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Custom
Size: 96
No deck tags
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0 viewsNaN secs ago
Custom
Size: 96
No deck tags
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Commander

Qty: 1 Price: $0.49
The Kingpin of Crime
Extort (Whenever you cast a spell, you may pay
. If you do, each opponent loses 1 life and you gain that much life.)
Whenever you attack, you may pay 2 life. If you do, until end of turn, creatures you control with toughness greater than their power assign combat damage equal to their toughness rather than their power.
Legendary Creature - Human Villain
The Kingpin of Crime (msh) 220

Commander

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Artifact

Qty: 8 Price: $33.22
Angel's Feather
Whenever a player casts a white spell, you may gain 1 life.
Artifact
Angel's Feather (10e) 311
Blitzball
: Add one mana of any color.
GOOOOAAAALLL! —
, Sacrifice this artifact: Draw two cards. Activate only if an opponent was dealt combat damage by a legendary creature this turn.
Artifact
Blitzball (fin) 254
Glass of the Guildpact
Multicolored creatures you control get +1/+1.
Artifact
Glass of the Guildpact (rna) 233
Hot Dog Cart
When this artifact enters, create a Food token. (It's an artifact with "
,
, Sacrifice this token: You gain 3 life.")
: Add one mana of any color.
Artifact
Hot Dog Cart (spm) 164
Monument to Endurance
Whenever you discard a card, choose one that hasn't been chosen this turn —
• Draw a card.
• Create a Treasure token.
• Each opponent loses 3 life.
Artifact
Monument to Endurance (dft) 237
Orzhov Cluestone
: Add
or
.
,
, Sacrifice this artifact: Draw a card.
Artifact
Orzhov Cluestone (dgm) 142
Orzhov Locket
: Add
or
.
,
, Sacrifice this artifact: Draw two cards.
Artifact
Orzhov Locket (rna) 236
Springleaf Drum
, Tap an untapped creature you control: Add one mana of any color.
Artifact
Springleaf Drum (lrw) 261

