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Artifact
Artifact
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Counters
Icatian Moneychanger
This creature enters with three credit counters on it.
When this creature enters, it deals 3 damage to you.
At the beginning of your upkeep, put a credit counter on this creature.
Sacrifice this creature: You gain 1 life for each credit counter on this creature. Activate only during your upkeep.
When this creature enters, it deals 3 damage to you.
At the beginning of your upkeep, put a credit counter on this creature.
Sacrifice this creature: You gain 1 life for each credit counter on this creature. Activate only during your upkeep.
Creature - Human

Counters
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Creature
Deep Spawn
Trample
At the beginning of your upkeep, sacrifice this creature unless you mill two cards.
: This creature gains shroud until end of turn and doesn't untap during your next untap step. Tap this creature. (A creature with shroud can't be the target of spells or abilities.)
At the beginning of your upkeep, sacrifice this creature unless you mill two cards.
: This creature gains shroud until end of turn and doesn't untap during your next untap step. Tap this creature. (A creature with shroud can't be the target of spells or abilities.)
Creature - Homarid

Goblin Flotilla
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
At the beginning of each combat, unless you pay , whenever this creature blocks or becomes blocked by a creature this combat, that creature gains first strike until end of turn.
At the beginning of each combat, unless you pay , whenever this creature blocks or becomes blocked by a creature this combat, that creature gains first strike until end of turn.
Creature - Goblin

Homarid
This creature enters with a tide counter on it.
At the beginning of your upkeep, put a tide counter on this creature.
As long as there is exactly one tide counter on this creature, it gets -1/-1.
As long as there are exactly three tide counters on this creature, it gets +1/+1.
Whenever there are four or more tide counters on this creature, remove all tide counters from it.
At the beginning of your upkeep, put a tide counter on this creature.
As long as there is exactly one tide counter on this creature, it gets -1/-1.
As long as there are exactly three tide counters on this creature, it gets +1/+1.
Whenever there are four or more tide counters on this creature, remove all tide counters from it.
Creature - Homarid

Icatian Infantry
: This creature gains first strike until end of turn.
: This creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
: This creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Creature - Human Soldier

Icatian Phalanx
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Creature - Human Soldier

Icatian Skirmishers
First strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Whenever this creature attacks, all creatures banded with it gain first strike until end of turn.
Whenever this creature attacks, all creatures banded with it gain first strike until end of turn.
Creature - Human Soldier

Vodalian War Machine
Defender (This creature can't attack.)
Tap an untapped Merfolk you control: This creature can attack this turn as though it didn't have defender.
Tap an untapped Merfolk you control: This creature gets +2/+1 until end of turn.
When this creature dies, destroy all Merfolk tapped this turn to pay for its abilities.
Tap an untapped Merfolk you control: This creature can attack this turn as though it didn't have defender.
Tap an untapped Merfolk you control: This creature gets +2/+1 until end of turn.
When this creature dies, destroy all Merfolk tapped this turn to pay for its abilities.
Creature - Wall

Creature
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Draw
Draw
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Enchantment
Raiding Party
This enchantment can't be the target of white spells or abilities from white sources.
Sacrifice an Orc: Each player may tap any number of untapped white creatures they control. For each creature tapped this way, that player chooses up to two Plains. Then destroy all Plains that weren't chosen this way by any player.
Sacrifice an Orc: Each player may tap any number of untapped white creatures they control. For each creature tapped this way, that player chooses up to two Plains. Then destroy all Plains that weren't chosen this way by any player.
Enchantment

Thelon's Curse
Blue creatures don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player may choose any number of tapped blue creatures they control and pay for each creature chosen this way. If the player does, untap those creatures.
At the beginning of each player's upkeep, that player may choose any number of tapped blue creatures they control and pay for each creature chosen this way. If the player does, untap those creatures.
Enchantment

Tidal Influence
Cast this spell only if no permanents named Tidal Influence are on the battlefield.
This enchantment enters with a tide counter on it.
At the beginning of your upkeep, put a tide counter on this enchantment.
As long as there is exactly one tide counter on this enchantment, all blue creatures get -2/-0.
As long as there are exactly three tide counters on this enchantment, all blue creatures get +2/+0.
Whenever there are four or more tide counters on this enchantment, remove all tide counters from it.
This enchantment enters with a tide counter on it.
At the beginning of your upkeep, put a tide counter on this enchantment.
As long as there is exactly one tide counter on this enchantment, all blue creatures get -2/-0.
As long as there are exactly three tide counters on this enchantment, all blue creatures get +2/+0.
Whenever there are four or more tide counters on this enchantment, remove all tide counters from it.
Enchantment

