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Custom
Size: 102
No deck tags
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Commander

Qty: 1 Price: $0.00
The Scarlet Witch
Instant and sorcery spells you cast with mana value 4 or greater cost
less to cast, where X is The Scarlet Witch's power.
Legendary Creature - Mutant Hero Warlock
The Scarlet Witch (msh) 431

Commander

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Buffs

Qty: 14 Price: $137.48
Blackblade Reforged
Equipped creature gets +1/+1 for each land you control.
Equip legendary creature

Equip
Legendary Artifact - Equipment
Blackblade Reforged (dmc) 178
Bulk Up
Double target creature's power until end of turn.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Bulk Up (fdn) 80
Buster Sword
Equipped creature gets +3/+2.
Whenever equipped creature deals combat damage to a player, draw a card, then you may cast a spell from your hand with mana value less than or equal to that damage without paying its mana cost.
Equip
Artifact - Equipment
Buster Sword (fin) 255
Double Trouble
Double the power of each creature you control until end of turn.
Instant
Double Trouble (spe) 13
Dueling Rapier
Flash
When this Equipment enters, attach it to target creature you control.
Equipped creature gets +2/+0.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Dueling Rapier (afr) 140
Duelist's Flame
Until end of turn, target blocked creature you control gets +X/+0 and gains trample and "Whenever this creature deals combat damage to a player, look at that many cards from the top of your library. Exile up to one nonland card from among them and put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost."
Instant
Duelist's Flame (fic) 452
Flame On!
Put X +1/+1 counters on target creature, where X is the number of noncreature, nonland cards in your graveyard. It gains flying until end of turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Sorcery
Flame On! (msc) 51
Glamdring
Equipped creature has first strike and gets +1/+0 for each instant and sorcery card in your graveyard.
Whenever equipped creature deals combat damage to a player, you may cast an instant or sorcery spell from your hand with mana value less than or equal to that damage without paying its mana cost.
Equip
Legendary Artifact - Equipment
Glamdring (ltr) 239
Hero's Blade
Equipped creature gets +3/+2.
Whenever a legendary creature you control enters, you may attach this Equipment to it.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Hero's Blade (fic) 345
Monstrous Rage
Target creature gets +2/+0 until end of turn. Create a Monster Role token attached to it. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has trample.)
Instant
Monstrous Rage (woe) 142
Nova Flame
Put X +1/+1 counters on target creature you control. It deals damage equal to its power to each other creature.
Sorcery
Nova Flame (msc) 57
Runechanter's Pike
Equipped creature has first strike and gets +X/+0, where X is the number of instant and sorcery cards in your graveyard.
Equip
Artifact - Equipment
Runechanter's Pike (isd) 231
Sword of Feast and Famine
Equipped creature gets +2/+2 and has protection from black and from green.
Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control.
Equip
Artifact - Equipment
Sword of Feast and Famine (acr) 99
Unleash Fury
Double the power of target creature until end of turn.
Instant
Unleash Fury (j25) 608

Buffs

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Copy

Qty: 7 Price: $27.29
Finale of Promise
You may cast up to one target instant card and/or up to one target sorcery card from your graveyard each with mana value X or less without paying their mana costs. If a spell cast this way would be put into your graveyard, exile it instead. If X is 10 or more, copy each of those spells twice. You may choose new targets for the copies.
Sorcery
Finale of Promise (otc) 166
Flashback
Target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Instant
Flashback (sos) 115
Mizzix's Mastery
Exile target card that's an instant or sorcery from your graveyard. For each card exiled this way, copy it, and you may cast the copy without paying its mana cost. Exile Mizzix's Mastery.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery
Mizzix's Mastery (otc) 175
Past in Flames
Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Past in Flames (40k) 206
Repeated Reverberation
When you next cast an instant spell, cast a sorcery spell, or activate a loyalty ability this turn, copy that spell or ability twice. You may choose new targets for the copies.
Instant
Repeated Reverberation (cmm) 879
Sorceress's Schemes
Return target instant or sorcery card from your graveyard or exiled card with flashback you own to your hand. Add
.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Sorceress's Schemes (fin) 159
Storm King's Thunder
When you next cast an instant or sorcery spell this turn, copy that spell X times. You may choose new targets for the copies.
Instant
Storm King's Thunder (clb) 196

