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Commander

Qty: 1 Price: $0.49
Harbin, Vanguard Aviator
Flying
Whenever you attack with five or more Soldiers, creatures you control get +1/+1 and gain flying until end of turn.
Legendary Creature - Human Soldier
Harbin, Vanguard Aviator (bro) 212

Commander

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Artifact

Qty: 8 Price: $54.22
Ashnod's Altar
Sacrifice a creature: Add
.
Artifact
Ashnod's Altar (brr) 4
Blade of Selves
Equipped creature has myriad. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Equip
Artifact - Equipment
Blade of Selves (clb) 301
Caged Sun
As this artifact enters, choose a color.
Creatures you control of the chosen color get +1/+1.
Whenever a land's ability causes you to add one or more mana of the chosen color, add an additional one mana of that color.
Artifact
Caged Sun (brr) 9
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Lightning Greaves (clb) 864
Maskwood Nexus
Creatures you control are every creature type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
,
: Create a 2/2 blue Shapeshifter creature token with changeling. (It is every creature type.)
Artifact
Maskwood Nexus (drc) 132
Oketra's Monument
White creature spells you cast cost
less to cast.
Whenever you cast a creature spell, create a 1/1 white Warrior creature token with vigilance.
Legendary Artifact
Oketra's Monument (plst) AKH-233
Sol Ring
: Add
.
Artifact
Sol Ring (c21) 263
Thousand Moons Smithy
When Thousand Moons Smithy enters, create a white Gnome Soldier artifact creature token with "This token's power and toughness are each equal to the number of artifacts and/or creatures you control."
At the beginning of your first main phase, you may tap five untapped artifacts and/or creatures you control. If you do, transform Thousand Moons Smithy.
Legendary Artifact
Thousand Moons Smithy // Barracks of the Thousand (lci) 39Thousand Moons Smithy // Barracks of the Thousand (lci) 39

