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Custom
Size: 230
No deck tags
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Artifact

Qty: 33 Price: $62.91
Cliffhaven Kitesail
When this Equipment enters, attach it to target creature you control.
Equipped creature has flying.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Cliffhaven Kitesail (j25) 748
Cobbled Wings
Equipped creature has flying.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Cobbled Wings (inr) 258
Component Pouch
, Remove a component counter from this artifact: Add two mana of different colors.
: Roll a d20.
1—9 | Put a component counter on this artifact.
10—20 | Put two component counters on this artifact.
Artifact
Component Pouch (afc) 59
Culling Dais
, Sacrifice a creature: Put a charge counter on this artifact.
, Sacrifice this artifact: Draw a card for each charge counter on this artifact.
Artifact
Culling Dais (2xm) 246
Demonspine Whip
: Equipped creature gets +X/+0 until end of turn.
Equip
Artifact - Equipment
Demonspine Whip (arb) 39
Fodder Tosser
, Discard a card: This artifact deals 2 damage to target player or planeswalker.
Artifact
Fodder Tosser (mh2) 226
Imi Statue
Players can't untap more than one artifact during their untap steps.
Artifact
Imi Statue (chk) 255
Infiltration Lens
Whenever equipped creature becomes blocked by a creature, you may draw two cards.
Equip
Artifact - Equipment
Infiltration Lens (j22) 777
Jack-in-the-Mox
: Roll a six-sided die. This ability has the indicated effect.
1 — Sacrifice this artifact and you lose 5 life.
2 — Add
.
3 — Add
.
4 — Add
.
5 — Add
.
6 — Add
.
Artifact
Jack-in-the-Mox (und) 78
Jinxed Idol
At the beginning of your upkeep, this artifact deals 2 damage to you.
Sacrifice a creature: Target opponent gains control of this artifact.
Artifact
Jinxed Idol (m11) 208
Jinxed Ring
Whenever a nontoken permanent is put into your graveyard from the battlefield, this artifact deals 1 damage to you.
Sacrifice a creature: Target opponent gains control of this artifact. (This effect lasts indefinitely.)
Artifact
Jinxed Ring (plst) STH-137
Juntu Stakes
Creatures with power 1 or less don't untap during their controllers' untap steps.
Artifact
Juntu Stakes (plst) INV-304
Krark's Other Thumb
If you would roll a die, instead roll two of those dice and ignore one of those results.
Legendary Artifact
Krark's Other Thumb (und) 79
Lobe Lobber
Equipped creature has "
: This creature deals 1 damage to target player or planeswalker. Roll a six-sided die. On a 5 or higher, untap it."
Equip
Artifact - Equipment
Lobe Lobber (ust) 153
Luck Bobblehead
: Add one mana of any color.
,
: Roll X six-sided dice, where X is the number of Bobbleheads you control. Create a tapped Treasure token for each even result. If you rolled 6 exactly seven times, you win the game.
Artifact - Bobblehead
Luck Bobblehead (pip) 135
Mad Science Fair Project
: Roll a six-sided die. On a 3 or lower, target player adds
. Otherwise, that player adds one mana of any color they choose.
Artifact
Mad Science Fair Project (ust) 154
Manalith
: Add one mana of any color.
Artifact
Manalith (m19) 239
Neurok Hoversail
Equipped creature has flying.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Neurok Hoversail (mrd) 218
Paradise Mantle
Equipped creature has "
: Add one mana of any color."
Equip
Artifact - Equipment
Paradise Mantle (5dn) 142
Phyrexian Lens
, Pay 1 life: Add one mana of any color.
Artifact
Phyrexian Lens (inv) 307
Sculpting Steel
You may have this artifact enter as a copy of any artifact on the battlefield.
Artifact
Sculpting Steel (moc) 374
Short Sword
Equipped creature gets +1/+1.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Short Sword (plst) DOM-229
Springleaf Drum
, Tap an untapped creature you control: Add one mana of any color.
Artifact
Springleaf Drum (ecl) 260
Strength-Testing Hammer
Whenever equipped creature attacks, roll a six-sided die. That creature gets +X/+0 until end of turn, where X is the result. Then if it has the greatest power or is tied for greatest power among creatures on the battlefield, draw a card.
Equip
Artifact - Equipment
Strength-Testing Hammer (unf) 193
The Stone Brain
,
, Exile The Stone Brain: Choose a card name. Search target opponent's graveyard, hand, and library for up to four cards with that name and exile them. That player shuffles, then draws a card for each card exiled from their hand this way. Activate only as a sorcery.
Legendary Artifact
The Stone Brain (bro) 247
Thunderstaff
As long as this artifact is untapped, if a creature would deal combat damage to you, prevent 1 of that damage.
,
: Attacking creatures get +1/+0 until end of turn.
Artifact
Thunderstaff (cma) 237
Treasure Chest
, Sacrifice this artifact: Roll a d20.
1 | Trapped! — You lose 3 life.
2—9 | Create five Treasure tokens.
10—19 | You gain 3 life and draw three cards.
20 | Search your library for a card. If it's an artifact card, you may put it onto the battlefield. Otherwise, put that card into your hand. Then shuffle.
Artifact
Treasure Chest (afr) 252
Vanquisher's Axe
Equipped creature gets +2/+0.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Vanquisher's Axe (dmu) 240
Vexing Puzzlebox
Whenever you roll one or more dice, put a number of charge counters on this artifact equal to the result.
: Add one mana of any color. Roll a d20.
, Remove 100 charge counters from this artifact: Search your library for an artifact card, put that card onto the battlefield, then shuffle.
Artifact
Vexing Puzzlebox (clb) 343
Viridian Longbow
Equipped creature has "
: This creature deals 1 damage to any target."
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Viridian Longbow (afc) 221
Vulshok Gauntlets
Equipped creature gets +4/+2 and doesn't untap during its controller's untap step.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Vulshok Gauntlets (2xm) 305
Vulshok Morningstar
Equipped creature gets +2/+2.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Vulshok Morningstar (ddi) 66
War Horn
Attacking creatures you control get +1/+0.
Artifact
War Horn (ori) 243

