a card named Gigantiform, put it onto the battlefield, then shuffle.
Enchantment - Aura
Gigantiform (zen) 162
Grazing Gladehart
Landfall — Whenever a land you control enters, you may gain 2 life.
Creature - Antelope
Grazing Gladehart (zen) 163
Greenweaver Druid
: Add
.
Creature - Elf Druid
Greenweaver Druid (zen) 164
Harrow
As an additional cost to cast this spell, sacrifice a land.
Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
Instant
Harrow (zen) 165
Joraga Bard
Whenever this creature or another Ally you control enters, you may have Ally creatures you control gain vigilance until end of turn.
Creature - Elf Rogue Ally Bard
Joraga Bard (zen) 166
Khalni Heart Expedition
Landfall — Whenever a land you control enters, you may put a quest counter on this enchantment.
Remove three quest counters from this enchantment and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Enchantment
Khalni Heart Expedition (zen) 167
Lotus Cobra
Landfall — Whenever a land you control enters, add one mana of any color.
Creature - Snake
Lotus Cobra (zen) 168
Mold Shambler
Kicker
(You may pay an additional
as you cast this spell.)
When this creature enters, if it was kicked, destroy target noncreature permanent.
Creature - Beast Fungus
Mold Shambler (zen) 169
Nissa Revane
+1: Search your library for a card named Nissa's Chosen, put it onto the battlefield, then shuffle.
+1: You gain 2 life for each Elf you control.
−7: Search your library for any number of Elf creature cards, put them onto the battlefield, then shuffle.
Legendary Planeswalker - Nissa
Nissa Revane (zen) 170
Nissa's Chosen
If this creature would die, put it on the bottom of its owner's library instead.
Creature - Warrior Elf
Nissa's Chosen (zen) 171
Oracle of Mul Daya
You may play an additional land on each of your turns.
Play with the top card of your library revealed.
You may play lands from the top of your library.
Creature - Elf Shaman
Oracle of Mul Daya (zen) 172
Oran-Rief Recluse
Kicker
(You may pay an additional
as you cast this spell.)
Reach (This creature can block creatures with flying.)
When this creature enters, if it was kicked, destroy target creature with flying.
Creature - Spider
Oran-Rief Recluse (zen) 173
Oran-Rief Survivalist
Whenever this creature or another Ally you control enters, you may put a +1/+1 counter on this creature.
Creature - Human Warrior Ally
Oran-Rief Survivalist (zen) 174
Predatory Urge
Enchant creature
Enchanted creature has "
: This creature deals damage equal to its power to target creature. That creature deals damage equal to its power to this creature."
Enchantment - Aura
Predatory Urge (zen) 175
Primal Bellow
Target creature gets +1/+1 until end of turn for each Forest you control.
Instant
Primal Bellow (zen) 176
Quest for the Gemblades
Whenever a creature you control deals combat damage to a creature, you may put a quest counter on this enchantment.
Remove a quest counter from this enchantment and sacrifice it: Put four +1/+1 counters on target creature.
Enchantment
Quest for the Gemblades (zen) 177
Rampaging Baloths
Trample
Landfall — Whenever a land you control enters, create a 4/4 green Beast creature token.
Creature - Beast
Rampaging Baloths (zen) 178
Relic Crush
Destroy target artifact or enchantment and up to one other target artifact or enchantment.
Instant
Relic Crush (zen) 179
River Boa
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
: Regenerate this creature.
Creature - Snake
River Boa (zen) 180
Savage Silhouette
Enchant creature
Enchanted creature gets +2/+2 and has "
: Regenerate this creature."
Enchantment - Aura
Savage Silhouette (zen) 181
Scute Mob
At the beginning of your upkeep, if you control five or more lands, put four +1/+1 counters on this creature.
Creature - Insect
Scute Mob (zen) 182
Scythe Tiger
Shroud (This creature can't be the target of spells or abilities.)
When this creature enters, sacrifice it unless you sacrifice a land.
Creature - Cat
Scythe Tiger (zen) 183
Summoning Trap
If a creature spell you cast this turn was countered by a spell or ability an opponent controlled, you may pay
rather than pay this spell's mana cost.
Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in any order.
Instant - Trap
Summoning Trap (zen) 184
Tajuru Archer
Whenever this creature or another Ally you control enters, you may have this creature deal damage to target creature with flying equal to the number of Allies you control.
Creature - Elf Archer Ally
Tajuru Archer (zen) 185
Tanglesap
Prevent all combat damage that would be dealt this turn by creatures without trample.
Instant
Tanglesap (zen) 186
Terra Stomper
This spell can't be countered.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Creature - Beast
Terra Stomper (zen) 187
Territorial Baloth
Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.
Creature - Beast
Territorial Baloth (zen) 188
Timbermaw Larva
Whenever this creature attacks, it gets +1/+1 until end of turn for each Forest you control.
Creature - Beast
Timbermaw Larva (zen) 189
Turntimber Basilisk
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Landfall — Whenever a land you control enters, you may have target creature block this creature this turn if able.
Creature - Basilisk
Turntimber Basilisk (zen) 190
Turntimber Ranger
Whenever this creature or another Ally you control enters, you may create a 2/2 green Wolf creature token. If you do, put a +1/+1 counter on this creature.
Creature - Elf Scout Ally Ranger
Turntimber Ranger (zen) 191
Vastwood Gorger
Creature - Wurm
Vastwood Gorger (zen) 192
Vines of Vastwood
Kicker
(You may pay an additional
as you cast this spell.)
Target creature can't be the target of spells or abilities your opponents control this turn. If this spell was kicked, that creature gets +4/+4 until end of turn.
Instant
Vines of Vastwood (zen) 193
Zendikar Farguide
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
Creature - Elemental
Zendikar Farguide (zen) 194

