Drop to import an external card...

Automatic
Maybeboard
Sideboard
Chosen category
Choose category
New category
0 viewsNaN secs ago
Custom
Size: 100
No deck tags
 avatar
0 viewsNaN secs ago
Custom
Size: 100
No deck tags
You have full use of the deck editor! However, as long as you remain in sandbox mode, you will be unable to save your changes.

Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.

Commander

Qty: 1 Price: $11.99
Isshin, Two Heavens as One
If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Legendary Creature - Human Samurai
Isshin, Two Heavens as One (fca) 54

Commander

(CTRL to add secondary)

Anthem

Qty: 3 Price: $42.97
The Darkness Crystal
Black spells you cast cost
less to cast.
If a nontoken creature an opponent controls would die, instead exile it and you gain 2 life.
,
: Put target creature card exiled with The Darkness Crystal onto the battlefield tapped under your control with two additional +1/+1 counters on it.
Legendary Artifact
The Darkness Crystal (fin) 335
The Fire Crystal
Red spells you cast cost
less to cast.
Creatures you control have haste.
,
: Create a token that's a copy of target creature you control. Sacrifice it at the beginning of the next end step.
Legendary Artifact
The Fire Crystal (fin) 337
The Wind Crystal
White spells you cast cost
less to cast.
If you would gain life, you gain twice that much life instead.
,
: Creatures you control gain flying and lifelink until end of turn.
Legendary Artifact
The Wind Crystal (fin) 330

Anthem

(CTRL to add secondary)

Burn

Qty: 8 Price: $59.64
Barret Wallace
Reach
Whenever Barret Wallace attacks, it deals damage equal to the number of equipped creatures you control to defending player.
Legendary Creature - Human Rebel
Barret Wallace (fin) 129
Crackling Doom
Crackling Doom deals 2 damage to each opponent. Each opponent sacrifices a creature with the greatest power among creatures that player controls.
Instant
Crackling Doom (fic) 322
Flayer of the Hatebound
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Whenever this creature or another creature enters from your graveyard, that creature deals damage equal to its power to any target.
Creature - Devil
Flayer of the Hatebound (fic) 293
Gau, Feral Youth
Rage — Whenever Gau attacks, put a +1/+1 counter on it.
At the beginning of each end step, if a card left your graveyard this turn, Gau deals damage equal to its power to each opponent.
Legendary Creature - Human Berserker
Gau, Feral Youth (fic) 55
Judgment Bolt
Judgment Bolt deals 5 damage to target creature and X damage to that creature's controller, where X is the number of Equipment you control.
Instant
Judgment Bolt (fin) 559
Purphoros, God of the Forge
Indestructible
As long as your devotion to red is less than five, Purphoros isn't a creature.
Whenever another creature you control enters, Purphoros deals 2 damage to each opponent.
: Creatures you control get +1/+0 until end of turn.
Legendary Creature Enchantment - God
Purphoros, God of the Forge (fca) 14
Squall, Gunblade Duelist
First strike
As Squall enters, choose a number.
Whenever one or more creatures attack one of your opponents, if any of those creatures have power or toughness equal to the chosen number, Squall deals damage equal to its power to defending player.
Legendary Creature - Human Mercenary
Squall, Gunblade Duelist (fic) 453
Vial Smasher the Fierce
Whenever you cast your first spell each turn, choose an opponent at random. Vial Smasher deals damage equal to that spell's mana value to that player or a planeswalker that player controls.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Goblin Berserker
Vial Smasher the Fierce (fca) 59

Burn

(CTRL to add secondary)

