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Size: 619
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Artifact

Qty: 32 Price: $46.94
Big Wheel
Trample
When this Vehicle enters, you may discard a card. If you do, draw a card.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle
Big Wheel (msc) 679
Captain America's Motorcycle
Flash
When this Vehicle enters, target creature or Vehicle gets +2/+0 until end of turn.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle
Captain America's Motorcycle (msc) 681
Captain America's Shield
Indestructible
Equipped creature gets +0/+8 and has vigilance.
Whenever equipped creature attacks, tap target creature defending player controls.
Equip
Legendary Artifact - Equipment
Captain America's Shield (msh) 317
Collector's Case
When this artifact enters, tap up to one target creature and put two stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
,
: Tap target creature.
Artifact
Collector's Case (msc) 617
Daily Bugle Newspaper
,
: Draw a card, then discard a card. Create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Artifact
Daily Bugle Newspaper (msc) 749
Daredevil's Billy Club
When this Equipment enters, it deals 2 damage to any target and 1 damage to you.
Equipped creature gets +1/+0 and has menace. (It can't be blocked except by two or more creatures.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Daredevil's Billy Club (msc) 686
Falcon's Wing Harness
When this Equipment enters, attach it to target creature you control.
Equipped creature gets +1/+1 and has flying and ward
. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Falcon's Wing Harness (msh) 53
Futurist Forge
When this artifact enters, draw a card.
, Sacrifice this artifact: Draw two cards.
Artifact
Futurist Forge (msh) 55
Grim Reaper's Scythe
Whenever one or more creature cards leave your graveyard, create a 2/2 black Zombie creature token.
,
, Sacrifice two creatures: Return target creature card from your graveyard to the battlefield with a finality counter on it. Activate only as a sorcery. (If a creature with a finality counter on it would die, exile it instead.)
Legendary Artifact
Grim Reaper's Scythe (msc) 658
Hawkeye's Bow
Equipped creature gets +1/+0 and has reach.
Whenever equipped creature becomes tapped, it deals 1 damage to each opponent.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Hawkeye's Bow (msh) 132
HYDRA Disintegrator
When this Equipment enters, create a 2/1 black Villain creature token with menace, then attach this Equipment to it. (A creature with menace can't be blocked except by two or more creatures.)
Equipped creature gets +3/+3.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
HYDRA Disintegrator (msc) 660
Infinity Formula
When this Equipment enters, attach it to target creature you control.
Equipped creature gets +1/+2 and has "Whenever this creature attacks, you gain 2 life."
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Infinity Formula (msc) 601
Iron Suitcase
When this artifact enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
: This artifact becomes a 3/3 Construct artifact creature with flying until end of turn.
Artifact
Iron Suitcase (msc) 750
S.H.I.E.L.D. Helicarrier
Flying
When this Vehicle enters, create two 1/1 white Soldier creature tokens.
Crew 6 (Tap any number of creatures you control with total power 6 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle
S.H.I.E.L.D. Helicarrier (msh) 249
S.H.I.E.L.D. Spy Kit
Equipped creature gets +1/+1.
Whenever equipped creature attacks alone, untap it and scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
S.H.I.E.L.D. Spy Kit (msh) 36
Sky Cycle
Flying
When this Vehicle enters, it deals X damage to up to one target creature, where X is twice the number of Vehicles you control.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle
Sky Cycle (msc) 704
Stolen Stark Tech
Flash
When this Equipment enters, attach it to target creature you control. That creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Equipped creature gets +1/+0.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Stolen Stark Tech (msh) 114
Super Suit
Flash
When this Equipment enters, attach it to target creature you control. Untap that creature.
Equipped creature gets +1/+2.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Super Suit (msh) 78
Swordsman's Steel
When this Equipment enters, draw a card for each Equipment you control.
Equipped creature gets +2/+2 for each Equipment you control.
Equip
Artifact - Equipment
Swordsman's Steel (msc) 752
The Thanos-Copter
Flying, haste
When The Thanos-Copter enters, Vehicles you control become artifact creatures until end of turn.
Whenever a Vehicle you control deals combat damage to a player, draw a card.
Crew 2
Legendary Artifact - Vehicle
The Thanos-Copter (msc) 753
Vibranium Energy Daggers
Indestructible (Effects that say "destroy" don't destroy this Equipment.)
Equipped creature gets +2/+2.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Vibranium Energy Daggers (msh) 254
Voltaic Whip
Equipped creature gets +2/+0 and has "Whenever this creature attacks alone, you draw a card and lose 1 life."
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Voltaic Whip (msc) 675

Artifact

(CTRL to add secondary)

Bounce

Qty: 1 Price: $0.35
Spider-Man, Web-Slinger
Web-slinging
(You may cast this spell for
if you also return a tapped creature you control to its owner's hand.)
Legendary Creature - Human Spider Hero
Spider-Man, Web-Slinger (msc) 776

Bounce

(CTRL to add secondary)

Burn

Qty: 3 Price: $1.05
Lightning Strike
Lightning Strike deals 3 damage to any target.
Instant
Lightning Strike (msh) 142

Burn

(CTRL to add secondary)

Card

Qty: 1 Price: $0.00
Heroes for Hire
(Theme color:
)
Card
Heroes for Hire (fmsc) 43

Card

(CTRL to add secondary)

Copy

Qty: 1 Price: $0.49
The Clone Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Surveil 3.
II — When you next cast a creature spell this turn, copy it, except the copy isn't legendary.
III — Choose a card name. Whenever a creature with the chosen name deals combat damage to a player this turn, draw a card.
Enchantment - Saga
The Clone Saga (msc) 782

Copy

(CTRL to add secondary)

Counters

Qty: 7 Price: $2.45
Costume Closet
This artifact enters with two +1/+1 counters on it.
: Move a +1/+1 counter from this artifact onto target creature you control. Activate only as a sorcery.
Whenever a modified creature you control leaves the battlefield, put a +1/+1 counter on this artifact. (Equipment, Auras you control, and counters are modifications.)
Artifact
Costume Closet (msc) 770
Daily Bugle Reporters
When this creature enters, choose one —
• Puff Piece — Put a +1/+1 counter on each of up to two target creatures.
• Investigative Journalism — Return target creature card with mana value 2 or less from your graveyard to your hand.
Creature - Human Citizen
Daily Bugle Reporters (msc) 771
Flying Octobot
Flying
Whenever another Villain you control enters, put a +1/+1 counter on this creature. This ability triggers only once each turn.
Creature Artifact - Villain Robot
Flying Octobot (msc) 785
Lurking Lizards
Trample
Whenever you cast a spell with mana value 4 or greater, put a +1/+1 counter on this creature.
Creature - Lizard Villain
Lurking Lizards (msc) 816
MJ, Rising Star
Vigilance (Attacking doesn't cause this creature to tap.)
Whenever you gain life, put a +1/+1 counter on MJ.
Legendary Creature - Human Performer
MJ, Rising Star (msc) 773
Selfless Police Captain
This creature enters with a +1/+1 counter on it.
When this creature leaves the battlefield, put its +1/+1 counters on target creature you control.
Creature - Human Detective
Selfless Police Captain (msc) 774
Venom, Evil Unleashed
Deathtouch
, Exile this card from your graveyard: Put two +1/+1 counters on target creature. It gains deathtouch until end of turn. Activate only as a sorcery.
Legendary Creature - Villain Symbiote
Venom, Evil Unleashed (msc) 800

Counters

(CTRL to add secondary)

