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Custom
Size: 1001Est cost: $652.49
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0 viewsNaN secs ago
Custom
Size: 1001Est cost: $652.49
No deck tags
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Artifact

Qty: 57 Price: $63.49
_____ _____ Rocketship
Flying
When this Vehicle enters, you may put up to two name stickers on it.
Whenever this Vehicle attacks, choose a letter. This Vehicle gets +1/+1 until end of turn for each name sticker on it that begins with the chosen letter.
Crew 2
Artifact - Vehicle
_____ _____ Rocketship (unf) 191
Arcanum Things
Equipped creature has flying.
Equip

Equipment swap
(
: Exchange this Equipment with an Equipment card in your hand. If this Equipment was attached to a creature, attach the new Equipment to that creature.)
Artifact - Equipment
Arcanum Things (mb2) 508
Astroquarium
When this artifact enters, you may put an art sticker on it.
,
: Until end of turn, target creature becomes a blue Shark with base power and toughness 4/4. If the cracks in this artifact's art are completely covered, that creature becomes a blue Octopus with base power and toughness 8/8 instead. Activate only as a sorcery.
Artifact
Astroquarium (unf) 34
Avacyn's Collar, the Symbol of Her Church
Equipped creature can't attack, block, or transform, and its activated abilities can't be activated.
Shackle
(
: Attach to target creature you don't control. Shackle only as a sorcery.)
Artifact - Equipment
Avacyn's Collar, the Symbol of Her Church (mb2) 509
Blue Ribbon
When this Equipment enters, ask a person outside the game which creature you control is most deserving of a blue ribbon. Attach this Equipment to that creature.
Equipped creature has best in show. (Whenever another creature becomes the target of a spell or ability you control, you may copy that spell or ability. If you do, the copy targets this creature.)
Equip
Artifact - Equipment
Blue Ribbon (unf) 184
Buzzing Whack-a-Doodle
As this artifact enters, you and an opponent each secretly choose Whack or Doodle. Then those choices are revealed. If the choices match, this artifact has that ability. Otherwise, it has Buzz.
• Whack —
: Target player loses 2 life.
• Doodle —
: You gain 3 life.
• Buzz —
,
: Draw a card.
Artifact
Buzzing Whack-a-Doodle (ust) 141
Clock of DOOOOOOOOOOOOM!
,
: Move the CRANK! counter to your Contraption deck's next sprocket and crank any number of that sprocket's Contraptions.
Artifact
Clock of DOOOOOOOOOOOOM! (ust) 142
Clown Car
When this Vehicle enters, roll X six-sided dice. For each odd result, create a 1/1 white Clown Robot artifact creature token. For each even result, put a +1/+1 counter on this Vehicle.
Crew 2
Artifact - Vehicle
Clown Car (unf) 186
Contraption Cannon
, Sacrifice this artifact: It deals damage to any target equal to the number of Contraptions you control.
Artifact
Contraption Cannon (ust) 144
Entirely Normal Armchair
During your turn, if this card is in your hand, you may hide it on the battlefield.
: Return this artifact to its owner's hand. Only your opponents may activate this ability and only if they see this artifact.
, Sacrifice this artifact: Destroy target attacking creature.
Artifact
Entirely Normal Armchair (ust) 146
Everythingamajig
,
: Move a counter from one permanent onto another. If the second permanent refers to any kind of counter, the moved counter becomes one of those counters. Otherwise, it becomes a +1/+1 counter.
,
: Put a +1/+1 counter on target creature.
,
: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Artifact
Everythingamajig (ust) 147a
Everythingamajig
,
: Draw a card. Activate only if you have no cards in hand.
,
: You gain 10 life.
,
, Sacrifice this artifact: You may put a silver-bordered or acorn permanent card from your hand onto the battlefield.
Artifact
Everythingamajig (ust) 147b
Everythingamajig
: Flip a coin. If you win the flip, add
. Activate only as an instant.
,
: Target player discards a card. Activate only during your turn.
: This artifact becomes an X/X Construct artifact creature until end of turn.
Artifact
Everythingamajig (ust) 147c
Everythingamajig
: Add one mana of any color.
,
: Say the flavor text on a card in your hand. Target opponent guesses that card's name. You may reveal that card. If you do and your opponent guessed wrong, draw a card.
,
: This artifact deals 12 damage to target creature.
Artifact
Everythingamajig (ust) 147d
Everythingamajig
Sacrifice a land: You gain 2 life.
Sacrifice a creature: Add
.
, Discard a card: Search your library for a card that shares a complete word in its name with the name of the discarded card, reveal it, put it into your hand, then shuffle.
Artifact
Everythingamajig (ust) 147e
Everythingamajig
,
: Scry 2.
,
, Pay 1 life: Create a 0/1 white Goat creature token.
,
, Sacrifice this artifact: Choose target player. At the beginning of the next end step, exchange life totals with that player, exchange control of all permanents you and that player control, and exchange cards in your hands, cards in your libraries, and cards in your graveyards.
Artifact
Everythingamajig (ust) 147f
Handy Dandy Clone Machine
,
: Create a 2/2 colorless Homunculus creature token. It must be represented by a unique hand and two fingers at all times, or it ceases to exist.
Artifact
Handy Dandy Clone Machine (ust) 149
Krark's Other Thumb
If you would roll a die, instead roll two of those dice and ignore one of those results.
Legendary Artifact
Krark's Other Thumb (ust) 151
Lobe Lobber
Equipped creature has "
: This creature deals 1 damage to target player or planeswalker. Roll a six-sided die. On a 5 or higher, untap it."
Equip
Artifact - Equipment
Lobe Lobber (ust) 153
Luxior, Ignited
Equipped creature gets +1/+1 for each counter on Luxior, Ignited.
+1: Attach this Equipment to up to one target creature you control.
−2: Equipped creature gets +2/+2 and gains double strike until end of turn.
Legendary Artifact Planeswalker - Equipment Luxior
Luxior, Ignited (mb2) 606
Mad Science Fair Project
: Roll a six-sided die. On a 3 or lower, target player adds
. Otherwise, that player adds one mana of any color they choose.
Artifact
Mad Science Fair Project (ust) 154
Mana Screw
: Flip a coin. If you win the flip, add
. Activate only as an instant.
Artifact
Mana Screw (unh) 123
Mox Poison
: Add one mana of any color. You get two poison counters.
Artifact
Mox Poison (mb2) 608
My First Tome
,
: Say the flavor text on a card in your hand. Target opponent guesses that card's name. You may reveal that card. If you do and they guessed wrong, you draw a card.
Artifact - Book
My First Tome (unh) 125
Orb of Origin
: Add one mana of any color.
Other noncreature artifacts are mono and continuous. (Each activated ability of mono artifacts costs an additional
to activate if its cost doesn't already include
. As long as a continuous artifact is tapped, it loses all abilities.)
Artifact Poly
Orb of Origin (mb2) 609
Park Map
, Sacrifice this artifact: Search your library for a land card that doesn't have the same art as a permanent you control, reveal it, put it into your hand, then shuffle.
Artifact
Park Map (unf) 190
Pin Collection
When this Equipment enters, you may put an ability sticker with ticket cost X or less on it without paying that sticker's ticket cost.
Equipped creature gets +1/+1 and has all abilities of ability stickers on this Equipment.
Equip
Artifact - Equipment
Pin Collection (unf) 23
Pithing Spyglass
As Pithing Spyglass enters, name a keyword ability or ability word.
All cards in all zones lose that keyword ability or ability word and all text tied to that ability.
Artifact
Pithing Spyglass (cmb2) 108
Proper Laboratory Attire
Equipped creature gets +2/+1 and has protection from die rolls. (Nothing that lets a player roll a die can block, target, deal damage to, or attach to equipped creature.)
Equip
Artifact - Equipment
Proper Laboratory Attire (ust) 156
Rod of Spanking
,
: This artifact deals 1 damage to target player. Then untap this artifact unless that player says "Thank you, sir. May I have another?"
Artifact
Rod of Spanking (unh) 127
Split Screen
When this artifact enters, shuffle your library and deal it into four libraries. If anything refers to your library, choose one of your libraries for it.
Play with your libraries' top cards revealed.
When this artifact leaves the battlefield, shuffle your libraries together.
Artifact
Split Screen (ust) 158
Staff of the Letter Magus
As this artifact enters, choose a consonant other than N, R, S, or T.
Whenever a player casts a spell, you gain 1 life for each time the chosen letter appears in that spell's name.
Artifact
Staff of the Letter Magus (ust) 159
Stamp of Approval
As this artifact enters, choose a watermark.
Creatures you control with the chosen watermark get +1/+1.
Artifact
Stamp of Approval (ust) 160
Sword of Dungeons & Dragons
Equipped creature gets +2/+2 and has protection from Rogues and from Clerics.
Whenever equipped creature deals combat damage to a player, create a 4/4 gold Dragon creature token with flying and roll a d20 (a twenty-sided die). If you roll a 20, repeat this process.
Equip
Artifact - Equipment
Sword of Dungeons & Dragons (ust) 163
Ticket Turbotubes
: Add one mana of any color.
,
: You get
(a ticket counter).
Artifact
Ticket Turbotubes (unf) 194
Urza's Hot Tub
, Discard a card: Search your library for a card that shares a complete word in its name with the discarded card, reveal it, put it into your hand, then shuffle.
Artifact
Urza's Hot Tub (unh) 131
Water Gun Balloon Game
As this artifact enters, each player puts a pop! counter on "0."
Whenever a player casts a spell, move that player's pop! counter up one.
Whenever a player's pop! counter hits "5," that player creates a 5/5 pink Giant Teddy Bear creature token and resets all pop! counters to "0."
Artifact
Water Gun Balloon Game (und) 85
World-Bottling Kit
, Sacrifice this artifact: Choose a Magic set. Exile all permanents with that set's expansion symbol except for basic lands.
Artifact
World-Bottling Kit (unh) 133

Artifact

(CTRL to add secondary)

Creature

Qty: 583 Price: $256.55
_____
: This card's name becomes the card name of your choice. Activate anywhere, anytime.
Creature - Shapeshifter
_____ (unh) 23
_____ _____ _____ Trespasser
When this creature enters, you may put a name sticker on it.
: This creature gets +1/+0 until end of turn for each name sticker on it. It can't be blocked this turn.
Creature - Human Rogue Guest
_____ _____ _____ Trespasser (unf) 61
_____ Bird Gets the Worm
Flying
When this creature enters, you may put a name sticker on it. You gain X life, where X is the number of unique vowels on that sticker. (The vowels are A, E, I, O, U, and Y.)
Creature - Bird Guest
_____ Bird Gets the Worm (unf) 5
________ Goblin
When this creature enters, you may put a name sticker on it. Add
for each unique vowel on that sticker. (The vowels are A, E, I, O, U, and Y.)
Creature - Goblin Guest
________ Goblin (unf) 107
_____-o-saurus
Trample
When this creature enters, you may put a name sticker on it. Put a +1/+1 counter on it for each unique vowel on that sticker. (The vowels are A, E, I, O, U, and Y.)
Creature - Dinosaur Alien
_____-o-saurus (unf) 148
"Brims" Barone, Midway Mobster
When "Brims" Barone, Midway Mobster enters, put a +1/+1 counter on each other creature you control that has a hat.
"Brims" Barone, Midway Mobster has menace as long as you're wearing a hat.
Legendary Creature - Human Rogue
"Brims" Barone, Midway Mobster (unf) 163
A Real Handful
As long as one or more hands are touching this creature, it gets +2/+2.
As long as two or more hands are touching this creature, it has menace.
As long as three or more hands are touching this creature, it has lifelink.
Creature - Child Alien Guest
A Real Handful (unf) 87
Abbot of the Sacred Meeple
Sinecure (This creature can occupy a space two spaces higher on the Monk Track than its power.)
Once on each of your odd-numbered (beige) production phases, you may spend two additional sheep when constructing a building. If you do, you may activate the lesser production ability of any building of prestige 5 or lower you control. Exceptions: Apiary, Cobbler (but not Shoemaker), Wainwright.
Creature - Human Monk
Abbot of the Sacred Meeple (mb2) 507
Adorable Kitten
When this creature enters, roll a six-sided die. You gain life equal to the result.
Host Creature - Cat
Adorable Kitten (ust) 1
Aerial Toastmaster
Flying
, Sacrifice another artifact: This creature assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
Creature Artifact - Cyborg Rigger
Aerial Toastmaster (ust) 2
Aerialephant
Flying
When Aerialephant enters, you get
, then you may put a sticker on a nonland permanent you own.
Creature - Elephant Performer
Aerialephant (unf) 2
All-Star Kicker
Assist kicker
(You and up to one other player can spend mana to pay this kicker cost.)
When All-Star Kicker enters the battlefield, your team may pass the ball. Then if All-Star Kicker was kicked, creatures your team controls get +1/+1 and gain haste until end of turn. (To pass the ball, one of the players on your team gives a permanent or card in hand to another player on your team.)
Creature - Orc Athlete
All-Star Kicker (mb2) 557
Alpha Guard
When this creature enters, choose a letter.
: Untap another target permanent whose name starts with the chosen letter.
Creature - Elf Employee
Alpha Guard (unf) 129
Amateur Auteur
Sacrifice this creature: Destroy target enchantment.
Creature - Human
Amateur Auteur (ust) 3a
Ambassador Blorpityblorpboop
When Ambassador Blorpityblorpboop enters, you get
, then you may put a sticker on a nonland permanent you own.
At the beginning of each combat, you may have Ambassador Blorpityblorpboop's base power become equal to the total power of all stickers on permanents you control and its base toughness become equal to those stickers' total toughness.
Legendary Creature - Advisor Alien Guest
Ambassador Blorpityblorpboop (unf) 161
Ambassador Blorpityblorpboop
When Ambassador Blorpityblorpboop enters, you get
, then you may put a sticker on a nonland permanent you own.
At the beginning of each combat, you may have Ambassador Blorpityblorpboop's base power become equal to the total power of all stickers on permanents you control and its base toughness become equal to those stickers' total toughness.
Legendary Creature - Advisor Alien Guest
Ambassador Blorpityblorpboop (unf) 254
Angelic Harold
Flying
When Angelic Harold enters, you may put a name sticker on a nonland permanent you own.
Each creature you control with three or more words in its name gets +1/+1.
Legendary Creature - Angel Performer
Angelic Harold (unf) 162
Angelic Rocket
Flying
When this creature enters, you may destroy target nonland permanent.
Host Creature Artifact - Angel
Angelic Rocket (ust) 139
Artful Looter
: Draw a card, then discard a card.
Whenever a permanent that shares an artist with another permanent you control enters, untap this creature.
Creature - Human Wizard
Artful Looter (unh) 25
Assembled Ensemble
Vigilance
Assembled Ensemble's power is equal to the number of Robots you control.
Whenever you cast a spell with an artifact creature in its art, create a 1/1 white Clown Robot artifact creature token.
Creature Artifact - Bard Clown Robot
Assembled Ensemble (unf) 3
Assquatch
Each other Donkey gets +1½/+1½.
Whenever another Donkey enters, untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.
Creature - Donkey
Assquatch (unh) 71
Avatar of Me
This spell costs
more to cast for each ten years you've been alive.
Avatar of Me's power is equal to your height in feet and its toughness is equal to your American shoe size. Round to the nearest ½.
Avatar of Me is the color of your eyes.
Creature - Avatar
Avatar of Me (unh) 26
B-I-N-G-O
Trample
Whenever a player casts a spell, put a chip counter on its mana value.
This creature gets +9/+9 for each set of three numbers in a row with chip counters on them.
Creature - Dog
B-I-N-G-O (unh) 92
Baaallerina
Flying
When this creature enters, you may put a name sticker on a nonland permanent you own.
: Another target creature with a name sticker on it gains flying until end of turn.
Creature - Sheep Performer
Baaallerina (unf) 35
Bad Ass
, Growl: Regenerate this creature.
Creature - Zombie Donkey
Bad Ass (unh) 49
Bamboozling Beeble
Protection from Robots
,
: The next time target player would roll one or more dice this turn, instead they roll that many dice plus one and you choose one of those rolls to ignore.
Creature - Beeble
Bamboozling Beeble (unf) 37
Baron Von Count
Baron Von Count enters with a doom counter on "5."
Whenever you cast a spell with the indicated numeral in its mana cost, text box, power, or toughness, move the doom counter one numeral to the left.
When the doom counter moves from "1," destroy target player and put that doom counter on "5."
Legendary Creature - Human Villain
Baron Von Count (ust) 127
Bear with Set's Mechanic
Vigilance
Aggressive (During your turn, there is an additional combat phase after the first, and only creatures with aggressive may attack during it.)
Creature - Bear
Bear with Set's Mechanic (cmb2) 71
Beast in Show
Trample
Creature - Beast
Beast in Show (ust) 103a
Big Boa Constrictor
When this creature enters, roll a six-sided die. Target opponent loses life equal to the result.
Host Creature - Snake
Big Boa Constrictor (ust) 51
Big Winner
This creature has trample as long as you control a stickered permanent.
Creature - Warrior Ogre Guest
Big Winner (unf) 101
Bioluminary
Whenever Bioluminary deals combat damage to a player, you get
, then you may put a sticker on a nonland permanent you own.
Creature - Merfolk Performer
Bioluminary (unf) 38
Biting Remark
Scrycast
(If you see this card while scrying, you may reveal it and cast it by paying
.)
Flying
Creature - Elemental
Biting Remark (cmb2) 17
Blood Poet
Spark (Activate spark abilities by spending or giving yourself spark counters. Activate only one spark ability per turn, and only as a sorcery.)
+1: Blood Poet gains lifelink until end of turn.
−3: Target opponent discards a card. You gain life equal to its converted mana cost.
Creature - Vampire Cleric
Blood Poet (cmb2) 34
Bloodletter
When the names of three or more nonland permanents begin with the same letter, sacrifice this creature. If you do, it deals 2 damage to each creature and each player.
Creature - Zombie
Bloodletter (unh) 50
Blufferfish
: An opponent tells you a statement about themselves and secretly notes whether it's true or false. You guess which it is. If you guessed correctly, this creature gets +2/+0 and can't be blocked this turn.
Creature - Fish
Blufferfish (unf) 39
Blurry Visionary
When Blurry Visionary enters the battlefield, look at the top two cards of your library and put them back-to-back in the same sleeve with either card in front. They become a modal double-faced card for the rest of the game. Then put that card into your hand. (You can play either face of that double-faced card. Make sure to reset it when the game ends.)
Creature - Human Wizard
Blurry Visionary (mb2) 526
Bolshack Dragon
Double b̶r̶e̶a̶k̶e̶r̶ strike
While attacking, this creature gets +10̶0̶0̶ power for each f̶i̶r̶e̶ red card in your graveyard.
Creature - Dragon Armored
Bolshack Dragon (mb2) 558
Border Guardian
Whenever you cast a silver-bordered spell, put a +1/+1 counter on this creature.
Whenever you cast a black-bordered spell, this creature can't be blocked this turn.
Whenever you cast a white-bordered spell, this creature gains double strike until end of turn.
Creature Artifact - Knight
Border Guardian (ust) 140
Bosom Buddy
Whenever you cast a spell, you may gain ½ life for each word in that spell's name.
Creature - Elephant Townsfolk
Bosom Buddy (unh) 3
Brushstroke Paintermage
: Target permanent's artist becomes the artist of your choice until end of turn.
Creature - Human Wizard
Brushstroke Paintermage (unh) 27
Built Bear
Legacy (During deckbuilding, circle any number of the following. You can spend 1 point for free. For every 2 points spent beyond that, increase this card's mana cost by
.)
1 point each → Flash; deathtouch; reach; vigilance; or ward

