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Size: 100
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Commander

Qty: 1 Price: $1.49
Cosima, God of the Voyage
At the beginning of your upkeep, you may exile Cosima. If you do, it gains "Whenever a land you control enters, if Cosima is exiled, you may put a voyage counter on it. If you don't, return Cosima to the battlefield with X +1/+1 counters on it and draw X cards, where X is the number of voyage counters on it."
Legendary Creature - God
Cosima, God of the Voyage // The Omenkeel (khm) 50Cosima, God of the Voyage // The Omenkeel (khm) 50

Commander

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Draw

Qty: 59 Price: $55.99
Alchemist's Apprentice
Sacrifice this creature: Draw a card.
Creature - Human Wizard
Alchemist's Apprentice (avr) 42
Arcane Encyclopedia
,
: Draw a card.
Artifact - Book
Arcane Encyclopedia (clb) 297
Arcanis the Omnipotent
: Draw three cards.
: Return Arcanis to its owner's hand.
Legendary Creature - Wizard
Arcanis the Omnipotent (fdn) 585
Archivist
: Draw a card.
Creature - Human Wizard
Archivist (9ed) 60
Arwen's Gift
This spell costs
less to cast if you control two or more legendary creatures.
Scry 2, then draw two cards.
Sorcery
Arwen's Gift (ltr) 39
Azure Mage
: Draw a card.
Creature - Human Wizard
Azure Mage (mm3) 31
Behold the Multiverse
Scry 2, then draw two cards.
Foretell
(During your turn, you may pay
and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Instant
Behold the Multiverse (khm) 46
Braingeyser
Target player draws X cards.
Sorcery
Braingeyser (3ed) 50
Brilliant Plan
Draw three cards.
Sorcery
Brilliant Plan (plst) GS1-17
Careful Study
Draw two cards, then discard two cards.
Sorcery
Careful Study (plst) ODY-70
Case the Joint
Draw two cards, then look at the top card of each player's library.
Instant
Case the Joint (snc) 37
Catalog
Draw two cards, then discard a card.
Instant
Catalog (plst) SOI-51
Chart a Course
Draw two cards. Then discard a card unless you attacked this turn.
Sorcery
Chart a Course (fdn) 586
Cloudkin Seer
Flying
When this creature enters, draw a card.
Creature - Wizard Elemental
Cloudkin Seer (j25) 300
Commence the Endgame
This spell can't be countered.
Draw two cards, then amass Zombies X, where X is the number of cards in your hand. (Put X +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Instant
Commence the Endgame (drc) 38
Concentrate
Draw three cards.
Sorcery
Concentrate (j25) 301
Contact Other Plane
Roll a d20.
1—9 | Draw two cards.
10—19 | Scry 2, then draw two cards.
20 | Scry 3, then draw three cards.
Instant
Contact Other Plane (clb) 62
Council of Advisors
When this creature enters, draw a card.
Creature - Human Advisor
Council of Advisors (ptk) 40
Counsel of the Soratami
Draw two cards.
Sorcery
Counsel of the Soratami (10e) 76
Courier's Capsule
,
, Sacrifice this artifact: Draw two cards.
Artifact
Courier's Capsule (ala) 37
Divination
Draw two cards.
Sorcery
Divination (plst) M19-51
Donatello's Technique
Sneak
(You may cast this spell for
if you also return an unblocked attacker you control to hand during the declare blockers step.)
Draw two cards.
Sorcery
Donatello's Technique (tmt) 39
Enter the Infinite
Draw cards equal to the number of cards in your library, then put a card from your hand on top of your library. You have no maximum hand size until your next turn.
Sorcery
Enter the Infinite (gtc) 34
Fblthp, the Lost
When Fblthp enters, draw a card. If it entered from your library or was cast from your library, draw two cards instead.
When Fblthp becomes the target of a spell, shuffle Fblthp into its owner's library.
Legendary Creature - Homunculus
Fblthp, the Lost (rvr) 44
