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Custom
Size: 118
No deck tags
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Commander

Qty: 1 Price: $6.99
Basim Ibn Ishaq
Whenever you cast a historic spell, draw a card. Basim Ibn Ishaq can't be blocked this turn. This ability triggers only once each turn. (Artifacts, legendaries, and Sagas are historic.)
Whenever Basim Ibn Ishaq deals combat damage to a player, put a +1/+1 counter on it.
Legendary Creature - Human Assassin
Basim Ibn Ishaq (acr) 141

Commander

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Draw

Qty: 10 Price: $29.00
Baleful Strix
Flying, deathtouch
When this creature enters, draw a card.
Creature Artifact - Bird
Baleful Strix (fic) 318
Ballad of the Black Flag
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II, III — Mill three cards. You may put a historic card from among them into your hand. (Artifacts, legendaries, and Sagas are historic.)
IV — Historic spells you cast this turn cost
less to cast.
Enchantment - Saga
Ballad of the Black Flag (acr) 13
Bident of Thassa
Whenever a creature you control deals combat damage to a player, you may draw a card.
,
: Creatures your opponents control attack this turn if able.
Legendary Artifact Enchantment
Bident of Thassa (ths) 42
Coastal Piracy
Whenever a creature you control deals combat damage to an opponent, you may draw a card.
Enchantment
Coastal Piracy (acr) 84
Eagle Vision
Freerunning
(You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)
Draw three cards.
Sorcery
Eagle Vision (acr) 17
Evie Frye
Partner with Jacob Frye (When this creature enters, target player may put Jacob into their hand from their library, then shuffle.)
,
: Draw a card, then discard a card. When you discard a creature card this way, target creature you control can't be blocked this turn.
Legendary Creature - Human Assassin
Evie Frye (acr) 19
Ezio, Blade of Vengeance
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Whenever an Assassin you control deals combat damage to a player, draw a card.
Legendary Creature - Human Assassin
Ezio, Blade of Vengeance (acr) 275
Reconnaissance Mission
Whenever a creature you control deals combat damage to a player, you may draw a card.
Cycling
(
, Discard this card: Draw a card.)
Enchantment
Reconnaissance Mission (voc) 111
The Key to the Vault
Whenever equipped creature deals combat damage to a player, look at that many cards from the top of your library. You may exile a nonland card from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost.
Equip
Legendary Artifact - Equipment
The Key to the Vault (otj) 54
The Reality Chip
You may look at the top card of your library any time.
As long as The Reality Chip is attached to a creature, you may play lands and cast spells from the top of your library.
Reconfigure
(
: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Legendary Creature Artifact - Equipment Jellyfish
The Reality Chip (neo) 74

Draw

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Evasion

Qty: 1 Price: $0.49
Interceptor, Shadow's Hound
Menace
Assassins you control have menace.
Whenever you attack with one or more legendary creatures, you may pay
. If you do, return this card from your graveyard to the battlefield tapped and attacking.
Legendary Creature - Dog
Interceptor, Shadow's Hound (fic) 47

Evasion

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Finisher

Qty: 5 Price: $12.25
Quietus Spike
Equipped creature has deathtouch.
Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up.
Equip
Artifact - Equipment
Quietus Spike (ncc) 377
Ramses, Assassin Lord
Deathtouch
Other Assassins you control get +1/+1.
Whenever a player loses the game, if they were attacked this turn by an Assassin you controlled, you win the game.
Legendary Creature - Human Assassin
Ramses, Assassin Lord (dmc) 39
Vorpal Sword
Equipped creature gets +2/+0 and has deathtouch.
: Until end of turn, this Equipment gains "Whenever equipped creature deals combat damage to a player, that player loses the game."
Equip
Artifact - Equipment
Vorpal Sword (afr) 124
Vraska, Scheming Gorgon
+2: Creatures you control get +1/+0 until end of turn.
−3: Destroy target creature.
−10: Until end of turn, creatures you control gain deathtouch and "Whenever this creature deals damage to an opponent, that player loses the game."
Legendary Planeswalker - Vraska
Vraska, Scheming Gorgon (rix) 197
Zenos yae Galvus
My First Friend — When Zenos yae Galvus enters, choose a creature an opponent controls. Until end of turn, creatures other than Zenos yae Galvus and the chosen creature get -2/-2.
When the chosen creature leaves the battlefield, transform Zenos yae Galvus.
Legendary Creature - Human Warrior Noble
Zenos yae Galvus // Shinryu, Transcendent Rival (fin) 127Zenos yae Galvus // Shinryu, Transcendent Rival (fin) 127