2 points →
: Add one mana of any color.
3 points each → +1/+1; or +0/+2
4 points → When this creature enters the battlefield, draw a card.
Creature - Bear
Built Bear (mb2) 572
Bumbling Pangolin
When this creature enters, you may destroy target artifact.
Host Creature - Beast Pangolin
Bumbling Pangolin (ust) 78
Buried Ogre
You may begin the game with Buried Ogre in your graveyard. If you do, you lose 1 life.
Creature - Zombie Ogre
Buried Ogre (cmb2) 36
Bursting Beebles
This creature can't be blocked as long as defending player controls two or more nonland permanents that share an artist.
Creature - Beeble
Bursting Beebles (unh) 28
Captain Rex Nebula
At the beginning of combat on your turn, choose target nonland permanent you control. Until end of turn, it becomes a Vehicle artifact with base power and toughness each equal to its mana value, and it gains crew 2 and "Crash Land — Whenever this Vehicle deals damage, roll a six-sided die. If the result is equal to this Vehicle's mana value, sacrifice this Vehicle, then it deals that much damage to any target."
Legendary Creature - Human Pilot Employee
Captain Rex Nebula (unf) 164
Cardpecker
Flying
Gotcha — If an opponent touches the table with their hand, you may say "Gotcha!" When you do, return this card from your graveyard to your hand.
Creature - Bird
Cardpecker (unh) 4
Carnival Carnivore
Deathtouch
When Carnival Carnivore enters, you get
, then you may put a sticker on a nonland permanent you own.
Creature - Crab Horror Alien
Carnival Carnivore (unf) 68
Carnivorous Death-Parrot
Flying
At the beginning of your upkeep, sacrifice this creature unless you say its flavor text.
Creature - Bird
Carnivorous Death-Parrot (unh) 29
Celebr-8000
At the beginning of combat on your turn, roll two six-sided dice. For each result of 1, this creature gets +1/+1 until end of turn. For each other result, it gains the indicated ability until end of turn. If you rolled doubles, it also gains double strike until end of turn.
• 2 — menace
• 3 — vigilance
• 4 — lifelink
• 5 — flying
• 6 — indestructible
Creature Artifact - Clown Robot
Celebr-8000 (unf) 185
Centaur of Attention
When this creature enters, roll five six-sided dice and store those results on it.
At the beginning of combat on your turn, you may reroll any number of this creature's stored results.
This creature gets +X/+X, where X is the greatest number of stored results on it of the same value.
Creature - Centaur Performer
Centaur of Attention (unf) 132
Chatzuk, Mighty Guitarist
Banding (Just ask around until you find someone who knows.)
Creature spells you cast with banding cost
less to cast.
Whenever two or more creatures you control attack in a band, each creature in that band gets +1/+1 until end of turn for each creature in that band.
Legendary Creature - Human Bard
Chatzuk, Mighty Guitarist (mb2) 590
Chea, Friend to Maybe Too Many
Familiar spells you cast have flash. (Bats, Birds, Cats, Dragons, Faeries, Foxes, Frogs, Imps, Lizards, and Spiders are familiars, as well as any creature with "Familiar" in its name.)
: Add X
and each opponent loses X life, where X is the number of familiars you control.
Legendary Creature - Human Wizard
Chea, Friend to Maybe Too Many (mb2) 591
Cheap Ass
Spells you cast cost
less to cast.
Creature - Townsfolk Donkey
Cheap Ass (unh) 5
Cheatyface
If Cheatyface is in your hand, you may sneak Cheatyface onto the battlefield. If an opponent catches you right away, that player may exile Cheatyface.
Flying
Creature - Efreet
Cheatyface (unh) 30
Chicken Troupe
Ward
(Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
When Chicken Troupe enters, you get
, then you may put a sticker on a nonland permanent you own.
Creature - Bird Performer
Chicken Troupe (unf) 133
Chipper Chopper
Flying
When this creature enters, you may sacrifice another artifact. If you do, put two +1/+1 counters on this creature and it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
Creature Artifact - Cyborg Rigger
Chipper Chopper (ust) 28
Chivalrous Chevalier
Flying
When this creature enters, return a creature you control to its owner's hand unless you compliment an opponent.
Creature Artifact - Knight Cyborg
Chivalrous Chevalier (ust) 5
Claire D'Loon, Joy Sculptor
When Claire D'Loon, Joy Sculptor enters, for the rest of the game, tokens you own become cards that are still tokens. (They continue to exist after they leave the battlefield.)
,
: You may put a token from your graveyard or hand onto the battlefield.
Legendary Creature - Human Performer
Claire D'Loon, Joy Sculptor (unf) 165
Clambassadors
Whenever this creature deals damage to a player, choose an artifact, creature, or land you control. That player gains control of that permanent.
Creature - Clamfolk
Clambassadors (ugl) 18
Clandestine Chameleon
When Clandestine Chameleon enters, you get
, then you may put a sticker on a nonland permanent you own.
Clandestine Chameleon has all abilities of ability stickers on other permanents you own and cards in your graveyard.
Creature - Lizard Guest
Clandestine Chameleon (unf) 134
Clocknapper
When this creature enters, choose beginning phase, first main phase, combat phase, postcombat main phase, or ending phase. Steal that phase from target player during their next turn. (That phase occurs as though it's your turn instead.)
Creature - Human Spy
Clocknapper (ust) 29
Cogmentor
Flying
: Reassemble target Contraption you control. (Move it onto another one of your sprockets.)
Creature Artifact - Rigger Gnome
Cogmentor (ust) 143
Common Iguana
When this creature enters, you may discard a card. If you do, draw a card.
Host Creature - Lizard
Common Iguana (ust) 79
Complaints Clerk
When this creature enters, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
Whenever you roll a 1, create a 1/1 white Clown Robot artifact creature token.
Creature - Beast Employee Sloth
Complaints Clerk (unf) 7
Convention Maro
Whenever you cast a spell that [CHOICE A], create a green Elemental creature token named Maro with "This creature's power and toughness are each equal to the number of [CHOICE B]."
— As you create your deck, choose an [A] and a [B] —
• [A1] "is an Elemental" | [A2] "has a watermark or landscape orientation" | [A3] "targets a creature you control"
• [B1] "cards in your hand" | [B2] "card types among cards in your graveyard" | [B3] "artists among nonland, nontoken permanents you control"
Legendary Creature - Elemental Gamer
Convention Maro (pf24) 2
Crafty Octopus
When this creature enters, this creature assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
Host Creature - Rigger Octopus
Crafty Octopus (ust) 30
Croakid Amphibonaut
This creature has flying as long as you control a stickered permanent.
Creature - Frog Guest
Croakid Amphibonaut (unf) 43
Curious Killbot
Creature Artifact - Killbot
Curious Killbot (ust) 145a
Dairy Cow
Grazing type (This creature enters the battlefield with five milk counters on it for each Forest and/or Plant you control.)
Creature - Cow
Dairy Cow (mb2) 574
Deadbeat Attendant
When this creature enters, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
Creature - Vampire Employee
Deadbeat Attendant (unf) 69
Dee Kay, Finder of the Lost
When Dee Kay enters, open an Attraction.
Whenever you roll a 2, each opponent loses 1 life and you gain 1 life.
Whenever you roll a 4, you may tap or untap target artifact or creature.
Whenever you roll a 6, return target creature card from your graveyard to your hand.
Legendary Creature - Zombie Employee
Dee Kay, Finder of the Lost (unf) 167
Dee Kay, Finder of the Lost
When Dee Kay enters, open an Attraction.
Whenever you roll a 2, each opponent loses 1 life and you gain 1 life.
Whenever you roll a 4, you may tap or untap target artifact or creature.
Whenever you roll a 6, return target creature card from your graveyard to your hand.
Legendary Creature - Zombie Employee
Dee Kay, Finder of the Lost (unf) 167
Delighted Killbot
Creature Artifact - Killbot
Delighted Killbot (ust) 145b
Despondent Killbot
Creature Artifact - Killbot
Despondent Killbot (ust) 145c
Dirty Rat
When this creature enters, target opponent discards a card.
Host Creature - Rat
Dirty Rat (ust) 53
Discourtesy Clerk
When this creature enters, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
At the beginning of your end step, if you control three or more Attractions, you draw a card and you lose 1 life.
Creature - Vampire Employee
Discourtesy Clerk (unf) 70
Dissatisfied Customer
Flying, haste
When this creature enters, roll a six-sided die. If the result is 3 or less, you lose that much life.
Creature - Vampire Guest
Dissatisfied Customer (unf) 72
Do-It-Yourself Seraph
Flying
Whenever this creature attacks, you may search your library for an artifact card, exile it, then shuffle.
This creature has the text box of each card exiled with this creature in addition to its own.
Creature Artifact - Angel Cyborg
Do-It-Yourself Seraph (ust) 6
Domesticated Mammoth
Domesticated Mammoth enters with a token copy of Pacifism attached to it.
Snow Creature - Mammoth
Domesticated Mammoth (cmb2) 72
Double Header
Flying
When this creature enters, you may return target permanent with a two-word name to its owner's hand.
Creature - Drake
Double Header (unh) 31
Dr. Julius Jumblemorph
Dr. Julius Jumblemorph is every creature type (even if this card isn't on the battlefield).
Whenever a host you control enters, you may search your library and/or graveyard for a card with augment and combine it with that host. If you search your library this way, shuffle.
Legendary Creature
Dr. Julius Jumblemorph (ust) 130
Draconian Gate-Bot
When this creature enters, choose one —
• Open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
• Destroy target Attraction. (It's put into its owner's junkyard.)
Creature Artifact - Robot
Draconian Gate-Bot (unf) 188
Druid of the Sacred Beaker
: Add
for each Crossbreed Labs watermark among permanents you control.
Creature - Ape Bird Druid Deer
Druid of the Sacred Beaker (ust) 106
Dumb Ass
At the beginning of your upkeep, flip a coin. If you lose the flip, target opponent chooses whether this creature attacks this turn.
Creature - Barbarian Donkey
Dumb Ass (unh) 75
Eager Beaver
When this creature enters, you may untap target permanent.
Host Creature - Beaver
Eager Beaver (ust) 107
Earl of Squirrel
Squirrellink (Damage dealt by this creature also causes you to create that many 1/1 green Squirrel creature tokens.)
Creature tokens you control are Squirrels in addition to their other creature types.
Other Squirrels you control get +1/+1.
Creature - Advisor Squirrel Noble
Earl of Squirrel (ust) 108
Elvish House Party
Elvish House Party's power and toughness are each equal to the current hour, using the twelve-hour system.
Creature - Elf Rogue
Elvish House Party (unh) 94
Elvish Impersonators
As this creature enters, roll a six-sided die twice. Its base power becomes the first result and its base toughness becomes the second result.
Creature - Elves
Elvish Impersonators (ugl) 56
Emcee
Whenever another creature enters, you may stand up and say in a deep, booming voice, "Presenting . . . " and that creature's name. If you do, put a +1/+1 counter on that creature.
Creature - Human Rogue
Emcee (unh) 9
Enraged Killbot
Creature Artifact - Killbot
Enraged Killbot (ust) 145d
Extremely Slow Zombie
Last strike (This creature deals combat damage after creatures without last strike.)
Creature - Zombie
Extremely Slow Zombie (ust) 54a
Extremely Slow Zombie
Last strike (This creature deals combat damage after creatures without last strike.)
Creature - Zombie
Extremely Slow Zombie (ust) 54b
Extremely Slow Zombie
Last strike (This creature deals combat damage after creatures without last strike.)
Creature - Zombie
Extremely Slow Zombie (ust) 54c
Extremely Slow Zombie
Last strike (This creature deals combat damage after creatures without last strike.)
Creature - Zombie
Extremely Slow Zombie (ust) 54d
Fascist Art Director
: This creature gains protection from the artist of your choice until end of turn.
Creature - Human Horror
Fascist Art Director (unh) 11
Fat Ass
This creature gets +2/+2 and has trample as long as you're eating. (Gum isn't food. We checked.)
Creature - Shaman Donkey
Fat Ass (unh) 95
Feisty Stegosaurus
When this creature enters, roll a six-sided die. This creature deals damage equal to the result to target creature an opponent controls.
Host Creature - Dinosaur
Feisty Stegosaurus (ust) 81
Flavor Disaster
Reach
When Flavor Disaster enters the battlefield or when it's turned face up, target creature gets +X/+X until end of turn, where X is Flavor Disaster's power.
Negamorph
(You may cast this card face down as a 2/2 creature for
. Turn it face up any time for its negamorph cost and put a -1/-1 counter on it.)
Creature Enchantment - Elemental Pirate
Flavor Disaster (mb2) 575
Fluros of Myra's Marvels
As Fluros of Myra's Marvels enters, choose a number greater than 0.
Whenever you cast a spell with power, toughness, or loyalty equal to the chosen number, target artifact or creature becomes an artifact creature with base power and toughness X/X until end of turn, where X is the chosen number.
Partner
Legendary Creature - Merfolk Performer
Fluros of Myra's Marvels (unf) 46
Focused Funambulist
Flash
As this creature enters, you may put an art sticker on the empty side of the balancing pole. When you do, ask a person outside the game "Does this look balanced?" If they say yes, you may tap or untap target creature.
Creature - Human Performer
Focused Funambulist (unf) 47
Fraction Jackson
,
: Return target card with a ½ on it from your graveyard to your hand.
Creature - Human Hero
Fraction Jackson (unh) 97
Frazzled Editor
Protection from wordy (Something is wordy if it has four or more lines of rules text.)
Creature - Human Bureaucrat
Frazzled Editor (unh) 77
Free-Range Chicken
: Roll two six-sided dice. If both results are the same, this creature gets +X/+X until end of turn, where X is that result. If the total of those results is equal to any other total you have rolled this turn for this ability, sacrifice it. (For example, if you roll two 3s, it gets +3/+3. If you roll a 4 and a 2 for this ability later that turn, sacrifice it.)
Creature - Bird
Free-Range Chicken (und) 63
Garbage Elemental
Frenzy 2 (Whenever this creature attacks and isn't blocked, it gets +2/+0 until end of turn.)
This creature can't be blocked by wordy creatures. (A creature is wordy if it has four or more lines of rules text.)
Creature - Elemental
Garbage Elemental (ust) 82a
Garbage Elemental
When this creature enters, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Creature - Elemental Rigger
Garbage Elemental (ust) 82b
Garbage Elemental
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
When this creature enters, roll two six-sided dice. Create a number of 1/1 red Goblin creature tokens equal to the difference between those results.
Creature - Elemental
Garbage Elemental (ust) 82c
Garbage Elemental
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
When this creature enters, roll a six-sided die. This creature deals damage equal to the result to target opponent or planeswalker.
Creature - Elemental
Garbage Elemental (ust) 82d
Garbage Elemental
Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
Each creature you control with any kind of counter on it has art menace. (They can't be blocked except by creatures with two or more visible figures in their art.)
Creature - Elemental
Garbage Elemental (ust) 82e
Garbage Elemental
Last strike (This creature deals combat damage after creatures without last strike.)
Battalion — Whenever this creature and at least two other creatures attack, target creature can't block this turn.
Creature - Elemental
Garbage Elemental (ust) 82f
Glitterflitter
Flying
When Glitterflitter enters, you get
, then you may put a sticker on a nonland permanent you own.
Creature - Faerie Performer
Glitterflitter (unf) 48
Gnome-Made Engine
When this creature enters, create a 1/1 colorless Gnome artifact creature token.
Host Creature Artifact - Construct
Gnome-Made Engine (ust) 148
Goblin Airbrusher
Whenever you place a sticker, create a Treasure token. If it's an art sticker, instead create two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Creature - Goblin Employee
Goblin Airbrusher (unf) 108
Goblin Blastronauts
When this creature enters, open an Attraction.
Whenever you roll a 6, you may copy the spell, ability, or Attraction visit that caused you to roll that die. You may choose new targets for the copy.
Creature - Goblin Employee
Goblin Blastronauts (unf) 109
Goblin Cruciverbalist
Haste
When this creature enters, create a colorless artifact token named your choice of A, E, I, O, or U.
Whenever this creature attacks, using the first letters of the names of permanents you control, spell a word you haven't spelled this game. It gets +1/+0 until end of turn for each letter in that word.
Creature - Wizard Goblin Guest
Goblin Cruciverbalist (unf) 110
Goblin Girder Gang
Reach
Whenever you roll a die, if the result isn't stored on this creature, you may store that result on it. When you do, this creature deals 1 damage to any target without a hat.
This creature gets +1/+0 for each result stored on it.
Creature - Goblin Employee
Goblin Girder Gang (unf) 111
Goblin Haberdasher
Menace (This creature can't be blocked except by two or more creatures.)
Other creatures you control wearing hats in their art have menace.
Creature - Goblin Hatificer
Goblin Haberdasher (ust) 83
Goblin S.W.A.T. Team
Say "Goblin S.W.A.T. Team": Put a +1/+1 counter on this creature unless an opponent swats the table within five seconds. Activate only once each turn.
Creature - Goblin Warrior
Goblin S.W.A.T. Team (unh) 80
Goblin Secret Agent
First strike
At the beginning of your upkeep, reveal a card from your hand at random.
Creature - Goblin Rogue
Goblin Secret Agent (unh) 79
Golgari Death Swarm
Flying, vigilance
Creature - Fungus Bat Horror
Golgari Death Swarm (cmb2) 91
Grabby Tabby
This creature has vigilance as long as you control a stickered permanent.
Creature - Cat Guest
Grabby Tabby (unf) 140
Grabby Tabby
This creature has vigilance as long as you control a stickered permanent.
Creature - Cat Guest
Grabby Tabby (unf) 140
Graveyard Busybody
All graveyards are also your graveyards.
Graveyard Busybody's power and toughness are each equal to the number of cards with flavor text in your graveyards.
Creature - Human Spy
Graveyard Busybody (ust) 34
Ground Pounder
: Roll a six-sided die. This creature gets +X/+X until end of turn, where X is the result.
Whenever you roll a 5 or higher on a die, this creature gains trample until end of turn.
Creature - Goblin Warrior
Ground Pounder (ust) 110
Grusilda, Monster Masher
Combined, enchanted, and equipped creatures you control have menace.
,
: Put two target creature cards from graveyards onto the battlefield combined into one creature under your control. (Its power is equal to their total power, its toughness is equal to their total toughness, and it has their names, mana costs, types, text boxes, etc.)
Legendary Creature - Zombie Villain
Grusilda, Monster Masher (ust) 132
Haberthrasher
Deathtouch
Whenever another creature you control that has a hat enters or a hat sticker is put on a creature you control, each opponent loses 1 life.
Creature - Human Assassin Hatificer
Haberthrasher (unf) 76
Half-Kitten, Half-
Whenever you're dealt damage,
Augment
(
, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
Creature - Cat
Half-Kitten, Half- (ust) 9
Half-Orc, Half-
Trample
At the beginning of each end step, if an opponent was dealt damage this turn,
Augment
(
, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
Creature - Warrior Orc
Half-Orc, Half- (ust) 84
Half-Shark, Half-
At the beginning of your upkeep,
Augment
(
, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
Creature - Shark
Half-Shark, Half- (ust) 35
Half-Squirrel, Half-
Whenever a nontoken creature enters,
Augment
(
, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
Creature - Squirrel
Half-Squirrel, Half- (ust) 111
Hammer Jammer
As this creature enters, roll a six-sided die. This creature enters with a number of +1/+1 counters on it equal to the result.
Whenever you roll a die, remove all +1/+1 counters from this creature, then put a number of +1/+1 counters on it equal to the result.
Creature - Goblin Warrior
Hammer Jammer (ust) 86
Hangman
As this creature enters, secretly note a word with six to eight letters.
: Target player who doesn't control this creature guesses the noted word or an unguessed letter in that word. If they guess wrong, put a +1/+1 counter on this creature. Any player may activate this ability.
When a player guesses the noted word or all of its letters, sacrifice this creature.
Creature - Human Villain
Hangman (ust) 56
Hardy of Myra's Marvels
As Hardy of Myra's Marvels enters, choose a number.
Whenever you cast a spell with the chosen number of lines of flavor text, put that many +1/+1 counters on target creature.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Elf Performer
Hardy of Myra's Marvels (unf) 252
Hish of the Snake Cult
Nagas and Serpents you control are Snakes. (We'll errata this to be true.)
Snakes you control have daunt, deathtouch, and poisonous 2. (A creature with daunt can't be blocked by creatures with power 2 or less. Whenever a creature with poisonous 2 deals combat damage to a player, that player gets two poison counters.)
Legendary Creature - Snake
Hish of the Snake Cult (mb2) 595
Hoisted Hireling
This creature has flying as long as it's being held above the battlefield.
Creature - Zombie
Hoisted Hireling (ust) 58
Humming-
Flying
Whenever you attack with two or more creatures,
Augment
(
, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
Creature - Bird
Humming- (ust) 10
Hydradoodle
As this creature enters, roll X six-sided dice. This creature enters with a number of +1/+1 counters on it equal to the total of those results.
Reach, trample
Creature - Hydra Dog
Hydradoodle (ust) 112
Icing Manipulator
Each +1/+1 counter on a creature you control is also a Food token. (It's an artifact with "
,
, Sacrifice this token: You gain 3 life.")
,
: Roll two six-sided dice. For each odd result, put a +1/+1 counter on a creature of your choice. Activate only as a sorcery.
Creature - Human Employee
Icing Manipulator (unf) 142
Impounding Lot-Bot
When this creature enters, you may say "INCARCERATE!" in a robot voice. If you do, exile another target artifact or enchantment until this creature leaves the battlefield.
Creature Artifact - Robot
Impounding Lot-Bot (unf) 14
Infinity Elemental
(This creature has INFINITE POWER.)
Creature - Elemental
Infinity Elemental (ust) 88
Inhumaniac
At the beginning of your upkeep, roll a six-sided die. On a 3 or 4, put a +1/+1 counter on this creature. On a 5 or higher, put two +1/+1 counters on it. On a 1, remove all +1/+1 counters from this creature.
