Drop to import an external card...

Automatic
Maybeboard
Sideboard
Chosen category
Choose category
New category
0 viewsNaN secs ago
Custom
Size: 100Est cost: $46.92
No deck tags
 avatar
0 viewsNaN secs ago
Custom
Size: 100Est cost: $46.92
No deck tags
You have full use of the deck editor! However, as long as you remain in sandbox mode, you will be unable to save your changes.

Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.

Black

Qty: 20 Price: $10.84
Ambush Gigapede
Flash
When this creature enters, target creature an opponent controls gets -2/-2 until end of turn.
Creature - Insect
Ambush Gigapede (otj) 77
Blood Hustler
Whenever you commit a crime, put a +1/+1 counter on this creature. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
: Target opponent loses 1 life and you gain 1 life.
Creature - Vampire Rogue
Blood Hustler (otj) 80
Desert's Due
Target creature gets -2/-2 until end of turn. It gets an additional -1/-1 until end of turn for each Desert you control.
Instant
Desert's Due (otj) 85
Desperate Bloodseeker
Lifelink
When this creature enters, target player mills two cards. (They put the top two cards of their library into their graveyard.)
Creature - Vampire
Desperate Bloodseeker (otj) 86
Forsaken Miner
This creature can't block.
Whenever you commit a crime, you may pay
. If you do, return this card from your graveyard to the battlefield. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Creature - Skeleton Rogue
Forsaken Miner (otj) 88
Kaervek, the Punisher
Whenever you commit a crime, exile up to one target black card from your graveyard and copy it. You may cast the copy. If you do, you lose 2 life. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime. Copies of permanent spells become tokens.)
Legendary Creature - Human Warlock
Kaervek, the Punisher (otj) 92
Overzealous Muscle
Whenever you commit a crime during your turn, this creature gains indestructible until end of turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime. Damage and effects that say "destroy" don't destroy a creature with indestructible.)
Creature - Ogre Mercenary
Overzealous Muscle (otj) 97
Raven of Fell Omens
Flying
Whenever you commit a crime, each opponent loses 1 life and you gain 1 life. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Creature - Bird
Raven of Fell Omens (otj) 101
Rooftop Assassin
Flash
Flying, lifelink
When this creature enters, destroy target creature an opponent controls that was dealt damage this turn.
Creature - Vampire Assassin
Rooftop Assassin (otj) 103
Shoot the Sheriff
Destroy target non-outlaw creature. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws. Everyone else is fair game.)
Instant
Shoot the Sheriff (otj) 106
Skulduggery
Until end of turn, target creature you control gets +1/+1 and target creature an opponent controls gets -1/-1.
Instant
Skulduggery (otj) 107
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (scd) 342
Vault Plunderer
When this creature enters, target player draws a card and loses 1 life.
Creature - Human Rogue
Vault Plunderer (otj) 114

Black

(CTRL to add secondary)

Blue

Qty: 20 Price: $8.36
Djinn of Fool's Fall
Flying
Plot
(You may pay
and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Creature - Djinn
Djinn of Fool's Fall (otj) 43
Fblthp, Lost on the Range
Ward

You may look at the top card of your library any time.
The top card of your library has plot. The plot cost is equal to its mana cost.
You may plot nonland cards from the top of your library.
Legendary Creature - Homunculus
Fblthp, Lost on the Range (otj) 48
Island
(
: Add
.)
Basic Land - Island
Island (otj) 279
Jailbreak Scheme
Spree (Choose one or more additional costs.)
+
— Put a +1/+1 counter on target creature. It can't be blocked this turn.
+
— Target artifact or creature's owner puts it on their choice of the top or bottom of their library.
Sorcery
Jailbreak Scheme (otj) 53
Loan Shark
When this creature enters, if you've cast two or more spells this turn, draw a card.
Plot
(You may pay
and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Creature - Rogue Shark
Loan Shark (otj) 55
Nimble Brigand
This creature can't be blocked if you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Whenever this creature deals combat damage to a player, draw a card.
Creature - Human Rogue
Nimble Brigand (otj) 58
Plan the Heist
Surveil 3 if you have no cards in hand. Then draw three cards. (To surveil 3, look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Plot
(You may pay
and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Sorcery
Plan the Heist (otj) 62
Razzle-Dazzler
Whenever you cast your second spell each turn, put a +1/+1 counter on this creature. It can't be blocked this turn.
Creature - Human Wizard
Razzle-Dazzler (otj) 63
Shifting Grift
Spree (Choose one or more additional costs.)
+
— Exchange control of two target creatures.
+
— Exchange control of two target artifacts.
+
— Exchange control of two target enchantments.
Sorcery
Shifting Grift (otj) 66
Slickshot Lockpicker
When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Plot
(You may pay
and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Creature - Human Rogue
Slickshot Lockpicker (otj) 67
Take the Fall
Target creature gets -1/-0 until end of turn. It gets -4/-0 until end of turn instead if you control an outlaw. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
Draw a card.
Instant
Take the Fall (otj) 73
This Town Ain't Big Enough
This spell costs
less to cast if it targets a permanent you control.
Return up to two target nonland permanents to their owners' hands.
Instant
This Town Ain't Big Enough (otj) 74
Visage Bandit
You may have this creature enter as a copy of a creature you control, except it's a Shapeshifter Rogue in addition to its other types.
Plot
(You may pay
and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Creature - Rogue Shapeshifter
Visage Bandit (otj) 76

