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Commander

Qty: 1 Price: $44.99
Nick Fury, Agent of S.H.I.E.L.D.
Power-up —
: Put two +1/+1 counters on Nick Fury, then look at the top seven cards of your library. You may put a Hero, Equipment, or Vehicle card from among them onto the battlefield. If it's a double-faced card, you may transform it. Put the rest on the bottom of your library in a random order. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Legendary Creature - Human Spy Hero
Nick Fury, Agent of S.H.I.E.L.D. (msh) 389

Commander

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Card Advantage

Qty: 18 Price: $154.52
Avengers Assemble!
Flash
Heroes you control get +2/+2.
At the beginning of each end step, if you attacked with a Hero this turn or a Hero entered the battlefield under your control this turn, draw a card.
Enchantment
Avengers Assemble! (msh) 6
Avengers Quinjet
Flying
Whenever this Vehicle enters or attacks, choose one —
• You may put a Hero creature card from your hand onto the battlefield.
• Return target Hero creature card from your graveyard to your hand.
Crew 3
Artifact - Vehicle
Avengers Quinjet (msc) 102
Black Widow, Agile Avenger
Menace
Whenever an opponent draws their second card each turn, put a +1/+1 counter on Black Widow and you draw a card.
Legendary Creature - Human Spy Hero
Black Widow, Agile Avenger (msc) 77
Black Widow, Deadly Hunter
Deathtouch
Whenever a creature you control with deathtouch deals combat damage to a player, you draw a card and lose 1 life.
Legendary Creature - Human Assassin Hero
Black Widow, Deadly Hunter (msc) 648
Black Widow, Intel Expert
First strike
Whenever Black Widow deals combat damage to an opponent, you and that player each draw two cards.
Legendary Creature - Human Spy Hero
Black Widow, Intel Expert (msc) 504
Black Widow, Super Spy
Menace
Whenever Black Widow deals combat damage to a player, that player exiles cards from the top of their library until they exile a nonland card. You may put a +1/+1 counter on Black Widow. If you don't, you may cast the exiled nonland card until end of turn and mana of any type can be spent to cast that spell.
Legendary Creature - Human Spy Hero
Black Widow, Super Spy (msh) 89
Bruce Banner
,
: Draw X cards. Activate only as a sorcery.
: Transform Bruce Banner. Activate only as a sorcery.
Legendary Creature - Human Scientist Hero
Bruce Banner // The Incredible Hulk (msh) 390Bruce Banner // The Incredible Hulk (msh) 390
Bucky Barnes, Eager Ally
Vigilance
When Bucky Barnes dies, look at the top four cards of your library. You may reveal an Equipment, Hero, or Soldier card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Legendary Creature - Human Soldier Hero
Bucky Barnes, Eager Ally (msc) 586
Earth's Mightiest Heroes
Teamwork 5 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 5 or more.)
Reveal the top eight cards of your library. You may put a creature card from among them onto the battlefield. If this spell was cast using teamwork, put any number of creature cards from among them onto the battlefield instead. Put the rest into your graveyard.
Sorcery
Earth's Mightiest Heroes (msh) 349
Folk Hero
Commander creatures you own have "Whenever you cast a spell that shares a creature type with this creature, draw a card. This ability triggers only once each turn."
Legendary Enchantment - Background
Folk Hero (msc) 132
Hawkeye, Avenging Archer
Reach
Whenever a creature an opponent controls dies, if Hawkeye dealt damage to it this turn, draw a card.
: Hawkeye deals 1 damage to any target.
Legendary Creature - Human Archer Hero
Hawkeye, Avenging Archer (msc) 84
Jarvis, Earth's Mightiest Butler
Whenever you cast a Hero spell, draw a card.
Legendary Creature - Human Advisor
Jarvis, Earth's Mightiest Butler (msc) 34
Loki, God of Mischief
Whenever a player or permanent becomes the target of an ability you control, draw a card. This ability triggers only once each turn.
Legendary Creature - Villain God Sorcerer
Loki, God of Mischief (msh) 343
Nick Fury, Spymaster
First strike
Whenever a creature you control attacks alone, draw a card. Then you may put a creature card with mana value 3 or less from your hand onto the battlefield. It enters tapped and attacking and gains indestructible until end of turn.
Legendary Creature - Human Spy Hero
Nick Fury, Spymaster (msc) 603
Origin of Iron Man
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Tap up to one target creature. It doesn't untap during its controller's untap step for as long as this Saga remains on the battlefield.
II — Draw two cards.
III — You may put an artifact card with mana value 5 or less from your hand onto the battlefield.
Enchantment - Saga
Origin of Iron Man (msc) 633
Origin of the Avengers
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Scry 2.
II — You may put a Hero creature card with mana value 3 or less from your hand onto the battlefield. If you don't, draw a card.
III — Put a +1/+1 counter on each creature you control.
Enchantment - Saga
Origin of the Avengers (msh) 298
Origin of Thor
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — You may discard a card. If you do, draw two cards.
II — Whenever you cast a spell this turn, put a +1/+1 counter on target creature you control.
III — Target creature you control deals damage equal to its power to each opponent.
Enchantment - Saga
Origin of Thor (msc) 701
Professor Hulk
Trample
Whenever Professor Hulk deals combat damage to a player, draw that many cards.
Legendary Creature - Scientist Hero Gamma
Professor Hulk (msc) 37