Creature - Brainiac
Inhumaniac (ust) 59
Jackknight
Whenever another artifact you control enters, put a +1/+1 counter on this creature. If that artifact is a Contraption, this creature gains lifelink until end of turn.
Creature Artifact - Knight Cyborg
Jackknight (ust) 11
Jasconian Isle
(Jasconian Isle isn't a spell, it's affected by summoning sickness, it's blue, and it has "
: Add
.")
Jasconian Isle enters tapped.
Jasconian Isle doesn't untap during your untap step.
At the beginning of your upkeep, you may pay
. If you do, untap Jasconian Isle.
Creature Land - Fish Island
Jasconian Isle (cmb2) 117
Jermane, Pride of the Circus
,
: Put two +1/+1 counters on target creature with four or more legs.
,
: Until end of turn, all creatures able to block target creature with four or more legs do so.
Legendary Creature - Cat Performer
Jermane, Pride of the Circus (unf) 144
Jeskai Baller
When you cast this spell, create a 1/1 white Athlete creature token.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Creature - Human Athlete
Jeskai Baller (mb2) 517
Jetpack Janitor
Alpha strike (This creature has first strike as long as it's blocking or being blocked by a creature that comes after it alphabetically.)
Creature - Human Employee
Jetpack Janitor (unf) 15
Joyride Rigger
When this creature enters, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
Creature - Goblin Rigger
Joyride Rigger (ust) 114
Juggletron
Trample
Whenever this creature attacks, you may put an art sticker on it.
This creature gets +3/+0 for each item in its art that's not touching Juggletron, another item, or the card frame.
Creature Artifact - Clown Robot
Juggletron (unf) 113
Keeper of the Sacred Word
As this creature enters, choose a word.
Whenever an opponent says the chosen word, this creature gets +3/+3 until end of turn.
Creature - Human Druid
Keeper of the Sacred Word (unh) 101
Khod, Etlan Shiis Envoy
All lands are Islands in addition to their other types.
Other Homarids, Camarids, Cephalids, Nautilids, and Merfolk you control get +1/+1.
Legendary Creature - Warrior Homarid
Khod, Etlan Shiis Envoy (cmb2) 24
Kindly Cognician
Spells you cast that refer to artifacts or Contraptions in their rules text cost
less to cast.
Creature Artifact - Artificer Cyborg
Kindly Cognician (ust) 37
Knight in _____ Armor
First strike
As this creature enters, you may put a name sticker on it.
This creature has protection from names that start with the same letter as a name sticker on it.
Creature - Human Knight Performer
Knight in _____ Armor (unf) 17
Knight of Lost Causes
Vigilance
As long as you are way behind, Knight of Lost Causes gets +3/+3 and has indestructible. (You are way behind if, at any point during this turn, an opponent had 10 or more life than you, controlled at least three more creatures than you, or had at least three more cards in hand than you.)
Creature - Human Knight
Knight of Lost Causes (mb2) 518
Knight of the Kitchen Sink
First strike, protection from black borders (Nothing with a black border can block, target, deal damage to, or attach to this creature.)
Creature Artifact - Knight Cyborg
Knight of the Kitchen Sink (ust) 12a
Knight of the Kitchen Sink
First strike, protection from even collector numbers (Nothing with an even collector number can block, target, deal damage to, or attach to this creature.)
Creature Artifact - Knight Cyborg
Knight of the Kitchen Sink (ust) 12b
Knight of the Kitchen Sink
First strike, protection from loose lips (Nothing with an open mouth in its artwork can block, target, deal damage to, or attach to this creature.)
Creature Artifact - Knight Cyborg
Knight of the Kitchen Sink (ust) 12c
Knight of the Kitchen Sink
First strike, protection from odd collector numbers (Nothing with an odd collector number can block, target, deal damage to, or attach to this creature.)
Creature Artifact - Knight Cyborg
Knight of the Kitchen Sink (ust) 12d
Knight of the Kitchen Sink
First strike, protection from two-word names (Nothing with exactly two words in its name can block, target, deal damage to, or attach to this creature. Hyphenated words are one word.)
Creature Artifact - Knight Cyborg
Knight of the Kitchen Sink (ust) 12e
Knight of the Kitchen Sink
First strike, protection from watermarks (Nothing with a watermark can block, target, deal damage to, or attach to this creature.)
Creature Artifact - Knight Cyborg
Knight of the Kitchen Sink (ust) 12f
Knight of the Widget
Vigilance
Knight of the Widget's power and toughness are each equal to the number of Order of the Widget watermarks among permanents you control.
Creature Artifact - Knight Cyborg
Knight of the Widget (ust) 13
Kozilek, Compleated
(
can be paid with either
or 2 life.)
When you cast this spell, each opponent gets two poison counters, then each opponent with more than two cards in hand discards cards equal to the difference.
Annihinfect (Whenever this creature attacks, defending player sacrifices a permanent for each poison counter they have.)
Legendary Creature - Eldrazi Phyrexian
Kozilek, Compleated (mb2) 502
Krazy Kow
At the beginning of your upkeep, roll a six-sided die. If you a roll a 1, sacrifice this creature and it deals 3 damage to each creature and each player.
Creature - Cow
Krazy Kow (ugl) 48
Labro Bot
When this creature enters, return target host card or card with augment from your graveyard to your hand.
Host Creature Artifact - Dog
Labro Bot (ust) 152
Laughing Hyena
Gotcha — If an opponent laughs, you may say "Gotcha!" When you do, return this card from your graveyard to your hand.
Creature - Hyena
Laughing Hyena (unh) 103
Lifening Elemental
Lifelink
Splice onto instant or sorcery
(As you cast an instant or sorcery spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's abilities to that spell. It's still an instant or sorcery spell.)
Creature - Vampire Elemental
Lifening Elemental (mb2) 547
Lila, Hospitality Hostess
You may look at the top card of your library any time.
You may cast common spells from the top of your library.
Guests you control get +1/+1.
Legendary Creature - Elf Employee
Lila, Hospitality Hostess (unf) 170
Line Cutter
When this creature enters, roll to visit your Attractions.
Creature - Human Rogue Guest
Line Cutter (unf) 80
Lineprancers
When Lineprancers enters, you get
, then you may put a power and toughness sticker on a creature you own.
: Target creature you don't control blocks target creature you control with a power and toughness sticker on it other than Lineprancers this turn if able.
Creature - Centaur Performer
Lineprancers (unf) 146
Little Girl
Creature - Human Child
Little Girl (unh) 16
Lutri, Pauper Otter
Companion — Your starting deck contains no cards with a silver, gold, orange, or purple expansion symbol. (If this card is your chosen companion, you may put it into your hand from outside the game for
as a sorcery.)
When Lutri, Pauper Otter enters the battlefield, discard your hand, then draw three cards.
Legendary Creature - Elemental Otter
Lutri, Pauper Otter (mb2) 597
Magar of the Magic Strings
: Note the name of target instant or sorcery card in your graveyard and put it onto the battlefield face down. It's a 3/3 creature with "Whenever this creature deals combat damage to a player, you may create a copy of the card with the noted name. You may cast the copy without paying its mana cost" and "If this creature would leave the battlefield, exile it instead of putting it anywhere else."
Legendary Creature - Minotaur Performer
Magar of the Magic Strings (unf) 171
Magical Hacker
: Change the text of target spell or permanent by replacing all instances of + with -, and vice versa, until end of turn.
Creature - Human Gamer
Magical Hacker (unh) 37
Man of Measure
As long as you're shorter than an opponent, Man of Measure gets +0/+1 and has first strike.
As long as you're taller than an opponent, Man of Measure gets +1/+0.
Creature - Human Knight
Man of Measure (unh) 18
Mary O'Kill
: Switch a Killbot or Mary O'Kill in your hand with one on the battlefield. (If a creature is tapped, the switched creature is tapped. The same is true for untapped, attacking, blocking, enchanted, equipped, and targeted. Any counters on a creature are on the switched creature instead.)
Legendary Creature - Human Villain
Mary O'Kill (ust) 138
Masterful Ninja
Haste
Reveal this card from your hand: Masterful Ninja is on the battlefield and in your hand until end of turn.
: This creature gets +1/+1 until end of turn.
Creature - Troll Ninja
Masterful Ninja (ust) 60
Meddling Kids
As this creature enters, choose a word with four or more letters.
Spells with the chosen word in their text box can't be cast.
Creature - Human Child
Meddling Kids (unh) 118
Meet and Greet "Sisay"
Whenever you cast a spell, choose one —
• Flavor — Meet and Greet "Sisay" gets +1/+1 until end of turn for each line of flavor text that spell has.
• History — Create a Treasure token if that spell doesn't share an expansion symbol with a permanent you control or a card in your graveyard.
Legendary Creature - Elf Performer
Meet and Greet "Sisay" (unf) 264
Mer Man
When this creature enters, you may draw a card.
Host Creature - Human Fish
Mer Man (ust) 39
Minotaur de Force
Haste
When this creature enters, you get
, then you may put a sticker on a nonland permanent you own.
Creature - Minotaur Performer
Minotaur de Force (unf) 114
Modular Monstrosity
Whenever an opponent casts a spell, you have five seconds to choose a keyword you haven't chosen for a card named Modular Monstrosity today that's been printed on a creature card. If you do, this creature gains that ability. Otherwise, this creature loses all keyword abilities.
Creature Artifact - Construct
Modular Monstrosity (ust) 155
Moniker Mage
, Say your middle name: This creature gains shroud until end of turn.
, Say an opponent's middle name: This creature gains flying until end of turn.
Creature - Human Wizard
Moniker Mage (unh) 39
Monitor Monitor
When this creature enters, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
Once each turn, you may pay
to reroll one or more dice you rolled.
Creature - Human Employee
Monitor Monitor (unf) 52
Monkey Monkey Monkey
As this creature enters, choose a letter.
This creature gets +1/+1 for each nonland permanent whose name begins with the chosen letter.
Creature - Monkey
Monkey Monkey Monkey (unh) 104
Monkey-
Whenever a nontoken creature you control dies,
Augment
(
, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
Creature - Monkey
Monkey- (ust) 115
Monoxa, Midway Manager
Whenever you roll a 3 or higher, Monoxa gains first strike until end of turn. If the roll was 4 or higher, it gains menace until end of turn. If the roll was 5 or higher, it gains lifelink until end of turn.
: Roll a six-sided die.
Legendary Creature - Vampire Employee
Monoxa, Midway Manager (unf) 173
Mons's Goblin Waiters
Sacrifice a creature or land: Add
.
Creature - Goblin Waiter
Mons's Goblin Waiters (unh) 82
Mother Kangaroo
When this creature enters, roll a six-sided die. Put a number of +1/+1 counters on this creature equal to the result.
Host Creature - Kangaroo
Mother Kangaroo (ust) 116
Mother of Goons
Whenever a creature an opponent controls dies, sacrifice this creature unless you insult that creature.
Creature - Human Cleric
Mother of Goons (unh) 59
Multi-Headed
At the beginning of each end step, if you rolled a die this turn,
Augment
(
, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
Creature - Hydra
Multi-Headed (ust) 117
Muraganda Eldrazi
Devoid (This card has no color.)
Deworded (This creature counts as having no abilities.)
When you cast this spell, put a primeval counter on target creature. (A creature with a primeval counter loses all abilities and can't gain abilities.)
Creature - Dinosaur Eldrazi
Muraganda Eldrazi (mb2) 519
Myra the Magnificent
Whenever you cast an instant or sorcery spell from your hand, open an Attraction.
,
: Exile target instant or sorcery card with mana value X from your graveyard and choose an Attraction you control that doesn't have a midway counter on it. Put a midway counter on it. For as long as that Attraction is on the battlefield, whenever you visit it, copy the exiled card. You may cast the copy without paying its mana cost.
Legendary Creature - Human Performer
Myra the Magnificent (unf) 175
New Master of Arms
First strike
Prevent all combat damage that would be dealt by blocking creatures that are tapped.
: Tap target creature blocking New Master of Arms.
Creature - Human Soldier
New Master of Arms (mb2) 520
Ninja
You may activate this card's augment ability any time you could cast an instant.
Whenever this creature deals combat damage to a player,
Augment
(
, Reveal this card from your hand: Combine it with target host. Augment only as—oh, never mind.)
Creature - Ninja
Ninja (ust) 61
No-Regrets Egret
Flying
Any time you could mulligan and No-Regrets Egret is in your hand, you may reveal No-Regrets Egret. If you do, look at the top two cards of your library. (Put those cards back in the same order. You can still mulligan.)
Creature - Bird Scout
No-Regrets Egret (mb2) 533
Noble Ox
Flash
When Noble Ox enters the battlefield, all unblocked creatures attacking you become blocked by Noble Ox.
Noble Ox can block any number of creatures.
Creature - Ox Noble
Noble Ox (mb2) 521
Non-Human Cannonball
When this creature dies, roll a six-sided die. If the result is 4 or less, this creature deals that much damage to you.
Creature Artifact - Clown Robot
Non-Human Cannonball (unf) 115
Novellamental
Flying
This creature can block only creatures with flying.
Creature - Elemental
Novellamental (ust) 41a
Novellamental
Flying
This creature can block only creatures with flying.
Creature - Elemental
Novellamental (ust) 41b
Novellamental
Flying
This creature can block only creatures with flying.
Creature - Elemental
Novellamental (ust) 41c
Novellamental
Flying
This creature can block only creatures with flying.
Creature - Elemental
Novellamental (ust) 41d
Numbing Jellyfish
When this creature enters, roll a six-sided die. Target player mills X cards, where X is the result.
Host Creature - Jellyfish
Numbing Jellyfish (ust) 42
Ol' Buzzbark
When Ol' Buzzbark enters, roll X six-sided dice onto the battlefield from a height of at least X inches. For each die, put a number of +1/+1 counters equal to the result on each creature you control that die is touching. For each die, Ol' Buzzbark deals damage equal to the result to each creature an opponent controls that die is touching.
Legendary Creature - Goblin Warrior
Ol' Buzzbark (ust) 134
Old Guard
,
: Tap target creature without reminder text. (Reminder text is still any italicized text in parentheses that explains rules you already know.)
Creature Artifact - Soldier Cyborg
Old Guard (ust) 16
Old-Fashioned Vampire
Flying
This creature gets +2/+2 and has deathtouch as long as it's dark outdoors.
Creature - Vampyre
Old-Fashioned Vampire (ust) 62
Omnipresent Impostor
Changeling
Omnipresent Impostor has all card names.
As you search your library for one or more cards, you may choose Omnipresent Impostor as one of those cards. (For example, if you search for two land cards, you may find Omnipresent Impostor and a land card.)
Basic Creature - Shapeshifter
Omnipresent Impostor (mb2) 504
One-Clown Band
: Target Robot gets +2/+0 until end of turn.
Creature Artifact - Bard Clown Robot
One-Clown Band (unf) 117
Ordinary Pony
When this creature enters, you may exile target non-Horse creature you control that wasn't put onto the battlefield with this ability this turn, then return it to the battlefield under its owner's control.
Host Creature - Horse
Ordinary Pony (ust) 17
Our Market Research Shows That Players Like Really Long Card Names So We Made this Card to Have the Absolute Longest Card Name Ever Elemental
Art rampage 2 (Whenever this creature becomes blocked by a creature, it gets +2/+2 for each creature in the blocker's art beyond the first.)
Creature - Elemental
Our Market Research Shows That Players Like Really Long Card Names So We Made this Card to Have the Absolute Longest Card Name Ever Elemental (unh) 107
Overt Operative
Menace
Whenever this creature deals combat damage to a player, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
Creature - Human Rigger Ninja
Overt Operative (ust) 64
Painiac
At the beginning of your upkeep, roll a six-sided die. This creature gets +X/+0 until end of turn, where X is the result.
Creature - Brainiac
Painiac (ust) 91
Panglacial Shinobi
Library ninjutsu
(
, Shuffle an unblocked attacker you control into its owner's library: Put this card onto the battlefield from your library tapped and attacking. Activate only while searching your library.)
Whenever Panglacial Shinobi deals combat damage to a player, draw a card.
Creature - Ninja Wurm
Panglacial Shinobi (mb2) 534
Paper Tiger
Creatures named Rock Lobster can't attack or block.
Creature Artifact - Cat
Paper Tiger (und) 80
Park Bleater
Whenever another creature you own enters, you get
.
,
: You may put a sticker on a creature you own that entered this turn.
Creature - Goat Employee
Park Bleater (unf) 21
Party Crasher
Haste
You can attack with this creature once each combat during each opponent's turn.
Creature - Goblin Berserker
Party Crasher (ust) 92
Petting Zookeeper
Reach
When this creature enters, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
Creature - Elf Employee
Petting Zookeeper (unf) 150
Phoebe, Head of S.N.E.A.K.
Phoebe can't be blocked by creatures with flavor text.
: Phoebe permanently steals target creature's text box. (That creature loses all rules text, flavor text, and watermarks. This creature gains them.)
Legendary Creature - Human Spy
Phoebe, Head of S.N.E.A.K. (ust) 135
Pietra, Crafter of Clowns
Haste
Robots you control get +1/+1.
,
, Tell a joke you haven't told this game to someone outside the game: Create a 1/1 white Clown Robot artifact creature token. If that person laughed, the token gains haste until end of turn.
Legendary Creature - Human Artificer Clown
Pietra, Crafter of Clowns (unf) 176
Pinchy McStingbutt
Deathtouch
Whenever Pinchy McStingbutt deals combat damage to a player, conjure a card named Death of a Thousand Stings, Lethal Sting, or Stinging Shot at random into your hand and reveal it. (Treat conjured cards like cards.)
Creature - Scorpion
Pinchy McStingbutt (mb2) 552
Plain Walker
Plainswalk
Planeswalkerwalk (This creature can't be blocked as long as defending player controls a planeswalker.)
Whenever Plain Walker deals combat damage to a player or planeswalker, planeswalk. (If you're playing Planechase, proceed to the next plane.)
Creature - Rogue Kithkin
Plain Walker (mb2) 522
Pokey, the Scallywagg
Menace
If you would flip a coin, you may instead roll a d20. 1−10 is tails and 11−20 is heads. (It counts as rolling a die, not flipping a coin.)
If you would roll a d20, you may instead flip a coin. Tails is 1 and heads is 20. (It counts as flipping a coin, not rolling a die.)
Legendary Creature - Pirate Brushwagg
Pokey, the Scallywagg (mb2) 600
Poultrygeist
Flying
Whenever a creature dies, you may roll a six-sided die. If you roll a 1, sacrifice this creature. Otherwise, put a +1/+1 counter on this creature.
Creature - Bird Spirit
Poultrygeist (ugl) 37
Proficient Pyrodancer
When this creature enters, you may put an art sticker on a nonland permanent you own.
: Another target creature with an art sticker on it gets +2/+0 and gains menace until end of turn.
Creature - Human Performer
Proficient Pyrodancer (unf) 120
Pygmy Giant
,
, Sacrifice a creature: This creature deals X damage to target creature, where X is a number in the sacrificed creature's text box.
Creature - Giant
Pygmy Giant (unh) 85
Questing Cosplayer
When Questing Cosplayer enters the battlefield, create a Questing Role token and attach it to target creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature has all the abilities of Questing Beast.)
Creature - Human Bard
Questing Cosplayer (mb2) 583
Queue of Beetles
Haste
The stack is now first in, first out instead of last in, first out. (The first spell or ability on the stack is the first one to resolve.)
Creature - Insect
Queue of Beetles (cmb2) 61
Rad Rascal
When this creature enters, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
Creature - Devil Employee
Rad Rascal (unf) 121
Rat in the Hat
, Sacrifice this creature: Until end of turn, you may cast target creature card that has a hat from your graveyard.
Creature - Rat Rogue
Rat in the Hat (unf) 86
Red-Hot Hottie
Whenever this creature deals damage to a creature, put a third-degree-burn counter on that creature. It gains "At the beginning of each end step, sacrifice this creature unless you scream 'Aaah!' at the top of your lungs."
Creature - Elemental
Red-Hot Hottie (unh) 86
Resolute Veggiesaur
Trample
Whenever you roll your third die each turn, put a +1/+1 counter on this creature.
Creature - Dinosaur Employee
Resolute Veggiesaur (unf) 153
Rhino-
Whenever this creature blocks,
Augment
(
, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
Creature - Rhino
Rhino- (ust) 18
Ride Guide
When this creature enters, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
Creature - Human Employee
Ride Guide (unf) 24
Rin and Seri, Inseparabler
All Cats you control are Dogs in addition to their other types.
All Dogs you control are Cats in addition to their other types.
Cats and Dogs you control have haste.
Legendary Creature - Cat Scientist Dog
Rin and Seri, Inseparabler (mb2) 601
Riveting Rigger
When this creature enters, you may sacrifice another artifact. If you do, put two +1/+1 counters on this creature and it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
Creature Artifact - Cyborg Rigger
Riveting Rigger (ust) 19
Robo-
At the beginning of each end step, if an artifact entered the battlefield under your control this turn,
Augment
(
, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
Creature Artifact - Construct
Robo- (ust) 157
Robo-Piñata
When Robo-Piñata dies, choose one —
• You get
.
• You may put a sticker on a nonland permanent you own.
Creature Artifact - Clown Robot
Robo-Piñata (unf) 25
Robo-Piñata
When Robo-Piñata dies, choose one —
• You get
.
• You may put a sticker on a nonland permanent you own.
Creature Artifact - Clown Robot
Robo-Piñata (unf) 25
Rock Lobster
Creatures named Scissors Lizard can't attack or block.
Creature Artifact - Lobster
Rock Lobster (und) 82
Rocket-Powered Turbo Slug
Super haste (This may attack the turn before you cast it. (You may put this card from your hand onto the battlefield tapped and attacking during your declare attackers step. If you do, you lose the game at the beginning of your next turn's end step unless you pay this card's mana cost during that turn.))