Blue

(CTRL to add secondary)

Green

Qty: 20 Price: $8.78
Betrayal at the Vault
Target creature you control deals damage equal to its power to each of two other target creatures.
Instant
Betrayal at the Vault (otj) 155
Bristlepack Sentry
Defender
As long as you control a creature with power 4 or greater, this creature can attack as though it didn't have defender.
Creature - Wolf Plant
Bristlepack Sentry (otj) 156
Forest
(
: Add
.)
Basic Land - Forest
Forest (otj) 285
Freestrider Commando
This creature enters with two +1/+1 counters on it if it wasn't cast or no mana was spent to cast it.
Plot
(You may pay
and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Creature - Centaur Mercenary
Freestrider Commando (otj) 162
Giant Beaver
Vigilance
Whenever this creature attacks while saddled, put a +1/+1 counter on target creature that saddled it this turn.
Saddle 3 (Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Creature - Beaver Mount
Giant Beaver (otj) 165
Intrepid Stablemaster
Reach
: Add
.
: Add two mana of any one color. Spend this mana only to cast Mount or Vehicle spells.
Creature - Human Scout
Intrepid Stablemaster (otj) 169
Ornery Tumblewagg
At the beginning of combat on your turn, put a +1/+1 counter on target creature.
Whenever this creature attacks while saddled, double the number of +1/+1 counters on target creature.
Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Creature - Brushwagg Mount
Ornery Tumblewagg (otj) 171
Raucous Entertainer
,
: Put a +1/+1 counter on each creature you control that entered this turn.
Creature - Plant Bard
Raucous Entertainer (otj) 177
Reach for the Sky
Flash
Enchant creature
Enchanted creature gets +3/+2 and has reach.
When this Aura is put into a graveyard from the battlefield, draw a card.
Enchantment - Aura
Reach for the Sky (otj) 178
Snakeskin Veil
Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Instant
Snakeskin Veil (otj) 181
Spinewoods Paladin
Trample
When this creature enters, you gain 3 life.
Plot
(You may pay
and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Creature - Human Knight
Spinewoods Paladin (otj) 183
Throw from the Saddle
Target creature you control gets +1/+1 until end of turn. Put a +1/+1 counter on it instead if it's a Mount. Then it deals damage equal to its power to target creature you don't control.
Sorcery
Throw from the Saddle (otj) 185
Trash the Town
Spree (Choose one or more additional costs.)
+
— Put two +1/+1 counters on target creature.
+
— Target creature gains trample until end of turn.
+
— Until end of turn, target creature gains "Whenever this creature deals combat damage to a player, draw two cards."
Instant
Trash the Town (otj) 186

Green

(CTRL to add secondary)

