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Size: 100
No deck tags
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Commander

Qty: 1 Price: $44.99
Sliver Overlord
: Search your library for a Sliver card, reveal that card, put it into your hand, then shuffle.
: Gain control of target Sliver. (This effect lasts indefinitely.)
Legendary Creature - Mutant Sliver
Sliver Overlord (scg) 139

Commander

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Burn

Qty: 1 Price: $2.49
Dragon's Approach
Dragon's Approach deals 3 damage to each opponent. You may exile Dragon's Approach and four cards named Dragon's Approach from your graveyard. If you do, search your library for a Dragon creature card, put it onto the battlefield, then shuffle.
A deck can have any number of cards named Dragon's Approach.
Sorcery
Dragon's Approach (stx) 97

Burn

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Counters

Qty: 1 Price: $0.79
First Day of Class
Whenever a creature you control enters this turn, put a +1/+1 counter on it and it gains haste until end of turn.
Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Instant
First Day of Class (stx) 102

Counters

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Creature

Qty: 27 Price: $12.97
Aether Searcher
Reveal this card as you draft it. Reveal the next card you draft and note its name.
When this creature enters, you may search your hand and/or library for a card with a name noted as you drafted cards named Aether Searcher. You may cast it without paying its mana cost. If you searched your library this way, shuffle.
Creature Artifact - Construct
Aether Searcher (cns) 53
Animus of Predation
Draft this card face up.
As you draft a card, you may remove it from the draft face up. (It isn't in your card pool.)
If you removed a creature card with flying from the draft with cards named Animus of Predation, this creature has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, and vigilance.
Creature - Avatar
Animus of Predation (cn2) 60
Arcane Savant
Before you shuffle your deck to start the game, you may reveal this card from your deck and exile an instant or sorcery card you drafted that isn't in your deck.
When this creature enters, copy a card you exiled with cards named Arcane Savant. You may cast the copy without paying its mana cost.
Creature - Human Wizard
Arcane Savant (cn2) 27
Archdemon of Paliano
Draft this card face up.
As long as this card is face up during the draft, you can't look at booster packs and must draft cards at random. After you draft three cards this way, turn this card face down. (You may look at cards as you draft them.)
Flying
Creature - Demon
Archdemon of Paliano (cn2) 39
Battalion Foot Soldier
When this creature enters, you may search your library for any number of cards named Battalion Foot Soldier, reveal them, put them into your hand, then shuffle.
Creature - Human Soldier
Battalion Foot Soldier (m20) 7
Caller of the Untamed
Before you shuffle your deck to start the game, you may reveal this card from your deck and exile a creature card you drafted that isn't in your deck.
,
: Create a token that's a copy of a card you exiled with cards named Caller of the Untamed. X is the mana value of that card.
Creature - Elf Shaman
Caller of the Untamed (cn2) 62
Cogwork Grinder
Draft this card face up.
As you draft a card, you may remove it from the draft face down. (Those cards aren't in your card pool.)
This creature enters with X +1/+1 counters on it, where X is the number of cards you removed from the draft with cards named Cogwork Grinder.
Creature Artifact - Construct
Cogwork Grinder (cns) 57
Cogwork Librarian
Draft this card face up.
As you draft a card, you may draft an additional card from that booster pack. If you do, put this card into that booster pack.
Creature Artifact - Construct
Cogwork Librarian (plst) CNS-58
Cogwork Spy
Reveal this card as you draft it. You may look at the next card drafted from this booster pack.
Flying
Creature Artifact - Bird Construct
Cogwork Spy (cns) 59
Cogwork Tracker
Reveal this card as you draft it and note the player who passed it to you.
This creature attacks each combat if able.
This creature attacks a player you noted for cards named Cogwork Tracker each combat if able.
Creature Artifact - Construct Dog
Cogwork Tracker (cns) 60
Custodi Peacekeeper
Reveal this card as you draft it and note how many cards you've drafted this draft round, including this card.
,
: Tap target creature with power less than or equal to the highest number you noted for cards named Custodi Peacekeeper.
Creature - Human Cleric
Custodi Peacekeeper (cn2) 14
Frostpyre Arcanist
