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Commander

Qty: 1 Price: $1.49
Eriette of the Charmed Apple
Each creature that's enchanted by an Aura you control can't attack you or planeswalkers you control.
At the beginning of your end step, each opponent loses X life and you gain X life, where X is the number of Auras you control.
Legendary Creature - Human Warlock
Eriette of the Charmed Apple (woe) 202

Commander

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Anthem

Qty: 1 Price: $0.00
Flowering of the White Tree
Legendary creatures you control get +2/+1 and have ward
.
Nonlegendary creatures you control get +1/+1.
Legendary Enchantment
Flowering of the White Tree (hoc) 14

Anthem

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Drain

Qty: 1 Price: $1.49
Lunar Convocation
At the beginning of your end step, if you gained life this turn, each opponent loses 1 life.
At the beginning of your end step, if you gained and lost life this turn, create a 1/1 black Bat creature token with flying.
, Pay 2 life: Draw a card.
Enchantment
Lunar Convocation (blb) 223

Drain

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Draw

Qty: 7 Price: $30.04
Dark Confidant
At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.
Creature - Human Wizard
Dark Confidant (rav) 81
Darkstar Augur
Offspring
(You may pay an additional
as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
Flying
At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.
Creature - Bat Warlock
Darkstar Augur (blb) 90
Gleaming Splendor
Whenever an opponent draws their second card each turn, you create a Treasure token.
: Two target players each draw a card.
Enchantment
Gleaming Splendor (hob) 15
Pearl-Ear, Imperial Advisor
Lifelink
Enchantment spells you cast have affinity for Auras. (They cost
less to cast for each Aura you control.)
Whenever you cast an Aura spell that targets a modified permanent you control, draw a card. (Equipment, Auras you control, and counters are modifications.)
Legendary Creature - Advisor Fox
Pearl-Ear, Imperial Advisor (soc) 160
Phyrexian Arena
At the beginning of your upkeep, you draw a card and you lose 1 life.
Enchantment
Phyrexian Arena (fdn) 180
Scheming Silvertongue
Flying, lifelink
At the beginning of your second main phase, if you gained 2 or more life this turn, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Vampire Warlock
Scheming Silvertongue // Sign in Blood (sos) 99
Scrawling Crawler
At the beginning of your upkeep, each player draws a card.
Whenever an opponent draws a card, that player loses 1 life.
Creature Artifact - Construct Phyrexian
Scrawling Crawler (fdn) 132

Draw

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Finisher

Qty: 5 Price: $10.47
Ajani's Pridemate
Whenever you gain life, put a +1/+1 counter on this creature.
Creature - Soldier Cat
Ajani's Pridemate (fdn) 135
Fiendish Panda
Whenever you gain life, put a +1/+1 counter on this creature.
When this creature dies, return another target non-Bear creature card with mana value less than or equal to this creature's power from your graveyard to the battlefield.
Creature - Demon Bear
Fiendish Panda (fdn) 120
Guilty Conscience
Enchant creature
Whenever enchanted creature deals damage, this Aura deals that much damage to that creature.
Enchantment - Aura
Guilty Conscience (scg) 17
Stuffy Doll
Indestructible
As this creature enters, choose a player.
Whenever this creature is dealt damage, it deals that much damage to the chosen player.
: This creature deals 1 damage to itself.
Creature Artifact - Construct
Stuffy Doll (tsr) 274
Summon: Primal Odin
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Gungnir — Destroy target creature an opponent controls.
II — Zantetsuken — This creature gains "Whenever this creature deals combat damage to a player, that player loses the game."
III — Hall of Sorrow — Draw two cards. Each player loses 2 life.
Creature Enchantment - Knight Saga
Summon: Primal Odin (fin) 121