Artifact

(CTRL to add secondary)

Creature

Qty: 14 Price: $8.02
"Lifetime" Pass Holder
This creature enters tapped.
When this creature dies, open an Attraction.
Whenever you roll to visit your Attractions, if you roll a 6, you may return this card from your graveyard to the battlefield.
Creature - Zombie Guest
"Lifetime" Pass Holder (unf) 79
Clam-I-Am
If you roll a 3 on a six-sided die, you may reroll that die.
Creature - Clamfolk
Clam-I-Am (ugl) 19
Deadbeat Attendant
When this creature enters, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
Creature - Vampire Employee
Deadbeat Attendant (unf) 69
Discourtesy Clerk
When this creature enters, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
At the beginning of your end step, if you control three or more Attractions, you draw a card and you lose 1 life.
Creature - Vampire Employee
Discourtesy Clerk (unf) 70
Draconian Gate-Bot
When this creature enters, choose one —
• Open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
• Destroy target Attraction. (It's put into its owner's junkyard.)
Creature Artifact - Robot
Draconian Gate-Bot (unf) 188
Goblin Blastronauts
When this creature enters, open an Attraction.
Whenever you roll a 6, you may copy the spell, ability, or Attraction visit that caused you to roll that die. You may choose new targets for the copy.
Creature - Goblin Employee
Goblin Blastronauts (unf) 109
Goblin Bookie
,
: Reflip any coin or reroll any die. (Activate only any time it makes sense.)
Creature - Goblin
Goblin Bookie (ugl) 43
Monitor Monitor
When this creature enters, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
Once each turn, you may pay
to reroll one or more dice you rolled.
Creature - Human Employee
Monitor Monitor (unf) 52
Petting Zookeeper
Reach
When this creature enters, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
Creature - Elf Employee
Petting Zookeeper (unf) 150
Quick Fixer
Menace
Whenever this creature deals combat damage to a player, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
Creature - Azra Employee
Quick Fixer (unf) 85
Rad Rascal
When this creature enters, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
Creature - Devil Employee
Rad Rascal (unf) 121
Seasoned Buttoneer
When this creature enters, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
Creature - Vedalken Employee
Seasoned Buttoneer (unf) 58
Soul Swindler
As long as you've visited an Attraction this turn, this creature has indestructible. (Damage and effects that say "destroy" don't destroy it.)
When this creature enters, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
Creature - Demon Employee
Soul Swindler (unf) 93
Wall of Fortune
Defender
You may tap an untapped Wall you control to have any player reroll a die that player rolled.
Creature Artifact - Wall
Wall of Fortune (und) 30

Creature

(CTRL to add secondary)