Combat

Qty: 6 Price: $27.24
Ardbert, Warrior of Darkness
Whenever you cast a white spell, put a +1/+1 counter on each legendary creature you control. They gain vigilance until end of turn.
Whenever you cast a black spell, put a +1/+1 counter on each legendary creature you control. They gain menace until end of turn.
Legendary Creature - Warrior Spirit
Ardbert, Warrior of Darkness (fic) 77
Conformer Shuriken
Equipped creature has "Whenever this creature attacks, tap target creature defending player controls. If that creature has greater power than this creature, put a number of +1/+1 counters on this creature equal to the difference."
Equip
Legendary Artifact - Equipment
Conformer Shuriken (fic) 98
Cyan, Vengeful Samurai
This spell costs
less to cast for each creature card in your graveyard.
Double strike
Whenever one or more creature cards leave your graveyard, put a +1/+1 counter on Cyan.
Legendary Creature - Human Samurai
Cyan, Vengeful Samurai (fic) 16
Genji Glove
Equipped creature has double strike.
Whenever equipped creature attacks, if it's the first combat phase of the turn, untap it. After this phase, there is an additional combat phase.
Equip
Artifact - Equipment
Genji Glove (fin) 258
Seifer, Balamb Rival
First strike
Whenever you attack a player, goad target creature that player controls.
Whenever a creature attacking one of your opponents becomes blocked by two or more creatures, that attacking creature gains deathtouch until end of turn.
Legendary Creature - Human Mercenary
Seifer, Balamb Rival (fic) 451
Wrecking Ball Arm
Equipped creature has base power and toughness 7/7 and can't be blocked by creatures with power 2 or less.
Equip legendary creature

Equip
Legendary Artifact - Equipment
Wrecking Ball Arm (fic) 100

Combat

(CTRL to add secondary)

Draw

Qty: 9 Price: $226.91
Banon, the Returners' Leader
Pray — Once during each of your turns, you may cast a creature spell from among cards in your graveyard that were put there from anywhere other than the battlefield this turn.
Whenever you attack, you may pay
and discard a card. If you do, draw a card.
Legendary Creature - Human Cleric Rebel
Banon, the Returners' Leader (fic) 78
Bolas's Citadel
You may look at the top card of your library any time.
You may play lands and cast spells from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
, Sacrifice ten nonland permanents: Each opponent loses 10 life.
Legendary Artifact
Bolas's Citadel (fca) 7
Buster Sword
Equipped creature gets +3/+2.
Whenever equipped creature deals combat damage to a player, draw a card, then you may cast a spell from your hand with mana value less than or equal to that damage without paying its mana cost.
Equip
Artifact - Equipment
Buster Sword (fin) 255
Celes, Rune Knight
When Celes enters, discard any number of cards, then draw that many cards plus one.
Whenever one or more other creatures you control enter, if one or more of them entered from a graveyard or was cast from a graveyard, put a +1/+1 counter on each creature you control.
Legendary Creature - Human Wizard Knight
Celes, Rune Knight (fic) 201
Duelist's Flame
Until end of turn, target blocked creature you control gets +X/+0 and gains trample and "Whenever this creature deals combat damage to a player, look at that many cards from the top of your library. Exile up to one nonland card from among them and put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost."
Instant
Duelist's Flame (fic) 452
Fishing Gear
Whenever equipped creature deals combat damage to a player, exile the top card of that player's library. If it's a permanent card, you may put it onto the battlefield under your control. If you don't, create a 1/1 blue Fish creature token.
Equip
Artifact - Equipment
Fishing Gear (fic) 461
Search for Dagger
Whenever your commander enters or attacks, look at the top six cards of your library. You may reveal a legendary creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Enchantment
Search for Dagger (fic) 459
Sephiroth, Fabled SOLDIER
Whenever Sephiroth enters or attacks, you may sacrifice another creature. If you do, draw a card.
Whenever another creature dies, target opponent loses 1 life and you gain 1 life. If this is the fourth time this ability has resolved this turn, transform Sephiroth.
Legendary Creature - Human Soldier Avatar
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel (fin) 451Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel (fin) 451
Warrior's Resolve
Creatures you control have training. (Whenever a creature you control attacks with another creature with greater power, put a +1/+1 counter on the creature with lesser power.)
At the beginning of your end step, if you control a creature with a +1/+1 counter on it that attacked this turn, draw a card.
Enchantment
Warrior's Resolve (fic) 465

Draw

(CTRL to add secondary)