Finisher

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Land

Qty: 38 Price: $23.75
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (msc) 235
Plains
(
: Add
.)
Basic Land - Plains
Plains (6ed) 333
Plains
(
: Add
.)
Basic Land - Plains
Plains (6ed) 334
Plains
(
: Add
.)
Basic Land - Plains
Plains (s99) 156
Plains
(
: Add
.)
Basic Land - Plains
Plains (ons) 333
Plains
(
: Add
.)
Basic Land - Plains
Plains (mrd) 287
Plains
(
: Add
.)
Basic Land - Plains
Plains (m21) 260
Plains
(
: Add
.)
Basic Land - Plains
Plains (m21) 261
Plains
(
: Add
.)
Basic Land - Plains
Plains (m21) 262
Plains
(
: Add
.)
Basic Land - Plains
Plains (fdn) 273
Plains
(
: Add
.)
Basic Land - Plains
Plains (fdn) 282
Plains
(
: Add
.)
Basic Land - Plains
Plains (fdn) 283
Plains
(
: Add
.)
Basic Land - Plains
Plains (tla) 292
Plains
(
: Add
.)
Basic Land - Plains
Plains (hob) 189
Shattered Sanctum
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Shattered Sanctum (sos) 260
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (mrd) 296
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (mrd) 297
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (mrd) 297
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (mrd) 298
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (ala) 240
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (tla) 284
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (tla) 284
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (tla) 284
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (ecl) 271
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (ecl) 276
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (ecl) 281
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (ecl) 281

Land

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Lifegain

Qty: 6 Price: $22.34
Authority of the Consuls
Creatures your opponents control enter tapped.
Whenever a creature an opponent controls enters, you gain 1 life.
Enchantment
Authority of the Consuls (fdn) 137
Doctor Strange, Surgeon
Lifelink
If you would gain life, you gain twice that much life instead.
At the beginning of each combat, if you have at least 10 life more than your starting life total, creatures you control get +2/+2 and gain vigilance until end of turn.
Legendary Creature - Human Hero Doctor
Doctor Strange, Surgeon (msc) 591
Noble Purpose
Whenever a creature you control deals combat damage, you gain that much life.
Enchantment
Noble Purpose (8ed) 31
Souls of the Faultless
Defender (This creature can't attack.)
Whenever this creature is dealt combat damage, you gain that much life and attacking player loses that much life.
Creature - Spirit
Souls of the Faultless (gpt) 131
Spirit Loop
Enchant creature you control
Whenever enchanted creature deals damage, you gain that much life.
When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
Enchantment - Aura
Spirit Loop (tsp) 42
Vampire Nighthawk
Flying
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Creature - Vampire Shaman
Vampire Nighthawk (fdn) 186