Finisher

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Historic

Qty: 10 Price: $28.12
Achilles Davenport
Freerunning
(You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)
Menace (This creature can't be blocked except by two or more creatures.)
Other Assassins you control get +1/+1.
Legendary Creature - Human Assassin
Achilles Davenport (acr) 294
Desmond Miles
Menace
Desmond Miles gets +1/+0 for each other Assassin you control and each Assassin card in your graveyard.
Whenever Desmond Miles deals combat damage to a player, surveil X, where X is the amount of damage it dealt to that player.
Legendary Creature - Human Assassin
Desmond Miles (acr) 24
Etrata, Deadly Fugitive
Deathtouch
Face-down creatures you control have "
: Turn this creature face up. If you can't, exile it, then you may cast the exiled card without paying its mana cost."
Whenever an Assassin you control deals combat damage to an opponent, cloak the top card of that player's library.
Legendary Creature - Vampire Assassin
Etrata, Deadly Fugitive (mkm) 200
Etrata, the Silencer
Etrata can't be blocked.
Whenever Etrata deals combat damage to a player, exile target creature that player controls and put a hit counter on that card. That player loses the game if they own three or more exiled cards with hit counters on them. Etrata's owner shuffles Etrata into their library.
Legendary Creature - Vampire Assassin
Etrata, the Silencer (grn) 170
Hullcarver
Deathtouch
Creature Artifact - Assassin Robot
Hullcarver (eoe) 105
Jacob Frye
Partner with Evie Frye (When this creature enters, target player may put Evie into their hand from their library, then shuffle.)
Whenever one or more Assassins you control deal combat damage to a player, exile up to one target Assassin card or card with freerunning from your graveyard. If you do, copy it. You may cast the copy.
Legendary Creature - Human Assassin
Jacob Frye (acr) 27
Lydia Frye
Lydia Frye can't be blocked by creatures with power 3 or greater.
At the beginning of your end step, surveil X, where X is the number of tapped Assassins you control. (Look at the top X cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Legendary Creature - Human Assassin
Lydia Frye (acr) 149
Massacre Girl
Menace
When Massacre Girl enters, each other creature gets -1/-1 until end of turn. Whenever a creature dies this turn, each creature other than Massacre Girl gets -1/-1 until end of turn.
Legendary Creature - Human Assassin
Massacre Girl (otc) 140
Massacre Girl, Known Killer
Menace
Creatures you control have wither. (They deal damage to creatures in the form of -1/-1 counters.)
Whenever a creature an opponent controls dies, if its toughness was less than 1, draw a card.
Legendary Creature - Human Assassin
Massacre Girl, Known Killer (pmkm) 94p
Virtus the Veiled
Partner with Gorm the Great (When this creature enters, target player may put Gorm into their hand from their library, then shuffle.)
Deathtouch
Whenever Virtus deals combat damage to a player, that player loses half their life, rounded up.
Legendary Creature - Assassin Azra
Virtus the Veiled (bbd) 7

