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Custom
Size: 100Est cost: $112.20
No deck tags
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0 viewsNaN secs ago
Custom
Size: 100Est cost: $112.20
No deck tags
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Commander

Qty: 1 Price: $0.59
Torens, Fist of the Angels
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)
Whenever you cast a creature spell, create a 1/1 green and white Human Soldier creature token with training.
Legendary Creature - Human Cleric
Torens, Fist of the Angels (dbl) 516

Commander

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Artifact

Qty: 3 Price: $3.97
Honored Heirloom
: Add one mana of any color.
,
: Exile target card from a graveyard.
Artifact
Honored Heirloom (dbl) 524
Investigator's Journal
This artifact enters with a number of suspect counters on it equal to the greatest number of creatures a player controls.
,
, Remove a suspect counter from this artifact: Draw a card.
, Sacrifice this artifact: Draw a card.
Artifact - Clue Book
Investigator's Journal (dbl) 525
Moonsilver Key
,
, Sacrifice this artifact: Search your library for an artifact card with a mana ability or a basic land card, reveal it, put it into your hand, then shuffle.
Artifact
Moonsilver Key (dbl) 255

Artifact

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Creature

Qty: 36 Price: $47.62
Adeline, Resplendent Cathar
Vigilance
Adeline's power is equal to the number of creatures you control.
Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control.
Legendary Creature - Human Knight
Adeline, Resplendent Cathar (dbl) 1
Ambitious Farmhand
When this creature enters, you may search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.
Coven —
: Transform this creature. Activate only if you control three or more creatures with different powers.
Creature - Human Peasant
Ambitious Farmhand // Seasoned Cathar (dbl) 2Ambitious Farmhand // Seasoned Cathar (dbl) 2
Angelic Quartermaster
Flying
When this creature enters, put a +1/+1 counter on each of up to two other target creatures.
Creature - Soldier Angel
Angelic Quartermaster (dbl) 269
Apprentice Sharpshooter
Reach
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)
Creature - Human Archer
Apprentice Sharpshooter (dbl) 452
Augur of Autumn
You may look at the top card of your library any time.
You may play lands from the top of your library.
Coven — As long as you control three or more creatures with different powers, you may cast creature spells from the top of your library.
Creature - Human Druid
Augur of Autumn (dbl) 168
Bereaved Survivor
When another creature you control dies, transform this creature.
Creature - Human Peasant
Bereaved Survivor // Dauntless Avenger (dbl) 4Bereaved Survivor // Dauntless Avenger (dbl) 4
Cathar Commando
Flash
, Sacrifice this creature: Destroy target artifact or enchantment.
Creature - Human Soldier
Cathar Commando (dbl) 10
Cemetery Protector
Flash
When this creature enters, exile a card from a graveyard.
Whenever you play a land or cast a spell, if it shares a card type with the exiled card, create a 1/1 white Human creature token.
Creature - Human Soldier
Cemetery Protector (dbl) 273
Cemetery Prowler
Vigilance
Whenever this creature enters or attacks, exile a card from a graveyard.
Spells you cast cost
less to cast for each card type they share with cards exiled with this creature.
Creature - Wolf
Cemetery Prowler (dbl) 458
Chaplain of Alms
First strike
Ward
(Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Disturb
(You may cast this card from your graveyard transformed for its disturb cost.)
Creature - Human Cleric
Chaplain of Alms // Chapel Shieldgeist (dbl) 13Chaplain of Alms // Chapel Shieldgeist (dbl) 13
Clarion Cathars
When this creature enters, create a 1/1 white Human creature token.
Creature - Human Knight
Clarion Cathars (dbl) 14
Cloaked Cadet
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)
Whenever one or more +1/+1 counters are put on one or more Humans you control, draw a card. This ability triggers only once each turn.
Creature - Human Ranger
Cloaked Cadet (dbl) 459
Dawnhart Wardens
Vigilance
Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, creatures you control get +1/+0 until end of turn.
Creature - Human Warlock
Dawnhart Wardens (dbl) 216
Gavony Dawnguard
Ward