Artifact

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Creature

Qty: 37 Price: $17.37
A.I.M. Synthoids
When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Creature Artifact - Villain Robot
A.I.M. Synthoids (msh) 242
Acrobatic Cheerleader
Survival — At the beginning of your second main phase, if this creature is tapped, put a flying counter on it. This ability triggers only once.
Creature - Human Survivor
Acrobatic Cheerleader (dsk) 1
Agents of HYDRA
When this creature dies, create a 2/1 black Villain creature token with menace. (It can't be blocked except by two or more creatures.)
Creature - Human Spy Villain
Agents of HYDRA (msh) 85
Ancestor's Chosen
First strike (This creature deals combat damage before creatures without first strike.)
When this creature enters, you gain 1 life for each card in your graveyard.
Creature - Human Cleric
Ancestor's Chosen (10e) 1
Aunt May
Whenever another creature you control enters, you gain 1 life. If it's a Spider, put a +1/+1 counter on it.
Legendary Creature - Human Citizen
Aunt May (spm) 3
Azorius Arrester
When this creature enters, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
Creature - Human Soldier
Azorius Arrester (rtr) 5
Azorius Justiciar
When this creature enters, detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.)
Creature - Human Wizard
Azorius Justiciar (rtr) 6
Bane Alley Blackguard
Creature - Human Rogue
Bane Alley Blackguard (dgm) 21
Benalish Knight
Flash (You may cast this spell any time you could cast an instant.)
First strike (This creature deals combat damage before creatures without first strike.)
Creature - Human Knight
Benalish Knight (10e) 11
Cackling Slasher
Deathtouch
This creature enters with a +1/+1 counter on it if a creature died this turn.
Creature - Human Assassin
Cackling Slasher (dsk) 85
Case File Auditor
When this creature enters and whenever you solve a Case, look at the top six cards of your library. You may reveal an enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
You may spend mana as though it were mana of any color to cast Case spells.
Creature - Human Detective
Case File Auditor (mkm) 7
Cho-Manno, Revolutionary
Prevent all damage that would be dealt to Cho-Manno.
Legendary Creature - Human Rebel
Cho-Manno, Revolutionary (10e) 12
Crowd of True Believers
: Target creature you control that's attacking alone gets +1/+0 until end of turn. You gain 1 life.
Creature - Human Citizen
Crowd of True Believers (msh) 14
Cult Healer
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, this creature gains lifelink until end of turn.
Creature - Human Doctor
Cult Healer (dsk) 2
Eager Cadet
Creature - Human Soldier
Eager Cadet (9ed) S1
Fanatic of the Harrowing
When this creature enters, each player discards a card. If you discarded a card this way, draw a card.
Creature - Human Cleric
Fanatic of the Harrowing (dsk) 96
Glory Seeker
Creature - Human Soldier
Glory Seeker (9ed) 17
Haazda Officer
When this creature enters, target creature you control gets +1/+1 until end of turn.
Creature - Human Soldier
Haazda Officer (rna) 10
Haazda Snare Squad
Whenever this creature attacks, you may pay
. If you do, tap target creature an opponent controls.
Creature - Human Soldier
Haazda Snare Squad (dgm) 2
Hired Poisoner
Deathtouch
Creature - Human Assassin
Hired Poisoner (grn) 72
Honor Guard
: This creature gets +0/+1 until end of turn.
Creature - Human Soldier
Honor Guard (9ed) 20
Impassioned Orator
Whenever another creature you control enters, you gain 1 life.
Creature - Human Cleric
Impassioned Orator (rna) 12
Imperious Oligarch
Vigilance
Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)
Creature - Human Cleric
Imperious Oligarch (rna) 184
Inside Source
When this creature enters, create a 2/2 white and blue Detective creature token.
,
: Target Detective you control gets +2/+0 and gains vigilance until end of turn. Activate only as a sorcery.
Creature - Human Citizen
Inside Source (mkm) 19
Inspiring Paladin
During your turn, this creature has first strike. (It deals combat damage before creatures without first strike.)
During your turn, creatures you control with +1/+1 counters on them have first strike.
Creature - Human Knight
Inspiring Paladin (fdn) 18
Novice Inspector
When this creature enters, investigate. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Creature - Human Detective
Novice Inspector (mkm) 29
Orzhov Enforcer
Deathtouch
Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)
Creature - Human Rogue
Orzhov Enforcer (rna) 79
Raft Security Officer
,
: Tap target creature. This ability costs
less to activate if it targets a creature with power 3 or less.
Creature - Human Soldier
Raft Security Officer (msh) 33
Servant of the Stinger
Deathtouch
Whenever this creature deals combat damage to a player, if you've committed a crime this turn, you may sacrifice this creature. If you do, search your library for a card, put it into your hand, then shuffle. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Creature - Human Warlock
Servant of the Stinger (otj) 105
Sin Collector
When this creature enters, target opponent reveals their hand. You choose an instant or sorcery card from it and exile that card.
Creature - Human Cleric
Sin Collector (dgm) 103
Soul Warden
Whenever another creature enters, you gain 1 life.
Creature - Human Cleric
Soul Warden (10e) 44
Sunspire Gatekeepers
When this creature enters, if you control two or more Gates, create a 2/2 white Knight creature token with vigilance.
Creature - Human Soldier
Sunspire Gatekeepers (dgm) 9
Tenth District Veteran
Vigilance
Whenever this creature attacks, untap another target creature you control.
Creature - Human Soldier
Tenth District Veteran (rna) 26
Unliving Legionnaire
Flying
Power-up —
: Return up to one target creature card from your graveyard to your hand. Put two +1/+1 counters on this creature. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.)
Creature - Vampire Villain
Unliving Legionnaire (msh) 119
Valgavoth's Faithful
, Sacrifice this creature: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
Creature - Human Cleric
Valgavoth's Faithful (dsk) 121
Venerable Monk
When this creature enters, you gain 2 life.
Creature - Human Cleric Monk
Venerable Monk (10e) 55
Youthful Knight
First strike
Creature - Human Knight
Youthful Knight (10e) 62

