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Custom
Size: 100
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Commander

Qty: 1 Price: $0.49
Ozox, the Clattering King
Ozox can't block.
When Ozox dies, create Jumblebones, a legendary 2/1 black Skeleton creature token with "Jumblebones can't block" and "When Jumblebones leaves the battlefield, return target card named Ozox, the Clattering King from your graveyard to your hand."
Legendary Creature - Skeleton Noble
Ozox, the Clattering King (j25) 44

Commander

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Artifact

Qty: 13 Price: $16.29
Altar of Bhaal
,
, Exile a creature you control: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
Artifact
Altar of Bhaal // Bone Offering (clb) 109
Altar of the Wretched
When this artifact enters, you may sacrifice a nontoken creature. If you do, draw X cards, then mill X cards, where X is that creature's power.
Craft with one or more creatures

: Return this card from your graveyard to your hand.
Artifact
Altar of the Wretched // Wretched Bonemass (lcc) 10Altar of the Wretched // Wretched Bonemass (lcc) 10
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (soc) 127
Charcoal Diamond
This artifact enters tapped.
: Add
.
Artifact
Charcoal Diamond (clb) 305
Convergence of Dominion
Dynastic Command Node — As long as you control your commander, activated abilities of cards in your graveyard cost
less to activate. This effect can't reduce the mana in that ability's activation cost to less than one mana.
Translocation Protocols —
,
: Mill three cards.
Artifact
Convergence of Dominion (40k) 154
Desecrated Tomb
Whenever one or more creature cards leave your graveyard, create a 1/1 black Bat creature token with flying.
Artifact
Desecrated Tomb (m19) 230
Embalmer's Tools
Activated abilities of creature cards in your graveyard cost
less to activate.
Tap an untapped Zombie you control: Target player mills a card.
Artifact
Embalmer's Tools (akh) 227
Heraldic Banner
As this artifact enters, choose a color.
Creatures you control of the chosen color get +1/+0.
: Add one mana of the chosen color.
Artifact
Heraldic Banner (fdn) 254
Icon of Ancestry
As this artifact enters, choose a creature type.
Creatures you control of the chosen type get +1/+1.
,
: Look at the top three cards of your library. You may reveal a creature card of the chosen type from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Artifact
Icon of Ancestry (lcc) 305
Malefic Scythe
This Equipment enters with a soul counter on it.
Equipped creature gets +1/+1 for each soul counter on this Equipment.
Whenever equipped creature dies, put a soul counter on this Equipment.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Malefic Scythe (m21) 112
Skeleton Shard
,
or
,
: Return target artifact creature card from your graveyard to your hand.
Artifact
Skeleton Shard (hop) 127
Sol Ring
: Add
.
Artifact
Sol Ring (drc) 57
Transmogrant's Crown
Equipped creature gets +2/+0.
Whenever equipped creature dies, draw a card.
Equip
or
Artifact - Equipment
Transmogrant's Crown (bro) 125

