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Custom
Size: 42
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0 viewsNaN secs ago
Custom
Size: 42
No deck tags
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Commander

Qty: 1 Price: $129.99
The Fourteenth Doctor
When you cast this spell, reveal the top fourteen cards of your library. Put all Doctor cards revealed this way into your graveyard and the rest on the bottom of your library in a random order.
You may have The Fourteenth Doctor enter as a copy of a Doctor card in your graveyard that was put there from your library this turn. If you do, it gains haste until end of turn.
Legendary Creature - Doctor Time Lord
The Fourteenth Doctor (sld) 1583

Commander

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Copy

Qty: 3 Price: $1.47
Clara Oswald
Impossible Girl — If Clara Oswald is your commander, choose a color before the game begins. Clara Oswald is the chosen color.
If a triggered ability of a Doctor you control triggers, that ability triggers an additional time.
Doctor's companion (You can have two commanders if the other is the Doctor.)
Legendary Creature - Human Advisor
Clara Oswald (who) 9
The Sixth Doctor
Time Lord's Prerogative — Whenever you cast a historic spell, copy it, except the copy isn't legendary. This ability triggers only once each turn. (Artifacts, legendaries, and Sagas are historic. A copy of a permanent spell becomes a token.)
Legendary Creature - Doctor Time Lord
The Sixth Doctor (who) 159
The Twelfth Doctor
The first spell you cast from anywhere other than your hand each turn has demonstrate. (When you cast that spell, you may copy it. If you do, choose an opponent to also copy it. A copy of a permanent spell becomes a token.)
Whenever you copy a spell, put a +1/+1 counter on The Twelfth Doctor.
Legendary Creature - Doctor Time Lord
The Twelfth Doctor (who) 164

Copy

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Counters

Qty: 3 Price: $1.97
Rose Tyler
Rose Tyler gets +1/+1 for each time counter on it.
Bad Wolf — Whenever Rose Tyler attacks, put a time counter on it for each suspended card you own and each other permanent you control with a time counter on it.
Doctor's companion (You can have two commanders if the other is the Doctor.)
Legendary Creature - Human
Rose Tyler (who) 5
The Fifth Doctor
Peaceful Coexistence — At the beginning of your end step, put a +1/+1 counter on each creature you control that didn't attack or enter this turn. Untap those creatures.
Legendary Creature - Doctor Time Lord
The Fifth Doctor (who) 127
The Thirteenth Doctor
Paradox — Whenever you cast a spell from anywhere other than your hand, put a +1/+1 counter on target creature.
Team TARDIS — At the beginning of your end step, untap each creature you control with a counter on it.
Legendary Creature - Doctor Time Lord
The Thirteenth Doctor (who) 4

Counters

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Draw

Qty: 7 Price: $5.03
An Unearthly Child
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II, III — Reveal cards from the top of your library until you reveal a Doctor card, a card with doctor's companion, or a Vehicle card. Put that card into your hand and the rest on the bottom of your library in a random order.
Enchantment - Saga
An Unearthly Child (who) 35
The Day of the Doctor
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II, III — Exile cards from the top of your library until you exile a legendary card. You may play that card for as long as this Saga remains on the battlefield. Put the rest of those exiled cards on the bottom of your library in a random order.
IV — Choose up to three Doctors. You may exile all other creatures. If you do, this Saga deals 13 damage to you.
Enchantment - Saga
The Day of the Doctor (who) 121
The Fourth Doctor
You may look at the top card of your library any time.
Would You Like A...? — Once each turn, you may play a historic land or cast a historic spell from the top of your library. When you do, create a Food token. (Artifacts, legendaries, and Sagas are historic.)
Legendary Creature - Doctor Time Lord
The Fourth Doctor (who) 2
The Ninth Doctor
Haste
Into the TARDIS — Whenever The Ninth Doctor becomes untapped during your untap step, you get an additional upkeep step after this step.
Legendary Creature - Doctor Time Lord
The Ninth Doctor (who) 148
The Second Doctor
Players have no maximum hand size.
How Civil of You — At the beginning of your end step, each player may draw a card. Each opponent who does can't attack you or permanents you control during their next turn.
Legendary Creature - Doctor Time Lord
The Second Doctor (who) 156
The Tenth Doctor
Allons-y! — Whenever you attack, exile cards from the top of your library until you exile a nonland card. Put three time counters on it. If it doesn't have suspend, it gains suspend.
Timey-Wimey —
: Time travel three times. Activate only as a sorcery. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter. Then do it two more times.)
Legendary Creature - Doctor Time Lord
The Tenth Doctor (who) 3
Wibbly-wobbly, Timey-wimey
Time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.)
Draw a card.
Sorcery
Wibbly-wobbly, Timey-wimey (who) 62

Draw

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Evasion

Qty: 1 Price: $0.49
The Eleventh Doctor
I. AM. TALKING! — Whenever The Eleventh Doctor deals combat damage to a player, you may exile a card from your hand with a number of time counters on it equal to its mana value. If it doesn't have suspend, it gains suspend.
: Target creature with power 3 or less can't be blocked this turn.
Legendary Creature - Doctor Time Lord
The Eleventh Doctor (who) 125

Evasion

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Land

Qty: 7 Price: $5.59
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (soc) 129
Forest
(
: Add
.)
Basic Land - Forest
Forest (hob) 198
Gallifrey Council Chamber
When Gallifrey Council Chamber enters, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
: Add
.
: Add one mana of any color. Spend this mana only to cast a Time Lord or Alien spell or activate an ability of a Time Lord or Alien.
Legendary Land
Gallifrey Council Chamber (who) 188
Island
(
: Add
.)
Basic Land - Island
Island (hob) 195
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (hob) 197
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Path of Ancestry (soc) 393
Plains
(
: Add
.)
Basic Land - Plains
Plains (hob) 194

