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Custom
Size: 100
No deck tags
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Commander

Qty: 1 Price: $4.99
T'Challa, the Black Panther
Whenever T'Challa enters or attacks, create a tapped Vibranium token. (It's an artifact with indestructible and "
: Add
. This mana can't be spent to cast a nonartifact spell.")
Whenever you cast an artifact spell with mana value 4 or greater, put two +1/+1 counters on T'Challa.
Legendary Creature - Human Hero Noble
T'Challa, the Black Panther (msc) 881

Commander

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Add physical

Qty: 2 Price: $30.34
Cosmic Cube
Ward

Whenever you attack, look at the top six cards of your library. You may cast a spell from among them with mana value less than or equal to the greatest power among attacking creatures you control without paying its mana cost. Put the rest on the bottom of your library in a random order.
Artifact
Cosmic Cube (msh) 337
Web-Shooters
Equipped creature gets +1/+1 and has reach and "Whenever this creature attacks, tap target creature an opponent controls."
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Web-Shooters (spm) 22

Add physical

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Artifact

Qty: 19 Price: $159.01
Captain America's Shield
Indestructible
Equipped creature gets +0/+8 and has vigilance.
Whenever equipped creature attacks, tap target creature defending player controls.
Equip
Legendary Artifact - Equipment
Captain America's Shield (msh) 244
Gilded Lotus
: Add three mana of any one color.
Artifact
Gilded Lotus (msc) 199
Hammer of Nazahn
Whenever Hammer of Nazahn or another Equipment you control enters, you may attach that Equipment to target creature you control.
Equipped creature gets +2/+0 and has indestructible.
Equip
Legendary Artifact - Equipment
Hammer of Nazahn (msc) 286
Helm of the Host
At the beginning of combat on your turn, create a token that's a copy of equipped creature, except the token isn't legendary. That token gains haste.
Equip
Legendary Artifact - Equipment
Helm of the Host (msc) 200
Iron Man Armor
When this Equipment enters, attach it to target creature you control.
Equipped creature gets +2/+1 and has flying.
: If this Equipment isn't a creature, it becomes a 0/0 Construct Hero artifact creature with flying and "This creature gets +1/+1 for each artifact you control" until end of turn.
Equip
Artifact - Equipment
Iron Man Armor (msh) 427
Kimoyo Beads
At the beginning of your end step, choose one that hasn't been chosen —
• AV Bead — Draw a card.
• Communication Bead — Create two 1/1 white Soldier creature tokens.
• Prime Bead — You gain 3 life. Exile this artifact, then return it to the battlefield under its owner's control.
Artifact
Kimoyo Beads (msc) 109
Midnight Angel Armor
When this Equipment enters, create a 1/1 white Soldier creature token, then attach this Equipment to it.
Equipped creature gets +3/+3 and has flying and vigilance.
Equip
Artifact - Equipment
Midnight Angel Armor (msc) 22
N'Yami-Class Mother Ship
Flying, vigilance, haste
Whenever this Vehicle deals combat damage to a player, look at the top card of your library. If it's a permanent card, you may put it onto the battlefield. If you don't put it onto the battlefield, put it into your hand.
Crew 3
Artifact - Vehicle
N'Yami-Class Mother Ship (msc) 110
Panther Habit
If equipped creature would be dealt damage, prevent that damage and put that many +1/+1 counters on it.
Equip
Artifact - Equipment
Panther Habit (msc) 112
Planetarium of Wan Shi Tong
,
: Scry 2.
Whenever you scry or surveil, look at the top card of your library. You may cast that card without paying its mana cost. Do this only once each turn. (Look at the card after you scry or surveil.)
Legendary Artifact
Planetarium of Wan Shi Tong (tla) 259
Royal Talon Fighter Jet
Flying
This Vehicle enters with X +1/+1 counters on it.
Whenever this Vehicle enters or attacks, create a number of 1/1 white Soldier creature tokens equal to the number of +1/+1 counters on it.
Crew 2
Artifact - Vehicle
Royal Talon Fighter Jet (msc) 24
Shuri's Fabricator
When this artifact enters, create two tapped Vibranium tokens. (They're artifacts with indestructible and "
: Add
. This mana can't be spent to cast a nonartifact spell.")
,
: Return target artifact card from your graveyard to the battlefield with a finality counter on it. Activate only as a sorcery. (If a permanent with a finality counter on it would be put into a graveyard, exile it instead.)
Artifact
Shuri's Fabricator (msc) 114
Sol Ring
: Add
.
Artifact
Sol Ring (msc) 214
Sword of the Animist
Equipped creature gets +1/+1.
Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Equip
Legendary Artifact - Equipment
Sword of the Animist (msc) 289
The Mind Stone
Indestructible
: Add
.
,
: Harness The Mind Stone. (Once harnessed, its ∞ ability is active.)
∞ — At the beginning of your end step, exile up to one other target nonland permanent you control, then return that card to the battlefield under its owner's control.
Legendary Artifact - Infinity Stone
The Mind Stone (msh) 21
Thran Dynamo
: Add
.
Artifact
Thran Dynamo (msc) 290
Vibranium Mining Mech
Trample
Whenever this Vehicle enters or attacks, create a tapped Vibranium token. (It's an artifact with indestructible and "
: Add
. This mana can't be spent to cast a nonartifact spell.")
: This Vehicle gets +1/+0 until end of turn.
Crew 2
Artifact - Vehicle
Vibranium Mining Mech (msc) 117
Vibranium Strike Gauntlets
Flash
When this Equipment enters, attach it to target creature you control.
Equipped creature gets +3/+0 and has trample and "Whenever this creature deals combat damage to a player, draw a card."
Equip
Artifact - Equipment
Vibranium Strike Gauntlets (msc) 118
Whispersilk Cloak
Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Whispersilk Cloak (msc) 225