Card Advantage

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Disruption

Qty: 13 Price: $81.75
Austere Command
Choose two —
• Destroy all artifacts.
• Destroy all enchantments.
• Destroy all creatures with mana value 3 or less.
• Destroy all creatures with mana value 4 or greater.
Sorcery
Austere Command (msc) 121
Avenge
This spell costs
less to cast if a player attacked you during their last turn.
Destroy all creatures. You gain 1 life for each creature destroyed this way.
Sorcery
Avenge (msc) 11
Chaos Warp
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
Instant
Chaos Warp (msc) 359
Destroy Evil
Choose one —
• Destroy target creature with toughness 4 or greater.
• Destroy target enchantment.
Instant
Destroy Evil (msc) 128
Frozen in Ice
Enchant creature
When this Aura enters, tap enchanted creature.
Enchanted creature loses all abilities and can't become untapped.
Enchantment - Aura
Frozen in Ice (msh) 54
Hawkeye, Trick Shot
First strike, reach
Whenever Hawkeye or another Hero you control enters, it deals damage equal to the number of Heroes you control to any target.
Legendary Creature - Human Archer Hero
Hawkeye, Trick Shot (msc) 506
HULK SMASH!
Teamwork 4 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 4 or more.)
Choose one. If this spell was cast using teamwork, choose both instead.
• Destroy target noncreature artifact.
• Target creature you control deals damage equal to its power to target creature an opponent controls.
Instant
HULK SMASH! (msh) 135
Methods of the Mighty
Choose one or more —
• Destroy target artifact.
• Destroy target tapped creature.
• Put a +1/+1 counter on each creature you control.
Instant
Methods of the Mighty (msc) 21
Mjölnir, Hammer of Thor
When Mjölnir enters, it deals 4 damage to up to one target creature.
Double all damage equipped creature would deal.
Equip worthy
(A creature is worthy if it's a legendary non-Villain that's red and/or white.)
, Discard this card: It deals 2 damage to each creature.
Legendary Artifact - Equipment
Mjölnir, Hammer of Thor (msh) 339
Origin of Black Widow
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Each opponent sacrifices a creature of their choice.
II — Creatures you control gain deathtouch until end of turn.
III — Each opponent loses 1 life for each creature card in their graveyard.
Enchantment - Saga
Origin of Black Widow (msc) 664
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Instant
Path to Exile (mar) 47
Raise the Palisade
Choose a creature type. Return all creatures that aren't of the chosen type to their owners' hands.
Sorcery
Raise the Palisade (msc) 278
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (msc) 143