Land

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Lifegain

Qty: 1 Price: $0.49
Regenerations Restored
Vanishing 12 (This enchantment enters with twelve time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Whenever one or more time counters are removed from this enchantment, scry 1 and you gain 1 life. Then if this enchantment has no time counters on it, exile it. When you do, take an extra turn after this one.
Enchantment
Regenerations Restored (who) 151

Lifegain

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Protection

Qty: 3 Price: $17.83
Everybody Lives!
All creatures gain hexproof and indestructible until end of turn. Players gain hexproof until end of turn. Players can't lose life this turn and players can't lose the game or win the game this turn.
Instant
Everybody Lives! (who) 18
Gallifrey Falls
Gallifrey Falls deals 4 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.
Fuse (You may cast one or both halves of this card from your hand.)
Instant
Gallifrey Falls // No More (who) 131
Time Lord Regeneration
Until end of turn, target Time Lord you control gains "When this creature dies, reveal cards from the top of your library until you reveal a Time Lord creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order."
Instant
Time Lord Regeneration (who) 59

Protection

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Ramp

Qty: 8 Price: $69.02
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (soc) 127
Cultivate
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery
Cultivate (soc) 265
Farseek
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Sorcery
Farseek (eoc) 50
Sol Ring
: Add
.
Artifact
Sol Ring (soc) 128
Sonic Screwdriver
: Add one mana of any color.
,
: Untap another target artifact.
,
: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
,
: Target creature can't be blocked this turn.
Artifact
Sonic Screwdriver (who) 185
The Fifteenth Doctor
Whenever The Fifteenth Doctor enters or attacks, mill three cards. You may put an artifact card with mana value 2 or 3 from among them into your hand.
The first nonartifact spell you cast each turn has improvise. (Your artifacts can help cast that spell. Each artifact you tap after you're done activating mana abilities pays for
.)
Legendary Creature - Doctor Time Lord
The Fifteenth Doctor (sld) 1584
The Seventh Doctor
Whenever The Seventh Doctor attacks, choose a card in your hand. Defending player guesses whether that card's mana value is greater than the number of artifacts you control. If they guessed wrong, you may cast it without paying its mana cost. If you don't cast a spell this way, investigate. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Legendary Creature - Doctor Time Lord
The Seventh Doctor (who) 158
Three Visits
Search your library for a Forest card, put it onto the battlefield, then shuffle.
Sorcery
Three Visits (soc) 289

Ramp

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Recursion

Qty: 3 Price: $1.47
Gallifrey Stands
When Gallifrey Stands enters, return all Doctor cards from your graveyard to your hand.
At the beginning of your upkeep, you may put a Doctor creature card from your hand onto the battlefield. Then if you control thirteen or more Doctors, you win the game.
Legendary Enchantment
Gallifrey Stands (who) 132
The Eighth Doctor
When The Eighth Doctor enters, mill three cards.
Once during each of your turns, you may play a historic land or cast a historic permanent spell from your graveyard. If you do, it gains "If this permanent would leave the battlefield, exile it instead of putting it anywhere else."
Legendary Creature - Doctor Time Lord
The Eighth Doctor (who) 124
The Fugitive Doctor
When The Fugitive Doctor enters, investigate.
Whenever The Fugitive Doctor attacks, you may sacrifice a Clue. When you do, target instant or sorcery card in your graveyard gains flashback
until end of turn. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Legendary Creature - Doctor Time Lord
The Fugitive Doctor (who) 130

Recursion

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Removal

Qty: 2 Price: $1.28
The Night of the Doctor
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after II.)
I — Destroy all creatures.
II — Return target legendary creature card from your graveyard to the battlefield. Put your choice of a first strike, vigilance, or lifelink counter on it.
Enchantment - Saga
The Night of the Doctor (who) 24
The War Doctor
Whenever one or more other permanents phase out and whenever one or more other cards are put into exile from anywhere, put a time counter on The War Doctor.
Whenever The War Doctor attacks, it deals damage equal to the number of time counters on it to any target. If a creature dealt damage this way would die this turn, exile it instead.
Legendary Creature - Doctor Time Lord
The War Doctor (who) 167

Removal

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Tokens

Qty: 1 Price: $0.49
The Third Doctor
Trample
The Third Doctor gets +1/+1 for each noncreature token you control.
When The Third Doctor enters, create your choice of a Clue token, a Food token, or a Treasure token.
Legendary Creature - Doctor Time Lord
The Third Doctor (who) 162

Tokens

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Tutor

Qty: 2 Price: $0.98
The First Doctor
When The First Doctor enters, search your library and/or graveyard for a card named TARDIS, reveal it, and put it into your hand. If you search your library this way, shuffle.
Whenever you cast a spell with cascade, put a +1/+1 counter on target artifact or creature.
Legendary Creature - Doctor Time Lord
The First Doctor (who) 128
The Five Doctors
Kicker
(You may pay an additional
as you cast this spell.)
Search your library and/or graveyard for up to five Doctor cards, reveal them, and put them into your hand. If you search your library this way, shuffle. If this spell was kicked, put those cards onto the battlefield instead of putting them into your hand.
Sorcery
The Five Doctors (who) 101

Tutor

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Deck Info

Deck stats

16 pips - 15 cards
6 mana - 6 cards
21 pips - 20 cards
6 mana - 6 cards
0 pips - 0 cards
5 mana - 5 cards
10 pips - 9 cards
6 mana - 6 cards
10 pips - 10 cards
6 mana - 6 cards
0 pips - 0 cards
3 mana - 2 cards
Card NameQtyOdds
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