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Custom
Size: 100Est cost: $170.02
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0 viewsNaN secs ago
Custom
Size: 100Est cost: $170.02
No deck tags
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Commander

Qty: 1 Price: $9.49
Kynaios and Tiro of Meletis
At the beginning of your end step, draw a card. Each player may put a land card from their hand onto the battlefield, then each opponent who didn't draws a card.
Legendary Creature - Human Soldier
Kynaios and Tiro of Meletis (plst) C16-36

Commander

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Burn

Qty: 1 Price: $1.29
Star Athlete
Menace
Whenever this creature attacks, choose up to one target nonland permanent. Its controller may sacrifice it. If they don't, this creature deals 5 damage to that player.
Blitz
(If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
Creature - Human Warrior
Star Athlete (dsc) 29

Burn

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Copy

Qty: 2 Price: $7.08
Calamity, Galloping Inferno
Haste
Whenever Calamity attacks while saddled, choose a nonlegendary creature that saddled it this turn and create a tapped and attacking token that's a copy of it. Sacrifice that token at the beginning of the next end step. Repeat this process once.
Saddle 1
Legendary Creature - Horse Mount
Calamity, Galloping Inferno (otj) 116
Kitsa, Otterball Elite
Vigilance
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
: Draw a card, then discard a card.
,
: Copy target instant or sorcery spell you control. You may choose new targets for the copy. Activate only if Kitsa's power is 3 or greater.
Legendary Creature - Wizard Otter
Kitsa, Otterball Elite (blb) 54

Copy

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Counters

Qty: 5 Price: $2.13
Acrobatic Cheerleader
Survival — At the beginning of your second main phase, if this creature is tapped, put a flying counter on it. This ability triggers only once.
Creature - Human Survivor
Acrobatic Cheerleader (dsk) 1
Fight Rigging
Hideaway 5 (When this enchantment enters, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if you control a creature with power 7 or greater, you may play the exiled card without paying its mana cost.
Enchantment
Fight Rigging (snc) 145
Master Chef
Commander creatures you own have "This creature enters with an additional +1/+1 counter on it" and "Other creatures you control enter with an additional +1/+1 counter on them."
Legendary Enchantment - Background
Master Chef (clb) 519
The Crowd Goes Wild
Assist (Another player can pay up to
of this spell's cost. You choose the value of X.)
Support X. (Put a +1/+1 counter on each of up to X target creatures.)
Each creature with a +1/+1 counter on it gains trample until end of turn.
Sorcery
The Crowd Goes Wild (plst) BBD-68
Tidus, Blitzball Star
Whenever an artifact you control enters, put a +1/+1 counter on Tidus.
Whenever Tidus attacks, tap target creature an opponent controls.
Legendary Creature - Human Warrior
Tidus, Blitzball Star (fin) 246

Counters

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Creature

Qty: 6 Price: $2.66
Elemental Mascot
Flying, vigilance
Opus — Whenever you cast an instant or sorcery spell, this creature gets +1/+0 until end of turn. If five or more mana was spent to cast that spell, exile the top card of your library. You may play that card until the end of your next turn.
Creature - Elemental Bird
Elemental Mascot (sos) 185
Elite Interceptor
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Human Wizard
Elite Interceptor // Rejoinder (sos) 12
Fractal Mascot
Trample
When this creature enters, tap target creature an opponent controls. Put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Creature - Elk Fractal
Fractal Mascot (sos) 189
Stadium Tidalmage
Whenever this creature enters or attacks, you may draw a card. If you do, discard a card.
Creature - Djinn Sorcerer
Stadium Tidalmage (sos) 232
Striding Shotcaller
Reach
Whenever one or more creatures you control deal combat damage to a player, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Druid Troll
Striding Shotcaller // Run the Play (soc) 98
Tackle Artist
Trample
Opus — Whenever you cast an instant or sorcery spell, put a +1/+1 counter on this creature. If five or more mana was spent to cast that spell, put two +1/+1 counters on this creature instead.
Creature - Orc Sorcerer
Tackle Artist (sos) 133