Enchantment

Qty: 34 Price: $37.08
As Luck Would Have It
Hexproof
Whenever you roll a die, put a number of luck counters on this enchantment equal to the result. Then if there are 100 or more luck counters on this enchantment, you win the game. (Count both rolls if you reroll a die.)
Enchantment
As Luck Would Have It (ulst) 33
Barbarian Class
(Gain the next level as a sorcery to add its ability.)
If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll.
: Level 2
Whenever you roll one or more dice, target creature you control gets +2/+0 and gains menace until end of turn.
: Level 3
Creatures you control have haste.
Enchantment - Class
Barbarian Class (afr) 131
Battle Strain
Whenever a creature blocks, this enchantment deals 1 damage to that creature's controller.
Enchantment
Battle Strain (ody) 177
Cabal Shrine
Whenever a player casts a spell, that player discards X cards, where X is the number of cards in all graveyards with the same name as that spell.
Enchantment
Cabal Shrine (ody) 121
Cephalid Shrine
Whenever a player casts a spell, counter that spell unless that player pays
, where X is the number of cards in all graveyards with the same name as the spell.
Enchantment
Cephalid Shrine (ody) 75
Deathreap Ritual
Morbid — At the beginning of each end step, if a creature died this turn, you may draw a card.
Enchantment
Deathreap Ritual (dsc) 86
Demonic Appetite
Enchant creature you control
Enchanted creature gets +3/+3.
At the beginning of your upkeep, sacrifice a creature.
Enchantment - Aura
Demonic Appetite (roe) 106
Dwarven Shrine
Whenever a player casts a spell, this enchantment deals X damage to that player, where X is twice the number of cards in all graveyards with the same name as that spell.
Enchantment
Dwarven Shrine (ody) 187
Fires of Yavimaya
Creatures you control have haste.
Sacrifice this enchantment: Target creature gets +2/+2 until end of turn.
Enchantment
Fires of Yavimaya (scd) 228
Furor of the Bitten
Enchant creature
Enchanted creature gets +2/+2 and attacks each combat if able.
Enchantment - Aura
Furor of the Bitten (m21) 145
Gaea's Anthem
Creatures you control get +1/+1.
Enchantment
Gaea's Anthem (tsr) 204
Goblin Oriflamme
Attacking creatures you control get +1/+0.
Enchantment
Goblin Oriflamme (fdn) 539
Goblin War Drums
Creatures you control have menace. (They can't be blocked except by two or more creatures.)
Enchantment
Goblin War Drums (a25) 133
Gruul War Chant
Attacking creatures you control get +1/+0 and have menace.
Enchantment
Gruul War Chant (plst) DGM-75
Hardened-Scale Armor
Enchant creature
Enchanted creature gets +3/+3.
Enchantment - Aura
Hardened-Scale Armor (gs1) 32
Hesitation
When a player casts a spell, sacrifice this enchantment and counter that spell.
Enchantment
Hesitation (sth) 33
Homicidal Seclusion
As long as you control exactly one creature, that creature gets +3/+1 and has lifelink.
Enchantment
Homicidal Seclusion (avr) 108
Lunar Force
When an opponent casts a spell, sacrifice this enchantment and counter that spell.
Enchantment
Lunar Force (emn) 68
Magefire Wings
Enchant creature
Enchanted creature gets +2/+0 and has flying.
Enchantment - Aura
Magefire Wings (arb) 88
Mana Breach
Whenever a player casts a spell, that player returns a land they control to its owner's hand.
Enchantment
Mana Breach (plst) EXO-38
Mechanized Production
Enchant artifact you control
At the beginning of your upkeep, create a token that's a copy of enchanted artifact. Then if you control eight or more artifacts with the same name as one another, you win the game.
Enchantment - Aura
Mechanized Production (pip) 178
Military Intelligence
Whenever you attack with two or more creatures, draw a card.
Enchantment
Military Intelligence (j22) 322
Overwhelming Instinct
Whenever you attack with three or more creatures, draw a card.
Enchantment
Overwhelming Instinct (scd) 202
Pernicious Deed
, Sacrifice this enchantment: Destroy each artifact, creature, and enchantment with mana value X or less.
Enchantment
Pernicious Deed (plst) A25-212
Primal Empathy
At the beginning of your upkeep, draw a card if you control a creature with the greatest power among creatures on the battlefield. Otherwise, put a +1/+1 counter on a creature you control.
Enchantment
Primal Empathy (ncc) 348
Primal Empathy
At the beginning of your upkeep, draw a card if you control a creature with the greatest power among creatures on the battlefield. Otherwise, put a +1/+1 counter on a creature you control.
Enchantment
Primal Empathy (ncc) 348
Priority Boarding
Whenever you roll a die, you may reveal the top card of your library. Do this only once each turn. Whenever you reveal a card with mana value less than the result this way, you may exile it. If you do, you may play it this turn.
Enchantment
Priority Boarding (unf) 119
Rancor
Enchant creature
Enchanted creature gets +2/+0 and has trample.
When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
Enchantment - Aura
Rancor (pip) 205
Reckless Assault
, Pay 2 life: This enchantment deals 1 damage to any target.
Enchantment
Reckless Assault (inv) 263
Squeeze
Sorcery spells cost
more to cast.
Enchantment
Squeeze (mmq) 105
Squirrel-Powered Scheme
Increase the result of each die you roll by 2.
Enchantment
Squirrel-Powered Scheme (ust) 70
Symbiotic Deployment
Skip your draw step.
, Tap two untapped creatures you control: Draw a card.
Enchantment
Symbiotic Deployment (apc) 88
Unspeakable Symbol
Pay 3 life: Put a +1/+1 counter on target creature.
Enchantment
Unspeakable Symbol (plst) SCG-79
Vile Consumption
All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay 1 life."
Enchantment
Vile Consumption (inv) 285

Enchantment

(CTRL to add secondary)