Creature

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Enchantment

Qty: 9 Price: $76.91
Arrest
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
Enchantment - Aura
Arrest (rtr) 3
Assemble the Players
You may look at the top card of your library any time.
Once each turn, you may cast a creature spell with power 2 or less from the top of your library.
Enchantment
Assemble the Players (mkm) 3
Derelict Attic
When you unlock this door, you draw two cards and you lose 2 life.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Enchantment - Room
Derelict Attic // Widow's Walk (dsk) 93
Fear
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)
Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
Enchantment - Aura
Fear (10e) 142
HYDRA Infiltration
When this enchantment enters, target opponent discards two cards.
Whenever a creature you control attacks alone, target opponent loses 1 life and you gain 1 life.
Enchantment
HYDRA Infiltration (msh) 100
Ill-Gotten Inheritance
At the beginning of your upkeep, this enchantment deals 1 damage to each opponent and you gain 1 life.
, Sacrifice this enchantment: It deals 4 damage to target opponent and you gain 4 life.
Enchantment
Ill-Gotten Inheritance (rna) 77
Martial Law
At the beginning of your upkeep, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
Enchantment
Martial Law (rtr) 14
Pariah
Enchant creature
All damage that would be dealt to you is dealt to enchanted creature instead.
Enchantment - Aura
Pariah (10e) 33
Smothering Tithe
Whenever an opponent draws a card, that player may pay
. If the player doesn't, you create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Enchantment
Smothering Tithe (rna) 22

Enchantment

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Instant

Qty: 4 Price: $5.04
Final Payment
As an additional cost to cast this spell, pay 5 life or sacrifice a creature or enchantment.
Destroy target creature.
Instant
Final Payment (rna) 171
Holy Day
Prevent all combat damage that would be dealt this turn.
Instant
Holy Day (9ed) 18
Swell of Courage
Creatures you control get +2/+2 until end of turn.
Reinforce X—
(
, Discard this card: Put X +1/+1 counters on target creature.)
Instant
Swell of Courage (mor) 26
Withering Torment
Destroy target creature or enchantment. You lose 2 life.
Instant
Withering Torment (dsk) 313

Instant

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Land

Qty: 37 Price: $27.23
Conduit Pylons
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
: Add
.
,
: Add one mana of any color.
Land - Desert
Conduit Pylons (otj) 254
Country Roads
This land enters tapped unless you control a Mount or Vehicle.
: Add
.
,
, Sacrifice this land: Create a 1/1 colorless Pilot creature token with "This token saddles Mounts and crews Vehicles as though its power were 2 greater." Activate only as a sorcery.
Land
Country Roads (dft) 253
Foot Headquarters
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Foot Headquarters (tmt) 185
Fountainport
: Add
.
,
, Sacrifice a token: Draw a card.
,
, Pay 1 life: Create a 1/1 blue Fish creature token.
,
: Create a Treasure token.
Land
Fountainport (blb) 253
Orzhov Guildgate
This land enters tapped.
: Add
or
.
Land - Gate
Orzhov Guildgate (rna) 252
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Path of Ancestry (tmc) 70
Plains
(
: Add
.)
Basic Land - Plains
Plains (msh) 288
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (ecl) 276
Villainous Hideout
: Add
.
: Add one mana of any color. Spend this mana only to cast a Villain spell or to activate an ability of a Villain source.
,
: Target Villain you control connives. Activate only as a sorcery. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Land
Villainous Hideout (msh) 276

Land

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Deck Info

Deck stats

41 pips - 36 cards
27 mana - 27 cards
0 pips - 0 cards
7 mana - 7 cards
20 pips - 18 cards
26 mana - 26 cards
0 pips - 0 cards
7 mana - 7 cards
0 pips - 0 cards
7 mana - 7 cards
0 pips - 0 cards
3 mana - 3 cards
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