Disruption

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Flavour

Qty: 4 Price: $10.46
Captain America's Shield
Indestructible
Equipped creature gets +0/+8 and has vigilance.
Whenever equipped creature attacks, tap target creature defending player controls.
Equip
Legendary Artifact - Equipment
Captain America's Shield (msh) 311
Hulk, Always Angry
Trample
When Hulk enters, destroy all artifacts.
Hulk attacks each combat if able.
Legendary Creature - Berserker Hero Gamma
Hulk, Always Angry (msc) 502
Origin of Captain America
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Put a +1/+1 counter on target creature you control. It gains first strike and vigilance until end of turn.
II — Create a colorless Equipment artifact token named Sturdy Shield with "Equipped creature gets +1/+2" and equip
.
III — Tap up to one target creature and put a stun counter on it.
Enchantment - Saga
Origin of Captain America (msc) 605
Origin of the Hulk
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Create a 1/1 green and white Citizen creature token.
II — Put two +1/+1 counters on target creature you control.
III — Target creature you control gets +3/+3 and gains trample until end of turn.
Enchantment - Saga
Origin of the Hulk (msc) 728

Flavour

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Gameplan

Qty: 13 Price: $85.49
Agent Phil Coulson
Vigilance
: Put a +1/+1 counter on each other Hero you control.
Legendary Creature - Human Spy Hero
Agent Phil Coulson (msh) 4
Captain America, Liberator
When Captain America enters, you may search your library for an Equipment card with mana value 3 or less, put it onto the battlefield, then shuffle.
Whenever Captain America attacks, for each Equipment attached to him, create a 1/1 white Soldier creature token.
Legendary Creature - Human Soldier Hero
Captain America, Liberator (msc) 587
Captain America, Team Leader
Whenever another Hero you control enters, it gains vigilance and haste until end of turn. Put a +1/+1 counter on that Hero and a +1/+1 counter on Captain America.
Legendary Creature - Human Soldier Hero
Captain America, Team Leader (msc) 879
Hawkeye, Master Marksman
First strike, reach
Trick Arrows — Whenever Hawkeye becomes tapped, you may pay
up to three times. When you do, choose up to that many.
• Net — Target creature can't block this turn.
• Explosive — Hawkeye deals 2 damage to target player.
• Boomerang — Discard a card, then draw a card.
Legendary Creature - Human Archer Hero
Hawkeye, Master Marksman (msh) 367
Hulk, Strongest There Is
Trample
Hulk enters with a +1/+1 counter on him.
At the beginning of your upkeep, double the number of +1/+1 counters on each Gamma creature you control.
Legendary Creature - Berserker Hero Gamma
Hulk, Strongest There Is (msc) 724
Iron Man, Armored Avenger
Flying
Whenever you draw a card, put a +1/+1 counter on target creature.
Whenever Iron Man attacks, other attacking modified creatures gain flying until end of turn. (Equipment, Auras you control, and counters are modifications.)
Legendary Creature Artifact - Human Hero
Iron Man, Armored Avenger (msc) 33
Iron Man, Futurist Paragon
Flying
At the beginning of combat on your turn, target artifact or creature becomes an artifact creature with base power and toughness 5/5 and gains flying.
Legendary Creature Artifact - Human Hero
Iron Man, Futurist Paragon (msc) 501
Metallic Mimic
As this creature enters, choose a creature type.
This creature is the chosen type in addition to its other types.
Each other creature you control of the chosen type enters with an additional +1/+1 counter on it.
Creature Artifact - Shapeshifter
Metallic Mimic (msc) 203
Peggy Carter, Secret Agent
Whenever a creature you control attacks alone, it gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Legendary Creature - Human Spy Hero
Peggy Carter, Secret Agent (msc) 523
Thor Odinson
Flying, vigilance, prowess, prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn twice.)
Legendary Creature - Warrior God Hero
Thor Odinson (msh) 234
Thor, Asgard's Avenger
Flying
If another source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead.
Legendary Creature - Warrior God Hero
Thor, Asgard's Avenger (msc) 756
Thor, God of Thunder
Flying
When Thor enters, exile target Equipment, instant, or sorcery card from your graveyard. Until the end of your next turn, you may play that card.
Whenever you cast a noncreature spell, Thor deals damage equal to that spell's mana value to any target.
Legendary Creature - Warrior God Hero
Thor, God of Thunder (msh) 338
Winter Soldier, Reborn Avenger
Whenever Winter Soldier attacks, return target creature card with mana value less than or equal to Winter Soldier's power from your graveyard to the battlefield. If a Hero enters this way, it enters with an additional +1/+1 counter on it.
Legendary Creature - Human Soldier Hero
Winter Soldier, Reborn Avenger (msc) 27