Instant

Qty: 104 Price: $72.50
Aggressive Urge
Target creature gets +1/+1 until end of turn.
Draw a card.
Instant
Aggressive Urge (plst) RIX-122
Agony Warp
Target creature gets -3/-0 until end of turn.
Target creature gets -0/-3 until end of turn.
Instant
Agony Warp (2x2) 168
Applied Biomancy
Choose one or both —
• Target creature gets +1/+1 until end of turn.
• Return target creature to its owner's hand.
Instant
Applied Biomancy (rna) 153
Applied Biomancy
Choose one or both —
• Target creature gets +1/+1 until end of turn.
• Return target creature to its owner's hand.
Instant
Applied Biomancy (rna) 153
Arcane Infusion
Look at the top four cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Arcane Infusion (mid) 210
Artificial Evolution
Change the text of target spell or permanent by replacing all instances of one creature type with another. The new creature type can't be Wall. (This effect lasts indefinitely.)
Instant
Artificial Evolution (ons) 67
Auroral Procession
Return target card from your graveyard to your hand.
Instant
Auroral Procession (tdm) 169
Banners Raised
Creatures you control get +1/+0 until end of turn.
Instant
Banners Raised (avr) 127
Bile Blight
Target creature and all other creatures with the same name as that creature get -3/-3 until end of turn.
Instant
Bile Blight (40k) 195
Blossoming Defense
Target creature you control gets +2/+2 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Instant
Blossoming Defense (ecl) 167
Boing!
Return target creature to its owner's hand, then roll a six-sided die. If the result is 3 or less, scry a number of cards equal to the result.
Instant
Boing! (unf) 40
Burst of Strength
Put a +1/+1 counter on target creature and untap it.
Instant
Burst of Strength (gtc) 115
Colossal Might
Target creature gets +4/+2 and gains trample until end of turn.
Instant
Colossal Might (cmd) 190
Consume Strength
Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn.
Instant
Consume Strength (ddm) 74
Contact Other Plane
Roll a d20.
1—9 | Draw two cards.
10—19 | Scry 2, then draw two cards.
20 | Scry 3, then draw three cards.
Instant
Contact Other Plane (clb) 62
Coordinated Assault
Up to two target creatures each get +1/+0 and gain first strike until end of turn. (They deal combat damage before creatures without first strike.)
Instant
Coordinated Assault (j25) 532
Countersquall
Counter target noncreature spell. Its controller loses 2 life.
Instant
Countersquall (plst) DDH-59
Cower in Fear
Creatures your opponents control get -1/-1 until end of turn.
Instant
Cower in Fear (plst) MM3-62
Decisive Denial
Choose one —
• Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
• Counter target noncreature spell unless its controller pays
.
Instant
Decisive Denial (soc) 304
Decisive Denial
Choose one —
• Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
• Counter target noncreature spell unless its controller pays
.
Instant
Decisive Denial (soc) 304
Destructive Revelry
Destroy target artifact or enchantment. Destructive Revelry deals 2 damage to that permanent's controller.
Instant
Destructive Revelry (ths) 192
Dimir Charm
Choose one —
• Counter target sorcery spell.
• Destroy target creature with power 2 or less.
• Look at the top three cards of target player's library. Put one back and the rest into that player's graveyard.
Instant
Dimir Charm (gtc) 154
Disfigure
Target creature gets -2/-2 until end of turn.
Instant
Disfigure (j25) 424
Drown in the Loch
Choose one —
• Counter target spell with mana value less than or equal to the number of cards in its controller's graveyard.
• Destroy target creature with mana value less than or equal to the number of cards in its controller's graveyard.
Instant
Drown in the Loch (clb) 842
Dual Shot
Dual Shot deals 1 damage to each of up to two target creatures.
Instant
Dual Shot (plst) SOI-153
Echoing Courage
Target creature and all other creatures with the same name as that creature get +2/+2 until end of turn.
Instant
Echoing Courage (plst) CNS-161
Eelectrocute
Eelectrocute deals 2 damage to any target.
You may cast this card from your graveyard as long as you've rolled a 6 this turn. If you cast it this way and it would be put into your graveyard, exile it instead.
Instant
Eelectrocute (unf) 106
Electrolyze
Electrolyze deals 2 damage divided as you choose among one or two targets.
Draw a card.
Instant
Electrolyze (ima) 198
Embrace the Paradox
Draw three cards. You may put a land card from your hand onto the battlefield tapped.
Instant
Embrace the Paradox (sos) 186
Fire Covenant
As an additional cost to cast this spell, pay X life.
Fire Covenant deals X damage divided as you choose among any number of target creatures.
Instant
Fire Covenant (ecc) 54
Fleeting Distraction
Target creature gets -1/-0 until end of turn.
Draw a card.
Instant
Fleeting Distraction (fdn) 155
Foul-Tongue Shriek
Target opponent loses 1 life for each attacking creature you control. You gain that much life.
Instant
Foul-Tongue Shriek (dtk) 103
Giant Growth
Target creature gets +3/+3 until end of turn.
Instant
Giant Growth (m11) 178
Goblin Tutor
Roll a six-sided die. If you roll a 1, Goblin Tutor has no effect. Otherwise, search your library for the indicated card, reveal it, put it into your hand, then shuffle.
2 — A card named Goblin Tutor
3 — An enchantment
4 — An artifact
5 — A creature
6 — An instant or sorcery
Instant
Goblin Tutor (und) 53
Golgari Charm
Choose one —
• All creatures get -1/-1 until end of turn.
• Destroy target enchantment.
• Regenerate each creature you control.
