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Creature
Creature
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Group1
Bind to Secrecy
Choose one —
• Counter target noncreature spell.
• Conjure a duplicate of target creature card in an opponent's graveyard into your hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell."
If there are five or more mana values among cards in your graveyard, draft a card from Bind to Secrecy's spellbook.
• Counter target noncreature spell.
• Conjure a duplicate of target creature card in an opponent's graveyard into your hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell."
If there are five or more mana values among cards in your graveyard, draft a card from Bind to Secrecy's spellbook.
Instant

Cosmic Sovereign
Flying, Haste
: This creature gets +1/+0 until end of turn.
At the beginning of combat on your turn, conjure a random creature card with mana value X onto the battlefield, where X is this creature's power. That creature gains haste. Exile it at the beginning of the next end step.
: This creature gets +1/+0 until end of turn.
At the beginning of combat on your turn, conjure a random creature card with mana value X onto the battlefield, where X is this creature's power. That creature gains haste. Exile it at the beginning of the next end step.
Creature - Dragon

Davriel, Soul Broker
+1: Until your next turn, whenever an opponent attacks you and/or planeswalkers you control, they discard a card. If they can't, they sacrifice an attacking creature.
−2: Accept one of Davriel's offers, then accept one of Davriel's conditions.
−3: Target creature an opponent controls perpetually gets -3/-3.
−2: Accept one of Davriel's offers, then accept one of Davriel's conditions.
−3: Target creature an opponent controls perpetually gets -3/-3.
Legendary Planeswalker - Davriel

Diviner of Fates
When this creature enters the battlefield, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Whenever you discard one or more cards, seek a card that shares a card type with one of the discarded cards. This ability triggers only once each turn.
Whenever you discard one or more cards, seek a card that shares a card type with one of the discarded cards. This ability triggers only once each turn.
Creature - Wizard Octopus

Tasha, Unholy Archmage
+1: Until your next turn, whenever a creature attacks you or Tasha, Unholy Archmage, put a -1/-1 counter on that creature.
−2: Target opponent puts a creature card of their choice from their graveyard onto the battlefield under your control. That creature gains ward .
−6: Target opponent reveals cards from the top of their library until they reveal three creature cards. Put those cards onto the battlefield under your control. That player puts the rest into their graveyard.
−2: Target opponent puts a creature card of their choice from their graveyard onto the battlefield under your control. That creature gains ward .
−6: Target opponent reveals cards from the top of their library until they reveal three creature cards. Put those cards onto the battlefield under your control. That player puts the rest into their graveyard.
Legendary Planeswalker - Tasha

Group1
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Group2
Crucias, Titan of the Waves
At the beginning of your end step, you may discard a card. If you do, create a Treasure token and choose ambitious or expedient. If you chose ambitious, seek a card with greater mana value than the discarded card. If you chose expedient, seek a card with lesser mana value than the discarded card.
Legendary Creature - Human Pirate

Fear of Ridicule
Enchantment creatures you control have menace.
Whenever one or more enchantment creatures you control deal combat damage to a player, exile a random creature card from that player's library. Create a token that's a copy of that card, except it's a 1/1 enchantment creature.
Whenever one or more enchantment creatures you control deal combat damage to a player, exile a random creature card from that player's library. Create a token that's a copy of that card, except it's a 1/1 enchantment creature.
Creature Enchantment - Nightmare

Group2
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GroupInt
Darkstar Banisher
Flying
When Darkstar Banisher enters, exile target nonland permanent with mana value 4 or less an opponent controls.
When Darkstar Banisher leaves the battlefield, the exiled card's owner seeks a card that shares a card type with the exiled card.
When Darkstar Banisher enters, exile target nonland permanent with mana value 4 or less an opponent controls.
When Darkstar Banisher leaves the battlefield, the exiled card's owner seeks a card that shares a card type with the exiled card.
Creature - Cleric Bat

GroupInt
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GroupResource
Agent of Raffine
, : Choose target opponent. Conjure a duplicate of the top card of their library into your hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell." Then they exile the top card of their library face down.
Creature - Human Rogue

Case of the Lost Witness
When this Case enters, conjure four cards named Fblthp, the Lost into your library, then shuffle. Draw a card.
To solve — You control a legendary Homunculus.
Solved — You may look at the top card of your library any time and you may play lands and cast spells from the top of your library.
To solve — You control a legendary Homunculus.
Solved — You may look at the top card of your library any time and you may play lands and cast spells from the top of your library.
Enchantment - Case

Chittering Illuminator
As long as Chittering Illuminator is at the top of your library, you may look at it any time and you may cast it.
As long as the top card of your library is a creature card, you may look at it any time and you may cast it.
As long as the top card of your library is a creature card, you may look at it any time and you may cast it.
Creature Enchantment - Squirrel Glimmer

Eager Flameguide
When Eager Flameguide enters, add . Spend this mana only to cast creature spells.
When Eager Flameguide dies, exile the top two cards of your library. Until the end of your next turn, you may cast creature spells from among the exiled cards.
When Eager Flameguide dies, exile the top two cards of your library. Until the end of your next turn, you may cast creature spells from among the exiled cards.
Creature Enchantment - Raccoon Glimmer