Creature

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Draw

Qty: 11 Price: $53.53
Big Score
As an additional cost to cast this spell, discard a card.
Draw two cards and create two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Instant
Big Score (soc) 237
Bottomless Pool
When you unlock this door, return up to one target creature to its owner's hand.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Enchantment - Room
Bottomless Pool // Locker Room (dsk) 43
Contested Game Ball
Whenever you're dealt combat damage, the attacking player gains control of this artifact and untaps it.
,
: Draw a card and put a point counter on this artifact. Then if it has five or more point counters on it, sacrifice it and create a Treasure token.
Artifact
Contested Game Ball (lci) 251
Focus the Mind
This spell costs
less to cast if you've cast another spell this turn.
Draw three cards, then discard a card.
Instant
Focus the Mind (tdm) 45
Game Plan
Assist (Another player can pay up to
of this spell's cost.)
Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Game Plan.
Sorcery
Game Plan (plst) BBD-35
Huddle Up
Assist (Another player can pay up to
of this spell's cost.)
Two target players each draw a card.
Sorcery
Huddle Up (bbd) 36
Master of Ceremonies
At the beginning of your upkeep, each opponent chooses money, friends, or secrets. For each player who chose money, you and that player each create a Treasure token. For each player who chose friends, you and that player each create a 1/1 green and white Citizen creature token. For each player who chose secrets, you and that player each draw a card.
Creature - Druid Rhino
Master of Ceremonies (ncc) 18
Quick Study
Draw two cards.
Instant
Quick Study (woe) 65
Seize the Spotlight
Each opponent chooses fame or fortune. For each player who chose fame, gain control of a creature that player controls until end of turn. Untap those creatures and they gain haste until end of turn. For each player who chose fortune, you draw a card and create a Treasure token.
Sorcery
Seize the Spotlight (ncc) 52
Stock Up
Look at the top five cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.
Sorcery
Stock Up (dft) 67
The Council of Four
Whenever a player draws their second card during their turn, you draw a card.
Whenever a player casts their second spell during their turn, you create a 2/2 white Knight creature token.
Legendary Creature - Human Noble
The Council of Four (clb) 530

Draw

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Evasion

Qty: 1 Price: $0.35
Arena Athlete
Heroic — Whenever you cast a spell that targets this creature, target creature an opponent controls can't block this turn.
Creature - Human
Arena Athlete (uma) 123

Evasion

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Finisher

Qty: 2 Price: $22.98
Approach of the Second Sun
If this spell was cast from your hand and you've cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner's library seventh from the top and you gain 7 life.
Sorcery
Approach of the Second Sun (sld) 1035
Lightning, Army of One
First strike, trample, lifelink
Stagger — Whenever Lightning deals combat damage to a player, until your next turn, if a source would deal damage to that player or a permanent that player controls, it deals double that damage instead.
Legendary Creature - Human Soldier
Lightning, Army of One (fin) 233

Finisher

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Land

Qty: 35 Price: $26.93
Boros Garrison
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Boros Garrison (2x2) 401
Bountiful Landscape
: Add
.
, Sacrifice this land: Search your library for a basic Forest, Island, or Mountain card, put it onto the battlefield tapped, then shuffle.
Cycling
(
, Discard this card: Draw a card.)
Land
Bountiful Landscape (mh3) 217
Celestial Colonnade
This land enters tapped.
: Add
or
.
: Until end of turn, this land becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.
Land
Celestial Colonnade (who) 260
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (clb) 351
Dreamroot Cascade
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Dreamroot Cascade (sos) 302
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (drc) 155
Forest
(
: Add
.)
Basic Land - Forest
Forest (tmt) 195
Frontier Bivouac
This land enters tapped.
: Add
,
, or
.
Land
Frontier Bivouac (ecc) 150
Island
(
: Add
.)
Basic Land - Island
Island (tmt) 192
Jungle Shrine
This land enters tapped.
: Add
,
, or
.
Land
Jungle Shrine (mkc) 268
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (tmt) 194
Mystic Monastery
This land enters tapped.
: Add
,
, or
.
Land
Mystic Monastery (moc) 417
Perilous Landscape
: Add
.
, Sacrifice this land: Search your library for a basic Island, Mountain, or Plains card, put it onto the battlefield tapped, then shuffle.
Cycling
(
, Discard this card: Draw a card.)
Land
Perilous Landscape (tdc) 383
Plains
(
: Add
.)
Basic Land - Plains
Plains (tmt) 315
Raging Ravine
This land enters tapped.
: Add
or
.
: Until end of turn, this land becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land.
Land
Raging Ravine (clb) 910
Restless Anchorage
This land enters tapped.
: Add
or
.
: Until end of turn, this land becomes a 2/3 white and blue Bird creature with flying. It's still a land.
Whenever this land attacks, create a Map token.
Land
Restless Anchorage (lci) 280
Restless Prairie
This land enters tapped.
: Add
or
.
: This land becomes a 3/3 green and white Llama creature until end of turn. It's still a land.
Whenever this land attacks, other creatures you control get +1/+1 until end of turn.
Land
Restless Prairie (lci) 348
Restless Ridgeline
This land enters tapped.
: Add
or
.
: This land becomes a 3/4 red and green Dinosaur creature until end of turn. It's still a land.
Whenever this land attacks, another target attacking creature gets +2/+0 until end of turn. Untap that creature.
Land
Restless Ridgeline (lci) 283
Restless Vinestalk
This land enters tapped.
: Add
or
.
: Until end of turn, this land becomes a 5/5 green and blue Plant creature with trample. It's still a land.
Whenever this land attacks, up to one other target creature has base power and toughness 3/3 until end of turn.
Land
Restless Vinestalk (woe) 261
Seaside Citadel
This land enters tapped.
: Add
,
, or
.
Land
Seaside Citadel (plst) ALA-229
Selesnya Sanctuary
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Selesnya Sanctuary (clu) 246
Sheltering Landscape
: Add
.
, Sacrifice this land: Search your library for a basic Mountain, Forest, or Plains card, put it onto the battlefield tapped, then shuffle.
Cycling
(
, Discard this card: Draw a card.)
Land
Sheltering Landscape (mh3) 227
Simic Growth Chamber
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Simic Growth Chamber (cmd) 288
Stormcarved Coast
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Stormcarved Coast (sos) 263
Sundown Pass
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Sundown Pass (sos) 264
Tranquil Landscape
: Add
.
, Sacrifice this land: Search your library for a basic Forest, Plains, or Island card, put it onto the battlefield tapped, then shuffle.
Cycling
(
, Discard this card: Draw a card.)
Land
Tranquil Landscape (mh3) 231
Wandering Fumarole
This land enters tapped.
: Add
or
.
: Until end of turn, this land becomes a 1/4 blue and red Elemental creature with "
: Switch this creature's power and toughness until end of turn." It's still a land.
Land
Wandering Fumarole (clb) 928