Creature

Qty: 341 Price: $771.51
A.I.M. Scientists
When this creature enters, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Basic landcycling
(
, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Creature - Human Scientist Villain
A.I.M. Scientists (msh) 44
Abomination, Terrifying Titan
Trample
Power-up —
: Put a +1/+1 counter on Abomination. He fights up to one target creature an opponent controls. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Legendary Creature - Villain Gamma
Abomination, Terrifying Titan (msh) 333
Aerial Doombot
Flying
Power-up —
: Put three +1/+1 counters on this creature. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.)
Creature Artifact - Villain Robot
Aerial Doombot (msh) 43
Agent 13, Sharon Carter
Whenever a creature you control attacks alone, investigate. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Legendary Creature - Human Spy Hero
Agent 13, Sharon Carter (msh) 1
Agent of Atlas
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Creature - Human Spy Hero
Agent of Atlas (msh) 3
Agent Phil Coulson
Vigilance
: Put a +1/+1 counter on each other Hero you control.
Legendary Creature - Human Spy Hero
Agent Phil Coulson (msh) 4
Agents of HYDRA
When this creature dies, create a 2/1 black Villain creature token with menace. (It can't be blocked except by two or more creatures.)
Creature - Human Spy Villain
Agents of HYDRA (msh) 85
Agents of S.H.I.E.L.D.
Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.
Creature - Human Spy Hero
Agents of S.H.I.E.L.D. (msh) 5
Alex Wilder, Runaway
Whenever Alex Wilder or another creature you control enters, if you cast it from anywhere other than your hand, it gets +2/+0 and gains haste until end of turn.
Escape—
, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Legendary Creature - Human Villain Hero
Alex Wilder, Runaway (msc) 677
Amazing Spider-Girl
Web-slinging
(You may cast this spell for
if you also return a tapped creature you control to its owner's hand.)
Flying, vigilance
Legendary Creature - Human Spider Hero
Amazing Spider-Girl (msc) 583
Ant-Man, Reformed Rogue
Whenever you cast a green spell, Ant-Man gets +1/+0 and gains trample until end of turn.
Whenever you cast a blue spell, Ant-Man gets -1/-0 until end of turn and can't be blocked this turn.
Whenever Ant-Man deals combat damage to a player, draw a card.
Legendary Creature - Human Rogue Hero
Ant-Man, Reformed Rogue (msc) 739
Ant-Man's Air Force
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever this creature attacks, up to one target creature gets -1/-0 until end of turn.
Creature - Insect
Ant-Man's Air Force (msc) 759
Ant-Man's Air Force
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever this creature attacks, up to one target creature gets -1/-0 until end of turn.
Creature - Insect
Ant-Man's Air Force (msc) 759
Ant-Man's Army
When this creature enters, create a Food token or a Treasure token. (A Food token is an artifact with "
,
, Sacrifice this token: You gain 3 life." A Treasure token is an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature - Insect
Ant-Man's Army (msh) 161
Armed Assailant
Deathtouch
As long as this creature is equipped, it gets +2/+0 and has menace. (It can't be blocked except by two or more creatures.)
Creature - Human Villain
Armed Assailant (msc) 647
Arnim Zola, Bio-Fanatic
,
: Create a tapped 2/1 black Villain creature token with menace. Activate only if there are two or more creature cards in your graveyard. (It can't be blocked except by two or more creatures.)
Legendary Creature Artifact - Scientist Villain
Arnim Zola, Bio-Fanatic (msh) 86
Astonishing Spider-Man
Reach
Whenever Astonishing Spider-Man attacks, you may discard your hand. If you do, draw a card for each card you've discarded this turn.
Legendary Creature - Human Spider Hero
Astonishing Spider-Man (msc) 740
Atlantean Cavalry
Vigilance
Whenever you draw your second card each turn, put a +1/+1 counter on this creature.
Creature - Soldier Merfolk
Atlantean Cavalry (msh) 45
Atlantean Skirmisher
Whenever this creature attacks, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Creature - Merfolk Rogue
Atlantean Skirmisher (msc) 616
Atlas, Sizable Stooge
Reach (This creature can block creatures with flying.)
Whenever Atlas attacks or blocks, you gain 1 life for each creature you control with power 4 or greater.
Legendary Creature - Human Villain
Atlas, Sizable Stooge (msc) 566
Baron Strucker, HYDRA Overlord
Villain spells you cast cost
less to cast.
Whenever another Villain you control enters, you may have it connive. Do this only once each turn. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Legendary Creature - Human Villain
Baron Strucker, HYDRA Overlord (msh) 315
Beast, Erudite Aerialist
As long as you've put one or more +1/+1 counters on Beast this turn, he has flying.
Whenever Beast deals combat damage to a player, draw a card.
Legendary Creature - Mutant Scientist Hero
Beast, Erudite Aerialist (msh) 206
Big Bertha
Vigilance
Big Bertha enters with X +1/+1 counters on her.
,
: Put a +1/+1 counter on Big Bertha.
Legendary Creature - Mutant Hero
Big Bertha (msc) 714
Black Panther, Most Dangerous
Whenever Black Panther is dealt damage, he deals that much damage to any other target.
Power-up —
: Put two +1/+1 counters on Black Panther. Other creatures you control get +2/+2 until end of turn. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Legendary Creature - Human Warrior Hero
Black Panther, Most Dangerous (msc) 584
Black Tom Cassidy
: Add
. If you control another Mutant, you gain 1 life.
Legendary Creature - Mutant Villain
Black Tom Cassidy (msc) 715
Black Widow, Deadly Hunter
Deathtouch
Whenever a creature you control with deathtouch deals combat damage to a player, you draw a card and lose 1 life.
Legendary Creature - Human Assassin Hero
Black Widow, Deadly Hunter (msc) 648
Blue Marvel, Adam Brashear
Flying (This creature can't be blocked except by creatures with flying or reach.)
Ward
(Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Whenever you draw your second card each turn, put a +1/+1 counter on Blue Marvel.
Legendary Creature - Human Scientist Hero
Blue Marvel, Adam Brashear (msc) 530
Bob, Reluctant HYDRA Agent
Whenever Bob attacks alone, return him to his owner's hand. If you do, each opponent loses 2 life and you gain 2 life.
Legendary Creature - Human Villain Coward
Bob, Reluctant HYDRA Agent (msc) 649
Bold Biochemist
Power-up —
: Put a +1/+1 counter on this creature and draw two cards. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.)
Creature - Human Scientist
Bold Biochemist (msh) 48
Boomerang, Blade Flinger
Whenever Boomerang attacks, he deals 1 damage to each opponent and you gain 1 life.
Legendary Creature - Human Villain
Boomerang, Blade Flinger (msc) 534
Brave Brawler
Lifelink
Power-up —
: Put two +1/+1 counters on this creature. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.)
Creature - Human Warrior Hero
Brave Brawler (msh) 8
Brawn, Amadeus Cho
When Brawn enters, draw a card.
Power-up —
: Put a +1/+1 counter on Brawn for each card in your hand. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Legendary Creature - Scientist Hero Gamma
Brawn, Amadeus Cho (msc) 567
Bucky Barnes, Eager Ally
Vigilance
When Bucky Barnes dies, look at the top four cards of your library. You may reveal an Equipment, Hero, or Soldier card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Legendary Creature - Human Soldier Hero
Bucky Barnes, Eager Ally (msc) 586
Bullseye, Death Dealer
When Bullseye enters, you may sacrifice an artifact or discard a nonland card. When you do, Bullseye deals 2 damage to any target.
,
, Sacrifice an artifact or discard a nonland card: Bullseye deals 2 damage to any target.
Legendary Creature - Human Assassin Villain
Bullseye, Death Dealer (msh) 209
Bushmaster, Coiled Henchman
Deathtouch
Each other creature you control with a +1/+1 counter on it has deathtouch.
Legendary Creature - Human Snake Villain
Bushmaster, Coiled Henchman (msc) 716
Captain America, Liberator
When Captain America enters, you may search your library for an Equipment card with mana value 3 or less, put it onto the battlefield, then shuffle.
Whenever Captain America attacks, for each Equipment attached to him, create a 1/1 white Soldier creature token.
Legendary Creature - Human Soldier Hero
Captain America, Liberator (msc) 587
Captain America, Skybound
Flying, vigilance
Battalion — Whenever Captain America and at least two other creatures attack, put a +1/+1 counter on each attacking creature. They gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Legendary Creature - Human Soldier Hero
Captain America, Skybound (msc) 588
Captain Mar-Vell, Space-Born
Flying, vigilance
Cosmic Awareness — As long as an opponent has cast a spell this turn, you may cast spells as though they had flash.
Legendary Creature - Soldier Hero Kree
Captain Mar-Vell, Space-Born (msh) 12
Captain Marvel, Shooting Star
Flying
Whenever Captain Marvel enters or attacks, exile up to one target creature. That creature's controller gains life equal to its power.
Whenever a creature other than Captain Marvel is exiled from the battlefield, you gain life equal to its power.
Legendary Creature - Human Hero Kree
Captain Marvel, Shooting Star (msc) 589
Chase Stein, Runaway
, Discard a card: Exile the top card of your library. Until the end of your next turn, you may play that card.
Legendary Creature - Human Hero
Chase Stein, Runaway (msc) 682
Citizen V, Helmut Zemo
Lifelink
Whenever you gain life, put a +1/+1 counter on each Villain you control.
Legendary Creature - Human Villain Noble
Citizen V, Helmut Zemo (msc) 650
Colleen Wing, Street Samurai
Whenever you cast a spell that targets a creature you control, put a +1/+1 counter on Colleen Wing. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Legendary Creature - Human Samurai Hero
Colleen Wing, Street Samurai (msh) 13
Colossus, Steel Stalwart
During your turn, Colossus has indestructible. (Damage and effects that say "destroy" don't destroy him.)
Other Mutants you control get +1/+1.
Legendary Creature - Mutant Hero
Colossus, Steel Stalwart (msc) 717
Contract Hero
When this creature enters, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Whenever this creature attacks, you may sacrifice an artifact or discard a card. If you do, this creature gets +2/+0 until end of turn.
Creature - Human Mercenary Hero
Contract Hero (msc) 683
Count Nefaria
This spell costs
less to cast if you've sacrificed a permanent this turn.
Flying
Legendary Creature - Human Villain
Count Nefaria (msc) 651
Crimson Cowl, Master of Evil
Whenever one or more nontoken Villains you control attack a player, you create a 2/1 black Villain creature token with menace. (It can't be blocked except by two or more creatures.)
Legendary Creature - Human Villain
Crimson Cowl, Master of Evil (msc) 653
Crimson Operative
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When this creature enters, exile the top card of your library. Until the end of your next turn, you may play that card.
Creature Artifact - Human Villain
Crimson Operative (msc) 848
Crossbones, Malicious Mercenary
Deathtouch
Whenever another Villain you control enters, put a +1/+1 counter on Crossbones. He deals 2 damage to each opponent. This ability triggers only once each turn.
Legendary Creature - Human Villain Mercenary
Crossbones, Malicious Mercenary (msh) 91
Crowd of True Believers
: Target creature you control that's attacking alone gets +1/+0 until end of turn. You gain 1 life.
Creature - Human Citizen
Crowd of True Believers (msh) 14
Daredevil, Fearless Fighter
Whenever a source you control deals damage to you, Daredevil deals that much damage to target opponent.
Whenever Daredevil attacks, exile the top card of your library. Daredevil deals damage to you equal to that card's mana value. You may play it this turn.
Legendary Creature - Human Hero
Daredevil, Fearless Fighter (msc) 685
Darwin, Adaptive Mutant
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Remove two +1/+1 counters from Darwin: He gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy him.)
Legendary Creature - Mutant Hero
Darwin, Adaptive Mutant (msc) 718
Daughter of the Deep
Whenever you draw your second card each turn, create a 1/1 blue Merfolk creature token.
,
: Target Merfolk can't be blocked this turn.
Creature - Merfolk Noble
Daughter of the Deep (msc) 618
Devil Dinosaur
Trample
Other Dinosaurs you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.)
Legendary Creature - Dinosaur
Devil Dinosaur (msc) 719
Doc Samson, Super Psychiatrist
If you would put one or more counters on a permanent you control, put that many plus one of each of those kinds of counters on that permanent instead.
: Add X mana of any one color, where X is Doc Samson's power.
Legendary Creature - Hero Doctor Gamma
Doc Samson, Super Psychiatrist (msh) 164
Doctor Doom, Unrivaled
Lifelink
: You draw a card and lose 1 life. Then if your library has no cards in it, you win the game. (You win even if you have 0 life or didn't draw a card.)
Legendary Creature - Human Villain Sorcerer
Doctor Doom, Unrivaled (msc) 654
Doctor Jane Foster
Vigilance (Attacking doesn't cause this creature to tap.)
When Doctor Jane Foster enters, return target creature card with mana value 3 or less from your graveyard to your hand. If you gained life this turn, return that card to the battlefield instead.
Legendary Creature - Human Doctor
Doctor Jane Foster (msc) 757
Doctor Spectrum
Flying
When Doctor Spectrum enters, choose one —
• Create a 0/4 colorless Wall creature token with defender.
• Put a +1/+1 counter on each other Hero you control.
• Destroy target enchantment.
Legendary Creature - Human Hero
Doctor Spectrum (msc) 590
Doctor Strange, Surgeon
Lifelink
If you would gain life, you gain twice that much life instead.
At the beginning of each combat, if you have at least 10 life more than your starting life total, creatures you control get +2/+2 and gain vigilance until end of turn.
Legendary Creature - Human Hero Doctor
Doctor Strange, Surgeon (msc) 591
Donald Blake, Guise of Thor
Lifelink
Power-up —
: Put two +1/+1 counters and a flying counter on Donald Blake. He becomes a God Warrior Hero. (He loses all other creature types. Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Legendary Creature - Human Doctor
Donald Blake, Guise of Thor (msc) 592
Doom's Servo-Guards
When this creature enters, you gain 2 life and mill two cards. (Put the top two cards of your library into your graveyard.)
Creature Artifact - Villain Robot
Doom's Servo-Guards (msc) 535
Doombot Harbinger
Flying
When this creature enters, you may mill four cards. (You may put the top four cards of your library into your graveyard.)
When this creature dies, you may exile this card. When you do, return target creature card from your graveyard to your hand.