Copy

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Draw

Qty: 18 Price: $530.62
Apex of Power
Exile the top seven cards of your library. Until end of turn, you may cast spells from among them.
If this spell was cast from your hand, add ten mana of any one color.
Sorcery
Apex of Power (afc) 114
Big Score
As an additional cost to cast this spell, discard a card.
Draw two cards and create two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Instant
Big Score (soc) 237
Change of Fortune
Discard your hand, then draw a card for each card you've discarded this turn.
Sorcery
Change of Fortune (vow) 150
Dance with Calamity
Shuffle your library. As many times as you choose, you may exile the top card of your library. If the total mana value of the cards exiled this way is 13 or less, you may cast any number of spells from among those cards without paying their mana costs.
Sorcery
Dance with Calamity (soc) 243
Decaying Time Loop
Discard all the cards in your hand, then draw that many cards.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Instant
Decaying Time Loop (who) 685
Ignite the Future
Exile the top three cards of your library. Until the end of your next turn, you may play those cards. If this spell was cast from a graveyard, you may play cards this way without paying their mana costs.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Ignite the Future (j22) 555
Improvisation Capstone
Exile cards from the top of your library until you exile cards with total mana value 4 or greater. You may cast any number of spells from among them without paying their mana costs.
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Sorcery - Lesson
Improvisation Capstone (sos) 120
Inspired Tinkering
Exile the top three cards of your library. Until the end of your next turn, you may play those cards.
Create three Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Sorcery
Inspired Tinkering (clb) 183
March of Reckless Joy
As an additional cost to cast this spell, you may exile any number of red cards from your hand. This spell costs
less to cast for each card exiled this way.
Exile the top X cards of your library. You may play up to two of those cards until the end of your next turn.
Instant
March of Reckless Joy (neo) 154
Path of the Pyromancer
Discard all the cards in your hand. Add
for each card discarded this way, then draw that many cards plus one.
Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.
Sorcery
Path of the Pyromancer (moc) 34
Pirate's Pillage
As an additional cost to cast this spell, discard a card.
Draw two cards and create two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Sorcery
Pirate's Pillage (2x2) 120
Raphael's Technique
Sneak
(You may cast this spell for
if you also return an unblocked attacker you control to hand during the declare blockers step.)
Each player may discard their hand and draw seven cards.
Instant
Raphael's Technique (tmt) 105
Reforge the Soul
Each player discards their hand, then draws seven cards.
Miracle
(You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Sorcery
Reforge the Soul (inr) 167
Snort
Each player may discard their hand and draw five cards. Then Snort deals 5 damage to each opponent who discarded their hand this way.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Snort (fic) 58
Soulfire Eruption
Choose any number of target creatures, planeswalkers, and/or players. For each of them, exile the top card of your library, then Soulfire Eruption deals damage equal to that card's mana value to that permanent or player. You may play the exiled cards until the end of your next turn.
Sorcery
Soulfire Eruption (cmr) 201
Unexpected Windfall
As an additional cost to cast this spell, discard a card.
Draw two cards and create two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Instant
Unexpected Windfall (pip) 193
Wheel of Fortune
Each player discards their hand, then draws seven cards.
Sorcery
Wheel of Fortune (3ed) 185
Will of the Jeskai
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Each player may discard their hand and draw five cards.
• Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
Sorcery
Will of the Jeskai (tdc) 40

Draw

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Land

Qty: 33 Price: $32.67
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (hob) 197

Land

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Protection

Qty: 4 Price: $60.46
Champion's Helm
Equipped creature gets +2/+2.
As long as equipped creature is legendary, it has hexproof. (It can't be the target of spells or abilities your opponents control.)
Equip
Artifact - Equipment
Champion's Helm (fic) 337
Commander's Plate
Equipped creature gets +3/+3 and has protection from each color that's not in your commander's color identity.
Equip commander

Equip
Artifact - Equipment
Commander's Plate (cmr) 305
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Lightning Greaves (soc) 350
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (fic) 361

Protection

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Ramp

Qty: 11 Price: $32.11
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (msc) 191
Bottle-Cap Blast
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for
.)
Bottle-Cap Blast deals 5 damage to any target. If excess damage was dealt to a permanent this way, create that many tapped Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Instant
Bottle-Cap Blast (pip) 55
Electrodominance
Electrodominance deals X damage to any target. You may cast a spell with mana value X or less from your hand without paying its mana cost.
Instant
Electrodominance (tdc) 212
Explosive Welcome
Explosive Welcome deals 5 damage to any target and 3 damage to any other target. Add
.
Instant
Explosive Welcome (stx) 100
Fire Diamond
This artifact enters tapped.
: Add
.
Artifact
Fire Diamond (clb) 313
Fire Nation Attacks
Create two 2/2 red Soldier creature tokens with firebending 1. (Whenever a creature with firebending 1 attacks, add
. This mana lasts until end of combat.)
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Fire Nation Attacks (tla) 133
Hit the Mother Lode
Discover 10. If the discovered card's mana value is less than 10, create a number of tapped Treasure tokens equal to the difference. (To discover 10, exile cards from the top of your library until you exile a nonland card with mana value 10 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Sorcery
Hit the Mother Lode (lci) 153
Mana Geyser
Add
for each tapped land your opponents control.
Sorcery
Mana Geyser (soc) 247
Reckless Endeavor
Roll two d12 and choose one result. Reckless Endeavor deals damage equal to that result to each creature. Then create a number of Treasure tokens equal to the other result.
Sorcery
Reckless Endeavor (afc) 33
Rousing Refrain
Add
for each card in target opponent's hand. Until end of turn, you don't lose this mana as steps and phases end. Exile Rousing Refrain with three time counters on it.
Suspend 3—
(Rather than cast this card from your hand, you may pay
and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Sorcery
Rousing Refrain (soc) 253
Sol Ring
: Add
.
Artifact
Sol Ring (soc) 128

