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Custom
Size: 49Est cost: $125.81
No deck tags
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0 viewsNaN secs ago
Custom
Size: 49Est cost: $125.81
No deck tags
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Commander

Qty: 1 Price: $1.49
O-Kagachi, Vengeful Kami
Flying, trample
Whenever O-Kagachi deals combat damage to a player, if that player attacked you during their last turn, exile target nonland permanent that player controls.
Legendary Creature - Dragon Spirit
O-Kagachi, Vengeful Kami (dmc) 164

Commander

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Artifact

Qty: 2 Price: $3.28
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (soc) 127
Sol Ring
: Add
.
Artifact
Sol Ring (soc) 128

Artifact

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Creature

Qty: 38 Price: $87.82
Adamaro, First to Desire
Adamaro's power and toughness are each equal to the number of cards in the hand of the opponent with the most cards in hand.
Legendary Creature - Spirit
Adamaro, First to Desire (sok) 91
Arashi, the Sky Asunder
,
: Arashi deals X damage to target creature with flying.
Channel —
, Discard this card: It deals X damage to each creature with flying.
Legendary Creature - Spirit
Arashi, the Sky Asunder (sok) 121
Ayumi, the Last Visitor
Legendary landwalk (This creature can't be blocked as long as defending player controls a legendary land.)
Legendary Creature - Spirit
Ayumi, the Last Visitor (sok) 122
Bounteous Kirin
Flying
Whenever you cast a Spirit or Arcane spell, you may gain life equal to that spell's mana value.
Legendary Creature - Spirit Kirin
Bounteous Kirin (sok) 123
Briarknit Kami
Whenever you cast a Spirit or Arcane spell, put a +1/+1 counter on target creature.
Creature - Spirit
Briarknit Kami (sok) 124
Cloudhoof Kirin
Flying
Whenever you cast a Spirit or Arcane spell, you may have target player mill X cards, where X is that spell's mana value.
Legendary Creature - Spirit Kirin
Cloudhoof Kirin (sok) 31
Haru-Onna
When this creature enters, draw a card.
Whenever you cast a Spirit or Arcane spell, you may return this creature to its owner's hand.
Creature - Spirit
Haru-Onna (sok) 132
Horobi, Death's Wail
Flying
Whenever a creature becomes the target of a spell or ability, destroy that creature.
Legendary Creature - Spirit
Horobi, Death's Wail (chk) 117
Iname as One
When Iname as One enters, if you cast it from your hand, you may search your library for a Spirit permanent card, put it onto the battlefield, then shuffle.
When Iname as One dies, you may exile it. If you do, return target Spirit permanent card from your graveyard to the battlefield.
Legendary Creature - Spirit
Iname as One (sok) 151
Iname, Death Aspect
When Iname enters, you may search your library for any number of Spirit cards, put them into your graveyard, then shuffle.
Legendary Creature - Spirit
Iname, Death Aspect (chk) 118
Iname, Life Aspect
When Iname dies, you may exile it. If you do, return any number of target Spirit cards from your graveyard to your hand.
Legendary Creature - Spirit
Iname, Life Aspect (chk) 215
Kagemaro, First to Suffer
Kagemaro's power and toughness are each equal to the number of cards in your hand.
, Sacrifice Kagemaro: All creatures get -X/-X until end of turn, where X is the number of cards in your hand.
Legendary Creature - Demon Spirit
Kagemaro, First to Suffer (sok) 73
Kami of False Hope
Sacrifice this creature: Prevent all combat damage that would be dealt this turn.
Creature - Spirit
Kami of False Hope (bok) 10
Kami of the Crescent Moon
At the beginning of each player's draw step, that player draws an additional card.
Legendary Creature - Spirit
Kami of the Crescent Moon (sok) 42
Kemuri-Onna
When this creature enters, target player discards a card.
Whenever you cast a Spirit or Arcane spell, you may return this creature to its owner's hand.
Creature - Spirit
Kemuri-Onna (sok) 76
Kiri-Onna
When this creature enters, return target creature to its owner's hand.
Whenever you cast a Spirit or Arcane spell, you may return this creature to its owner's hand.
Creature - Spirit
Kiri-Onna (sok) 43
Kiyomaro, First to Stand
Kiyomaro's power and toughness are each equal to the number of cards in your hand.
As long as you have four or more cards in hand, Kiyomaro has vigilance.
Whenever Kiyomaro deals damage, if you have seven or more cards in hand, you gain 7 life.
Legendary Creature - Spirit
Kiyomaro, First to Stand (sok) 18
Kodama of the Center Tree
Kodama of the Center Tree's power and toughness are each equal to the number of Spirits you control.
Kodama of the Center Tree has soulshift X, where X is the number of Spirits you control. (When this creature dies, you may return target Spirit card with mana value X or less from your graveyard to your hand.)
Legendary Creature - Spirit
Kodama of the Center Tree (bok) 131
Kodama of the East Tree
Reach
Whenever another permanent you control enters, if it wasn't put onto the battlefield with this ability, you may put a permanent card with equal or lesser mana value from your hand onto the battlefield.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Spirit
Kodama of the East Tree (blc) 227
Kodama of the North Tree
Trample
Shroud (This creature can't be the target of spells or abilities.)
Legendary Creature - Spirit