Creature Artifact - Villain Robot
Doombot Harbinger (msc) 655
Doorman
: Until end of turn, target creature can't be blocked by creatures with power 2 or less and/or Walls.
Legendary Creature - Mutant Hero
Doorman (msc) 720
Echo, Perceptive Prodigy
Vigilance
,
: Copy target activated or triggered ability you control from a creature source. You may choose new targets for the copy. (Mana abilities can't be targeted.)
Legendary Creature - Human Hero
Echo, Perceptive Prodigy (msh) 51
Elektra, Femme Fatale
When Elektra enters, you may have her deal 2 damage to you. When you do, she deals 4 damage to target creature.
Legendary Creature - Human Assassin Hero
Elektra, Femme Fatale (msc) 687
Extremis Elite
Power-up —
: Put two +1/+1 counters on this creature. It deals 1 damage to any target. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.)
Creature - Human Villain Mercenary
Extremis Elite (msc) 763
Falcon, Joaquin Torres
Flying, lifelink
Battalion — Whenever Falcon and at least two other creatures attack, put a +1/+1 counter on him and scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Legendary Creature - Human Bird Hero
Falcon, Joaquin Torres (msc) 593
Falcon, Winged Wonder
Flying
Avian Telepathy — When Falcon enters, create Redwing, a legendary 1/1 blue Bird Scout creature token with flying and "Whenever Redwing attacks, surveil 1." (Look at the top card of your library. You may put it into your graveyard.)
Legendary Creature - Human Hero
Falcon, Winged Wonder (msh) 52
Fixer, Techno Terror
, Pay 2 life: Draw a card. Activate only if an artifact entered under your control this turn.
Legendary Creature - Human Artificer Villain
Fixer, Techno Terror (msc) 656
Flatman
Origami-Fu —
: Switch Flatman's power and toughness until end of turn.
Legendary Creature - Mutant Hero
Flatman (msc) 721
Flying Drone
Flying, vigilance
,
: Draw a card, then discard a card. This ability costs
less to activate if another creature with flying entered under your control this turn.
Creature Artifact - Scout Robot
Flying Drone (msc) 621
Foggy Nelson, On Retainer
Flash
When Foggy Nelson enters, put a +1/+1 counter on another target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Legendary Creature - Human Advisor
Foggy Nelson, On Retainer (msc) 594
General Thunderbolt Ross
First strike
Battalion — Whenever General Thunderbolt Ross and at least two other creatures attack, attacking creatures get +1/+0 until end of turn.
Legendary Creature - Human Soldier
General Thunderbolt Ross (msc) 595
Gert and Old Lace, Runaways
Trample (This creature can deal excess combat damage to the player they're attacking.)
When Gert and Old Lace enter, you may discard a card. If you do, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Legendary Creature - Human Dinosaur Hero
Gert and Old Lace, Runaways (msc) 568
Ghost, Spectral Saboteur
Flash
Intangibility — Ghost can't be blocked.
Legendary Creature - Human Rogue Villain
Ghost, Spectral Saboteur (msh) 214
Giant-Man, Gargantuan Genius
Reach
At the beginning of your first main phase, add
for each creature you control with power 4 or greater.
Legendary Creature - Human Scientist Hero
Giant-Man, Gargantuan Genius (msc) 722
Giant-Sized Flying Ant
Flash
Flying
When this creature enters, choose one —
• Tap target nonland permanent.
• Untap target nonland permanent.
Creature - Insect
Giant-Sized Flying Ant (msh) 56
Goliath, Mass Manipulator
Reach (This creature can block creatures with flying.)
Power-up —
: Put two +1/+1 counters on Goliath. Then draw a card for each creature you control with power 4 or greater. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Legendary Creature - Human Scientist Hero
Goliath, Mass Manipulator (msc) 766
Graviton, Fundamental Force
Whenever you draw your second card each turn, choose one —
• Target creature gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
• Tap target creature.
Legendary Creature - Human Villain
Graviton, Fundamental Force (msc) 531
Green Goblin, Back for More
Flying, menace
At the beginning of combat on your turn, you may discard a card. If you do, each opponent discards a card.
Mayhem
(You may cast this card from your graveyard for
if you discarded it this turn. Timing rules still apply.)
Legendary Creature - Human Goblin Villain
Green Goblin, Back for More (msc) 657
Grim Reaper, Lethal Legionnaire
Whenever Grim Reaper attacks, you may pay
. When you do, return target creature card from your graveyard to the battlefield tapped and attacking with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
Legendary Creature - Human Villain
Grim Reaper, Lethal Legionnaire (msh) 98
Guerrilla Gorilla
Reach
Sacrifice this creature: Destroy target noncreature artifact or noncreature enchantment. Activate only as a sorcery.
Creature - Soldier Ape Hero
Guerrilla Gorilla (msh) 169
H.E.R.B.I.E. Scout Unit
Flying
When this creature enters, draw a card, then you may put a land card from your hand onto the battlefield tapped.
Creature Artifact - Scout Robot
H.E.R.B.I.E. Scout Unit (msh) 247
Hammerhead, Maggia Boss
Sacrifice another creature or artifact: Put a +1/+1 counter on Hammerhead.
Legendary Creature - Human Rogue Villain
Hammerhead, Maggia Boss (msc) 659
Happy Hogan, Bodyguard
Vigilance
When Happy Hogan enters, the owner of target creature an opponent controls puts it into their library second from the top or on the bottom.
Legendary Creature - Human Advisor
Happy Hogan, Bodyguard (msc) 622
Hawkeye, Bowslinger
Reach, vigilance
Whenever you cast a spell that targets a creature, put a +1/+1 counter on Hawkeye. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Legendary Creature - Human Archer Hero
Hawkeye, Bowslinger (msc) 596
Hawkeye, Young Avenger
Reach
If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, instead it deals that much damage plus X, where X is Hawkeye's power.
Legendary Creature - Human Archer Hero
Hawkeye, Young Avenger (msh) 131
Hellcat, Undying Vigilante
Haste
When Hellcat dies, return her to the battlefield under her owner's control with a +1/+1 counter on her. She loses all abilities and gains haste.
Legendary Creature - Human Hero
Hellcat, Undying Vigilante (msh) 170
Hercules, Prince of Power
Power-up —
: Put a +1/+1 counter on Hercules. He gains vigilance, indestructible, and haste until end of turn. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Legendary Creature - Warrior Hero Demigod
Hercules, Prince of Power (msh) 171
Hero in Training
When this creature enters, draw a card. If you control another Hero, you gain 2 life.
Creature - Human Hero
Hero in Training (msc) 840
Hit-Monkey
This spell can't be countered.
Reach, vigilance, deathtouch, hexproof, haste
Legendary Creature - Assassin Monkey
Hit-Monkey (msc) 723
Hulk, Strongest There Is
Trample
Hulk enters with a +1/+1 counter on him.
At the beginning of your upkeep, double the number of +1/+1 counters on each Gamma creature you control.
Legendary Creature - Berserker Hero Gamma
Hulk, Strongest There Is (msc) 724
Hulkling, Young Avenger
Flying
Whenever you cast a noncreature spell, Hulkling becomes a copy of up to one other target creature until end of turn, except his name is Hulkling, Young Avenger, he's 4/4, and he has flying and this ability.
Legendary Creature - Hero Skrull Kree
Hulkling, Young Avenger (msc) 689
Human Torch, Johnny Storm
Flying
Whenever you draw a card, if you control another Hero, Human Torch deals 1 damage to target opponent.
Power-up —
: Put three +1/+1 counters on Human Torch. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Legendary Creature - Human Hero
Human Torch, Johnny Storm (msh) 136
HYDRA Assault Robot
Whenever another Villain and/or artifact you control enters, this creature deals 1 damage to target opponent.
Creature Artifact - Villain Robot
HYDRA Assault Robot (msh) 137
HYDRA Troopers
When this creature enters, create a tapped 2/1 black Villain creature token with menace if there are two or more creature cards in your graveyard. Otherwise, mill two cards. (Put the top two cards of your library into your graveyard.)
Creature - Human Soldier Villain
HYDRA Troopers (msh) 101
Hydraulic Helper
Defender
: Add
. This mana can't be spent to cast a nonartifact spell.
Creature Artifact - Robot
Hydraulic Helper (msh) 57
Hyperion, Supreme Hero
Flash
Flying
If a source would deal damage to you or a Hero you control, prevent all but 1 of that damage.
Legendary Creature - Hero Eternal
Hyperion, Supreme Hero (msc) 599
Iceman and Firestar
Flying
Whenever you cast a blue spell, tap up to one target creature.
Whenever you cast a red spell, you may discard a card. If you do, draw a card.
Legendary Creature - Mutant Hero
Iceman and Firestar (msc) 742
Immortus, Master of Eternity
: Add
for each card you've drawn this turn. Spend this mana only to cast noncreature spells.
Power-up —
: Each player shuffles their hand and graveyard into their library, then draws seven cards. Put a +1/+1 counter on Immortus. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Legendary Creature - Human Villain Hero
Immortus, Master of Eternity (msc) 623
Imperial Cosmographer
Vigilance
Whenever another creature you control leaves the battlefield without dying, put two +1/+1 counters on this creature.
Creature - Scientist Kree
Imperial Cosmographer (msc) 624
Impossible Man
Flying
: Impossible Man becomes a copy of another target permanent until end of turn, except his name is Impossible Man.
Legendary Creature - Shapeshifter Alien
Impossible Man (msc) 625
Intrepid Ace
This creature gets +2/+0 as long as it isn't attacking or blocking.
Creature - Human Pilot
Intrepid Ace (msc) 691
Invisible Woman, Sue Storm
Lifelink
Whenever you put one or more +1/+1 counters on one or more other Heroes you control, you may create a 0/4 colorless Wall creature token with defender.
Legendary Creature - Human Hero
Invisible Woman, Sue Storm (msh) 17
Iron Fist, Hero for Hire
Trample
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Power-up —
: Iron Fist deals 5 damage divided as you choose among up to five targets. Put five +1/+1 counters on Iron Fist. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Legendary Creature - Human Mercenary Hero
Iron Fist, Hero for Hire (msc) 692
Iron Lad, Young Avenger
Flying (This creature can't be blocked except by creatures with flying or reach.)
Noncreature spells you cast cost
less to cast.
Legendary Creature Artifact - Human Hero
Iron Lad, Young Avenger (msc) 569
Iron Man, Bleeding Edge
Flying
Whenever you cast an artifact spell, you may copy it, except the copy isn't legendary. Do this only once each turn. (The copy becomes a token.)
Legendary Creature Artifact - Human Hero
Iron Man, Bleeding Edge (msc) 626
Jack of Hearts, Volatile Hero
Flying, haste
When Jack of Hearts dies, he deals damage equal to his power to each creature.
Power-up —
: Discard your hand, then draw three cards. Put two +1/+1 counters on Jack of Hearts. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Legendary Creature - Human Hero Alien
Jack of Hearts, Volatile Hero (msc) 693
Jessica Jones, Private Eye
, Put a stun counter on Jessica Jones: Exile the top X cards of your library, where X is Jessica Jones's power. You may play those cards this turn. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Legendary Creature - Human Hero Detective
Jessica Jones, Private Eye (msh) 139
Justice, Vance Astrovik
Flying
When Justice enters, return up to one target nonland, nontoken permanent to its owner's hand.
Whenever another nonland permanent you control is returned to its owner's hand, put a +1/+1 counter on Justice.
Legendary Creature - Mutant Hero
Justice, Vance Astrovik (msh) 61
K'un-Lun Warrior
When this creature enters, you may sacrifice an artifact or discard a card. If you do, draw a card.
Creature - Human Warrior Hero
K'un-Lun Warrior (msh) 140
Ka-Zar of the Savage Land
You may look at the top card of your library any time.
You may play lands from the top of your library.
When Ka-Zar enters, create Zabu, a legendary 2/2 green Cat creature token with "Landfall — Whenever a land you control enters, put a +1/+1 counter on Zabu."
Legendary Creature - Human Barbarian Hero
Ka-Zar of the Savage Land (msh) 174
Karolina Dean, Runaway
Flying
At the beginning of your first main phase, add
. This mana can't be spent to cast spells from your hand.
Legendary Creature - Hero Alien
Karolina Dean, Runaway (msc) 694
Kid Loki
Each creature you control that you've put one or more +1/+1 counters on this turn has hexproof.
Whenever you draw your second card each turn, put a +1/+1 counter on Kid Loki.
Legendary Creature - Villain God Hero
Kid Loki (msh) 63
Kingpin, Wilson Fisk
Menace
Whenever you sacrifice Kingpin or another creature, create two Treasure tokens. This ability triggers only once each turn. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Legendary Creature - Human Villain
Kingpin, Wilson Fisk (msc) 661
Kingpin's Enforcers
Lifelink
, Sacrifice an artifact or creature: Draw a card.
Creature - Human Villain
Kingpin's Enforcers (msh) 102
Klaw, Sonic Subjugator
Sonic Attack — When Klaw enters, target player reveals a number of cards from their hand equal to one plus the number of creature cards in your graveyard. You choose one of them. That player discards that card.
Legendary Creature - Human Rogue Villain
Klaw, Sonic Subjugator (msh) 103
Knight of Wundagore
Trample
Whenever you put a +1/+1 counter on another creature, put a +1/+1 counter on this creature. This ability triggers only once each turn.
Creature - Knight Cat Villain
Knight of Wundagore (msh) 175
Kree Commandos
Flying, vigilance
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Creature - Soldier Villain Kree
Kree Commandos (msh) 19
Kree Sentinel
Reach
Basic landcycling
(
, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Creature Artifact - Villain Robot Kree
Kree Sentinel (msh) 141
Lady Spider, Maybelle Reilly
Reach
Whenever you discard a card, put a +1/+1 counter on target Spider you control.
Legendary Creature - Human Spider Hero
Lady Spider, Maybelle Reilly (msc) 695
Leader, Super-Genius
If a creature you control would connive, instead you draw a card, then that creature connives.
At the beginning of combat on your turn, target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Legendary Creature - Scientist Villain Gamma
Leader, Super-Genius (msh) 330
Living Lies of Loki
This creature gets +1/+0 for each other Illusion you control.
When this creature dies, draw a card.
Creature - Illusion Villain
Living Lies of Loki (msc) 627
Living Lightning, Charged Up
Flying (This creature can't be blocked except by creatures with flying or reach.)
Haste (This creature can attack and
as soon as he comes under your control.)
At the beginning of combat on your turn, another target creature you control gets +1/+0 and gains haste until end of turn.
Legendary Creature - Elemental Hero