Field Research
Kicker
(You may pay an additional
as you cast this spell.)
Draw two cards. If this spell was kicked, draw three cards instead.
Sorcery
Field Research (znr) 58
Foresee
Scry 4, then draw two cards.
Sorcery
Foresee (tsr) 69
Futurist Forge
When this artifact enters, draw a card.
, Sacrifice this artifact: Draw two cards.
Artifact
Futurist Forge (msh) 55
Ichor Wellspring
When this artifact enters or is put into a graveyard from the battlefield, draw a card.
Artifact
Ichor Wellspring (brc) 143
Jace's Ingenuity
Draw three cards.
Instant
Jace's Ingenuity (m15) 63
Jayemdae Tome
,
: Draw a card.
Artifact - Book
Jayemdae Tome (ori) 231
Library Larcenist
Whenever this creature attacks, draw a card.
Creature - Merfolk Rogue
Library Larcenist (j22) 314
Merchant of Secrets
When this creature enters, draw a card.
Creature - Human Wizard
Merchant of Secrets (c17) 87
Mind Spring
Draw X cards.
Sorcery
Mind Spring (blb) 389
Mystic Archaeologist
: Draw two cards.
Creature - Human Wizard
Mystic Archaeologist (fdn) 511
Nimble Innovator
When this creature enters, draw a card.
Creature - Artificer Vedalken
Nimble Innovator (kld) 58
Nine-Tail White Fox
Whenever this creature deals combat damage to a player, draw a card.
Creature - Spirit Fox
Nine-Tail White Fox (plst) GS1-8
Oscorp Research Team
: Draw two cards.
Creature - Human Scientist
Oscorp Research Team (spm) 40
Quick Study
Draw two cards.
Instant
Quick Study (sos) 65
Reach Through Mists
Draw a card.
Instant - Arcane
Reach Through Mists (dds) 7
Recurring Insight
Draw cards equal to the number of cards in target opponent's hand.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Sorcery
Recurring Insight (msc) 154
Saprazzan Heir
Whenever this creature becomes blocked, you may draw three cards.
Creature - Merfolk
Saprazzan Heir (mmq) 99
Scepter of Insight
,
: Draw a card.
Artifact
Scepter of Insight (con) 33
Scroll Thief
Whenever this creature deals combat damage to a player, draw a card.
Creature - Merfolk Rogue
Scroll Thief (plst) DDT-17
Shore Keeper
,
, Sacrifice this creature: Draw three cards.
Creature - Trilobite
Shore Keeper (j25) 355
Skyscanner
Flying
When this creature enters, draw a card.
Creature Artifact - Thopter
Skyscanner (scd) 274
Slithermuse
When this creature leaves the battlefield, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference.
Evoke
(You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Creature - Elemental
Slithermuse (ecc) 69
Soulknife Spy
Whenever this creature deals combat damage to a player, draw a card.
Creature - Elf Rogue
Soulknife Spy (afr) 75
Stealer of Secrets
Whenever this creature deals combat damage to a player, draw a card.
Creature - Human Rogue
Stealer of Secrets (w17) 13
Stroke of Genius
Target player draws X cards.
Instant
Stroke of Genius (soc) 203
Thieving Otter
Whenever this creature deals damage to an opponent, draw a card.
Creature - Otter
Thieving Otter (blb) 390
Third Path Savant
: Draw two cards.
Creature - Human Wizard
Third Path Savant (bro) 67
Tidings
Draw four cards.
Sorcery
Tidings (c18) 108
Tome Raider
Flying
When this creature enters, draw a card.
Creature - Faerie
Tome Raider (plst) ELD-68
Touch of Brilliance
Draw two cards.
Sorcery
Touch of Brilliance (s99) 57
Tower of Fortunes
,
: Draw four cards.
Artifact
Tower of Fortunes (plst) MRD-267
Treasure Trove
: Draw a card.
Enchantment
Treasure Trove (plst) EXO-50
Tymora's Invoker
Sleight of Hand —
: Draw two cards.
Creature - Rogue Orc
Tymora's Invoker (clb) 101
Urza's Blueprints
Echo
(At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
: Draw a card.
Artifact
Urza's Blueprints (dmr) 238
Weave Fate
Draw two cards.
Instant
Weave Fate (ori) 279