Land

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Lifegain

Qty: 1 Price: $0.35
Sigiled Contender
This creature has lifelink as long as it has a +1/+1 counter on it. (Damage dealt by this creature also causes you to gain that much life.)
Creature - Human Warrior
Sigiled Contender (m21) 323

Lifegain

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Proliferate

Qty: 1 Price: $13.99
Tidus, Yuna's Guardian
At the beginning of combat on your turn, you may move a counter from target creature you control onto a second target creature you control.
Cheer — Whenever one or more creatures you control with counters on them deal combat damage to a player, you may draw a card and proliferate. Do this only once each turn.
Legendary Creature - Human Warrior
Tidus, Yuna's Guardian (fic) 187

Proliferate

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Protection

Qty: 2 Price: $2.98
Brash Taunter
Indestructible
Whenever this creature is dealt damage, it deals that much damage to target opponent.
,
: This creature fights another target creature.
Creature - Goblin
Brash Taunter (mkc) 148
Popular Entertainer
Commander creatures you own have "Whenever one or more creatures you control deal combat damage to a player, goad target creature that player controls." (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Legendary Enchantment - Background
Popular Entertainer (clb) 192

Protection

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Pump

Qty: 7 Price: $2.89
Ace's Baseball Bat
Equipped creature gets +3/+0.
As long as equipped creature is attacking, it has first strike and must be blocked by a Dalek if able.
Equip legendary creature

Equip
Legendary Artifact - Equipment
Ace's Baseball Bat (who) 454
Blitzball Shot
Target creature gets +3/+3 and gains trample until end of turn.
Instant
Blitzball Shot (fin) 176
Bulk Up
Double target creature's power until end of turn.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Bulk Up (soa) 40
Hero of the Games
Whenever you cast a spell that targets this creature, creatures you control get +1/+0 until end of turn.
Creature - Human Soldier
Hero of the Games (2x2) 112
Most Valuable Slayer
Whenever you attack, target attacking creature gets +1/+0 and gains first strike until end of turn.
Creature - Human Warrior
Most Valuable Slayer (dsk) 144
Rookie Mistake
Until end of turn, target creature gets +0/+2 and another target creature gets -2/-0.
Instant
Rookie Mistake (m21) 66
Sidequest: Play Blitzball
At the beginning of combat on your turn, target creature you control gets +2/+0 until end of turn.
At the end of combat on your turn, if a player was dealt 6 or more combat damage this turn, transform this enchantment, then attach it to a creature you control.
Enchantment
Sidequest: Play Blitzball // World Champion, Celestial Weapon (fin) 158Sidequest: Play Blitzball // World Champion, Celestial Weapon (fin) 158

