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Custom
Size: 88
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Custom
Size: 88
No deck tags
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Commander

Qty: 1 Price: $0.35
Captain Mar-Vell, Space-Born
Flying, vigilance
Cosmic Awareness — As long as an opponent has cast a spell this turn, you may cast spells as though they had flash.
Legendary Creature - Soldier Hero Kree
Captain Mar-Vell, Space-Born (msh) 12

Commander

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Artifact

Qty: 2 Price: $30.34
Angel's Feather
Whenever a player casts a white spell, you may gain 1 life.
Artifact
Angel's Feather (10e) 311
Monument to Endurance
Whenever you discard a card, choose one that hasn't been chosen this turn —
• Draw a card.
• Create a Treasure token.
• Each opponent loses 3 life.
Artifact
Monument to Endurance (dft) 237

Artifact

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Creature

Qty: 36 Price: $17.31
Acrobatic Cheerleader
Survival — At the beginning of your second main phase, if this creature is tapped, put a flying counter on it. This ability triggers only once.
Creature - Human Survivor
Acrobatic Cheerleader (dsk) 1
Ancestor's Chosen
First strike (This creature deals combat damage before creatures without first strike.)
When this creature enters, you gain 1 life for each card in your graveyard.
Creature - Human Cleric
Ancestor's Chosen (10e) 1
Angel of Grace
Flash
Flying
When this creature enters, until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
, Exile this card from your graveyard: Your life total becomes 10.
Creature - Angel
Angel of Grace (rna) 1
Angel of Mercy
Flying
When this creature enters, you gain 3 life.
Creature - Angel
Angel of Mercy (10e) 2
Aunt May
Whenever another creature you control enters, you gain 1 life. If it's a Spider, put a +1/+1 counter on it.
Legendary Creature - Human Citizen
Aunt May (spm) 3
Azorius Arrester
When this creature enters, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
Creature - Human Soldier
Azorius Arrester (rtr) 5
Azorius Justiciar
When this creature enters, detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.)
Creature - Human Wizard
Azorius Justiciar (rtr) 6
Benalish Knight
Flash (You may cast this spell any time you could cast an instant.)
First strike (This creature deals combat damage before creatures without first strike.)
Creature - Human Knight
Benalish Knight (10e) 11
Brave Brawler
Lifelink
Power-up —
: Put two +1/+1 counters on this creature. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.)
Creature - Human Warrior Hero
Brave Brawler (msh) 8
Case File Auditor
When this creature enters and whenever you solve a Case, look at the top six cards of your library. You may reveal an enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
You may spend mana as though it were mana of any color to cast Case spells.
Creature - Human Detective
Case File Auditor (mkm) 7
Cho-Manno, Revolutionary
Prevent all damage that would be dealt to Cho-Manno.
Legendary Creature - Human Rebel
Cho-Manno, Revolutionary (10e) 12
Colleen Wing, Street Samurai
Whenever you cast a spell that targets a creature you control, put a +1/+1 counter on Colleen Wing. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Legendary Creature - Human Samurai Hero
Colleen Wing, Street Samurai (msh) 13
Crowd of True Believers
: Target creature you control that's attacking alone gets +1/+0 until end of turn. You gain 1 life.
Creature - Human Citizen
Crowd of True Believers (msh) 14
Cult Healer
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, this creature gains lifelink until end of turn.
Creature - Human Doctor
Cult Healer (dsk) 2
Eager Cadet
Creature - Human Soldier
Eager Cadet (9ed) S1
Glory Seeker
Creature - Human Soldier
Glory Seeker (9ed) 17
Haazda Officer
When this creature enters, target creature you control gets +1/+1 until end of turn.
Creature - Human Soldier
Haazda Officer (rna) 10
Haazda Snare Squad
Whenever this creature attacks, you may pay
. If you do, tap target creature an opponent controls.
Creature - Human Soldier
Haazda Snare Squad (dgm) 2
Hero in Training
When this creature enters, draw a card. If you control another Hero, you gain 2 life.
Creature - Human Hero
Hero in Training (msh) 16
Honor Guard
: This creature gets +0/+1 until end of turn.
Creature - Human Soldier
Honor Guard (9ed) 20
Impassioned Orator
Whenever another creature you control enters, you gain 1 life.
Creature - Human Cleric
Impassioned Orator (rna) 12
Inside Source
When this creature enters, create a 2/2 white and blue Detective creature token.
,
: Target Detective you control gets +2/+0 and gains vigilance until end of turn. Activate only as a sorcery.
Creature - Human Citizen
Inside Source (mkm) 19
Inspiring Paladin
During your turn, this creature has first strike. (It deals combat damage before creatures without first strike.)
During your turn, creatures you control with +1/+1 counters on them have first strike.
Creature - Human Knight
Inspiring Paladin (fdn) 18
Luke Cage, Power Man
Unbreakable Skin — Whenever Luke Cage attacks alone, he gets +2/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy him.)
Legendary Creature - Human Hero
Luke Cage, Power Man (msh) 20
Night Nurse, Healer of Heroes
Flash
Lifelink
When Night Nurse enters, choose target permanent card in your graveyard that was put there from anywhere this turn. Return it to your hand.
Legendary Creature - Human Hero Doctor
Night Nurse, Healer of Heroes (msh) 26
Novice Inspector
When this creature enters, investigate. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Creature - Human Detective
Novice Inspector (mkm) 29
Raft Security Officer
,
: Tap target creature. This ability costs
less to activate if it targets a creature with power 3 or less.
Creature - Human Soldier
Raft Security Officer (msh) 33
Serra Angel
Flying
Vigilance (Attacking doesn't cause this creature to tap.)
Creature - Angel
Serra Angel (9ed) 43★
Serra Redeemer
Flying
Whenever another creature you control with power 2 or less enters, put two +1/+1 counters on that creature.
Creature - Soldier Angel
Serra Redeemer (blb) 387
Soul Warden
Whenever another creature enters, you gain 1 life.
Creature - Human Cleric
Soul Warden (10e) 44
Spider-Man, Web-Slinger
Web-slinging
(You may cast this spell for
if you also return a tapped creature you control to its owner's hand.)
Legendary Creature - Human Spider Hero
Spider-Man, Web-Slinger (spm) 16
Sunspire Gatekeepers
When this creature enters, if you control two or more Gates, create a 2/2 white Knight creature token with vigilance.
Creature - Human Soldier
Sunspire Gatekeepers (dgm) 9
Tenth District Veteran
Vigilance
Whenever this creature attacks, untap another target creature you control.
Creature - Human Soldier
Tenth District Veteran (rna) 26
Vanguard Seraph
Flying
Whenever you gain life for the first time each turn, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Creature - Warrior Angel
Vanguard Seraph (fdn) 28
Venerable Monk
When this creature enters, you gain 2 life.
Creature - Human Cleric Monk
Venerable Monk (10e) 55
Youthful Knight
First strike
Creature - Human Knight
Youthful Knight (10e) 62