Historic

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Land

Qty: 43 Price: $56.37
Bojuka Bog
This land enters tapped.
When this land enters, exile target player's graveyard.
: Add
.
Land
Bojuka Bog (soc) 363
Brotherhood Headquarters
: Add
.
: Add one mana of any color. Spend this mana only to cast an Assassin spell or a spell that has freerunning, or to activate an ability of an Assassin source.
Land
Brotherhood Headquarters (acr) 80
Choked Estuary
As this land enters, you may reveal an Island or Swamp card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Choked Estuary (mic) 169
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (c20) 264
Darkwater Catacombs
,
: Add
.
Land
Darkwater Catacombs (c19) 238
Dimir Aqueduct
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Dimir Aqueduct (dsc) 270
Dimir Guildgate
This land enters tapped.
: Add
or
.
Land - Gate
Dimir Guildgate (gtc) 241
Dismal Backwater
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Dismal Backwater (fdn) 261
Drowned Catacomb
This land enters tapped unless you control an Island or a Swamp.
: Add
or
.
Land
Drowned Catacomb (fic) 388
Evolving Wilds
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Evolving Wilds (woe) 256
Gloomlake Verge
: Add
.
: Add
. Activate only if you control an Island or a Swamp.
Land
Gloomlake Verge (dsk) 331
Island
(
: Add
.)
Basic Land - Island
Island (otj) 280
Mistvault Bridge
This land enters tapped.
Indestructible
: Add
or
.
Artifact Land
Mistvault Bridge (brc) 189
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Path of Ancestry (lcc) 346
Rogue's Passage
: Add
.
,
: Target creature can't be blocked this turn.
Land
Rogue's Passage (pip) 283
Seat of the Synod
: Add
.
Artifact Land
Seat of the Synod (eoc) 176
Submerged Boneyard
This land enters tapped.
: Add
or
.
Land
Submerged Boneyard (acr) 301
Sunken Hollow
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Island Swamp
Sunken Hollow (c20) 318
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (blb) 374
Tainted Isle
: Add
.
: Add
or
. Activate only if you control a Swamp.
Land
Tainted Isle (dsc) 303
Temple of Deceit
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Deceit (thb) 245
Vault of Whispers
: Add
.
Artifact Land
Vault of Whispers (j25) 780

Land

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Protection

Qty: 15 Price: $77.15
Brotherhood Regalia
Equipped creature has ward
, is an Assassin in addition to its other types, and can't be blocked.
Equip legendary creature

Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Brotherhood Regalia (acr) 71
Champion's Helm
Equipped creature gets +2/+2.
As long as equipped creature is legendary, it has hexproof. (It can't be the target of spells or abilities your opponents control.)
Equip
Artifact - Equipment
Champion's Helm (fic) 337
Combat Research
Enchant creature
Enchanted creature has "Whenever this creature deals combat damage to a player, draw a card."
As long as enchanted creature is legendary, it gets +1/+1 and has ward
. (Whenever enchanted creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Enchantment - Aura
Combat Research (dmu) 44
K-9, Mark I
Negative — As long as K-9 is untapped, other legendary creatures you control have ward
.
Affirmative —
,
: Target legendary creature can't be blocked this turn.
Doctor's companion (You can have two commanders if the other is the Doctor.)
Legendary Creature Artifact - Dog Robot
K-9, Mark I (who) 47
Lavaspur Boots
Equipped creature gets +1/+0 and has haste and ward
. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Equip
Artifact - Equipment
Lavaspur Boots (otj) 243
Leather Armor
Equipped creature gets +0/+1 and has ward
. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Equip
. Activate only once each turn.
Artifact - Equipment
Leather Armor (afr) 248
Propaganda
Creatures can't attack you unless their controller pays
for each creature they control that's attacking you.
Enchantment
Propaganda (fic) 268
Revenge of Ravens
Whenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life and you gain 1 life.
Enchantment
Revenge of Ravens (eld) 104
Silent Arbiter
No more than one creature can attack each combat.
No more than one creature can block each combat.
Creature Artifact - Construct
Silent Arbiter (cmm) 972
Slip Out the Back
Put a +1/+1 counter on target creature. It phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
Instant
Slip Out the Back (clu) 99
Smoke Bomb
Flash
All creatures have shroud. (They can't be the targets of spells or abilities.)
At the beginning of your upkeep, sacrifice this artifact. When you do, target creature you control can't be blocked this turn.
Artifact
Smoke Bomb (acr) 75
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (c14) 275
Web of Inertia
At the beginning of combat on each opponent's turn, that player may exile a card from their graveyard. If the player doesn't, creatures they control can't attack you this turn.
Enchantment
Web of Inertia (jud) 53
Whispersilk Cloak
Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Whispersilk Cloak (dst) 160
Winged Boots
Equipped creature has flying and ward
. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Equip
Artifact - Equipment
Winged Boots (otc) 124