Instant
Golgari Charm (plst) GK1-62
Growth Spiral
Draw a card. You may put a land card from your hand onto the battlefield.
Instant
Growth Spiral (dsc) 88
Growth Spiral
Draw a card. You may put a land card from your hand onto the battlefield.
Instant
Growth Spiral (dsc) 88
Growth Spurt
Roll a six-sided die. Target creature gets +X/+X until end of turn, where X is the result.
Instant
Growth Spurt (und) 64
Gruul Charm
Choose one —
• Creatures without flying can't block this turn.
• Gain control of all permanents you own.
• Gruul Charm deals 3 damage to each creature with flying.
Instant
Gruul Charm (gtc) 169
Hell Swarm
All creatures get -1/-0 until end of turn.
Instant
Hell Swarm (leg) 103
Infuriate
Target creature gets +3/+2 until end of turn.
Instant
Infuriate (thb) 141
Intervene
Counter target spell that targets a creature.
Instant
Intervene (ulg) 33
Ionize
Counter target spell. Ionize deals 2 damage to that spell's controller.
Instant
Ionize (grn) 179
Izzet Charm
Choose one —
• Counter target noncreature spell unless its controller pays
.
• Izzet Charm deals 2 damage to target creature.
• Draw two cards, then discard two cards.
Instant
Izzet Charm (rvr) 190
Keep Watch
Draw a card for each attacking creature.
Instant
Keep Watch (woc) 98
Kill! Maim! Burn!
Choose one or more —
• Destroy target artifact.
• Destroy target creature.
• Kill! Maim! Burn! deals 3 damage to target player.
Instant
Kill! Maim! Burn! (40k) 128
Kolaghan's Command
Choose two —
• Return target creature card from your graveyard to your hand.
• Target player discards a card.
• Destroy target artifact.
• Kolaghan's Command deals 2 damage to any target.
Instant
Kolaghan's Command (m3c) 268
Leeching Bite
Target creature gets +1/+1 until end of turn. Another target creature gets -1/-1 until end of turn.
Instant
Leeching Bite (nph) 113
Magnify
All creatures get +1/+1 until end of turn.
Instant
Magnify (uds) 111
Malicious Advice
Tap X target artifacts, creatures, and/or lands. You lose X life.
Instant
Malicious Advice (pls) 114
Marsh Gas
All creatures get -2/-0 until end of turn.
Instant
Marsh Gas (4ed) 146
Might of the Masses
Target creature gets +1/+1 until end of turn for each creature you control.
Instant
Might of the Masses (j25) 689
Mindswipe
Counter target spell unless its controller pays
. Mindswipe deals X damage to that spell's controller.
Instant
Mindswipe (ktk) 189
Mise
Choose a nonland card name, then reveal the top card of your library. If that card has the chosen name, you draw three cards.
Instant
Mise (unh) 38
More or Less
Add or subtract 1 or one from a number or number word on target spell or permanent until end of turn.
Instant
More or Less (ust) 40
Outnumber
Outnumber deals damage to target creature equal to the number of creatures you control.
Instant
Outnumber (j22) 578
Pair o' Dice Lost
Roll two six-sided dice. Return any number of cards with total mana value X or less from your graveyard to your hand, where X is the total of those results. Exile Pair o' Dice Lost.
Instant
Pair o' Dice Lost (unf) 149
Planar Genesis
Look at the top four cards of your library. You may put a land card from among them onto the battlefield tapped. If you don't, put a card from among them into your hand. Put the rest on the bottom of your library in a random order.
Instant
Planar Genesis (mh3) 198
Planar Genesis
Look at the top four cards of your library. You may put a land card from among them onto the battlefield tapped. If you don't, put a card from among them into your hand. Put the rest on the bottom of your library in a random order.
Instant
Planar Genesis (mh3) 198
Predator's Strike
Target creature gets +3/+3 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Instant
Predator's Strike (j25) 699
Prismari Charm
Choose one —
• Surveil 2, then draw a card.
• Prismari Charm deals 1 damage to each of one or two targets.
• Return target nonland permanent to its owner's hand.
Instant
Prismari Charm (sos) 211
Proctor's Gaze
Return up to one target nonland permanent to its owner's hand. Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Instant
Proctor's Gaze (sos) 213
Psychic Strike
Counter target spell. Its controller mills two cards.
Instant
Psychic Strike (gtc) 189
Quandrix Charm
Choose one —
• Counter target spell unless its controller pays
.
• Destroy target enchantment.
• Target creature has base power and toughness 5/5 until end of turn.
Instant
Quandrix Charm (sos) 217
Quandrix Charm
Choose one —
• Counter target spell unless its controller pays
.
• Destroy target enchantment.
• Target creature has base power and toughness 5/5 until end of turn.
Instant
Quandrix Charm (sos) 217
Quandrix Command
Choose two —
• Return target creature or planeswalker to its owner's hand.
• Counter target artifact or enchantment spell.
• Put two +1/+1 counters on target creature.
• Target player shuffles up to three target cards from their graveyard into their library.
Instant
Quandrix Command (soc) 325
Quandrix Command
Choose two —
• Return target creature or planeswalker to its owner's hand.
• Counter target artifact or enchantment spell.
• Put two +1/+1 counters on target creature.
• Target player shuffles up to three target cards from their graveyard into their library.
Instant
Quandrix Command (soc) 325
Quick Study
Draw two cards.
Instant
Quick Study (sos) 65
Rack and Ruin
Destroy two target artifacts.
Instant
Rack and Ruin (ulg) 89
Rakdos Charm
Choose one —
• Exile target player's graveyard.
• Destroy target artifact.
