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Commander
Commander
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Card Advantage (10 - 12%)
Day's Undoing
Each player shuffles their hand and graveyard into their library, then draws seven cards. If it's your turn, end the turn. (Exile all spells and abilities from the stack, including this card. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
Sorcery

Whispering Madness
Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Sorcery

Card Advantage (10 - 12%)
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Interaction (10 - 12%)
Ripples of Potential
Proliferate, then choose any number of permanents you control that had a counter put on them this way. Those permanents phase out. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.)
Instant

Interaction (10 - 12%)
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Land
Land
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Mana Accelerants (10 - 13%)
Mana Accelerants (10 - 13%)
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Plan 1 (7 - 16%)
Plan 1 (7 - 16%)
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Plan 2 (0 - 10%)
Plan 2 (0 - 10%)
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Plan 3 (0 - 6%)
Plan 3 (0 - 6%)
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Wincon (1 - 3%)
Wincon (1 - 3%)
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Maybeboard
Thrumming Stone
Spells you cast have ripple 4. (Whenever you cast a spell, you may reveal the top four cards of your library. You may cast spells with the same name as that spell from among the revealed cards without paying their mana costs. Put the rest on the bottom of your library.)
Legendary Artifact

Maybeboard
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Deck Info
Deck stats
Card NameQtyOdds
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