Pump

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Ramp

Qty: 10 Price: $6.66
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (lcc) 299
Blitzball
: Add one mana of any color.
GOOOOAAAALLL! —
, Sacrifice this artifact: Draw two cards. Activate only if an opponent was dealt combat damage by a legendary creature this turn.
Artifact
Blitzball (fin) 254
Cheering Crowd
At the beginning of each player's first main phase, that player may put a +1/+1 counter on this creature. If they do, they add
for each counter on it.
Creature - Human Citizen
Cheering Crowd (spm) 126
Hot Dog Cart
When this artifact enters, create a Food token. (It's an artifact with "
,
, Sacrifice this token: You gain 3 life.")
: Add one mana of any color.
Artifact
Hot Dog Cart (spm) 164
Raucous Audience
: Add
. If you control a creature with power 4 or greater, add
instead.
Creature - Human Citizen
Raucous Audience (tla) 190
Rodeo Pyromancers
Whenever you cast your first spell each turn, add
.
Creature - Human Mercenary
Rodeo Pyromancers (otj) 143
Shadowfax, Lord of Horses
Horses you control have haste. (They can attack and
as soon as they come under your control.)
Whenever Shadowfax attacks, you may put a creature card with lesser power from your hand onto the battlefield tapped and attacking.
Legendary Creature - Horse
Shadowfax, Lord of Horses (ltr) 227
Sol Ring
: Add
.
Artifact
Sol Ring (blc) 129
Stadium Vendors
When this creature enters, choose a player. That player adds two mana of any one color they choose.
Creature - Goblin
Stadium Vendors (bbd) 63
Strixhaven Stadium
: Add
. Put a point counter on this artifact.
Whenever a creature deals combat damage to you, remove a point counter from this artifact.
Whenever a creature you control deals combat damage to an opponent, put a point counter on this artifact. Then if it has ten or more point counters on it, remove them all and that player loses the game.
Artifact
Strixhaven Stadium (stx) 259

Ramp

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Recursion

Qty: 1 Price: $2.79
Surge to Victory
Exile target instant or sorcery card from your graveyard. Creatures you control get +X/+0 until end of turn, where X is that card's mana value. Whenever a creature you control deals combat damage to a player this turn, copy the exiled card. You may cast the copy without paying its mana cost.
Sorcery
Surge to Victory (c21) 385

Recursion

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Removal

Qty: 11 Price: $12.73
Disrupt Decorum
Goad all creatures you don't control. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
Sorcery
Disrupt Decorum (cmm) 1067
Friendly Rivalry
Target creature you control and up to one other target legendary creature you control each deal damage equal to their power to target creature you don't control.
Instant
Friendly Rivalry (ltr) 204
Fumble
Return target creature to its owner's hand. Gain control of all Auras and Equipment that were attached to it, then attach them to another creature.
Instant
Fumble (plst) BBD-34
Out of Bounds
Assist (Another player can pay up to
of this spell's cost.)
Counter target spell.
Instant
Out of Bounds (bbd) 38
Play of the Game
Assist (Another player can pay up to
of this spell's cost.)
Exile all nonland permanents.
Sorcery
Play of the Game (bbd) 29
Referee Squad
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Vigilance
When this creature enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Creature - Homunculus
Referee Squad (mom) 327
Roar of the Crowd
Choose a creature type. Roar of the Crowd deals damage to any target equal to the number of permanents you control of the chosen type.
Sorcery
Roar of the Crowd (mor) 100
Rout
You may cast this spell as though it had flash if you pay
more to cast it. (You may cast it any time you could cast an instant.)
Destroy all creatures. They can't be regenerated.
Sorcery
Rout (c21) 101
Sly Instigator
,
: Until your next turn, target creature an opponent controls can't be blocked. Goad that creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Creature - Human Wizard
Sly Instigator (clb) 736
Sudden Substitution
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Exchange control of target noncreature spell and target creature. Then the spell's controller may choose new targets for it.
Instant
Sudden Substitution (c19) 11
Wakka, Devoted Guardian
Reach, trample
Whenever Wakka deals combat damage to a player, destroy up to one target artifact that player controls and put a +1/+1 counter on Wakka.
Blitzball Captain — At the beginning of your end step, if a counter was put on Wakka this turn, put a +1/+1 counter on each other creature you control.
Legendary Creature - Human Warrior
Wakka, Devoted Guardian (fic) 97

Removal

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Sorcery

Qty: 2 Price: $0.84
Chelonian Tackle
Target creature you control gets +0/+10 until end of turn. Then it fights up to one target creature an opponent controls. (Each deals damage equal to its power to the other.)
Sorcery
Chelonian Tackle (sos) 142
Practiced Offense
Put a +1/+1 counter on each creature target player controls. Target creature gains your choice of double strike or lifelink until end of turn.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Practiced Offense (sos) 25

Sorcery

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Theft

Qty: 1 Price: $0.35
Mascot Interception
This spell costs
less to cast if it targets a creature token.
Gain control of target creature until end of turn. Untap that creature. It gets +2/+0 and gains haste until end of turn.
Sorcery
Mascot Interception (stx) 110

Theft

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Deck Info

Deck stats

18 pips - 15 cards
18 mana - 18 cards
24 pips - 21 cards
19 mana - 19 cards
0 pips - 0 cards
6 mana - 6 cards
29 pips - 25 cards
20 mana - 19 cards
14 pips - 13 cards
22 mana - 20 cards
0 pips - 0 cards
8 mana - 7 cards
Card NameQtyOdds
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