Ramp

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Removal

Qty: 2 Price: $56.48
Call Forth the Tempest
Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.)
Call Forth the Tempest deals damage to each creature your opponents control equal to the total mana value of other spells you've cast this turn.
Sorcery
Call Forth the Tempest (ltc) 509
Nibelheim Aflame
Choose target creature you control. It deals damage equal to its power to each other creature. If this spell was cast from a graveyard, discard your hand and draw four cards.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Nibelheim Aflame (fin) 146

Removal

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Sorcery

Qty: 8 Price: $32.50
Brass's Bounty
For each land you control, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Sorcery
Brass's Bounty (fdn) 190
Chandra's Ignition
Target creature you control deals damage equal to its power to each other creature and each opponent.
Sorcery
Chandra's Ignition (m3c) 209
Crackle with Power
Crackle with Power deals five times X damage to each of up to X targets.
Sorcery
Crackle with Power (stx) 95
Empty the Warrens
Create two 1/1 red Goblin creature tokens.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Sorcery
Empty the Warrens (dmr) 118
Full Throttle
After this main phase, there are two additional combat phases.
At the beginning of each combat this turn, untap all creatures that attacked this turn.
Sorcery
Full Throttle (dft) 127
Involuntary Employment
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Sorcery
Involuntary Employment (fdn) 203
Seize the Day
Untap target creature. After this main phase, there is an additional combat phase followed by an additional main phase.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Seize the Day (msc) 166
Throes of Chaos
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Sorcery
Throes of Chaos (soc) 257

Sorcery

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Tokens

Qty: 4 Price: $5.12
Elemental Eruption
Create a 4/4 red Dragon Elemental creature token with flying and prowess.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Sorcery
Elemental Eruption (otc) 27
Mascot Exhibition
Create a 2/1 white and black Inkling creature token with flying, a 3/2 red and white Spirit creature token, and a 4/4 blue and red Elemental creature token.
Sorcery - Lesson
Mascot Exhibition (stx) 5
Seize the Storm
Create a red Elemental creature token with trample and "This token's power and toughness are each equal to the number of instant and sorcery cards in your graveyard plus the number of cards with flashback you own in exile."
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Seize the Storm (inr) 170
Skittering Invasion
Create five 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this token: Add
."
Sorcery Kindred - Eldrazi
Skittering Invasion (m3c) 159

Tokens

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Maybeboard

Qty: 7 Price: $16.09
Deathbellow War Cry
Search your library for up to four Minotaur creature cards with different names, put them onto the battlefield, then shuffle.
Sorcery
Deathbellow War Cry (thb) 294
Dragonstorm
Search your library for a Dragon permanent card, put it onto the battlefield, then shuffle.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Sorcery
Dragonstorm (mma) 111
Furygale Flocking
This spell costs
less to cast for each instant and sorcery card in your graveyard.
For each opponent, create two 3/3 blue and red Elemental creature tokens with flying that attack that opponent this turn if able. They gain haste until end of turn.
Sorcery
Furygale Flocking (soc) 32
Imposing Grandeur
Each player may discard their hand and draw cards equal to the greatest mana value of a commander they own on the battlefield or in the command zone.
Sorcery
Imposing Grandeur (voc) 24
Into the Night
It becomes night. Discard any number of cards, then draw that many cards plus one.
Sorcery
Into the Night (vow) 163
Pyretic Charge
Discard your hand, then draw four cards. For each card discarded this way, creatures you control get +1/+0 until end of turn.
Plot
(You may pay
and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Sorcery
Pyretic Charge (otc) 29
Ruination
Destroy all nonbasic lands.
Sorcery
Ruination (cmd) 134

Maybeboard

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Deck Info

Deck stats

0 pips - 0 cards
9 mana - 9 cards
0 pips - 0 cards
9 mana - 9 cards
0 pips - 0 cards
9 mana - 9 cards
81 pips - 54 cards
51 mana - 49 cards
0 pips - 0 cards
9 mana - 9 cards
0 pips - 0 cards
3 mana - 2 cards
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