Gameplan

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Land

Qty: 38 Price: $77.90
Asgardian Citadel
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Asgardian Citadel (msh) 258
Avengers Hangar
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Avengers Hangar (msh) 259
Avengers Tower
: Add
.
: Add one mana of any color. Spend this mana only to cast a Hero spell or to activate an ability of a Hero source.
,
: Look at the top three cards of your library. You may reveal a Hero card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Land
Avengers Tower (msh) 260
Bountiful Promenade
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Bountiful Promenade (msc) 226
Canyon Slough
(
: Add
or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Swamp Mountain
Canyon Slough (msc) 228
Choked Estuary
As this land enters, you may reveal an Island or Swamp card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Choked Estuary (msc) 229
Clifftop Retreat
This land enters tapped unless you control a Mountain or a Plains.
: Add
or
.
Land
Clifftop Retreat (msc) 231
Coastal Peak
(
: Add
or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Island Mountain
Coastal Peak (msc) 232
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (msc) 233
Dark Fortress
: Add
.
: Add
or
. Activate only if this land entered this turn or if you control a basic land.
Land
Dark Fortress (msh) 264
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (msc) 241
Fabled Passage
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Land
Fabled Passage (msc) 242
Foreboding Ruins
As this land enters, you may reveal a Swamp or Mountain card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Foreboding Ruins (msc) 244
Forest
(
: Add
.)
Basic Land - Forest
Forest (msh) 285
Frostboil Snarl
As this land enters, you may reveal an Island or Mountain card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Frostboil Snarl (msc) 246
Furycalm Snarl
As this land enters, you may reveal a Mountain or Plains card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Furycalm Snarl (msc) 247
Gathering Place
: Add
.
: Add
or
. Activate only if this land entered this turn or if you control a basic land.
Land
Gathering Place (msh) 266
Gleaming Bastion
: Add
.
: Add
or
. Activate only if this land entered this turn or if you control a basic land.
Land
Gleaming Bastion (msh) 267
Glittering Massif
(
: Add
or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Mountain
Glittering Massif (msc) 249
Hidden Lair
: Add
.
: Add
or
. Activate only if this land entered this turn or if you control a basic land.
Land
Hidden Lair (msh) 269
Irrigated Farmland
(
: Add
or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Island
Irrigated Farmland (msc) 251
Island
(
: Add
.)
Basic Land - Island
Island (msh) 436
Los Diablos Missile Base
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Los Diablos Missile Base (msh) 270
Luxury Suite
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Luxury Suite (msc) 252
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (msh) 440
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Path of Ancestry (msc) 254
Plains
(
: Add
.)
Basic Land - Plains
Plains (msh) 278
Plaza of Heroes
: Add
.
: Add one mana of any color. Spend this mana only to cast a legendary spell.
: Add one mana of any color among legendary permanents you control.
,
, Exile this land: Target legendary creature gains hexproof and indestructible until end of turn.
Land
Plaza of Heroes (msc) 255
Port Town
As this land enters, you may reveal a Plains or Island card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Port Town (msc) 256
Secluded Courtyard
As this land enters, choose a creature type.
: Add
.
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature source of the chosen type.
Land
Secluded Courtyard (msc) 265
Spectator Seating
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Spectator Seating (msc) 268
Stark Industries
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Stark Industries (msh) 272
Sunpetal Grove
This land enters tapped unless you control a Forest or a Plains.
: Add
or
.
Land
Sunpetal Grove (msc) 272
Surveillance Room
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
: Add
.
,
: Add one mana of any color.
Land
Surveillance Room (msh) 274
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (msh) 281
Training Compound
: Add
.
: Add
or
. Activate only if this land entered this turn or if you control a basic land.
Land
Training Compound (msh) 275
Unclaimed Territory
As this land enters, choose a creature type.
: Add
.
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
Land
Unclaimed Territory (msc) 275