Protection

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Pump

Qty: 4 Price: $29.18
Blackblade Reforged
Equipped creature gets +1/+1 for each land you control.
Equip legendary creature

Equip
Legendary Artifact - Equipment
Blackblade Reforged (dmc) 178
Excalibur, Sword of Eden
This spell costs
less to cast, where X is the total mana value of historic permanents you control. (Artifacts, legendaries, and Sagas are historic.)
Equipped creature gets +10/+0 and has vigilance.
Equip legendary creature
Legendary Artifact - Equipment
Excalibur, Sword of Eden (acr) 72
Fireshrieker
Equipped creature has double strike. (It deals both first-strike and regular combat damage.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Fireshrieker (j25) 750
Hero's Blade
Equipped creature gets +3/+2.
Whenever a legendary creature you control enters, you may attach this Equipment to it.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Hero's Blade (cmm) 391

Pump

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Ramp

Qty: 17 Price: $96.09
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (pip) 224
Brass Squire
: Attach target Equipment you control to target creature you control.
Creature Artifact - Myr
Brass Squire (cmr) 460
Crystal Skull, Isu Spyglass
You may look at the top card of your library any time.
You may play historic lands and cast historic spells from the top of your library. (Artifacts, legendaries, and Sagas are historic.)
: Add
.
Legendary Artifact
Crystal Skull, Isu Spyglass (acr) 15
Dimir Signet
,
: Add
.
Artifact
Dimir Signet (drc) 129
Dowsing Dagger
When this Equipment enters, target opponent creates two 0/2 green Plant creature tokens with defender.
Equipped creature gets +2/+1.
Whenever equipped creature deals combat damage to a player, you may transform this Equipment.
Equip
Artifact - Equipment
Dowsing Dagger // Lost Vale (xln) 235Dowsing Dagger // Lost Vale (xln) 235
Explorer's Scope
Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Explorer's Scope (cmm) 380
Fellwar Stone
: Add one mana of any color that a land an opponent controls could produce.
Artifact
Fellwar Stone (soc) 347
Jhoira's Familiar
Flying
Historic spells you cast cost
less to cast. (Artifacts, legendaries, and Sagas are historic.)
Creature Artifact - Bird
Jhoira's Familiar (2xm) 265
Mari, the Killing Quill
Whenever a creature an opponent controls dies, exile it with a hit counter on it.
Assassins, Mercenaries, and Rogues you control have deathtouch and "Whenever this creature deals combat damage to a player, you may remove a hit counter from a card that player owns in exile. If you do, draw a card and create two Treasure tokens."
Legendary Creature - Vampire Assassin
Mari, the Killing Quill (otc) 138
Mind Stone
: Add
.
,
, Sacrifice this artifact: Draw a card.
Artifact
Mind Stone (soc) 352
Ornithopter of Paradise
Flying
: Add one mana of any color.
Creature Artifact - Thopter
Ornithopter of Paradise (drc) 133
Solemn Simulacrum
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When this creature dies, you may draw a card.
Creature Artifact - Golem
Solemn Simulacrum (soc) 355
Strixhaven Stadium
: Add
. Put a point counter on this artifact.
Whenever a creature deals combat damage to you, remove a point counter from this artifact.
Whenever a creature you control deals combat damage to an opponent, put a point counter on this artifact. Then if it has ten or more point counters on it, remove them all and that player loses the game.
Artifact
Strixhaven Stadium (stx) 259
Sword of Feast and Famine
Equipped creature gets +2/+2 and has protection from black and from green.
Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control.
Equip
Artifact - Equipment
Sword of Feast and Famine (acr) 99
Sword of the Animist
Equipped creature gets +1/+1.
Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Equip
Legendary Artifact - Equipment
Sword of the Animist (fic) 362
Talisman of Dominance
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Dominance (fic) 364
Thought Vessel
You have no maximum hand size.
: Add
.
Artifact
Thought Vessel (fic) 368