Artifact

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Creature

Qty: 36 Price: $247.92
Abdel Adrian, Gorion's Ward
When Abdel Adrian enters, exile any number of other nonland permanents you control until Abdel Adrian leaves the battlefield. Create a 1/1 white Soldier creature token for each permanent exiled this way.
Choose a Background (You can have a Background as a second commander.)
Legendary Creature - Human Warrior
Abdel Adrian, Gorion's Ward (clb) 375
Auton Soldier
You may have this creature enter as a copy of any creature on the battlefield, except it isn't legendary, is an artifact in addition to its other types, and has myriad. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Creature Artifact - Soldier Alien
Auton Soldier (who) 36
Aven Brigadier
Flying
Other Bird creatures get +1/+1.
Other Soldier creatures get +1/+1.
Creature - Soldier Bird
Aven Brigadier (ons) 7
Boromir, Warden of the Tower
Vigilance
Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell.
Sacrifice Boromir: Creatures you control gain indestructible until end of turn. The Ring tempts you.
Legendary Creature - Human Soldier
Boromir, Warden of the Tower (ltr) 4
Captain of the Watch
Vigilance (Attacking doesn't cause this creature to tap.)
Other Soldier creatures you control get +1/+1 and have vigilance.
When this creature enters, create three 1/1 white Soldier creature tokens.
Creature - Human Soldier
Captain of the Watch (ddo) 3
Catapult Master
Tap five untapped Soldiers you control: Exile target creature.
Creature - Human Soldier
Catapult Master (ddf) 18
Champion of the Parish
Whenever another Human you control enters, put a +1/+1 counter on this creature.
Creature - Human Soldier
Champion of the Parish (isd) 6
Cosmogrand Zenith
Whenever you cast your second spell each turn, choose one —
• Create two 1/1 white Human Soldier creature tokens.
• Put a +1/+1 counter on each creature you control.
Creature - Human Soldier
Cosmogrand Zenith (eoe) 9
Daru Warchief
Soldier spells you cast cost
less to cast.
Soldier creatures you control get +1/+2.
Creature - Human Soldier
Daru Warchief (scg) 6
Defiler of Faith
Vigilance
As an additional cost to cast white permanent spells, you may pay 2 life. Those spells cost
less to cast if you paid life this way. This effect reduces only the amount of white mana you pay.
Whenever you cast a white permanent spell, create a 1/1 white Soldier creature token.
Creature - Human Phyrexian
Defiler of Faith (dmu) 16
Esper Sentinel
Whenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays
, where X is this creature's power.
Creature Artifact - Human Soldier
Esper Sentinel (mh2) 12
Field Marshal
Other Soldier creatures get +1/+1 and have first strike. (They deal combat damage before creatures without first strike.)
Creature - Human Soldier
Field Marshal (csp) 5
Firemane Commando
Flying
Whenever you attack with two or more creatures, draw a card.
Whenever another player attacks with two or more creatures, they draw a card if none of those creatures attacked you.
Creature - Soldier Angel
Firemane Commando (moc) 73
Gustcloak Savior
Flying
Whenever a creature you control becomes blocked, you may untap that creature and remove it from combat.
Creature - Soldier Bird
Gustcloak Savior (ons) 36
Heidegger, Shinra Executive
At the beginning of combat on your turn, target creature you control gets +X/+0 until end of turn, where X is the number of Soldiers you control.
At the beginning of your end step, create a number of 1/1 white Soldier creature tokens equal to the number of opponents who control more creatures than you.
Legendary Creature - Human Soldier
Heidegger, Shinra Executive (fic) 21
Kangee's Lieutenant
Flying
Whenever this creature attacks, attacking creatures with flying get +1/+1 until end of turn.
Encore
(
, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Creature - Soldier Bird
Kangee's Lieutenant (cmr) 26
Keeper of the Accord
At the beginning of each opponent's end step, if that player controls more creatures than you, create a 1/1 white Soldier creature token.
At the beginning of each opponent's end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
Creature - Human Soldier
Keeper of the Accord (plst) CMR-27
Knight-Captain of Eos
When this creature enters, create two 1/1 white Soldier creature tokens.
, Sacrifice a Soldier: Prevent all combat damage that would be dealt this turn.
Creature - Human Knight
Knight-Captain of Eos (ala) 17
Lieutenant Kirtar
Flying
, Sacrifice Lieutenant Kirtar: Exile target attacking creature.
Legendary Creature - Soldier Bird
Lieutenant Kirtar (dmr) 12
Major Teroh
Flying
, Sacrifice Major Teroh: Exile all black creatures.
Legendary Creature - Soldier Bird
Major Teroh (tor) 8
Meneldor, Swift Savior
Flying
Whenever Meneldor deals combat damage to a player, exile up to one target creature you own, then return it to the battlefield under your control.
Legendary Creature - Soldier Bird
Meneldor, Swift Savior (ltr) 62
Mondrak, Glory Dominus
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
, Sacrifice two other artifacts and/or creatures: Put an indestructible counter on Mondrak. (
can be paid with either
or 2 life.)
Legendary Creature - Horror Phyrexian
Mondrak, Glory Dominus (one) 23
Myrel, Shield of Argive
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
Whenever Myrel attacks, create X 1/1 colorless Soldier artifact creature tokens, where X is the number of Soldiers you control.
Legendary Creature - Human Soldier
Myrel, Shield of Argive (bro) 18
Odric, Lunarch Marshal
At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.
Legendary Creature - Human Soldier
Odric, Lunarch Marshal (dmc) 103
Odric, Master Tactician
First strike (This creature deals combat damage before creatures without first strike.)
Whenever Odric and at least three other creatures attack, you choose which creatures block this combat and how those creatures block.
Legendary Creature - Human Soldier
Odric, Master Tactician (c20) 96
Palace Jailer
When this creature enters, you become the monarch.
When this creature enters, exile target creature an opponent controls until an opponent becomes the monarch.
Creature - Human Soldier
Palace Jailer (tsr) 298
Ranger of Eos
When this creature enters, you may search your library for up to two creature cards with mana value 1 or less, reveal them, put them into your hand, then shuffle.
Creature - Human Soldier Ranger
Ranger of Eos (mm3) 19
Recruitment Officer
: Look at the top four cards of your library. You may reveal a creature card with mana value 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Creature - Human Soldier
Recruitment Officer (j25) 239
Rescue Retriever
Flash
When this creature enters, put a +1/+1 counter on each other Soldier you control.
Prevent all damage that would be dealt to other attacking Soldiers you control.
Creature - Soldier Dog
Rescue Retriever (bro) 373
Sicarian Infiltrator
Flash
Squad
(As an additional cost to cast this spell, you may pay
any number of times. When this creature enters, create that many tokens that are copies of it.)
Benediction of the Omnissiah — When this creature enters, draw a card.
Creature Artifact - Human Soldier
Sicarian Infiltrator (40k) 25
Siege Veteran
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.
Whenever another nontoken Soldier you control dies, create a 1/1 colorless Soldier artifact creature token.
Creature - Human Soldier
Siege Veteran (bro) 25
Skystrike Officer
Flying
Whenever this creature attacks, create a 1/1 colorless Soldier artifact creature token.
Tap three untapped Soldiers you control: Draw a card.
Creature - Human Soldier
Skystrike Officer (bro) 62
Spark Double
You may have this creature enter as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary.
Creature - Illusion
Spark Double (war) 68
Steel-Plume Marshal
Flying
Whenever this creature attacks, other attacking creatures you control with flying get +2/+2 until end of turn.
Creature - Soldier Bird
Steel-Plume Marshal (jmp) 5
Ultramarines Honour Guard
Squad
(As an additional cost to cast this spell, you may pay
any number of times. When this creature enters, create that many tokens that are copies of it.)
Other creatures you control get +1/+1.
Creature - Warrior Astartes
Ultramarines Honour Guard (40k) 18
Valiant Veteran
Other Soldiers you control get +1/+1.
, Exile this card from your graveyard: Put a +1/+1 counter on each Soldier you control.
Creature - Soldier Kor
Valiant Veteran (dmu) 38