Living Lightning, Charged Up (msc) 764
Loki Laufeyson
,
: When you next cast an instant or sorcery spell with mana value less than or equal to Loki's power this turn, copy that spell. You may choose new targets for the copy.
Power-up —
: Put two +1/+1 counters on Loki. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Legendary Creature - Villain God Sorcerer
Loki Laufeyson (msh) 143
Loki, Lord of Misrule
,
: Choose target creature you control. Each creature you control other than the chosen creature becomes a copy of that creature until end of turn, except it isn't legendary. Activate only as a sorcery.
Legendary Creature - Villain God Sorcerer
Loki, Lord of Misrule (msc) 628
Lucky the Pizza Dog
Whenever you cast a Cat, Dog, or Hero spell, create a Food token. (It's an artifact with "
,
, Sacrifice this token: You gain 3 life.")
At the beginning of each end step, if you gained life this turn, put a +1/+1 counter on Lucky.
Legendary Creature - Dog
Lucky the Pizza Dog (msc) 726
Luke Cage, Hero for Hire
Trample
At the beginning of combat on your turn, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Legendary Creature - Human Mercenary Hero
Luke Cage, Hero for Hire (msc) 696
MACH-1, Swooping Scoundrel
Flying
When MACH-1 enters and whenever you gain life, surveil 1. This ability triggers only once each turn. (To surveil 1, look at the top card of your library. You may put it into your graveyard.)
Legendary Creature Artifact - Human Villain
MACH-1, Swooping Scoundrel (msc) 662
Machine Man, Model X-51
Whenever you cast a noncreature spell, put a +1/+1 counter on Machine Man and he gains flying until end of turn.
Legendary Creature Artifact - Hero Robot
Machine Man, Model X-51 (msc) 751
Machinesmith Automaton
Trample
Whenever another artifact you control enters, put a +1/+1 counter on this creature.
Creature Artifact - Villain Robot
Machinesmith Automaton (msh) 144
Madame Masque
When Madame Masque enters, she connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Whenever you draw your second card each turn, create a 2/1 black Villain creature token with menace. (It can't be blocked except by two or more creatures.)
Legendary Creature - Human Villain
Madame Masque (msh) 104
Marvel Boy, Noh-Varr
Whenever another creature you control enters and whenever you activate a power-up ability, put a +1/+1 counter on Marvel Boy.
Legendary Creature - Soldier Hero Kree
Marvel Boy, Noh-Varr (msc) 743
Matt Murdock, Justice Seeker
At the beginning of combat on your turn, you may pay
. When you do, put a +1/+1 counter on target creature you control.
Each creature you control with a counter on it has ward
. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Legendary Creature - Human Advisor Hero
Matt Murdock, Justice Seeker (msc) 602
Mister Fantastic, Reed Richards
Reach
Whenever one or more tokens you control enter, you may draw a card.
Legendary Creature - Human Scientist Hero
Mister Fantastic, Reed Richards (msh) 320
Mister Hyde, Monster Within
At the beginning of your upkeep, choose one —
• Put a +1/+1 counter on Mister Hyde.
• Remove a counter from a creature you control. If you do, draw a card.
Legendary Creature - Human Villain
Mister Hyde, Monster Within (msh) 176
Mister Immortal
: Return this card from your graveyard or from exile to the battlefield tapped.
Legendary Creature - Mutant Hero
Mister Immortal (msc) 727
Misty Knight, Hero for Hire
,
, Discard a card: Draw a card for each card you've discarded this turn.
Legendary Creature - Human Hero Detective
Misty Knight, Hero for Hire (msh) 145
Mockingbird, Ace Agent
Double strike
Whenever you cast a spell that targets a creature you control, put a +1/+1 counter on Mockingbird.
Legendary Creature - Human Spy Hero
Mockingbird, Ace Agent (msh) 22
Mole Man, Moloid Master
You may play lands from your graveyard.
Landfall — Whenever a land you control enters, create a 1/1 green Minion creature token named Moloid with "Whenever this token attacks, you may mill a card."
Legendary Creature - Human Villain
Mole Man, Moloid Master (msh) 415
Molly Hayes, Runaway
Power-up —
: Put two +1/+1 counters on Molly Hayes. Exile the top card of your library. Until the end of your next turn, you may play that card. (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.)
Legendary Creature - Mutant Hero
Molly Hayes, Runaway (msc) 698
Molten Lavamancer
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever a source you control deals noncombat damage to one or more of your opponents during your turn, you create a 1/1 red Elemental creature token. This ability triggers only once each turn.
Creature - Elemental Villain Warlock
Molten Lavamancer (msc) 699
Moon-Boy, Dino Rider
Dinosaur spells you cast cost
less to cast.
Whenever Moon-Boy attacks while you control a Dinosaur, Moon-Boy gets +1/+1 until end of turn.
Legendary Creature - Human Ape
Moon-Boy, Dino Rider (msc) 563
Moonstone, Harsh Mistress
Flying
Whenever you discard a card, you may exile that card from your graveyard. If you do, until the end of your next turn, you may play that card.
Legendary Creature - Human Villain Doctor
Moonstone, Harsh Mistress (msh) 447
Ms. Marvel, Elastic Ally
Reach
When Ms. Marvel enters, target creature gets +2/+0 until end of turn.
Whenever a creature you control with power greater than its base power deals combat damage to a player, draw a card. This ability triggers only once each turn.
Legendary Creature - Mutant Hero Inhuman
Ms. Marvel, Elastic Ally (msc) 744
Namor, Scourge of the Seas
Flying
Each other Merfolk you control with a +1/+1 counter on it has flying.
At the beginning of combat on your turn, target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Legendary Creature - Merfolk Mutant Villain
Namor, Scourge of the Seas (msc) 631
Namora, the Sea Queen
Flying
Power-up —
: Put a +1/+1 counter on Namora. Create two 1/1 blue Merfolk creature tokens. (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.)
Legendary Creature - Merfolk Mutant Hero
Namora, the Sea Queen (msc) 632
Nick Fury, Spymaster
First strike
Whenever a creature you control attacks alone, draw a card. Then you may put a creature card with mana value 3 or less from your hand onto the battlefield. It enters tapped and attacking and gains indestructible until end of turn.
Legendary Creature - Human Spy Hero
Nick Fury, Spymaster (msc) 603
Nico Minoru, Runaway
Whenever you cast a spell from anywhere other than your hand, Nico Minoru deals 2 damage to each opponent.
,
, Discard a card: Exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost.
Legendary Creature - Human Hero Warlock
Nico Minoru, Runaway (msc) 700
Night Nurse, Healer of Heroes
Flash
Lifelink
When Night Nurse enters, choose target permanent card in your graveyard that was put there from anywhere this turn. Return it to your hand.
Legendary Creature - Human Hero Doctor
Night Nurse, Healer of Heroes (msh) 26
Nighthawk, Dark Defender
Flying
Whenever Nighthawk or another Hero you control enters, target creature gets +1/+1 until end of turn.
Legendary Creature - Human Hero
Nighthawk, Dark Defender (msc) 604
Ninja of the Hand
Deathtouch
Power-up —
: Each opponent discards a card. Put a +1/+1 counter on this creature. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.)
Creature - Human Villain Ninja
Ninja of the Hand (msh) 108
Okoye, Dora Milaje Leader
When Okoye enters, create two 1/1 white Soldier creature tokens.
Attacking creature tokens you control have first strike.
Legendary Creature - Human Warrior Hero
Okoye, Dora Milaje Leader (msh) 27
Patriot, Young Avenger
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
As long as Patriot is equipped, other creatures you control get +1/+0.
Legendary Creature - Human Hero
Patriot, Young Avenger (msc) 570
Peggy Carter, Secret Agent
Whenever a creature you control attacks alone, it gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Legendary Creature - Human Spy Hero
Peggy Carter, Secret Agent (msc) 523
Pet Avengers
Reach
Power-up —
: Put a +1/+1 counter on this creature and create a 3/2 white Hero creature token with vigilance. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.)
Creature - Dragon Bird Cat Frog Hero Dog
Pet Avengers (msh) 178
Pharaoh Rama-Tut
Ward
(Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Whenever you cast a noncreature spell, Pharaoh Rama-Tut connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Legendary Creature - Human Villain Noble
Pharaoh Rama-Tut (msc) 634
Photon, Lady of Light
Flying
Whenever Photon attacks, exile up to one other target creature you control, then return that card to the battlefield under its owner's control.
Legendary Creature - Human Hero
Photon, Lady of Light (msc) 606
Powerful Broker
: For each kind of counter on target permanent or player, give that permanent or player another counter of that kind. Activate only as a sorcery.
Creature - Human Villain
Powerful Broker (msh) 179
Project Deathlok Soldier
: Return this card from your graveyard to your hand.
Creature Artifact - Soldier Zombie
Project Deathlok Soldier (msh) 109
Quake, Agent of S.H.I.E.L.D.
Seismic Takedown — Whenever you cast a noncreature spell, tap target creature or land.
Legendary Creature - Spy Hero Inhuman
Quake, Agent of S.H.I.E.L.D. (msh) 32
Quicksilver, Brash Blur
If Quicksilver, Brash Blur is in your opening hand, you may begin the game with him on the battlefield.
Haste
Power-up —
: Put a +1/+1 counter and a double strike counter on Quicksilver. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Legendary Creature - Mutant Hero
Quicksilver, Brash Blur (msh) 148
Quinjet Technician
: Add
.
: Add
. Spend this mana only to activate power-up abilities.
Creature - Human Artificer
Quinjet Technician (msc) 703
Radioactive Man
Deathtouch
Whenever Radioactive Man deals combat damage to a player, that player loses half their life, rounded up.
Legendary Creature - Human Scientist Villain
Radioactive Man (msc) 665
Raft Security Officer
,
: Tap target creature. This ability costs
less to activate if it targets a creature with power 3 or less.
Creature - Human Soldier
Raft Security Officer (msh) 33
Red Hulk
Reach, trample
Enrage — Whenever Red Hulk is dealt damage, put a +1/+1 counter on him. When you do, he deals damage equal to the number of +1/+1 counters on him to any other target.
Legendary Creature - Berserker Villain Gamma
Red Hulk (msh) 149
Red Room Recruit
When this creature enters, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Creature - Human Spy Villain
Red Room Recruit (msh) 110
Reed Richards, Smartest Man
Reach
You have no maximum hand size.
The first time you would draw a card each turn except the first card you draw during each of your draw steps, you draw four cards instead.
Legendary Creature - Human Scientist Hero
Reed Richards, Smartest Man (msc) 636
Reptil, Dinomorpher
Brontosaurus —
: Until end of turn, Reptil becomes a Dinosaur Hero with base power and toughness 3/5 and gains vigilance and reach.
Tyrannosaurus Rex —
: Until end of turn, Reptil becomes a Dinosaur Hero with base power and toughness 6/6 and gains trample.
Legendary Creature - Human Hero
Reptil, Dinomorpher (msh) 182
Rescue, Pepper Potts
Flash
Flying
When Rescue enters, return up to one other target artifact or creature you control to its owner's hand. If it was an artifact, put a +1/+1 counter on Rescue.
Legendary Creature Artifact - Human Hero
Rescue, Pepper Potts (msc) 755
Rhino, Terrible Trampler
Trample
When Rhino enters, destroy target artifact or land. Distribute three +1/+1 counters among up to three other target creatures. They gain trample until end of turn.
Legendary Creature - Human Villain
Rhino, Terrible Trampler (msc) 730
Ronin, Shadow Stalker
Pay 2 life: Add two mana of any one color. Spend this mana only to cast Equipment spells or activate equip abilities. Activate only once each turn.
, Sacrifice an Equipment attached to Ronin: Target creature gets -4/-4 until end of turn. Activate only as a sorcery.
Legendary Creature - Human Rogue Hero
Ronin, Shadow Stalker (msh) 112
Roxxon Brutes
Menace (This creature can't be blocked except by two or more creatures.)
Whenever you draw your second card each turn, put a +1/+1 counter on target creature.
Basic landcycling
(
, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Creature - Human Berserker Villain
Roxxon Brutes (msh) 113
S.H.I.E.L.D. Deployment Drone
Flying
When this creature enters, create a 1/1 white Soldier creature token.
Creature Artifact - Robot
S.H.I.E.L.D. Deployment Drone (msh) 73
Sauron, Dino Devotee
Flying
Whenever Sauron enters or attacks, choose one —
• Cure Cancer — You gain 3 life.
• Turn People into Dinosaurs — Put a saurian counter on another target creature. It's a green Dinosaur with base power and toughness 5/5 for as long as it has a saurian counter on it.
Legendary Creature - Vampire Dinosaur Villain
Sauron, Dino Devotee (msc) 731
Savage Land Dinosaur
Trample
Basic landcycling
(
, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Creature - Dinosaur
Savage Land Dinosaur (msh) 185
Serpent Specialist
Deathtouch
Power-up —
: Put two +1/+1 counters on this creature. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.)
Creature - Human Snake Villain
Serpent Specialist (msh) 186
Shang-Chi, Martial Mentor
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.
Power-up —
: Put three +1/+1 counters on Shang-Chi. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Legendary Creature - Human Warrior Hero
Shang-Chi, Martial Mentor (msc) 732
She-Hulk, Attorney-at-Law
Vigilance
Power-up —
: Put a +1/+1 counter on She-Hulk. Then double the number of +1/+1 counters on each creature you control. (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.)
Legendary Creature - Advisor Hero Gamma
She-Hulk, Attorney-at-Law (msc) 745
Shi'ar Soldier
Flying
,
: Return another target permanent you control to its owner's hand. Activate only during your turn.
Creature - Soldier Shi'ar
Shi'ar Soldier (msc) 637
Shipwreck Patrol
When this creature enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Creature - Warrior Merfolk
Shipwreck Patrol (msc) 638
Shuri, Vibranium Technologist
Vigilance
When Shuri enters, choose one —
• Create a 1/1 colorless Robot Hero artifact creature token with flying.
• Draw a card.
Legendary Creature - Human Artificer Hero
Shuri, Vibranium Technologist (msc) 746
Sif's Spearmaster
: This creature deals damage equal to its power to target opponent.
Creature - Warrior God Hero
Sif's Spearmaster (msc) 765
Silver Surfer, Cosmic Voyager
Flash
Flying
When Silver Surfer enters, exile any number of other target permanents you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step. If a land enters this way, it enters tapped.
Legendary Creature - Hero Alien
Silver Surfer, Cosmic Voyager (msc) 639
Songbird, Sonic Screamer