Creature

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Enchantment

Qty: 6 Price: $75.72
Assemble the Players
You may look at the top card of your library any time.
Once each turn, you may cast a creature spell with power 2 or less from the top of your library.
Enchantment
Assemble the Players (mkm) 3
Liminal Hold
When this enchantment enters, exile up to one target nonland permanent an opponent controls until this enchantment leaves the battlefield. You gain 2 life.
Enchantment
Liminal Hold (ecl) 24
Makeshift Binding
When this enchantment enters, exile target creature an opponent controls until this enchantment leaves the battlefield. You gain 2 life.
Enchantment
Makeshift Binding (mkm) 23
Pariah
Enchant creature
All damage that would be dealt to you is dealt to enchanted creature instead.
Enchantment - Aura
Pariah (10e) 33
Smothering Tithe
Whenever an opponent draws a card, that player may pay
. If the player doesn't, you create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Enchantment
Smothering Tithe (rna) 22
Web Up
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Enchantment
Web Up (msh) 41

Enchantment

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Instant

Qty: 2 Price: $2.14
On the Job
Creatures you control get +2/+1 until end of turn. Investigate. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Instant
On the Job (mkm) 292
Unbreakable Formation
Creatures you control gain indestructible until end of turn.
Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.
Instant
Unbreakable Formation (rna) 29

Instant

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Land

Qty: 39 Price: $37.97
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Path of Ancestry (tmc) 70
Plains
(
: Add
.)
Basic Land - Plains
Plains (blb) 263

Land

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Sorcery

Qty: 2 Price: $0.70
Borough Backup
Create two 3/2 white Hero creature tokens with vigilance.
Basic landcycling
(
, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Sorcery
Borough Backup (msh) 7
Sacred Nectar
You gain 4 life.
Sorcery
Sacred Nectar (9ed) 38

Sorcery

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Deck Info

Deck stats

54 pips - 47 cards
40 mana - 40 cards
0 pips - 0 cards
2 mana - 2 cards
0 pips - 0 cards
2 mana - 2 cards
0 pips - 0 cards
2 mana - 2 cards
0 pips - 0 cards
2 mana - 2 cards
0 pips - 0 cards
0 mana - 0 cards
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