Land

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Mana Boost

Qty: 9 Price: $64.71
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (sld) 908
Director Nick Fury
Hero spells you cast cost
less to cast.
Whenever you attack, look at the top four cards of your library. You may reveal a Hero card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order.
Legendary Creature - Human Spy Hero
Director Nick Fury (msc) 81
Fellwar Stone
: Add one mana of any color that a land an opponent controls could produce.
Artifact
Fellwar Stone (msc) 285
Herald's Horn
As this artifact enters, choose a creature type.
Creature spells you cast of the chosen type cost
less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
Artifact
Herald's Horn (msc) 287
Iron Man, Titan of Innovation
Flying, haste
Genius Industrialist — Whenever Iron Man attacks, create a Treasure token, then you may sacrifice a noncreature artifact. If you do, search your library for an artifact card with mana value equal to 1 plus the sacrificed artifact's mana value, put it onto the battlefield tapped, then shuffle.
Legendary Creature Artifact - Human Hero
Iron Man, Titan of Innovation (mar) 91
Relic of Legends
: Add one mana of any color.
Tap an untapped legendary creature you control: Add one mana of any color.
Artifact
Relic of Legends (msc) 209
Talisman of Creativity
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Creativity (msc) 218
Talisman of Progress
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Progress (msc) 221
Team Transmitter
Whenever a Hero you control enters, you gain 1 life.
: Add one mana of any color.
Artifact
Team Transmitter (msc) 573

Mana Boost

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Protection

Qty: 4 Price: $126.96
Captain America, Super-Soldier
First strike
Captain America enters with a shield counter on him. (If he would be dealt damage or destroyed, remove a shield counter from him instead.)
As long as Captain America has a shield counter on him, you and other Heroes you control have hexproof.
Legendary Creature - Human Soldier Hero
Captain America, Super-Soldier (msh) 387
Captain America, Unbowed
Flash
When Captain America enters, Soldiers and Heroes you control gain indestructible until end of turn.
Legendary Creature - Human Soldier Hero
Captain America, Unbowed (msc) 505
Heroic Sacrifice
Choose target creature you control. Until end of turn, all damage that would be dealt to you and creatures you control is dealt to the chosen creature instead (if it's still on the battlefield). When that creature dies this turn, put its counters on up to one target creature you control and draw a card.
Instant
Heroic Sacrifice (msc) 310
Sword of Fire and Ice
Equipped creature gets +2/+2 and has protection from red and from blue.
Whenever equipped creature deals combat damage to a player, this Equipment deals 2 damage to any target and you draw a card.
Equip
Artifact - Equipment
Sword of Fire and Ice (mar) 100