• Each creature deals 1 damage to its controller.
Instant
Rakdos Charm (eoc) 125
Read the Runes
Draw X cards. For each card drawn this way, discard a card unless you sacrifice a permanent.
Instant
Read the Runes (ons) 104
Reclaim
Put target card from your graveyard on top of your library.
Instant
Reclaim (plst) ORI-195
Recoil
Return target permanent to its owner's hand. Then that player discards a card.
Instant
Recoil (dmr) 197
Repulsive Mutation
Put X +1/+1 counters on target creature you control. Then counter up to one target spell unless its controller pays mana equal to the greatest power among creatures you control.
Instant
Repulsive Mutation (mkm) 227
Repulsive Mutation
Put X +1/+1 counters on target creature you control. Then counter up to one target spell unless its controller pays mana equal to the greatest power among creatures you control.
Instant
Repulsive Mutation (mkm) 227
Rowdy Research
This spell costs
less to cast for each creature that attacked this turn.
Draw three cards.
Instant
Rowdy Research (blc) 173
Rush of Adrenaline
Target creature gets +2/+1 and gains trample until end of turn.
Instant
Rush of Adrenaline (j22) 592
Scare Tactics
Creatures you control get +1/+0 until end of turn.
Instant
Scare Tactics (exo) 73
Schismotivate
Target creature gets +4/+0 until end of turn. Another target creature gets -4/-0 until end of turn.
Instant
Schismotivate (gpt) 129
Scooch
Add or subtract 1 from target creature's power, target player's life total, or target die roll's result.
Draw a card.
Instant
Scooch (unf) 91
Serene Sunset
Prevent all combat damage X target creatures would deal this turn.
Instant
Serene Sunset (plst) JUD-131
Showstopper
Until end of turn, creatures you control gain "When this creature dies, it deals 2 damage to target creature an opponent controls."
Instant
Showstopper (dgm) 102
Sick and Tired
Two target creatures each get -1/-1 until end of turn.
Instant
Sick and Tired (ulg) 66
Simic Charm
Choose one —
• Target creature gets +3/+3 until end of turn.
• Permanents you control gain hexproof until end of turn.
• Return target creature to its owner's hand.
Instant
Simic Charm (cmr) 451
Simic Charm
Choose one —
• Target creature gets +3/+3 until end of turn.
• Permanents you control gain hexproof until end of turn.
• Return target creature to its owner's hand.
Instant
Simic Charm (cmr) 451
Simoon
Simoon deals 1 damage to each creature target opponent controls.
Instant
Simoon (inv) 272
Six-Sided Die
Choose target creature. Roll a six-sided die.
1 — It has base toughness 1 until end of turn.
2 — Put two -1/-1 counters on it.
3 — Six-Sided Die deals 3 damage to it and you gain 3 life.
4 — It gets -4/-4 until end of turn.
5 — Destroy it.
6 — Exile it.
Instant
Six-Sided Die (unf) 92
Skeletal Scrying
As an additional cost to cast this spell, exile X cards from your graveyard.
You draw X cards and you lose X life.
Instant
Skeletal Scrying (plst) C14-162
Spoils of the Vault
Choose a card name. Reveal cards from the top of your library until you reveal a card with that name, then put that card into your hand. Exile all other cards revealed this way, and you lose 1 life for each of the exiled cards.
Instant
Spoils of the Vault (uma) 116
Spontaneous Combustion
As an additional cost to cast this spell, sacrifice a creature.
Spontaneous Combustion deals 3 damage to each creature.
Instant
Spontaneous Combustion (cns) 194
Steal Strength
Target creature gets +1/+1 until end of turn. Another target creature gets -1/-1 until end of turn.
Instant
Steal Strength (plst) PCY-79
Strength in Numbers
Until end of turn, target creature gains trample and gets +X/+X, where X is the number of attacking creatures.
Instant
Strength in Numbers (tsr) 233
Swerve
Change the target of target spell with a single target.
Instant
Swerve (ala) 200
Symbiosis
Two target creatures each get +2/+2 until end of turn.
Instant
Symbiosis (plst) USG-275
Thirst for Discovery
Draw three cards. Then discard two cards unless you discard a basic land card.
Instant
Thirst for Discovery (vow) 85
Traumatic Critique
Traumatic Critique deals X damage to any target. Draw two cards, then discard a card.
Instant
Traumatic Critique (sos) 239
Turn the Tide
Creatures your opponents control get -2/-0 until end of turn.
Instant
Turn the Tide (cns) 110
Unlicensed Disintegration
Destroy target creature. If you control an artifact, Unlicensed Disintegration deals 3 damage to that creature's controller.
Instant
Unlicensed Disintegration (scd) 255
Unsummon
Return target creature to its owner's hand.
Instant
Unsummon (fdn) 599
Vibrant Outburst
Vibrant Outburst deals 3 damage to any target. Tap up to one target creature.
Instant
Vibrant Outburst (sos) 240
Warped Physique
Target creature gets +X/-X until end of turn, where X is the number of cards in your hand.
Instant
Warped Physique (dgm) 117
Winterflame
Choose one or both —
• Tap target creature.
• Winterflame deals 2 damage to target creature.
Instant
Winterflame (ktk) 213
Witherbloom Charm
Choose one —
• You may sacrifice a permanent. If you do, draw two cards.
• You gain 5 life.
• Destroy target nonland permanent with mana value 2 or less.
Instant
Witherbloom Charm (sos) 244
Wyll's Reversal
Choose target spell or ability with one or more targets. Roll a d20 and add the greatest power among creatures you control.
1—14 | You may choose new targets for that spell or ability.
15+ | You may choose new targets for that spell or ability. Then copy it. You may choose new targets for the copy.
Instant
Wyll's Reversal (clb) 209