This spell costs
less to cast if you control a Giant or a Wizard.
When this creature enters, search your library for an instant or sorcery card with the same name as a card in your graveyard, reveal it, put it into your hand, then shuffle.
Creature - Wizard Giant
Frostpyre Arcanist (khm) 58
Gathering Throng
When this creature enters, you may search your library for any number of cards named Gathering Throng, reveal them, put them into your hand, then shuffle.
Creature - Human Citizen
Gathering Throng (snc) 13
Legion Angel
Flying
When this creature enters, you may reveal a card you own named Legion Angel from outside the game and put it into your hand.
Creature - Warrior Angel
Legion Angel (znr) 23
Legion Conquistador
When this creature enters, you may search your library for any number of cards named Legion Conquistador, reveal them, put them into your hand, then shuffle.
Creature - Vampire Soldier
Legion Conquistador (rix) 11
Leovold's Operative
Draft this card face up.
As you draft a card, you may draft an additional card from that booster pack. If you do, turn this card face down, then pass the next booster pack without drafting a card from it. (You may look at that booster pack.)
Creature - Elf Rogue
Leovold's Operative (cn2) 66
Lore Seeker
Reveal this card as you draft it. After you draft this card, you may add a booster pack to the draft. (Your next pick is from that booster pack. Pass it to the next player and it's drafted this draft round.)
Creature Artifact - Construct
Lore Seeker (cns) 62
Lurking Automaton
Reveal this card as you draft it and note how many cards you've drafted this draft round, including this card.
This creature enters with X +1/+1 counters on it, where X is the highest number you noted for cards named Lurking Automaton.
Creature Artifact - Construct
Lurking Automaton (cns) 63
Mishra, Artificer Prodigy
Whenever you cast an artifact spell, you may search your graveyard, hand, and/or library for a card with the same name as that spell and put it onto the battlefield. If you search your library this way, shuffle.
Legendary Creature - Human Artificer
Mishra, Artificer Prodigy (plst) TSP-243
Noble Banneret
Draft this card face up.
As you draft a creature card, you may reveal it, note its name, then turn this card face down.
As long as you control one or more creatures with a name you noted for cards named Noble Banneret, this creature and those creatures get +1/+1 and have lifelink.
Creature - Human Knight
Noble Banneret (cn2) 17
North Wind Avatar
Flying
When this creature enters, if you cast it, you may put a card you own from outside the game into your hand.
Creature - Dragon Avatar Spirit
North Wind Avatar (tmt) 162
Paliano Vanguard
Draft this card face up.
As you draft a creature card, you may reveal it, note its creature types, then turn this card face down.
Other creatures you control of a type you noted for cards named Paliano Vanguard get +1/+1.
Creature - Human Soldier
Paliano Vanguard (cn2) 20
Pyretic Hunter
Reveal this card as you draft it and note how many cards you've drafted this draft round, including this card.
Menace (This creature can't be blocked except by two or more creatures.)
This creature enters with X +1/+1 counters on it, where X is the highest number you noted for cards named Pyretic Hunter.
Creature - Elemental Cat
Pyretic Hunter (cn2) 56
Smuggler Captain
Draft this card face up.
As you draft a card, you may reveal it, note its name, then turn this card face down.
When this creature enters, you may search your library for a card with a name you noted for cards named Smuggler Captain, reveal it, put it into your hand, then shuffle.
Creature - Human Pirate
Smuggler Captain (cn2) 47
Spire Phantasm
Reveal this card as you draft it. The next time a player drafts a card from this booster pack, guess that card's name. Then that player reveals the drafted card.
Flying
When this creature enters, if you guessed correctly for a card named Spire Phantasm, draw a card.
Creature - Illusion Gargoyle
Spire Phantasm (cn2) 37
Steamflogger Boss
Other Riggers you control get +1/+0 and have haste.
If a Rigger you control would assemble a Contraption, it assembles two Contraptions instead.
Creature - Goblin Rigger
Steamflogger Boss (plst) UST-93
Volatile Chimera
Before you shuffle your deck to start the game, you may reveal this card from your deck and exile three or more creature cards you drafted that aren't in your deck.
: Choose a card at random you exiled with cards named Volatile Chimera. This creature becomes a copy of that card, except it has this ability.
Creature - Elemental Chimera
Volatile Chimera (cn2) 59