Artifact

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Counters

Qty: 1 Price: $0.35
Flopsie, Bumi's Buddy
When Flopsie enters, put a +1/+1 counter on each creature you control.
Each creature you control with power 4 or greater can't be blocked by more than one creature.
Legendary Creature - Ape Goat
Flopsie, Bumi's Buddy (tla) 179

Counters

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Creature

Qty: 29 Price: $37.37
Agent Phil Coulson
Vigilance
: Put a +1/+1 counter on each other Hero you control.
Legendary Creature - Human Spy Hero
Agent Phil Coulson (msh) 4
Breaker of Creation
When you cast this spell, you gain 1 life for each colorless permanent you control.
Hexproof from each color
Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents of their choice.)
Creature - Eldrazi
Breaker of Creation (mh3) 1
Captain America, Wings of Freedom
Flying, first strike, ward

Whenever Captain America attacks, each other Hero you control gets +X/+X until end of turn, where X is Captain America's toughness.
Legendary Creature - Human Soldier Hero
Captain America, Wings of Freedom (msh) 10
Captain Mar-Vell, Space-Born
Flying, vigilance
Cosmic Awareness — As long as an opponent has cast a spell this turn, you may cast spells as though they had flash.
Legendary Creature - Soldier Hero Kree
Captain Mar-Vell, Space-Born (msh) 443
Everett K. Ross, Hapless Attaché
Commander creatures you control get +1/+1 and have lifelink.
Whenever an opponent attacks you with two or more creatures, draw a card.
Legendary Creature - Human Advisor
Everett K. Ross, Hapless Attaché (msc) 13
Hero in Training
When this creature enters, draw a card. If you control another Hero, you gain 2 life.
Creature - Human Hero
Hero in Training (msh) 16
Ka-Zar of the Savage Land
You may look at the top card of your library any time.
You may play lands from the top of your library.
When Ka-Zar enters, create Zabu, a legendary 2/2 green Cat creature token with "Landfall — Whenever a land you control enters, put a +1/+1 counter on Zabu."
Legendary Creature - Human Barbarian Hero
Ka-Zar of the Savage Land (msh) 174
Loyal Guardian
Trample
Lieutenant — At the beginning of combat on your turn, if you control your commander, put a +1/+1 counter on each creature you control.
Creature - Rhino
Loyal Guardian (msc) 176
Luxknight Breacher
This creature enters with a +1/+1 counter on it for each other creature and/or artifact you control.
Creature - Human Knight
Luxknight Breacher (eoe) 26
Metalwork Colossus
This spell costs
less to cast, where X is the total mana value of noncreature artifacts you control.
Sacrifice two artifacts: Return this card from your graveyard to your hand.
Creature Artifact - Construct
Metalwork Colossus (msc) 204
Mockingbird, Ace Agent
Double strike
Whenever you cast a spell that targets a creature you control, put a +1/+1 counter on Mockingbird.
Legendary Creature - Human Spy Hero
Mockingbird, Ace Agent (msh) 22
Panther Robot
Affinity for artifacts (This spell costs
less to cast for each artifact you control.)
Reach, trample
Creature Artifact - Cat Robot
Panther Robot (msc) 113
Quake, Agent of S.H.I.E.L.D.
Seismic Takedown — Whenever you cast a noncreature spell, tap target creature or land.
Legendary Creature - Spy Hero Inhuman
Quake, Agent of S.H.I.E.L.D. (msh) 32
Razor Golem
Affinity for Plains (This spell costs
less to cast for each Plains you control.)
Vigilance
Creature Artifact - Golem
Razor Golem (dst) 137
Scavenging Ooze
: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on this creature and you gain 1 life.
Creature - Ooze
Scavenging Ooze (scd) 210
Shang-Chi, Martial Mentor
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.
Power-up —
: Put three +1/+1 counters on Shang-Chi. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Legendary Creature - Human Warrior Hero
Shang-Chi, Martial Mentor (msc) 732
She-Hulk, Attorney-at-Law
Vigilance
Power-up —
