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Custom
Size: 10Est cost: $3.98
No deck tags
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0 viewsNaN secs ago
Custom
Size: 10Est cost: $3.98
No deck tags
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Commander

Qty: 1 Price: $0.79
The Howling Abomination
Haste
The Howling Abomination has trample as long as you've cast three or more spells this turn.
Whenever The Howling Abomination becomes the target of a spell, it gets +2/+2 until end of turn and deals 2 damage to each opponent.
Legendary Creature - Human Beast Warrior
The Howling Abomination (slx) 13

Commander

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Enchantment

Qty: 2 Price: $0.70
Forced Adaptation
Enchant creature
At the beginning of your upkeep, put a +1/+1 counter on enchanted creature.
Enchantment - Aura
Forced Adaptation (gtc) 120
Lightning Talons
Enchant creature
Enchanted creature gets +3/+0 and has first strike. (It deals combat damage before creatures without first strike.)
Enchantment - Aura
Lightning Talons (bbd) 180

Enchantment

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Instant

Qty: 2 Price: $0.70
Coming In Hot
Target creature gets +1/+0 and gains first strike until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Instant
Coming In Hot (mom) 136
Weapon Surge
Target creature you control gets +1/+0 and gains first strike until end of turn.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Instant
Weapon Surge (dgm) 40

Instant

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Sorcery

Qty: 5 Price: $1.79
Compelled Duel
Target creature gets +3/+3 until end of turn and must be blocked this turn if able.
Sorcery
Compelled Duel (afr) 178
Gravitic Punch
Target creature you control deals damage equal to its power to target player.
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
Sorcery
Gravitic Punch (grn) 105
Rabid Bite
Target creature you control deals damage equal to its power to target creature you don't control.
Sorcery
Rabid Bite (znr) 199
Savage Punch
Target creature you control fights target creature you don't control.
Ferocious — The creature you control gets +2/+2 until end of turn before it fights if you control a creature with power 4 or greater.
Sorcery
Savage Punch (j22) 723
Savage Smash
Target creature you control gets +2/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.)
Sorcery
Savage Smash (rna) 203

Sorcery

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