Creature

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Draw

Qty: 4 Price: $3.16
Academic Dispute
Target creature blocks this turn if able. You may have it gain reach until end of turn.
Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Instant
Academic Dispute (stx) 91
Secret Salvage
Exile target nonland card from your graveyard. Search your library for any number of cards with the same name as that card, reveal them, put them into your hand, then shuffle.
Sorcery
Secret Salvage (aer) 71
Tempest Hawk
Flying
Whenever this creature deals combat damage to a player, you may search your library for a card named Tempest Hawk, reveal it, put it into your hand, then shuffle.
A deck can have any number of cards named Tempest Hawk.
Creature - Bird
Tempest Hawk (tdm) 31
The Raven's Warning
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Create a 1/1 blue Bird creature token with flying. You gain 2 life.
II — Whenever one or more creatures you control with flying deal combat damage to a player this turn, look at that player's hand and draw a card.
III — You may put a card you own from outside the game on top of your library.
Enchantment - Saga
The Raven's Warning (khm) 227

Draw

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Finisher

Qty: 2 Price: $2.38
Battle of Wits
At the beginning of your upkeep, if you have 200 or more cards in your library, you win the game.
Enchantment
Battle of Wits (plst) M13-44
Biovisionary
At the beginning of the end step, if you control four or more creatures named Biovisionary, you win the game.
Creature - Human Wizard
Biovisionary (plst) GTC-146

Finisher

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Instant

Qty: 2 Price: $0.84
Garbage Fire
Reveal this card as you draft it and note how many cards you've drafted this draft round, including this card.
Garbage Fire deals damage to target creature equal to the highest number you noted for cards named Garbage Fire.
Instant
Garbage Fire (cn2) 52
Research
Shuffle up to four cards you own from outside the game into your library.
Instant
Research // Development (dis) 155

Instant

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Land

Qty: 31 Price: $30.15
Arcane Sanctum
This land enters tapped.
: Add
,
, or
.
Land
Arcane Sanctum (fic) 373
Archway Commons
This land enters tapped.
When this land enters, sacrifice it unless you pay
.
: Add one mana of any color.
Land
Archway Commons (stx) 263
Azorius Chancery
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Azorius Chancery (dsc) 261
Boros Garrison
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Boros Garrison (clu) 231
Crumbling Necropolis
This land enters tapped.
: Add
,
, or
.
Land
Crumbling Necropolis (msc) 237
Dimir Aqueduct
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Dimir Aqueduct (dsc) 270
Gateway Plaza
This land enters tapped.
When this land enters, sacrifice it unless you pay
.
: Add one mana of any color.
Land - Gate
Gateway Plaza (plst) GRN-247
Golgari Rot Farm
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Golgari Rot Farm (ecc) 151
Gruul Turf
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Gruul Turf (ecc) 152
Izzet Boilerworks
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Izzet Boilerworks (m3c) 350
Jungle Shrine
This land enters tapped.
: Add
,
, or
.
Land
Jungle Shrine (ecc) 154
Mystic Monastery
This land enters tapped.
: Add
,
, or
.
Land
Mystic Monastery (msc) 253
Nomad Outpost
This land enters tapped.
: Add
,
, or
.
Land
Nomad Outpost (fic) 409
Opulent Palace
This land enters tapped.
: Add
,
, or
.
Land
Opulent Palace (ecc) 157
Orzhov Basilica
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Orzhov Basilica (drc) 164
Paliano, the High City
Reveal this card as you draft it. The player to your right chooses a color, you choose another color, then the player to your left chooses a third color.
: Add one mana of any color chosen as you drafted cards named Paliano, the High City.
Legendary Land
Paliano, the High City (cns) 65
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Path of Ancestry (msc) 254
Rakdos Carnarium
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Rakdos Carnarium (ecc) 161
Rupture Spire
This land enters tapped.
When this land enters, sacrifice it unless you pay
.
: Add one mana of any color.
Land
Rupture Spire (cmr) 355
Sandsteppe Citadel
This land enters tapped.
: Add
,
, or
.
Land
Sandsteppe Citadel (ecc) 164
Savage Lands
This land enters tapped.
: Add
,
, or
.
Land
Savage Lands (msc) 827
Seaside Citadel
This land enters tapped.
: Add
,
, or
.
Land
Seaside Citadel (ecc) 166
Selesnya Sanctuary
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Selesnya Sanctuary (clu) 246
Simic Growth Chamber
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Simic Growth Chamber (dsc) 298
The World Tree
This land enters tapped.
: Add
.
As long as you control six or more lands, lands you control have "
: Add one mana of any color."
,
, Sacrifice this land: Search your library for any number of God cards, put them onto the battlefield, then shuffle.
Land
The World Tree (khm) 275
Transguild Promenade
This land enters tapped.
When this land enters, sacrifice it unless you pay
.
: Add one mana of any color.
Land
Transguild Promenade (cmr) 499
Vivid Crag
This land enters tapped with two charge counters on it.
: Add
.
, Remove a charge counter from this land: Add one mana of any color.
Land
Vivid Crag (cm2) 276
Vivid Creek
This land enters tapped with two charge counters on it.
: Add
.
, Remove a charge counter from this land: Add one mana of any color.
Land
Vivid Creek (ncc) 444
Vivid Grove
This land enters tapped with two charge counters on it.
: Add
.
, Remove a charge counter from this land: Add one mana of any color.
Land
Vivid Grove (ncc) 445
Vivid Marsh
This land enters tapped with two charge counters on it.
: Add
.
, Remove a charge counter from this land: Add one mana of any color.
Land
Vivid Marsh (c17) 292
Vivid Meadow
This land enters tapped with two charge counters on it.
: Add
.
, Remove a charge counter from this land: Add one mana of any color.
Land
Vivid Meadow (ncc) 446