Instant

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Sorcery

Qty: 45 Price: $30.11
Ancient Vendetta
Choose a card name. Search target opponent's graveyard, hand, and library for up to four cards with that name and exile them. Then that player shuffles.
Sorcery
Ancient Vendetta (dft) 75
Blightning
Blightning deals 3 damage to target player or planeswalker. That player or that planeswalker's controller discards two cards.
Sorcery
Blightning (plst) A25-198
Borrowing 100,000 Arrows
Draw a card for each tapped creature target opponent controls.
Sorcery
Borrowing 100,000 Arrows (plst) A25-45
Burst of Speed
Creatures you control gain haste until end of turn. (They can attack and
even if they just came under your control.)
Sorcery
Burst of Speed (m10) 129
By Force
Destroy X target artifacts.
Sorcery
By Force (plst) AKH-123
Chart a Course
Draw two cards. Then discard a card unless you attacked this turn.
Sorcery
Chart a Course (fdn) 586
Chorus of Woe
Creatures you control get +1/+0 until end of turn.
Sorcery
Chorus of Woe (s99) 68
Circuits Act
Roll three six-sided dice. For each different result, create a 1/1 white Clown Robot artifact creature token.
Sorcery
Circuits Act (unf) 103
Collected Conjuring
Exile the top six cards of your library. You may cast up to two sorcery spells with mana value 3 or less from among them without paying their mana costs. Put the exiled cards not cast this way on the bottom of your library in a random order.
Sorcery
Collected Conjuring (mh1) 196
Coming Attraction
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
Sorcery
Coming Attraction (unf) 135
Cone of Cold
Roll a d20.
1—9 | Tap all creatures your opponents control.
10—19 | Tap all creatures your opponents control. Those creatures don't untap during their controllers' next untap steps.
20 | Tap all creatures your opponents control. Those creatures don't untap during their controllers' next untap steps. Until your next turn, creatures your opponents control enter tapped.
Sorcery
Cone of Cold (clb) 61
Culling Ritual
Destroy each nonland permanent with mana value 2 or less. Add
or
for each permanent destroyed this way.
Sorcery
Culling Ritual (soc) 302
Death Frenzy
All creatures get -2/-2 until end of turn. Whenever a creature dies this turn, you gain 1 life.
Sorcery
Death Frenzy (ktk) 172
Decimate
Destroy target artifact, target creature, target enchantment, and target land. (You can't cast this spell unless you have legal choices for all its targets.)
Sorcery
Decimate (fic) 323
Domri's Ambush
Put a +1/+1 counter on target creature you control. Then that creature deals damage equal to its power to target creature or planeswalker you don't control.
Sorcery
Domri's Ambush (war) 192
Dwell on the Past
Target player shuffles up to four target cards from their graveyard into their library.
Sorcery
Dwell on the Past (tor) 124
Expressive Iteration
Look at the top three cards of your library. Put one of them into your hand, put one of them on the bottom of your library, and exile one of them. You may play the exiled card this turn.
Sorcery
Expressive Iteration (msc) 183
Extract Brain
Target opponent chooses X cards from their hand. Look at those cards. You may cast a spell from among them without paying its mana cost.
Sorcery
Extract Brain (otc) 225
Fade Away
For each creature, its controller sacrifices a permanent of their choice unless they pay
.
Sorcery
Fade Away (exo) 34
Forked Bolt
Forked Bolt deals 2 damage divided as you choose among one or two targets.
Sorcery
Forked Bolt (ddp) 60
Glimpse the Unthinkable
Target player mills ten cards.
Sorcery
Glimpse the Unthinkable (2x2) 218
Growth Curve
Put a +1/+1 counter on target creature you control, then double the number of +1/+1 counters on that creature.
Sorcery
Growth Curve (sos) 193
Growth Curve
Put a +1/+1 counter on target creature you control, then double the number of +1/+1 counters on that creature.
Sorcery
Growth Curve (sos) 193
Hull Breach
Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Destroy target artifact and target enchantment.
Sorcery
Hull Breach (msc) 185
Immoral Bargain
As an additional cost to cast this spell, sacrifice X creatures.
Destroy X target nonland permanents.
Sorcery
Immoral Bargain (soc) 47
Killing Wave
For each creature, its controller sacrifices it unless they pay X life.
Sorcery
Killing Wave (inr) 121
Last One Standing
Choose a creature at random, then destroy the rest.
Sorcery
Last One Standing (bbd) 76
Maelstrom Pulse
Destroy target nonland permanent and all other permanents with the same name as that permanent.
Sorcery
Maelstrom Pulse (inr) 244
Mind Funeral
Target opponent reveals cards from the top of their library until four land cards are revealed. That player puts all cards revealed this way into their graveyard.
Sorcery
Mind Funeral (plst) MMA-181
Overwhelming Encounter
Creatures you control gain vigilance and trample until end of turn. Roll a d20.
1—9 | Creatures you control get +2/+2 until end of turn.
10—19 | Put two +1/+1 counters on each creature you control.
20 | Put four +1/+1 counters on each creature you control.
Sorcery
Overwhelming Encounter (clb) 245
Paranoid Delusions
Target player mills three cards.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Sorcery
Paranoid Delusions (gtc) 186
Phyrexian Purge
This spell costs 3 life more to cast for each target.
Destroy any number of target creatures.
Sorcery
Phyrexian Purge (mir) 273
Psychic Drain
Target player mills X cards and you gain X life.
Sorcery
Psychic Drain (rav) 220
Rakdos's Return
Rakdos's Return deals X damage to target opponent or planeswalker. That player or that planeswalker's controller discards X cards.
Sorcery
Rakdos's Return (rtr) 188
Reap the Past
Return X cards at random from your graveyard to your hand. Exile Reap the Past.
Sorcery
Reap the Past (mh1) 211
Savage Smash
Target creature you control gets +2/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.)
Sorcery
Savage Smash (rna) 203
Savage Twister
Savage Twister deals X damage to each creature.
Sorcery
Savage Twister (plst) C18-190
Serene Remembrance
Shuffle Serene Remembrance and up to three target cards from a single graveyard into their owners' libraries.
Sorcery
Serene Remembrance (gtc) 132
Slight Malfunction
Choose one —
• Destroy target artifact.
• Roll a six-sided die. When you do, Slight Malfunction deals 1 damage to each of up to X target creatures, where X is the result.
Sorcery
Slight Malfunction (unf) 123
Step Right Up
Open two Attractions. (Put the top two cards of your Attraction deck onto the battlefield.)
Sorcery
Step Right Up (unf) 94
Strategy, Schmategy
Roll a six-sided die. Strategy, Schmategy has the indicated effect.
1 — Do nothing.
2 — Destroy all artifacts.
3 — Destroy all lands.
4 — Strategy, Schmategy deals 3 damage to each creature and each player.
5 — Each player discards their hand and draws seven cards.
6 — Repeat this process two more times.
Sorcery
Strategy, Schmategy (und) 58
Thought Erasure
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.
Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Sorcery
Thought Erasure (plst) GRN-206
Treasured Find
Return target card from your graveyard to your hand. Exile Treasured Find.
Sorcery
Treasured Find (ddm) 70
Unmoored Ego
Choose a card name. Search target opponent's graveyard, hand, and library for up to four cards with that name and exile them. That player shuffles, then draws a card for each card exiled from their hand this way.
Sorcery
Unmoored Ego (grn) 212
Vicious Rivalry
As an additional cost to cast this spell, pay X life.
Destroy all artifacts and creatures with mana value X or less.
Sorcery
Vicious Rivalry (sos) 241