Equipment

Qty: 7 Price: $32.73
Armory Automaton
Whenever this creature enters or attacks, you may attach any number of target Equipment to it. (Control of the Equipment doesn't change.)
Creature Artifact - Construct
Armory Automaton (fic) 336
Beatrix, Loyal General
Vigilance (Attacking doesn't cause this creature to tap.)
At the beginning of combat on your turn, you may attach any number of Equipment you control to target creature you control.
Legendary Creature - Human Soldier
Beatrix, Loyal General (fin) 426
Cloud, Planet's Champion
During your turn, as long as Cloud is equipped, it has double strike and indestructible. (This creature deals both first-strike and regular combat damage. Damage and effects that say "destroy" don't destroy this creature.)
Equip abilities you activate that target Cloud cost
less to activate.
Legendary Creature - Human Soldier Mercenary
Cloud, Planet's Champion (fin) 482
Edgar, Master Machinist
Once during each of your turns, you may cast an artifact spell from your graveyard. If you cast a spell this way, that artifact enters tapped.
Tools — Whenever Edgar attacks, it gets +X/+0 until end of turn, where X is the greatest mana value among artifacts you control.
Legendary Creature - Human Artificer Noble
Edgar, Master Machinist (fic) 80
Gilgamesh, Master-at-Arms
Whenever Gilgamesh enters or attacks, look at the top six cards of your library. You may put any number of Equipment cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order. When you put one or more Equipment onto the battlefield this way, you may attach one of them to a Samurai you control.
Legendary Creature - Human Samurai
Gilgamesh, Master-at-Arms (fin) 461
Puresteel Paladin
Whenever an Equipment you control enters, you may draw a card.
Metalcraft — Equipment you control have equip
as long as you control three or more artifacts.
Creature - Human Knight
Puresteel Paladin (fic) 250
Raubahn, Bull of Ala Mhigo
Ward—Pay life equal to Raubahn's power.
Whenever Raubahn attacks, attach up to one target Equipment you control to target attacking creature.
Legendary Creature - Human Warrior
Raubahn, Bull of Ala Mhigo (fin) 388

Equipment

(CTRL to add secondary)

Finisher

Qty: 4 Price: $49.26
Aettir and Priwen
Equipped creature has base power and toughness X/X, where X is your life total.
Equip
Legendary Artifact - Equipment
Aettir and Priwen (fin) 253
Colossus Hammer
Equipped creature gets +10/+10 and loses flying.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Colossus Hammer (fic) 338
Lightning, Army of One
First strike, trample, lifelink
Stagger — Whenever Lightning deals combat damage to a player, until your next turn, if a source would deal damage to that player or a permanent that player controls, it deals double that damage instead.
Legendary Creature - Human Soldier
Lightning, Army of One (fin) 498
Ultima Weapon
Whenever equipped creature attacks, destroy target creature an opponent controls.
Equipped creature gets +7/+7.
Equip
Legendary Artifact - Equipment
Ultima Weapon (fin) 563

Finisher

(CTRL to add secondary)

Land

Qty: 36 Price: $102.90
Battlefield Forge
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Battlefield Forge (fic) 375
Bonders' Enclave
: Add
.
,
: Draw a card. Activate only if you control a creature with power 4 or greater.
Land
Bonders' Enclave (fic) 376
Clifftop Retreat
This land enters tapped unless you control a Mountain or a Plains.
: Add
or
.
Land
Clifftop Retreat (fic) 381
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (fic) 484
Desolate Mire
,
: Add
.
Land
Desolate Mire (fic) 386
Dragonskull Summit
This land enters tapped unless you control a Swamp or a Mountain.
: Add
or
.
Land
Dragonskull Summit (fic) 387
Fetid Heath
: Add
.
,
: Add
,
, or
.
Land
Fetid Heath (fic) 391
Foreboding Ruins
As this land enters, you may reveal a Swamp or Mountain card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Foreboding Ruins (fic) 394
Furycalm Snarl
As this land enters, you may reveal a Mountain or Plains card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Furycalm Snarl (fic) 397
Graven Cairns
: Add
.
,
: Add
,
, or
.
Land
Graven Cairns (fic) 401
Ishgard, the Holy See
This land enters tapped.
: Add
.
Land - Town
Ishgard, the Holy See // Faith & Grief (fin) 310
Isolated Chapel
This land enters tapped unless you control a Plains or a Swamp.
: Add
or
.
Land
Isolated Chapel (fic) 405
Midgar, City of Mako
This land enters tapped.
: Add
.
Land - Town
Midgar, City of Mako // Reactor Raid (fin) 313
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (fic) 481
Nomad Outpost
This land enters tapped.
: Add
,
, or
.
Land
Nomad Outpost (fic) 409
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Path of Ancestry (fic) 411
Plains
(
: Add
.)
Basic Land - Plains
Plains (fic) 478
Rogue's Passage
: Add
.
,
: Target creature can't be blocked this turn.
Land
Rogue's Passage (fic) 415
Rugged Prairie
: Add
.
,
: Add
,
, or
.
Land
Rugged Prairie (fic) 417
Shadowblood Ridge
,
: Add
.
Land
Shadowblood Ridge (fic) 421
Shineshadow Snarl
As this land enters, you may reveal a Plains or Swamp card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Shineshadow Snarl (fic) 422
Slayers' Stronghold
: Add
.
,
: Target creature gets +2/+0 and gains vigilance and haste until end of turn.
Land
Slayers' Stronghold (fic) 424
Smoldering Marsh
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Swamp Mountain
Smoldering Marsh (fic) 425
Spire of Industry
: Add
.
, Pay 1 life: Add one mana of any color. Activate only if you control an artifact.
Land
Spire of Industry (fic) 426
Sunscorched Divide
,
: Add
.
Land
Sunscorched Divide (fic) 433

