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Custom
Size: 20
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0 viewsNaN secs ago
Custom
Size: 20
No deck tags
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Scheme

Qty: 20 Price: $190.96
A Reckoning Approaches
When you set this scheme in motion, look at the top six cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in any order.
Scheme
A Reckoning Approaches (oe01) 16★
All in Good Time
When you set this scheme in motion, take an extra turn after this one. Schemes can't be set in motion that turn.
Scheme
All in Good Time (oarc) 1★
Dance, Pathetic Marionette
When you set this scheme in motion, each opponent reveals cards from the top of their library until they reveal a creature card. Choose one of the revealed creature cards and put it onto the battlefield under your control. Put all other cards revealed this way into their owners' graveyards.
Scheme
Dance, Pathetic Marionette (oarc) 6★
Dark Wings Bring Your Downfall
(An ongoing scheme remains face up until it's abandoned.)
Whenever you attack, create a 5/5 black Demon creature token with flying that's tapped and attacking.
At the beginning of each end step, if two or more creatures died under your control this turn, abandon this scheme.
Ongoing Scheme
Dark Wings Bring Your Downfall (dsc) 332
Drench the Soil in Their Blood
When you set this scheme in motion, after this main phase, there is an additional combat phase followed by an additional main phase. Creatures you control gain vigilance until end of turn.
Scheme
Drench the Soil in Their Blood (dci) 57
Evil Comes to Fruition
When you set this scheme in motion, create seven 0/1 green Plant creature tokens. If you control ten or more lands, create seven 3/3 green Elemental creature tokens instead.
Scheme
Evil Comes to Fruition (oarc) 12★
For Each of You, a Gift
When you set this scheme in motion, for each opponent, create a 3/3 black Horror creature token that attacks that player each combat if able.
Scheme
For Each of You, a Gift (oe01) 7★
Roots of All Evil
When you set this scheme in motion, create five 1/1 green Saproling creature tokens.
Scheme
Roots of All Evil (oarc) 37★
Rotted Ones, Lay Siege
When you set this scheme in motion, for each opponent, create a 2/2 black Zombie creature token that attacks that player each combat if able.
Scheme
Rotted Ones, Lay Siege (oarc) 38★
Tooth, Claw, and Tail
When you set this scheme in motion, destroy up to three target nonland permanents.
Scheme
Tooth, Claw, and Tail (oarc) 40★

Scheme

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