Creature - Slug
Rocket-Powered Turbo Slug (unh) 87
Roxi, Publicist to the Stars
Flying
Roxi's power is equal to the number of permanents you control with an art sticker plus the number of cards in your graveyard with an art sticker.
When Roxi enters, distribute up to two art stickers among one or two nonland permanents you own.
Legendary Creature - Human Employee
Roxi, Publicist to the Stars (unf) 177
Roxi, Publicist to the Stars
Flying
Roxi's power is equal to the number of permanents you control with an art sticker plus the number of cards in your graveyard with an art sticker.
When Roxi enters, distribute up to two art stickers among one or two nonland permanents you own.
Legendary Creature - Human Employee
Roxi, Publicist to the Stars (unf) 269
Rules Lawyer
State-based actions don't apply to you or other permanents you control. (You don't lose the game due to having 0 or less life or drawing from an empty library. Your creatures aren't destroyed due to damage or deathtouch and aren't put into a graveyard due to having 0 or less toughness. Your planeswalkers aren't put into a graveyard if they have 0 loyalty. You don't put a legendary permanent into a graveyard if you control two with the same name. Counters aren't removed from your permanents due to game rules. Permanents you control attached or combined illegally remain on the battlefield. For complete rules and regulations, see rule 704.)
Creature Artifact - Advisor Cyborg
Rules Lawyer (ust) 20
Runed Terror
Instead of taking turns as normal, players take their phases sequentially. (For example, you take your beginning phase as the active player, then the next player in turn order becomes the active player and takes their beginning phase. After each player had a beginning phase, do the same for first main, combat phase, second main, ending phase, and then beginning phase again. If this creature leaves the battlefield, the active player continues their turn as normal.)
Creature Artifact - Elemental Champion
Runed Terror (mb2) 610
S.N.E.A.K. Dispatcher
,
: Look at the top card of target player's library. If it has an Agents of S.N.E.A.K. watermark, you may reveal it and put it into your hand. Otherwise, put it on your choice of the top or bottom of its owner's library.
Creature - Human Spy
S.N.E.A.K. Dispatcher (ust) 43
S.N.O.T.
You may have S.N.O.T. enter stuck to another creature named S.N.O.T. If you do, all those creatures form a single creature.
S.N.O.T.'s power and toughness are each equal to the square of the number of cards named S.N.O.T. stuck together to form it. (One is a 1/1, two are a 4/4, three are a 9/9, and four are a 16/16. If you manage to get -1 S.N.O.T.s stuck together, it's a 1/1.)
Creature - Ooze
S.N.O.T. (unh) 111
Sanguine Sipper
This creature has lifelink as long as you control a stickered permanent.
Creature - Vampire Guest
Sanguine Sipper (unf) 26
Sanguine Sipper
This creature has lifelink as long as you control a stickered permanent.
Creature - Vampire Guest
Sanguine Sipper (unf) 26
Scampire
When Scampire enters, you get
, then you may put a sticker on a creature card in your graveyard.
: Return target creature card with a sticker on it from your graveyard to the battlefield. That creature gains haste. Exile it at the beginning of the next end step. Activate only as a sorcery.
Creature - Vampire Employee
Scampire (unf) 89
Scared Stiff
This creature has menace as long as you control a stickered permanent.
Creature - Zombie Coward Guest
Scared Stiff (unf) 90
Scissors Lizard
Creatures named Paper Tiger can't attack or block.
Creature Artifact - Lizard
Scissors Lizard (ugl) 80
Search Elemental
Whenever you search your library, scry 1.
Scryfall — Whenever you scry, put a +1/+1 counter on Search Elemental. It can't be blocked this turn.
Creature - Elemental
Search Elemental (mb2) 535
Seasoned Buttoneer
When this creature enters, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
Creature - Vedalken Employee
Seasoned Buttoneer (unf) 58
Serpentine
Landfall — Whenever a land you control enters,
Augment
(
, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
Creature - Wurm
Serpentine (ust) 120
Shaggy Camel
When this creature enters, creatures you control get +1/+1 until end of turn.
Host Creature - Camel
Shaggy Camel (ust) 22
Shellephant
: Choose one. You may activate this ability while Shellephant is in any zone.
• Shellephant has base power and toughness 1/4.
• Shellephant has base power and toughness 3/3.
Creature - Elephant Turtle and/or
Shellephant (ust) 121
Six-y Beast
As this creature enters, you secretly put six or fewer +1/+1 counters on it, then an opponent guesses the number of counters. If that player guesses right, sacrifice this creature after it enters.
Creature - Beast
Six-y Beast (unh) 89
Skull Saucer
Flying
When this creature enters, destroy target creature and put your head on the table. Sacrifice this creature when your head stops touching the table.
Creature - Zombie Head
Skull Saucer (ust) 66
Slaying Mantis
Just a second (As long as this spell is on the stack, players can't move permanents.)
This creature enters by being thrown from a distance of at least three feet.
When this creature enters, it fights each creature an opponent controls that it touched as it entered.
Creature - Insect Wrestler
Slaying Mantis (ust) 122
Sliv-Mizzet, Hivemind
Slivers you control have flying and "Whenever you draw a card, this creature deals 1 damage to any target" and "
: Draw a card."
Legendary Creature - Dragon Sliver
Sliv-Mizzet, Hivemind (cmb2) 99
Sliver of Hope
Slivers you control have hope. (Prevent all damage that would be dealt to attacking creatures with hope.)
Creature - Sliver
Sliver of Hope (mb2) 523
Sly Spy
Whenever this creature deals combat damage to a player, that player reveals their hand. You choose a card from it with the longest name. That player discards that card.
Creature - Human Spy
Sly Spy (ust) 67a
Sly Spy
Whenever this creature deals combat damage to a player, you may destroy target creature facing left in its art. (Creatures without faces don't face anywhere.)
Creature - Human Spy
Sly Spy (ust) 67b
Sly Spy
Whenever this creature deals combat damage to a player, that player loses a finger until this creature leaves the battlefield. (The finger is chosen by its owner and can't roll dice or touch cards.)
Creature - Human Spy
Sly Spy (ust) 67c
Sly Spy
Whenever this creature deals combat damage to a player, you may destroy target creature facing right in its art. (Creatures without faces don't face anywhere.)
Creature - Human Spy
Sly Spy (ust) 67d
Sly Spy
Whenever this creature deals combat damage to a player, that player reveals the top card of their library. Put that card into your hand and you lose life equal to its mana value.
Creature - Human Spy
Sly Spy (ust) 67e
Sly Spy
Whenever this creature deals combat damage to a player, roll a six-sided die. That player loses life equal to the result.
Creature - Human Spy
Sly Spy (ust) 67f
Smart Ass
Whenever this creature attacks, choose a card name. If defending player has no cards with the chosen name in their hand, they may reveal their hand. If they don't reveal their hand, this creature can't be blocked this turn.
Creature - Wizard Donkey
Smart Ass (unh) 45
Snickering Squirrel
You may tap this creature to increase the result of a die any player rolled by 1.
Creature - Advisor Squirrel
Snickering Squirrel (ust) 68
Socketed Sprocketer
: Uninstall all results from this creature, then roll a six-sided die. Install the result on this creature. (Put the die on this creature.)
You may uninstall a result from this creature to use it for a die you rolled.
Uninstall a 6 from this creature: Draw a card.
Creature Artifact - Knight Cyborg
Socketed Sprocketer (ust) 44
Sole Performer
: Add
. Activate only once each turn. (While activating an ability, use
rather than tapping the permanent to pay for
.)
Creature - Elf Performer
Sole Performer (unf) 154
Soul Swindler
As long as you've visited an Attraction this turn, this creature has indestructible. (Damage and effects that say "destroy" don't destroy it.)
When this creature enters, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
Creature - Demon Employee
Soul Swindler (unf) 93
Soul Swindler
As long as you've visited an Attraction this turn, this creature has indestructible. (Damage and effects that say "destroy" don't destroy it.)
When this creature enters, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
Creature - Demon Employee
Soul Swindler (unf) 93
Spark Fiend
When this creature enters, roll two six-sided dice. If you rolled 2, 3, or 12, sacrifice this creature. If you rolled 7 or 11, don't roll dice for this creature during any of your following upkeeps. If you rolled any other total, note that total.
At the beginning of your upkeep, roll two six-sided dice. If you rolled 7, sacrifice this creature. If you roll the noted total, don't roll dice for this creature during any of your following upkeeps. Otherwise, do nothing.
Creature - Beast
Spark Fiend (ugl) 51
Spelling Bee
Flying, deathtouch
Whenever this creature deals combat damage to a player, that player looks at the top card of your library and chooses a word on that card. You spell that word. If you spell it correctly, draw a card. Otherwise, scry 1.
Creature - Insect Alien
Spelling Bee (unf) 155
Spike, Tournament Grinder
(
can be paid with either
or 2 life.)
: Reveal a card you own from outside the game that has been banned or restricted in a Constructed format and put it into your hand.
Legendary Creature - Human Gamer
Spike, Tournament Grinder (ust) 69
Spinnerette, Arachnobat
Reach
When Spinnerette enters, open an Attraction.
As long as you control three or more Attractions, Spinnerette gets +2/+0 and has menace.
Legendary Creature - Spider Performer
Spinnerette, Arachnobat (unf) 180
Spinnerette, Arachnobat
Reach
When Spinnerette enters, open an Attraction.
As long as you control three or more Attractions, Spinnerette gets +2/+0 and has menace.
Legendary Creature - Spider Performer
Spinnerette, Arachnobat (unf) 271
Spuzzem Strategist
You make all choices for Spuzzems you control.
Creature - Advisor Spuzzem
Spuzzem Strategist (mb2) 584
Spy Eye
Flying
Whenever this creature deals combat damage to a player, you may draw a card from that player's library.
Creature - Spy Eye
Spy Eye (ust) 46
Squidnapper
When Squidnapper enters, gain control of target creature an opponent controls until Squidnapper leaves the battlefield or that player pays the ransom.
Ransom —
and 2 life
Creature - Pirate Squid
Squidnapper (cmb2) 29
Squirrel Squatters
When this creature enters, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
Whenever this creature attacks, create a 1/1 green Squirrel creature token that's tapped and attacking for each Attraction you've visited this turn.
Creature - Squirrel
Squirrel Squatters (unf) 156
Standing Army
As long as you're standing, this creature has vigilance.
Creature - Human Soldier
Standing Army (unh) 20
Starting Town NPC
Each creature card in your hand has a
Adventure sorcery named Fetch Herbs with "You gain 2 life." (You may cast it as the Adventure for
. Then exile it, and you may cast the creature later from exile.)
Each creature card you cast from exile enters the battlefield with an additional +1/+1 counter on it.
Creature - Human Peasant
Starting Town NPC (mb2) 585
Steady-Handed Mook
Deathtouch
When this creature enters, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
Creature - Human Rigger
Steady-Handed Mook (ust) 71
Steam-Powered
:
Augment
(
, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
Creature Artifact - Construct
Steam-Powered (ust) 161
Steamflogger Boss
Other Riggers you control get +1/+0 and have haste.
If a Rigger you control would assemble a Contraption, it assembles two Contraptions instead.
Creature - Goblin Rigger
Steamflogger Boss (ust) 93
Steamflogger of the Month
When this creature enters, it assembles a Contraption for each Contraption you control. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)
Creature - Goblin Rigger
Steamflogger of the Month (ust) 94
Steamflogger Service Rep
Whenever another Goblin you control enters, you may pay
. If you do, this creature assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
Creature - Goblin Rigger
Steamflogger Service Rep (ust) 124
Steamflogger Temp
,
: This creature assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
Creature - Goblin Rigger
Steamflogger Temp (ust) 95
Steel Squirrel
Whenever you roll a 5 or higher on a die, this creature gets +X/+X until end of turn, where X is the result.
: Roll a six-sided die.
Creature Artifact - Squirrel
Steel Squirrel (ust) 162
Stiltstrider
Reach
When Stiltstrider enters, you get
, then you may put a sticker on a nonland permanent you own.
Creature - Rhino Performer
Stiltstrider (unf) 157
Stinging Scorpion
When this creature enters, target creature an opponent controls gets -1/-1 until end of turn.
Host Creature - Scorpion
Stinging Scorpion (ust) 72
Stone-Cold Basilisk
Whenever this creature blocks or becomes blocked by a creature with fewer letters in its name, destroy that creature at end of combat. (Punctuation and spaces aren't letters.)
Whenever an opponent reads this creature, that player is turned to stone until end of turn. Stoned players can't attack, block, cast spells, or activate abilities.
Creature - Basilisk
Stone-Cold Basilisk (unh) 112
Subgoyf
Subgoyf's power and toughness are each equal to the number of different subtypes other than creature types among cards in all graveyards and its toughness is equal to that number plus 1. (Subtypes include but are absolutely not limited to: Plains, Equipment, Aura, Arcane, Jace, Curse, Urza's, Ulamog's, etc.)
Creature Artifact - Lhurgoyf
Subgoyf (mb2) 536
Suspicious Nanny
Whenever this creature deals combat damage to a player, it reassembles target Contraption that player controls. (Gain control of it and move it onto one of your sprockets.)
Creature - Human Rigger Spy
Suspicious Nanny (ust) 47
Sword-Swallowing Seraph
Flying, vigilance
When this creature enters, you may put a name sticker on a nonland permanent you own.
,
: Put a +1/+1 counter on another target creature with a name sticker on it. Activate only as a sorcery.
Creature - Angel Performer
Sword-Swallowing Seraph (unf) 30
T.A.P.P.E.R.
, Tap an untapped creature you control that has a hat: Tap target creature.
Creature Artifact - Clown Robot
T.A.P.P.E.R. (unf) 31
Tainted Monkey
: Choose a word. Target player mills a card. If a card with the chosen word in its text box was milled this way, they lose 3 life.
Creature - Monkey
Tainted Monkey (unh) 64
Target Minotaur
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Creature - Warrior Minotaur
Target Minotaur (ust) 98a
Teacher's Pet
, Sacrifice this creature: Search your library for a card with augment, combine it with target host you control, then shuffle.
Creature - Bird Cat Scientist
Teacher's Pet (ust) 25
Temp of the Damned
As this creature enters, roll a six-sided die. This creature enters with a number of funk counters on it equal to the result.
At the beginning of your upkeep, remove a funk counter from this creature. If you can't, sacrifice it.
Creature - Zombie
Temp of the Damned (ugl) 38
The Big Idea
,
: Roll a six-sided die. Create a number of 1/1 red Brainiac creature tokens equal to the result.
Tap three untapped Brainiacs you control: The next time you would roll a six-sided die, instead roll two six-sided dice and use the total of those results.
Legendary Creature - Villain Brainiac
The Big Idea (ust) 76
The Fallen Apart
This creature enters with two arms and two legs.
Whenever damage is dealt to this creature, remove an arm or a leg from it.
This creature can't attack if it has no legs and can't block if it has no arms.
Creature - Zombie
The Fallen Apart (unh) 55
The Most Dangerous Gamer
Deathtouch
Whenever The Most Dangerous Gamer enters or attacks, open an Attraction.
Whenever you open an Attraction, put a +1/+1 counter on The Most Dangerous Gamer.
Whenever you claim the prize of an Attraction, destroy target permanent.
Legendary Creature - Human Gamer Guest
The Most Dangerous Gamer (unf) 266
The Space Family Goblinson
The Space Family Goblinson has trample as long as you've rolled three or more dice this turn.
Whenever you roll a die, put a +1/+1 counter on The Space Family Goblinson.
Legendary Creature - Goblin Guest
The Space Family Goblinson (unf) 179
Three-Headed Goblin
Triple strike (This creature deals first-strike, regular, and last-strike combat damage.)
Creature - Goblin Mutant
Three-Headed Goblin (ust) 99
Ticketomaton
When Ticketomaton enters, you get
, then you may put a sticker on a nonland permanent you own.
Creature Artifact - Robot
Ticketomaton (unf) 195
Togglodyte
This creature enters turned on.
Whenever a player casts a spell, toggle this creature's ON/OFF switch.
As long as this creature is turned off, it can't attack or block, and prevent all damage it would deal.
Creature Artifact - Golem
Togglodyte (unh) 129
Toofer, Keeper of the Full Grip
Whenever a spell you control causes you to gain card advantage, each opponent loses 2 life. (You gain card advantage each time a spell you control resolves and you end up having more cards relative to your opponents than before that spell resolved. Divination, Annihilate, and Wrath of God can all be card advantage. And remember: tokens aren't cards!)
Legendary Creature - Human Gamer
Toofer, Keeper of the Full Grip (mb2) 554
Trapeze Artist
Flying
This creature enters by being flipped from a height of at least one foot (about 0.3 meters). If it lands face down or didn't turn over completely at least once during the flip, return it to its owner's hand.
Creature - Human Performer
Trapeze Artist (unf) 32
Tusk and Whiskers
Whenever you put an ability sticker on a creature, put a +1/+1 counter on that creature.
,
: You get
. You may put a sticker on a nonland permanent you own.
Legendary Creature - Elephant Mouse Performer
Tusk and Whiskers (unf) 273
Uktabi Kong
Trample
When this creature enters, destroy all artifacts.
Tap two untapped Apes you control: Create a 1/1 green Ape creature token.
Creature - Ape
Uktabi Kong (unh) 115
Vedalken Squirrel-Whacker
As this creature enters, roll a six-sided die twice. Its base power becomes the first result and its base toughness becomes the second result.
If you would roll one or more six-sided dice, instead roll them and you may exchange one result with this creature's base power or base toughness.
Creature - Vedalken Guest
Vedalken Squirrel-Whacker (unf) 63
Vegetation Abomination
Deathtouch
, Sacrifice this creature: Roll a six-sided die. You gain life equal to the result.
Creature Artifact - Mutant Plant Food
Vegetation Abomination (unf) 160
Vile Bile
Whenever a player's skin or fingernail touches this creature, that player loses 2 life.
Creature - Ooze
Vile Bile (unh) 65
Visitor from Planet Q
All creature cards you own with flash are instants in addition to their other types.
Whenever you cast another spell with two or more card types, you may draw a card, then discard a card.
Instant Creature - Alien
Visitor from Planet Q (cmb2) 33
Voracious Vacuum
When this creature enters, put a +1/+1 counter on target creature.
Host Creature Artifact - Construct
Voracious Vacuum (ust) 164
Wall of Fortune
Defender
You may tap an untapped Wall you control to have any player reroll a die that player rolled.
Creature Artifact - Wall
Wall of Fortune (ust) 50
Wee Champion
Whenever you place a sticker, this creature gets +1/+1 until end of turn. If it's an art sticker, instead put a +1/+1 counter on this creature.
Creature - Minotaur Child Guest
Wee Champion (unf) 127
Werewhat
Daybound
As Werewhat enters the battlefield, you may exile a creature card from your graveyard or hand. If you do, that card becomes this creature's back face and that back face has nightbound. If you exiled a card from your hand this way, draw a card.
Creature - Werewolf
Werewhat (mb2) 587
Wicker Picker
Creature spells you cast have sticker kicker
. (You may pay an additional
as you cast a creature spell. If you do, you get
, then you may put a sticker on it.)
Creature Artifact - Scarecrow Guest
Wicker Picker (unf) 196
Wild Crocodile
When this creature enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Host Creature - Crocodile
Wild Crocodile (ust) 125
Willing Test Subject
Reach
Whenever you roll a 4 or higher on a die, put a +1/+1 counter on this creature.
: Roll a six-sided die.
Creature - Spider Scientist Monkey
Willing Test Subject (ust) 126
Wizards of the _____
When this creature enters, you may put a name sticker on it, then look at the top X cards of your library, where X is the number of unique vowels on that sticker. Put one of those cards into your hand and the rest on the bottom of your library in any order. (The vowels are A, E, I, O, U, and Y.)
Creature - Human Wizard Performer
Wizards of the _____ (unf) 64
Wizards of the _____
When this creature enters, you may put a name sticker on it, then look at the top X cards of your library, where X is the number of unique vowels on that sticker. Put one of those cards into your hand and the rest on the bottom of your library in any order. (The vowels are A, E, I, O, U, and Y.)
Creature - Human Wizard Performer
Wizards of the _____ (unf) 64
Wolf in _____ Clothing
When this creature enters, you may put a name sticker on it. When you do, up to X target creatures each get -1/-1 until end of turn, where X is the number of unique vowels on that sticker. (The vowels are A, E, I, O, U, and Y.)
Creature - Wolf Guest
Wolf in _____ Clothing (unf) 95
Wrench-Rigger
When this creature enters, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
Creature - Goblin Rigger
Wrench-Rigger (ust) 101
X
As long as X is in X's owner's opponent's hand, X's owner may cast X and activate X's abilities. That opponent can't cast X and plays with their hand revealed.
,
: Put X into target opponent's hand.
: You may play a land or cast a spell from the hand X is in. If you cast a spell this way, you cast it without paying its mana cost.
Legendary Creature - Human Spy
X (ust) 137
Xenosquirrels
This creature enters with two +1/+1 counters on it.
After you roll a die, you may remove a +1/+1 counter from this creature. If you do, increase or decrease the result by 1.
Creature - Squirrel Alien
Xenosquirrels (unf) 96
Zombie Fanboy
As this creature enters, choose an artist.
Whenever a permanent with art by the chosen artist is put into a graveyard, put two +1/+1 counters on this creature.
Creature - Zombie Gamer
Zombie Fanboy (unh) 69
Zombified
: Combine this card from your graveyard with target host.
, Exile a creature card from your graveyard:
Augment
(
, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
Creature - Zombie
Zombified (ust) 75