Artifact

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Creature

Qty: 26 Price: $22.80
Bone Dragon
Flying
, Exile seven other cards from your graveyard: Return this card from your graveyard to the battlefield tapped.
Creature - Dragon Skeleton
Bone Dragon (m19) 88
Cinderbones
Wither (This deals damage to creatures in the form of -1/-1 counters.)
: Regenerate this creature.
Creature - Skeleton Elemental
Cinderbones (shm) 59
Clattering Augur
This creature can't block.
When this creature enters, you draw a card and you lose 1 life.
: Return this card from your graveyard to your hand.
Creature - Skeleton Shaman
Clattering Augur (mh2) 79
Clattering Skeletons
When this creature dies, venture into the dungeon. (Enter the first room or advance to the next room.)
Creature - Skeleton
Clattering Skeletons (afr) 93
Cult Conscript
This creature enters tapped.
: Return this card from your graveyard to the battlefield. Activate only if a non-Skeleton creature died under your control this turn.
Creature - Warrior Skeleton
Cult Conscript (dmu) 88
Death Baron
Skeletons you control and other Zombies you control get +1/+1 and have deathtouch. (Any amount of damage they deal to a creature is enough to destroy it.)
Creature - Wizard Zombie
Death Baron (fdn) 521
Death-Priest of Myrkul
Skeletons, Vampires, and Zombies you control get +1/+1.
At the beginning of your end step, if a creature died this turn, you may pay
. If you do, create a 1/1 black Skeleton creature token.
Creature - Cleric Tiefling
Death-Priest of Myrkul (afr) 95
Drudge Skeletons
: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Creature - Skeleton
Drudge Skeletons (gvl) 36
Forsaken Miner
This creature can't block.
Whenever you commit a crime, you may pay
. If you do, return this card from your graveyard to the battlefield. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Creature - Skeleton Rogue
Forsaken Miner (otj) 88
Gutterbones
This creature enters tapped.
: Return this card from your graveyard to your hand. Activate only during your turn and only if an opponent lost life this turn.
Creature - Warrior Skeleton
Gutterbones (rna) 76
Manor Skeleton
Haste
: Regenerate this creature.
Creature - Skeleton
Manor Skeleton (isd) 106
Marang River Skeleton
: Regenerate this creature.
Megamorph
(You may cast this card face down as a 2/2 creature for
. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
Creature - Skeleton
Marang River Skeleton (dtk) 108
Marrow Bats
Flying
Pay 4 life: Regenerate this creature.
Creature - Skeleton Bat
Marrow Bats (c13) 82
Paragon of Open Graves
Other black creatures you control get +1/+1.
,
: Another target black creature you control gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
Creature - Warrior Skeleton
Paragon of Open Graves (plst) M15-111
Persistent Specimen
: Return this card from your graveyard to the battlefield tapped.
Creature - Skeleton
Persistent Specimen (j25) 473
Reassembling Skeleton
: Return this card from your graveyard to the battlefield tapped.
Creature - Warrior Skeleton
Reassembling Skeleton (tdc) 195
Sanitarium Skeleton
: Return this card from your graveyard to your hand.
Creature - Skeleton
Sanitarium Skeleton (inr) 129
Skeletal Vampire
Flying
When this creature enters, create two 1/1 black Bat creature tokens with flying.
, Sacrifice a Bat: Create two 1/1 black Bat creature tokens with flying.
Sacrifice a Bat: Regenerate this creature.
Creature - Vampire Skeleton
Skeletal Vampire (c17) 126
Skeleton Crew
Each other creature you control that's a Skeleton or Pirate gets +1/+1.
Whenever one or more creature cards leave your graveyard, create a 2/2 black Skeleton Pirate creature token. (This ability triggers only from the battlefield.)
: Return this card from your graveyard to the battlefield tapped.
Creature - Skeleton Pirate
Skeleton Crew (lcc) 85
Skeleton Scavengers
This creature enters with a +1/+1 counter on it.
Pay
for each +1/+1 counter on this creature: Regenerate this creature. When it regenerates this way, put a +1/+1 counter on it.
Creature - Skeleton
Skeleton Scavengers (sth) 70
Syr Konrad, the Grim
Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad deals 1 damage to each opponent.
: Each player mills a card. (They each put the top card of their library into their graveyard.)
Legendary Creature - Human Knight
Syr Konrad, the Grim (dsc) 158
Tenacious Dead
When this creature dies, you may pay
. If you do, return it to the battlefield tapped under its owner's control.
Creature - Warrior Skeleton
Tenacious Dead (bbd) 163
Underworld Sentinel
Whenever this creature attacks, exile target creature card from your graveyard.
When this creature dies, put all cards exiled with it onto the battlefield.
Creature - Soldier Skeleton
Underworld Sentinel (thb) 293
Urborg Skeleton
Kicker
(You may pay an additional
as you cast this spell.)
: Regenerate this creature.
If this creature was kicked, it enters with a +1/+1 counter on it.
Creature - Skeleton
Urborg Skeleton (inv) 134
Vengeful Bloodwitch
Whenever this creature or another creature you control dies, target opponent loses 1 life and you gain 1 life.
Creature - Vampire Warlock
Vengeful Bloodwitch (fdn) 76
Xu-Ifit, Osteoharmonist
: Return target creature card from your graveyard to the battlefield. It's a Skeleton in addition to its other types and has no abilities. Activate only as a sorcery.
Legendary Creature - Human Wizard
Xu-Ifit, Osteoharmonist (eoe) 127