Creature

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Enchantment

Qty: 6 Price: $26.54
Legion Loyalty
Creatures you control have myriad. (Whenever a creature with myriad attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Enchantment
Legion Loyalty (clb) 371
Mobilization
Soldier creatures have vigilance.
: Create a 1/1 white Soldier creature token.
Enchantment
Mobilization (c14) 81
Rabble Rousing
Hideaway 5 (When this enchantment enters, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)
Whenever you attack with one or more creatures, create that many 1/1 green and white Citizen creature tokens. Then if you control ten or more creatures, you may play the exiled card without paying its mana cost.
Enchantment
Rabble Rousing (snc) 24
Reflections of Littjara
As this enchantment enters, choose a creature type.
Whenever you cast a spell of the chosen type, copy that spell. (A copy of a permanent spell becomes a token.)
Enchantment
Reflections of Littjara (khm) 400
Tocasia's Welcome
Whenever one or more creatures you control with mana value 3 or less enter, draw a card. This ability triggers only once each turn.
Enchantment
Tocasia's Welcome (plst) BRO-30
Virtue of Loyalty
At the beginning of your end step, put a +1/+1 counter on each creature you control. Untap those creatures.
Enchantment
Virtue of Loyalty // Ardenvale Fealty (pwoe) 38p

Enchantment

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Instant

Qty: 6 Price: $11.47
Dovin's Veto
This spell can't be countered.
Counter target noncreature spell.
Instant
Dovin's Veto (war) 193
Grand Crescendo
Create X 1/1 green and white Citizen creature tokens. Creatures you control gain indestructible until end of turn.
Instant
Grand Crescendo (ncc) 16
Protect the Negotiators
Kicker
(You may pay an additional
as you cast this spell.)
If this spell was kicked, create a 1/1 white Soldier creature token.
Counter target spell unless its controller pays
for each creature you control.
Instant
Protect the Negotiators (dmu) 62
Repel Intruders
Create two 1/1 white Kithkin Soldier creature tokens if
was spent to cast this spell. Counter up to one target creature spell if
was spent to cast this spell. (Do both if
was spent.)
Instant
Repel Intruders (shm) 147
Return to Dust
Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.
Instant
Return to Dust (cmr) 383
Unbreakable Formation
Creatures you control gain indestructible until end of turn.
Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.
Instant
Unbreakable Formation (brc) 78