Creature

(CTRL to add secondary)

Emblem

Qty: 1 Price: $0.49
Essence of Ajani
(As this spell resolves, put it into the command zone.)
Whenever you cast a spell, you gain 1 life.
Emblem
Essence of Ajani (mb2) 513

Emblem

(CTRL to add secondary)

Enchantment

Qty: 83 Price: $48.29
_____ Balls of Fire
When this enchantment enters, you may put a name sticker on it.
Whenever you put a sticker on this enchantment, it deals damage equal to the number of o's in name stickers on this enchantment to any target.
Enchantment
_____ Balls of Fire (unf) 100
"Ach! Hans, Run!"
At the beginning of your upkeep, you may say "Ach! Hans, run! It's the . . ." and the name of a creature card. If you do, search your library for a card with that name, put it onto the battlefield, then shuffle. That creature gains haste. Exile it at the beginning of the next end step.
Enchantment
"Ach! Hans, Run!" (unh) 116
"Rumors of My Death . . ."
, Exile a permanent you control with a League of Dastardly Doom watermark: Return a permanent card with a League of Dastardly Doom watermark from your graveyard to the battlefield.
Enchantment
"Rumors of My Death . . ." (ust) 65
Ambiguity
Whenever a player plays a spell that counters a spell that has been played or a player plays a spell that comes into play with counters, that player may counter the next spell played or put an additional counter on a permanent that has already been played, but not countered.
Enchantment
Ambiguity (unh) 24
Animate Graveyard
Enchant your graveyard
Enchanted graveyard is a creature on the battlefield with base power and toughness each equal to the number of cards in it. It has the text boxes of all creature cards in it. It's still a graveyard.
If enchanted graveyard would leave the battlefield, instead exile this Aura.
Enchantment - Aura
Animate Graveyard (unf) 65
Animate Library
Enchant your library
Enchanted library is an artifact creature on the battlefield with power and toughness each equal to the number of cards in it. It's still a library.
If enchanted library would leave the battlefield, exile this Aura instead.
Enchantment - Aura
Animate Library (ust) 26
As Luck Would Have It
Hexproof
Whenever you roll a die, put a number of luck counters on this enchantment equal to the result. Then if there are 100 or more luck counters on this enchantment, you win the game. (Count both rolls if you reroll a die.)
Enchantment
As Luck Would Have It (ust) 102
Bucket List
Whenever you cast a spell of a type showing on Bucket List, put a counter over that type and draw a card. If all five types on Bucket List have counters over them, sacrifice it and draw one more card.
☐ artifact ☐ creature ☐ enchantment ☐ instant ☐ sorcery
Enchantment
Bucket List (cmb2) 89
Bureaucracy
Pursuant to subsection 3.1(4) of Richard's Rules of Order, at the beginning of the upkeep of each participant in this game of the Magic: The Gathering® trading card game (hereafter known as "PLAYER"), that PLAYER performs all actions in the sequence of previously added actions (hereafter known as "ACTION QUEUE"), in the order those actions were added, then adds another action to the end of the ACTION QUEUE. All actions must be simple physical or verbal actions that a player can perform while sitting in a chair, without jeopardizing the health and security of said PLAYER.
When any PLAYER does not perform all the prescribed actions in the correct order, sacrifice this enchantment and said PLAYER discards their complement of cards in hand (hereafter known as "HAND").
Enchantment
Bureaucracy (ugl) 14
Burning Cinder Fury of Crimson Chaos Fire
Whenever any player taps a permanent, that player chooses one of their opponents. The chosen player gains control of that permanent at the beginning of the next end step.
At the beginning of each player's end step, if that player didn't tap any nonland permanents that turn, this enchantment deals 3 damage to that player.
Enchantment
Burning Cinder Fury of Crimson Chaos Fire (ugl) 40
By Gnome Means
, Remove a counter from a permanent you control: Create a 1/1 colorless Gnome artifact creature token.
, Sacrifice an artifact: Choose any kind of counter a printed card refers to, then put one of that counter on target permanent.
Enchantment
By Gnome Means (ust) 4
Chittering Doom
Whenever you roll a 4 or higher on a die, create a 1/1 green Squirrel creature token.
Enchantment
Chittering Doom (ust) 104
Circle of Protection: Art
As this enchantment enters, choose an artist.
: The next time a source of your choice with art by the chosen artist would deal damage to you this turn, prevent that damage.
: Return this enchantment to its owner's hand.
Enchantment
Circle of Protection: Art (unh) 6
Cramped Bunker
At the beginning of each opponent's upkeep, that player moves a permanent they control to touch this enchantment and no other permanents. If the player can't, destroy each permanent they control that isn't touching this enchantment, then sacrifice it.
Enchantment
Cramped Bunker (ust) 129
Curse of the Fire Penguin
Enchant creature
This enchantment consumes and confuses enchanted creature.
Enchantment - Aura
Curse of the Fire Penguin // Curse of the Fire Penguin Creature (unh) 73
Don't Try This at Home
If a hot source you control would deal damage to a permanent or player, it deals that much damage plus 1 instead. (Something is hot if it has hot things in its art, like fire or explosions.)
, Sacrifice this enchantment: It deals damage equal to twice the number of hot cards in your graveyard to target creature or planeswalker.
Enchantment
Don't Try This at Home (unf) 105
Don't Worry About It
Enchant card in your hand (This Aura remains on the battlefield. If you play enchanted card or it otherwise leaves your hand, put this Aura into the graveyard.)
Enchanted card costs
less to cast.
When you cast enchanted card, copy it.
Enchantment - Aura
Don't Worry About It (mb2) 592
Done for the Day
At the beginning of your end step, if you control an Employee, a Performer, or a Robot, you may get
or create a Treasure token. If you control all three, you may put a sticker on a nonland permanent you own.
Enchantment
Done for the Day (unf) 136
Drawn Together
As this enchantment enters, choose an artist.
Creatures with art by the chosen artist get +2/+2.
Enchantment
Drawn Together (unh) 8
Exchange of Words
When this enchantment enters, choose two target creatures. For as long as this enchantment remains on the battlefield, exchange the text boxes of those creatures.
Enchantment
Exchange of Words (unf) 45
First Come, First Served
Each attacking or blocking creature with the lowest collector number among attacking or blocking creatures has first strike.
Enchantment
First Come, First Served (unh) 12
Get Your Head in the Game
Flash
When this enchantment enters, exile target nonland permanent until it (this card) leaves the battlefield, then touch it (this card) to your head. When it (this card) stops touching it (your head), sacrifice it (the card, not your head).
Enchantment
Get Your Head in the Game (unf) 10
GO TO JAIL
When this enchantment enters, exile target creature an opponent controls until this enchantment leaves the battlefield.
At the beginning of the upkeep of the exiled card's owner, that player rolls two six-sided dice. If they roll doubles, sacrifice this enchantment.
Enchantment
GO TO JAIL (ust) 8
Halving Season
If an opponent would create one or more tokens, they create half that many of each of those kinds of tokens instead, rounded down.
If an opponent would put one or more counters on a permanent or player, they put half that many of each of those kinds of counters on that permanent or player instead, rounded down.
Enchantment
Halving Season (mb2) 545
Hammerfest Boomtacular
Whenever you cast a spell with a Goblin Explosioneers watermark, this enchantment deals 2 damage to any target.
Enchantment
Hammerfest Boomtacular (ust) 87
Hazmat Suit (Used)
Enchant creature
Enchanted creature gets +2/+1 and has menace.
Whenever a player's skin or fingernail touches enchanted creature, that player loses 2 life.
Enchantment - Aura
Hazmat Suit (Used) (ust) 57
How Is This a Par Three?!
Whenever you cast a spell, you may have target player mill X cards, where X is the number of words in that spell's name.
Enchantment
How Is This a Par Three?! (unf) 49
Ineffable Blessing
As this enchantment enters, choose Flavorful or Bland.
• Flavorful — Whenever a creature you control with flavor text enters, draw a card.
• Bland — Whenever a creature you control without flavor text enters, draw a card.
Enchantment
Ineffable Blessing (ust) 113a
Ineffable Blessing
As this enchantment enters, choose an artist.
Whenever a creature you control with art by the chosen artist enters, draw a card.
Enchantment
Ineffable Blessing (ust) 113b
Ineffable Blessing
As this enchantment enters, choose white-bordered or silver-bordered.
Whenever a creature you control with the chosen border enters, draw a card.
Enchantment
Ineffable Blessing (ust) 113c
Ineffable Blessing
As this enchantment enters, choose a rarity.
Whenever a creature you control with the chosen rarity enters, draw a card.
Enchantment
Ineffable Blessing (ust) 113d
Ineffable Blessing
As this enchantment enters, choose odd or even.
Whenever a creature you control with a collector number of the chosen value enters, draw a card.
Enchantment
Ineffable Blessing (ust) 113e
Ineffable Blessing
As Ineffable Blessing enters, choose a number.
Whenever a creature you control with exactly the chosen number of words in its name enters, draw a card. (Hyphenated words are one word.)
Enchantment
Ineffable Blessing (ust) 113f
Intangible Vibes
All creatures are tokens. (They're considered tokens for spells and abilities. After a creature leaves the battlefield, it ceases to exist.)
Enchantment
Intangible Vibes (mb2) 516
Last Voyage of the _____
When this enchantment enters, you may put a name sticker on it, then it becomes an Aura with enchant creature. Return a creature card from your graveyard to the battlefield and attach this Aura to it.
Enchanted creature gets +2/+0 for each name sticker on this Aura with seven or fewer letters.
When this Aura leaves the battlefield, sacrifice enchanted creature.
Enchantment
Last Voyage of the _____ (unf) 78
Lich's Duel Mastery
Hexproof
When Lich's Duel Mastery enters the battlefield, exile the top five cards of your library face down as shields.
If you would lose life, instead put one of your shields into your hand. If you can't, sacrifice Lich's Duel Mastery.
When Lich's Duel Mastery leaves the battlefield, you lose the game.
Legendary Enchantment
Lich's Duel Mastery (mb2) 546
Liliana's Other Contract
When Liliana's Other Contract enters the battlefield, you draw three cards and you lose 3 life.
If you would lose the game, instead exile Liliana's Other Contract, then return it to the battlefield transformed under your control.
Enchantment
Liliana's Other Contract // Liliana's Undead Minion (mb2) 548Liliana's Other Contract // Liliana's Undead Minion (mb2) 548
Look at Me, I'm R&D
As this enchantment enters, choose a number and a second number one higher or one lower than the first number.
All instances of the first chosen number in the full text of each permanent, spell, and card in any zone are changed to the second chosen number.
Enchantment
Look at Me, I'm R&D (unh) 17
Loose Lips
Enchant creature
As this Aura enters, choose a sentence with eight or fewer words.
Enchanted creature has flying.
Whenever enchanted creature deals damage to an opponent, that player may say the chosen sentence. If they don't, you draw two cards.
Enchantment - Aura
Loose Lips (unh) 36
Magic Word
Enchant creature
As this Aura enters, choose a word.
Whisper the chosen word: Tap enchanted creature.
Enchantment - Aura
Magic Word (ust) 38
Make a _____ Splash
Flash
When this enchantment enters, you may put a name sticker on it.
Whenever you put a sticker on this enchantment, tap up to X target creatures, where X is the number of u's in name stickers on this enchantment.
Enchantment
Make a _____ Splash (unf) 50
Map to Lorthos's Temple
Whenever you complete one of the following objectives, check it off. If all three are checked off, sacrifice Map to Lorthos's Temple. If you do, create a Lorthos, the Tidemaker token.
☐ Diving Gear — An artifact enters the battlefield under your control.
☐ Merfolk — A Merfolk enters the battlefield under your control.
☐ Ritual — You cast an instant or sorcery spell.
Enchantment - Quest
Map to Lorthos's Temple (mb2) 531
Motion Sickness
Enchant creature
When this Aura enters, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Whenever you visit an Attraction, you may attach this Aura to target tapped creature.
Enchantment - Aura
Motion Sickness (unf) 53
Name Dropping
Gotcha — If an opponent says a word that's in the name of a card in your graveyard, you may say "Gotcha!" When you do, return that card to your hand.
Enchantment
Name Dropping (unh) 105
Necro-Impotence
Skip your untap step.
At the beginning of your upkeep, you may pay X life. If you do, untap X permanents.
Pay ½ life: Exile the top card of your library face down. Put that card into your hand at the beginning of the next end step.
Enchantment
Necro-Impotence (unh) 60
Night Shift of the Living Dead
After you roll a die, you may pay 1 life. If you do, increase or decrease the result by 1. Do this only once each turn.
Whenever you roll a 6, create a 2/2 black Zombie Employee creature token.
Enchantment
Night Shift of the Living Dead (unf) 81
Octo Opus
When this enchantment enters, create a 4/4 blue Octopus Performer creature token named Contortionist with "At the beginning of your upkeep, you may fold this token in half." (It becomes 2/2, then 1/1, ½/½, and so on.)
Sacrifice this enchantment: Draw a card and an additional card for each of Contortionist's folds.
Enchantment
Octo Opus (unf) 54
Octo Opus
When this enchantment enters, create a 4/4 blue Octopus Performer creature token named Contortionist with "At the beginning of your upkeep, you may fold this token in half." (It becomes 2/2, then 1/1, ½/½, and so on.)
Sacrifice this enchantment: Draw a card and an additional card for each of Contortionist's folds.
Enchantment
Octo Opus (unf) 54
Over My Dead Bodies
Creature cards in graveyards can attack and block as though they were on the battlefield, can block or be blocked only by creature cards in graveyards, are Zombies in addition to their other types, and have undeathtouch. (If they would deal damage to a creature card, exile that creature card instead.)
Creature cards in your graveyard have haste.
Enchantment
Over My Dead Bodies (ust) 63
Plot Armor
Enchant creature
Enchanted creature gets +2/+2 and can't be blocked except by creatures with flavor text.
Enchantment - Aura
Plot Armor (unf) 152
Priority Boarding
Whenever you roll a die, you may reveal the top card of your library. Do this only once each turn. Whenever you reveal a card with mana value less than the result this way, you may exile it. If you do, you may play it this turn.
Enchantment
Priority Boarding (unf) 119
Squirrel-Powered Scheme
Increase the result of each die you roll by 2.
Enchantment
Squirrel-Powered Scheme (ust) 70
The Many Deeds of Belzenlok
I — Exile up to one target Saga card from a graveyard. Copy its chapter I ability.
II — Exile up to one target Saga card from a graveyard. Copy its chapter II ability.
III — Exile up to one target Saga card from a graveyard. Copy its chapter III ability.
Enchantment - Saga
The Many Deeds of Belzenlok (mb2) 550
Toddler's Rage
Flash
Enchant creature
Enchanted creature gets +2/+1 and has tantrum. (It's like trample but for blocking.)
Enchantment - Aura
Toddler's Rage (mb2) 568
Wisedrafter's Will
Your opponents play with their hands revealed.
, Sacrifice Wisedrafter's Will: Draw a card.
, Sacrifice Wisedrafter's Will: Counter target spell.
Enchantment
Wisedrafter's Will (mb2) 539
Wordmail
Enchant creature
Enchanted creature gets +1/+1 for each word in its name.
Enchantment - Aura
Wordmail (unh) 22
Yet Another Aether Vortex
All creatures have haste.
Players play with the top card of their libraries revealed.
Noninstant, nonsorcery cards on top of a library are on the battlefield under their owner's control in addition to being in that library.
Enchantment
Yet Another Aether Vortex (unh) 91
Zzzyxas's Abyss
At the beginning of your upkeep, destroy all nonland permanents with the first name alphabetically among nonland permanents.
Enchantment
Zzzyxas's Abyss (unh) 70

Enchantment

(CTRL to add secondary)

Instant

Qty: 137 Price: $90.73
A Good Day to Pie
Tap up to two target creatures.
Whenever you put a name sticker on a creature, you may return this card from your graveyard to your hand.
Instant
A Good Day to Pie (unf) 12
Aesthetic Consultation
Choose an artist. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with art by the chosen artist. Put that card in your hand and exile all other cards revealed this way.
Instant
Aesthetic Consultation (unh) 48
AWOL
Exile target attacking creature. Then remove it from the game. Then put it into the absolutely-removed-from-the-freaking-game-forever zone.
Instant
AWOL (unh) 2
Bag Check
Counter target spell, then ask a person outside the game if that spell looks dangerous to them. If they say yes, draw a card, then discard a card.
Instant
Bag Check (unf) 36
Bar Entry
Choose one —
• Destroy target creature with power 4 or greater.
• Destroy target creature with any part of its head higher than the bar. (Align the tops of both cards to check.)
Instant
Bar Entry (unf) 4
Boing!
Return target creature to its owner's hand, then roll a six-sided die. If the result is 3 or less, scry a number of cards equal to the result.
Instant
Boing! (unf) 40
Booster Tutor
Open a sealed Magic booster pack, reveal the cards, and put one of them into your hand. (Remove that card from your deck before beginning a new game.)
Instant
Booster Tutor (unh) 51
capital offense
target creature gets -x/-x until end of turn, where x is the number of times a capital letter appears in its rules text. (ignore reminder text and flavor text.)
instant
capital offense (ust) 52
Deal Damage
Deal Damage deals 4 damage to any target.
Gotcha — If an opponent says "deal" or "damage," you may say "Gotcha!" When you do, return Deal Damage from your graveyard to your hand.
Instant
Deal Damage (unh) 74
Duh
Destroy target creature with reminder text. (Reminder text is any italicized text in parentheses that explains rules you already know.)
Instant
Duh (unh) 52
Embiggen
Until end of turn, target non-Brushwagg creature gets +1/+1 for each supertype, card type, and subtype it has.
Instant
Embiggen (unf) 137
Erase (Not the Urza's Legacy One)
If you control two or more white permanents that share an artist, you may cast this spell without paying its mana cost.
Exile target enchantment.
Instant
Erase (Not the Urza's Legacy One) (unh) 10
First Pick
Destroy target artifact or enchantment. Assemble a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
Instant
First Pick (ust) 109
Flaccify
Counter target spell unless its controller pays
.
Instant
Flaccify (unh) 32
Framed!
Choose an artist. Tap all untapped permanents with art by that artist or untap all tapped permanents with art by that artist.
Instant
Framed! (unh) 33
Gorilla Tactics
Create a 2/2 green Gorilla creature token.
When a spell or ability an opponent controls causes you to discard Gorilla Tactics, create two 2/2 green Gorilla creature tokens.
Instant
Gorilla Tactics (cmb2) 76
Graphic Violence
All creatures with art by the artist of your choice get +2/+2 and gain trample until end of turn.
Instant
Graphic Violence (unh) 100
Hat Trick
Target blocking or blocked creature you control gets +1/+1 and gains first strike until end of turn. If it has a hat, it gains double strike until end of turn. If you and that creature each have a hat, the creature gains triple strike until end of turn.
Instant
Hat Trick (unf) 13
Hat Trick
Target blocking or blocked creature you control gets +1/+1 and gains first strike until end of turn. If it has a hat, it gains double strike until end of turn. If you and that creature each have a hat, the creature gains triple strike until end of turn.
Instant
Hat Trick (unf) 13
Head to Head
You and target opponent play Seven Questions with the top card of that player's library. If you win, prevent all damage that would be dealt this turn by a source of your choice. (To play Seven Questions, that player looks at the card, then you ask up to six yes-or-no questions about the card that they answer truthfully. You guess the card's name—that's question seven—then the player reveals the card.)
Instant
Head to Head (unh) 14
Just Desserts
Just Desserts deals π damage to target creature. (π is the ratio of a circle's circumference to its diameter. (It's a smidgen more than 3.))
Instant
Just Desserts (ust) 90
Kill! Destroy!
Destroy target nonblack creature.
Gotcha — If an opponent says "kill" or "destroy," you may say "Gotcha!" When you do, return Kill! Destroy! from your graveyard to your hand.
Instant
Kill! Destroy! (unh) 58
Mana Flair
Add
for each nonland permanent with art by the artist of your choice.
Instant
Mana Flair (unh) 81
Mise
Choose a nonland card name, then reveal the top card of your library. If that card has the chosen name, you draw three cards.
Instant
Mise (unh) 38
Mistakes Were Made
Destroy target artifact or enchantment. Create a 1/1 green Squirrel creature token for each fire extinguisher you can see from your seat.
Instant
Mistakes Were Made (unf) 147
More or Less
Add or subtract 1 or one from a number or number word on target spell or permanent until end of turn.
Instant
More or Less (ust) 40
Now You See Me . . .
Exile target creature you control, then return it to the battlefield under its owner's control with X +1/+1 counters on it, where X is the number of mirrors on walls you can see from your seat.
Instant
Now You See Me . . . (unf) 20
Number Crunch
Return target permanent to its owner's hand.
Gotcha — If an opponent says a number, you may say "Gotcha!" When you do, return this card from your graveyard to your hand.
Instant
Number Crunch (unh) 42
Pair o' Dice Lost
Roll two six-sided dice. Return any number of cards with total mana value X or less from your graveyard to your hand, where X is the total of those results. Exile Pair o' Dice Lost.
Instant
Pair o' Dice Lost (unf) 149
Punctuate
Punctuate deals damage to target creature equal to half the number of punctuation marks in that creature's text box. (The punctuation marks are ! ? , ; : - — ( ) / " " ' ' & .)
Instant
Punctuate (unh) 84
Remodel
If you control two or more green permanents that share an artist, you may cast this spell without paying its mana cost.
Exile target artifact.
Instant
Remodel (unh) 108
Sarah's Wings
Target creature or player gains flying until end of turn. (Players with flying can't be dealt damage by creatures without flying.)
Instant Tribal - Angel
Sarah's Wings (cmb2) 11
Sauté
Sauté deals 3½ damage to any target.
Instant
Sauté (unh) 88
Save Life
Choose one —
• Target player gains 2½ life.
• Prevent the next 2½ damage that would be dealt to target creature this turn.
Gotcha — If an opponent says "save" or "life," you may say "Gotcha!" When you do, return Save Life from your graveyard to your hand.
Instant
Save Life (unh) 19
Saw in Half
Destroy target creature. If that creature dies this way, its controller creates two tokens that are copies of that creature, except their power is half that creature's power and their toughness is half that creature's toughness. Round up each time.
Instant
Saw in Half (unf) 88
Scooch
Add or subtract 1 from target creature's power, target player's life total, or target die roll's result.
Draw a card.
Instant
Scooch (unf) 91
Six-Sided Die
Choose target creature. Roll a six-sided die.
1 — It has base toughness 1 until end of turn.
2 — Put two -1/-1 counters on it.
3 — Six-Sided Die deals 3 damage to it and you gain 3 life.
4 — It gets -4/-4 until end of turn.
5 — Destroy it.
6 — Exile it.
Instant
Six-Sided Die (unf) 92
Smelt
Destroy target artifact.
Instant
Smelt // Herd // Saw (cmb2) 100
Spell Counter
Counter target spell.
Gotcha — If an opponent says "spell" or "counter," you may say "Gotcha!" When you do, return Spell Counter from your graveyard to your hand.
Instant
Spell Counter (unh) 46
Spell Suck
Counter target spell, then assemble a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
Instant
Spell Suck (ust) 45
Spellmorph Raise Dead
Return target creature card from your graveyard to your hand.
Spellmorph
(You may cast this card face down as a 2/2 creature for
. Cast it any time for its spellmorph cost.)
Instant
Spellmorph Raise Dead (cmb2) 46
Standard Procedure
, Reveal Standard Procedure from your hand: Choose an instant or sorcery card with mana value 3 or less currently legal in the Standard format. Standard Procedure becomes that card until end of turn.
Instant
Standard Procedure (unf) 1
Steamfloggery
Roll a six-sided die. Assemble a number of Contraptions equal to the result. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)
Instant
Steamfloggery (ust) 96
Stop That
Target player discards a card.
Gotcha — If an opponent audibly flicks the cards in their hand, you may say "Gotcha!" When you do, return this card from your graveyard to your hand.
Instant
Stop That (unh) 63
Success!
Target creature gets +2/+2 until end of turn. If it's a host or has augment, it gains lifelink until end of turn.
Instant
Success! (ust) 24
Super-Duper Death Ray
Trample (This spell can deal excess damage to its target's controller.)
Super-Duper Death Ray deals 4 damage to target creature.
Instant
Super-Duper Death Ray (ust) 97
Super-Duper Lost
Put target creature into its owner's library just beneath the top X cards of that library, where X is the number of doors you can see from your seat.
Instant
Super-Duper Lost (unf) 59
Super-Duper Lost
Put target creature into its owner's library just beneath the top X cards of that library, where X is the number of doors you can see from your seat.
Instant
Super-Duper Lost (unf) 59
Supersize
Target creature gets +3½/+3½ until end of turn.
Instant
Supersize (unh) 113
There
Exile target creature you control, then return it to the battlefield under its owner's control.
Instant - Lesson
There // They're // Their (mb2) 537
Time Out
Roll a six-sided die. Put target nonland permanent into its owner's library just beneath the top X cards of that library, where X is the result.
Instant
Time Out (ust) 48
Trigger Happy
Choose a triggered ability of target permanent. It triggers. You control that ability.
Instant
Trigger Happy (unf) 125
Two by Four
Choose one or both —
• Put a base power 4 counter on target creature.
• Put a base toughness 4 counter on target creature.
Instant
Two by Four (mb2) 538
Unlawful Entry
Target creature gets +1/+0 and gains flying until end of turn.
Whenever you put an art sticker on a creature, you may return this card from your graveyard to your hand.
Instant
Unlawful Entry (unf) 62
Very Cryptic Command
Choose two —
• Switch target creature's power and toughness until end of turn.
• Target creature can't be blocked this turn.
• Draw a card. If that card's art is by Wayne England, you may reveal it and draw another card.
• Assemble a Contraption.
Instant
Very Cryptic Command (ust) 49a
Very Cryptic Command
Choose two —
• Untap two target permanents.
• Tap each permanent target player controls with exactly one word in its name.
• Discard all the cards in your hand, then draw that many cards.
• Return target instant or sorcery card from your graveyard to your hand.
Instant
Very Cryptic Command (ust) 49b
Very Cryptic Command
Choose two —
• Draw a card from an opponent's library.
• Copy target instant or sorcery spell. You may choose new targets for the copy.
• Until end of turn, target creature loses all abilities and becomes a blue Frog with base power and toughness 1/1.
• Create a 1/1 colorless Gnome artifact creature token.
Instant
Very Cryptic Command (ust) 49c
Very Cryptic Command
Choose two —
• Return target permanent to its controller's hand.
• Draw two cards, then discard a card.
• Change the target of target spell with a single target.
• Turn over target nontoken creature.
Instant
Very Cryptic Command (ust) 49d
Very Cryptic Command
Choose two —
• Counter target black-bordered spell.
• Return target creature to its owner's hand.
• Untap each permanent you control with a watermark.
• Roll two six-sided dice. Target player mills X cards, where X is the total of those results.
Instant
Very Cryptic Command (ust) 49e
Very Cryptic Command
Choose two —
• Scry 3.
• Create a 2/2 black Rogue creature token with menace.
• Add or subtract 1 or one from a number or number word on target spell or permanent until end of turn.
• Return all artifacts target player controls to their owner's hand.
Instant
Very Cryptic Command (ust) 49f
When Fluffy Bunnies Attack
Target creature gets -X/-X until end of turn, where X is the number of times the letter of your choice appears in that creature's name.
Instant
When Fluffy Bunnies Attack (unh) 67
Who
Target player gains X life.
Instant
Who // What // When // Where // Why (unh) 120
Wormhole Warp
Exile target creature an opponent controls. That player reveals cards from their sideboard at random until they reveal a nonland card. They may cast that card without paying its mana cost.
Instant
Wormhole Warp (mb2) 570