: Put a +1/+1 counter on She-Hulk. Then double the number of +1/+1 counters on each creature you control. (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.)
Legendary Creature - Advisor Hero Gamma
She-Hulk, Attorney-at-Law (msc) 745
Shuri, the Black Panther
Lifelink
Whenever Shuri attacks, draw a card if you control three or more artifacts. Then if you control six or more artifacts, creatures you control get +2/+2 until end of turn.
Legendary Creature - Human Hero Noble
Shuri, the Black Panther (msc) 95
Solemn Simulacrum
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When this creature dies, you may draw a card.
Creature Artifact - Golem
Solemn Simulacrum (msc) 215
Spider-Man, Peter Parker
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever you gain life, put a +1/+1 counter on target creature you control. It gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Legendary Creature - Human Spider Hero
Spider-Man, Peter Parker (spe) 4
Storm, Queen of Wakanda
Flying
Whenever Storm attacks, until end of turn, another target attacking creature gains flying and gets +X/+0, where X is Storm's power.
Whenever a creature with flying attacks you, Storm deals damage equal to her power to that creature.
Legendary Creature - Mutant Hero Noble
Storm, Queen of Wakanda (msc) 97
Storm, Windrider
Flying
Creatures with flying can't attack you or block creatures you control.
Whenever you cast a spell that targets one or more creatures, those creatures gain flying until end of turn.
Legendary Creature - Mutant Hero
Storm, Windrider (msh) 230
The Thing, Ben Grimm
Trample
Whenever one or more Heroes you control deal damage to a player, put two +1/+1 counters on The Thing.
Legendary Creature - Human Hero
The Thing, Ben Grimm (msh) 190
The Vision
Flying, vigilance
Whenever you cast a noncreature spell, choose one that hasn't been chosen this turn —
• Solar Beam — The Vision gains double strike until end of turn.
• Density Control — The Vision gains indestructible until end of turn.
• Technopathy — Draw a card.
Legendary Creature Artifact - Hero Robot
The Vision (msh) 255
Ultron Drone
Power-up —
: Put two +1/+1 counters on this creature and create a 2/2 colorless Robot Villain artifact creature token. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.)
Creature Artifact - Villain Robot
Ultron Drone (msh) 253
Voyager Quickwelder
Artifact spells you cast cost
less to cast.
Creature Artifact - Artificer Robot
Voyager Quickwelder (dft) 37
W'Kabi, Shield of the Nation
Vigilance
Whenever you attack with your commander, if you control an artifact with mana value 4 or greater, create a 4/4 green Rhino creature token with trample.
Legendary Creature - Human Warrior Hero
W'Kabi, Shield of the Nation (msc) 70
Wakandan Royal Guard
Vigilance
When this creature enters, put a +1/+1 counter on target creature. If that creature is another Hero, put two +1/+1 counters on it instead.
Creature - Human Soldier Hero
Wakandan Royal Guard (msh) 195
Zuri, Warrior of Wakanda
Trample
Whenever you cast an artifact spell with mana value 4 or greater, put a +1/+1 counter on each creature you control.
Legendary Creature - Human Warrior Hero
Zuri, Warrior of Wakanda (msc) 72

Creature

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Enchantment

Qty: 3 Price: $3.23
Avengers Assemble!
Flash
Heroes you control get +2/+2.
At the beginning of each end step, if you attacked with a Hero this turn or a Hero entered the battlefield under your control this turn, draw a card.
Enchantment
Avengers Assemble! (msh) 6
Choking Restraints
Enchant creature
Enchanted creature can't attack or block.
, Sacrifice this Aura: Exile enchanted creature.
Enchantment - Aura
Choking Restraints (emn) 16
Quest for the Holy Relic
Whenever you cast a creature spell, you may put a quest counter on this enchantment.
Remove five quest counters from this enchantment and sacrifice it: Search your library for an Equipment card, put it onto the battlefield, attach it to a creature you control, then shuffle.
Enchantment
Quest for the Holy Relic (zen) 33