05 Green

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07 Artifact

Qty: 15 Price: $49.17
Adventuring Gear
Landfall — Whenever a land you control enters, equipped creature gets +2/+2 until end of turn.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Adventuring Gear (zen) 195
Blade of the Bloodchief
Whenever a creature dies, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead.
Equip
Artifact - Equipment
Blade of the Bloodchief (zen) 196
Blazing Torch
Equipped creature can't be blocked by Vampires or Zombies.
Equipped creature has "
, Sacrifice Blazing Torch: Blazing Torch deals 2 damage to any target."
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Blazing Torch (zen) 197
Carnage Altar
, Sacrifice a creature: Draw a card.
Artifact
Carnage Altar (zen) 198
Eldrazi Monument
Creatures you control get +1/+1 and have flying and indestructible.
At the beginning of your upkeep, sacrifice a creature. If you can't, sacrifice this artifact.
Artifact
Eldrazi Monument (zen) 199
Eternity Vessel
This artifact enters with X charge counters on it, where X is your life total.
Landfall — Whenever a land you control enters, you may have your life total become the number of charge counters on this artifact.
Artifact
Eternity Vessel (zen) 200
Expedition Map
,
, Sacrifice this artifact: Search your library for a land card, reveal it, put it into your hand, then shuffle.
Artifact
Expedition Map (zen) 201
Explorer's Scope
Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Explorer's Scope (zen) 202
Grappling Hook
Equipped creature has double strike.
Whenever equipped creature attacks, you may have target creature block it this turn if able.
Equip
Artifact - Equipment
Grappling Hook (zen) 203
Hedron Scrabbler
Landfall — Whenever a land you control enters, this creature gets +1/+1 until end of turn.
Creature Artifact - Construct
Hedron Scrabbler (zen) 204
Khalni Gem
When this artifact enters, return two lands you control to their owner's hand.
: Add two mana of any one color.
Artifact
Khalni Gem (zen) 205
Spidersilk Net
Equipped creature gets +0/+2 and has reach. (It can block creatures with flying.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Spidersilk Net (zen) 206
Stonework Puma
Creature Artifact - Cat Ally
Stonework Puma (zen) 207
Trailblazer's Boots
Equipped creature has nonbasic landwalk. (It can't be blocked as long as defending player controls a nonbasic land.)
Equip
Artifact - Equipment
Trailblazer's Boots (zen) 208
Trusty Machete
Equipped creature gets +2/+1.
Equip
Artifact - Equipment
Trusty Machete (zen) 209