Instant

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Land

Qty: 20 Price: $9.06
Cryptic Spires
As you create your deck, circle two of the colors below.
This land enters tapped.
: Add one mana of either of the circled colors.
Land
Cryptic Spires (plst) 2X2-332
Glade of the Pump Spells
(You have to pay
to play this land as your land drop. It's green.)
When Glade of the Pump Spells enters the battlefield, up to one target creature gets +2/+2 and gains trample until end of turn.
: Add
.
Land
Glade of the Pump Spells (mb2) 576
Lazotep Archway
Lazotep Archway enters the battlefield tapped.
: Add
or
.
Eternalize
(
, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie creature and loses all other card types. Eternalize only as a sorcery. And don't forget it still enters tapped!)
Land
Lazotep Archway (mb2) 613
Maestros' Totally Safe Hideout
Land casualty 2 (As this land enters, you may sacrifice a creature with power 2 or greater. If you do, create a token that's a copy of this land.)
Maestros' Totally Safe Hideout enters the battlefield tapped.
: Add
,
, or
.
Land
Maestros' Totally Safe Hideout (mb2) 615
Omenpath to Naya
Vanishing 4 (This land enters the battlefield with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
: Add
,
, or
.
Land - Omenpath
Omenpath to Naya (mb2) 616
Processing Plant
Processing Plant enters the battlefield tapped.
When Processing Plant enters the battlefield, you may put a card an opponent owns from exile into that player's graveyard. If you do, untap Processing Plant. Otherwise, exile the top card of each opponent's library.
: Add
,
,
, or
.
Land - Power-Plant Ulamog's
Processing Plant (mb2) 617
Second City
: Add
.
: Add one mana of any color. Spend this mana only to cast your second spell in a turn. When that mana is spent, create a Deep Dish Pizza token. (It's a Food artifact with "
,
, Sacrifice this token: You gain 3 life and draw a card.")
Land - Town
Second City (pf25) 4
Secret Base
: Add
.
: Add one mana of any color. Spend this mana only to cast a spell that shares a watermark with this land.
Land
Secret Base (ust) 165a
Slumbering Waterways
Slumbering Waterways enters the battlefield tapped.
: Add
or
.
Flying, vigilance, trample
Land
Slumbering Waterways (mb2) 618
The Big Top
: Add one mana of any color that appears on your top. (A top is an outerwear garment worn on the upper body.)
Land
The Big Top (unf) 197
Urza's Fun House
: Add
.
: Add
. Activate only once and only if you control an Urza's Mine, an Urza's Power-Plant, and an Urza's Tower.
,
: Head to AskUrza.com and click Urza's Fun House.
Land - Urza's
Urza's Fun House (unf) 199
Value Town
Value Town enters the battlefield tapped.
: Add
or
.
Land - Town
Value Town // Take a Trip to... (mb2) 621
Waste Land
: Add
.
, Sacrifice Waste Land: Destroy target nonbasic land. That land's controller creates a Wastes token. (It's a land with
: Add
.)
Land
Waste Land (cmb2) 121
Watermarket
: Add
. Spend this mana only to cast spells with watermarks.
Land
Watermarket (ust) 166

Land

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Planeswalker

Qty: 3 Price: $3.69
Abian, Luvion Usurper
As Abian, Luvion Usurper enters, you become Abian. (Your life total becomes equal to their loyalty. You can activate the loyalty abilities by spending or gaining life.)
+3: Discard your hand, then draw cards equal to the greatest power among creatures you control.
+1: Create a 3/2 red and green Spirit creature token.
−X: You deal X damage to any target.
Legendary Planeswalker - Abian
Abian, Luvion Usurper (cmb2) 87
Kaya, Ghost Haunter
0: Exile Kaya, Ghost Haunter haunting target creature for as long as that creature remains on the battlefield.
−1: You get an emblem with, "At the beginning of your upkeep, this emblem deals 3 damage to the owner of target haunted creature."
−2: You get an emblem with, "At the beginning of your upkeep, gain control of target haunted creature for as long as it remains haunted."
Legendary Planeswalker - Kaya
Kaya, Ghost Haunter (cmb2) 94
Urza, Academy Headmaster
+1: Head to AskUrza.com and click +1.
−1: Head to AskUrza.com and click -1.
−6: Head to AskUrza.com and click -6.
Legendary Planeswalker - Urza
Urza, Academy Headmaster (ust) 136

Planeswalker

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Playtest

Qty: 2 Price: $0.98
Marchesa's Surprise Party
(Start the game with this conspiracy face up in the command zone. Before the game, secretly choose one of the following. During your end step, if you meet the condition, you may reveal your choice and turn this card face down. When you do, collect the reward.)
• You've cast three or more spells this turn.
• An opponent lost 6 or more life this turn.
• There are nine or more cards in your graveyard.
Reward — Draw a card.
Conspiracy - Secret Mission
Marchesa's Surprise Party (mb2) 503
Rule with an Even Hand
(Start the game with this conspiracy face up in the command zone.)
You can't attack with an odd number of creatures.
Whenever you attack, double target creature's power until end of turn.
Conspiracy
Rule with an Even Hand (mb2) 505

Playtest

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Sorcery

Qty: 114 Price: $50.40
Aardwolf's Advantage
Creatures you control get +2/+0 and gain alpha strike until end of turn. (A creature with alpha strike has first strike as long as it's blocking or being blocked by a creature that comes after it alphabetically.)
Sorcery
Aardwolf's Advantage (unf) 97
Animate Object
You get seven
. Choose an inanimate object you own from outside the game. Put a power and toughness sticker on it. You may also put a name sticker, an art sticker, and/or an ability sticker on it. Put it onto the battlefield as a creature token.
Sorcery
Animate Object (unf) 33
Ass Whuppin'
Destroy target silver-bordered or acorn permanent in any game you can see from your seat.
Sorcery
Ass Whuppin' (unh) 117
Attempted Murder
Choose target creature. Roll X six-sided dice. For each even result, put two -1/-1 counters on that creature. For each odd result, create a 1/2 blue Bird creature token with flying named Storm Crow.
Sorcery
Attempted Murder (unf) 66
Boltfire
Boltfire deals 2 damage to any target.
Flashforward
(You may cast this card from exile for its flashforward cost. Then put it on the bottom of your library.)
Sorcery
Boltfire (mb2) 559
Box of Free-Range Goblins
Roll a six-sided die. Create a number of 1/1 red Goblin creature tokens equal to the result.
Sorcery
Box of Free-Range Goblins (ust) 77
Call from the Grave
Put a random creature from a random graveyard into play under your control. Call from the Grave deals to you an amount of damage equal to that creature's casting cost.
Sorcery
Call from the Grave (mb2) 541
Circuits Act
Roll three six-sided dice. For each different result, create a 1/1 white Clown Robot artifact creature token.
Sorcery
Circuits Act (unf) 103
Clever Combo
Search your library for a host card or a card with augment, reveal it, put it into your hand, then shuffle.
Sorcery
Clever Combo (ust) 105
Clowning Around
Create two 1/1 white Clown Robot artifact creature tokens, then roll a six-sided die. If the result is equal to or less than the number of Robots you control, create a 1/1 white Clown Robot artifact creature token.
Sorcery
Clowning Around (unf) 6
Coming Attraction
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
Sorcery
Coming Attraction (unf) 135
Command Performance
Choose two —
• Open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
• Roll to visit your Attractions.
• You get
.
• You may put a sticker on a nonland permanent you own.
Sorcery
Command Performance (unf) 42
Crow Storm
Create a 1/2 blue Bird creature token with flying named Storm Crow.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Sorcery
Crow Storm (ust) 31
Disemvowel
Destroy target creature. That creature's controller loses 1 life for each unique vowel in the creature's name. (The vowels are A, E, I, O, U, and Y.)
Sorcery
Disemvowel (unf) 71
Disemvowel
Destroy target creature. That creature's controller loses 1 life for each unique vowel in the creature's name. (The vowels are A, E, I, O, U, and Y.)
Sorcery
Disemvowel (unf) 71
Down for Repairs
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Destroy up to one target Attraction that player controls. (It's put into their junkyard.)
Sorcery
Down for Repairs (unf) 73
Exit Through the Grift Shop
Yell "Who wants a souvenir?" and announce the name of a nonland card in your graveyard. Each player in an Un-game who can hear you may bid life. You start the bidding at 0. The high bidder loses life equal to the high bid. They copy the card and may cast the copy without paying its mana cost. If you didn't win the bid, you gain life equal to the high bid and create that many Treasure tokens.
Sorcery
Exit Through the Grift Shop (unf) 74
Face to Face
You and target opponent play a best two-out-of-three Rock, Paper, Scissors match. If you win, Face to Face deals 5 damage to that player.
Sorcery
Face to Face (unh) 76
Finders, Keepers
Destroy target creature, then assemble a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
Sorcery
Finders, Keepers (ust) 55
Five-Finger Discount
Put target nonland permanent into your hand. You may spend mana as though it were mana of any color the next time you cast that card.
Sorcery
Five-Finger Discount (ust) 33
Friarball
Create a 2/2 white Monk creature token.
Coststorm (When you cast this spell, copy it for each different mana value among other spells and lands you've played this turn.)
Sorcery
Friarball (mb2) 514
Gerrymandering
Exile all lands. Give each player a number of those cards chosen at random equal to the number of those cards the player controlled. Each player returns those cards to the battlefield under their control.
Sorcery
Gerrymandering (ugl) 59
Granny's Payback
You gain life equal to your age.
Sorcery
Granny's Payback (unh) 99
Graveyard Dig
Return up to two target [black or green] creature cards from your graveyard to your hand.
You may cast this spell for
. If you do, ignore the bracketed text.
Sorcery
Graveyard Dig (cmb2) 92
Hammer Helper
Gain control of target creature until end of turn. Untap that creature and roll a six-sided die. Until end of turn, it gains haste and gets +X/+0, where X is the result.
Sorcery
Hammer Helper (ust) 85
Hot Fix
You have ten seconds to look at and rearrange the cards in your library. At the end of those ten seconds, if you're touching one or more of those cards, shuffle.
Sorcery
Hot Fix (ust) 133
Imaginary Friends
Create three 0/0 white Spirit creature tokens with flying.
Sorcery - Arcane
Imaginary Friends (cmb2) 7
Incite Insight
Assemble X Contraptions. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)
Sorcery
Incite Insight (ust) 36
Jund 'Em Out
Retrace (Sorry, no room for reminder text.)
Choose one at random. Create a copy of the chosen card. You may cast the copy without paying its mana cost.
• Abrupt Decay
• Blightning
• Bloodbraid Elf
• Lightning Bolt
• Liliana of the Veil
• Tarmogoyf
Sorcery
Jund 'Em Out (mb2) 596
Land Aid '04
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. If you sang a song the whole time you were searching and shuffling, you may untap that land.
Sorcery
Land Aid '04 (unh) 102
Leading Performance
Choose two letters. Put a +1/+1 counter on each creature you control whose name begins with either of the chosen letters.
Sorcery
Leading Performance (unf) 18
Main Event Horizon
As an additional cost to cast this spell, choose A through M or N through Z.
Destroy each creature whose name begins with a letter in the chosen range.
Sorcery
Main Event Horizon (unf) 19
Midlife Upgrade
As an additional cost to cast this spell, sacrifice X Contraptions.
Assemble X plus one Contraptions. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)
Sorcery
Midlife Upgrade (ust) 14
Mobile Clone
Using a mobile device, take a picture of target creature. That device enters as a token that's a photocopy of the pictured creature. (Photocopies include Auras, Equipment, counters, and stickers in the shot. Don't touch other people's phones without permission and be careful if you do.)
Sorcery
Mobile Clone (unf) 51
Oddly Uneven
Choose one —
• Destroy each creature with an odd number of words in its name. (Hyphenated words are one word.)
• Destroy each creature with an even number of words in its name.
Sorcery
Oddly Uneven (ust) 15
Opening Ceremony
Add
. You may open a sealed Magic booster pack. Until end of turn, you may cast spells from among the cards in that booster pack.
Sorcery
Opening Ceremony (unf) 118
Organ Harvest
Your team may sacrifice any number of creatures. For each creature sacrificed this way, you add
.
Sorcery
Organ Harvest (ugl) 35
Park Re-Entry
Return up to two target creature cards that each have a hat and/or mana value 3 or less from your graveyard to the battlefield.
Sorcery
Park Re-Entry (unf) 22
Persecute Artist
Choose an artist other than Rebecca Guay. Target player reveals their hand and discards all nonland cards with art by the chosen artist.
Sorcery
Persecute Artist (unh) 61
Pie-Eating Contest
As an additional cost to cast this spell, gobble X. (Each time you gobble, take a bite of food or sacrifice a Food token.)
X target creatures you control each get +2/+2 and gain trample until end of turn.
Sorcery
Pie-Eating Contest (unf) 151
Questionable Cuisine
Return up to two target creature cards from your graveyard to your hand. Create a Food token for each trash can you can see from your seat. (It's an artifact with "
,
, Sacrifice this token: You gain 3 life.")
Sorcery
Questionable Cuisine (unf) 84
Rare-B-Gone
Each player sacrifices all permanents that are rare or mythic rare, then each player reveals their hand and discards all cards that are rare or mythic rare.
Sorcery
Rare-B-Gone (unh) 119
Really Epic Punch
Target creature you control gets +2/+2 if it's a host or has augment. Then it fights target creature you don't control.
Sorcery
Really Epic Punch (ust) 118
Scaled Destruction
Choose one or more —
• Destroy all small creatures.
• Destroy all medium creatures.
• Destroy all large creatures.
(A small creature has total power and toughness 4 or less, medium is 5—8, and large is 9 or more.)
Sorcery
Scaled Destruction (cmb2) 12
Selfie Preservation
Search your library for a basic land card and reveal it. If there's a tree in its art, put it onto the battlefield tapped. Otherwise, put it into your hand. Then shuffle.
Sorcery
Selfie Preservation (ust) 119
Side Quest
Target player in an Un-game you can see from your seat gains control of target creature you control until your next turn. At the beginning of your next upkeep, put two +1/+1 counters on that creature. (A creature is on the battlefield of only the game its controller is playing.)
Sorcery
Side Quest (ust) 23
Step Right Up
Open two Attractions. (Put the top two cards of your Attraction deck onto the battlefield.)
Sorcery
Step Right Up (unf) 94
Summon the Pack
Open a sealed Magic booster pack, reveal the cards, and put all creature cards revealed this way onto the battlefield under your control. They're Zombies in addition to their other types. (Remove those cards from your deck before beginning a new game.)
Sorcery
Summon the Pack (ust) 74
Symbol Status
Create a 1/1 colorless Expansion-Symbol creature token for each different expansion symbol among permanents you control.
Sorcery
Symbol Status (unh) 114
The Countdown Is at One
Players play a Magic subgame, starting at 1 life and using their libraries as their decks. For the rest of the main game, if a source would deal damage to a player who didn't win the subgame, it deals double that damage to that player instead.
Sorcery
The Countdown Is at One (ust) 80
Time Sidewalk
Take an extra turn after this one.
If this card is in your opening hand, you may exile it. If you do, create four Time Walk token cards and shuffle them into your deck.
Sorcery
Time Sidewalk (cmb2) 31
Touch and Go
Destroy target land.
Gotcha — If an opponent touches their face, you may say "Gotcha!" When you do, return this card from your graveyard to your hand.
Sorcery
Touch and Go (unh) 90
Well Done
Well Done deals 5 damage to target creature. If that creature is rare or mythic rare, Well Done deals 3 damage to that creature's controller.
Sorcery
Well Done (unf) 128
Wet Willie of the Damned
Wet Willie of the Damned deals 2½ damage to any target and you gain 2½ life.
Sorcery
Wet Willie of the Damned (unh) 66
Work a Double
Assemble two Contraptions. (Put the top card of your Contraption deck face up onto one of your sprockets. Then repeat this process.)
Sorcery
Work a Double (ust) 100
Wrath of Leknif
Destroy all creatures. They can't be regenerated. Untap up to four lands you control.
Sorcery
Wrath of Leknif (mb2) 605
Yawgmoth's Testament
Until end of turn, you may play face-up cards you own from exile.
If a card would be put into your graveyard or exile from anywhere this turn, put it on the bottom of your library instead.
Sorcery
Yawgmoth's Testament (cmb2) 52
You Compleat Me
If your life total is greater than 10, it becomes 10. For the rest of the game, your maximum life total is 10. You get an emblem with "Pay 2 life: Add one mana of any color" and "At the beginning of your upkeep, you draw a card and you lose 1 life."
Sorcery
You Compleat Me (mb2) 556
You're in Command
Choose target creature you own and control. That creature becomes your commander. Any other commanders you have are no longer your commander. (That creature starts with a commander tax of
.)
Sorcery
You're in Command (cmb2) 15
Your Wish Is My Command
You may cast an instant or sorcery spell from your sideboard. If you cast a modal spell this way, you may choose an additional mode. (A modal spell lets you choose one or more modes from a bulleted list.)
Sorcery
Your Wish Is My Command (mb2) 540

