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Commander

Qty: 1 Price: $6.99
Eluge, the Shoreless Sea
Eluge's power and toughness are each equal to the number of Islands you control.
Whenever Eluge enters or attacks, put a flood counter on target land. It's an Island in addition to its other types for as long as it has a flood counter on it.
The first instant or sorcery spell you cast each turn costs
(or
) less to cast for each land you control with a flood counter on it.
Legendary Creature - Elemental Fish
Eluge, the Shoreless Sea (blb) 49

Commander

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Bounce

Qty: 1 Price: $0.35
Fear of Isolation
As an additional cost to cast this spell, return a permanent you control to its owner's hand.
Flying
Creature Enchantment - Nightmare
Fear of Isolation (dsk) 58

Bounce

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Burn

Qty: 1 Price: $1.49
Psychosis Crawler
Psychosis Crawler's power and toughness are each equal to the number of cards in your hand.
Whenever you draw a card, each opponent loses 1 life.
Creature Artifact - Horror Phyrexian
Psychosis Crawler (blc) 282

Burn

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Cycling

Qty: 1 Price: $0.35
Daggermaw Megalodon
Vigilance
Islandcycling
(
, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
Creature - Shark
Daggermaw Megalodon (dsk) 48

Cycling

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Draw

Qty: 28 Price: $129.72
Body of Knowledge
Body of Knowledge's power and toughness are each equal to the number of cards in your hand.
You have no maximum hand size.
Whenever this creature is dealt damage, draw that many cards.
Creature - Avatar
Body of Knowledge (dsc) 112
Bottomless Pool
When you unlock this door, return up to one target creature to its owner's hand.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Enchantment - Room
Bottomless Pool // Locker Room (dsk) 43
Brainstorm
Draw three cards, then put two cards from your hand on top of your library in any order.
Instant
Brainstorm (dsc) 113
Candlekeep Sage
Commander creatures you own have "When this creature enters or leaves the battlefield, draw a card."
Legendary Enchantment - Background
Candlekeep Sage (clb) 60
Contact Other Plane
Roll a d20.
1—9 | Draw two cards.
10—19 | Scry 2, then draw two cards.
20 | Scry 3, then draw three cards.
Instant
Contact Other Plane (clb) 62
Deep Analysis
Target player draws two cards.
Flashback—
, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Deep Analysis (tdc) 150
Enduring Curiosity
Flash
Whenever a creature you control deals combat damage to a player, draw a card.
When Enduring Curiosity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Creature Enchantment - Cat Glimmer
Enduring Curiosity (dsk) 51
Enter the Enigma
Target creature can't be blocked this turn.
Draw a card.
Sorcery
Enter the Enigma (dsk) 52
Enter the Infinite
Draw cards equal to the number of cards in your library, then put a card from your hand on top of your library. You have no maximum hand size until your next turn.
Sorcery
Enter the Infinite (gtc) 34
Fear of Failed Tests
Whenever this creature deals combat damage to a player, draw that many cards.
Creature Enchantment - Nightmare
Fear of Failed Tests (dsk) 55
Flow of Ideas
Draw a card for each Island you control.
Sorcery
Flow of Ideas (shm) 38
Grazilaxx, Illithid Scholar
Whenever a creature you control becomes blocked, you may return it to its owner's hand.
Whenever one or more creatures you control deal combat damage to a player, draw a card.
Legendary Creature - Horror
Grazilaxx, Illithid Scholar (clb) 723
Gryff Vanguard
Flying
When this creature enters, draw a card.
Creature - Human Knight
Gryff Vanguard (ddq) 25
Jace, Wielder of Mysteries
If you would draw a card while your library has no cards in it, you win the game instead.
+1: Target player mills two cards. Draw a card.
−8: Draw seven cards. Then if your library has no cards in it, you win the game.
Legendary Planeswalker - Jace
Jace, Wielder of Mysteries (plst) WAR-54
Marina Vendrell's Grimoire
When Marina Vendrell's Grimoire enters, if you cast it, draw five cards.
You have no maximum hand size and don't lose the game for having 0 or less life.
Whenever you gain life, draw that many cards.
Whenever you lose life, discard that many cards. Then if you have no cards in hand, you lose the game.
Legendary Artifact - Book
Marina Vendrell's Grimoire (dsk) 64
Meat Locker
When you unlock this door, tap up to one target creature and put two stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Enchantment - Room
Meat Locker // Drowned Diner (dsk) 65
Muse Drake
Flying
When this creature enters, draw a card.
Creature - Drake
Muse Drake (j25) 330
Mystery Key
When equipped creature deals combat damage to a player, sacrifice this Equipment. If you do, draw three cards.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Mystery Key (clb) 85
Opt
Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Draw a card.
Instant
Opt (tdc) 158
Robe of the Archmagi
Whenever equipped creature deals combat damage to a player, you draw that many cards.
Equip