Protection

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Sideboard

Qty: 26 Price: $171.24
Alien Invasion
At the beginning of combat on your turn, create a 1/1 red Alien creature token with haste and "This token attacks each combat if able." Put a +1/+1 counter on it for each invasion counter on this enchantment, then put an invasion counter on this enchantment.
Enchantment
Alien Invasion (msh) 200
Bastion Protector
Commander creatures you control get +2/+2 and have indestructible.
Creature - Human Soldier
Bastion Protector (msc) 122
Black Widow, Daring Operative
Menace (This creature can't be blocked except by two or more creatures.)
When Black Widow enters, mill three cards. (Put the top three cards of your library into your graveyard.)
Whenever Black Widow deals combat damage to a player, each opponent loses life equal to the number of creature cards in your graveyard.
Legendary Creature - Human Spy Hero
Black Widow, Daring Operative (msc) 831
Black Widow, Double Agent
Deathtouch
Whenever a creature you control attacks alone, it gains first strike and menace until end of turn. (It can't be blocked except by two or more creatures.)
Legendary Creature - Human Villain Hero
Black Widow, Double Agent (msh) 208
Captain America, First Avenger
Throw ... —
, Unattach an Equipment from Captain America: He deals damage equal to that Equipment's mana value divided as you choose among one, two, or three targets.
... Catch — At the beginning of combat on your turn, attach up to one target Equipment you control to Captain America.
Legendary Creature - Human Soldier Hero
Captain America, First Avenger (mar) 88
Captain America, Living Legend
Vigilance
Whenever a creature you control becomes tapped during your turn, if it's the first time that creature has become tapped this turn, untap it.
Legendary Creature - Human Soldier Hero
Captain America, Living Legend (msh) 210
Captain America, Steve Rogers
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Whenever Captain America attacks, put a +1/+1 counter on another target creature you control. That creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Legendary Creature - Human Soldier Hero
Captain America, Steve Rogers (msc) 835
Dependable Quinjet
Flying
: Add one mana of any color.
Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle
Dependable Quinjet (msh) 246
Door of Destinies
As this artifact enters, choose a creature type.
Whenever you cast a spell of the chosen type, put a charge counter on this artifact.
Creatures you control of the chosen type get +1/+1 for each charge counter on this artifact.
Artifact
Door of Destinies (msc) 198
Escape to the Wilds
Exile the top five cards of your library. You may play cards exiled this way until the end of your next turn.
You may play an additional land this turn.
Sorcery
Escape to the Wilds (mar) 89
Final Showdown
Spree (Choose one or more additional costs.)
+
— All creatures lose all abilities until end of turn.
+
— Choose a creature you control. It gains indestructible until end of turn.
+
— Destroy all creatures.
Instant
Final Showdown (mar) 45
Flawless Maneuver
If you control a commander, you may cast this spell without paying its mana cost.
Creatures you control gain indestructible until end of turn.
Instant
Flawless Maneuver (sld) 1728
Generous Gift
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
Instant
Generous Gift (msc) 133
Hawkeye, Bowslinger
Reach, vigilance
Whenever you cast a spell that targets a creature, put a +1/+1 counter on Hawkeye. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Legendary Creature - Human Archer Hero
Hawkeye, Bowslinger (msc) 596
Heroic Intervention
Permanents you control gain hexproof and indestructible until end of turn.
Instant
Heroic Intervention (mar) 78
Hulk, Brutal Brawler
Hulk attacks each combat if able.
Whenever Hulk attacks, put a +1/+1 counter on each other creature you control.
Legendary Creature - Berserker Hero Gamma
Hulk, Brutal Brawler (msc) 833
Hulk, Gamma Goliath
Reach, trample
Power-up abilities of other creatures you control cost
less to activate.
Power-up —
: Put five +1/+1 counters on Hulk. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Legendary Creature - Berserker Hero Gamma
Hulk, Gamma Goliath (msh) 215
Hulk's Thunderclap
As an additional cost to cast this spell, you may behold a Gamma creature. (You may choose a Gamma creature you control or reveal a Gamma creature card from your hand.)
Target creature you control deals damage equal to its power to another target creature. If this spell's additional cost was paid, destroy target noncreature artifact or noncreature enchantment.
Sorcery
Hulk's Thunderclap (msc) 725
Iconic Shield
Equipped creature gets +1/+2 and has "Whenever this creature attacks, another target attacking creature gains indestructible until end of turn." (Damage and effects that say "destroy" don't destroy it.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Iconic Shield (msc) 520
Reconnaissance Mission
Whenever a creature you control deals combat damage to a player, you may draw a card.
Cycling
(
, Discard this card: Draw a card.)
Enchantment
Reconnaissance Mission (mar) 59
Super Villain Lockup
Flash
When this enchantment enters, exile target tapped creature an opponent controls until this enchantment leaves the battlefield.
Enchantment
Super Villain Lockup (msh) 37
Super-Soldier Serum
Enchant creature
Enchanted creature gets +2/+2, has first strike and vigilance, and is a legendary Soldier in addition to its other types.
Whenever enchanted creature attacks or blocks, attach any number of target Equipment you control to it.
Enchantment - Aura
Super-Soldier Serum (msh) 38
Sword of War and Peace
Equipped creature gets +2/+2 and has protection from red and from white.
Whenever equipped creature deals combat damage to a player, this Equipment deals damage to that player equal to the number of cards in their hand and you gain 1 life for each card in your hand.
Equip
Artifact - Equipment
Sword of War and Peace (sld) 1730
The Super Hero Civil War
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Gain control of up to two target creatures with total mana value 6 or less for as long as this Saga remains on the battlefield.
II — Creatures you control get +1/+1 and gain vigilance until end of turn.
III — Target creature you control fights up to one other target creature.
Enchantment - Saga
The Super Hero Civil War (msh) 231
Thor, Guardian of Midgard
Flying
Whenever a source you control deals noncombat damage to an opponent, you may exile that many cards from the top of your library. You may play those cards this turn.
Legendary Creature - Warrior God Hero
Thor, Guardian of Midgard (msc) 503
Warleader's Call
Creatures you control get +1/+1.
Whenever a creature you control enters, this enchantment deals 1 damage to each opponent.
Enchantment
Warleader's Call (mar) 96