If it's neither day nor night, it becomes day as this creature enters.
Whenever day becomes night or night becomes day, look at the top four cards of your library. You may reveal a creature card with mana value 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Creature - Human Soldier
Gavony Dawnguard (dbl) 20
Gryff Rider
Flying
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)
Creature - Human Knight
Gryff Rider (dbl) 282
Gryffwing Cavalry
Flying
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)
Whenever this creature attacks, you may pay
. If you do, target attacking creature without flying gains flying until end of turn.
Creature - Human Knight
Gryffwing Cavalry (dbl) 283
Hamlet Vanguard
Ward
(Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
This creature enters with two +1/+1 counters on it for each other nontoken Human you control.
Creature - Human Warrior
Hamlet Vanguard (dbl) 468
Hopeful Initiate
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)
, Remove two +1/+1 counters from among creatures you control: Destroy target artifact or enchantment.
Creature - Human Warlock
Hopeful Initiate (dbl) 287
Intrepid Adversary
Lifelink
When this creature enters, you may pay
any number of times. When you pay this cost one or more times, put that many valor counters on this creature.
Creatures you control get +1/+1 for each valor counter on this creature.
Creature - Human Scout
Intrepid Adversary (dbl) 25
Katilda, Dawnhart Prime
Protection from Werewolves
Human creatures you control have "
: Add one mana of any of this creature's colors."
,
: Put a +1/+1 counter on each creature you control.
Legendary Creature - Human Warlock
Katilda, Dawnhart Prime (dbl) 230
Odric's Outrider
Whenever this creature or another creature you control dies, put a +1/+1 counter on target creature you control.
Creature - Human Knight
Odric's Outrider (dbl) 29
Ollenbock Escort
Vigilance
Sacrifice this creature: Target creature you control with a +1/+1 counter on it gains lifelink and indestructible until end of turn.
Creature - Human Cleric
Ollenbock Escort (dbl) 294
Parish-Blade Trainee
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)
When this creature dies, put its counters on target creature you control.
Creature - Human Soldier
Parish-Blade Trainee (dbl) 296
Primal Adversary
Trample
When this creature enters, you may pay
any number of times. When you pay this cost one or more times, put that many +1/+1 counters on this creature, then up to that many target lands you control become 3/3 Wolf creatures with haste that are still lands.
Creature - Wolf
Primal Adversary (dbl) 194
Reclusive Taxidermist
This creature gets +3/+2 as long as there are four or more creature cards in your graveyard.
: Add one mana of any color.
Creature - Human Druid
Reclusive Taxidermist (dbl) 481
Resistance Squad
When this creature enters, if you control another Human, draw a card.
Creature - Human Soldier
Resistance Squad (dbl) 299
Rural Recruit
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)
When this creature enters, create a 3/1 green Boar creature token.
Creature - Human Peasant
Rural Recruit (dbl) 483
Savior of Ollenbock
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)
Whenever this creature trains, exile up to one other target creature from the battlefield or creature card from a graveyard.
When this creature leaves the battlefield, put the exiled cards onto the battlefield under their owners' control.
Creature - Human Soldier
Savior of Ollenbock (dbl) 301
Sawblade Slinger
When this creature enters, choose up to one —
• Destroy target artifact an opponent controls.
• This creature fights target Zombie an opponent controls.
Creature - Human Archer
Sawblade Slinger (dbl) 484
Search Party Captain
This spell costs
less to cast for each creature you attacked with this turn.
When this creature enters, draw a card.
Creature - Human Soldier
Search Party Captain (dbl) 32
Sigarda, Champion of Light
Flying, trample
Humans you control get +1/+1.
Coven — Whenever Sigarda attacks, if you control three or more creatures with different powers, look at the top five cards of your library. You may reveal a Human creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Legendary Creature - Angel
Sigarda, Champion of Light (dbl) 240
Sigardian Paladin
As long as you've put one or more +1/+1 counters on a creature this turn, this creature has trample and lifelink.
: Target creature you control with a +1/+1 counter on it gains trample and lifelink until end of turn.
Creature - Human Knight
Sigardian Paladin (dbl) 514
Sungold Sentinel
Whenever this creature enters or attacks, exile up to one target card from a graveyard.
Coven —
: Choose a color. This creature gains hexproof from that color until end of turn and can't be blocked by creatures of that color this turn. Activate only if you control three or more creatures with different powers.
Creature - Human Soldier
Sungold Sentinel (dbl) 37
Thalia, Guardian of Thraben
First strike
Noncreature spells cost
more to cast.
Legendary Creature - Human Soldier
Thalia, Guardian of Thraben (dbl) 305
Timberland Guide
When this creature enters, put a +1/+1 counter on target creature.
Creature - Human Scout
Timberland Guide (dbl) 202
Unruly Mob
Whenever another creature you control dies, put a +1/+1 counter on this creature.
Creature - Human
Unruly Mob (dbl) 40