Sorcery

(CTRL to add secondary)

Summon

Qty: 1 Price: $0.49
Old Fogey
Phasing, cumulative upkeep
, echo
, fading 3, bands with other Dinosaurs, protection from Homarids, snow-covered plainswalk, flanking, rampage 2
Summon - Dinosaur
Old Fogey (und) 67

Summon

(CTRL to add secondary)

Sideboard

Qty: 44 Price: $20.24
Accessories to Murder
Whenever you crank this Contraption, target creature gets +X/+0 until end of turn, where X is the number of creatures you control.
Artifact - Contraption
Accessories to Murder (ust) 167
Applied Aeronautics
Whenever you crank this Contraption, until end of turn, target creature gets +1/+0, gains flying, and becomes an artifact in addition to its other types.
Artifact - Contraption
Applied Aeronautics (ust) 168
Arms Depot
Whenever you crank this Contraption, put two +1/+1 counters on target creature.
Artifact - Contraption
Arms Depot (ust) 169
Auto-Key
Whenever you crank this Contraption, until end of turn, target creature becomes an artifact in addition to its other types and gains "
: You gain 3 life."
Artifact - Contraption
Auto-Key (ust) 170
Bee-Bee Gun
Whenever you crank this Contraption, until end of turn, target creature gains "
: This creature fights another target creature."
Artifact - Contraption
Bee-Bee Gun (ust) 171
Boomflinger
Whenever you crank this Contraption, roll two six-sided dice. This Contraption deals damage to target player or planeswalker equal to the difference between those results.
Artifact - Contraption
Boomflinger (ust) 172
Buzz Buggy
Whenever you crank this Contraption, target creature gets +2/+0 and gains trample until end of turn.
Artifact - Contraption
Buzz Buggy (ust) 173
Deadly Poison Sampler
Whenever you crank this Contraption, until end of turn, target creature gains "Whenever this creature deals combat damage to a player, destroy target creature that player controls."
Artifact - Contraption
Deadly Poison Sampler (ust) 174
Dictation Quillograph
Whenever you crank this Contraption, until end of turn, target creature gains "Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card."
Artifact - Contraption
Dictation Quillograph (ust) 175
Dispatch Dispensary
Whenever you crank this Contraption, create a 2/2 black Rogue creature token with menace.
Artifact - Contraption
Dispatch Dispensary (ust) 176
Division Table
Whenever you crank this Contraption, target player loses 2 life.
Artifact - Contraption
Division Table (ust) 177
Dogsnail Engine
Whenever you crank this Contraption, target player gains life equal to the greatest power among creatures you control.
Artifact - Contraption
Dogsnail Engine (ust) 178
Dual Doomsuits
Whenever you crank this Contraption, each time a source you control would deal damage this turn, it deals double that damage instead.
Artifact - Contraption
Dual Doomsuits (ust) 179
Duplication Device
Whenever you crank this Contraption, until end of turn, target creature becomes a copy of any creature on the battlefield, except it's an artifact in addition to its other types.
Artifact - Contraption
Duplication Device (ust) 180
Faerie Aerie
Whenever you crank this Contraption, create two 1/1 blue Faerie Spy creature tokens with flying, haste, and "Whenever this token deals combat damage to a player, draw a card." Exile them at the beginning of the next end step.
Artifact - Contraption
Faerie Aerie (ust) 181
Genetic Recombinator
Whenever you crank this Contraption, up to two target creatures each get +2/+2 until end of turn.
Artifact - Contraption
Genetic Recombinator (ust) 182
Gift Horse
Whenever you crank this Contraption, roll two six-sided dice. Create a number of 1/1 red Goblin creature tokens equal to the difference between those results.
Artifact - Contraption
Gift Horse (ust) 183
Gnomeball Machine
Whenever you crank this Contraption, create two 1/1 colorless Gnome artifact creature tokens.
Artifact - Contraption
Gnomeball Machine (ust) 184
Goblin Slingshot
Whenever you crank this Contraption, creatures you control get +2/+0 and gain trample until end of turn.
Artifact - Contraption
Goblin Slingshot (ust) 185
Guest List
Whenever you crank this Contraption, target creature gets -X/-X until end of turn, where X is the number of creature cards in its controller's graveyard.
Artifact - Contraption
Guest List (ust) 186
Hard Hat Area
Whenever you crank this Contraption, roll two six-sided dice. This Contraption assembles a number of Contraptions equal to the difference between those results. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)
Artifact - Contraption
Hard Hat Area (ust) 187
Head Banger
Whenever you crank this Contraption, target creature must be blocked this turn if able.
Artifact - Contraption
Head Banger (ust) 188
Hypnotic Swirly Disc
Whenever you crank this Contraption, target player mills X cards, where X is the number of creatures you control.
Artifact - Contraption
Hypnotic Swirly Disc (ust) 189
Inflation Station
Whenever you crank this Contraption, target creature gets +3/+3 until end of turn.
Artifact - Contraption
Inflation Station (ust) 190
Insufferable Syphon
Whenever you crank this Contraption, target player discards a card.
Artifact - Contraption
Insufferable Syphon (ust) 191
Jamming Device
Whenever you crank this Contraption, creatures target player controls get -1/-1 until end of turn.
Artifact - Contraption
Jamming Device (ust) 192
Lackey Recycler
Whenever you crank this Contraption, put target creature card from your graveyard on top of your library.
Artifact - Contraption
Lackey Recycler (ust) 193
Mandatory Friendship Shackles
Whenever you crank this Contraption, target creature gets -1/-1 until end of turn.
Artifact - Contraption
Mandatory Friendship Shackles (ust) 194
Neural Network
Whenever you crank this Contraption, gain control of target creature an opponent controls with power less than or equal to the number of creature cards in its controller's graveyard until end of turn. Untap that creature. It gains haste until end of turn.
Artifact - Contraption
Neural Network (ust) 195
Oaken Power Suit
Whenever you crank this Contraption, target creature gets +X/+X until end of turn, where X is the greatest power among creatures you control.
Artifact - Contraption
Oaken Power Suit (ust) 196
Pet Project
Whenever you crank this Contraption, put target creature card from an opponent's graveyard onto the battlefield under your control.
Artifact - Contraption
Pet Project (ust) 198
Quick-Stick Lick Trick
Whenever you crank this Contraption, target creature gets +1/+1 and gains lifelink until end of turn.
Artifact - Contraption
Quick-Stick Lick Trick (ust) 199
Rapid Prototyper
Whenever you crank this Contraption, create an X/X colorless Construct artifact creature token, where X is the number of artifacts you control.
Artifact - Contraption
Rapid Prototyper (ust) 200
Record Store
Whenever you crank this Contraption, look at the top X cards of your library, where X is the number of artifacts you control. Put one of those cards into your hand and the rest on the bottom of your library in a random order.
Artifact - Contraption
Record Store (ust) 201
Refibrillator
Whenever you crank this Contraption, return target creature card from your graveyard to your hand.
Artifact - Contraption
Refibrillator (ust) 202
Sap Sucker
Whenever you crank this Contraption, add
. Until end of turn, you don't lose this mana as steps and phases end.
Artifact - Contraption
Sap Sucker (ust) 203
Sundering Fork
Whenever you crank this Contraption, destroy target artifact.
Artifact - Contraption
Sundering Fork (ust) 204
Targeting Rocket
Whenever you crank this Contraption, target creature blocks this turn if able.
Artifact - Contraption
Targeting Rocket (ust) 205
Thud-for-Duds
Whenever you crank this Contraption, roll two six-sided dice. This Contraption deals damage to target creature equal to the difference between those results.
Artifact - Contraption
Thud-for-Duds (ust) 206
Top-Secret Tunnel
Whenever you crank this Contraption, target creature can't be blocked this turn.
Artifact - Contraption
Top-Secret Tunnel (ust) 207
Tread Mill
Whenever you crank this Contraption, until end of turn, target creature gets +1/+2, gains vigilance, and becomes an artifact in addition to its other types.
Artifact - Contraption
Tread Mill (ust) 208
Turbo-Thwacking Auto-Hammer
Whenever you crank this Contraption, target creature gains double strike until end of turn.
Artifact - Contraption
Turbo-Thwacking Auto-Hammer (ust) 209
Twiddlestick Charger
Whenever you crank this Contraption, tap or untap target creature.
Artifact - Contraption
Twiddlestick Charger (ust) 210
Widget Contraption
Whenever you crank this Contraption, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
Artifact - Contraption
Widget Contraption (ust) 211

Sideboard

(CTRL to add secondary)

Attractions

Qty: 67 Price: $35.65
Balloon Stand
Visit — Choose one.
• Create a 1/1 red Balloon creature token with flying.
• Sacrifice a Balloon. If you do, target creature gains flying until end of turn.
Artifact - Attraction
Balloon Stand (unf) 200a
Balloon Stand
Visit — Choose one.
• Create a 1/1 red Balloon creature token with flying.
• Sacrifice a Balloon. If you do, target creature gains flying until end of turn.
Artifact - Attraction
Balloon Stand (unf) 200b
Bounce Chamber
Visit — Return a creature you don't control with the lowest toughness among creatures you don't control to its owner's hand. (If multiple creatures are tied, choose any one of them.)
Artifact - Attraction
Bounce Chamber (unf) 201b
Bounce Chamber
Visit — Return a creature you don't control with the lowest toughness among creatures you don't control to its owner's hand. (If multiple creatures are tied, choose any one of them.)
Artifact - Attraction
Bounce Chamber (unf) 201c
Bumper Cars
Visit — Target creature must be blocked this turn if able.
Artifact - Attraction
Bumper Cars (unf) 202b
Bumper Cars
Visit — Target creature must be blocked this turn if able.
Artifact - Attraction
Bumper Cars (unf) 202c
Bumper Cars
Visit — Target creature must be blocked this turn if able.
Artifact - Attraction
Bumper Cars (unf) 202f
Centrifuge
Visit — Each player draws a card from the library of the player to their right. You create three Treasure tokens.
Artifact - Attraction
Centrifuge (unf) 203b
Clown Extruder
Visit — Create a 1/1 white Clown Robot artifact creature token.
Artifact - Attraction
Clown Extruder (unf) 204b
Clown Extruder
Visit — Create a 1/1 white Clown Robot artifact creature token.
Artifact - Attraction
Clown Extruder (unf) 204d
Concession Stand
Visit — Create a Food token. (It's an artifact with "
,
, Sacrifice this artifact: You gain 3 life.")
Artifact - Attraction
Concession Stand (unf) 205b
Costume Shop
Visit — You may put a sticker on a nonland permanent you own.
Artifact - Attraction
Costume Shop (unf) 206b
Costume Shop
Visit — You may put a sticker on a nonland permanent you own.
Artifact - Attraction
Costume Shop (unf) 206c
Costume Shop
Visit — You may put a sticker on a nonland permanent you own.
Artifact - Attraction
Costume Shop (unf) 206f
Cover the Spot
Visit — Drop three cards you own from outside the game one at a time onto the playing area from a height of at least one foot (about 0.3 meters). If those cards completely cover this Attraction, claim the prize!
Prize — You get
, then you may put a sticker on a nonland permanent you own. Sacrifice this Attraction, then open an Attraction.
Artifact - Attraction
Cover the Spot (unf) 207b
Cover the Spot
Visit — Drop three cards you own from outside the game one at a time onto the playing area from a height of at least one foot (about 0.3 meters). If those cards completely cover this Attraction, claim the prize!
Prize — You get
, then you may put a sticker on a nonland permanent you own. Sacrifice this Attraction, then open an Attraction.
Artifact - Attraction
Cover the Spot (unf) 207c
Cover the Spot
Visit — Drop three cards you own from outside the game one at a time onto the playing area from a height of at least one foot (about 0.3 meters). If those cards completely cover this Attraction, claim the prize!
Prize — You get
, then you may put a sticker on a nonland permanent you own. Sacrifice this Attraction, then open an Attraction.
Artifact - Attraction
Cover the Spot (unf) 207d
Dart Throw
Visit — Throw a card you own from outside the game onto the playing area from a distance of three feet (about one meter). If that card touches this Attraction, claim the prize!
Prize — Create two 2/2 pink Teddy Bear creature tokens. Sacrifice this Attraction, then open an Attraction.
Artifact - Attraction
Dart Throw (unf) 208a
Dart Throw
Visit — Throw a card you own from outside the game onto the playing area from a distance of three feet (about one meter). If that card touches this Attraction, claim the prize!
Prize — Create two 2/2 pink Teddy Bear creature tokens. Sacrifice this Attraction, then open an Attraction.
Artifact - Attraction
Dart Throw (unf) 208d
Drop Tower
Visit — Target creature gains flying until end of turn, or until any player rolls a 1, whichever comes first.
Artifact - Attraction
Drop Tower (unf) 209d
Drop Tower
Visit — Target creature gains flying until end of turn, or until any player rolls a 1, whichever comes first.
Artifact - Attraction
Drop Tower (unf) 209f
Foam Weapons Kiosk
Visit — Put a +1/+1 counter on target creature you control. That creature gains vigilance until end of turn.
Artifact - Attraction
Foam Weapons Kiosk (unf) 211a
Foam Weapons Kiosk
Visit — Put a +1/+1 counter on target creature you control. That creature gains vigilance until end of turn.
Artifact - Attraction
Foam Weapons Kiosk (unf) 211b
Fortune Teller
Visit — Scry 1.
Artifact - Attraction
Fortune Teller (unf) 212a
Fortune Teller
Visit — Scry 1.
Artifact - Attraction
Fortune Teller (unf) 212d
Fortune Teller
Visit — Scry 1.
Artifact - Attraction
Fortune Teller (unf) 212e
Fortune Teller
Visit — Scry 1.
Artifact - Attraction
Fortune Teller (unf) 212f
Gift Shop
Visit — Choose one that hasn't been chosen.
• Create a 1/1 red Balloon creature token with flying.
• Create a 2/2 pink Teddy Bear creature token.
• Create two Food tokens.
• You get
.
• You may put a sticker on a nonland permanent you own.
Artifact - Attraction
Gift Shop (unf) 214a
Gift Shop
Visit — Choose one that hasn't been chosen.
• Create a 1/1 red Balloon creature token with flying.
• Create a 2/2 pink Teddy Bear creature token.
• Create two Food tokens.
• You get
.
• You may put a sticker on a nonland permanent you own.
Artifact - Attraction
Gift Shop (unf) 214b
Guess Your Fate
Visit — Look at the bottom card of your library, then give a person outside the game a one-word clue not on that card. They guess a word. If their guess appears in that card's name, claim the prize!
Prize — Reveal the card, put it into your hand, then sacrifice this Attraction and open an Attraction.
Artifact - Attraction
Guess Your Fate (unf) 215c
Guess Your Fate
Visit — Look at the bottom card of your library, then give a person outside the game a one-word clue not on that card. They guess a word. If their guess appears in that card's name, claim the prize!
Prize — Reveal the card, put it into your hand, then sacrifice this Attraction and open an Attraction.
Artifact - Attraction
Guess Your Fate (unf) 215d
Hall of Mirrors
Visit — Choose target creature you control. Each other creature you control becomes a copy of that creature until end of turn, except it isn't legendary.
Artifact - Attraction
Hall of Mirrors (unf) 216a
Information Booth
Visit — Draw a card.
Artifact - Attraction
Information Booth (unf) 218a
Information Booth
Visit — Draw a card.
Artifact - Attraction
Information Booth (unf) 218d
Kiddie Coaster
Visit — Creatures you control get +1/+0 until end of turn.
Artifact - Attraction
Kiddie Coaster (unf) 219d
Log Flume
Visit — Choose up to four creatures you control. Those creatures jump in a log until end of turn. (Creatures in a log together can't be blocked unless they're all blocked. If a spell or ability you control targets one of them, it targets all of them.)
Artifact - Attraction
Log Flume (unf) 220a
Memory Test
When this Attraction enters, target opponent exiles cards from the bottom of their library until they exile five nonland cards, then turns those nonland cards face down.
Visit — Name the exiled face-down cards, then look at them. If you named them correctly, turn them face up, then claim the prize!
Prize — Create three 1/1 red Balloon creature tokens with flying, then sacrifice this Attraction and open an Attraction.
Artifact - Attraction
Memory Test (unf) 221b
Pick-a-Beeble
Visit — Roll a six-sided die. Put a number of luck counters on Pick-a-Beeble equal to the result and create a Treasure token. Then if there are six or more luck counters on Pick-a-Beeble, claim the prize!
Prize — Create two Treasure tokens, then sacrifice Pick-a-Beeble and open an Attraction.
Artifact - Attraction
Pick-a-Beeble (unf) 223a
Pick-a-Beeble
Visit — Roll a six-sided die. Put a number of luck counters on Pick-a-Beeble equal to the result and create a Treasure token. Then if there are six or more luck counters on Pick-a-Beeble, claim the prize!
Prize — Create two Treasure tokens, then sacrifice Pick-a-Beeble and open an Attraction.
Artifact - Attraction
Pick-a-Beeble (unf) 223c
Pick-a-Beeble
Visit — Roll a six-sided die. Put a number of luck counters on Pick-a-Beeble equal to the result and create a Treasure token. Then if there are six or more luck counters on Pick-a-Beeble, claim the prize!
Prize — Create two Treasure tokens, then sacrifice Pick-a-Beeble and open an Attraction.
Artifact - Attraction
Pick-a-Beeble (unf) 223e
Push Your Luck
Visit — Reveal cards from the top of your library until you decide to stop. If the total mana value of the cards revealed this way is 7 or less, create a 2/2 pink Teddy Bear creature token. If the total is exactly 7, claim the prize Shuffle the revealed cards into your library.
Prize — Put five +1/+1 counters on a Teddy Bear you control. It gains haste. Sacrifice this Attraction and open an Attraction.
Artifact - Attraction
Push Your Luck (unf) 224a
Push Your Luck
Visit — Reveal cards from the top of your library until you decide to stop. If the total mana value of the cards revealed this way is 7 or less, create a 2/2 pink Teddy Bear creature token. If the total is exactly 7, claim the prize Shuffle the revealed cards into your library.
Prize — Put five +1/+1 counters on a Teddy Bear you control. It gains haste. Sacrifice this Attraction and open an Attraction.
Artifact - Attraction
Push Your Luck (unf) 224b
Roller Coaster
Visit — Creatures you control get +2/+0 until end of turn.
Artifact - Attraction
Roller Coaster (unf) 225c
Roller Coaster
Visit — Creatures you control get +2/+0 until end of turn.
Artifact - Attraction
Roller Coaster (unf) 225d
Scavenger Hunt
Visit — Choose "a vampire or zombie," "fire, lightning, or an explosion," or "a metallic creature" at random. You have ten seconds to search your library and reveal a card with the chosen item in its art. If you do, claim the prize! Then shuffle.
Prize — You get
, then you may put a sticker on a nonland permanent you own. Sacrifice Scavenger Hunt and open an Attraction.
Artifact - Attraction
Scavenger Hunt (unf) 226e
Spinny Ride
Visit — Tap target creature an opponent controls.
Artifact - Attraction
Spinny Ride (unf) 227a
Spinny Ride
Visit — Tap target creature an opponent controls.
Artifact - Attraction
Spinny Ride (unf) 227c
Spinny Ride
Visit — Tap target creature an opponent controls.
Artifact - Attraction
Spinny Ride (unf) 227d
Squirrel Stack
Visit — You have five seconds to stack dice on top of one another. If you stack at least five dice, claim the prize
Prize — Create a 1/1 green Squirrel creature token for each die you stacked above the fourth, then sacrifice this Attraction and open an Attraction.
Artifact - Attraction
Squirrel Stack (unf) 228a
Squirrel Stack
Visit — You have five seconds to stack dice on top of one another. If you stack at least five dice, claim the prize
Prize — Create a 1/1 green Squirrel creature token for each die you stacked above the fourth, then sacrifice this Attraction and open an Attraction.
Artifact - Attraction
Squirrel Stack (unf) 228b
Swinging Ship
Visit — After the first combat phase this turn, there's an additional combat phase. At the beginning of that combat, untap all creatures that attacked this turn.
Artifact - Attraction
Swinging Ship (unf) 231a
Swinging Ship
Visit — After the first combat phase this turn, there's an additional combat phase. At the beginning of that combat, untap all creatures that attacked this turn.
Artifact - Attraction
Swinging Ship (unf) 231b
The Superlatorium
Visit — An opponent chooses "the fastest," "the scariest," or "the weakest." You choose a creature, then ask a person outside the game to choose the creature that best fits the chosen criteria. If they chose the same creature you chose, claim the prize!
Prize — Create two 1/1 red Balloon creature tokens with flying, then sacrifice The Superlatorium and open an Attraction.
Artifact - Attraction
The Superlatorium (unf) 230a
The Superlatorium
Visit — An opponent chooses "the cleanest," "the hungriest," or "the strangest." You choose a creature, then ask a person outside the game to choose the creature that best fits the chosen criteria. If they chose the same creature you chose, claim the prize!
Prize — Create two 1/1 red Balloon creature tokens with flying, then sacrifice The Superlatorium and open an Attraction.
Artifact - Attraction
The Superlatorium (unf) 230d
The Superlatorium
Visit — An opponent chooses "the friendliest," "the smartest," or "the wildest." You choose a creature, then ask a person outside the game to choose the creature that best fits the chosen criteria. If they chose the same creature you chose, claim the prize!
Prize — Create two 1/1 red Balloon creature tokens with flying, then sacrifice The Superlatorium and open an Attraction.
Artifact - Attraction
The Superlatorium (unf) 230e
Trash Bin
Visit — Mill two cards, then return a card at random from your graveyard to your hand. (To mill a card, a player puts the top card of their library into their graveyard.)
Artifact - Attraction
Trash Bin (unf) 232b
Trash Bin
Visit — Mill two cards, then return a card at random from your graveyard to your hand. (To mill a card, a player puts the top card of their library into their graveyard.)
Artifact - Attraction
Trash Bin (unf) 232c
Trivia Contest
Visit — An opponent chooses white card, land card, or planeswalker card, then mills a card. You have ten seconds to name something from the chosen category that starts with the same letter as the milled card. If you do, claim the prize!
Prize — You get
, then you may put a sticker on a nonland permanent you own. Sacrifice Trivia Contest and open an Attraction.
Artifact - Attraction
Trivia Contest (unf) 233a
Trivia Contest
Visit — An opponent chooses blue card, enchantment card, or creature type, then mills a card. You have ten seconds to name something from the chosen category that starts with the same letter as the milled card. If you do, claim the prize!
Prize — You get
, then you may put a sticker on a nonland permanent you own. Sacrifice Trivia Contest and open an Attraction.
Artifact - Attraction
Trivia Contest (unf) 233b
Trivia Contest
Visit — An opponent chooses green card, instant card, or named mechanic, then mills a card. You have ten seconds to name something from the chosen category that starts with the same letter as the milled card. If you do, claim the prize!
Prize — You get
, then you may put a sticker on a nonland permanent you own. Sacrifice Trivia Contest and open an Attraction.
Artifact - Attraction
Trivia Contest (unf) 233e
Trivia Contest
Visit — An opponent chooses colorless card, creature card, or plane, then mills a card. You have ten seconds to name something from the chosen category that starts with the same letter as the milled card. If you do, claim the prize!
Prize — You get
, then you may put a sticker on a nonland permanent you own. Sacrifice Trivia Contest and open an Attraction.
Artifact - Attraction
Trivia Contest (unf) 233f
Tunnel of Love
Visit — Choose an opponent. They choose a creature they control, then you choose a creature you control. You may exile the chosen creatures. If you do, return them to the battlefield under their owners' control at the beginning of the next end step. Otherwise, the chosen creatures fight each other.
Artifact - Attraction
Tunnel of Love (unf) 234a
Tunnel of Love
Visit — Choose an opponent. They choose a creature they control, then you choose a creature you control. You may exile the chosen creatures. If you do, return them to the battlefield under their owners' control at the beginning of the next end step. Otherwise, the chosen creatures fight each other.
Artifact - Attraction
Tunnel of Love (unf) 234b