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Iron Man Deck

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Hulkbuster Armor
Equipped creature has base power and toughness 9/9 and has flying.
Equip Hero

Equip
Legendary Artifact - Equipment
Hulkbuster Armor (msc) 107
Iron Man Armor
When this Equipment enters, attach it to target creature you control.
Equipped creature gets +2/+1 and has flying.
: If this Equipment isn't a creature, it becomes a 0/0 Construct Hero artifact creature with flying and "This creature gets +1/+1 for each artifact you control" until end of turn.
Equip
Artifact - Equipment
Iron Man Armor (msh) 248
Iron Man, Bleeding Edge
Flying
Whenever you cast an artifact spell, you may copy it, except the copy isn't legendary. Do this only once each turn. (The copy becomes a token.)
Legendary Creature Artifact - Human Hero
Iron Man, Bleeding Edge (msc) 626
Iron Man, Master of Machines
Flying, vigilance
Iron Man gets +1/+0 for each other artifact you control.
Whenever Iron Man attacks, if an artifact entered the battlefield under your control this turn, draw a card.
Legendary Creature Artifact - Human Hero
Iron Man, Master of Machines (msh) 216
Iron Man, Modern Marvel
Flying (This creature can't be blocked except by creatures with flying or reach.)
Other artifact creatures you control get +1/+1.
Whenever Iron Man attacks, if you control another artifact creature, draw a card.
Legendary Creature Artifact - Human Hero
Iron Man, Modern Marvel (msc) 830
Iron Man, Tony Stark
Flying (This creature can't be blocked except by creatures with flying or reach.)
Attacking creatures you control get +1/+0.
Whenever you cast a red spell, create a 2/1 colorless Robot Hero artifact creature token with flying.
Legendary Creature Artifact - Human Hero
Iron Man, Tony Stark (msc) 851
Tony Stark
,
: Look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
: Transform Tony Stark. Activate only as a sorcery.
Legendary Creature - Human Artificer Hero
Tony Stark // The Invincible Iron Man (msh) 350Tony Stark // The Invincible Iron Man (msh) 350
War Machine, James Rhodes
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever War Machine attacks, tap up to one target creature.
Legendary Creature Artifact - Human Hero
War Machine, James Rhodes (msc) 572
War Machine, Legacy of Iron
Flying
At the beginning of combat on your turn, another target creature you control gets +X/+0 until end of turn, where X is War Machine's power.
Legendary Creature Artifact - Human Hero
War Machine, Legacy of Iron (msh) 238