Land

(CTRL to add secondary)

Protection

Qty: 4 Price: $102.46
Akroma's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
Instant
Akroma's Will (fca) 21
Brilliant Wings
Flash
Enchant creature you control
Enchanted creature has flying and hexproof.
Whenever a creature you control enters, you may pay
. If you do, attach this Aura to that creature.
Enchantment - Aura
Brilliant Wings (fic) 454
Conqueror's Flail
Equipped creature gets +1/+1 for each color among permanents you control.
As long as this Equipment is attached to a creature, your opponents can't cast spells during your turn.
Equip
Artifact - Equipment
Conqueror's Flail (fic) 340
Judgment of Alexander
Prevent all damage that would be dealt to you this turn by sources your opponents control. Whenever damage from a creature is prevented this way, each commander creature you control deals damage equal to its power to that creature.
Instant
Judgment of Alexander (fic) 455

Protection

(CTRL to add secondary)

Ramp

Qty: 8 Price: $14.58
Big Score
As an additional cost to cast this spell, discard a card.
Draw two cards and create two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Instant
Big Score (fic) 290
Captain Lannery Storm
Haste
Whenever Captain Lannery Storm attacks, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Whenever you sacrifice a Treasure, Captain Lannery Storm gets +1/+0 until end of turn.
Legendary Creature - Human Pirate
Captain Lannery Storm (fca) 38
Explorer's Scope
Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Explorer's Scope (fic) 344
Inspiring Statuary
Nonartifact spells you cast have improvise. (Your artifacts can help cast those spells. Each artifact you tap after you're done activating mana abilities pays for
.)
Artifact
Inspiring Statuary (fic) 347
Locke, Treasure Hunter
Locke can't be blocked by creatures with greater power.
Mug — Whenever Locke attacks, each player mills a card. If a land card was milled this way, create a Treasure token. Until end of turn, you may cast a spell from among those cards.
Legendary Creature - Human Rogue
Locke, Treasure Hunter (fic) 87
Sword of the Animist
Equipped creature gets +1/+1.
Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Equip
Legendary Artifact - Equipment
Sword of the Animist (fic) 362
The Warring Triad
Flying, trample, haste
As long as there are fewer than eight cards in your graveyard, The Warring Triad isn't a creature.
, Mill a card: Target player adds one mana of any color. (Activate only as an instant.)
Legendary Creature Artifact - God
The Warring Triad (fic) 99
Ultima, Origin of Oblivion
Flying
Whenever Ultima attacks, put a blight counter on target land. For as long as that land has a blight counter on it, it loses all land types and abilities and has "
: Add
."
Whenever you tap a land for
, add an additional
.
Legendary Creature - God
Ultima, Origin of Oblivion (fin) 324

Ramp

(CTRL to add secondary)

