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Size: 100Est cost: $250.16
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Chaplain (Commander)
Strefan, Maurer Progenitor
Flying
At the beginning of your end step, create a Blood token for each player who lost life this turn.
Whenever Strefan attacks, you may sacrifice two Blood tokens. If you do, you may put a Vampire card from your hand onto the battlefield tapped and attacking. It gains indestructible until end of turn.
At the beginning of your end step, create a Blood token for each player who lost life this turn.
Whenever Strefan attacks, you may sacrifice two Blood tokens. If you do, you may put a Vampire card from your hand onto the battlefield tapped and attacking. It gains indestructible until end of turn.
Legendary Creature - Vampire Noble

Chaplain (Commander)
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Afterparty Hosts (Recursion)
Drana, the Last Bloodchief
Flying
Whenever Drana attacks, defending player chooses a nonlegendary creature card in your graveyard. You return that card to the battlefield with an additional +1/+1 counter on it. The creature is a Vampire in addition to its other types.
Whenever Drana attacks, defending player chooses a nonlegendary creature card in your graveyard. You return that card to the battlefield with an additional +1/+1 counter on it. The creature is a Vampire in addition to its other types.
Legendary Creature - Vampire Cleric

Timothar, Baron of Bats
Ward—Discard a card.
Whenever another nontoken Vampire you control dies, you may pay and exile it. If you do, create a 1/1 black Bat creature token with flying. It gains "When this token deals combat damage to a player, sacrifice it and return the exiled card to the battlefield tapped."
Whenever another nontoken Vampire you control dies, you may pay and exile it. If you do, create a 1/1 black Bat creature token with flying. It gains "When this token deals combat damage to a player, sacrifice it and return the exiled card to the battlefield tapped."
Legendary Creature - Vampire Noble

Vat of Rebirth
Whenever another artifact or creature you control is put into a graveyard from the battlefield, put an oil counter on this artifact.
, , Remove four oil counters from this artifact: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
, , Remove four oil counters from this artifact: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
Artifact

Afterparty Hosts (Recursion)
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Catering Services (Blood)
Arterial Alchemy
When this enchantment enters, create a Blood token for each opponent you have. (It's an artifact with ", , Discard a card, Sacrifice this token: Draw a card.")
Blood tokens you control are Equipment in addition to their other types and have "Equipped creature gets +2/+0" and equip .
Blood tokens you control are Equipment in addition to their other types and have "Equipped creature gets +2/+0" and equip .
Enchantment

Kamber, the Plunderer
Partner with Laurine, the Diversion (When this creature enters, target player may put Laurine into their hand from their library, then shuffle.)
Lifelink
Whenever a creature an opponent controls dies, you gain 1 life and create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this token: Draw a card.")
Lifelink
Whenever a creature an opponent controls dies, you gain 1 life and create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this token: Draw a card.")
Legendary Creature - Vampire Rogue

Markov Enforcer
Whenever this creature or another Vampire you control enters, this creature fights up to one target creature an opponent controls.
Whenever a creature dealt damage by this creature this turn dies, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this token: Draw a card.")
Whenever a creature dealt damage by this creature this turn dies, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this token: Draw a card.")
Creature - Vampire Soldier

Catering Services (Blood)
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Ending Ceremonies (Payoff/Wincons)
Anje, Maid of Dishonor
Whenever Anje and/or one or more other Vampires you control enter, create a Blood token. This ability triggers only once each turn. (It's an artifact with ", , Discard a card, Sacrifice this token: Draw a card.")
, Sacrifice another creature or a Blood token: Each opponent loses 2 life and you gain 2 life.
, Sacrifice another creature or a Blood token: Each opponent loses 2 life and you gain 2 life.
Legendary Creature - Vampire

Glass-Cast Heart
Whenever one or more Vampires you control attack, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this token: Draw a card.")
, , Pay 1 life: Create a 1/1 white and black Vampire creature token with lifelink.
, , Sacrifice this artifact and thirteen Blood tokens: Each opponent loses 13 life and you gain 13 life.
, , Pay 1 life: Create a 1/1 white and black Vampire creature token with lifelink.
, , Sacrifice this artifact and thirteen Blood tokens: Each opponent loses 13 life and you gain 13 life.
Artifact

Ending Ceremonies (Payoff/Wincons)
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Event Staff (Card Advantage)
Anje's Ravager
This creature attacks each combat if able.
Whenever this creature attacks, discard your hand, then draw three cards.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Whenever this creature attacks, discard your hand, then draw three cards.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Creature - Vampire Berserker

Falkenrath Gorger
Each Vampire creature card you own that isn't on the battlefield has madness. The madness cost is equal to its mana cost. (If you discard a card with madness, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Creature - Vampire Berserker