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Black Widow, Natasha Romanoff
Legendary Creature - Human Assassin Hero
Black Widow, Natasha Romanoff (msc) 846
Captain America's Motorcycle
Flash
When this Vehicle enters, target creature or Vehicle gets +2/+0 until end of turn.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle
Captain America's Motorcycle (msc) 681
Captain's Defense
Target blocking creature gets +2/+2 until end of turn.
Draw a card.
Instant
Captain's Defense (msc) 836
Epic Fight
Choose one or both —
• Double target creature's power and toughness until end of turn.
• Target creature you control fights target creature an opponent controls.
Sorcery
Epic Fight (msh) 166
Fall to Earth
Exile target creature. Each player gains 3 life.
Basic landcycling
(
, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Instant
Fall to Earth (msc) 517
Force of Vigor
If it's not your turn, you may exile a green card from your hand rather than pay this spell's mana cost.
Destroy up to two target artifacts and/or enchantments.
Instant
Force of Vigor (mar) 77
General Thunderbolt Ross
First strike
Battalion — Whenever General Thunderbolt Ross and at least two other creatures attack, attacking creatures get +1/+0 until end of turn.
Legendary Creature - Human Soldier
General Thunderbolt Ross (msc) 595
Hawkeye, Clint Barton
Vigilance (Attacking doesn't cause this creature to tap.)
Legendary Creature - Human Archer Hero
Hawkeye, Clint Barton (msc) 838
Hawkeye's Bow
Equipped creature gets +1/+0 and has reach.
Whenever equipped creature becomes tapped, it deals 1 damage to each opponent.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Hawkeye's Bow (msh) 132
Hawkeye's Shot
This spell costs
less to cast if it targets a tapped creature.
Exile target creature.
Sorcery
Hawkeye's Shot (msc) 839
Helicarrier Strike
Teamwork 2 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 2 or more.)
Helicarrier Strike deals 2 damage to target attacking or blocking creature. If this spell was cast using teamwork, it deals 4 damage to that creature instead.
Instant
Helicarrier Strike (msh) 15
Hulk, Bruce Banner
Trample (This creature can deal excess combat damage to the player he's attacking.)
Legendary Creature - Berserker Hero Gamma
Hulk, Bruce Banner (msc) 850
Lightning Bolt
Lightning Bolt deals 3 damage to any target.
Instant
Lightning Bolt (msc) 806
Lightning Strike
Lightning Strike deals 3 damage to any target.
Instant
Lightning Strike (msh) 142
Mjölnir's Might
Mjölnir's Might deals 4 damage to target player.
Exile the top card of your library. Until the end of your next turn, you may play that card.
Sorcery
Mjölnir's Might (msc) 697
Return to the Ranks
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Return X target creature cards with mana value 2 or less from your graveyard to the battlefield.
Sorcery
Return to the Ranks (mar) 48
Training Regimen
Creatures you control with +1/+1 counters on them have trample.
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.
Enchantment
Training Regimen (msh) 192
Winter Soldier, Bucky Barnes
Winter Soldier enters tapped.
Legendary Creature - Human Soldier Hero
Winter Soldier, Bucky Barnes (msc) 845

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Tokens & Extras

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Soldier
Creature Token - Soldier
Soldier (tmsh) 23
Sturdy Shield
Equipped creature gets +1/+2.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact Token - Equipment
Sturdy Shield (tmsh) 21
Treasure
, Sacrifice this token: Add one mana of any color.
Artifact Token - Treasure
Treasure (tmsh) 22

Tokens & Extras

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Deck Info

Deck stats

29 pips - 25 cards
29 mana - 27 cards
15 pips - 13 cards
26 mana - 24 cards
3 pips - 3 cards
21 mana - 19 cards
20 pips - 16 cards
30 mana - 28 cards
7 pips - 4 cards
20 mana - 18 cards
0 pips - 0 cards
12 mana - 12 cards
Card NameQtyOdds
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