Lifegain

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Protection

Qty: 15 Price: $26.49
Coalition Flag
Enchant creature you control
Enchanted creature is a Flagbearer.
While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able.
Enchantment - Aura
Coalition Flag (apc) 2
Floating Shield
Enchant creature
As this Aura enters, choose a color.
Enchanted creature has protection from the chosen color. This effect doesn't remove this Aura.
Sacrifice this Aura: Target creature gains protection from the chosen color until end of turn.
Enchantment - Aura
Floating Shield (tor) 5
Gift of Doom
Enchant creature
Enchanted creature has deathtouch and indestructible.
Morph—Sacrifice another creature. (You may cast this card face down as a 2/2 creature for
. Turn it face up any time for its morph cost.)
As this Aura is turned face up, you may attach it to a creature.
Enchantment - Aura
Gift of Doom (c19) 17
Herald of Eternal Dawn
Flash (You may cast this spell any time you could cast an instant.)
Flying
You can't lose the game and your opponents can't win the game.
Creature - Angel
Herald of Eternal Dawn (fdn) 17
Indestructibility
Enchant permanent
Enchanted permanent has indestructible. (Effects that say "destroy" don't destroy that permanent. A creature with indestructible can't be destroyed by damage.)
Enchantment - Aura
Indestructibility (m14) 23
Karmic Justice
Whenever a spell or ability an opponent controls destroys a noncreature permanent you control, you may destroy target permanent that opponent controls.
Enchantment
Karmic Justice (ody) 26
Pentarch Ward
Enchant creature
As this Aura enters, choose a color.
When this Aura enters, draw a card.
Enchanted creature has protection from the chosen color. This effect doesn't remove this Aura.
Enchantment - Aura
Pentarch Ward (tsp) 33
Pledge of Loyalty
Enchant creature
Enchanted creature has protection from the colors of permanents you control. This effect doesn't remove this Aura.
Enchantment - Aura
Pledge of Loyalty (plst) INV-24
Sandskin
Enchant creature
Prevent all combat damage that would be dealt to and dealt by enchanted creature.
Enchantment - Aura
Sandskin (ons) 52
Shielded by Faith
Enchant creature
Enchanted creature has indestructible.
Whenever a creature enters, you may attach this Aura to that creature.
Enchantment - Aura
Shielded by Faith (c15) 8
Soul Channeling
Enchant creature
Pay 2 life: Regenerate enchanted creature.
Enchantment - Aura
Soul Channeling (mmq) 163
Standard Bearer
While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able.
Creature - Human Flagbearer
Standard Bearer (apc) 18
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (fdn) 355
The Sentry, Golden Guardian
Flying, vigilance, indestructible
When The Sentry enters, target opponent creates The Void, a legendary 5/5 black Horror Villain creature token with flying, indestructible, and "The Void attacks each combat if able."
Legendary Creature - Human Hero
The Sentry, Golden Guardian (msh) 35
Weathered Bodyguards
As long as this creature is untapped, all combat damage that would be dealt to you by unblocked creatures is dealt to this creature instead.
Morph
(You may cast this card face down as a 2/2 creature for
. Turn it face up any time for its morph cost.)
Creature - Human Soldier
Weathered Bodyguards (tsp) 46

Protection

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Ramp

Qty: 2 Price: $3.78
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (msc) 193
Sol Ring
: Add
.
Artifact
Sol Ring (msc) 212

Ramp

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Recursion

Qty: 1 Price: $1.29
Squall, SeeD Mercenary
Rough Divide — Whenever a creature you control attacks alone, it gains double strike until end of turn.
Whenever Squall deals combat damage to a player, return target permanent card with mana value 3 or less from your graveyard to the battlefield.
Legendary Creature - Human Knight Mercenary
Squall, SeeD Mercenary (fin) 243

Recursion

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Removal

Qty: 13 Price: $5.71
Arrest
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
Enchantment - Aura
Arrest (mrd) 2
Cage of Hands
Enchant creature
Enchanted creature can't attack or block.
: Return this Aura to its owner's hand.
Enchantment - Aura
Cage of Hands (chk) 3
Celebrate the Mountain-king
When this enchantment enters, for each opponent, exile up to one target nonland permanent that player controls until this enchantment leaves the battlefield.
When this enchantment enters, recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.)
Enchantment
Celebrate the Mountain-king (hob) 7
Cessation
Enchant creature
Enchanted creature can't attack.
When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
Enchantment - Aura
Cessation (ulg) 4
Darksteel Mutation
Enchant creature
Enchanted creature is an Insect artifact creature with base power and toughness 0/1 and has indestructible, and it loses all other abilities, card types, and creature types.
Enchantment - Aura
Darksteel Mutation (c13) 9
Fallen Ideal
Enchant creature
Enchanted creature has flying and "Sacrifice a creature: This creature gets +2/+1 until end of turn."
When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
Enchantment - Aura
Fallen Ideal (tsp) 109
Kirtar's Desire
Enchant creature
Enchanted creature can't attack.
Threshold — Enchanted creature can't block as long as there are seven or more cards in your graveyard.
Enchantment - Aura
Kirtar's Desire (ody) 27
Pacifism
Enchant creature
Enchanted creature can't attack or block.
Enchantment - Aura
Pacifism (ons) 47
Pillory of the Sleepless
Enchant creature
Enchanted creature can't attack or block.
Enchanted creature has "At the beginning of your upkeep, you lose 1 life."
Enchantment - Aura
Pillory of the Sleepless (gpt) 125
Redemption Arc
Enchant creature
Enchanted creature has indestructible and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
: Exile enchanted creature.
Enchantment - Aura
Redemption Arc (mkc) 13
Settle the Wreckage
Exile all attacking creatures target player controls. That player may search their library for that many basic land cards, put those cards onto the battlefield tapped, then shuffle.
Instant
Settle the Wreckage (hob) 26
The Fire Nation Drill
Trample
When The Fire Nation Drill enters, you may tap it. When you do, destroy target creature with power 4 or less.
: Permanents your opponents control lose hexproof and indestructible until end of turn.
Crew 2
Legendary Artifact - Vehicle
The Fire Nation Drill (tla) 98
Uneasy Alliance
Enchant creature
Enchanted creature can't attack or block.
, Sacrifice this Aura: Exile enchanted creature. You create a 1/1 black Ninja creature token. Activate only as a sorcery.
Enchantment - Aura
Uneasy Alliance (tmt) 28