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Discard a card: Songbird gains flying until end of turn. (She can't be blocked except by creatures with flying or reach.)
Legendary Creature - Human Villain
Songbird, Sonic Screamer (msc) 762
Speed, Young Avenger
Haste
Whenever you cast a noncreature spell, you may pay
. When you do, target creature with haste can't be blocked this turn except by creatures with haste.
Legendary Creature - Mutant Hero
Speed, Young Avenger (msh) 448
Spider-Man, New Champion
Reach
Whenever you discard one or more cards, Spider-Man deals that much damage to any target.
Legendary Creature - Human Spider Hero
Spider-Man, New Champion (msc) 705
Stark Industries Executive
,
: Create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature - Human Advisor
Stark Industries Executive (msh) 153
Stature, Young Avenger
Reach (This creature can block creatures with flying.)
Whenever you cast a noncreature spell, Stature has base power and toughness 4/4 until end of turn.
Legendary Creature - Human Hero
Stature, Young Avenger (msc) 571
Stick, Fearless Mentor
First strike
Whenever a source you control deals damage to you, exile the top card of your library. You may play it until the end of your next turn. This ability triggers only once each turn.
Legendary Creature - Human Monk Hero
Stick, Fearless Mentor (msc) 706
Storm, Shaker of Skies
Flying
When Storm enters, destroy up to one target artifact, enchantment, or creature with flying.
Legendary Creature - Mutant Hero
Storm, Shaker of Skies (msc) 733
Swordsman, Sharp Scoundrel
Whenever another Villain you control enters, attach up to one target Equipment you control to target creature you control.
Whenever an equipped creature you control attacks, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Legendary Creature - Human Villain Hero
Swordsman, Sharp Scoundrel (msh) 116
The Fabulous Frog-Man
Reach (This creature can block creatures with flying.)
Legendary Creature - Human Hero
The Fabulous Frog-Man (msc) 559
The Fantastic Four
When The Fantastic Four enter and whenever you cast a spell with power, toughness, or mana value 4, choose one that hasn't been chosen this turn.
• Create a 0/4 colorless Wall creature token with defender.
• The Fantastic Four deal 3 damage to each opponent.
• Put two +1/+1 counters on target creature.
• Draw a card.
Legendary Creature - Human Hero
The Fantastic Four (msc) 741
The Howling Commandos
: Creatures you control get +1/+1 until end of turn. Soldiers you control gain vigilance until end of turn.
Legendary Creature - Human Soldier Hero
The Howling Commandos (msc) 598
The Masters of Evil
Other Villains you control get +2/+1.
, Discard this card: Search your library for a Plan card, reveal it, put it into your hand, then shuffle.
Legendary Creature - Human Villain
The Masters of Evil (msh) 105
The Thing, Ben Grimm
Trample
Whenever one or more Heroes you control deal damage to a player, put two +1/+1 counters on The Thing.
Legendary Creature - Human Hero
The Thing, Ben Grimm (msh) 190
The Unbeatable Squirrel Girl
Do You Like Squirrels? — Whenever The Unbeatable Squirrel Girl enters or attacks, create a 1/1 green Squirrel creature token.
I LOVE Squirrels! —
: Create X 1/1 green Squirrel creature tokens, where X is the number of Squirrels you control.
Legendary Creature - Human Squirrel Hero
The Unbeatable Squirrel Girl (msh) 371
The Vision and Scarlet Witch
Flying
Whenever you cast a spell, add
and put a +1/+1 counter on The Vision and Scarlet Witch.
Legendary Creature Artifact - Mutant Hero
The Vision and Scarlet Witch (msc) 707
The Whizzer, Classic Speedster
First strike, haste
Legendary Creature - Human Hero
The Whizzer, Classic Speedster (msc) 710
Thor, Asgard's Avenger
Flying
If another source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead.
Legendary Creature - Warrior God Hero
Thor, Asgard's Avenger (msc) 756
Tiger Shark, Abyssal Hunter
Whenever Tiger Shark enters or attacks, he connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
: Tiger Shark can't be blocked this turn.
Legendary Creature - Human Villain Shark
Tiger Shark, Abyssal Hunter (msc) 747
Tigra, Feline Fury
Flash
Trample
Whenever you gain life, put a +1/+1 counter on Tigra.
Legendary Creature - Human Cat Hero
Tigra, Feline Fury (msh) 191
Tippy-Toe, Terrific Partner
If you would create one or more tokens, instead create those tokens plus an additional Food token.
At the beginning of your end step, if you gained life this turn, draw a card.
Legendary Creature - Squirrel Hero
Tippy-Toe, Terrific Partner (msc) 734
Titania, Rugged Rumbler
As an additional cost to cast this spell, discard a card or pay
.
Ward—Discard a card or pay
. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player discards a card or pays
.)
Legendary Creature - Human Villain
Titania, Rugged Rumbler (msh) 235
Titanium Man
Whenever Titanium Man attacks, choose one —
• Titanium Man gains flying until end of turn.
• Titanium Man deals 1 damage to any target.
Legendary Creature Artifact - Human Villain
Titanium Man (msc) 667
TVA Bureaucrat
Whenever you cast a noncreature spell, this creature gets +1/+0 until end of turn and can't be blocked this turn.
Creature - Human Advisor
TVA Bureaucrat (msc) 761
U.S.Agent, John Walker
When U.S.Agent enters, create a colorless Equipment artifact token named Sturdy Shield with "Equipped creature gets +1/+2" and equip
. Attach it to U.S.Agent.
Legendary Creature - Human Soldier Hero
U.S.Agent, John Walker (msh) 236
Ultimo, Civilization's End
Menace (This creature can't be blocked except by two or more creatures.)
When Ultimo enters, each opponent sacrifices a creature of their choice.
, Discard this card: Each opponent sacrifices a creature of their choice.
Legendary Creature Artifact - Villain Robot
Ultimo, Civilization's End (msc) 540
Ultron Drone
Power-up —
: Put two +1/+1 counters on this creature and create a 2/2 colorless Robot Villain artifact creature token. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.)
Creature Artifact - Villain Robot
Ultron Drone (msh) 253
Ultron the Annihilator
Flying
Whenever Ultron enters or attacks, create a 2/2 colorless Robot Villain artifact creature token.
Whenever another artifact is put into your graveyard from the battlefield or an artifact card is put into your graveyard from anywhere other than the battlefield, each opponent loses 1 life.
Legendary Creature Artifact - Villain Robot
Ultron the Annihilator (msc) 668
Ultron's Auxiliary
Menace
Whenever another artifact is put into your graveyard from the battlefield or an artifact card is put into your graveyard from anywhere other than the battlefield, put a +1/+1 counter on this creature.
Creature Artifact - Villain Robot
Ultron's Auxiliary (msc) 669
Undead Hand Ninja
Deathtouch
Whenever one or more creature cards leave your graveyard, each opponent loses 1 life and you gain 1 life.
Creature - Zombie Villain Ninja
Undead Hand Ninja (msc) 670
Undercover Skrull
As long as there are two or more creature cards in your graveyard, this creature gets +2/+2 and is all creature types.
: Add one mana of any color.
Creature - Shapeshifter Villain Skrull
Undercover Skrull (msh) 194
Unliving Legionnaire
Flying
Power-up —
: Return up to one target creature card from your graveyard to your hand. Put two +1/+1 counters on this creature. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.)
Creature - Vampire Villain
Unliving Legionnaire (msh) 119
Valentina Allegra de Fontaine
Other Villains you control are Heroes in addition to their other types.
: Target Hero you control connives. Activate only as a sorcery. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Legendary Creature - Human Spy Villain
Valentina Allegra de Fontaine (msc) 671
Valkyrior Skyrider
Flying (This creature can't be blocked except by creatures with flying or reach.)
When this creature enters, you gain 4 life.
Creature - Warrior God Hero
Valkyrior Skyrider (msc) 525
Vault Guardsman
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
When this creature enters, exile target artifact or creature an opponent controls until this creature leaves the battlefield.
Creature Artifact - Human Advisor
Vault Guardsman (msc) 612
Victor Mancha, Runaway
When Victor Mancha enters, exile target card from your graveyard. You may play it for as long as you control Victor Mancha.
Legendary Creature Artifact - Human Hero
Victor Mancha, Runaway (msc) 574
Victor Timely, Wily Tycoon
When Victor Timely enters, you may cast target artifact, instant, or sorcery card with mana value 4 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
Legendary Creature - Human Artificer Villain
Victor Timely, Wily Tycoon (msc) 642
Viper, Cruel Conspirator
: Target creature that's attacking alone gets +1/+1 until end of turn.
: Target creature that's attacking alone gains your choice of deathtouch or lifelink until end of turn.
Legendary Creature - Human Assassin Villain
Viper, Cruel Conspirator (msc) 673
Virtual Assistant
Defender
Whenever you cast a spell using teamwork, create a 1/1 colorless Robot Hero artifact creature token with flying.
Creature Artifact - Advisor Illusion
Virtual Assistant (msc) 643
Virtuous Variant
Flying (This creature can't be blocked except by creatures with flying or reach.)
When this creature enters, put a +1/+1 counter on target creature you control.
Creature - Human Spider Hero
Virtuous Variant (msc) 758
Vision, Spectral Synthezoid
Flying
Once during each of your turns, you may cast a noncreature or Robot spell from your hand without paying its mana cost.
Legendary Creature Artifact - Hero Robot
Vision, Spectral Synthezoid (msc) 644
Viv Vision, Teen Synthezoid
Flying
Cybernetic Senses — Whenever Viv Vision attacks, draw a card if her power is 4 or greater.
Power-up —
: Put two +1/+1 counters on Viv Vision. (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.)
Legendary Creature Artifact - Hero Robot
Viv Vision, Teen Synthezoid (msh) 256
Volcanic Villain
Haste
Power-up —
: Put two +1/+1 counters on this creature. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.)
Creature - Elemental Villain
Volcanic Villain (msh) 159
Voracious Brood
This creature enters with a +1/+1 counter on it for each creature card in your graveyard.
Whenever one or more creature cards are put into your graveyard from anywhere, put that many +1/+1 counters on this creature.
Creature - Insect Alien
Voracious Brood (msc) 735
Vulture, Feathered Fiend
Flying
Whenever one or more creatures you control with flying deal combat damage to a player, put a +1/+1 counter on each of those creatures and draw a card.
Legendary Creature - Human Artificer Villain
Vulture, Feathered Fiend (msc) 645
Wakandan Drone Flock
Flying
When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Creature Artifact - Robot
Wakandan Drone Flock (msh) 40
Wakandan Royal Guard
Vigilance
When this creature enters, put a +1/+1 counter on target creature. If that creature is another Hero, put two +1/+1 counters on it instead.
Creature - Human Soldier Hero
Wakandan Royal Guard (msh) 195
Wakandan Shield Guard
When this creature enters, create a 1/1 white Soldier creature token.
Creature - Human Soldier
Wakandan Shield Guard (msc) 613
Wakandan Tusker
Whenever this creature becomes tapped, you gain 1 life and scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Creature - Elephant
Wakandan Tusker (msc) 748
War Machine, James Rhodes
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever War Machine attacks, tap up to one target creature.
Legendary Creature Artifact - Human Hero
War Machine, James Rhodes (msc) 572
Wasp, Shrinking Savior
Flying
Whenever Wasp attacks, up to one other target creature gets -3/-0 until your next turn. Then draw a card for each creature with power less than 0 on the battlefield.
Legendary Creature - Human Hero
Wasp, Shrinking Savior (msc) 646
Whiplash, Vengeful Engineer
Whiplash enters tapped.
Whenever Whiplash attacks, if he's equipped, each opponent loses X life and you gain X life, where X is the number of Equipment attached to him.
Legendary Creature - Human Artificer Villain
Whiplash, Vengeful Engineer (msh) 121
Whirlwind, Killer Cyclone
Haste
Whenever one or more creatures you control that entered this turn attack a player, target creature that player controls can't block this turn.
Legendary Creature - Mutant Villain
Whirlwind, Killer Cyclone (msc) 709
White Tiger, Amulet Keeper
, Exile this card from your graveyard: Draw a card. You may put a land card from your hand onto the battlefield.
Legendary Creature - Human Hero
White Tiger, Amulet Keeper (msc) 736
White Tiger, Ava Ayala
Power-up —
: Put a +1/+1 counter on White Tiger and create The Tiger God, a legendary 4/4 green Cat God creature token with "The Tiger God can't be blocked by more than one creature." (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.)
Legendary Creature - Human Hero
White Tiger, Ava Ayala (msh) 196
White Widow, Yelena Belova
Deathtouch
Whenever a creature you control with deathtouch deals combat damage to a player, put a +1/+1 counter on it.
Legendary Creature - Human Assassin Villain
White Widow, Yelena Belova (msc) 676
Wiccan, Young Avenger
Whenever you cast a noncreature spell, exile the top card of your library. Until your next end step, you may play that card.
Legendary Creature - Mutant Hero Warlock
Wiccan, Young Avenger (msc) 557
Wolfsbane, Highland Hero
Trample (This creature can deal excess combat damage to the player she's attacking.)
: Wolfsbane gets +2/+2 until end of turn. Activate only once each turn.
Legendary Creature - Mutant Werewolf Hero
Wolfsbane, Highland Hero (msc) 767
Wolverine, Claws Out
You may have Wolverine assign his combat damage as though he weren't blocked.
Whenever a Mutant you control attacks, double its power until end of turn.
Legendary Creature - Mutant Berserker Hero
Wolverine, Claws Out (msc) 737
Wonder Man, Hollywood Hero
Flying
Each power-up ability of permanents you control can be activated an additional time.
Power-up —
: Put two +1/+1 counters on Wonder Man. (Activate each power-up ability only . . . once? Reduce the cost by his mana cost if he entered this turn.)
Legendary Creature - Human Hero Performer
Wonder Man, Hollywood Hero (msh) 160
X-23, Deadly Weapon
Whenever another Mutant you control enters, put a +1/+1 counter on that creature and a +1/+1 counter on X-23.
Legendary Creature - Mutant Berserker Hero
X-23, Deadly Weapon (msc) 738
Yellowjacket, Heartless Marauder
Flying
Whenever another Villain you control enters, Yellowjacket gets +1/+0 and gains lifelink until end of turn.
Legendary Creature - Human Rogue Villain
Yellowjacket, Heartless Marauder (msh) 123
Zarda, the Power Princess
Flying
Other Heroes you control have exalted. (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents you control.)
Legendary Creature - Human Warrior Hero
Zarda, the Power Princess (msc) 615