Kodama of the North Tree (chk) 222
Kodama of the South Tree
Whenever you cast a Spirit or Arcane spell, each other creature you control gets +1/+1 and gains trample until end of turn.
Legendary Creature - Spirit
Kodama of the South Tree (chk) 223
Kodama of the West Tree
Reach
Modified creatures you control have trample. (Equipment, Auras you control, and counters are modifications.)
Whenever a modified creature you control deals combat damage to a player, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Legendary Creature - Spirit
Kodama of the West Tree (j25) 78
Masumaro, First to Live
Masumaro's power and toughness are each equal to twice the number of cards in your hand.
Legendary Creature - Spirit
Masumaro, First to Live (sok) 136
Myojin of Blooming Dawn
Myojin of Blooming Dawn enters with an indestructible counter on it if you cast it from your hand.
Remove an indestructible counter from Myojin of Blooming Dawn: Create a 1/1 colorless Spirit creature token for each permanent you control.
Legendary Creature - Spirit
Myojin of Blooming Dawn (nec) 31
Myojin of Cleansing Fire
Myojin of Cleansing Fire enters with a divinity counter on it if you cast it from your hand.
Myojin of Cleansing Fire has indestructible as long as it has a divinity counter on it.
Remove a divinity counter from Myojin of Cleansing Fire: Destroy all other creatures.
Legendary Creature - Spirit
Myojin of Cleansing Fire (chk) 35
Myojin of Cryptic Dreams
Myojin of Cryptic Dreams enters with an indestructible counter on it if you cast it from your hand.
Remove an indestructible counter from Myojin of Cryptic Dreams: Copy target permanent spell you control three times. (The copies become tokens.)
Legendary Creature - Spirit
Myojin of Cryptic Dreams (nec) 33
Myojin of Grim Betrayal
Myojin of Grim Betrayal enters with an indestructible counter on it if you cast it from your hand.
Remove an indestructible counter from Myojin of Grim Betrayal: Put onto the battlefield under your control all creature cards in all graveyards that were put there from anywhere this turn.
Legendary Creature - Spirit
Myojin of Grim Betrayal (nec) 34
Myojin of Infinite Rage
Myojin of Infinite Rage enters with a divinity counter on it if you cast it from your hand.
Myojin of Infinite Rage has indestructible as long as it has a divinity counter on it.
Remove a divinity counter from Myojin of Infinite Rage: Destroy all lands.
Legendary Creature - Spirit
Myojin of Infinite Rage (chk) 181
Myojin of Life's Web
Myojin of Life's Web enters with a divinity counter on it if you cast it from your hand.
Myojin of Life's Web has indestructible as long as it has a divinity counter on it.
Remove a divinity counter from Myojin of Life's Web: Put any number of creature cards from your hand onto the battlefield.
Legendary Creature - Spirit
Myojin of Life's Web (plst) CHK-229
Myojin of Night's Reach
Myojin of Night's Reach enters with a divinity counter on it if you cast it from your hand.
Myojin of Night's Reach has indestructible as long as it has a divinity counter on it.
Remove a divinity counter from Myojin of Night's Reach: Each opponent discards their hand.
Legendary Creature - Spirit
Myojin of Night's Reach (fdn) 610
Myojin of Roaring Blades
Myojin of Roaring Blades enters with an indestructible counter on it if you cast it from your hand.
Remove an indestructible counter from Myojin of Roaring Blades: It deals 7 damage to each of up to three targets.
Legendary Creature - Spirit
Myojin of Roaring Blades (nec) 36
Myojin of Seeing Winds
Myojin of Seeing Winds enters with a divinity counter on it if you cast it from your hand.
Myojin of Seeing Winds has indestructible as long as it has a divinity counter on it.
Remove a divinity counter from Myojin of Seeing Winds: Draw a card for each permanent you control.
Legendary Creature - Spirit
Myojin of Seeing Winds (chk) 75
Myojin of Towering Might
Myojin of Towering Might enters with an indestructible counter on it if you cast it from your hand.
Remove an indestructible counter from Myojin of Towering Might: Distribute eight +1/+1 counters among any number of target creatures you control. They gain trample until end of turn.
Legendary Creature - Spirit
Myojin of Towering Might (nec) 38
Nikko-Onna
When this creature enters, destroy target enchantment.
Whenever you cast a Spirit or Arcane spell, you may return this creature to its owner's hand.
Creature - Spirit
Nikko-Onna (sok) 21
Seizan, Perverter of Truth
At the beginning of each player's upkeep, that player loses 2 life and draws two cards.
Legendary Creature - Demon Spirit
Seizan, Perverter of Truth (chk) 143
Soramaro, First to Dream
Flying
Soramaro's power and toughness are each equal to the number of cards in your hand.
, Return a land you control to its owner's hand: Draw a card.
Legendary Creature - Spirit
Soramaro, First to Dream (sok) 58
Tomorrow, Azami's Familiar
If you would draw a card, look at the top three cards of your library instead. Put one of those cards into your hand and the rest on the bottom of your library in any order.
Legendary Creature - Spirit
Tomorrow, Azami's Familiar (bok) 58
Yuki-Onna
When this creature enters, destroy target artifact.
Whenever you cast a Spirit or Arcane spell, you may return this creature to its owner's hand.
Creature - Spirit
Yuki-Onna (sok) 120