Red

Qty: 20 Price: $10.54
Calamity, Galloping Inferno
Haste
Whenever Calamity attacks while saddled, choose a nonlegendary creature that saddled it this turn and create a tapped and attacking token that's a copy of it. Sacrifice that token at the beginning of the next end step. Repeat this process once.
Saddle 1
Legendary Creature - Horse Mount
Calamity, Galloping Inferno (otj) 116
Cunning Coyote
Haste
When this creature enters, another target creature you control gets +1/+1 and gains haste until end of turn.
Plot
(You may pay
and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Creature - Coyote
Cunning Coyote (otj) 118
Deadeye Duelist
Reach
,
: This creature deals 1 damage to target opponent.
Creature - Human Assassin
Deadeye Duelist (otj) 119
Explosive Derailment
Spree (Choose one or more additional costs.)
+
— Explosive Derailment deals 4 damage to target creature.
+
— Destroy target artifact.
Instant
Explosive Derailment (otj) 122
Ferocification
At the beginning of combat on your turn, choose one —
• Target creature you control gets +2/+0 until end of turn.
• Target creature you control gains menace and haste until end of turn.
Enchantment
Ferocification (otj) 123
Iron-Fist Pulverizer
Reach
Whenever you cast your second spell each turn, this creature deals 2 damage to target opponent. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Creature - Warrior Giant
Iron-Fist Pulverizer (otj) 131
Magebane Lizard
Whenever a player casts a noncreature spell, this creature deals damage to that player equal to the number of noncreature spells they've cast this turn.
Creature - Lizard
Magebane Lizard (otj) 134
Mine Raider
Trample
When this creature enters, if you control another outlaw, create a Treasure token. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws. A Treasure token is an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature - Human Rogue
Mine Raider (otj) 135
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (otj) 283
Quilled Charger
Whenever this creature attacks while saddled, it gets +1/+2 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)
Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Creature - Porcupine Mount
Quilled Charger (otj) 139
Return the Favor
Spree (Choose one or more additional costs.)
+
— Copy target instant spell, sorcery spell, activated ability, or triggered ability. You may choose new targets for the copy.
+
— Change the target of target spell or ability with a single target.
Instant
Return the Favor (otj) 142
Rodeo Pyromancers
Whenever you cast your first spell each turn, add
.
Creature - Human Mercenary
Rodeo Pyromancers (otj) 143
Take for a Ride
Take for a Ride has flash as long as you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Sorcery
Take for a Ride (otj) 148

Red

(CTRL to add secondary)

White

Qty: 20 Price: $8.40
Bounding Felidar
Whenever this creature attacks while saddled, put a +1/+1 counter on each other creature you control. You gain 1 life for each of those creatures.
Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Creature - Beast Cat Mount
Bounding Felidar (otj) 5
Bovine Intervention
Destroy target artifact or creature. Its controller creates a 2/2 white Ox creature token.
Instant
Bovine Intervention (otj) 6
Bridled Bighorn
Vigilance
Whenever this creature attacks while saddled, create a 1/1 white Sheep creature token.
Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Creature - Sheep Mount
Bridled Bighorn (otj) 7
Fortune, Loyal Steed
When Fortune enters, scry 2.
Whenever Fortune attacks while saddled, at end of combat, exile it and up to one creature that saddled it this turn, then return those cards to the battlefield under their owner's control.
Saddle 1
Legendary Creature - Beast Mount
Fortune, Loyal Steed (otj) 12
Holy Cow
Flash
Flying
When this creature enters, you gain 2 life and scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Creature - Angel Ox
Holy Cow (otj) 16
Outlaw Medic
Lifelink
When this creature dies, draw a card.
Creature - Human Rogue
Outlaw Medic (otj) 23
Plains
(
: Add
.)
Basic Land - Plains
Plains (otj) 277
Rustler Rampage
Spree (Choose one or more additional costs.)
+
— Untap all creatures target player controls.
+
— Target creature gains double strike until end of turn.
Instant
Rustler Rampage (otj) 27
Sheriff of Safe Passage
This creature enters with a +1/+1 counter on it plus an additional +1/+1 counter on it for each other creature you control.
Plot
(You may pay
and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Creature - Human Knight
Sheriff of Safe Passage (otj) 29
Stagecoach Security
When this creature enters, creatures you control get +1/+1 and gain vigilance until end of turn.
Plot
(You may pay
and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Creature - Human Soldier
Stagecoach Security (otj) 30
Steer Clear
Steer Clear deals 2 damage to target attacking or blocking creature. Steer Clear deals 4 damage to that creature instead if you controlled a Mount as you cast this spell.
Instant
Steer Clear (otj) 31
Sterling Supplier
Flying
When this creature enters, put a +1/+1 counter on another target creature you control.
Creature - Soldier Bird
Sterling Supplier (otj) 33
Vengeful Townsfolk
Whenever one or more other creatures you control die, put a +1/+1 counter on this creature.
Creature - Human Citizen
Vengeful Townsfolk (otj) 37

White

(CTRL to add secondary)

Deck Info

Deck stats

12 pips - 12 cards
11 mana - 10 cards
15 pips - 12 cards
11 mana - 10 cards
14 pips - 12 cards
11 mana - 10 cards
14 pips - 12 cards
13 mana - 11 cards
13 pips - 12 cards
12 mana - 10 cards
0 pips - 0 cards
0 mana - 0 cards
Card NameQtyOdds
Click charts to focus on cards
Deck extras (0)
AutoNew CategoryMaybeboardSideboardPinned Cards