Creature

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Discard

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Hobgoblin, Mantled Marauder
Flying, haste
Whenever you discard a card, Hobgoblin gets +2/+0 until end of turn.
Legendary Creature - Human Goblin Villain
Hobgoblin, Mantled Marauder (msc) 805
Inner Demons Gangsters
Discard a card: This creature gets +1/+0 and gains menace until end of turn. Activate only as a sorcery. (It can't be blocked except by two or more creatures.)
Creature - Human Rogue Villain
Inner Demons Gangsters (msc) 797

Discard

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Draw

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Attuma, Atlantean Warlord
Other Merfolk you control get +1/+1.
Whenever one or more Merfolk you control attack a player, draw a card.
Legendary Creature - Warrior Merfolk Villain
Attuma, Atlantean Warlord (msh) 47
Big Score
As an additional cost to cast this spell, discard a card.
Draw two cards and create two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Instant
Big Score (msc) 802
Blazing Crescendo
Target creature gets +3/+1 until end of turn.
Exile the top card of your library. Until the end of your next turn, you may play that card.
Instant
Blazing Crescendo (msh) 125
Commune with Dinosaurs
Look at the top five cards of your library. You may reveal a Dinosaur or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Sorcery
Commune with Dinosaurs (msc) 814
Deadly Dispute
As an additional cost to cast this spell, sacrifice an artifact or creature.
Draw two cards and create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Instant
Deadly Dispute (msc) 794
Doc Ock's Henchmen
Flash
Whenever this creature attacks, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Creature - Human Villain
Doc Ock's Henchmen (msc) 784
Eerie Gravestone
When this artifact enters, draw a card.
, Sacrifice this artifact: Mill four cards. You may put a creature card from among them into your hand. (To mill four cards, put the top four cards of your library into your graveyard.)
Artifact
Eerie Gravestone (msc) 824
Gallant Citizen
When this creature enters, draw a card.
Creature - Human Citizen
Gallant Citizen (msc) 820
Heroes' Hangout
Choose one —
• Date Night — Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card.
• Patrol Night — One or two target creatures each get +1/+0 and gain first strike until end of turn.
Sorcery
Heroes' Hangout (msc) 804
Masked Meower
Haste
Discard a card, Sacrifice this creature: Draw a card.
Creature - Cat Spider Hero
Masked Meower (msc) 807
Mob Lookout
When this creature enters, target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Creature - Human Rogue Villain
Mob Lookout (msc) 821
Romantic Rendezvous
Discard a card, then draw two cards.
Sorcery
Romantic Rendezvous (msc) 808
Spider-Gwen, Free Spirit
Reach
Whenever Spider-Gwen becomes tapped, you may discard a card. If you do, draw a card.
Legendary Creature - Human Spider Hero
Spider-Gwen, Free Spirit (msc) 874
Spider-UK
Web-slinging
(You may cast this spell for
if you also return a tapped creature you control to its owner's hand.)
At the beginning of your end step, if two or more creatures entered the battlefield under your control this turn, you draw a card and gain 2 life.
Legendary Creature - Human Spider Hero
Spider-UK (msc) 777
Think Twice
Draw a card.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Think Twice (msc) 787
Unlucky Witness
When this creature dies, exile the top two cards of your library. Until your next end step, you may play one of those cards.
Creature - Human Citizen
Unlucky Witness (msc) 812
Unstable Experiment
Target player draws a card, then up to one target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Instant
Unstable Experiment (msc) 789