Land

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Mill

Qty: 1 Price: $2.49
Persistent Petitioners
,
: Target player mills a card. (They put the top card of their library into their graveyard.)
Tap four untapped Advisors you control: Target player mills twelve cards.
A deck can have any number of cards named Persistent Petitioners.
Creature - Human Advisor
Persistent Petitioners (rvr) 316

Mill

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Pump

Qty: 2 Price: $12.98
Rat Colony
This creature gets +1/+0 for each other Rat you control.
A deck can have any number of cards named Rat Colony.
Creature - Rat
Rat Colony (plst) DOM-101
Relentless Rats
This creature gets +1/+1 for each other creature on the battlefield named Relentless Rats.
A deck can have any number of cards named Relentless Rats.
Creature - Rat
Relentless Rats (plst) 10E-173

Pump

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Ramp

Qty: 3 Price: $10.57
Clarion Ultimatum
Choose five permanents you control. For each of those permanents, you may search your library for a card with the same name as that permanent. Put those cards onto the battlefield tapped, then shuffle.
Sorcery
Clarion Ultimatum (ala) 163
Mitotic Manipulation
Look at the top seven cards of your library. You may put one of those cards onto the battlefield if it has the same name as a permanent. Put the rest on the bottom of your library in any order.
Sorcery
Mitotic Manipulation (mbs) 27
Retraced Image
Reveal a card in your hand, then put that card onto the battlefield if it has the same name as a permanent.
Sorcery
Retraced Image (tor) 46

Ramp

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Recursion

Qty: 2 Price: $10.98
Remembrance
Whenever a nontoken creature you control dies, you may search your library for a card with the same name as that creature, reveal it, put it into your hand, then shuffle.
Enchantment
Remembrance (usg) 34
Verdant Succession
Whenever a green nontoken creature dies, that creature's controller may search their library for a card with the same name as that creature, put it onto the battlefield, then shuffle.
Enchantment
Verdant Succession (ody) 280

Recursion

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Removal

Qty: 1 Price: $0.35
Regicide
Reveal this card as you draft it. The player to your right chooses a color, you choose another color, then the player to your left chooses a third color.
Destroy target creature that's one or more of the colors chosen as you drafted cards named Regicide.
Instant
Regicide (cn2) 45

Removal

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Tokens

Qty: 3 Price: $15.97
Hare Apparent
When this creature enters, create a number of 1/1 white Rabbit creature tokens equal to the number of other creatures you control named Hare Apparent.
A deck can have any number of cards named Hare Apparent.
Creature - Rabbit Noble
Hare Apparent (fdn) 15
Slime Against Humanity
Create a 0/0 green Ooze creature token with trample. Put X +1/+1 counters on it, where X is two plus the total number of cards you own in exile and in your graveyard that are Oozes or are named Slime Against Humanity.
A deck can have any number of cards named Slime Against Humanity.
Sorcery
Slime Against Humanity (mkm) 177
Spawnsire of Ulamog
Annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent of their choice.)
: Create two 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this token: Add
."
: Cast any number of Eldrazi spells from among cards you own outside the game without paying their mana costs.
Creature - Eldrazi
Spawnsire of Ulamog (roe) 11