Equip Shaman, Warlock, or Wizard
Artifact - Equipment
Robe of the Archmagi (clb) 91
Scattered Thoughts
Look at the top four cards of your library. Put two of those cards into your hand and the rest into your graveyard.
Instant
Scattered Thoughts (vow) 74
Silent Hallcreeper
This creature can't be blocked.
Whenever this creature deals combat damage to a player, choose one that hasn't been chosen —
• Put two +1/+1 counters on this creature.
• Draw a card.
• This creature becomes a copy of another target creature you control.
Creature Enchantment - Horror
Silent Hallcreeper (dsk) 72
Stormwing Entity
This spell costs
less to cast if you've cast an instant or sorcery spell this turn.
Flying
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When this creature enters, scry 2.
Creature - Elemental
Stormwing Entity (m21) 73
Sword of Fire and Ice
Equipped creature gets +2/+2 and has protection from red and from blue.
Whenever equipped creature deals combat damage to a player, this Equipment deals 2 damage to any target and you draw a card.
Equip
Artifact - Equipment
Sword of Fire and Ice (spg) 62
Thassa's Oracle
When this creature enters, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. (Each
in the mana costs of permanents you control counts toward your devotion to blue.)
Creature - Wizard Merfolk
Thassa's Oracle (mb2) 175
Triskaidekaphile
You have no maximum hand size.
At the beginning of your upkeep, if you have exactly thirteen cards in your hand, you win the game.
: Draw a card.
Creature - Human Wizard
Triskaidekaphile (blc) 178
Wiretapping
Hideaway 5 (When this enchantment enters, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)
Whenever you draw your first card during each of your draw steps, draw a card. Then if you have nine or more cards in hand, you may play the exiled card without paying its mana cost.
Enchantment
Wiretapping (snc) 65
Wizard Class
(Gain the next level as a sorcery to add its ability.)
You have no maximum hand size.
: Level 2
When this Class becomes level 2, draw two cards.
: Level 3
Whenever you draw a card, put a +1/+1 counter on target creature you control.
Enchantment - Class
Wizard Class (blc) 112

Draw

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Evasion

Qty: 2 Price: $0.74
Clammy Prowler
Whenever this creature attacks, another target attacking creature can't be blocked this turn.
Creature Enchantment - Horror
Clammy Prowler (dsk) 45
Sword Coast Sailor
Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, this creature can't be blocked this turn."
Legendary Enchantment - Background
Sword Coast Sailor (clb) 98

Evasion

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Finisher

Qty: 1 Price: $1.99
Laboratory Maniac
If you would draw a card while your library has no cards in it, you win the game instead.
Creature - Human Wizard
Laboratory Maniac (inr) 71

Finisher

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Land

Qty: 39 Price: $23.83
Evolving Wilds
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Evolving Wilds (eoc) 158
Island
(
: Add
.)
Basic Land - Island
Island (tdm) 279
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (tdc) 386
Terramorphic Expanse
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Terramorphic Expanse (eoc) 62