Ramp

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Recursion

Qty: 2 Price: $1.08
Restart Sequence
Freerunning
(You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)
Return target creature card from your graveyard to the battlefield.
Sorcery
Restart Sequence (acr) 30
The Animus
At the beginning of your end step, exile up to one target legendary creature card from a graveyard with a memory counter on it.
: Until your next turn, target legendary creature you control becomes a copy of target creature card in exile with a memory counter on it. Activate only as a sorcery.
Legendary Artifact
The Animus (acr) 69

Recursion

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Removal

Qty: 7 Price: $15.45
Chain Assassination
Freerunning
(You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)
Destroy target creature. If another creature died this turn, draw a card.
Instant
Chain Assassination (acr) 23
Counterspell
Counter target spell.
Instant
Counterspell (dsc) 114
Desynchronization
Return each nonland permanent that's not historic to its owner's hand. (Artifacts, legendaries, and Sagas are historic.)
Instant
Desynchronization (acr) 16
Go for the Throat
Destroy target nonartifact creature.
Instant
Go for the Throat (acr) 91
Hidden Blade
Flash
When this Equipment enters, attach it to target creature you control. If that creature is an Assassin, it gains deathtouch until end of turn.
Equipped creature gets +1/+0 and has first strike.
Equip
Artifact - Equipment
Hidden Blade (acr) 73
Negate
Counter target noncreature spell.
Instant
Negate (tmt) 47
The Revelations of Ezio
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Destroy target tapped creature an opponent controls.
II — Whenever an Assassin you control attacks this turn, put a +1/+1 counter on it.
III — Return target Assassin creature card from your graveyard to the battlefield with an additional +1/+1 counter on it.
Enchantment - Saga
The Revelations of Ezio (acr) 31

Removal

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Theft

Qty: 1 Price: $0.49
Whispersteel Dagger
Equipped creature gets +2/+0.
Whenever equipped creature deals combat damage to a player, you may cast a creature spell from that player's graveyard this turn, and you may spend mana as though it were mana of any color to cast that spell.
Equip
Artifact - Equipment
Whispersteel Dagger (plst) ZNC-5

Theft

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Tokens

Qty: 1 Price: $5.49
Rooftop Bypass
Whenever one or more nontoken creatures you control deal combat damage to a player, create a 1/1 black Assassin creature token with menace. (It can't be blocked except by two or more creatures.)
Enchantment
Rooftop Bypass (acr) 298

Tokens

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Tutor

Qty: 1 Price: $0.49
Loyal Inventor
Vigilance
When this creature enters, you may search your library for an artifact card, reveal it, then shuffle. Put that card into your hand if you control an Assassin. Otherwise, put that card on top of your library.
Creature - Human Artificer
Loyal Inventor (acr) 21

Tutor

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Maybeboard

Qty: 3 Price: $78.97
Blasphemous Edict
You may pay
rather than pay this spell's mana cost if there are thirteen or more creatures on the battlefield.
Each player sacrifices thirteen creatures of their choice.
Sorcery
Blasphemous Edict (fdn) 317
Rogue Class
(Gain the next level as a sorcery to add its ability.)
Whenever a creature you control deals combat damage to a player, exile the top card of that player's library face down. You may look at it for as long as it remains exiled.
: Level 2
Creatures you control have menace.
: Level 3
You may play cards exiled with this Class, and you may spend mana as though it were mana of any color to cast those spells.
Enchantment - Class
Rogue Class (afr) 230
Three Tree City
As Three Tree City enters, choose a creature type.
: Add
.
,
: Choose a color. Add an amount of mana of that color equal to the number of creatures you control of the chosen type.
Legendary Land
Three Tree City (blb) 340

Maybeboard

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Deck Info

Deck stats

0 pips - 0 cards
9 mana - 7 cards
35 pips - 28 cards
34 mana - 32 cards
33 pips - 26 cards
39 mana - 37 cards
0 pips - 0 cards
9 mana - 7 cards
0 pips - 0 cards
9 mana - 7 cards
0 pips - 0 cards
7 mana - 7 cards
Card NameQtyOdds
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