Attractions

(CTRL to add secondary)

Conspiracy

Qty: 92 Price: $52.08
Adriana's Valor
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)
Whenever a creature you control with the chosen name attacks, you may pay
. If you do, that creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Conspiracy
Adriana's Valor (cn2) 1
Aether Searcher
Reveal this card as you draft it. Reveal the next card you draft and note its name.
When this creature enters, you may search your hand and/or library for a card with a name noted as you drafted cards named Aether Searcher. You may cast it without paying its mana cost. If you searched your library this way, shuffle.
Creature Artifact - Construct
Aether Searcher (cns) 53
Agent of Acquisitions
Draft this card face up.
Instead of drafting a card from a booster pack, you may draft each card in that booster pack, one at a time. If you do, turn this card face down and you can't draft cards for the rest of this draft round. (You may look at booster packs passed to you.)
Creature Artifact - Construct
Agent of Acquisitions (cns) 54
Animus of Predation
Draft this card face up.
As you draft a card, you may remove it from the draft face up. (It isn't in your card pool.)
If you removed a creature card with flying from the draft with cards named Animus of Predation, this creature has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, and vigilance.
Creature - Avatar
Animus of Predation (cn2) 60
Arcane Savant
Before you shuffle your deck to start the game, you may reveal this card from your deck and exile an instant or sorcery card you drafted that isn't in your deck.
When this creature enters, copy a card you exiled with cards named Arcane Savant. You may cast the copy without paying its mana cost.
Creature - Human Wizard
Arcane Savant (cn2) 27
Assemble the Rank and Vile
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)
Creatures you control with the chosen name have "When this creature dies, you may pay
. If you do, create a tapped 2/2 black Zombie creature token."
Conspiracy
Assemble the Rank and Vile (cn2) 2
Brago's Favor
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)
Spells with the chosen name you cast cost
less to cast.
Conspiracy
Brago's Favor (cns) 3
Brago's Favor
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)
Spells with the chosen name you cast cost
less to cast.
Conspiracy
Brago's Favor (cns) 3
Caller of the Untamed
Before you shuffle your deck to start the game, you may reveal this card from your deck and exile a creature card you drafted that isn't in your deck.
,
: Create a token that's a copy of a card you exiled with cards named Caller of the Untamed. X is the mana value of that card.
Creature - Elf Shaman
Caller of the Untamed (cn2) 62
Canal Dredger
Draft this card face up.
Each player passes the last card from each booster pack to a player who drafted a card named Canal Dredger.
: Put target card from your graveyard on the bottom of your library.
Creature Artifact - Construct
Canal Dredger (cns) 55
Cogwork Grinder
Draft this card face up.
As you draft a card, you may remove it from the draft face down. (Those cards aren't in your card pool.)
This creature enters with X +1/+1 counters on it, where X is the number of cards you removed from the draft with cards named Cogwork Grinder.
Creature Artifact - Construct
Cogwork Grinder (cns) 57
Cogwork Librarian
Draft this card face up.
As you draft a card, you may draft an additional card from that booster pack. If you do, put this card into that booster pack.
Creature Artifact - Construct
Cogwork Librarian (cns) 58
Cogwork Librarian
Draft this card face up.
As you draft a card, you may draft an additional card from that booster pack. If you do, put this card into that booster pack.
Creature Artifact - Construct
Cogwork Librarian (cns) 58
Custodi Peacekeeper
Reveal this card as you draft it and note how many cards you've drafted this draft round, including this card.
,
: Tap target creature with power less than or equal to the highest number you noted for cards named Custodi Peacekeeper.
Creature - Human Cleric
Custodi Peacekeeper (cn2) 14
Double Stroke
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)
Whenever you cast an instant or sorcery spell with the chosen name, you may copy it. You may choose new targets for the copy.
Conspiracy
Double Stroke (cns) 4
Echoing Boon
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)
Whenever you cast an instant or sorcery spell, if it targets a creature you control with the chosen name, you may copy that spell and may choose new targets for the copy.
Conspiracy
Echoing Boon (cn2) 3
Garbage Fire
Reveal this card as you draft it and note how many cards you've drafted this draft round, including this card.
Garbage Fire deals damage to target creature equal to the highest number you noted for cards named Garbage Fire.
Instant
Garbage Fire (cn2) 52
Hired Heist
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)
Whenever a creature you control with the chosen name deals combat damage to a player, you may pay
. If you do, draw a card.
Conspiracy
Hired Heist (cn2) 5
Hold the Perimeter
(Start the game with this conspiracy face up in the command zone.)
At the beginning of your first upkeep, create a 1/2 white Soldier creature token with defender.
At the beginning of each other player's first upkeep, that player creates a 1/1 red Goblin creature token with "This token can't block."
Conspiracy
Hold the Perimeter (cn2) 6
Illusionary Informant
Draft this card face up.
During the draft, you may turn this card face down. If you do, look at the next card drafted by a player of your choice.
Flying
Creature - Bird Illusion
Illusionary Informant (cn2) 32
Immediate Action
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)
Creatures you control with the chosen name have haste.
Conspiracy
Immediate Action (cns) 5
Immediate Action
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)
Creatures you control with the chosen name have haste.
Conspiracy
Immediate Action (cns) 5
Incendiary Dissent
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)
Creatures you control with the chosen name have "
: This creature gets +1/+0 until end of turn."
Conspiracy
Incendiary Dissent (cn2) 8
Iterative Analysis
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)
Whenever you cast an instant or sorcery spell with the chosen name, you may draw a card.
Conspiracy
Iterative Analysis (cns) 6
Leovold's Operative
Draft this card face up.
As you draft a card, you may draft an additional card from that booster pack. If you do, turn this card face down, then pass the next booster pack without drafting a card from it. (You may look at that booster pack.)
Creature - Elf Rogue
Leovold's Operative (cn2) 66
Lurking Automaton
Reveal this card as you draft it and note how many cards you've drafted this draft round, including this card.
This creature enters with X +1/+1 counters on it, where X is the highest number you noted for cards named Lurking Automaton.
Creature Artifact - Construct
Lurking Automaton (cns) 63
Muzzio's Preparations
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)
Each creature you control with the chosen name enters with an additional +1/+1 counter on it.
Conspiracy
Muzzio's Preparations (cns) 7
Natural Unity
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)
Creatures you control with the chosen name have "At the beginning of combat on your turn, you may pay
. If you do, put a +1/+1 counter on this creature."
Conspiracy
Natural Unity (cn2) 9
Noble Banneret
Draft this card face up.
As you draft a creature card, you may reveal it, note its name, then turn this card face down.
As long as you control one or more creatures with a name you noted for cards named Noble Banneret, this creature and those creatures get +1/+1 and have lifelink.
Creature - Human Knight
Noble Banneret (cn2) 17
Paliano Vanguard
Draft this card face up.
As you draft a creature card, you may reveal it, note its creature types, then turn this card face down.
Other creatures you control of a type you noted for cards named Paliano Vanguard get +1/+1.
Creature - Human Soldier
Paliano Vanguard (cn2) 20
Paliano, the High City
Reveal this card as you draft it. The player to your right chooses a color, you choose another color, then the player to your left chooses a third color.
: Add one mana of any color chosen as you drafted cards named Paliano, the High City.
Legendary Land
Paliano, the High City (cns) 65
Power Play
(Start the game with this conspiracy face up in the command zone.)
You are the starting player. If multiple players would be the starting player, one of those players is chosen at random.
Conspiracy
Power Play (cns) 8
Pyretic Hunter
Reveal this card as you draft it and note how many cards you've drafted this draft round, including this card.
Menace (This creature can't be blocked except by two or more creatures.)
This creature enters with X +1/+1 counters on it, where X is the highest number you noted for cards named Pyretic Hunter.
Creature - Elemental Cat
Pyretic Hunter (cn2) 56
Regicide
Reveal this card as you draft it. The player to your right chooses a color, you choose another color, then the player to your left chooses a third color.
Destroy target creature that's one or more of the colors chosen as you drafted cards named Regicide.
Instant
Regicide (cn2) 45
Secrets of Paradise
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)
Creatures you control with the chosen name have "
: Add one mana of any color."
Conspiracy
Secrets of Paradise (cns) 10
Secrets of Paradise
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)
Creatures you control with the chosen name have "
: Add one mana of any color."
Conspiracy
Secrets of Paradise (cns) 10
Sentinel Dispatch
(Start the game with this conspiracy face up in the command zone.)
At the beginning of the first upkeep, create a 1/1 colorless Construct artifact creature token with defender.
Conspiracy
Sentinel Dispatch (cns) 11
Smuggler Captain
Draft this card face up.
As you draft a card, you may reveal it, note its name, then turn this card face down.
When this creature enters, you may search your library for a card with a name you noted for cards named Smuggler Captain, reveal it, put it into your hand, then shuffle.
Creature - Human Pirate
Smuggler Captain (cn2) 47
Unexpected Potential
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)
You may spend mana as though it were mana of any color to cast spells with the chosen name.
Conspiracy
Unexpected Potential (cns) 12
Unexpected Potential
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)
You may spend mana as though it were mana of any color to cast spells with the chosen name.
Conspiracy
Unexpected Potential (cns) 12
Volatile Chimera
Before you shuffle your deck to start the game, you may reveal this card from your deck and exile three or more creature cards you drafted that aren't in your deck.
: Choose a card at random you exiled with cards named Volatile Chimera. This creature becomes a copy of that card, except it has this ability.
Creature - Elemental Chimera
Volatile Chimera (cn2) 59
Weight Advantage
(Start the game with this conspiracy face up in the command zone.)
Each creature you control assigns combat damage equal to its toughness rather than its power.
Conspiracy
Weight Advantage (cn2) 12
Whispergear Sneak
Draft this card face up.
During the draft, you may turn this card face down. If you do, look at any unopened booster pack in the draft or any booster pack not being looked at by another player.
Creature Artifact - Construct
Whispergear Sneak (cns) 64

Conspiracy

(CTRL to add secondary)

Stickers

Qty: 29 Price: $20.35
Ancestral Hot Dog Minotaur
— Afflict 2 (Whenever this creature becomes blocked, defending player loses 2 life.)
— Flying
— 1/4
— 8/6
Stickers
Ancestral Hot Dog Minotaur (sunf) 23
Carnival Elephant Meteor
— Sacrifice this permanent: Draw two cards.
— Whenever this creature attacks, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
— 4/1
— 8/7
Stickers
Carnival Elephant Meteor (sunf) 7
Eldrazi Guacamole Tightrope
— Haste
— You may cast this card from your graveyard by paying 2 life in addition to paying its other costs.
— 1/4
— 5/3
Stickers
Eldrazi Guacamole Tightrope (sunf) 1
Eternal Acrobat Toast
— Whenever this creature deals combat damage to a player, exile target creature you control, then return it to the battlefield under its owner's control.
: Untap another target permanent.
— 4/4
— 7/8
Stickers
Eternal Acrobat Toast (sunf) 19
Familiar Beeble Mascot
— Whenever this creature attacks, untap target permanent.
— Whenever a creature enters under your control, creatures you control get +1/+1 until end of turn.
— 2/3
— 5/3
Stickers
Familiar Beeble Mascot (sunf) 24
Giant Mana Cake
— When this permanent leaves the battlefield, create two Food tokens. (They're artifacts with "
,
, Sacrifice this artifact: You gain 3 life.")
— When this permanent dies, destroy target nonland permanent.
— 3/3
— 6/2
Stickers
Giant Mana Cake (sunf) 25
Goblin Coward Parade
— Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
— When this permanent leaves the battlefield, you may destroy target creature with power 4 or greater.
— 2/3
— 8/4
Stickers
Goblin Coward Parade (sunf) 17
Happy Dead Squirrel
: Add
. Spend this mana only to cast noncreature spells.
— Infect (This permanent deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
— 3/2
— 4/7
Stickers
Happy Dead Squirrel (sunf) 8
Mystic Doom Sandwich
— Lifelink
— This creature must be blocked if able. Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
— 1/4
— 6/8
Stickers
Mystic Doom Sandwich (sunf) 11
Night Brushwagg Ringmaster
— Menace
— Persist (When this permanent dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
— 2/3
— 10/10
Stickers
Night Brushwagg Ringmaster (sunf) 3
Primal Elder Kitty
: This creature gets +1/-1 until end of turn.
— When this creature dies, you may put X +1/+1 counters on target creature, where X is this creature's power.
— 5/1
— 4/7
Stickers
Primal Elder Kitty (sunf) 33
Snazzy Aether Homunculus
: Target creature gains all creature types until end of turn.
— Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card.
— 2/4
— 8/7
Stickers
Snazzy Aether Homunculus (sunf) 26
Space Fungus Snickerdoodle
— Skulk (This creature can't be blocked by creatures with greater power.)
— Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
— 3/2
— 6/8
Stickers
Space Fungus Snickerdoodle (sunf) 29
Spooky Clown Mox
— Vigilance
,
: Tap target creature.
— 1/5
— 5/4
Stickers
Spooky Clown Mox (sunf) 10
Squishy Sphinx Ninja
— Ward
(Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
— Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.)
— 5/3
— 7/7
Stickers
Squishy Sphinx Ninja (sunf) 37
Sticky Kavu Daredevil
— Whenever this permanent dies, you may return target creature to its owner's hand.
— Whenever this creature attacks, creatures you control get +1/+1 until end of turn.
— 3/3
— 2/6
Stickers
Sticky Kavu Daredevil (sunf) 16
Trained Blessed Mind
: Exile target card from a graveyard.
— Threshold — As long as seven or more cards are in your graveyard, this creature gets +4/+0 and has trample.
— 4/2
— 6/9
Stickers
Trained Blessed Mind (sunf) 44
Trendy Circus Pirate
— Deathtouch
— Whenever this creature deals combat damage to a player, create that many 1/1 green Squirrel creature tokens.
— 5/1
— 3/6
Stickers
Trendy Circus Pirate (sunf) 2
Unassuming Gelatinous Serpent
— When this permanent dies, return target noncreature, nonland card from your graveyard to your hand.
— Whenever this creature deals combat damage to a player, that player mills twice that many cards.
— 2/3
— 7/2
Stickers
Unassuming Gelatinous Serpent (sunf) 36
Unglued Pea-Brained Dinosaur
: Add
. Spend this mana only to cast creature spells.
— At the beginning of combat on your turn, target noncreature artifact you control becomes a 4/4 artifact creature with flying until end of turn.
— 2/4
— 8/6
Stickers
Unglued Pea-Brained Dinosaur (sunf) 45
Unhinged Beast Hunt
: You gain 1 life.
— Whenever this creature attacks, tap each creature an opponent controls with the same power and/or same toughness as this creature.
— 4/1
— 2/6
Stickers
Unhinged Beast Hunt (sunf) 39
Unique Charmed Pants
: Add one mana of any color.
— Whenever this creature attacks, if it's not a Brushwagg, it gets +X/+0 until end of turn, where X is the number of supertypes, card types, and subtypes it has.
— 5/1
— 4/8
Stickers
Unique Charmed Pants (sunf) 38
Unstable Robot Dragon
: Switch this creature's power and toughness until end of turn.
— Whenever this creature attacks, it gets +5/+5 until end of turn.
— 3/2
— 2/7
Stickers
Unstable Robot Dragon (sunf) 47
Weird Angel Flame
— Heroic — Whenever you cast a spell that targets this permanent, put two +1/+1 counters on it.
— Protection from even mana values
— 2/3
— 7/8
Stickers
Weird Angel Flame (sunf) 42
Werewolf Lightning Mage
— Landfall — Whenever a land enters under your control, put a +1/+1 counter on this permanent.
— Whenever a creature blocks this creature, that creature gets -4/-4 until end of turn.
— 4/1
— 3/5
Stickers
Werewolf Lightning Mage (sunf) 48
Wild Ogre Bupkis
— Whenever this creature attacks, put a +1/+1 counter on it.
— Metalcraft — This permanent has protection from noncreature permanents as long as you control three or more artifacts.
— 5/1
— 7/4
Stickers
Wild Ogre Bupkis (sunf) 40
Wrinkly Monkey Shenanigans
: Target creature can't block this creature this turn.
— Morbid — At the beginning of each end step, if a creature died this turn and this permanent is a creature, put a -1/-1 counter on this permanent and draw a card.
— 2/4
— 7/2
Stickers
Wrinkly Monkey Shenanigans (sunf) 31
Yawgmoth Merfolk Soul
— When this permanent leaves the battlefield, target player discards a card.
— When this permanent leaves the battlefield, create five 1/1 white Clown Robot artifact creature tokens.
— 3/3
— 6/5
Stickers
Yawgmoth Merfolk Soul (sunf) 35
Zombie Cheese Magician
— First strike
— Whenever this creature deals combat damage to a player, draw that many cards.
— 3/3
— 6/2
Stickers
Zombie Cheese Magician (sunf) 6

Stickers

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Deck Info

Deck stats

215 pips - 184 cards
26 mana - 26 cards
251 pips - 194 cards
28 mana - 28 cards
229 pips - 191 cards
28 mana - 27 cards
218 pips - 180 cards
31 mana - 31 cards
217 pips - 182 cards
30 mana - 29 cards
2 pips - 1 card
21 mana - 15 cards
Card NameQtyOdds
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