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Custom
Size: 43Est cost: $160.01
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0 viewsNaN secs ago
Custom
Size: 43Est cost: $160.01
No deck tags
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Scheme

Qty: 43 Price: $160.01
A Display of My Dark Power
When you set this scheme in motion, until your next turn, whenever a player taps a land for mana, that player adds one mana of any type that land produced.
Scheme
A Display of My Dark Power (oarc) 8★
All in Good Time
When you set this scheme in motion, take an extra turn after this one. Schemes can't be set in motion that turn.
Scheme
All in Good Time (oarc) 1★
All Shall Smolder in My Wake
When you set this scheme in motion, destroy up to one target artifact, up to one target enchantment, and up to one target nonbasic land.
Scheme
All Shall Smolder in My Wake (oarc) 2★
Approach My Molten Realm
When you set this scheme in motion, until your next turn, if a source would deal damage, it deals double that damage instead.
Scheme
Approach My Molten Realm (oarc) 3★
Behold My Grandeur
When you set this scheme in motion, add
.
When you set this scheme in motion, if you control six or more lands, you may search your library for a card with mana value 6 or greater, reveal it, put it into your hand, then shuffle.
Scheme
Behold My Grandeur (oe01) 2★
Behold the Power of Destruction
When you set this scheme in motion, destroy all nonland permanents target opponent controls.
Scheme
Behold the Power of Destruction (oarc) 4★
Behold the Power of Destruction
When you set this scheme in motion, destroy all nonland permanents target opponent controls.
Scheme
Behold the Power of Destruction (dsc) 328
Dance, Pathetic Marionette
When you set this scheme in motion, each opponent reveals cards from the top of their library until they reveal a creature card. Choose one of the revealed creature cards and put it onto the battlefield under your control. Put all other cards revealed this way into their owners' graveyards.
Scheme
Dance, Pathetic Marionette (oarc) 6★
Drench the Soil in Their Blood
When you set this scheme in motion, after this main phase, there is an additional combat phase followed by an additional main phase. Creatures you control gain vigilance until end of turn.
Scheme
Drench the Soil in Their Blood (dci) 57
Every Hope Shall Vanish
When you set this scheme in motion, each opponent reveals their hand. Choose a nonland card from each of those hands. Those players discard those cards.
Scheme
Every Hope Shall Vanish (oarc) 10★
Every Last Vestige Shall Rot
When you set this scheme in motion, you may pay
. If you do, put each nonland permanent target player controls with mana value X or less on the bottom of its owner's library.
Scheme
Every Last Vestige Shall Rot (oarc) 11★
Evil Comes to Fruition
When you set this scheme in motion, create seven 0/1 green Plant creature tokens. If you control ten or more lands, create seven 3/3 green Elemental creature tokens instead.
Scheme
Evil Comes to Fruition (oarc) 12★
Fear My Authority
(An ongoing scheme remains face up until it's abandoned.)
Creatures you control get +2/+2 and have fear. (They can't be blocked except by artifact creatures and/or black creatures.)
At the beginning of your upkeep, abandon this scheme unless you discard a card or pay 3 life.
Ongoing Scheme
Fear My Authority (dsc) 333
Feed the Machine
When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, the player sacrifices two creatures of their choice. If the player chooses others, each of your other opponents sacrifices a creature of their choice.
Scheme
Feed the Machine (oarc) 14★
I Bask in Your Silent Awe
(An ongoing scheme remains face up until it's abandoned.)
Each opponent can't cast more than one spell each turn.
At the beginning of your upkeep, if no opponent cast a spell since your last turn ended, abandon this scheme.
Ongoing Scheme
I Bask in Your Silent Awe (oarc) 15★
I Call on the Ancient Magics
When you set this scheme in motion, each other player searches their library for a card, reveals it, and puts it into their hand. Then you search your library for two cards and put them into your hand. Each player shuffles.
Scheme
I Call on the Ancient Magics (oarc) 16★
I Know All, I See All
(An ongoing scheme remains face up until it's abandoned.)
Untap all permanents you control during each opponent's untap step.
At the beginning of each end step, if three or more cards were put into your graveyard this turn from anywhere, abandon this scheme.
Ongoing Scheme
I Know All, I See All (oarc) 18★
Introductions Are in Order
When you set this scheme in motion, choose one —
• Search your library for a creature card, reveal it, put it into your hand, then shuffle.
• You may put a creature card from your hand onto the battlefield.
Scheme
Introductions Are in Order (oarc) 21★
Kneel Before My Legions
When you set this scheme in motion, choose one —
• Create a 4/4 colorless Scarecrow artifact creature token with vigilance.
• Creatures you control get +3/+3 and gain vigilance and trample until end of turn.
Scheme
Kneel Before My Legions (dsc) 339
Know Evil
When you set this scheme in motion, until your next turn, up to one target opponent can't attack with creatures, up to one target opponent can't cast creature spells, and up to one target opponent can't cast noncreature spells. You can't choose any player as a target more than once.
Scheme
Know Evil (oe01) 8★
Know Naught but Fire
When you set this scheme in motion, it deals damage to each opponent equal to the number of cards in that player's hand.
Scheme