Enchantment

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Instant

Qty: 3 Price: $1.09
Dispatch
Tap target creature.
Metalcraft — If you control three or more artifacts, exile that creature.
Instant
Dispatch (msc) 130
Nature's Chant
Destroy target artifact or enchantment.
Instant
Nature's Chant (mh1) 210
Valorous Stance
Choose one —
• Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
• Destroy target creature with toughness 4 or greater.
Instant
Valorous Stance (msc) 145

Instant

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Land

Qty: 34 Price: $43.40
Abandoned Air Temple
This land enters tapped unless you control a basic land.
: Add
.
,
: Put a +1/+1 counter on each creature you control.
Land
Abandoned Air Temple (tla) 263
Arcane Lighthouse
: Add
.
,
: Until end of turn, creatures your opponents control lose hexproof and shroud and can't have hexproof or shroud.
Land
Arcane Lighthouse (soc) 361
Ba Sing Se
This land enters tapped unless you control a basic land.
: Add
.
,
: Earthbend 2. Activate only as a sorcery. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Land
Ba Sing Se (tla) 266
Bountiful Promenade
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Bountiful Promenade (msc) 226
Canopy Vista
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Plains Forest
Canopy Vista (msc) 227
Forest
(
: Add
.)
Basic Land - Forest
Forest (msh) 296
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Path of Ancestry (msc) 254
Plains
(
: Add
.)
Basic Land - Plains
Plains (msc) 868
Power Depot
This land enters tapped.
: Add
.
: Add one mana of any color. Spend this mana only to cast artifact spells or activate abilities of artifacts.
Modular 1
Artifact Land
Power Depot (mh2) 251
Rumble Arena
Vigilance
When this land enters, scry 1. (Look at the top card of your library. You may put it on the bottom.)
: Add
.
,
: Add one mana of any color.
Land
Rumble Arena (tla) 277
Scavenger Grounds
: Add
.
,
, Sacrifice a Desert: Exile all graveyards.
Land - Desert
Scavenger Grounds (msc) 263
Sunpetal Grove
This land enters tapped unless you control a Forest or a Plains.
: Add
or
.
Land
Sunpetal Grove (msc) 272
Temple of the False God
: Add
. Activate only if you control five or more lands.
Land
Temple of the False God (soc) 416
The Great Mound
: Add
.
,
: Create a tapped Vibranium token. (It's an artifact with indestructible and "
: Add
. This mana can't be spent to cast a nonartifact spell.")
,
: Draw a card.
Land
The Great Mound (msc) 120

Land

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Protection

Qty: 1 Price: $0.35
Rebbec, Architect of Ascension
Artifacts you control have protection from each mana value among artifacts you control.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Human Artificer
Rebbec, Architect of Ascension (cmr) 42

Protection

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Ramp

Qty: 1 Price: $2.29
Hulking Raptor
Ward

At the beginning of your first main phase, add
.
Creature - Dinosaur
Hulking Raptor (lci) 191

Ramp

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Recursion

Qty: 1 Price: $0.35
Pulse of Murasa
Return target creature or land card from a graveyard to its owner's hand. You gain 6 life.
Instant
Pulse of Murasa (c21) 202

Recursion

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Removal

Qty: 1 Price: $0.35
Make Your Move
Destroy target artifact, enchantment, or creature with power 4 or greater.
Instant
Make Your Move (tmt) 20

Removal

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Sorcery

Qty: 4 Price: $12.68
Overwhelming Stampede
Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control.
Sorcery
Overwhelming Stampede (msc) 178
Pick Your Poison
Choose one —
• Each opponent sacrifices an artifact of their choice.
• Each opponent sacrifices an enchantment of their choice.
• Each opponent sacrifices a creature with flying of their choice.
Sorcery
Pick Your Poison (mkm) 170
Restorative Technique
Target player gains 2 life, then searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles. Put a +1/+1 counter on up to one target creature.
Sorcery
Restorative Technique (msh) 183
Season of Gathering
Choose up to five
worth of modes. You may choose the same mode more than once.
— Put a +1/+1 counter on a creature you control. It gains vigilance and trample until end of turn.
— Choose artifact or enchantment. Destroy all permanents of the chosen type.
— Draw cards equal to the greatest power among creatures you control.
Sorcery
Season of Gathering (blb) 192

Sorcery

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Deck Info

Deck stats

31 pips - 27 cards
23 mana - 21 cards
0 pips - 0 cards
6 mana - 4 cards
0 pips - 0 cards
6 mana - 4 cards
0 pips - 0 cards
6 mana - 4 cards
26 pips - 21 cards
22 mana - 19 cards
2 pips - 1 card
16 mana - 11 cards
Card NameQtyOdds
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