Draw

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Land

Qty: 40 Price: $36.46
Agna Qel'a
This land enters tapped unless you control a basic land.
: Add
.
,
: Draw a card, then discard a card.
Land
Agna Qel'a (tla) 264
Arch of Orazca
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
: Add
.
,
: Draw a card. Activate only if you have the city's blessing.
Land
Arch of Orazca (lcc) 319
Avishkar Raceway
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
: Add
.
Max speed —
,
, Discard a card: Draw a card.
Land
Avishkar Raceway (dft) 249
Baxter Building
: Add
.
,
: Add four mana in any combination of colors.
,
: Draw a card. Activate only if you control a creature with toughness 4 or greater.
Land
Baxter Building (msh) 261
Blighted Cataract
: Add
.
,
, Sacrifice this land: Draw two cards.
Land
Blighted Cataract (c21) 279
Bonders' Enclave
: Add
.
,
: Draw a card. Activate only if you control a creature with power 4 or greater.
Land
Bonders' Enclave (fic) 376
Cephalid Coliseum
: Add
. This land deals 1 damage to you.
Threshold —
,
, Sacrifice this land: Target player draws three cards, then discards three cards. Activate only if there are seven or more cards in your graveyard.
Land
Cephalid Coliseum (tdc) 349
Cryptic Caves
: Add
.
,
, Sacrifice this land: Draw a card. Activate only if you control five or more lands.
Land
Cryptic Caves (fdn) 686
Island
(
: Add
.)
Basic Land - Island
Island (msh) 289
Mariposa Military Base
You may have this land enter tapped. If you do, you get two rad counters.
: Add
.
,
: Draw a card. This ability costs
less to activate for each rad counter you have.
Land
Mariposa Military Base (pip) 151
Memorial to Genius
This land enters tapped.
: Add
.
,
, Sacrifice this land: Draw two cards.
Land
Memorial to Genius (j25) 771
Mikokoro, Center of the Sea
: Add
.
,
: Each player draws a card.
Legendary Land
Mikokoro, Center of the Sea (dmc) 217
Roadside Reliquary
: Add
.
,
, Sacrifice this land: Draw a card if you control an artifact. Draw a card if you control an enchantment.
Land
Roadside Reliquary (pip) 282
Scene of the Crime
This land enters tapped.
: Add
.
, Tap an untapped creature you control: Add one mana of any color.
, Sacrifice this land: Draw a card.
Artifact Land - Clue
Scene of the Crime (mkm) 267
Sea Gate Wreckage
: Add
. (
represents colorless mana.)
,
: Draw a card. Activate only if you have no cards in hand.
Land
Sea Gate Wreckage (cmm) 1028
The Great Mound
: Add
.
,
: Create a tapped Vibranium token. (It's an artifact with indestructible and "
: Add
. This mana can't be spent to cast a nonartifact spell.")
,
: Draw a card.
Land
The Great Mound (msc) 120
The Surgical Bay
This land enters tapped.
: Add
.
,
, Sacrifice this land: Draw a card.
Land - Sphere
The Surgical Bay (one) 260
War Room
: Add
.
,
, Pay life equal to the number of colors in your commanders' color identity: Draw a card.
Land
War Room (soc) 422

Land

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Deck Info

Deck stats

0 pips - 0 cards
5 mana - 2 cards
71 pips - 54 cards
32 mana - 29 cards
0 pips - 0 cards
5 mana - 2 cards
0 pips - 0 cards
5 mana - 2 cards
0 pips - 0 cards
5 mana - 2 cards
0 pips - 0 cards
14 mana - 13 cards
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