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Enchantment

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Accelerated Evolution
Flash
Enchant creature you control
When this Aura enters, enchanted creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Enchanted creature gets +2/+2.
Enchantment - Aura
Accelerated Evolution (msc) 711
Advancing the Spirit
When this enchantment enters, draw a card.
You may pay
rather than pay the power-up cost of the first power-up ability you activate during each of your turns.
Enchantment
Advancing the Spirit (msc) 712
Claim the Kingdom
Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature you control and a plan counter on this enchantment.
When the fourth plan counter is put on this enchantment, sacrifice it. When you do, put an indestructible counter on target creature you control.
Enchantment - Plan
Claim the Kingdom (msh) 163
Criminal Enterprise
When this enchantment enters, create a 2/1 black Villain creature token with menace. (It can't be blocked except by two or more creatures.)
Whenever a Villain you control dies, this enchantment deals 1 damage to each opponent and you gain 1 life.
Enchantment
Criminal Enterprise (msc) 652
Frozen in Ice
Enchant creature
When this Aura enters, tap enchanted creature.
Enchanted creature loses all abilities and can't become untapped.
Enchantment - Aura
Frozen in Ice (msh) 54
Heroic Feast
When this enchantment enters, create a Food token. (It's an artifact with "
,
, Sacrifice this token: You gain 3 life.")
Whenever you gain life, choose up to that many target creatures you control. Put a +1/+1 counter on each of them.
Enchantment
Heroic Feast (msh) 172
HYDRA Infiltration
When this enchantment enters, target opponent discards two cards.
Whenever a creature you control attacks alone, target opponent loses 1 life and you gain 1 life.
Enchantment
HYDRA Infiltration (msh) 100
Mysterio's Mirage
At the beginning of your end step, if you discarded a card this turn, create a 3/3 blue Illusion Villain creature token.
Enchantment
Mysterio's Mirage (msc) 630
Origin of Black Widow
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Each opponent sacrifices a creature of their choice.
II — Creatures you control gain deathtouch until end of turn.
III — Each opponent loses 1 life for each creature card in their graveyard.
Enchantment - Saga
Origin of Black Widow (msc) 664
Origin of Captain America
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Put a +1/+1 counter on target creature you control. It gains first strike and vigilance until end of turn.
II — Create a colorless Equipment artifact token named Sturdy Shield with "Equipped creature gets +1/+2" and equip
.
III — Tap up to one target creature and put a stun counter on it.
Enchantment - Saga
Origin of Captain America (msc) 605
Origin of Iron Man
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Tap up to one target creature. It doesn't untap during its controller's untap step for as long as this Saga remains on the battlefield.
II — Draw two cards.
III — You may put an artifact card with mana value 5 or less from your hand onto the battlefield.
Enchantment - Saga
Origin of Iron Man (msc) 633
Origin of the Hulk
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Create a 1/1 green and white Citizen creature token.
II — Put two +1/+1 counters on target creature you control.
III — Target creature you control gets +3/+3 and gains trample until end of turn.
Enchantment - Saga
Origin of the Hulk (msc) 728
Origin of Thor
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — You may discard a card. If you do, draw two cards.
II — Whenever you cast a spell this turn, put a +1/+1 counter on target creature you control.
III — Target creature you control deals damage equal to its power to each opponent.
Enchantment - Saga
Origin of Thor (msc) 701
Pick Up the Pace
Whenever a creature you control that entered this turn attacks, exile the top card of your library.
You may play cards exiled with this enchantment as long as you attacked this turn.
Enchantment
Pick Up the Pace (msc) 702
Political Triumph
Whenever a creature you control enters, scry 1 and put a plan counter on this enchantment.
When the fourth plan counter is put on this enchantment, sacrifice it, draw a card, and put a +1/+1 counter on each creature you control.
Enchantment - Plan
Political Triumph (msh) 31
Quantum Entanglement
Flash
When this enchantment enters and at the beginning of your end step, you may pay
. When you do, exile target creature you control, then return that card to the battlefield under its owner's control.
Enchantment
Quantum Entanglement (msc) 607
Quantum Reduction
Teamwork 2 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 2 or more.)
You may cast this spell as though it had flash if it's cast using teamwork.
Enchant creature
Enchanted creature gets -5/-0 and loses all abilities.
Enchantment - Aura
Quantum Reduction (msc) 635
Return of the Mole Man
Landfall — Whenever a land you control enters, you may mill two cards.
, Sacrifice this enchantment: Create X 1/1 green Minion creature tokens named Moloid, where X is the number of permanent cards in your graveyard. The tokens have "Whenever this token attacks, you may mill a card." Activate only as a sorcery.
Enchantment
Return of the Mole Man (msc) 729
Robot Domination
Whenever one or more creature cards are put into your graveyard from anywhere, you draw a card, lose 1 life, and put a plan counter on this enchantment.
When the third plan counter is put on this enchantment, sacrifice it and create three 2/2 colorless Robot Villain artifact creature tokens.
Enchantment - Plan
Robot Domination (msh) 111
Secure Detention
Enchant artifact or creature
When this Aura enters, create a 1/1 white Soldier creature token.
Enchanted permanent can't attack or block, and its activated abilities can't be activated.
Enchantment - Aura
Secure Detention (msc) 608
Strategic Intervention
Whenever a creature you control attacks alone, it gets +1/+1 until end of turn. Tap up to one target creature defending player controls.
Enchantment
Strategic Intervention (msc) 609
Super Intelligence
Enchant creature
At the beginning of the upkeep of enchanted creature's controller, that player draws a card.
Enchantment - Aura
Super Intelligence (msh) 77
Super Speed
Flash
Enchant creature
When this Aura enters, enchanted creature gains first strike until end of turn.
Enchanted creature gets +1/+0 and has haste.
Enchantment - Aura
Super Speed (msh) 154
Super Strength
Enchant creature
Enchanted creature gets +4/+4 and has trample and ward
. (Whenever enchanted creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Enchantment - Aura
Super Strength (msh) 189
Super Villain Lockup
Flash
When this enchantment enters, exile target tapped creature an opponent controls until this enchantment leaves the battlefield.
Enchantment
Super Villain Lockup (msh) 37
Training Regimen
Creatures you control with +1/+1 counters on them have trample.
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.
Enchantment
Training Regimen (msh) 192
Villainous Syndication
Tap an untapped Villain you control: Mill a card. Put a plan counter on this enchantment. Activate only as a sorcery. (To mill a card, put the top card of your library into your graveyard.)
When the fourth plan counter is put on this enchantment, sacrifice it. When you do, return target creature card from your graveyard to the battlefield.
Enchantment - Plan
Villainous Syndication (msc) 672
Wanda's Vision
Whenever you cast your second spell each turn, exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost.
Enchantment
Wanda's Vision (msc) 708

Enchantment

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Evasion

Qty: 6 Price: $2.58
Alien Symbiosis
Enchant creature
Enchanted creature gets +1/+1, has menace, and is a Symbiote in addition to its other types.
You may cast this card from your graveyard by discarding a card in addition to paying its other costs.
Enchantment - Aura
Alien Symbiosis (msc) 791
Mist-Cloaked Herald
This creature can't be blocked.
Creature - Warrior Merfolk
Mist-Cloaked Herald (msc) 760
Rocket-Powered Goblin Glider
When this Equipment enters, if it was cast from your graveyard, attach it to target creature you control.
Equipped creature gets +2/+0 and has flying and haste.
Equip

Mayhem
Artifact - Equipment
Rocket-Powered Goblin Glider (msc) 825
Spider-Rex, Daring Dino
Reach, trample
Ward
(Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Legendary Creature - Dinosaur Spider Hero
Spider-Rex, Daring Dino (msc) 818
Starling, Aerial Ally
Flying
When Starling enters, another target creature you control gains flying until end of turn.
Legendary Creature - Human Hero
Starling, Aerial Ally (msc) 778
Swarm, Being of Bees
Flash
Flying
Mayhem
(You may cast this card from your graveyard for
if you discarded it this turn. Timing rules still apply.)
Legendary Creature - Insect Villain
Swarm, Being of Bees (msc) 799

Evasion

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Finisher

Qty: 1 Price: $11.99
Time Warp
Target player takes an extra turn after this one.
Sorcery
Time Warp (msc) 788

Finisher

(CTRL to add secondary)

Instant

Qty: 66 Price: $27.18
Beast Mode
Teamwork 1 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 1 or more.)
Target creature gets +2/+2 and gains trample until end of turn. Also put a +1/+1 counter on that creature if this spell was cast using teamwork.
Instant
Beast Mode (msc) 713
Crossover Collaboration
Teamwork 2 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 2 or more.)
Exile the top two cards of your library. Until the end of your next turn, you may play those cards. If this spell was cast using teamwork, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Instant
Crossover Collaboration (msc) 684
Dark Deed
Target creature gets -4/-4 until end of turn.
Instant
Dark Deed (msh) 93
Depower
This spell costs
less to cast if it targets an attacking creature.
Target creature gets -4/-0 until end of turn.
Draw a card.
Instant
Depower (msh) 50
Dismissive Denial
Counter target spell.
Basic landcycling
(
, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Instant
Dismissive Denial (msc) 619
Fall to Earth
Exile target creature. Each player gains 3 life.
Basic landcycling
(
, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Instant
Fall to Earth (msc) 517
Helicarrier Strike
Teamwork 2 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 2 or more.)
Helicarrier Strike deals 2 damage to target attacking or blocking creature. If this spell was cast using teamwork, it deals 4 damage to that creature instead.
Instant
Helicarrier Strike (msh) 15
Heroic Teamwork
Teamwork 3 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 3 or more.)
One or two target creatures each get +2/+1 until end of turn. If this spell was cast using teamwork, draw a card.
Instant
Heroic Teamwork (msc) 597
Hire a Crew
Create a 2/1 black Villain creature token with menace, then creatures you control get +1/+0 until end of turn. (A creature with menace can't be blocked except by two or more creatures.)
Instant
Hire a Crew (msh) 134
Hour of Defeat
Destroy target creature. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Instant
Hour of Defeat (msh) 99
HULK SMASH!
Teamwork 4 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 4 or more.)
Choose one. If this spell was cast using teamwork, choose both instead.
• Destroy target noncreature artifact.
• Target creature you control deals damage equal to its power to target creature an opponent controls.
Instant
HULK SMASH! (msh) 135
Hyperion's Atomic Vision
As an additional cost to cast this spell, you may behold a Hero. (You may choose a Hero you control or reveal a Hero card from your hand.)
Destroy target tapped creature. If a Hero was beheld, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Instant
Hyperion's Atomic Vision (msc) 600
I Am Iron Man
Until end of turn, target artifact or creature becomes an artifact creature with base power and toughness 4/4 and gains flying.
Draw a card.
Instant
I Am Iron Man (msh) 58
Infernal Rebirth
Return one or two target creature cards from your graveyard to your hand.
Basic landcycling
(
, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Instant
Infernal Rebirth (msc) 537
Inspired Fire
This spell costs
less to cast for each card you've drawn this turn.
Inspired Fire deals 4 damage to target creature.
Instant
Inspired Fire (msc) 690
Marvelous Melee
Marvelous Melee deals 6 damage to target creature.
Basic landcycling
(
, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Instant
Marvelous Melee (msc) 549
Panther Pounce
Target player investigates. Target creature gets +1/+0 and gains flying until end of turn. Untap it. (To investigate, create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Instant
Panther Pounce (msh) 29
Punishing Punch
This spell costs
less to cast if there are two or more creature cards in your graveyard.
Target creature you control deals damage equal to twice its power to target creature an opponent controls.
Instant
Punishing Punch (msh) 180
Rapid Rescue
Mill two cards. You may put a permanent card from among the milled cards into your hand. You gain 2 life. (To mill two cards, put the top two cards of your library into your graveyard.)
Instant
Rapid Rescue (msh) 181
Sadistic Slash
Target creature gets -5/-5 until end of turn.
Mayhem
(You may cast this card from your graveyard for
if you discarded it this turn.)
Instant
Sadistic Slash (msc) 666
Spaceshift
Exile target artifact or creature, then return that card to the battlefield under its owner's control with a +1/+1 counter on it.
Instant
Spaceshift (msc) 640
Team Tactics
Teamwork 1 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 1 or more.)
Target creature gains double strike until end of turn. If this spell was cast using teamwork, that creature also gains trample until end of turn.
Instant
Team Tactics (msh) 155
Thing Swing
This spell costs
less to cast if it targets a Hero you control.
Target creature you control deals damage equal to twice its power to target creature an opponent controls.
Instant
Thing Swing (msc) 564
Timeline Inquiry
Teamwork 2 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 2 or more.)
Draw three cards. Then discard a card unless this spell was cast using teamwork.
Instant
Timeline Inquiry (msc) 641
Truck Toss
This spell costs
less to cast if you control a Vehicle.
Truck Toss deals 4 damage to any target.
Instant
Truck Toss (msh) 157
Ultimate Alliance
Ultimate Alliance deals damage equal to the number of creatures you control to target creature.
Instant
Ultimate Alliance (msc) 611
Vision of Love
You may sacrifice an artifact or discard a card. If you do, draw two cards.
Instant
Vision of Love (msh) 158
Visions of Villainy
This spell costs
less to cast if you control a Villain.
You draw two cards and lose 2 life.
Instant
Visions of Villainy (msh) 120
Void Helix
Void Helix deals 5 damage to any target and you gain 5 life.
Instant
Void Helix (msc) 674
Wall Off
This spell costs
less to cast for each creature your opponents control.
Create a 0/4 colorless Wall creature token with defender. You gain 4 life.
Instant
Wall Off (msc) 614
We Say Thee Nay!
Teamwork 2 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 2 or more.)
Counter target spell unless its controller pays
. Counter that spell unless its controller pays
instead if this spell was cast using teamwork.
Instant - Arcane
We Say Thee Nay! (msh) 82
Widow's Bite
Teamwork 3 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 3 or more.)
Choose one. If this spell was cast using teamwork, choose both instead.
• Target creature gains deathtouch until end of turn.
• Target creature gets -2/-2 until end of turn.
Instant
Widow's Bite (msh) 122