Sorcery

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Attraction

Qty: 10 Price: $5.42
Bounce Chamber
Visit — Return a creature you don't control with the lowest toughness among creatures you don't control to its owner's hand. (If multiple creatures are tied, choose any one of them.)
Artifact - Attraction
Bounce Chamber (unf) 201a
Bumper Cars
Visit — Target creature must be blocked this turn if able.
Artifact - Attraction
Bumper Cars (unf) 202e
Clown Extruder
Visit — Create a 1/1 white Clown Robot artifact creature token.
Artifact - Attraction
Clown Extruder (unf) 204b
Drop Tower
Visit — Target creature gains flying until end of turn, or until any player rolls a 1, whichever comes first.
Artifact - Attraction
Drop Tower (unf) 209d
Fortune Teller
Visit — Scry 1.
Artifact - Attraction
Fortune Teller (unf) 212c
Information Booth
Visit — Draw a card.
Artifact - Attraction
Information Booth (unf) 218a
Kiddie Coaster
Visit — Creatures you control get +1/+0 until end of turn.
Artifact - Attraction
Kiddie Coaster (unf) 219b
Log Flume
Visit — Choose up to four creatures you control. Those creatures jump in a log until end of turn. (Creatures in a log together can't be blocked unless they're all blocked. If a spell or ability you control targets one of them, it targets all of them.)
Artifact - Attraction
Log Flume (unf) 220a
Roller Coaster
Visit — Creatures you control get +2/+0 until end of turn.
Artifact - Attraction
Roller Coaster (unf) 225d
Swinging Ship
Visit — After the first combat phase this turn, there's an additional combat phase. At the beginning of that combat, untap all creatures that attacked this turn.
Artifact - Attraction
Swinging Ship (unf) 231a

Attraction

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Deck Info

Deck stats

0 pips - 0 cards
9 mana - 8 cards
85 pips - 82 cards
9 mana - 8 cards
71 pips - 67 cards
10 mana - 9 cards
67 pips - 65 cards
9 mana - 8 cards
75 pips - 72 cards
10 mana - 9 cards
0 pips - 0 cards
0 mana - 0 cards
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