Instant

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Land

Qty: 36 Price: $130.02
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (clb) 351
Demolition Field
: Add
.
,
, Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
Land
Demolition Field (fic) 385
Deserted Beach
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Deserted Beach (mid) 260
Eiganjo, Seat of the Empire
: Add
.
Channel —
, Discard this card: It deals 4 damage to target attacking or blocking creature. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Eiganjo, Seat of the Empire (neo) 268
Field of Ruin
: Add
.
,
, Sacrifice this land: Destroy target nonbasic land an opponent controls. Each player searches their library for a basic land card, puts it onto the battlefield, then shuffles.
Land
Field of Ruin (thb) 242
Fortified Beachhead
As this land enters, you may reveal a Soldier card from your hand. This land enters tapped unless you revealed a Soldier card this way or you control a Soldier.
: Add
or
.
,
: Soldiers you control get +1/+1 until end of turn.
Land
Fortified Beachhead (bro) 262
Glacial Floodplain
(
: Add
or
.)
This land enters tapped.
Snow Land - Plains Island
Glacial Floodplain (khm) 257
Glacial Fortress
This land enters tapped unless you control a Plains or an Island.
: Add
or
.
Land
Glacial Fortress (xln) 255
Hallowed Fountain
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Island
Hallowed Fountain (rtr) 241
Hengegate Pathway
: Add
.
Land
Hengegate Pathway // Mistgate Pathway (khm) 260Hengegate Pathway // Mistgate Pathway (khm) 260
Idyllic Beachfront
(
: Add
or
.)
This land enters tapped.
Land - Plains Island
Idyllic Beachfront (dmu) 249
Idyllic Grange
(
: Add
.)
This land enters tapped unless you control three or more other Plains.
When this land enters untapped, put a +1/+1 counter on target creature you control.
Land - Plains
Idyllic Grange (eld) 246
Irrigated Farmland
(
: Add
or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Island
Irrigated Farmland (akh) 245
Island
(
: Add
.)
Basic Land - Island
Island (one) 273
Kor Haven
: Add
.
,
: Prevent all combat damage that would be dealt by target attacking creature this turn.
Legendary Land
Kor Haven (p30a) 8
Myriad Landscape
This land enters tapped.
: Add
.
,
, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
Land
Myriad Landscape (c21) 304
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Path of Ancestry (cmr) 353
Plains
(
: Add
.)
Basic Land - Plains
Plains (bfz) 253
Plains
(
: Add
.)
Basic Land - Plains
Plains (bfz) 254
Plains
(
: Add
.)
Basic Land - Plains
Plains (one) 262
Plains
(
: Add
.)
Basic Land - Plains
Plains (one) 262
Plains
(
: Add
.)
Basic Land - Plains
Plains (one) 272
Plains
(
: Add
.)
Basic Land - Plains
Plains (one) 272
Prairie Stream
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Plains Island
Prairie Stream (40k) 290
Sea of Clouds
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Sea of Clouds (clb) 360
Seachrome Coast
This land enters tapped unless you control two or fewer other lands.
: Add
or
.
Land
Seachrome Coast (one) 374
Temple of the False God
: Add
. Activate only if you control five or more lands.
Land
Temple of the False God (c21) 326
The Mycosynth Gardens
: Add
.
,
: Add one mana of any color.
,
: This land becomes a copy of target nontoken artifact you control with mana value X.
Land - Sphere
The Mycosynth Gardens (one) 256

Land

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Planeswalker

Qty: 2 Price: $7.28
Archangel Elspeth
+1: Create a 1/1 white Soldier creature token with lifelink.
−2: Put two +1/+1 counters on target creature. It becomes an Angel in addition to its other types and gains flying.
−6: Return all nonland permanent cards with mana value 3 or less from your graveyard to the battlefield.
Legendary Planeswalker - Elspeth
Archangel Elspeth (mom) 6
Basri Ket
+1: Put a +1/+1 counter on up to one target creature. It gains indestructible until end of turn.
−2: Whenever one or more nontoken creatures attack this turn, create that many 1/1 white Soldier creature tokens that are tapped and attacking.
−6: You get an emblem with "At the beginning of combat on your turn, create a 1/1 white Soldier creature token, then put a +1/+1 counter on each creature you control."
Legendary Planeswalker - Basri
Basri Ket (m21) 286

Planeswalker

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Sorcery

Qty: 5 Price: $5.25
Decree of Justice
Create X 4/4 white Angel creature tokens with flying.
Cycling
(
, Discard this card: Draw a card.)
When you cycle this card, you may pay
. If you do, create X 1/1 white Soldier creature tokens.
Sorcery
Decree of Justice (c20) 85
Dusk
Destroy all creatures with power 3 or greater.
Sorcery
Dusk // Dawn (drc) 65
Finale of Glory
Create X 2/2 white Soldier creature tokens with vigilance. If X is 10 or more, also create X 4/4 white Angel creature tokens with flying and vigilance.
Sorcery
Finale of Glory (war) 12
Hour of Reckoning
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Destroy all nontoken creatures.
Sorcery
Hour of Reckoning (gk1) 104
Martial Coup
Create X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures.
Sorcery
Martial Coup (40k) 189

Sorcery

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Deck Info

Deck stats

79 pips - 50 cards
31 mana - 31 cards
11 pips - 10 cards
17 mana - 17 cards
0 pips - 0 cards
4 mana - 4 cards
0 pips - 0 cards
4 mana - 4 cards
0 pips - 0 cards
4 mana - 4 cards
0 pips - 0 cards
11 mana - 8 cards
Card NameQtyOdds
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