Instant

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Land

Qty: 10 Price: $4.52
Baxter Building
: Add
.
,
: Add four mana in any combination of colors.
,
: Draw a card. Activate only if you control a creature with toughness 4 or greater.
Land
Baxter Building (msh) 261
Fogwell's Gym
: Add
. This land deals 1 damage to you.
,
, Discard a card: Draw a card.
Land
Fogwell's Gym (msc) 754
Pym Technologies
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Pym Technologies (msh) 271
Savage Lands
This land enters tapped.
: Add
,
, or
.
Land
Savage Lands (msc) 827
Thriving Bluff
This land enters tapped. As it enters, choose a color other than red.
: Add
or one mana of the chosen color.
Land
Thriving Bluff (msc) 578
Thriving Grove
This land enters tapped. As it enters, choose a color other than green.
: Add
or one mana of the chosen color.
Land
Thriving Grove (msc) 579
Thriving Isle
This land enters tapped. As it enters, choose a color other than blue.
: Add
or one mana of the chosen color.
Land
Thriving Isle (msc) 581
Villainous Hideout
: Add
.
: Add one mana of any color. Spend this mana only to cast a Villain spell or to activate an ability of a Villain source.
,
: Target Villain you control connives. Activate only as a sorcery. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Land
Villainous Hideout (msh) 276

Land

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Lifegain

Qty: 1 Price: $0.35
Aunt May
Whenever another creature you control enters, you gain 1 life. If it's a Spider, put a +1/+1 counter on it.
Legendary Creature - Human Citizen
Aunt May (msc) 768

Lifegain

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Mill

Qty: 3 Price: $1.05
Scout the City
Choose one —
• Look Around — Mill three cards. You may put a permanent card from among them into your hand. You gain 3 life. (To mill three cards, put the top three cards of your library into your graveyard.)
• Bring Down — Destroy target creature with flying.
Sorcery
Scout the City (msc) 817
Venomized Cat
Deathtouch
When this creature enters, mill two cards. (Put the top two cards of your library into your graveyard.)
Creature - Cat Villain Symbiote
Venomized Cat (msc) 801

Mill

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Protection

Qty: 4 Price: $1.40
Doc Ock, Sinister Scientist
As long as there are eight or more cards in your graveyard, Doc Ock has base power and toughness 8/8.
As long as you control another Villain, Doc Ock has hexproof. (He can't be the target of spells or abilities your opponents control.)
Legendary Creature - Human Scientist Villain
Doc Ock, Sinister Scientist (msc) 783
Spectacular Tactics
Choose one —
• Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn.
• Destroy target creature with power 4 or greater.
Instant
Spectacular Tactics (msc) 775
Take Up the Shield
Put a +1/+1 counter on target creature. It gains lifelink and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Instant
Take Up the Shield (msh) 39

Protection

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Pump

Qty: 10 Price: $3.50
Giant Growth
Target creature gets +3/+3 until end of turn.
Instant
Giant Growth (msh) 167
Spider-Mobile
Trample
Whenever this Vehicle attacks or blocks, it gets +1/+1 until end of turn for each Spider you control.
Crew 2
Artifact - Vehicle
Spider-Mobile (msc) 826
Stegron the Dinosaur Man
Menace (This creature can't be blocked except by two or more creatures.)
Dinosaur Formula —
, Discard this card: Until end of turn, target creature you control gets +3/+1 and becomes a Dinosaur in addition to its other types.
Legendary Creature - Dinosaur Villain
Stegron the Dinosaur Man (msc) 810
Taxi Driver
,
: Target creature gains haste until end of turn.
Creature - Human Pilot
Taxi Driver (msc) 811
Thwip!
Target creature gets +2/+2 and gains flying until end of turn. If it's a Spider, you gain 2 life.
Instant
Thwip! (msc) 780
Wild Pack Squad
At the beginning of combat on your turn, up to one target creature gains first strike and vigilance until end of turn.
Creature - Human Mercenary
Wild Pack Squad (msc) 781

Pump

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Ramp

Qty: 5 Price: $16.18
Common Crook
When this creature dies, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature - Human Rogue Villain
Common Crook (msc) 792
Dark Ritual
Add
.
Instant
Dark Ritual (msc) 793
Farseek
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Sorcery
Farseek (msc) 173
Tombstone, Career Criminal
When Tombstone enters, return target Villain card from your graveyard to your hand.
Villain spells you cast cost
less to cast.
Legendary Creature - Human Villain
Tombstone, Career Criminal (msc) 577

Ramp

(CTRL to add secondary)

Removal

Qty: 18 Price: $11.10
Doom Blade
Destroy target nonblack creature.
Instant
Doom Blade (msc) 576
Doomfall
Choose one —
• Target opponent exiles a creature they control.
• Target opponent reveals their hand. You choose a nonland card from it. Exile that card.
Sorcery
Doomfall (msc) 795
Grapeshot
Grapeshot deals 1 damage to any target.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Sorcery
Grapeshot (msc) 803
Lightning Bolt
Lightning Bolt deals 3 damage to any target.
Instant
Lightning Bolt (msc) 806
Pumpkin Bombardment
As an additional cost to cast this spell, discard a card or pay
.
Pumpkin Bombardment deals 3 damage to target creature.
Sorcery
Pumpkin Bombardment (msc) 822
Rhino's Rampage
Target creature you control gets +1/+0 until end of turn. It fights target creature an opponent controls. When excess damage is dealt to the creature an opponent controls this way, destroy up to one target noncreature artifact with mana value 3 or less.
Sorcery
Rhino's Rampage (msc) 823
Shock
Shock deals 2 damage to any target.
Instant
Shock (msc) 809
Sudden Strike
Destroy target attacking or blocking creature.
Instant
Sudden Strike (msc) 779
Terrific Team-Up
This spell costs
less to cast if you control a permanent with mana value 4 or greater.
One or two target creatures you control each get +1/+0 until end of turn. They each deal damage equal to their power to target creature an opponent controls.
Instant
Terrific Team-Up (msc) 819
The Spot's Portal
Put target creature on the bottom of its owner's library. You lose 2 life unless you control a Villain.
Instant
The Spot's Portal (msc) 798
Web Up
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Enchantment
Web Up (msh) 41
Whoosh!
Kicker
(You may pay an additional
as you cast this spell.)
Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.
Instant
Whoosh! (msc) 790
Wisecrack
Target creature deals damage equal to its power to itself. If that creature is attacking, Wisecrack deals 2 damage to that creature's controller.
Instant
Wisecrack (msc) 813

Removal

(CTRL to add secondary)

Sorcery

Qty: 40 Price: $40.40
Asgardian Inspiration
Exile the top card of your library. You may play it this turn.
Whenever a source you control deals noncombat damage to an opponent, you may pay
. If you do, return this card from your graveyard to your hand.
Sorcery
Asgardian Inspiration (msc) 678
Atlantis Attacks
Teamwork 4 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 4 or more.)
Choose one. If this spell was cast using teamwork, choose both instead.
• Target player creates a 6/5 blue Leviathan creature token with hexproof.
• Return one or two target nonland permanents to their owners' hands.
Sorcery
Atlantis Attacks (msh) 46
Bionic Blow
Target creature you control gets +X/+0 until end of turn. Then it deals damage equal to its power to up to one other target creature.
Sorcery
Bionic Blow (msc) 680
Borough Backup
Create two 3/2 white Hero creature tokens with vigilance.
Basic landcycling
(
, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Sorcery
Borough Backup (msh) 7
Call Damage Control
Choose up to two. Return those cards from your graveyard to your hand.
• Target artifact card.
• Target creature card.
• Target enchantment card.
• Target land card.
Sorcery
Call Damage Control (msh) 162
Colossal Collision
Put a +1/+1 counter on target creature you control. Then that creature deals damage equal to its power to target creature an opponent controls.
Basic landcycling
(
, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Sorcery
Colossal Collision (msc) 558
Cruel Alliance
Teamwork 2 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 2 or more.)
Exile target creature with mana value 3 or less. If this spell was cast using teamwork, instead exile target creature and you gain 3 life.
Sorcery
Cruel Alliance (msh) 92
Fantastic Bounce
This spell costs
less to cast if it targets a tapped creature.
Return target nonland permanent to its owner's hand.
Draw a card.
Sorcery
Fantastic Bounce (msc) 620
Go Nuts!
Teamwork 3 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 3 or more.)
Choose one. If this spell was cast using teamwork, choose both instead.
• Put a +1/+1 counter on target creature.
• Target creature you control fights target creature an opponent controls.
Sorcery
Go Nuts! (msh) 168
Hex Magic
Exile all the cards from your hand, then draw that many cards. Until the end of your next turn, you may play cards exiled this way.
Sorcery - Arcane
Hex Magic (msh) 133
Hulk's Thunderclap
As an additional cost to cast this spell, you may behold a Gamma creature. (You may choose a Gamma creature you control or reveal a Gamma creature card from your hand.)
Target creature you control deals damage equal to its power to another target creature. If this spell's additional cost was paid, destroy target noncreature artifact or noncreature enchantment.
Sorcery
Hulk's Thunderclap (msc) 725
Minion Missile
As an additional cost to cast this spell, sacrifice a creature or discard a card.
Destroy target creature. Minion Missile deals 2 damage to that creature's controller.
Sorcery
Minion Missile (msc) 663
Mjölnir's Might
Mjölnir's Might deals 4 damage to target player.
Exile the top card of your library. Until the end of your next turn, you may play that card.
Sorcery
Mjölnir's Might (msc) 697
Multiversal Recruitment
Create a token that's a copy of target creature you control, except it isn't legendary.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Multiversal Recruitment (msc) 629
Murdock's Crusade
Teamwork 4 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 4 or more.)
Choose one. If this spell was cast using teamwork, choose both instead.
• Street Justice — Exile target creature with toughness 4 or greater.
• Legal Justice — Exile target enchantment with mana value 4 or greater.
Sorcery
Murdock's Crusade (msh) 24
Pym Particles
Target creature gains vigilance until end of turn and can't be blocked this turn.
Draw a card.
Sorcery
Pym Particles (msh) 70
Restorative Technique
Target player gains 2 life, then searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles. Put a +1/+1 counter on up to one target creature.
Sorcery
Restorative Technique (msh) 183
Stunning Shot
Put two +1/+1 counters on up to one target creature you control. Tap up to one target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Sorcery
Stunning Shot (msc) 610
Too Evil to Stay Dead
Teamwork 4 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 4 or more.)
Choose target creature card in your graveyard with mana value 4 or less. If this spell was cast using teamwork, instead choose target creature card in your graveyard. Return the chosen card to the battlefield.
Sorcery
Too Evil to Stay Dead (msh) 118
Trickster's Stratagem
The owner of target creature an opponent controls puts it into their library second from the top or on the bottom. Then up to one target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Sorcery
Trickster's Stratagem (msh) 81

Sorcery

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Tokens

Qty: 2 Price: $0.70
City Pigeon
Flying
When this creature leaves the battlefield, create a Food token. (It's an artifact with "
,
, Sacrifice this token: You gain 3 life.")
Creature - Bird
City Pigeon (msc) 769
Robotics Mastery
Flash
Enchant creature
When this Aura enters, create two 1/1 colorless Robot artifact creature tokens with flying.
Enchanted creature gets +2/+2.
Enchantment - Aura
Robotics Mastery (msc) 786

Tokens

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Tutor

Qty: 1 Price: $4.99
Doomsday
Search your library and graveyard for five cards and exile the rest. Put the chosen cards on top of your library in any order. You lose half your life, rounded up.
Sorcery
Doomsday (msc) 796

Tutor

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Untap

Qty: 1 Price: $0.35
Flash Thompson, Spider-Fan
Flash
When Flash Thompson enters, choose one or both —
• Heckle — Tap target creature.
• Hero Worship — Untap target creature.
Legendary Creature - Human Citizen
Flash Thompson, Spider-Fan (msc) 772

Untap

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Deck Info

Deck stats

135 pips - 127 cards
27 mana - 23 cards
147 pips - 128 cards
31 mana - 27 cards
136 pips - 123 cards
31 mana - 25 cards
140 pips - 128 cards
35 mana - 29 cards
157 pips - 136 cards
33 mana - 29 cards
0 pips - 0 cards
2 mana - 2 cards
Card NameQtyOdds
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