07 Artifact

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08 Lands

Qty: 20 Price: $291.54
Akoum Refuge
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Akoum Refuge (zen) 210
Arid Mesa
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
Land
Arid Mesa (zen) 211
Crypt of Agadeem
This land enters tapped.
: Add
.
,
: Add
for each black creature card in your graveyard.
Land
Crypt of Agadeem (zen) 212
Emeria, the Sky Ruin
This land enters tapped.
At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield.
: Add
.
Land
Emeria, the Sky Ruin (zen) 213
Graypelt Refuge
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Graypelt Refuge (zen) 214
Jwar Isle Refuge
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Jwar Isle Refuge (zen) 215
Kabira Crossroads
This land enters tapped.
When this land enters, you gain 2 life.
: Add
.
Land
Kabira Crossroads (zen) 216
Kazandu Refuge
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Kazandu Refuge (zen) 217
Magosi, the Waterveil
This land enters tapped.
: Add
.
,
: Put an eon counter on this land. Skip your next turn.
, Remove an eon counter from this land and return it to its owner's hand: Take an extra turn after this one.
Land
Magosi, the Waterveil (zen) 218
Marsh Flats
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
Land
Marsh Flats (zen) 219
Misty Rainforest
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
Land
Misty Rainforest (zen) 220
Oran-Rief, the Vastwood
This land enters tapped.
: Add
.
: Put a +1/+1 counter on each green creature that entered this turn.
Land
Oran-Rief, the Vastwood (zen) 221
Piranha Marsh
This land enters tapped.
When this land enters, target player loses 1 life.
: Add
.
Land
Piranha Marsh (zen) 222
Scalding Tarn
, Pay 1 life, Sacrifice this land: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
Land
Scalding Tarn (zen) 223
Sejiri Refuge
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Sejiri Refuge (zen) 224
Soaring Seacliff
This land enters tapped.
When this land enters, target creature gains flying until end of turn.
: Add
.
Land
Soaring Seacliff (zen) 225
Teetering Peaks
This land enters tapped.
When this land enters, target creature gets +2/+0 until end of turn.
: Add
.
Land
Teetering Peaks (zen) 226
Turntimber Grove
This land enters tapped.
When this land enters, target creature gets +1/+1 until end of turn.
: Add
.
Land
Turntimber Grove (zen) 227
Valakut, the Molten Pinnacle
This land enters tapped.
Whenever a Mountain you control enters, if you control at least five other Mountains, you may have this land deal 3 damage to any target.
: Add
.
Land
Valakut, the Molten Pinnacle (zen) 228
Verdant Catacombs
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
Land
Verdant Catacombs (zen) 229

08 Lands

(CTRL to add secondary)

09 Showcase Lands

Qty: 20 Price: $15.20
Forest
(
: Add
.)
Basic Land - Forest
Forest (zen) 246
Forest
(
: Add
.)
Basic Land - Forest
Forest (zen) 247
Forest
(
: Add
.)
Basic Land - Forest
Forest (zen) 248
Forest
(
: Add
.)
Basic Land - Forest
Forest (zen) 249
Island
(
: Add
.)
Basic Land - Island
Island (zen) 234
Island
(
: Add
.)
Basic Land - Island
Island (zen) 235
Island
(
: Add
.)
Basic Land - Island
Island (zen) 236
Island
(
: Add
.)
Basic Land - Island
Island (zen) 237
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (zen) 242
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (zen) 243
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (zen) 244
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (zen) 245
Plains
(
: Add
.)
Basic Land - Plains
Plains (zen) 230
Plains
(
: Add
.)
Basic Land - Plains
Plains (zen) 231
Plains
(
: Add
.)
Basic Land - Plains
Plains (zen) 232
Plains
(
: Add
.)
Basic Land - Plains
Plains (zen) 233
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (zen) 238
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (zen) 239
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (zen) 240
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (zen) 241

09 Showcase Lands

(CTRL to add secondary)

10 Basic Lands

Qty: 20 Price: $10.60
Forest
(
: Add
.)
Basic Land - Forest
Forest (zen) 246a
Forest
(
: Add
.)
Basic Land - Forest
Forest (zen) 247a
Forest
(
: Add
.)
Basic Land - Forest
Forest (zen) 248a
Forest
(
: Add
.)
Basic Land - Forest
Forest (zen) 249a
Island
(
: Add
.)
Basic Land - Island
Island (zen) 234a
Island
(
: Add
.)
Basic Land - Island
Island (zen) 235a
Island
(
: Add
.)
Basic Land - Island
Island (zen) 236a
Island
(
: Add
.)
Basic Land - Island
Island (zen) 237a
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (zen) 242a
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (zen) 243a
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (zen) 244a
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (zen) 245a
Plains
(
: Add
.)
Basic Land - Plains
Plains (zen) 230a
Plains
(
: Add
.)
Basic Land - Plains
Plains (zen) 231a
Plains
(
: Add
.)
Basic Land - Plains
Plains (zen) 232a
Plains
(
: Add
.)
Basic Land - Plains
Plains (zen) 233a
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (zen) 238a
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (zen) 239a
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (zen) 240a
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (zen) 241a

10 Basic Lands

(CTRL to add secondary)

Deck Info

Deck stats

58 pips - 39 cards
15 mana - 14 cards
53 pips - 39 cards
15 mana - 14 cards
59 pips - 39 cards
16 mana - 14 cards
52 pips - 38 cards
15 mana - 14 cards
51 pips - 39 cards
17 mana - 15 cards
0 pips - 0 cards
0 mana - 0 cards
Card NameQtyOdds
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