Creature

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Enchantment

Qty: 7 Price: $10.13
Bastion of Remembrance
When this enchantment enters, create a 1/1 white Human Soldier creature token.
Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
Enchantment
Bastion of Remembrance (tle) 160
Case of the Stashed Skeleton
When this Case enters, create a 2/1 black Skeleton creature token and suspect it. (It has menace and can't block.)
To solve — You control no suspected Skeletons. (If unsolved, solve at the beginning of your end step.)
Solved —
, Sacrifice this Case: Search your library for a card, put it into your hand, then shuffle. Activate only as a sorcery.
Enchantment - Case
Case of the Stashed Skeleton (mkm) 80
Chthonian Nightmare
When this enchantment enters, you get
(three energy counters).
Pay X
, Sacrifice a creature, Return this enchantment to its owner's hand: Return target creature card with mana value X from your graveyard to the battlefield. Activate only as a sorcery.
Enchantment
Chthonian Nightmare (mh3) 406
Corpses of the Lost
Skeletons you control get +1/+0 and have haste.
When this enchantment enters, create a 2/2 black Skeleton Pirate creature token.
At the beginning of your end step, if you descended this turn, you may pay 1 life. If you do, return this enchantment to its owner's hand. (You descended if a permanent card was put into your graveyard from anywhere.)
Enchantment
Corpses of the Lost (lci) 98
Heartless Summoning
Creature spells you cast cost
less to cast.
Creatures you control get -1/-1.
Enchantment
Heartless Summoning (inr) 117
Oversold Cemetery
At the beginning of your upkeep, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.
Enchantment
Oversold Cemetery (dmr) 309
The Sibsig Ceremony
Creature spells you cast cost
less to cast.
Whenever a creature you control enters, if you cast it, destroy that creature, then create a 2/2 black Zombie Druid creature token.
Legendary Enchantment
The Sibsig Ceremony (tdm) 91

Enchantment

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Instant

Qty: 2 Price: $0.94
Nasty End
As an additional cost to cast this spell, sacrifice a creature.
Draw two cards. If the sacrificed creature was legendary, draw three cards instead.
Instant
Nasty End (ltr) 99
Tragic Slip
Target creature gets -1/-1 until end of turn.
Morbid — That creature gets -13/-13 until end of turn instead if a creature died this turn.
Instant
Tragic Slip (inr) 134

Instant

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Land

Qty: 38 Price: $18.62
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (dft) 283

Land

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Sorcery

Qty: 13 Price: $16.19
Bone Shards
As an additional cost to cast this spell, sacrifice a creature or discard a card.
Destroy target creature or planeswalker.
Sorcery
Bone Shards (mh2) 395
Bone Splinters
As an additional cost to cast this spell, sacrifice a creature.
Destroy target creature.
Sorcery
Bone Splinters (dmu) 83
Buried Alive
Search your library for up to three creature cards, put them into your graveyard, then shuffle.
Sorcery
Buried Alive (mh3) 273
Eaten Alive
As an additional cost to cast this spell, sacrifice a creature or pay
.
Exile target creature or planeswalker.
Sorcery
Eaten Alive (inr) 106
Feed the Swarm
Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.
Sorcery
Feed the Swarm (tle) 257
Fell
Destroy target creature.
Sorcery
Fell (blb) 95
Final Act
Choose one or more —
• Destroy all creatures.
• Destroy all planeswalkers.
• Destroy all battles.
• Exile all graveyards.
• Each opponent loses all counters.
Sorcery
Final Act (soc) 213
Mutilate
All creatures get -1/-1 until end of turn for each Swamp you control.
Sorcery
Mutilate (mb2) 45
Read the Bones
Scry 2, then draw two cards. You lose 2 life. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Sorcery
Read the Bones (j25) 479
Rise of the Dark Realms
Put all creature cards from all graveyards onto the battlefield under your control.
Sorcery
Rise of the Dark Realms (fic) 283
Sign in Blood
Target player draws two cards and loses 2 life.
Sorcery
Sign in Blood (scd) 107
Unearth
Return target creature card with mana value 3 or less from your graveyard to the battlefield.
Cycling
(
, Discard this card: Draw a card.)
Sorcery
Unearth (2x2) 96
Victimize
Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.
Sorcery
Victimize (tdc) 198

Sorcery

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Deck Info

Deck stats

0 pips - 0 cards
2 mana - 2 cards
0 pips - 0 cards
2 mana - 2 cards
66 pips - 52 cards
41 mana - 41 cards
0 pips - 0 cards
2 mana - 2 cards
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2 mana - 2 cards
0 pips - 0 cards
2 mana - 1 card
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