Tourach's Gate
Enchant land you control
Sacrifice a Thrull: Put three time counters on this Aura.
At the beginning of your upkeep, remove a time counter from this Aura. If there are no time counters on this Aura, sacrifice it.
Tap enchanted land: Attacking creatures you control get +2/-1 until end of turn. Activate only if enchanted land is untapped.
Sacrifice a Thrull: Put three time counters on this Aura.
At the beginning of your upkeep, remove a time counter from this Aura. If there are no time counters on this Aura, sacrifice it.
Tap enchanted land: Attacking creatures you control get +2/-1 until end of turn. Activate only if enchanted land is untapped.
Enchantment - Aura

Enchantment
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Evasion
Evasion
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Land
Bottomless Vault
This land enters tapped.
You may choose not to untap this land during your untap step.
At the beginning of your upkeep, if this land is tapped, put a storage counter on it.
, Remove any number of storage counters from this land: Add for each storage counter removed this way.
You may choose not to untap this land during your untap step.
At the beginning of your upkeep, if this land is tapped, put a storage counter on it.
, Remove any number of storage counters from this land: Add for each storage counter removed this way.
Land

Dwarven Hold
This land enters tapped.
You may choose not to untap this land during your untap step.
At the beginning of your upkeep, if this land is tapped, put a storage counter on it.
, Remove any number of storage counters from this land: Add for each storage counter removed this way.
You may choose not to untap this land during your untap step.
At the beginning of your upkeep, if this land is tapped, put a storage counter on it.
, Remove any number of storage counters from this land: Add for each storage counter removed this way.
Land

Hollow Trees
This land enters tapped.
You may choose not to untap this land during your untap step.
At the beginning of your upkeep, if this land is tapped, put a storage counter on it.
, Remove any number of storage counters from this land: Add for each storage counter removed this way.
You may choose not to untap this land during your untap step.
At the beginning of your upkeep, if this land is tapped, put a storage counter on it.
, Remove any number of storage counters from this land: Add for each storage counter removed this way.
Land

Icatian Store
This land enters tapped.
You may choose not to untap this land during your untap step.
At the beginning of your upkeep, if this land is tapped, put a storage counter on it.
, Remove any number of storage counters from this land: Add for each storage counter removed this way.
You may choose not to untap this land during your untap step.
At the beginning of your upkeep, if this land is tapped, put a storage counter on it.
, Remove any number of storage counters from this land: Add for each storage counter removed this way.
Land

Sand Silos
This land enters tapped.
You may choose not to untap this land during your untap step.
At the beginning of your upkeep, if this land is tapped, put a storage counter on it.
, Remove any number of storage counters from this land: Add for each storage counter removed this way.
You may choose not to untap this land during your untap step.
At the beginning of your upkeep, if this land is tapped, put a storage counter on it.
, Remove any number of storage counters from this land: Add for each storage counter removed this way.
Land

Land
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Protection
Protection
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Ramp
Ramp
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Removal
Merseine
Enchant creature
This Aura enters with three net counters on it.
Enchanted creature doesn't untap during its controller's untap step if this Aura has a net counter on it.
Pay enchanted creature's mana cost: Remove a net counter from this Aura. Only the controller of the enchanted creature may activate this ability.
This Aura enters with three net counters on it.
Enchanted creature doesn't untap during its controller's untap step if this Aura has a net counter on it.
Pay enchanted creature's mana cost: Remove a net counter from this Aura. Only the controller of the enchanted creature may activate this ability.
Enchantment - Aura

Seasinger
When you control no Islands, sacrifice this creature.
You may choose not to untap this creature during your untap step.
: Gain control of target creature whose controller controls an Island for as long as you control this creature and this creature remains tapped.
You may choose not to untap this creature during your untap step.
: Gain control of target creature whose controller controls an Island for as long as you control this creature and this creature remains tapped.
Creature - Merfolk

Removal
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Sac Outlet
Ebon Praetor
First strike, trample
At the beginning of your upkeep, put a -2/-2 counter on this creature.
Sacrifice a creature: Remove a -2/-2 counter from this creature. If the sacrificed creature was a Thrull, put a +1/+0 counter on this creature. Activate only during your upkeep and only once each turn.
At the beginning of your upkeep, put a -2/-2 counter on this creature.
Sacrifice a creature: Remove a -2/-2 counter from this creature. If the sacrificed creature was a Thrull, put a +1/+0 counter on this creature. Activate only during your upkeep and only once each turn.
Creature - Avatar Praetor

Sac Outlet
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Tokens
Tokens
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Deck Info
Deck stats
Card NameQtyOdds
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