Recursion

Qty: 6 Price: $95.24
Luminous Broodmoth
Flying
Whenever a creature you control without flying dies, return it to the battlefield under its owner's control with a flying counter on it.
Creature - Insect
Luminous Broodmoth (fic) 246
Rinoa, Angel Wing
At the beginning of combat on your turn, creatures you control with flying get +1/+1 and gain vigilance until end of turn.
Whenever one or more attacking creatures you control die, you may return one of them to the battlefield tapped under its owner's control with a flying counter on it. Do this only once each turn.
Legendary Creature - Human Rebel Warlock
Rinoa, Angel Wing (fic) 450
Sephiroth, Fallen Hero
Jenova Cells — Whenever Sephiroth attacks, you may put a cell counter on target creature. Until end of turn, each modified creature you control has base power and toughness 7/5. (Equipment, Auras you control, and counters are modifications.)
The Reunion —
, Sacrifice a modified creature: Return this card from your graveyard to the battlefield tapped.
Legendary Creature - Human Soldier Avatar
Sephiroth, Fallen Hero (fic) 182
Sun Titan
Vigilance
Whenever this creature enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
Creature - Giant
Sun Titan (fic) 254
Terra, Herald of Hope
Trance — At the beginning of combat on your turn, mill two cards. Terra gains flying until end of turn.
Whenever Terra deals combat damage to a player, you may pay
. When you do, return target creature card with power 3 or less from your graveyard to the battlefield tapped.
Legendary Creature - Human Wizard Warrior
Terra, Herald of Hope (fic) 204
Unfinished Business
Return target creature card from your graveyard to the battlefield, then return up to two target Aura and/or Equipment cards from your graveyard to the battlefield attached to that creature. (If the Auras can't enchant that creature, they remain in your graveyard.)
Sorcery
Unfinished Business (fic) 259

Recursion

(CTRL to add secondary)

Removal

Qty: 6 Price: $32.74
Auron, Venerated Guardian
Vigilance
Shooting Star — Whenever Auron attacks, put a +1/+1 counter on it. When you do, exile target creature defending player controls with power less than Auron's power until Auron leaves the battlefield.
Legendary Creature - Human Spirit Samurai
Auron, Venerated Guardian (fic) 10
Fated Clash
You may cast this spell as though it had flash if a creature is attacking and a creature is blocking.
Target creature you control and target creature an opponent controls each gain indestructible until end of turn. Then destroy all creatures.
Sorcery
Fated Clash (fic) 449
Hellkite Tyrant
Flying, trample
Whenever this creature deals combat damage to a player, gain control of all artifacts that player controls.
At the beginning of your upkeep, if you control twenty or more artifacts, you win the game.
Creature - Dragon
Hellkite Tyrant (fic) 295
Mega Flare
Kicker

If this spell was kicked, create a 6/6 red Dragon creature token with flying.
For each opponent, choose up to one target creature that player controls. Mega Flare deals damage equal to the greatest power among creatures you control to each of the chosen creatures.
Sorcery
Mega Flare (fic) 456
Summon: Primal Odin
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Gungnir — Destroy target creature an opponent controls.
II — Zantetsuken — This creature gains "Whenever this creature deals combat damage to a player, that player loses the game."
III — Hall of Sorrow — Draw two cards. Each player loses 2 life.
Creature Enchantment - Knight Saga
Summon: Primal Odin (fin) 365
Summon: Yojimbo
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I — Exile target artifact, enchantment, or tapped creature an opponent controls.
II, III — Until your next turn, creatures can't attack you unless their controller pays
for each of those creatures.
IV — Create X Treasure tokens, where X is the number of opponents who control a creature with power 4 or greater.
Vigilance
Creature Enchantment - Saga Samurai
Summon: Yojimbo (fic) 28

Removal

(CTRL to add secondary)

Tutor

Qty: 2 Price: $25.48
Diabolic Intent
As an additional cost to cast this spell, sacrifice a creature.
Search your library for a card, put that card into your hand, then shuffle.
Sorcery
Diabolic Intent (fca) 34
Godo, Bandit Warlord
When Godo enters, you may search your library for an Equipment card, put it onto the battlefield, then shuffle.
Whenever Godo attacks for the first time each turn, untap it and all Samurai you control. After this phase, there is an additional combat phase.
Legendary Creature - Human Barbarian
Godo, Bandit Warlord (fca) 13

Tutor

(CTRL to add secondary)

Deck Info

Deck stats

36 pips - 28 cards
28 mana - 24 cards
0 pips - 0 cards
5 mana - 5 cards
19 pips - 15 cards
20 mana - 16 cards
31 pips - 27 cards
25 mana - 21 cards
0 pips - 0 cards
5 mana - 5 cards
0 pips - 0 cards
10 mana - 9 cards
Card NameQtyOdds
Click charts to focus on cards
Deck extras (0)
AutoNew CategoryMaybeboardSideboardPinned Cards