Know Naught but Fire (oarc) 23★
May Civilization Collapse
When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, that player sacrifices two lands of their choice. If the player chooses others, each of your other opponents sacrifices a land of their choice.
Scheme
May Civilization Collapse (oarc) 25★
Mortal Flesh Is Weak
When you set this scheme in motion, each opponent's life total becomes the lowest life total among your opponents.
Scheme
Mortal Flesh Is Weak (oarc) 26★
My Forces Are Innumerable
(An ongoing scheme remains face up until it's abandoned.)
At the beginning of your end step, create a 3/3 black Horror creature token.
At the beginning of your opponents' end step, they may sacrifice two creatures of their choice. If they do, abandon this scheme.
Ongoing Scheme
My Forces Are Innumerable (oe01) 11★
My Genius Knows No Bounds
When you set this scheme in motion, you may pay
. If you do, you gain X life and draw X cards.
Scheme
My Genius Knows No Bounds (oarc) 28★
My Laughter Echoes
(An ongoing scheme remains face up until it's abandoned.)
Whenever you set a non-ongoing scheme in motion, you may abandon this scheme. If you do, set that scheme in motion again.
Ongoing Scheme
My Laughter Echoes (oe01) 12★
My Undead Horde Awakens
(An ongoing scheme remains face up until it's abandoned.)
At the beginning of your end step, you may put target creature card from an opponent's graveyard onto the battlefield under your control.
When a creature put onto the battlefield with this scheme dies, abandon this scheme.
Ongoing Scheme
My Undead Horde Awakens (oarc) 29★
My Wish Is Your Command
When you set this scheme in motion, each opponent reveals their hand. You may choose a noncreature, nonland card revealed this way and cast it without paying its mana cost.
Scheme
My Wish Is Your Command (oarc) 30★
Nature Demands an Offering
When you set this scheme in motion, target opponent chooses a creature you don't control and puts it on top of its owner's library, then repeats this process for an artifact, an enchantment, and a land. Then the owner of each permanent chosen this way shuffles.
Scheme
Nature Demands an Offering (oarc) 31★
No One Will Hear Your Cries
When you set this scheme in motion, each opponent chooses a creature they control, then sacrifices the rest.
Scheme
No One Will Hear Your Cries (oe01) 13★
Only Blood Ends Your Nightmares
When you set this scheme in motion, each opponent sacrifices a creature of their choice. Then each opponent who didn't sacrifice a creature discards two cards.
Scheme
Only Blood Ends Your Nightmares (oarc) 34★
Perhaps You've Met My Cohort
When you set this scheme in motion, search your library for a planeswalker card, put it onto the battlefield, then shuffle your library.
Scheme
Perhaps You've Met My Cohort (dci) 55
Realms Befitting My Majesty
When you set this scheme in motion, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Scheme
Realms Befitting My Majesty (oarc) 36★
Surrender Your Thoughts
When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, that player discards four cards. If the player chooses others, each of your other opponents discards two cards.
Scheme
Surrender Your Thoughts (oarc) 39★
The Very Soil Shall Shake
(An ongoing scheme remains face up until it's abandoned.)
Creatures you control get +2/+2 and have trample.
When a creature you control dies, abandon this scheme.
Ongoing Scheme
The Very Soil Shall Shake (oarc) 41★
There Is No Refuge
When you set this scheme in motion, it deals 3 damage to up to one target creature. Create a 3/3 black Horror creature token.
Scheme
There Is No Refuge (oe01) 17★
This World Belongs to Me
When you set this scheme in motion, draw two cards. You may play an additional land this turn.
Scheme
This World Belongs to Me (oe01) 18★
What's Yours Is Now Mine
When you set this scheme in motion, gain control of target creature an opponent controls and untap it.
Scheme
What's Yours Is Now Mine (oe01) 19★
When Will You Learn?
When you set this scheme in motion, each opponent exiles the top card of their library. You may cast any number of spells from among cards exiled this way without paying their mana costs.
Scheme
When Will You Learn? (dsc) 358
Which of You Burns Brightest?
When you set this scheme in motion, you may pay
. If you do, this scheme deals X damage to target opponent or planeswalker and each creature that player or that planeswalker's controller controls.
Scheme
Which of You Burns Brightest? (oarc) 42★
You Cannot Hide from Me
(An ongoing scheme remains face up until it's abandoned.)
At the beginning of combat on your turn, up to one target creature gets +2/+2 and gains vigilance until end of turn. It can't be blocked this turn.
At the beginning of each opponent's end step, if that player has less than half their starting life total, abandon this scheme.
Ongoing Scheme
You Cannot Hide from Me (dsc) 360
Your Inescapable Doom
(An ongoing scheme remains face up.)
At the beginning of your end step, put a doom counter on this scheme, then this scheme deals damage equal to the number of doom counters on it to the opponent with the highest life total among your opponents. If two or more players are tied for highest life total, you choose one.
Ongoing Scheme
Your Inescapable Doom (dci) 56
Your Plans Mean Nothing
When you set this scheme in motion, any number of target players each discard their hands. Each opponent draws cards equal to the number of cards that player discarded minus one. Then if you discarded a card this way, draw seven cards.
Scheme
Your Plans Mean Nothing (dsc) 367

Scheme

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