Creature

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Enchantment

Qty: 8 Price: $13.46
Borrowed Time
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Enchantment
Borrowed Time (dbl) 6
Candletrap
Enchant creature
Enchanted creature has defender.
Prevent all combat damage that would be dealt by enchanted creature.
Coven —
, Sacrifice this Aura: Exile enchanted creature. Activate only if you control three or more creatures with different powers.
Enchantment - Aura
Candletrap (dbl) 9
Cathar's Call
Enchant creature
Enchanted creature has vigilance and "At the beginning of your end step, create a 1/1 white Human creature token."
Enchantment - Aura
Cathar's Call (dbl) 11
Glorious Sunrise
At the beginning of combat on your turn, choose one —
• Creatures you control get +1/+1 and gain trample until end of turn.
• Target land gains "
: Add
" until end of turn.
• Draw a card if you control a creature with power 3 or greater.
• You gain 3 life.
Enchantment
Glorious Sunrise (dbl) 467
Laid to Rest
Whenever a Human you control dies, draw a card.
Whenever a creature you control with a +1/+1 counter on it dies, you gain 2 life.
Enchantment
Laid to Rest (dbl) 474
Nature's Embrace
Enchant creature or land
As long as enchanted permanent is a creature, it gets +2/+2.
As long as enchanted permanent is a land, it has "
: Add two mana of any one color."
Enchantment - Aura
Nature's Embrace (dbl) 478
Sigarda's Summons
Creatures you control with +1/+1 counters on them have base power and toughness 4/4, have flying, and are Angels in addition to their other types.
Enchantment
Sigarda's Summons (dbl) 303
Unnatural Growth
At the beginning of each combat, double the power and toughness of each creature you control until end of turn.
Enchantment
Unnatural Growth (dbl) 206

Enchantment

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Instant

Qty: 9 Price: $7.51
Adamant Will
Target creature gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Instant
Adamant Will (dbl) 268
Fateful Absence
Destroy target creature or planeswalker. Its controller investigates. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Instant
Fateful Absence (dbl) 18
Fierce Retribution
Cleave
(You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)
Destroy target [attacking] creature.
Instant
Fierce Retribution (dbl) 280
Return to Nature
Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Exile target card from a graveyard.
Instant
Return to Nature (dbl) 195
Rite of Harmony
Whenever a creature or enchantment you control enters this turn, draw a card.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Rite of Harmony (dbl) 236
Ritual of Hope
Creatures you control get +1/+1 until end of turn.
Coven — If you control three or more creatures with different powers, creatures you control get +2/+1 until end of turn instead.
Instant
Ritual of Hope (dbl) 31
Sungold Barrage
Destroy target creature with toughness 4 or greater.
Instant
Sungold Barrage (dbl) 36
Thraben Exorcism
Exile target Spirit, creature with disturb, or enchantment.
Instant
Thraben Exorcism (dbl) 39
Valorous Stance
Choose one —
• Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
• Destroy target creature with toughness 4 or greater.
Instant
Valorous Stance (dbl) 309

Instant

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Land

Qty: 35 Price: $33.05
Evolving Wilds
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Evolving Wilds (dbl) 530
Field of Ruin
: Add
.
,
, Sacrifice this land: Destroy target nonbasic land an opponent controls. Each player searches their library for a basic land card, puts it onto the battlefield, then shuffles.
Land
Field of Ruin (dbl) 262
Forest
(
: Add
.)
Basic Land - Forest
Forest (vow) 276
Overgrown Farmland
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Overgrown Farmland (dbl) 265
Plains
(
: Add
.)
Basic Land - Plains
Plains (vow) 269

Land

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Sorcery

Qty: 7 Price: $5.01
Arm the Cathars
Until end of turn, target creature gets +3/+3, up to one other target creature gets +2/+2, and up to one other target creature gets +1/+1. Those creatures gain vigilance until end of turn.
Sorcery
Arm the Cathars (dbl) 270
By Invitation Only
Choose a number between 0 and 13. Each player sacrifices that many creatures of their choice.
Sorcery
By Invitation Only (dbl) 272
Cartographer's Survey
Look at the top seven cards of your library. Put up to two land cards from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.
Sorcery
Cartographer's Survey (dbl) 457
Retrieve
Return up to one target creature card and up to one target noncreature permanent card from your graveyard to your hand. Exile Retrieve.
Sorcery
Retrieve (dbl) 482
Sanctify
Destroy target artifact or enchantment. You gain 3 life.
Sorcery
Sanctify (dbl) 300
Tapping at the Window
Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest into your graveyard.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Tapping at the Window (dbl) 201
Vanquish the Horde
This spell costs
less to cast for each creature on the battlefield.
Destroy all creatures.
Sorcery
Vanquish the Horde (dbl) 41

Sorcery

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The Light Returns

Qty: 1 Price: $0.99
Angel of Glory's Rise
Flying
When this creature enters, exile all Zombies, then return all Human creature cards from your graveyard to the battlefield.
Creature - Angel
Angel of Glory's Rise (pavr) A9

The Light Returns

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Deck Info

Deck stats

55 pips - 44 cards
26 mana - 25 cards
0 pips - 0 cards
5 mana - 4 cards
0 pips - 0 cards
5 mana - 4 cards
0 pips - 0 cards
5 mana - 4 cards
30 pips - 24 cards
21 mana - 18 cards
0 pips - 0 cards
1 mana - 1 card
Card NameQtyOdds
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