Creature

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Enchantment

Qty: 7 Price: $30.73
Dictate of Karametra
Flash
Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
Enchantment
Dictate of Karametra (jou) 121
Heartbeat of Spring
Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
Enchantment
Heartbeat of Spring (2xm) 171
Mana Flare
Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
Enchantment
Mana Flare (wot) 46
Mana Reflection
If you tap a permanent for mana, it produces twice as much of that mana instead.
Enchantment
Mana Reflection (m3c) 237
Mirari's Wake
Creatures you control get +1/+1.
Whenever you tap a land for mana, add one mana of any type that land produced.
Enchantment
Mirari's Wake (cmm) 928
Virtue of Strength
If you tap a basic land for mana, it produces three times as much of that mana instead.
Enchantment
Virtue of Strength // Garenbrig Growth (woe) 197
Zendikar Resurgent
Whenever you tap a land for mana, add one mana of any type that land produced. (The types of mana are white, blue, black, red, green, and colorless.)
Whenever you cast a creature spell, draw a card.
Enchantment
Zendikar Resurgent (plst) OGW-147

Enchantment

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Sorcery

Qty: 1 Price: $2.49
Kodama's Reach
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery - Arcane
Kodama's Reach (ecc) 113

Sorcery

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Deck Info

Deck stats

12 pips - 7 cards
3 mana - 3 cards
15 pips - 8 cards
3 mana - 3 cards
18 pips - 9 cards
3 mana - 3 cards
11 pips - 6 cards
3 mana - 3 cards
44 pips - 23 cards
3 mana - 3 cards
0 pips - 0 cards
2 mana - 1 card
Card NameQtyOdds
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