GroupResource
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Land
Land
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Sideboard
Assemble from Parts
Target creature card in your graveyard perpetually gains ", Exile this card from your graveyard: Shuffle it into its owner's library. Create a token that's a copy of it, except it's a 4/4 black Zombie in addition to its other types. Activate only as a sorcery."
Instant

Brokers' Safeguard
Exile target nonartifact creature you control. It perpetually gains "This creature enters with an additional shield counter on it." Then return that card to the battlefield under its owner's control. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
Instant

Calim, Djinn Emperor
Flying, ward
Calim's Breath — , Discard Calim: Tap up to one target nonland permanent. Draw a card. Then you may exile two other cards named Calim, Djinn Emperor from your graveyard. When you do, return Calim from your graveyard to the battlefield tapped.
When you discard Calim, conjure a card named Calim, Djinn Emperor into your library seventh from the top.
Calim's Breath — , Discard Calim: Tap up to one target nonland permanent. Draw a card. Then you may exile two other cards named Calim, Djinn Emperor from your graveyard. When you do, return Calim from your graveyard to the battlefield tapped.
When you discard Calim, conjure a card named Calim, Djinn Emperor into your library seventh from the top.
Legendary Creature - Djinn Noble

Cerise, Slayer of Fear
First strike, lifelink
At the beginning of your second main phase, if you gained life this turn, seek a card with the highest mana value among cards in your library with mana value less than or equal to the amount of life you gained this turn.
At the beginning of your second main phase, if you gained life this turn, seek a card with the highest mana value among cards in your library with mana value less than or equal to the amount of life you gained this turn.
Legendary Creature - Human Knight Cleric

Chitinous Crawler
At the beginning of combat on your turn, choose target creature card in your graveyard. Conjure a duplicate of it into your graveyard.
Descend 8 — Exile a permanent card from your graveyard: You may play it. Activate only as a sorcery and only if there are eight or more permanent cards in your graveyard.
Descend 8 — Exile a permanent card from your graveyard: You may play it. Activate only as a sorcery and only if there are eight or more permanent cards in your graveyard.
Creature - Horror Insect

Effie, Fast Learner
Enlist
Survival — At the beginning of your second main phase, if Effie is tapped, put a +1/+1 counter on each tapped creature you control. Then seek a Survivor card with mana value less than or equal to the number of tapped creatures you control.
Survival — At the beginning of your second main phase, if Effie is tapped, put a +1/+1 counter on each tapped creature you control. Then seek a Survivor card with mana value less than or equal to the number of tapped creatures you control.
Legendary Creature - Human Survivor

Sideboard
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Maybeboard
Advanced Floral Invocations
Landfall — Whenever a land you control enters, mill two cards.
: Level 2
Whenever a land you control enters, creature cards in your graveyard perpetually get +1/+1.
: Level 3
You may play lands and cast creature spells from your graveyard. If you cast a spell this way, that creature enters with a finality counter on it.
: Level 2
Whenever a land you control enters, creature cards in your graveyard perpetually get +1/+1.
: Level 3
You may play lands and cast creature spells from your graveyard. If you cast a spell this way, that creature enters with a finality counter on it.
Enchantment - Class

Antique Collector
This creature can't be blocked by creatures with power 2 or less.
When this creature enters, creatures you control perpetually gain "When this creature dies, you may shuffle it into its owner's library if it's in your graveyard. If you do, investigate." (Create a colorless Clue artifact token with ", Sacrifice this artifact: Draw a card.")
When this creature enters, creatures you control perpetually gain "When this creature dies, you may shuffle it into its owner's library if it's in your graveyard. If you do, investigate." (Create a colorless Clue artifact token with ", Sacrifice this artifact: Draw a card.")
Creature - Human Rogue

Arek, False Goldwarden
Starting intensity 0
Whenever another creature enters under your control, cards you own named Arek, False Goldwarden intensify by 1.
, , Sacrifice Arek, False Goldwarden: Target opponent loses X life and you gain X life, where X is Arek's intensity.
Whenever another creature enters under your control, cards you own named Arek, False Goldwarden intensify by 1.
, , Sacrifice Arek, False Goldwarden: Target opponent loses X life and you gain X life, where X is Arek's intensity.
Legendary Creature - Human Cleric

Blighted Nightmare
When this enchantment enters, creature cards in your graveyard perpetually get +1/+1.
Blight X, Return this enchantment to its owner's hand: Return target creature card with mana value X or less from your graveyard to the battlefield. X can't be greater than the greatest toughness among creatures you control. Activate only as a sorcery.
Blight X, Return this enchantment to its owner's hand: Return target creature card with mana value X or less from your graveyard to the battlefield. X can't be greater than the greatest toughness among creatures you control. Activate only as a sorcery.
Enchantment

Emerald Collector
Whenever Emerald Collector deals combat damage to a player, draw a card.
When you draw your third card in a turn, conjure a card named Mox Emerald into your hand. This ability triggers only once.
: Emerald Collector has base power and toughness 4/4 until end of turn.
When you draw your third card in a turn, conjure a card named Mox Emerald into your hand. This ability triggers only once.
: Emerald Collector has base power and toughness 4/4 until end of turn.
Creature - Human Pirate

Maybeboard
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