Tokens

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Tutor

Qty: 19 Price: $27.83
Assembly Hall
,
: Reveal a creature card in your hand. Search your library for a card with the same name as that card, reveal it, put it into your hand, then shuffle.
Artifact
Assembly Hall (mmq) 286
Bifurcate
Search your library for a permanent card with the same name as target nontoken creature, put that card onto the battlefield, then shuffle.
Sorcery
Bifurcate (mmq) 230
Burning Wish
You may reveal a sorcery card you own from outside the game and put it into your hand. Exile Burning Wish.
Sorcery
Burning Wish (cn2) 152
Coax from the Blind Eternities
You may reveal an Eldrazi card you own from outside the game or choose a face-up Eldrazi card you own in exile. Put that card into your hand.
Sorcery
Coax from the Blind Eternities (emn) 51
Cunning Wish
You may reveal an instant card you own from outside the game and put it into your hand. Exile Cunning Wish.
Instant
Cunning Wish (jud) 37
Death Wish
You may put a card you own from outside the game into your hand. You lose half your life, rounded up. Exile Death Wish.
Sorcery
Death Wish (jud) 64
Doubling Chant
For each creature you control, you may search your library for a creature card with the same name as that creature. Put those cards onto the battlefield, then shuffle.
Sorcery
Doubling Chant (m12) 170
Fae of Wishes
Flying
, Discard two cards: Return this creature to its owner's hand.
Creature - Wizard Faerie
Fae of Wishes // Granted (eld) 44
Glittering Wish
You may reveal a multicolored card you own from outside the game and put it into your hand. Exile Glittering Wish.
Sorcery
Glittering Wish (tsr) 253
Golden Wish
You may reveal an artifact or enchantment card you own from outside the game and put it into your hand. Exile Golden Wish.
Sorcery
Golden Wish (jud) 12
Living Wish
You may reveal a creature or land card you own from outside the game and put it into your hand. Exile Living Wish.
Sorcery
Living Wish (a25) 179
March of Burgeoning Life
As an additional cost to cast this spell, you may exile any number of green cards from your hand. This spell costs
less to cast for each card exiled this way.
Choose target creature with mana value less than X. Search your library for a creature card with the same name as that creature, put it onto the battlefield tapped, then shuffle.
Instant
March of Burgeoning Life (neo) 201
Mask of the Mimic
As an additional cost to cast this spell, sacrifice a creature.
Search your library for a card with the same name as target nontoken creature, put that card onto the battlefield, then shuffle.
Instant
Mask of the Mimic (sth) 37
Pack Hunt
Search your library for up to three cards with the same name as target creature, reveal them, put them into your hand, then shuffle.
Sorcery
Pack Hunt (nem) 109
Pattern Matcher
When this creature enters, you may search your library for a card with the same name as another creature you control, reveal it, put it into your hand, then shuffle.
Creature Artifact - Golem
Pattern Matcher (m20) 234
Shadowborn Apostle
A deck can have any number of cards named Shadowborn Apostle.
, Sacrifice six creatures named Shadowborn Apostle: Search your library for a Demon creature card, put it onto the battlefield, then shuffle.
Creature - Human Cleric
Shadowborn Apostle (2x2) 89
Templar Knight
Vigilance
, Tap five untapped attacking creatures you control named Templar Knight: Search your library for a legendary artifact card, put it onto the battlefield, then shuffle.
A deck can have any number of cards named Templar Knight.
Creature - Human Knight
Templar Knight (acr) 10
Turtles Forever
Search your library and/or outside the game for exactly four legendary creature cards you own with different names, then reveal those cards. An opponent chooses two of them. Put the chosen cards into your hand and shuffle the rest into your library.
Instant
Turtles Forever (tmt) 27
Wish
You may play a card you own from outside the game this turn.
Sorcery
Wish (afr) 166

Tutor

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Deck Info

Deck stats

22 pips - 17 cards
23 mana - 22 cards
26 pips - 18 cards
22 mana - 21 cards
14 pips - 10 cards
23 mana - 22 cards
13 pips - 13 cards
22 mana - 21 cards
16 pips - 15 cards
23 mana - 21 cards
0 pips - 0 cards
1 mana - 1 card
Card NameQtyOdds
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Deck extras (0)
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