Land

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Protection

Qty: 5 Price: $5.93
Armguard Familiar
Ward
(Whenever this permanent becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Equipped creature gets +2/+1 and has ward
.
Reconfigure
(
: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Creature Artifact - Beast Equipment
Armguard Familiar (neo) 46
Robe of Mirrors
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)
Enchanted creature has shroud. (It can't be the target of spells or abilities.)
Enchantment - Aura
Robe of Mirrors (10e) 101
Shell Shield
Kicker
(You may pay an additional
as you cast this spell.)
Target creature you control gets +0/+3 until end of turn. If this spell was kicked, that creature also gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Instant
Shell Shield (znr) 79
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (tdc) 328
Turn Aside
Counter target spell that targets a permanent you control.
Instant
Turn Aside (plst) EMN-78

Protection

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Ramp

Qty: 4 Price: $9.18
Burnished Hart
, Sacrifice this creature: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Creature Artifact - Elk
Burnished Hart (dsc) 243
Decanter of Endless Water
You have no maximum hand size.
: Add one mana of any color.
Artifact
Decanter of Endless Water (clb) 309
Explorer's Scope
Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Explorer's Scope (pip) 231
Thought Vessel
You have no maximum hand size.
: Add
.
Artifact
Thought Vessel (dsc) 256

Ramp

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Recursion

Qty: 2 Price: $1.08
Archmage's Newt
Whenever this creature deals combat damage to a player, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. That card gains flashback
until end of turn instead if this creature is saddled. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Saddle 3
Creature - Salamander Mount
Archmage's Newt (otj) 39
Gale, Waterdeep Prodigy
Whenever you cast an instant or sorcery spell from your hand, you may cast up to one target card of the other type from your graveyard. If a spell cast from your graveyard this way would be put into your graveyard, exile it instead.
Choose a Background (You can have a Background as a second commander.)
Legendary Creature - Human Wizard
Gale, Waterdeep Prodigy (clb) 72

Recursion

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Removal

Qty: 12 Price: $8.12
Confiscate
Enchant permanent
You control enchanted permanent.
Enchantment - Aura
Confiscate (usg) 66
Counterspell
Counter target spell.
Instant
Counterspell (cmm) 81
Don't Make a Sound
Counter target spell unless its controller pays
. If they do, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Instant
Don't Make a Sound (dsk) 49
Encrust
Enchant artifact or creature
Enchanted permanent doesn't untap during its controller's untap step and its activated abilities can't be activated.
Enchantment - Aura
Encrust (m15) 53
Get Out
Choose one —
• Counter target creature or enchantment spell.
• Return one or two target creatures and/or enchantments you own to your hand.
Instant
Get Out (dsk) 60
Into the Void
Return up to two target creatures to their owners' hands.
Sorcery
Into the Void (cn2) 112
Mystic Subdual
Flash
Enchant creature
Enchanted creature gets -2/-0 and loses all abilities. (Mutating onto the creature won't give it new abilities. It can gain abilities in other ways.)
Enchantment - Aura
Mystic Subdual (plst) IKO-57
Peel from Reality
Return target creature you control and target creature you don't control to their owners' hands.
Instant
Peel from Reality (cmr) 402
Run Away Together
Choose two target creatures controlled by different players. Return those creatures to their owners' hands.
Instant
Run Away Together (blb) 67
Twist Reality
Choose one —
• Counter target spell.
• Manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
Instant
Twist Reality (dsk) 77
Vanish from Sight
Target nonland permanent's owner puts it on their choice of the top or bottom of their library. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Instant
Vanish from Sight (dsk) 82
You Come to a River
Choose one —
• Fight the Current — Return target nonland permanent to its owner's hand.
• Find a Crossing — Target creature gets +1/+0 until end of turn and can't be blocked this turn.
Instant
You Come to a River (afr) 83

Removal

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Tutor

Qty: 1 Price: $0.35
Micromancer
When this creature enters, you may search your library for an instant or sorcery card with mana value 1, reveal it, put it into your hand, then shuffle.
Creature - Human Wizard
Micromancer (dmu) 57

Tutor

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Deck Info

Deck stats

0 pips - 0 cards
1 mana - 1 card
75 pips - 54 cards
37 mana - 37 cards
0 pips - 0 cards
1 mana - 1 card
0 pips - 0 cards
1 mana - 1 card
0 pips - 0 cards
1 mana - 1 card
0 pips - 0 cards
2 mana - 2 cards
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