Florian, Voldaren Scion
First strike
At the beginning of each of your postcombat main phases, look at the top X cards of your library, where X is the total amount of life your opponents lost this turn. Exile one of those cards and put the rest on the bottom of your library in a random order. You may play the exiled card this turn.
At the beginning of each of your postcombat main phases, look at the top X cards of your library, where X is the total amount of life your opponents lost this turn. Exile one of those cards and put the rest on the bottom of your library in a random order. You may play the exiled card this turn.
Legendary Creature - Vampire Noble

Twilight Prophet
Flying
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's mana value.
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's mana value.
Creature - Vampire Cleric

Event Staff (Card Advantage)
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For Uninvited Guests (Removal)
Bloodtithe Harvester
When this creature enters, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this token: Draw a card.")
, Sacrifice this creature: Target creature gets -X/-X until end of turn, where X is twice the number of Blood tokens you control. Activate only as a sorcery.
, Sacrifice this creature: Target creature gets -X/-X until end of turn, where X is twice the number of Blood tokens you control. Activate only as a sorcery.
Creature - Vampire

For Uninvited Guests (Removal)
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The Reception Hall (Lands)
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

The Reception Hall (Lands)
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Unlife of the Party (Lifegain)
Unlife of the Party (Lifegain)
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Very Important Problems (Buffs)
Crossway Troublemakers
Attacking Vampires you control have deathtouch and lifelink. (Any amount of damage they deal to a creature is enough to destroy it. Damage dealt by those creatures also causes their controller to gain that much life.)
Whenever a Vampire you control dies, you may pay 2 life. If you do, draw a card.
Whenever a Vampire you control dies, you may pay 2 life. If you do, draw a card.
Creature - Vampire

Stensia Masquerade
Attacking creatures you control have first strike.
Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Enchantment

Very Important Problems (Buffs)
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Wedding Gifts (Ramp)
Wedding Gifts (Ramp)
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Maybeboard
Ivora, Insatiable Heir
Trample
When Ivora enters and whenever it deals combat damage to a player, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this token: Draw a card.")
Whenever you discard a card, put a +1/+1 counter on Ivora.
When Ivora enters and whenever it deals combat damage to a player, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this token: Draw a card.")
Whenever you discard a card, put a +1/+1 counter on Ivora.
Legendary Creature - Vampire Warrior

Markov Baron
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Lifelink
Other Vampires you control get +1/+1.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Lifelink
Other Vampires you control get +1/+1.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Creature - Vampire Noble

Moonstone Eulogist
Flying
Whenever a creature an opponent controls dies, you create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this token: Draw a card.")
Whenever you sacrifice an artifact, put a +1/+1 counter on this creature and you gain 1 life.
Whenever a creature an opponent controls dies, you create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this token: Draw a card.")
Whenever you sacrifice an artifact, put a +1/+1 counter on this creature and you gain 1 life.
Creature - Bat Warlock

Nazar, the Velvet Fang
Menace (This creature can't be blocked except by two or more creatures.)
Whenever you gain life, put a feeding counter on Nazar.
Whenever Nazar attacks, you may remove three feeding counters from it. If you do, you draw three cards and you lose 3 life.
Whenever you gain life, put a feeding counter on Nazar.
Whenever Nazar attacks, you may remove three feeding counters from it. If you do, you draw three cards and you lose 3 life.
Legendary Creature - Vampire Warlock

Nullpriest of Oblivion
Kicker (You may pay an additional as you cast this spell.)
Lifelink
Menace (This creature can't be blocked except by two or more creatures.)
When this creature enters, if it was kicked, return target creature card from your graveyard to the battlefield.
Lifelink
Menace (This creature can't be blocked except by two or more creatures.)
When this creature enters, if it was kicked, return target creature card from your graveyard to the battlefield.
Creature - Vampire Cleric

Queen's Bay Paladin
Whenever this creature enters or attacks, return up to one target Vampire card from your graveyard to the battlefield with a finality counter on it. You lose life equal to its mana value. (If a creature with a finality counter on it would die, exile it instead.)
Creature - Knight Vampire

Vampire Socialite
Menace (This creature can't be blocked except by two or more creatures.)
When this creature enters, if an opponent lost life this turn, put a +1/+1 counter on each other Vampire you control.
As long as an opponent lost life this turn, each other Vampire you control enters with an additional +1/+1 counter on it.
When this creature enters, if an opponent lost life this turn, put a +1/+1 counter on each other Vampire you control.
As long as an opponent lost life this turn, each other Vampire you control enters with an additional +1/+1 counter on it.
Creature - Vampire Noble

Voldaren Bloodcaster
Flying
Whenever this creature or another nontoken creature you control dies, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this token: Draw a card.")
Whenever you create a Blood token, if you control five or more Blood tokens, transform this creature.
Whenever this creature or another nontoken creature you control dies, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this token: Draw a card.")
Whenever you create a Blood token, if you control five or more Blood tokens, transform this creature.
Creature - Wizard Vampire


Maybeboard
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Deck Info
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