Removal

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Stax

Qty: 6 Price: $12.85
Black Panther, Most Dangerous
Whenever Black Panther is dealt damage, he deals that much damage to any other target.
Power-up —
: Put two +1/+1 counters on Black Panther. Other creatures you control get +2/+2 until end of turn. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Legendary Creature - Human Warrior Hero
Black Panther, Most Dangerous (msc) 584
Dáin, Lord of the Iron Hills
Vigilance
Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.)
As long as you have an enduring story, creatures can't attack you unless their controller pays
for each of those creatures.
Legendary Creature - Dwarf Noble
Dáin, Lord of the Iron Hills (hob) 8
Deafening Silence
Each player can't cast more than one noncreature spell each turn.
Enchantment
Deafening Silence (eld) 10
Rule of Law
Each player can't cast more than one spell each turn.
Enchantment
Rule of Law (mrd) 19
Scriv, the Obligator
Flying, deathtouch
Whenever Scriv enters or attacks, create a white Aura enchantment token named Contract attached to target creature an opponent controls. The token has enchant creature and "Whenever enchanted creature attacks, it gets +2/+0 until end of turn if it's attacking one of your opponents. Otherwise, its controller loses 2 life."
Legendary Creature - Bird Inkling
Scriv, the Obligator (soc) 9
Spelltithe Enforcer
Whenever an opponent casts a spell, that player sacrifices a permanent of their choice unless they pay
.
Creature - Wizard Elephant
Spelltithe Enforcer (gpt) 18

Stax

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Tokens

Qty: 1 Price: $0.00
Head of the Hunt
Flash
If a creature an opponent controls would die, exile it instead. When you do, create a 2/2 green Wolf creature token.
Creature - Wolf
Head of the Hunt (hob) 75

Tokens

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Tutor

Qty: 1 Price: $11.99
The Arkenstone
Creatures you control get +1/+1.
At the beginning of your end step, draw a card.
Legendary Artifact
The Arkenstone // Seek the Heart (hob) 170

Tutor

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Voltron

Qty: 2 Price: $1.04
Super-Soldier Serum
Enchant creature
Enchanted creature gets +2/+2, has first strike and vigilance, and is a legendary Soldier in addition to its other types.
Whenever enchanted creature attacks or blocks, attach any number of target Equipment you control to it.
Enchantment - Aura
Super-Soldier Serum (msh) 38
Twinblade Blessing
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature has double strike. (It deals both first-strike and regular combat damage.)
Enchantment - Aura
Twinblade Blessing (fdn) 26

Voltron

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Deck Info

Deck stats

55 pips - 46 cards
22 mana - 22 cards
0 pips - 0 cards
2 mana - 2 cards
26 pips - 18 cards
20 mana - 20 cards
0 pips - 0 cards
2 mana - 2 cards
0 pips - 0 cards
2 mana - 2 cards
0 pips - 0 cards
2 mana - 1 card
Card NameQtyOdds
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