0 viewsNaN secs ago
Custom
Size: 510
Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.
1 T Add one mana of any color
1 T Add one mana of any color
(CTRL to add secondary)
Any color
Storm the Vault
Whenever one or more creatures you control deal combat damage to a player, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
At the beginning of your end step, if you control five or more artifacts, transform Storm the Vault.
At the beginning of your end step, if you control five or more artifacts, transform Storm the Vault.
Legendary Enchantment


Any color
(CTRL to add secondary)
Any controled color
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Any controled color
(CTRL to add secondary)
Artifact lands
Artifact lands
(CTRL to add secondary)
Artifact synergie
Artifact synergie
(CTRL to add secondary)
Battle-bond lands
Battle-bond lands
(CTRL to add secondary)
Bi-cycle lands
Bi-cycle lands
(CTRL to add secondary)
Big ramp
Brass's Tunnel-Grinder
When Brass's Tunnel-Grinder enters, discard any number of cards, then draw that many cards plus one.
At the beginning of your end step, if you descended this turn, put a bore counter on Brass's Tunnel-Grinder. Then if there are three or more bore counters on it, remove those counters and transform it. (You descended if a permanent card was put into your graveyard from anywhere.)
At the beginning of your end step, if you descended this turn, put a bore counter on Brass's Tunnel-Grinder. Then if there are three or more bore counters on it, remove those counters and transform it. (You descended if a permanent card was put into your graveyard from anywhere.)
Legendary Artifact


Growing Rites of Itlimoc
When Growing Rites of Itlimoc enters, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.
At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.
Legendary Enchantment


Big ramp
(CTRL to add secondary)
Bounce lands
Bounce lands
(CTRL to add secondary)
Check lands
Check lands
(CTRL to add secondary)
Copy
Adagia, Windswept Bastion
This land enters tapped.
: Add .
Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.)
12+ | , : Create a token that's a copy of target artifact or enchantment you control, except it's legendary. Activate only as a sorcery.
: Add .
Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.)
12+ | , : Create a token that's a copy of target artifact or enchantment you control, except it's legendary. Activate only as a sorcery.
Land - Planet

Copy
(CTRL to add secondary)
Counters
Counters
(CTRL to add secondary)
Creature lands
Creature lands
(CTRL to add secondary)
Creature spell only
Creature spell only
(CTRL to add secondary)
Depletion lands
Depletion lands
(CTRL to add secondary)
Discard
Spymaster's Vault
This land enters tapped unless you control a Swamp.
: Add .
, : Target creature you control connives X, where X is the number of creatures that died this turn. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.)
: Add .
, : Target creature you control connives X, where X is the number of creatures that died this turn. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.)
Land

Discard
(CTRL to add secondary)
Draw
Draw
(CTRL to add secondary)
Evasion
Evasion
(CTRL to add secondary)
Fast lands
Fast lands
(CTRL to add secondary)
Fetch lands
Fetch lands
(CTRL to add secondary)
Filter lands
Filter lands
(CTRL to add secondary)
Gain lands
Gain lands
(CTRL to add secondary)
Hideaway
Clive's Hideaway
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
: Add .
, : You may play the exiled card without paying its mana cost if you control four or more legendary creatures.
: Add .
, : You may play the exiled card without paying its mana cost if you control four or more legendary creatures.
Land - Town

Mosswort Bridge
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
Land

Windbrisk Heights
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
Land

Hideaway
(CTRL to add secondary)
Horizon lands
Horizon lands
(CTRL to add secondary)
Instant/Sorcery synergie
Ojer Pakpatiq, Deepest Epoch
Flying
Whenever you cast an instant spell from your hand, it gains rebound. (Exile it as it resolves. At the beginning of your next upkeep, you may cast it from exile without paying its mana cost.)
When Ojer Pakpatiq dies, return it to the battlefield tapped and transformed under its owner's control with three time counters on it.
Whenever you cast an instant spell from your hand, it gains rebound. (Exile it as it resolves. At the beginning of your next upkeep, you may cast it from exile without paying its mana cost.)
When Ojer Pakpatiq dies, return it to the battlefield tapped and transformed under its owner's control with three time counters on it.
Legendary Creature - God


Instant/Sorcery synergie
(CTRL to add secondary)
Landscape
Landscape
(CTRL to add secondary)
Life
Life
(CTRL to add secondary)
Main
Ba Sing Se
This land enters tapped unless you control a basic land.
: Add .
, : Earthbend 2. Activate only as a sorcery. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
: Add .
, : Earthbend 2. Activate only as a sorcery. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Land

Main
(CTRL to add secondary)
MDFC
MDFC
(CTRL to add secondary)
Mill
Mill
(CTRL to add secondary)
MSH check lands
MSH check lands
(CTRL to add secondary)
Odyssey filter lands
Odyssey filter lands
(CTRL to add secondary)
Pain lands
Pain lands
(CTRL to add secondary)
Panorama
Panorama
(CTRL to add secondary)
Pathways
Pathways
(CTRL to add secondary)
Protection
Diamond City
This land enters with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
: Add .
: Move a shield counter from this land onto target creature. Activate only if two or more creatures entered the battlefield under your control this turn.
: Add .
: Move a shield counter from this land onto target creature. Activate only if two or more creatures entered the battlefield under your control this turn.
Land

Protection
(CTRL to add secondary)
Pump
Pump
(CTRL to add secondary)
Recursion
Recursion
(CTRL to add secondary)
Removal
Demolition Field
: Add .
, , Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
, , Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
Land

Removal
(CTRL to add secondary)
Reveal lands
Reveal lands
(CTRL to add secondary)
Sac fetch lands
Sac fetch lands
(CTRL to add secondary)
Sacrifice engine
Susur Secundi, Void Altar
This land enters tapped.
: Add .
Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.)
12+ | , , Pay 2 life, Sacrifice a creature: Draw cards equal to the sacrificed creature's power. Activate only as a sorcery.
: Add .
Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.)
12+ | , , Pay 2 life, Sacrifice a creature: Draw cards equal to the sacrificed creature's power. Activate only as a sorcery.
Land - Planet

Sacrifice engine
(CTRL to add secondary)
Sacrifice this land
Sacrifice this land
(CTRL to add secondary)
Scry
Scry
(CTRL to add secondary)
Shock lands
Shock lands
(CTRL to add secondary)
Slow fetch lands
Slow fetch lands
(CTRL to add secondary)
Slow lands
Slow lands
(CTRL to add secondary)
Surveil lands
Surveil lands
(CTRL to add secondary)
Tainted lands
Tainted lands
(CTRL to add secondary)
Tango lands
Tango lands
(CTRL to add secondary)
Tokens
Thousand Moons Smithy
When Thousand Moons Smithy enters, create a white Gnome Soldier artifact creature token with "This token's power and toughness are each equal to the number of artifacts and/or creatures you control."
At the beginning of your first main phase, you may tap five untapped artifacts and/or creatures you control. If you do, transform Thousand Moons Smithy.
At the beginning of your first main phase, you may tap five untapped artifacts and/or creatures you control. If you do, transform Thousand Moons Smithy.
Legendary Artifact


Tokens
(CTRL to add secondary)
Tri cycle lands
Tri cycle lands
(CTRL to add secondary)
Tri lands
Tri lands
(CTRL to add secondary)
Turbulent lands
Turbulent lands
(CTRL to add secondary)
Verge lands
Verge lands
(CTRL to add secondary)
Vivid lands
Vivid lands
(CTRL to add secondary)
Deck Info
Deck stats
Card NameQtyOdds
Click charts to focus on cards









































































































































































































































































































































































































































































































































































